Ranking D&D 5e Sourcebooks for Homebrew and Non-official Settings (2022)

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  • Опубликовано: 17 ноя 2022
  • Four years ago I ranked the sourcebooks available at the time. After restarting this channel I figured it was time for an update. I rank over 20 sourcebooks ranging from a normal book to a boxed set to releases little bigger than pamphlets, emphasizing the bang for your buck and how much their content can be setting-agnostic! Feel free to agree or disagree and comment your take on this. Opinions are my own, but they are just opinions.
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Комментарии • 24

  • @lulu_olivia
    @lulu_olivia Месяц назад +1

    This was an amazing video! You described all the pros and cons of the books in much detail, and now I can make my decision about which books to purchase confidently. Thank you so much!

    • @CrossCulturalNerd
      @CrossCulturalNerd  Месяц назад +1

      Glad you liked it! Of course several other books have come out since (and thanks to 2023 I'm boycotting Hasbro & WotC) but if you're playing 5e I'm happy this helped!

  • @justinspeece1609
    @justinspeece1609 Год назад

    This was really informative and I appreciate the video!

  • @leodouskyron5671
    @leodouskyron5671 6 месяцев назад +1

    I would have a different list but the one hill I would die on is Tasha over Zanathar. Three reasons for the home brewer:
    1) Tasha has a Custom linage. Using it as a template you can make a species of say Sea Otters and present them to your players. Critical for a home brewer on a time budget.
    2) Session Zero. Just mentioning this should make the homebrew campaigner agree this is critical. Not saying other tables Don’t need it but to point out how important this is can’t be understated.
    3) The fixes and additions. Artificer added & Ranger fixed, sidekicks to fill in party weaknesses - all of which are very useful tools you need to get the most out of a campaign.
    If you only had the ability to get ONE. Doing Tasha is the way to go…then beg on the corner to get Xanathar (cause I am okay with a flat footed tie).

    • @CrossCulturalNerd
      @CrossCulturalNerd  6 месяцев назад +1

      Yeah, I was honestly torn, and it was a borderline tie. If one of those two is a 10, the other is a 9.95, no matter which ya rank higher. :-P I'm fine with others ranking Tasha's higher. Both are phenomenal sourcebooks and pretty much essential nowadays.
      Thanks for commenting! 😀

  • @hopeforescape884
    @hopeforescape884 8 месяцев назад

    I think you should have included Ghosts of Saltmarsh, the adventures are all pretty settingvagnoatic and the extra rules for sailing and underwater adventures are really useful for nautical campaigns.

    • @CrossCulturalNerd
      @CrossCulturalNerd  8 месяцев назад +1

      I've heard a lot of good things about that module. I only stuck with stuff that was marketed as sourcebooks however. I also have it digitally on D&D Beyond, though I haven't read it as much. It says something of its quality that when the fallout over Spelljammer happened, a lot of people went back to Saltmarsh to adapt the sailing rules to spelljamming.

    • @hopeforescape884
      @hopeforescape884 8 месяцев назад +1

      @@CrossCulturalNerd that is fair, another thing I wanted to bring up was Chapter #3 of Storm Kings Thunder, it is a really good resource if you are running a Sword Coast game.
      Im currently running a Sea of Fallen Stars homebrew campaign and the books I'm using are:
      - 2e Pirates of Fallen Stars.
      - 2e Sea of Fallen Stars.
      - 4e Forgotten Realms Campaign Guide.
      - Appendix A of GoS.
      - Chapter #3 of SKT.
      - MM, Volo's, and MToF.
      So I have gotten a lot of good stuff from Chapter #3 of SKT, way better than Sword Coast Adventures Guide if I'm honest.
      Edit: I also might take the last chapter of Rime of the Frost Maiden and transplant it under the Sea of Fallen Stars since there is a sunken Netherese city under there.

    • @CrossCulturalNerd
      @CrossCulturalNerd  8 месяцев назад

      Honestly I've only read through a few of the adventure modules. I need to go back and read the rest. Lots of good stuff there! The main reason I got them on D&D Beyond is for the character options like items, backgrounds, etc.@@hopeforescape884

    • @hopeforescape884
      @hopeforescape884 8 месяцев назад +1

      @@CrossCulturalNerd thats fair

  • @HectorMartinez-hl7im
    @HectorMartinez-hl7im Год назад +1

    this a solid video

  • @das_kaktus5545
    @das_kaktus5545 3 месяца назад

    Great Video

  • @Nexusofgeek
    @Nexusofgeek Год назад +1

    I mostly agree with your rankings except for the Mordenkainen MoftheM book. I think that one is pretty optional if you have Volo's and Tome of Foes, which most people who seriously play do, let's be honest. I think no. 3 is pretty high but I see your reasoning for it. The fact they took out all the lore stuffy is pretty disappointing though and it was a bit of a cash grab imo because it was packaged as part of that Xmas gift set last year but you could not buy the individual book until many months later which was B.S.

    • @CrossCulturalNerd
      @CrossCulturalNerd  Год назад

      Yeah, being more optional if you have both Volo's and Tome of Foes is one thing I should have brought up. Still, having updated versions of everything from those books, along with the majority of non-PHB races in the game, is still pretty sweet. And I love the updated races! That was the thing that really clinched the #3 spot for me, cuz I adore player options. There are quite a lot of new people still getting into this though, and I feel like I geared it more toward them slightly.
      Thanks for the comment! 🙂

  • @maximusinvictus8802
    @maximusinvictus8802 6 месяцев назад +1

    Tashas Cauldron of Everything provides optionally wizard spells for sorcerers. I hated it. It was entirely against the understanding of these two classes.

    • @CrossCulturalNerd
      @CrossCulturalNerd  5 месяцев назад

      To each their own. Some of the spells I was fine with sorcerers getting, but I see where you're coming from. :)

    • @maximusinvictus8802
      @maximusinvictus8802 5 месяцев назад

      @@CrossCulturalNerd spells linked to a wizard's name are all developed by those wizards who with no exception are sages, researchers...these kinds of spell should never be awarded to inherent spellcasters who cast spells instinctly. The PHB was still consequent to follow this theory. In T's cauldron something went wrong...😄 but i think you know what i mean because you are capable of thinking unlike the dnd game makers....

  • @wbbartlett
    @wbbartlett Месяц назад +1

    Imagine paying real actual money for any of this stuff. Crazy.

    • @CrossCulturalNerd
      @CrossCulturalNerd  Месяц назад

      I mean, post-OGL debacle, yeah, I agree (in D&D's case). :P I do encourage buying the books of systems you enjoy though; worthwhile creators need to be supported. And on a lesser note it's nice to have a hardcopy for reference (and to show off in one's collection).

  • @gavingleemonex3898
    @gavingleemonex3898 Год назад +1

    I need to tell my incel neighbor about this channel.🤔

    • @CrossCulturalNerd
      @CrossCulturalNerd  Год назад +4

      Should probably know beforehand I'm married and have a kid. :D But if he likes my content, I won't complain!