How bad was CANCELLED Half-Life Dreamcast Port?

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  • Опубликовано: 17 янв 2025

Комментарии • 67

  • @DreamcastFreak
    @DreamcastFreak Год назад +14

    The blurry textures at a distance are mipmaps. It was a hardware feature that was supposed to reduce shimmering on crt screens. A good example to compare would be shenmue 2. If you look at distant bricks on the buildings early on, it looks really noisy. If they used mipmaps, it wouldn't do it, but it would look blurry

    • @KimTe63
      @KimTe63  Год назад +1

      Yeah! Ive heard about mipmaps doing that in the past but at the time of doing this video was not 100% sure so didn't mention it😁 thanks alot for watching!!

    • @rorynolan2322
      @rorynolan2322 Год назад

      It was probably more likely the lack of lower level of anisotropic filtering as it happens at high angles when looking at floor textures. Many dc games you could often see a blatant line where the properly filterd texture transitions in. You can imitate this affect in PC games by turning anisotrophic filtering down to 1x

    • @timkasansky2528
      @timkasansky2528 Год назад

      @@rorynolan2322 yeah, i remember my Geforce 4 MX440 had aniso filtering up to 2X but turning it on brings the card to its knees so i usually played with it turned off and there were artifacts just like these, albeit much more subtle and farther away than these on Dremcast.

    • @ribenasquash
      @ribenasquash 6 месяцев назад

      @@rorynolan2322 It went up to 4x AA. But this is not a significant drain. The reduced textures helps performance in the game, not visible on crts as the man said. It's a hardware feature.

    • @rorynolan2322
      @rorynolan2322 6 месяцев назад

      @@ribenasquash AA anti aliasing isn't the same thing as anisotropic filtering (AF) mipmaps as the op mentions also aren't the same thing as either but they are indeed used for the purpose he brings up, I'm just not sure if that is what the video was actually talking about as if memory serves he mentioned the textures being on the floor which isn't where I would expect mipmaps to be used

  • @DreamcastFreak
    @DreamcastFreak 2 месяца назад +3

    Coders are fixing the textures, loading, and performance on DC. Apparently, the textures were never optimized, making them very heavy on DC. They're supposed to be adding some ps2 models to it as well!

  • @djm9937
    @djm9937 Год назад +13

    If the game wasn't cancelled, maybe it would have been better optimised on the DC?

    • @KimTe63
      @KimTe63  Год назад +1

      Yeah I mean I guess we will never know but maybe it would have been better in the end if it wasnt cancelled

    • @ribenasquash
      @ribenasquash 6 месяцев назад +1

      This was what I was thinking. Clearly, the PS2 never won a game on anything but technicalities that are confusing omissions on the DC.

  • @BunieLuv
    @BunieLuv Год назад +9

    Textures getting blurry far away is usually caused by anisotropic filtering differences

    • @rorynolan2322
      @rorynolan2322 Год назад

      Yep

    • @PixelShade
      @PixelShade Год назад

      or rather lack of anisotropic filtering. PS2 is shimmery and doesn't use mipmaps, while the dreamcast does.

  • @_lemon52
    @_lemon52 Год назад +1

    I am loving this series. Great work keep it up. Earned a sub

    • @KimTe63
      @KimTe63  Год назад

      Thanks my friend 😎 may take a break from this because its so time consuming and want to do other things too but series will be back sooner or later 🙂 I see you have Dreamcast focused content too , have to check it out later ! Always like to watch some Dreamcast content

  • @DreamcastFreak
    @DreamcastFreak Год назад +6

    The loading is also due to it being on cdi, and not gdi. Dreamcast actually has a faster drive than ps2. Too bad we'll never see what it could truly do 😢

    • @KimTe63
      @KimTe63  Год назад +2

      Yeah for sure that could also add to loading times a bit but i dont think in general CDI vs GDI loading times is much different when i have tried . Thanks alot for watching!👻

  • @C4pt4inEyebrows
    @C4pt4inEyebrows Месяц назад +1

    I wonder if some madman would be able to make the dc port work on an og Xbox

  • @antiinjusticias3892
    @antiinjusticias3892 Год назад +3

    Half Life for dreamcast was cancelled, so Its normal that the development needs around 1 or 2 months. In that case, dreamcast version would be identical to PS2.

    • @KimTe63
      @KimTe63  Год назад

      Thanks for watching ! Yea could have been 👍🏻 guess we never know

    • @rorynolan2322
      @rorynolan2322 6 месяцев назад

      Not sure why you would assume they'd be identical they are pretty different machines

    • @NoxNyctores427
      @NoxNyctores427 2 месяца назад

      @@rorynolan2322 Yeah, pretty much, Soldier of Fortune is a good example of how different it can get and not for the better for the Dreamcast. Also the Dreamcast port was pretty much finished when it was cancelled, which is why Blue Shift and the not so well liked HD models were quickly ported to the PC so they didn't lose all the work done

  • @southsidetherealest2860
    @southsidetherealest2860 День назад

    This game made my ps2 roar I was afraid it was gonna break it but I kept playing

  • @diehlr
    @diehlr Год назад +1

    A lot of the texture issues is because the Dreamcast only did bilinear mipmapping.

  • @gamecomparisons
    @gamecomparisons Год назад +5

    According to "Nothing below 60FPS is truly playable" DF Retro the PS2 doesnt do Mip Maps, which is why the textures may appear sharper or more aliased in the distance there. The Dreamcast frequently does Bi-Linear Filtering, which if not optimized for with the Mip Maps will show those dramatic steps down on the screen. Supposedly the PVR-2 DC "struggled with Tri-Linear filtering, which typically eliminates these kinds of dramatic texture downgrade lines, meaning the framerate took a huge hit when Tri-Linear was used instead of Bi-Linear. But, many production level DC games managed to handle this much better than examples like this, including Test Drive LeMans, which reputedly uses Anisotropic texture filtering and still sticks to 30FPS.
    The loads are obviously poorly optimized. From what I can tell they happen at exactly where the PC would load from hard drive and they should be much quicker than that. This looks more like a typical unoptiomized WinCE port than an optimized Dreamcast title to me.

    • @KimTe63
      @KimTe63  Год назад +1

      Ok thats interesting 👍 about loading sections, yes they happen at exactly at same points in all PS2,DC and windows from what I captured . Most likely it is just poorly optimized on DC because ps2 loading times are fraction of DC despite not utilizing hard drive like PC version

    • @M1XART
      @M1XART Год назад

      @@KimTe63 That distant blurrines is caused by mipmapping.
      Mipmapping is usually a good thing, as textures are then more stable and have less aliasing.
      PS2 does not have mipmapping on barely any games, so distant textures (if detailed) can look really pixelated, jagged and messy. Almost like lines of the texture are constantly moving around.
      Half -Life might not benefit mipmapping, as it is an old game. But most N64 -games use mipmapping. Feature itself requires power from GPU 3D Accelration.
      As for loading, PS2 might benefit RAM 32mb, if game streams only on loading zones like on PC. Dreamcast has only 16mb. PC -games loads from hardrive, so it is not wise to use direct PC-game code for consoles without hardrive, as loading from GD or DVD is lower. Cartridge system would not have this issue.

  • @e8root
    @e8root 2 месяца назад

    You used incorrect deinterlacing. Literally reducing resolution in half for PS2 to make it look blurry is not how you shoud do such comparisons

    • @KimTe63
      @KimTe63  2 месяца назад

      @@e8root i didnt but thanks for watching anyway

    • @e8root
      @e8root 2 месяца назад

      @@KimTe63 Typical display used by gamers at the time was 15KHz CRT TV and resolution of DC and PS2 on such TV was the same - and it didn't look like what you show on your video. DC could be connected to VGA monitor or used with 480 progressive lines on TV that support it amd today it is easier to get good image. If you connect both consoles to more modern TV with DC at 480p and PS2 at 480i you will see differences deinterlacing but usually resolution of static images is full. For changing images resolution is similar to what you show. Good scalers like RetroTink 5x or 4K will handle deinterlacing much better and image will be more visually comparable to how it actually looked on CRTs. Of course different scalers and ways to use might produce different results.
      Why I comment is that this video like many others cause confusion among people who watch videos like these and then spout nonsense that PS2 had blurrier lower resolution image not understanding the nuance of these resolutions and display realities of the time. In reality for what was available at the time the benefit of DC was ability to use with VGA monitors - something almost no one did therefore comparison between consoles where you compare consoles based on this resolution difference is misleading. Of course VGA monitors were much sharper but typical VGA CRT vs bigger TV - not that big of a difference. Likewise VGA CRT vs same size PVM - visually the difference won't be as big as shown in the video. 480i is more flickery and motion resolution is reduced but overall perceived resolution was 480 lines - so in fact you should use better deincerlacer than just averaging (or 'bob')

    • @KimTe63
      @KimTe63  2 месяца назад

      @@e8root I use retrotink 5x and motion adaptive deinterlacing . Sscond of all this has nothing to do with crts, those are great and all but but my videos are about how these look with modern equipment and at the time of this video release , this was pretty much best image you can get out of each system without doing any modifications to systems themselves.

  • @wordsshackles441
    @wordsshackles441 Год назад +7

    When compared to the DC version, the Ps2 clearly benefitted from improved models, texture work and development effort. There was visibly a lot more work put into the PS2 version, AND YET it still manages to look worst than DC. There is no doubt in my mind that as a hardware is concerned, the PS2 was a mistake. It just can't keep up with DC's visual output. We see it over and over, comparisons after comparisons.

    • @ribenasquash
      @ribenasquash 6 месяцев назад

      Hardware is irrelevant in a capitalist/consumerist system.

  • @juarezmiranda
    @juarezmiranda 10 месяцев назад

    Os problemas desse port de Dreamcast, que ele usa como base o Windows CE, e o Windows CE ele tem problema grave de consumir muita ram alem do limite, ter problema com a VRAM do console, tanto que, esse Half Life de Dreamcast tem um programador esta portando o código no Open GL no Dreamcast, pelo que andei vendo esta rodando muito até contra esse port do Playstation 2.

  • @2fernandoc1
    @2fernandoc1 7 месяцев назад

    Funny how
    1) The Xbox didn't get Half-Life 1, but got Half-Life 2.
    And 2) The GameCube didn't get Half-Life, but the Dreamcast was supposed to (alongside Counter-Strike).

    • @KimTe63
      @KimTe63  7 месяцев назад

      Yea I know 😁 I'm pretty sure its because half life 1 was still pretty new thing when they started porting it to DC while Xbox and Cube came out when it was already couple years old I believe?

    • @mdo7
      @mdo7 6 месяцев назад

      Makes me wonder what Half-Life 1 would've looked like on the OG Xbox, and how the performance would've been like. I would've liked to see if the OG Xbox version would've been just a straight-up PC version rather then the PS2 version given that most Xbox original game have PC version (ie: Halo: Combat Evolved).

    • @ribenasquash
      @ribenasquash 6 месяцев назад

      Opposing Forces, or was it actually called something else... was supposed to be an exclusive. It's released now. There are a surprising amount of HL extra mission packs.

  • @mikegenesis7732
    @mikegenesis7732 Год назад

    He plays it on a ps2 emulator not on real Hardware. The ps2 had not a Sharp graphics like this. The ps2 480i max the dreamcast 480P. This is played on a Emulator its not fair, not the truth.

    • @KimTe63
      @KimTe63  Год назад +9

      Ummm no its not. Do your research about Retrotink 5x which i use and do mention using , this is the quality of image you can get out of original hardware at its best with modern equipment. Is it same as playing on CRT like you seem to assume? Ofcourse not but its 0% emulation . But at the end of the day you are free to believe what you want, i just dont like people assuming things like this when i know they are completely wrong 😁 i would never go through all the effort it takes to do smt like this or try to pass emulation as real footage just to fool people

    • @enhancementtank5876
      @enhancementtank5876 9 месяцев назад

      If you play final fantasy 12 on the ps2 it looks worse than sin. The emulator your using does make the game lol better than anything the ps2 has to offer from the home experience

    • @ribenasquash
      @ribenasquash 6 месяцев назад

      @@KimTe63 I agree with enhancementtank. Using emulators for comparisons or even upscalers is just irrelevant. You need to use the caox and film a good quality crt.

    • @KimTe63
      @KimTe63  6 месяцев назад

      @@ribenasquash fair enough I guess but anyways this is not emulation in anyway and doing crt comparisons is impossible other than in person comparison
      Edit. You are both completely wrong tho 😁 this is zero emulation. Its kinda funny to me you think seeing evidence of emulator when thats impossible 😁 but I agree about part it would not make any sense doing comparisons using emulators which is exactly the reason why I would never do it

    • @ribenasquash
      @ribenasquash 6 месяцев назад

      @@KimTe63 Filming a crt TV is far from impossible. Nay, even easy peasy I'd say.

  • @ВикторСалимов-д2т
    @ВикторСалимов-д2т Год назад +2

    Moreover, half life on the dreamcast was not finished and not polished, this is not an official release, that is, if there was an official version, it would be inferior to the version for Sony

    • @KimTe63
      @KimTe63  Год назад +1

      Thats true 👍🏻 video is more just for fun even tho final version could have been different

    • @SomeOrangeCat
      @SomeOrangeCat Год назад +2

      Its never EVER the Dreamcast's fault, is it?

    • @ribenasquash
      @ribenasquash 6 месяцев назад +1

      @@SomeOrangeCat Nope.

    • @ribenasquash
      @ribenasquash 6 месяцев назад

      @@KimTe63 so much fun to argue over tech stats nobody knows about. Google AI just proudly informed me that the DC has absolutely NO anti aliasing. There is no information available to check apart from one single, lone website and John Lineham's x tweet.