I've been really appreciating your Steel Mini Roller Coaster designs. It's a ride type I could never do great designs with, but watching your process has helped me with my own designs.
Thank you! Since it's usually one of the starting options and relatively cheap, I find it a good way to begin. Although the track style is definitely modeled after the Zierer Tivoli line in real life, I find myself usually envisioning these rides as Vekoma junior coasters, which expands a bit on what you can do with the layouts from a realistic sense.
They need a camera mod for this game like Minecraft does. Imagine a mod that recorded all 4 orientations at any given time, and that lets you record things you aren't currently looking at
Hi, I was wondering if for the thrill rides you made in year 1 was that a cheat to unlock the rides? My Leafy Lakes map never had those available so I was wondering if there was a glitch on my map or if you maybe enabled those rides to be available? Thanks for posting these sorts of videos.
I'm not positive, but it may be that I'm using OpenRCT to run the scenarios that the mix of researched attractions is slightly different. There are definitely some things that carry down from the OpenRCT2 features and can be available on the regular scenarios, though I'm not certain as to why this specifically would be any different. That would be my best guess as to what it could be!
Comet at Hershey was my first big coaster and that same day I rode my first looping coaster after marathoning comet at the age of 6 in 2004, the looping coaster was super dooper looper.
I chickened out on SDL for years as a kid haha. Comet was all you could get me on till I eventually managed Trailblazer and Looper. Funny to think how many I've done now compared to how much I was scared back then!
@@AmusementAcademy comet had no wait so I just marathoned it at the age of six, I also rode trailblazer, the old wildcat (Gci) and laff track as well and then for my photo for looper I looked like I was in a war zone ducking.
I live in Florida but is from Pennsylvania and went to Hersheypark every summer. I grew up in Harrisburg, PA. Comet opened in 1946. It's got a 96 foot drop and reaches 50 mph or 80 km/h. Though my first coaster was Storm Runner durning my first visit in 2004.
How come you start coaster stations one step above ground level? Also, do you not like to use the wooden buttress brace scenery structures to support the turns on the wooden coaster?
From a realistic standpoint, coasters aren't built right on the ground. There's a footer, a base plate, and some kind of column or track connection under the track. These could often be smaller than the 1 height in the game, but I like to err on the side of keeping the track raised up as I think it tends to look better anyway. So because of that I don't let me stations or any part of the ride touch the ground or water. There's notable exceptions where you can still do this realistically like with wooden coasters, but for the general purposes of 'realism', I tend to go minimum 1 off the ground.
Is there a big difference in park layout's you noticed between american and european parks? Asking this because a lot of the rct scenario's are based with european landscapes in mind
In general parks in Europe tend to have more pathways I've found. Lots of connections among all the different areas. North America seems to have less of that and is more focused on larger loops with plazas and rides along that. European parks also tend to be a bit more natural park-like as you point out. More open grass areas and gardens and things since a lot of these places are opened up for picnics and things like that rather than a gated no food allowed policy like in a lot of the US places. There's definitely a European influence to the scenarios, which I'd completely expect with the creator being from the UK.
It doesn't do much as far as I'm aware. Marcel Vos would have a better answer I'm sure, but I just do it for the presentation. If you're trying purely to beat the objectives, than I think you can typically skip it.
This is true although than I've gotta record audio over all of that and I'm not sure I want to get myself into that amount of prep work. The stream audio isn't really suitable for YT since it's a lot of conversation with chat and stuff. But hopefully people will like the timelapses and come watch the realtime on Twitch or catch the VOD afterwards.
Keep watching your videos, like your designs & thought. thank you🎉
Thank you very much for watching!
I've been really appreciating your Steel Mini Roller Coaster designs. It's a ride type I could never do great designs with, but watching your process has helped me with my own designs.
Thank you! Since it's usually one of the starting options and relatively cheap, I find it a good way to begin. Although the track style is definitely modeled after the Zierer Tivoli line in real life, I find myself usually envisioning these rides as Vekoma junior coasters, which expands a bit on what you can do with the layouts from a realistic sense.
I have been awaiting with bated breath! These are a tonic for the soul, my friend. Thank you!
Happy to provide-- thank you very much for watching!
Just came across this series and I'm really enjoying it! It's giving me a lot of great ideas for my own parks! :)
Fantastic! That's great to hear. Thanks for watching!
They need a camera mod for this game like Minecraft does. Imagine a mod that recorded all 4 orientations at any given time, and that lets you record things you aren't currently looking at
I'm sure someone could write a plugin for that.
Junior Boomer is an inspired choice for this map. The car ride interaction is classy!
Seems like the right way to go with long narrow strips of land. Never thought about that back in the day, but seems like the right call now!
Hi, I was wondering if for the thrill rides you made in year 1 was that a cheat to unlock the rides? My Leafy Lakes map never had those available so I was wondering if there was a glitch on my map or if you maybe enabled those rides to be available? Thanks for posting these sorts of videos.
I'm not positive, but it may be that I'm using OpenRCT to run the scenarios that the mix of researched attractions is slightly different. There are definitely some things that carry down from the OpenRCT2 features and can be available on the regular scenarios, though I'm not certain as to why this specifically would be any different. That would be my best guess as to what it could be!
Comet at Hershey was my first big coaster and that same day I rode my first looping coaster after marathoning comet at the age of 6 in 2004, the looping coaster was super dooper looper.
I chickened out on SDL for years as a kid haha. Comet was all you could get me on till I eventually managed Trailblazer and Looper. Funny to think how many I've done now compared to how much I was scared back then!
@@AmusementAcademy comet had no wait so I just marathoned it at the age of six, I also rode trailblazer, the old wildcat (Gci) and laff track as well and then for my photo for looper I looked like I was in a war zone ducking.
I live in Florida but is from Pennsylvania and went to Hersheypark every summer. I grew up in Harrisburg, PA. Comet opened in 1946. It's got a 96 foot drop and reaches 50 mph or 80 km/h. Though my first coaster was Storm Runner durning my first visit in 2004.
I think you forgot to cover up the facecam recording with the park objectives lol
Lol yeah I sure did. And tbh I don't know what happened there. I guess it just didn't export properly. Oops!
How come you start coaster stations one step above ground level? Also, do you not like to use the wooden buttress brace scenery structures to support the turns on the wooden coaster?
From a realistic standpoint, coasters aren't built right on the ground. There's a footer, a base plate, and some kind of column or track connection under the track. These could often be smaller than the 1 height in the game, but I like to err on the side of keeping the track raised up as I think it tends to look better anyway. So because of that I don't let me stations or any part of the ride touch the ground or water. There's notable exceptions where you can still do this realistically like with wooden coasters, but for the general purposes of 'realism', I tend to go minimum 1 off the ground.
Great video as always!
Thanks! Looks like the scenario goal didn't export over my face so you just get to watch me flail around, but oh well!
Is there a big difference in park layout's you noticed between american and european parks? Asking this because a lot of the rct scenario's are based with european landscapes in mind
In general parks in Europe tend to have more pathways I've found. Lots of connections among all the different areas. North America seems to have less of that and is more focused on larger loops with plazas and rides along that. European parks also tend to be a bit more natural park-like as you point out. More open grass areas and gardens and things since a lot of these places are opened up for picnics and things like that rather than a gated no food allowed policy like in a lot of the US places. There's definitely a European influence to the scenarios, which I'd completely expect with the creator being from the UK.
@AmusementAcademy that is true, some European countries even have a ban on not allowing you to bring your own food (I think Italy is one of them)
Does landscaping actually affect your park rating and customer happiness, or is it just for visuals? I never bothered with it playing RTC as a kid.
It doesn't do much as far as I'm aware. Marcel Vos would have a better answer I'm sure, but I just do it for the presentation. If you're trying purely to beat the objectives, than I think you can typically skip it.
It boosts the exciment rating of your coasters. That's it plus asthetics.
Honestly if anything you'd probably gain viewers if you'd replay the streams on YT at normal speed.
This is true although than I've gotta record audio over all of that and I'm not sure I want to get myself into that amount of prep work. The stream audio isn't really suitable for YT since it's a lot of conversation with chat and stuff. But hopefully people will like the timelapses and come watch the realtime on Twitch or catch the VOD afterwards.