Maia got a HUGE NERF - The Isle Evrima Hordetest
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- Опубликовано: 8 фев 2025
- so... what do you think about it?
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0:00 Bipedal Stance
0:52 Quadrupedal Stance
1:30 Stamina
2:34 Other buffs and nerfs
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Glad to see they changed bipedal and quadrupedal to be good for different uses, quad definitely seems better for a defensive stance now most likely while bipedal is good for escaping when things get dicey, instead of maia just being a hornless carno with hooves on steroids lol.
Agreed, glad quad stance has more of a use now.
@ for sure. And I also hope more players learn to actually use the quad attacks in combat, any attempts I’ve seen are usually missed hits. I bet a good player that knows how to though is probably the best at fighting when in quad mode. Considering it has multiple fast stomps and even kicks in that mode that people rarely use.
i mean the problems stands, maias only attack that actually does some damage is the stomp
@ that’s the point. Maia is mostly built to run from larger things. It’s still hefty enough to deal with things like dilo and smaller, and maybe carno.
@@Omen09Yeah but its not meant to be a predator running around at high speeds and stomping everything to death. It can run from anything it cant fight, is great at crowd control. Its main enemy atm are large packs of small fast dinos, omni and dilo specifically, but the adjustments to quad and the shove it already has makes it good at defence and its a great balance imo. Getting the bleed resist mut is essential for maia when fighting packs, helps you tank those hits and not bleed to death after. It works great when you play as intended, a defensive runner.
The slow acceleration for bipedal stance seems so nice.
They definately need to swap left/right click for quad, super counter intuitive that the stam attack swaps clicks between stances.
Btw you can just change stances while running, which makes fighting easier, run with bipedal mode, turn with quad mode, thats how i fight now.
sadly the quadrupedal stance has major hitbox issues
Changes are pretty good but i think they should have made the transition from quadruped to biped and back faster and easier to tie this all together.
Agreed, fix that and I would say good for release
Personally I think this nerf was perfect! It fixed the issue of maia running everything down and then facetanking it without actually taking away from maia's speed, power, or bulk, rather just making it way less agile and capable of making most of the roster obsolete.
not sure I agree with the stamina changes, everything else is fine. If it's meant to be able to defend itself but also have the ability to run away it feels counter-productive to have so many attacks cost stamina. Especially if a lot of those attacks like the bipedal kick aren't doing much damage unless you're hitting the head on a stationary target. It's a multi-hit move so its real damage is potential not direct. What it seems like it's going to be is that Maia will be able to defend itself but then it won't be able to run away. And if you run away but fail to lose the threat then you're screwed even moreso.
i can tell for sure it's been quite hard to defend myself fom 2 sub-adult omnis, as every attack of mine doesnt hit them XD
and then boom!!!! no stam
almost like real animals.....
This is great. I think it's actually a buff, making it far more agile in quadruple mode. Really shows how bipedal is for travelling and quadruple to fight
Slow acceleration speed in bipedal stance reminds me of old, legacy carno. Honestly, the whole thing looks better angled now, I'm glad it got some changes. Thank you for the vid 🤍
first skill based heavy herbivore? can't wait to try her again
sadly the high stamina usage doesnt allow you to miss... and Maia miss a lot, it's a tall herbivore that cannot hit dilos or omnis nicely.
@KougaArt hope they fix It then, from the first part of the video It looked like they made the first balanced herbivore after a long time, sad it's got these faults tho
@@Hunter_17825 this is the first attempt at balancing it tho, there will probably be adjustments. Still early.
@@Rammbukk still better work than what they did on dibble stego and cera, so for once I'm commending the devs
I like that Maia can now knockdown animals with its kicks 😊
oh neat :D that's what i was waiting to see
Yep Maia looks great now. The only thing I would call a "huge nerf" is the many stamina attacks. I feel like it wouldve been fine to have the running stun and stomp cost some (I do agree with the amount stomp costs as it is a powerful attack) and leave the rest unchanged but oh well. We might get a another pass after the holidays if it turns out to be really bad.
The LMB and RMB thing definitely needs changing though, I always mix it up and like you said, it just doesnt feel right.
Cant wait for people to do some proper combat testing on norden when it hits live.
Glad the Quadraped stance actually has its use cases. Something so big shouldn’t be able to turn on a dime.
Glad they've changed it. needed a change to mix it up with the rest of the branch. Maia looks like its in an a lot better place somewhat now.
Requiring time to accelerate before hitting top speed is nice. Makes maia much more vulnerable to ambushes by larger carnivores and gives smaller dinosaurs with more speed and agility a better chance to escape rather than just being bowled over repeatedly. The other changes seem solid but that's the big one, as it means they can't just run down anyone and everyone with impunity.
That stamina drained so fast when running and attacking holy hell.
I remember running circles around a maia as a Dilo for like 15 mins
Achei todas essas mudanças excelentes, exceto os custos de stamina. Fazer a postura quadrupede ser mais voltada pra combate e a bipede ser mais voltada pra fugir foi uma maneira muito boa de fazer os dois modos serem uteis de alguma forma, mas esses custos de stamina pra tudo criam um certo dilema, onde voce decide lutar, ve que está perdendo, mas não consegue mais fugir por que gastou sua stamina lutando ou então tenta fugir e falha e aí não tem stamina pra lutar. O maia já tava tendo certa dificuldade pra enfrentar animais pequenos (dilo e omni por exemplo) por causa da sua falta de agilidade, agora talvez isso fique ainda mais complicado. Bom, só mais alguns dias de teste pra mostrar se isso vai acabar com o maia ou vai fazer ele realmente ser balanceado.
Obrigado Kouga por sempre trazer esses videos testando e mostrando todas mudanças que acontecem no jogo 🥰
os custos de stamina realmente estão muito grandes! Joguei hoje a tarde toda, so encontrei dificuldades...
The slow acceleration is such a good idea. I feel like that alone will be a great idea for balancing more mid tiers and apexes
You can run in quad stance for acceleration and then shift to bipedal on the move for higher top speed
yes ^^
what maia really needs is only being able to stun dinos half its weight, and that still wouldnt be enough balance cause cera and teno would continue suffering
I haven't played maia yet because of my computer being not so great for playing evrima so i don't know if these will really be bad for maia players but in my opinion it will be. Especially that now most of attacks use stamina and your turning is so slooooow but as other mentioned in comments it will overall be good. Herbis should be the hunted and not being able to hunt.And really nice video btw 😊
my main concern is how maia will be able to defend itself ^^
Herbis are also able to defend themselves against those who hunt them
@@Khaloofidinomaia can still survive just fine by running away anyways though
Yeah I meant that it shouldn't be that a maia could easily catchup with any carni it wants and the accelerattion debuff helps it but it will be a lot harder to fight against carnis especially with maia's low damage
yeah, maia is a escapist, run first fight later if necessery, it should be able to fight back to anything that can catch up to it, but overall running should be the main option. i do think the stamina drain will make things alot harder, but atleast its a way to stop people from spamming the stomp.
I thought the Maia was fine before, it just needed some tweaks... but not that much. The one that needs a nerf is the Dilo, so that the hallucinations don't do the same damage as the Dilo itself since it doesn't make sense.
I disagree with the Dilo part, I have pretty much never died to Dilo hallucinations. Maybe one time but that’s it. I think it’s perfect as it is
@@GrowOZyou’ve been encountering afk dilo players then
this nerfs will only help rex hunt them better, maia just needs a raw speed nerf, not agility or accel
couldnt agree more. The acceleration nerf made downgraded maia s combat
@@ardaakgul6464cause it made to run not fighting, maia is 3T+ and they still can run upto 40km+. with this nerf, yes rex can hunt em better but that's good so maia is not so invisible till you must kill yourself just to die.
Hm, gonna be honest in my experience of horde test Maia never struck me as OP, sorta surprised at the nerfs.
was not op for me too, but definitely needed a little tweak on the acceleration and other stuff. Now it's quite hurting me how weak it is
Why do they always over-nerf creatures..
Maia was capable of, more or less, stun locking a dibble to death.
If they haven’t changed how the cc works, or the damage, then it might still be able to.
We’re gonna have to see whether the stam and agility nerfs give the dibble more agency to stop it from happening though. That is a possibility.
The devs support and encourage these types of matchups, so if you’re refusing to participate in fights like these, you won’t understand the balance of the game fully.
Do not allow your own gameplay preferences blind you, to the reality of the game we are playing.
so givin the right timing and situation in theory starting your run in quad then changing to bipedal is prob fastest way to max acceleration. i like it. needed to be slower fsure to match its chunk
Me, sees the title: ohh really? Who ever knew that wil happend ?
So the maia can't shove without stam but a stego can swing it's tail as much as it wants and tenos kicking costs little to no stam OK buddy
Shove literally the rmb attack which don't take stam, what you talking about bud?
"You cannot perform the shove if you don't have stamina" what are you talking about bud?
@CaseyCooper-q1h I thought you say that shove using stam unlike stego and tenos, sorry bud
They're trynna force us to use _both_ stances instead of just bipedal. But they need to make the switch between the two stances more instant and more easy to use. It takes like 3 seconds to switch, making me want to just stay in a single stance the whole time.
Also, why do they always gotta _over-nerf_ things? Just nerf a bit, then a bit more, then a little bit more until it's at the place it needs to be. I don't get why they do such extreme moves like this.
i agree, the nerf was extreme, a little bit less wouldve been the perfect spot!
The reason for over-nerf is actually simple: It addresses the problem of "too many of xyz race in game" IMMEDIATELY...
Ideally such a nerf is followed only a little later by a small stealth buff to bring the balance to ACTUAL correct spot...
I find it weird that the faster and worse turning mode is the bipedal one. quadrupeds in nature are on average faster because more time is spent accelerating, the bipedal mode should be a slower running mode in which u turn faster and can fight better, seeing as your front legs are free. quadrupedal should be quick but slow turning and limited fighting options.
this debuff was so needed
This is cool but I can't wait for the t Rex and spino
I hope this Dosent hurt the Maia’s ability to flee from danger. As a maia I don’t typically fight prey I flee so the idea that other players don’t try to do that they all wanna fight then the game devs go and ruin that for both combators and fleers is terrible
the others have better stamina than you for now~
@@KougaArtif you’re not using your attacks constantly, the stamina should be just as fantastic as it was previously.
Carno has less stamina, cerato can be left in the dust without a second thought, Omni and dilo are the only things that can feasibly keep pace, and those are the animals that are fragile enough for Maia to fight outright.
Literally no one has been learning how the quad stance attacks are supposed to be timed, due to the stun+stomp being the only attacks that mattered.
Give it time, and we’ll see if the quad attacks also need a tweak, perhaps speeding up the animations for them.
It seems to me like you’re supposed to start off quadroped and then switch while running for a regular acceleration. Which I really like.
bugs a bit but yes, gives a good start
i think that they did this to make it feel more heavy? More weight added to it with how slow it turn? I don't know- It feel like it have a reason that this chance happens yet I have no idea how to explain.
Oh boy, another fleeing prey animal absolutely ruined by terrible acceleration. Cuz they didn’t learn from all the mistakes they made on galli.
poor galli...
Don't mind it too much, just want the transition between quad and bipedal to be faster and nix the acceleration nerf. Idm nerfing damage even more in exchange to encourage the more 'flee than fight' that maia is supposed to be iirc.
FINAY SITTINGS FASTER
now release it to main branch before they go on break. then when they get back they can focus on getting rex and trike or allo to the next horde test
It was way too easy for them to run down and pin down ceratos and carnos. Griefers were grouping up and even attacking other herbivores.
Hopefully this will slow down the Maias that try to kill anything on sight and spam their stomp. Hyper Aggressive Maias are why I took a step back from HT
Did they changed the damage ? There should be no way I kill 2 adult dibbles while only on orange health
damage is the same, Maia is naturally very tanky to damage (just not to bleed)
and you may have hit the diablo body hitbox, which causes some extra damage
Can just use quad to compensate bipedal nerfs but i suppose 95% of the community will never know about that
the switch between quad and bipedal sometimes gets cancelled if you're being attacked
Aight boys get ready for the herbi players crying concert
can you change bipedal to quadrupedal at the time you turn while running?
you can, it's a bit difficult but yes
Great changes tbh. People might actually have a reason to use quad stance now
I had today a fight with a cera, i only say better run if you see anything^^ maia is so slow now even on 4 legs its very difficult to fight, i think i dont do any bad dmg to the cera...
Yesterday before the nerf i kill 2 ceras and fighted with 3 dilos no prob i was not even yellow. But now....
the quadrupedal stance needs a buff, the attacks just dont hit >:/
@KougaArt yea, you saw my video?
@@jessiundjasi nope, i just did a fight with 2 omnis, was super annoying.
@@KougaArtyou kill them??
@@jessiundjasi yes, after almost 40 minutes of being pounced and bitten, couldnt hit them at all, not even a knockdown
Great video. Do any guide on how to optimise the games configs? I love the game but a cant get it over 10 fps without making it a minecraft mod
sure! i plan to do one, but here's what you can do:
delete config folder:
- close the game
- press windows + r
- %localappdata%
- find the isle > saved > delete config
or
put shadows medium, everything else low and 3d render at 46 or 47 (can be lower even)
Now it's just easy meal for carnos (and raptors probably). I could kill maia on a carno without much problem before and now it can't even try to run away with this agility.
just the isle thing, same as legacy's trikes LMB attack is goddamn stomp
i think maia supposed to be runner / rammer dinosaur so people complaining about maia damage being so weak its logic thing despite the kick maia doesnt have big sharp claw or big teeths or fangs
maia damage has always been fine for me
the problem is the hitbox not working at all
Real animals like horses turn faster on two legs, or by lifting their front legs. I find this counterintuitive as well consider it is the opposite in this game
Hey man, where did you get that song from if i may ask?
youtube audio library
@@KougaArt wow, didn't know they got that kind of music now. Cheers!
These are good changes
No matter what they do whit maia its just a walking hamburger for carnis.
Idm the changed, but wish they buffed the speed a bit so they at least run away from predators. As far i'm aware of everything can keep up with it. Well maybe expect cerato but their stam sucks.
Maias skins are so pretty ❤
see this seems alot more of what i expected out of maia , its still gonna be great but not the return of update 3 carno but this time its got 4x more health. very glad they nerfed it
Haha this shit is so weak compared to tenno
Hm same skin I got when I got nested in yesterday. Was it u ? xD
@@Lizplays-z4e I nested, indeed
@@KougaArt I was your baby then xD Funny havent seen your yt until now! Very random 😆
@@Lizplays-z4e welcome :D
Did they nerf the stamina ore is the same?
it's terrible stamina now
@KougaArt ha damit, now they over nerf it :(
Welp tail riding maias is a thing now YAAAAAAAAAAAAAY
Very awesome changes
C'mon, it was just released. U can't put it at something like "HUGE NERF" Everything has to be balanced and of course, physically and realistically at least as much as it it could be. But appreciate the infos.
I need to call it something-
yup only thing needed nerf was the big stomp but everything else got nerfed unplayable creature currently even before the nerfs if u knew what u were doing and if u were anything like raptor or dilo u could solo herds now maia is free meal like in legacy
Maia was never a free meal in legacy because it could outrun every carni (with the exception of carno, which it could outmaneuver). If you died as a maia on legacy, it was only because you were unobservant or reckless.
Thats a very good change, cuz atm it'd just be wayyyyy too op... it'd be the new Stego unless you ofc go up against a group of 10 carnivores xddd
bro got nerfedt to the ground like carno
Eu acho que eles mudaram a otimização do jogo tambem, o meu fps ta bem mais alto do que ultimamente
good video
Basically the devs saw ppl using the bipedal stance for combat and didn’t want the players haveing fun
Basically, the devs saw that Maia was just pre nerf carno but on steroids. And decided to balance it out more :D
Imagine the fun of being killed by chonky dino 2x ur weight which is much faster than you lmao
@@MrEmuBondsounds to me like a skill issue. I had no trouble killing Miaia with me and my friend who were playing carno.
@@trey740 Sounds to me like you went against meh Maia's lmao, any semi-good/decent Maia was a little way too good at everything.
Music?
think its skylines - anno domini beats
Yeaaa Dibbles and ceras can get there revenge
Wow so they made Maia from mediocre to bad to worse with so now when I try to run away, I have to build up speed and a carno can just tail bite me even easier now most disappointing playable of the year these devs and bad at what they do and the creator is a crybaby definitely will not be playing the isle much any more
i like this now you kind of have to run instead of fighting like your ment to as maia
Devs literally said they wanted to make maia a body slamming beast and not some pushover food bag I think the accel and turn rates are OK but the stam cost might need çhanged a bit
shit they ruined the maia just to become food for carni players with skill issue
omg im gona try skidd see if i can still do a good job of it :L
sad not a fan you how hey nerfted maii
Worthless dino
Good
So many people in comments don't get the point that maia shouldn't be fast strong and agile in the same time not because "hadrosaurs are food". It's about basics of gamedesign: every playable should be able to fight or flee. Besides simple running away fleeing includes herrera's climbing, omni's agility (vs carno or dilo), beipi's swimming (vs land predators) or escaping to land (vs deinos).
Prenerf maia was broken because it could chase ceras or dibbles while being stronger at the same time. That means if maia wants you dead - you are dead, no proper counterplay. That's a huge balance problem. In a game where it takes hour or more to grow a playable you should be punished for your mistakes, not for picking a wrong dino at the select screen.
most people ask for a nerf right after they die to a Maia, they can forget sometimes battles require skill as much as the base status of the dinosaur.
And plus, most players are actually carnivore players, and I speak it cause I taught at least 100 new players personally... They all said herbivores were boring.
Putting that in the paper, it's safe to say we need more herbivore players to spread what they think of the balance right now
@@KougaArt I dont disagree, herbi playerbase should be much bigger and for that we should have more interesting and ofc strong herbi dinos. In my opinion, the game should require much more skill from carnivores, so Im okay with a herbi being a bit stronger that it's carni counterpart (I mean the one being around the same weight), like defending teno should have an upper hand vs cerato (not the best example, cera is smaller) or pre-rework carno, even if carno was a bit bigger. And it is not too unfair because teno's moveset itself is defensive (slam and kick, its strongest attacks cant be used while chasing someone). However, maia situation is kinda different, it's not about defending itself but about attacking, where the one being attacked has little to no chance to escape or fight back.
I feel like Mia was perfect it didn’t need any debuffs but here we are the isle doing the worst thing it can…
you could easily curbstomp diablos it was way too strong lol
Definitely wasn't perfect, it could abuse dibbles whenever it wanted
Definitely not, it was too op
@@maciejsz9157 yeah it’s very strong but isn’t that what it’s supposed to be? A tanky hadrosaur? I know how incredibly strong and op it is and it does need a debuff but this debuff is just not what it needed they could’ve just kept it the same debuffed the stamina a little bit. You people always complain about big dinosaurs being way too op dibble is much smaller then miasaura and since Mia is a new dino most of the ht servers are Mia’s they’ll be tons of them bored to death and what to kill something.
It’s funny how all of you are saying it’s way too op and saying it can kill dibbles well Mia is a big tanky herbivore your the kinds of people to complain about a dinosaur being way too op because it’s big. The isle community always complain about Stego being op complain about dibble being op dibble wasn’t even made to be big so I understand why people complain about it
Maia did needed a nerf but this is to much like almost every one here is just crying about it being strong cause according to them hadrosaurs are supposed to be weak and food for carnivores and not be able to fight them back and should only run away
Hardosaur is supposed to do flight before fight, yes it strong but they won't choose to fight if they can flight first lmao, ya shouldn't think that hadro is so powerful just cause edmon and shant exist either and yet those two would still choose flight first if they had a chance cause fighting could mean death and if they did win those injuries would have been the cause of their death, not only this maia is fast but also strong as heck and tanky as hell it has literally everything to be invisible to the current roster.
wdym in survival, are there private servers on the hordetest???
no, i mean by going around like a real maia (migrations, patrol zones)
It's not a debuff it's a rebalance.
Also I think this rebalance seems okey and logic still maia is still strong in 1 v 1 cuz of the size and famage
It should’ve been this way from the beginning, Maia should only be able to run away and not chase down predators or kill them, it’s supposed to be the weakest Mid tier along with Para
as big as para is it is def not suppose to be weak
@@goose-gz2ik uhh no what do you mean it’s supposed to be the weakest? Your the kind of person to see a shant and say it’s definitely going down by a raptor because it’s a hadrosaur Mia is supposed to be a tanky hadrosaurs because hadrosaurs are very strong and tanky dinosaurs not some carnivore Lunch box.
supposed because you say so, also para is acro weight, not a mid tier
lol the classic dummass who thinks hadrosaurs are just weak creatures who are weak and can’t fight back and can only run away and be food for carnivores 😂
Wait , they nerfed a HERBIVORE ?!?!
Still an unplayable game.