Oh, I forgot to mention it explicitly, but obviously, these numbers were calculated with Encore and may be a bit different with other characters, but should be in the rough ballpark ... !
You get 30% bonus with 5 piece sets so 4-4-3-1 is 4-4-1-1-1 missing the main and subtats of a 1 cost piece. The 3 cost has to have better 18%+ atk worth of substats than the 1piece you give up. A very, very niche scenario especially with morphable echoes becoming a more common event reward.
Thank god. All the 44111 vs 43311 debates had me worried I had to form my own opinion on the meta. Luckily I trust maygi enough to fully adopt her conclusion as my own LETS GOOOOOO
That's what made me do this video, haha. I saw HUNDREDS of comments of people debating this and I just thought.. "why hasn't anyone just done the numbers on it..."
@@Maygi After getting some coffee in me, my best bet is folks have repressed trauma from elementary school arithmetic. I’m really happy I found you and look forward to your future WuWa analyses!
Thank you so much! I'm gonna go back playing the game. I'll be a 44111 devotee from now on. With no more time to play as an adult i see this as an absolute win
this is a really impressive spreadsheet! I got something similar, I got 4/3/3/1/1 to be 8% better than 4/4/1/1/1, but I used stat comparisons, transfering every stat into its equivalent of atk% (every cost of echo has an atk% so its a good standard)
I feel like the "44111 is an early game thing" derives from it being easier to farm. Long-term, you have more time, so farm for 43311. But short-term, since 43311 is harder to farm, why not go with 44111? ...I'm not a holder of this opinion, so please don't argue about it with me.
I feel like 44111 benefits really well with general sets like lingering tunes or rejuvenating or moonlit. Although both of the latter benefits more from er
R@@foxxy4779 Well yeah energy regen should probably be prioritized and only 3-cost echoes have that. I tend to want more liberation buff from verina than heal more
you can honestly chart a graph where you compare the power of dmg increases with CC*CD and that way you can find where depending on substats if 44111 ever gets over 43311
A little late to to respond, but I think going 43311 with 2 elemental / 2 ATK set bonuses is a very viable early game option. It's actually quite easy to put together since you've got a lot of options to select the 2 ATK. These are the options: 4 cost Havoc (Dreamless), 3 cost Havoc damage on Havoc set, random 3 cost Havoc dmg, 1 cost ATK on ATK set pc, 1 cost ATK on ATK set pc 4 cost Havoc (Dreamless), 3 cost Havoc damage on ATK set, random 3 cost Havoc dmg, 1 cost ATK on Havoc set pc, 1 cost ATK on ATK set pc All you need is to find one 3 cost Havoc damage on either the Havoc set or the ATK set. Given you have two sets to land a Havoc damage, it's much easier to find. And it's just one piece. The 1 cost ATK pieces are plentiful and shouldn't be a problem at all. If you look at TenTen's video, the 43311 2pc/2pc is always better than any 44111 5pc set (the best possible 44111 combination). So it's relatively easy to farm, and it performs better than 44111.
43311 is easier to farm?! Heh, if not getting the main stat you wanted on 4 cost echo is annoying, then wait when you farming for 2 3 cost echoes that often mismatched main stat and sonata effect
43311 is easier to farm?! Heh, if not getting the main stat you wanted on 4 cost echo is annoying, then wait when you farming for 2 3 cost echoes that often got mismatched main stat and sonata effect while the elites not respawning until next reset
As much as I would love those elemental bonuses from 3 costs. They are EXTREMELY rare. So, the 44111 is a good alternative, especially for an early game build. I think I am just loving my 90% C. Rate Calcharo right now tbh.
I figured most people knew that it was better but went towards 44111 because it was absurdly easier to farm and more consistent. That way they can get a better 43311 set later on
its crazy how certains cc's (cof cof) use a very niche scenario to push the narrative that 43311 miles better in every single scneario, u can clearly see that the gap betwenn the builds is way lower then some people make out to be
They are correct. Understand this simple fact. Your elemental piece doesn't need o have good substats. Mch like in Genshin, that piece has it's value already on the element bonus itself. Which means that you only need to raise it once, you can min max it in the future when the rest of the gear is complete. On 44111 you need to have good stats on all pieces for It to work. So yes 43311 is way better than 44111. 44111 is only better if you think on max leveling even the elemental piece. Only then does 44111 become a better early game investiment
@@bloody4558 we are not saying that 44111 is better then 43311, we are saying that the difference is WAAAAAAAAAAAY lower that people are making out to be, with 0 subs in both builds 43311 does 10% more damage, and with good subs on both builds 43311 does only 4% more dmg, im literally clearing the highest floors of tower with may day 3 44111 havoc rover build Also min maxing a 43311 is extremely more difficult then min maxing a 44111 u will need 2 crit subs on 2 elemental dmg, on 44111 u need to get 2 crit subs on a 4 cost and 1 cost echo what is extremely easier to do, and if u can get 2 more crit subs on a 44111 build is going to outperform a 43311 build TLDR: imo isn't Worth to build 43311 cuz its way more expensive to optimize and the damage gain is negligible
@@recker4267 read my counter point to prove that 43311 is not worse but better. Min max is for degenerates since this early in the game only the sweatiest and most lucky individuals will ever have a chance of min maxing characters successfully, we simply don't have enough materials yet.
Thank you for covering this. I had a feeling it wasnt that big of a deal. especially since its hard enough getting the resources to even level echoes as it is. substats matter yes, but work with what ya got for now until we all get more resources to even worry about full sets with god tier rolls.
Interesting. I didn't know elemental damage bonus was bundled with other types of damage bonus. That means you hit diminishing returns really fast and makes it far less valuable than I originally thought. If that is true, then getting good substats is a lot more important and that means 4-4-1-1-1 is probably the most efficient way to build the characters.
The crit rate/ crit dmg alone should be worthy enough to run 44111, plus it's difficult to get two 3 slot echoes from the element you need and on set 😢
One of the best things of a new gacha for me is finding all the cool CCs who make content for it. Saw Mr.Pokke react to this video and I was impressed. Can't wait to see more!
I was always under the impression that 43311 is superior in general and 44111 is superior in specific teams in which they have a lot of dmg% buffs. After all, crit is harder to come by in this game than dmg%. Guess i wasn't completely wrong about that
Looks really good with the moonlit clouds set for sub dps that don't need a lot of ER. This way we can transfer the set between characters, as it will not depend on elemental damage. Huge information, ty Maygi
quite the opposite. this is my problem with maygii, she forgets the smaller details for people who do not math anyway, since moonlit doesnt have dmg%, with assuming 2 dmg% subs, 2 atk% subs, 1 atk sub, 6 crit% subs, the difference is 20% if 10 crit% subs, its 30% these are all low mid rolls. Late game, the valley of difference is horrendous. Do not go 44111 on moonlit >i assumed no dmg% on characters kit, the difference will still be high af tho
I'm sticking to 43311 only since I have it and had no other 4 option but if I had the option I'd easily go for 44111 just because it's infinitely easier to farm it for such a little loss in peak performance. I could've fixed the moonlit set with 44111 but I'll think about changing once the next update comes.
thank you great video. Since you didnt actually gave a conclusion or recomendation I can summarize it as follows: - its 20 times easier/feelmathing here/ to get good substats on 1 cost echo cos you have a load of theese. - its 10 times easier to get good stats on 4 cost echo. one reason is guarnteed 100% drop for 15 drops + 50% pity system for 4 star + much lower main stat variance - the supports dmg is 30-40% of the dmg so even 5 % difference in dmg is not significant its only 2% team dmg. - being abble to stack 2 crit is huge cos many support weapons will not have crit stat weapon but ER buff ones. Maybe I am wrong here in the case with Yinlin. her rectifier is absurd. - 1 cost echo add more hp... - HUGE!! - moonlit set will fit all sub/supports no matter their element in short in my experience its better to focus on 1 cost echo at start and be picky about that. I got 2 ER 3 costs for Verina/Bizhi and they are level 15. everything else is at level 10 and it looks like it can stay that way forever XDD I think future meta will be supports on 4/4/1/1/1 and main dps on 4/3/3/1/1
Thank you for the video! I main Chixia so I'm really glad you did the calculations with a fusion character. I plan to build a 43311 set on her but I'm glad to know that my 44111 set on her isn't *that* much worse ❤
@@XalronsGacha to be fair, she did mention that even though there are no 44111 fusion sets that can run a 5-set, he still chose encore just because she already has the calcs for her which would prove the point
@@tempest-2124 Encore has more dmg % bonuses than other characters, so every other character on 44111 will be worse than this idealistic 44111 Encore. At BEST you’re losing 10%, on characters who value dmg % bonuses more than Encore the loss will be larger. Not to mention that 44111 makes you fish for 3 substats, as you will really desire a relevant dmg % bonus, while 43311 has you desiring only c rate and c dmg.
@@NezxmiEncore only has ~20-30% more base fusion damage over other characters (ignoring 5star weapons you might have), so what's the math on it if we assume base 40% or 70% ele damage and no substats; Going from 1.4 to 2 with 60% ele set gives you ~1.43 times more damage Going from 1.7 to 2.3 with 60% ele set gives you ~1.35 times more damage At worst it's about 6% more damage for characters without increased damage talents. After you account for the stats Encore has less of (crit damage, crit rate, etc) we're talking about a total difference of about 4% or less, and this is before counting endgame substats which brings the difference down even lower as this video showcases. So instead of the 10% earlygame and 3.5% late game example showcased for Encore, you'd get ~14% earlygame and ~5% lategame for a unit like Calcharo. Not really that big of a difference considering the fact it doesn't account for 5star weapons, character dupes or eventual powercreep.
We have to accept the fact that a lot of people are too entitled to their own opinions so they won't be convinced even though the mathematical proof is already right in front of them. As Maygi has already pointed out, elemental dmg bonuses in WuWa are not godly stats due to sonata effects and also they are additive to other damage bonuses. For example, for havoc rover, the havoc sonata effects already give +40% havoc dmg bonus, and then the inherent skill gives +20% more so in total we already have +60% havoc dmg bonus without even considering any echo stat. It should be clear now that dmg bonuses for havoc rover will get diminishing returns quickly so we need to balance with atk% and crits.
the gap widens towards endgame cause the more you level up your skills, the higher your atk multipliers and therfor the 60% ele bonus have more effect. also since crit rate is always a gain over crit dmg, as long as you don't overcap, you lose even more on 44111 towards endgame, cause with 2x crit rate in your 4s, you are likely to overcap in endgame and are forced to put one to crit dmg. neglecting all equal constants and sub stats it looks something like this: 50% atk efficiency on average 43311: (0.5 * 1.36 * 1.6 * (1 + (0.22 * 1.5)) = 1.447 44111: (0.5 * 1.54 * (1 + (0.22 * 1.94)) = 1.099 80% atk efficiency on average 43311: (0.8 * 1.36 * 1.6 * (1 + (0.22 * 1.5)) = 2.315 44111: (0.8 * 1.54 * (1 + (0.22 * 1.94)) = 1.758 you see the gain on 43311 is about 62.5% and on 44111 it's only 60%, while being far weaker in both cases in general.
Good vid maygi, this is what i want to see, short explanation, formula, actual calcs instead of people saying "trust me bro", people like the overexaggerate shit alot, Recently came across someone acting like 44111 is unplayable with a huge gap to 43311, when reality is, its not that big a gap.
Considering the RNG of the main stats, nevermind substats, this right here will be a giant factor for sure during farming. Quicker rating: Grade "S" for "Snappy and Simple". Edit: It turns out you, when passing databank level 8, you go from capacity 10 to capacity 12
Yeah having two overlord echo with same sonata effect are rarely happen without breaking the sonata set effect (except crownless + dreamless or duo memphises) unless if one of them are phantom
If Elemental DMG exist, what about Elemental RES? Does it really exist? Incase its exist, If Ele RES + Ele DMG, then 43311 will perform better If Ele RES * Ele DMG, then 43311/44111 will perform roughly the same
43311 is overall better but 44111 is the more effecient to build early especially if you dont have enough time to grind and resource is scarce. I will transition to 43311 once I build enough team for endgame and higher union lvl.
Great Video! Can you give me your thoughts regarding my two builds: 4-3-3-1-1 Build: 60.5% CR 253.1% CD 145% Electro Dmg Bonus 4-4-1-1-1 60% CR 294.8% CD 75% Electro Dmg Bonus Electro Echo set gives 40% Elec Dmg Bonus, Calch’s Resonance 3 gives 25%, and another 10% from the talent tree.
In this second build, the average damage gained from crits is ~12.6% higher than the first build, though it loses a maximum of 40% damage from the loss of Electro (this is dampened by any other damage bonuses, such as Resonance Liberation damage on Calcharo which is over half his damage). But, you're also forgetting the extra 18% ATK mainstat from the extra 1 on the 44111 build, which also is worth something (varying depending on how much ATK% you have or don't have)
@@Maygi Made some changes after acquiring Verdant Summit 4-3-3-1-1 Build CR: 60.9% CD: 269.9% Electro Dmg: 152% 4-4-1-1-1 CR: 89.5% CD: 270% Electro Dmg: 82% For the sake of calculation let s assume the first build has 1,000 attack and the second one has 1,180. Using your formula which build is better?
I just decided to do 43311 on my calcharo and will probably keep the 43111 on my yinlin until I can get get a better 4 cost for her (which shouldn’t be hard but yeah)
Great content! Since 4- and 1-cost Echoes are easier to farm vs 3-costs, easier to get the right main stats for, and thus easier to get better substats, could you do a sensitivity analysis of how much stronger 44111 gets with +1/2/3/etc more good substats vs 43311?
Glad you like the content !! To test the specific side cases, I'd recommend getting yourself familiar with how my calc is setup so you can simulate that and more in the future :3 but to answer your question, generally in an endgame build, each individual stat roll contributes roughly 2-3% total damage, so as little as 3-4 substat lines can make the difference between 44111 vs 43311 with the calculation parameters in this video in mind !
I love Maygi's wuwa vids maaaan edit: However, just wanna include for moonlit clouds -- not sure if it's rare -- the energy regen main stat seems to be mostly in 3 cost echoes. so yeah , have to weigh 44111 or 43311 carefully.
At what point does a 44111 build be better than a 43311 build? For reference lets say the 43 build has 60/150 crit ratio , with no other substats in play what crit ratio would the 41 set have to be to beat out the 43 set w said crit ratio and the elem% ?
The crux is that only 3 cost echos have elemental dmg as their main stat and ele is always a big number. I have even considered 33330 but 4 cost echo transformations are so good
Did you even watch the video? The whole reason 43311 is not as good as people believe it to be is that elemental damage shares the same bucket as other damage modifiers.
Just curious for the echo build calculations shouldnt we try to compare the optimal substat rolls for them? E.g. 44111 - more focus on none crit rolls 43311 - more focus on crit rolls. Compare how much of an impact the 2x elemental bonus will have
Looking right Main stats with right sonata sets is already stressful enough, now looking optimal substat? Good luck buddy. If the tuning materials are not very limited in quantity I might also looking optimal substats
Is Chixia really that bad I have fun with her but also got Yinlin. Yooo is that a real lisp!? its not fake!? I’m sorry I got distracted that is soooooo cuteee! Subscribing! Omg please do more withering wave content 🥹when you didn’t know what you been missing out on
I was able to clear hologram difficulty 3 hologram bosses with Chixia when she was just on a 4-star 43311 echo set. And when I got her on a 5-star 44111 set I was able to clear difficulty 4 hologram Mourning Aix and Feilian Beringal. (Need better stats for the other two) I was also able to full clear the 4th floors of experimental zone in ToA by brute forcing them with Chixia and H.Rover.
Thanks for this, Maygi! "Increased Damage" and "Increase Damage Dealt" is part of DMG Bonus? For example, Jiyan's weapon and Encore's Angry Cosmos' respectively.
Hi Maygi, I notice that there's no mention of Tower's 30% specific elem buff at 1:35. If both 43311 and 44111 perform simiarly as shown at 2:23, would this mean that the 44111 set should theoretically perform a little better than the 43311 set in the Tower as it has less diminishing return on specific elem buff? Thanks.
Dumb question but...How about 3-3-3-3 set with two different 2 piece sets such as Void thunder 2 piece and Lingering tune 2 piece and all 3 cost echoes have elemental damage so total elememtal damage over 120% how would that work ?!
That would dilute the modifier so much to the point where even running something like 33111 would be better.. at which case, you should just go 43311 instead !
Can you actually explain how you got encore's numbers? Im getting a 20% gap between 4-4-1-1-1 vs 4-3-3-1-1-1 assuming 5 average CR 5 average CD on personal damage (universally before applying to any character). AH I think I get it, the normal attack damage bonus dilute the value of dmg% considering basic attacks are a large part of Encore's kit, so in her rotation since all your values assume 5 x ~10% normal damage thats a 110% dmg bonus to her normals.
Yep, most DPS have their damage spread saturated in one damage type, so it's not an Encore-exclusive thing~ Jiyan is mostly Heavy, Lingyang is mostly Basic, Yinlin is Skill, etc~ there are some with a more even spread, such as Havoc MC, but the majority have over 40% in one type!
@@Maygi Im still on the 4-3-3-1-1 camp since even in the least "most ideal substats" ideal scenario like you presented, it still ended up being better than 4-4-1-1-1 Im gonna do the math assuming you get 14 ideal substats out of the total 25 rolls at average roll value and then get back to you.
@@ShepardCommander Yep, 43311 is overall the better build after all ! The point of the video was just to show how close the builds were, as some people have said things that made one build seem playable over the other, but that's far from true ~
@@Maygi so using average rolls in an average spread at level 70 with level 4 skills for 4cr/3cd/4atk/3na%: Found a 9.86% difference between 4-3-3-1-1 and 4-4-1-1-1 I'd say in average it's 10% and it's significant enough for those who aren't min-maxing stats. HOWEVER the better substats make a much larger difference, going from 10.5% better for 4-4-1-1-1 just from 5 CR/CD/Atk%/Na% (20/25) when compared to an average 4-3-3-1-1 (14/25) build. (4-3-3-1-1 as 20/25 still gave me an improvement of 10.8% over 4-4-1-1-1)
I remember you from ToF, nice to see you being the math fairy over here as well - did you ever look into if running a 3/3/3/3 double 2set with ele damage would be better compared to the mentioned setups? (or 3/3/3/1/1 if a character doesn't need a boss echo like danjin). The critical stats in this game seem quite low, I wonder how viable a build that just ignores crit entirely would be if their weapon allowed it.
@@Semus3 That was in reference to the usable echo, the flower is a popular choice for danjin since it doesn't take away her control, me knowing about dreamless does not mean it needs to be equipped in any and all circumstances.
Encore's damage being so close between 44111 and 43311 might be because of the 36% basic attack dmg and 20% everything else dmg she gets between her passives and weapon. I wonder if lingyang, who gets 60% basic and skill dmg and 50% everything else is better with 44111?
Hi there, might be late to the party but where does crit go in all of these, afaik crit dmg = elem dmg, damage wise they both get added as "bonus" right ? So what happens when chars such as Yinlin who can easily get 90% to 100% crit chance with signature weap while rocking 2 4costs of crit dmg and reaching absurds amount of crit dmg ... like 300%+ ?
Oh, I forgot to mention it explicitly, but obviously, these numbers were calculated with Encore and may be a bit different with other characters, but should be in the rough ballpark ... !
Hi Maygi, is the 4 4 echo a crit rate and crit damage main stat, or 2 crit rate mainstat?
@@ayemjake I mean depends on your build and weapon, best or most normal case would be one of each other to balance
has anyone ever tried a 4 4 3 1 build with the last slot empty?
@@omegadrakk I didn't but sounds really bad loosing all substats from one piece (also loosing 5 piece sets that are 30% elemental damage)
You get 30% bonus with 5 piece sets so 4-4-3-1 is 4-4-1-1-1 missing the main and subtats of a 1 cost piece. The 3 cost has to have better 18%+ atk worth of substats than the 1piece you give up. A very, very niche scenario especially with morphable echoes becoming a more common event reward.
Most underrated theory crafter ever. Great to see ya covering wuwa!
So true, her TC on ToF was what saved my ass when I used to play that god forsaken game. I heckin love our math fairy
Thank god. All the 44111 vs 43311 debates had me worried I had to form my own opinion on the meta. Luckily I trust maygi enough to fully adopt her conclusion as my own LETS GOOOOOO
😁
this is how you present comparisons between builds. very detailed and intuitive. keep it up you just earned my sub!
Thank you for adding some numbers here. I find it odd that others don’t apply math to solve a numbers problem.
That's what made me do this video, haha. I saw HUNDREDS of comments of people debating this and I just thought.. "why hasn't anyone just done the numbers on it..."
@@Maygi After getting some coffee in me, my best bet is folks have repressed trauma from elementary school arithmetic.
I’m really happy I found you and look forward to your future WuWa analyses!
@@apilgrim6907 gave me a chuckle thanks
You're the goat, I've been following u since TOF and it's great to see you in wuwa
Maygi ghost rider is now my new fear
Maygi! missed your excellent work since ToF, glad you're doing WuWa! Thanks, this was aces. crushing feels-crafting with facts and logic.
Thank you so much! I'm gonna go back playing the game. I'll be a 44111 devotee from now on. With no more time to play as an adult i see this as an absolute win
Discovered you thanks to relink and love your content
aww im glad u like it !! i have a lot of fun making these !~
Best theorycrafter out there, thanks for covering new games Maygi ❤
I don't play wuwa. But i'm happy that more people knows about the math fairy 😊
Thank you for make this eazy to understand.❤
this is a really impressive spreadsheet! I got something similar, I got 4/3/3/1/1 to be 8% better than 4/4/1/1/1, but I used stat comparisons, transfering every stat into its equivalent of atk% (every cost of echo has an atk% so its a good standard)
I feel like the "44111 is an early game thing" derives from it being easier to farm. Long-term, you have more time, so farm for 43311. But short-term, since 43311 is harder to farm, why not go with 44111?
...I'm not a holder of this opinion, so please don't argue about it with me.
Take my tomato booo!! XD
I feel like 44111 benefits really well with general sets like lingering tunes or rejuvenating or moonlit. Although both of the latter benefits more from er
R@@foxxy4779 Well yeah energy regen should probably be prioritized and only 3-cost echoes have that. I tend to want more liberation buff from verina than heal more
you can honestly chart a graph where you compare the power of dmg increases with CC*CD and that way you can find where depending on substats if 44111 ever gets over 43311
A little late to to respond, but I think going 43311 with 2 elemental / 2 ATK set bonuses is a very viable early game option. It's actually quite easy to put together since you've got a lot of options to select the 2 ATK. These are the options:
4 cost Havoc (Dreamless), 3 cost Havoc damage on Havoc set, random 3 cost Havoc dmg, 1 cost ATK on ATK set pc, 1 cost ATK on ATK set pc
4 cost Havoc (Dreamless), 3 cost Havoc damage on ATK set, random 3 cost Havoc dmg, 1 cost ATK on Havoc set pc, 1 cost ATK on ATK set pc
All you need is to find one 3 cost Havoc damage on either the Havoc set or the ATK set. Given you have two sets to land a Havoc damage, it's much easier to find. And it's just one piece. The 1 cost ATK pieces are plentiful and shouldn't be a problem at all.
If you look at TenTen's video, the 43311 2pc/2pc is always better than any 44111 5pc set (the best possible 44111 combination). So it's relatively easy to farm, and it performs better than 44111.
43311 is easier to farm?! Heh, if not getting the main stat you wanted on 4 cost echo is annoying, then wait when you farming for 2 3 cost echoes that often mismatched main stat and sonata effect
43311 is easier to farm?! Heh, if not getting the main stat you wanted on 4 cost echo is annoying, then wait when you farming for 2 3 cost echoes that often got mismatched main stat and sonata effect while the elites not respawning until next reset
The biggest weakness of 43311 is elite echoes (3 cost echoes) are annoying and harder to farm
the narrative in the gap widening seems to come from tenten's graph. Discussions ive had always stems back to that.
I love your model. Also thanks for the informative video
Your chibi model is so adorable
As much as I would love those elemental bonuses from 3 costs. They are EXTREMELY rare. So, the 44111 is a good alternative, especially for an early game build. I think I am just loving my 90% C. Rate Calcharo right now tbh.
I figured most people knew that it was better but went towards 44111 because it was absurdly easier to farm and more consistent. That way they can get a better 43311 set later on
the math queen is making wuwa guides
its crazy how certains cc's (cof cof) use a very niche scenario to push the narrative that 43311 miles better in every single scneario, u can clearly see that the gap betwenn the builds is way lower then some people make out to be
Do you mean tenten?
@@saddany3254 ye, it doesn't matter if he does a in game test if the test is completely rigged
They are correct. Understand this simple fact. Your elemental piece doesn't need o have good substats. Mch like in Genshin, that piece has it's value already on the element bonus itself. Which means that you only need to raise it once, you can min max it in the future when the rest of the gear is complete.
On 44111 you need to have good stats on all pieces for It to work.
So yes 43311 is way better than 44111.
44111 is only better if you think on max leveling even the elemental piece.
Only then does 44111 become a better early game investiment
@@bloody4558 we are not saying that 44111 is better then 43311, we are saying that the difference is WAAAAAAAAAAAY lower that people are making out to be, with 0 subs in both builds 43311 does 10% more damage, and with good subs on both builds 43311 does only 4% more dmg, im literally clearing the highest floors of tower with may day 3 44111 havoc rover build
Also min maxing a 43311 is extremely more difficult then min maxing a 44111 u will need 2 crit subs on 2 elemental dmg, on 44111 u need to get 2 crit subs on a 4 cost and 1 cost echo what is extremely easier to do, and if u can get 2 more crit subs on a 44111 build is going to outperform a 43311 build
TLDR: imo isn't Worth to build 43311 cuz its way more expensive to optimize and the damage gain is negligible
@@recker4267 read my counter point to prove that 43311 is not worse but better. Min max is for degenerates since this early in the game only the sweatiest and most lucky individuals will ever have a chance of min maxing characters successfully, we simply don't have enough materials yet.
Thank you for covering this. I had a feeling it wasnt that big of a deal. especially since its hard enough getting the resources to even level echoes as it is. substats matter yes, but work with what ya got for now until we all get more resources to even worry about full sets with god tier rolls.
Interesting. I didn't know elemental damage bonus was bundled with other types of damage bonus. That means you hit diminishing returns really fast and makes it far less valuable than I originally thought. If that is true, then getting good substats is a lot more important and that means 4-4-1-1-1 is probably the most efficient way to build the characters.
The crit rate/ crit dmg alone should be worthy enough to run 44111, plus it's difficult to get two 3 slot echoes from the element you need and on set 😢
One of the best things of a new gacha for me is finding all the cool CCs who make content for it.
Saw Mr.Pokke react to this video and I was impressed. Can't wait to see more!
OMG Maygi riding that bike ❤
I was always under the impression that 43311 is superior in general and 44111 is superior in specific teams in which they have a lot of dmg% buffs. After all, crit is harder to come by in this game than dmg%.
Guess i wasn't completely wrong about that
it was no brainer for me to go 43311 , it just made more sense either early or late game.
but ur video just proved that for me , thank you
Looks really good with the moonlit clouds set for sub dps that don't need a lot of ER. This way we can transfer the set between characters, as it will not depend on elemental damage. Huge information, ty Maygi
that's actually a brilliant take! thanks for this!
quite the opposite. this is my problem with maygii, she forgets the smaller details for people who do not math
anyway, since moonlit doesnt have dmg%, with assuming
2 dmg% subs, 2 atk% subs, 1 atk sub, 6 crit% subs,
the difference is 20%
if 10 crit% subs,
its 30%
these are all low mid rolls. Late game, the valley of difference is horrendous. Do not go 44111 on moonlit
>i assumed no dmg% on characters kit, the difference will still be high af tho
TY for this comparison Maygi!
Will you also do a comparison of a full 5pc set vs a 2pc + 2pc set?
Love your vids!
I'm sticking to 43311 only since I have it and had no other 4 option but if I had the option I'd easily go for 44111 just because it's infinitely easier to farm it for such a little loss in peak performance.
I could've fixed the moonlit set with 44111 but I'll think about changing once the next update comes.
thank you
great video. Since you didnt actually gave a conclusion or recomendation I can summarize it as follows:
- its 20 times easier/feelmathing here/ to get good substats on 1 cost echo cos you have a load of theese.
- its 10 times easier to get good stats on 4 cost echo. one reason is guarnteed 100% drop for 15 drops + 50% pity system for 4 star + much lower main stat variance
- the supports dmg is 30-40% of the dmg so even 5 % difference in dmg is not significant its only 2% team dmg.
- being abble to stack 2 crit is huge cos many support weapons will not have crit stat weapon but ER buff ones. Maybe I am wrong here in the case with Yinlin. her rectifier is absurd.
- 1 cost echo add more hp...
- HUGE!! - moonlit set will fit all sub/supports no matter their element
in short in my experience its better to focus on 1 cost echo at start and be picky about that.
I got 2 ER 3 costs for Verina/Bizhi and they are level 15. everything else is at level 10 and it looks like it can stay that way forever XDD
I think future meta will be supports on 4/4/1/1/1 and main dps on 4/3/3/1/1
I've associated your voice with ToF. It's like I'm still watching tof content even though it's not 😂
Thank you for the video! I main Chixia so I'm really glad you did the calculations with a fusion character. I plan to build a 43311 set on her but I'm glad to know that my 44111 set on her isn't *that* much worse ❤
This video is misleading. It uses Encore as a hypothetical example, but is invalid because you cannot run 44111 on fusion set.
@gabrielmoreno6720 That's a good point! The gap is probably widened by the loss of the 30% fusion damage bonus from the 5pc fusion set.
@@XalronsGacha to be fair, she did mention that even though there are no 44111 fusion sets that can run a 5-set, he still chose encore just because she already has the calcs for her which would prove the point
@@tempest-2124 Encore has more dmg % bonuses than other characters, so every other character on 44111 will be worse than this idealistic 44111 Encore. At BEST you’re losing 10%, on characters who value dmg % bonuses more than Encore the loss will be larger.
Not to mention that 44111 makes you fish for 3 substats, as you will really desire a relevant dmg % bonus, while 43311 has you desiring only c rate and c dmg.
@@NezxmiEncore only has ~20-30% more base fusion damage over other characters (ignoring 5star weapons you might have), so what's the math on it if we assume base 40% or 70% ele damage and no substats;
Going from 1.4 to 2 with 60% ele set gives you ~1.43 times more damage
Going from 1.7 to 2.3 with 60% ele set gives you ~1.35 times more damage
At worst it's about 6% more damage for characters without increased damage talents. After you account for the stats Encore has less of (crit damage, crit rate, etc) we're talking about a total difference of about 4% or less, and this is before counting endgame substats which brings the difference down even lower as this video showcases.
So instead of the 10% earlygame and 3.5% late game example showcased for Encore, you'd get ~14% earlygame and ~5% lategame for a unit like Calcharo. Not really that big of a difference considering the fact it doesn't account for 5star weapons, character dupes or eventual powercreep.
Thank you
Feeding the algore gods for your amazing work! 44111 HERE WE COME!
smoller mygi
We have to accept the fact that a lot of people are too entitled to their own opinions so they won't be convinced even though the mathematical proof is already right in front of them.
As Maygi has already pointed out, elemental dmg bonuses in WuWa are not godly stats due to sonata effects and also they are additive to other damage bonuses. For example, for havoc rover, the havoc sonata effects already give +40% havoc dmg bonus, and then the inherent skill gives +20% more so in total we already have +60% havoc dmg bonus without even considering any echo stat. It should be clear now that dmg bonuses for havoc rover will get diminishing returns quickly so we need to balance with atk% and crits.
the gap widens towards endgame cause the more you level up your skills, the higher your atk multipliers and therfor the 60% ele bonus have more effect. also since crit rate is always a gain over crit dmg, as long as you don't overcap, you lose even more on 44111 towards endgame, cause with 2x crit rate in your 4s, you are likely to overcap in endgame and are forced to put one to crit dmg.
neglecting all equal constants and sub stats it looks something like this:
50% atk efficiency on average
43311: (0.5 * 1.36 * 1.6 * (1 + (0.22 * 1.5)) = 1.447
44111: (0.5 * 1.54 * (1 + (0.22 * 1.94)) = 1.099
80% atk efficiency on average
43311: (0.8 * 1.36 * 1.6 * (1 + (0.22 * 1.5)) = 2.315
44111: (0.8 * 1.54 * (1 + (0.22 * 1.94)) = 1.758
you see the gain on 43311 is about 62.5% and on 44111 it's only 60%, while being far weaker in both cases in general.
Good vid maygi, this is what i want to see, short explanation, formula, actual calcs instead of people saying "trust me bro", people like the overexaggerate shit alot, Recently came across someone acting like 44111 is unplayable with a huge gap to 43311, when reality is, its not that big a gap.
Considering the RNG of the main stats, nevermind substats, this right here will be a giant factor for sure during farming.
Quicker rating: Grade "S" for "Snappy and Simple".
Edit: It turns out you, when passing databank level 8, you go from capacity 10 to capacity 12
Yeah having two overlord echo with same sonata effect are rarely happen without breaking the sonata set effect (except crownless + dreamless or duo memphises) unless if one of them are phantom
Thankss for ur efforts
Nice video and well explained 43311 will be better in the end
I love the uwu energy. Thanks for the explaination
And here I thought chibidoki started to play wuwa.. Same cuteness though :D
It's nice to see the best theorycrafter in any gacha game is back, this time in WuWa.
If Elemental DMG exist, what about Elemental RES?
Does it really exist? Incase its exist,
If Ele RES + Ele DMG, then 43311 will perform better
If Ele RES * Ele DMG, then 43311/44111 will perform roughly the same
I Knew you would cover this. 🔥
43311 is overall better but 44111 is the more effecient to build early especially if you dont have enough time to grind and resource is scarce. I will transition to 43311 once I build enough team for endgame and higher union lvl.
Great Video! Can you give me your thoughts regarding my two builds:
4-3-3-1-1 Build:
60.5% CR
253.1% CD
145% Electro Dmg Bonus
4-4-1-1-1
60% CR
294.8% CD
75% Electro Dmg Bonus
Electro Echo set gives 40% Elec Dmg Bonus, Calch’s Resonance 3 gives 25%, and another 10% from the talent tree.
In this second build, the average damage gained from crits is ~12.6% higher than the first build, though it loses a maximum of 40% damage from the loss of Electro (this is dampened by any other damage bonuses, such as Resonance Liberation damage on Calcharo which is over half his damage). But, you're also forgetting the extra 18% ATK mainstat from the extra 1 on the 44111 build, which also is worth something (varying depending on how much ATK% you have or don't have)
@@Maygi Made some changes after acquiring Verdant Summit
4-3-3-1-1 Build
CR: 60.9%
CD: 269.9%
Electro Dmg: 152%
4-4-1-1-1
CR: 89.5%
CD: 270%
Electro Dmg: 82%
For the sake of calculation let s assume the first build has 1,000 attack and the second one has 1,180.
Using your formula which build is better?
i was just wondering if I should I should try out a 4 4 1 1 1 set up. Thanks for the vid it was very well made and succinct
I think, if character built in with their own element damage multiplier it would be best to equip 4411, maybe in the future
I just decided to do 43311 on my calcharo and will probably keep the 43111 on my yinlin until I can get get a better 4 cost for her (which shouldn’t be hard but yeah)
I never like math classes until now... :D
Hello Maygi thanks ❤❤❤
Watching chibi maybe makes me miss her in TOF so what I understand for dark guild wars eresh users can 44111 to victory and pog I see I see
In the end use whatever you have ;p
Great content! Since 4- and 1-cost Echoes are easier to farm vs 3-costs, easier to get the right main stats for, and thus easier to get better substats, could you do a sensitivity analysis of how much stronger 44111 gets with +1/2/3/etc more good substats vs 43311?
Glad you like the content !! To test the specific side cases, I'd recommend getting yourself familiar with how my calc is setup so you can simulate that and more in the future :3 but to answer your question, generally in an endgame build, each individual stat roll contributes roughly 2-3% total damage, so as little as 3-4 substat lines can make the difference between 44111 vs 43311 with the calculation parameters in this video in mind !
Knowing my luck on substat rolls I'm gonna need that 10% boost
I was confused because certain people who had no opinion or spreadsheets were yapping about 4-4-1-1-1 being better with no actual proof
This just warms my heart, so allow me to gush...MAYGI!! The Math Fairy is now doing WuWa calcs, and I'm here for all of it
Nice video
I have subscribed because you are CUTE and I mean it.
Finally...math that is mathing
I love Maygi's wuwa vids maaaan
edit: However, just wanna include for moonlit clouds -- not sure if it's rare -- the energy regen main stat seems to be mostly in 3 cost echoes. so yeah , have to weigh 44111 or 43311 carefully.
They told me the spreadsheet fairy wasn't real
At what point does a 44111 build be better than a 43311 build? For reference lets say the 43 build has 60/150 crit ratio , with no other substats in play what crit ratio would the 41 set have to be to beat out the 43 set w said crit ratio and the elem% ?
I dont play WUWA but the mechanics sure are interesting
The crux is that only 3 cost echos have elemental dmg as their main stat and ele is always a big number. I have even considered 33330 but 4 cost echo transformations are so good
Did you even watch the video? The whole reason 43311 is not as good as people believe it to be is that elemental damage shares the same bucket as other damage modifiers.
@@hocaritk Elemental dmg % is applied to nearly every dmg source (basic, heavy, skill, res lib) for encore what are u talking about?
Just curious for the echo build calculations shouldnt we try to compare the optimal substat rolls for them? E.g.
44111 - more focus on none crit rolls
43311 - more focus on crit rolls. Compare how much of an impact the 2x elemental bonus will have
Looking right Main stats with right sonata sets is already stressful enough, now looking optimal substat? Good luck buddy. If the tuning materials are not very limited in quantity I might also looking optimal substats
some one that brings spreadsheets to the tables instead of feels kawasa sent me here
Is Chixia really that bad I have fun with her but also got Yinlin.
Yooo is that a real lisp!? its not fake!? I’m sorry I got distracted that is soooooo cuteee! Subscribing! Omg please do more withering wave content 🥹when you didn’t know what you been missing out on
I was able to clear hologram difficulty 3 hologram bosses with Chixia when she was just on a 4-star 43311 echo set.
And when I got her on a 5-star 44111 set I was able to clear difficulty 4 hologram Mourning Aix and Feilian Beringal. (Need better stats for the other two)
I was also able to full clear the 4th floors of experimental zone in ToA by brute forcing them with Chixia and H.Rover.
My fav TC fairy😊
You are so cute maygi!!
Thanks for this, Maygi! "Increased Damage" and "Increase Damage Dealt" is part of DMG Bonus? For example, Jiyan's weapon and Encore's Angry Cosmos' respectively.
Yep! They're additive with all the other damage bonuses.
Long time no see maygii, since tof
Hi Maygi, I notice that there's no mention of Tower's 30% specific elem buff at 1:35. If both 43311 and 44111 perform simiarly as shown at 2:23, would this mean that the 44111 set should theoretically perform a little better than the 43311 set in the Tower as it has less diminishing return on specific elem buff? Thanks.
magical math fairy to the rescue
So that's what 44111 means 😂
I'm new n wtf is that code do?
SHE STAYS COOKING😭
Why do I keep reading your name as Miyagi. Subbed
Thank you math fairy
Dumb question but...How about 3-3-3-3 set with two different 2 piece sets such as Void thunder 2 piece and Lingering tune 2 piece and all 3 cost echoes have elemental damage so total elememtal damage over 120% how would that work ?!
That would dilute the modifier so much to the point where even running something like 33111 would be better.. at which case, you should just go 43311 instead !
Maygi are you able to make any sense of Tenten's graphs. His calculations seem to starkly contrast your own.
Can you actually explain how you got encore's numbers? Im getting a 20% gap between 4-4-1-1-1 vs 4-3-3-1-1-1 assuming 5 average CR 5 average CD on personal damage (universally before applying to any character).
AH I think I get it, the normal attack damage bonus dilute the value of dmg% considering basic attacks are a large part of Encore's kit, so in her rotation since all your values assume 5 x ~10% normal damage thats a 110% dmg bonus to her normals.
Yep, most DPS have their damage spread saturated in one damage type, so it's not an Encore-exclusive thing~ Jiyan is mostly Heavy, Lingyang is mostly Basic, Yinlin is Skill, etc~ there are some with a more even spread, such as Havoc MC, but the majority have over 40% in one type!
@@Maygi Im still on the 4-3-3-1-1 camp since even in the least "most ideal substats" ideal scenario like you presented, it still ended up being better than 4-4-1-1-1
Im gonna do the math assuming you get 14 ideal substats out of the total 25 rolls at average roll value and then get back to you.
@@ShepardCommander Yep, 43311 is overall the better build after all ! The point of the video was just to show how close the builds were, as some people have said things that made one build seem playable over the other, but that's far from true ~
@@Maygi Im confused on how to input atk% in your sheet.
Edit: nevermind figured it out.
@@Maygi
so using average rolls in an average spread at level 70 with level 4 skills for 4cr/3cd/4atk/3na%:
Found a 9.86% difference between 4-3-3-1-1 and 4-4-1-1-1
I'd say in average it's 10% and it's significant enough for those who aren't min-maxing stats.
HOWEVER the better substats make a much larger difference, going from 10.5% better for 4-4-1-1-1 just from 5 CR/CD/Atk%/Na% (20/25) when compared to an average 4-3-3-1-1 (14/25) build.
(4-3-3-1-1 as 20/25 still gave me an improvement of 10.8% over 4-4-1-1-1)
The magical math fairy strikes again.
Professor Maygi!!!
This is way easier to understand than that bum explaining using calculus 😭😭😭😭
1111's the best , period.
All Praise the Math Fairy! orz
I remember you from ToF, nice to see you being the math fairy over here as well - did you ever look into if running a 3/3/3/3 double 2set with ele damage would be better compared to the mentioned setups? (or 3/3/3/1/1 if a character doesn't need a boss echo like danjin). The critical stats in this game seem quite low, I wonder how viable a build that just ignores crit entirely would be if their weapon allowed it.
How come danjin dont need boss echo?
Never heard of dreamless? 😅
@@Semus3 That was in reference to the usable echo, the flower is a popular choice for danjin since it doesn't take away her control, me knowing about dreamless does not mean it needs to be equipped in any and all circumstances.
@@Wurps you can swap cancel dreamless, switch to other support, then switch back to danjin for maximum damage output
Encore's damage being so close between 44111 and 43311 might be because of the 36% basic attack dmg and 20% everything else dmg she gets between her passives and weapon. I wonder if lingyang, who gets 60% basic and skill dmg and 50% everything else is better with 44111?
I don't think so, if one's kit have a lot of dmg%, you can still run 3cost Atk% main stat with higher max stat than 1cost anyway.
Hi there, might be late to the party but where does crit go in all of these, afaik crit dmg = elem dmg, damage wise they both get added as "bonus" right ?
So what happens when chars such as Yinlin who can easily get 90% to 100% crit chance with signature weap while rocking 2 4costs of crit dmg and reaching absurds amount of crit dmg ... like 300%+ ?
I think you will need a really high crit rate closer to 100 to make 44111 competitive.
Found you through mrpokke
Hi Maygi thanks for your video and information. Could you calculate a 4431 build please ? I am curious to see if this build is viable