I have the all in on its way now. This video and ones like it convinced me this was the Zombicide for me. I wanna blast and chainsaw space mutants without TOO much difficulty. Thank you for your work friend!
@@OneStopCoopShop the play through was perfect. Flowed great. Your edits were well done! I am actually going to watch it again... Thinking about getting this game... Do you have a favorite in this series ? I see there is a few to choose from. Thanks !!
@@jonlatino9964 favorite in the Zombicide series? It's cheating, but I would say Cthulhu: Death May Die. Similar level of complexity and tactical play, also from CMON, but more varied and I think more exciting. We have a few plays here if you want to check it out. But for actual Zombicide games, this one is my favorite. Original was just okay, with some flaws. Black Plague was a lot of fun, but this has even more gameplay improvements. But I haven't played Green Horde, and 2nd edition of the original is coming, so those might be even better. Hard to say!
Great video thanks! So a point of order on damage. I thought (at least in the previous version of the rules) that in order to take down an enemy you have to have a weapon that damages = target wounds - and you can’t stack. So for an abomination you have to have a weapon that does 3 damage. You attacked with a shotgun (damage 2) and stacked the results. Is that a new rule specific to this version of the game or am I misreading the rules?
I just double checked and I believe you are right. Each shotgun hit would eliminate one enemy with 1 or 2 health, and not 2 separate 1 health enemies. You can concentrate fire from an attack on a single target to overcome higher hit points though. Not sure if older zombicides did that. But if I got that wrong, sorry, and good catch!
Maybe? I discuss this in my separate review video, but the scenarios do feel somewhat samey, and when the game came up in Shelf Life I ended up culling it in favor of more varied games like Cthulhu: Death May Die.
This game looks really great but how is it to control All 6 characters at once? It scares me because i think it would become to confusing or am I wrong? And one last question :) do you level up between the stages or?
Dennis Hansen it’s not too bad as long as you have a system, like putting a token on each characters board after you activate them. And no, there is no campaign system, so characters start G the basic level again each time you play.
Nice Work! I thought I would hate this game (Having to play 6 characters) , however I actually find it one of the easier games to solo multi handed (even at 6). I think its because the turns are so quick and the actions are relativly simple. I tried to play 4 handed Spirit Island once and I think my brain was pretty much a mushy mess after that :P
Based on my limited Zombicide experience, this one seems the most streamlined. Rough luck with all those spawn search cards, but at the same time this scenario would be much tougher without the character that can control the mech from the start.
Is this as hard as Cthulhu Death May Die, i find CDMD too hard to be fun lol, solo ofcourse (controlling more than 1 character) Also whats the best Zombicide to get for the solo player?
Generally it is easier, and they also have the scenarios ranked by difficulty, so you can make it MUCH easier if you so choose. DMD is certainly harder in my experience (just played last night and got murdered right when the GOO spawned)!
I thought you didn't like Zombicide? I didn't realize that canisters, plenty of bullets, and energy cells can attach horizontally to weapons. I've been putting them in body slots. Glad I watched this! Zombicide Invader is my favorite Zombicide BTW.
low profile ignores your heros. and the sniper rule means you choose the targets. having the abomination as first target makes it easy to get out of a crowd. unlike other zombiecide games were he hides in with all the other zombies for cover. rick and morty for the win. rick has bia tough. you hole team has it if there in the same square. so good and morty has leadership. extra action for one member of your team per turn.
Brian Sum1YouNo very different. Nemesis is more atmospheric, avoiding noise and hoping you don’t alert the aliens. This one is all action, all the time. If Nemesis is Ripley creeping through halls in Alien, Invader is the end of Aliens when she is blasting egg sacs left and right :)
Kind of burnt out on Zombicide but this game looks great. On the left side of the board you seem to be moving through a door that is not there...but that might just be me. Keep up the good work.
@@OneStopCoopShop i didnt see u splittin them ? i see u just split them. What i mean when i say split, is that , if BLOB A have to split, u have to duplicate that Blob A and move them to Direction Left and Right. means 2 zombies, splitting 2 directions, becomes 4 in total per side
@@waferjuice that's what I was trying to explain with my previous comment. Sorry I wasn't clear. In the original Zombicide, it works the way you say, with zombies multiplying if they split in two directions. Zombicide: Invader does NOT work this way. Check the movement rules on page 27 of the rulebook. They say you evenly split zombies if they have two paths of equal distance to move. So, in your example, if there are 2 zombies and 2 directions, 1 zombie will go each way. You will not spawn or add any zombies in this case. Hope that makes sense!
I had never seen a Zombicide game playthrough till now and decided to give it a go since I was considering buying the game and oh boy, it s so disappointing. The strategic aspect is so barebones. You basically chuck dice all the time, which is a lot considering the ridiculously high number of times you can try per character. This is not only easy but dull. Galaxy Defenders is so much better than this. Thanks for the video.
Zombicide definitely offers a dice-heavy gameplay model, for better or worse. If you want intense tactics like Galaxy Defenders, probably better to look elsewhere like you said.
Oh wow that was dissapointing. Hard scenario they say? That "hard" scenario demanded absolutely nothing of you, how are you ever going to want to replay such a mission? You didn't even have to stick toghether, running randomly around hte map taking down hordes. And that abomination, what an embarrasing joke. So glad I didn't invest in this. Sticking to BP. Thanks for an otherwise nice playthrough =)
1:03 = Set-Up
2:30 = Basics of Play
5:20 = Playthrough
I know it is quite off topic but do anyone know a good site to watch new series online?
I have the all in on its way now. This video and ones like it convinced me this was the Zombicide for me. I wanna blast and chainsaw space mutants without TOO much difficulty. Thank you for your work friend!
Great video! That was fun.
ive been really enjoying this game its fun when u end up in situations when every mini is on the board and it happens often
Yes! It can be a little hectic remembering which zombies have already moved, but certainly ratchets up the tension!!
It was nice playthrough as always, Mike👍
Thanks Chris!
Thanks for the run through! Helped clarify things.
Excellent! Hope you enjoy the game.
outstanding job!!
Thanks for watching!
@@OneStopCoopShop the play through was perfect. Flowed great. Your edits were well done! I am actually going to watch it again... Thinking about getting this game... Do you have a favorite in this series ? I see there is a few to choose from. Thanks !!
@@jonlatino9964 favorite in the Zombicide series? It's cheating, but I would say Cthulhu: Death May Die. Similar level of complexity and tactical play, also from CMON, but more varied and I think more exciting. We have a few plays here if you want to check it out.
But for actual Zombicide games, this one is my favorite. Original was just okay, with some flaws. Black Plague was a lot of fun, but this has even more gameplay improvements. But I haven't played Green Horde, and 2nd edition of the original is coming, so those might be even better. Hard to say!
@@OneStopCoopShop I will definitely check that out ! THANK YOU !
Outstanding !!!!!!
9 months later, but great playthrough. Definitely better that that guy tom vessel.
Thanks for watching!
Great video thanks! So a point of order on damage. I thought (at least in the previous version of the rules) that in order to take down an enemy you have to have a weapon that damages = target wounds - and you can’t stack. So for an abomination you have to have a weapon that does 3 damage. You attacked with a shotgun (damage 2) and stacked the results. Is that a new rule specific to this version of the game or am I misreading the rules?
I just double checked and I believe you are right. Each shotgun hit would eliminate one enemy with 1 or 2 health, and not 2 separate 1 health enemies.
You can concentrate fire from an attack on a single target to overcome higher hit points though. Not sure if older zombicides did that.
But if I got that wrong, sorry, and good catch!
@@OneStopCoopShop ah- that’s it. We don’t have ‘concentrated fire’. Thanks man!
Is the base box enough for a decent replayability? Thanks for the video ;D the game looks easy and fun to play.
Maybe? I discuss this in my separate review video, but the scenarios do feel somewhat samey, and when the game came up in Shelf Life I ended up culling it in favor of more varied games like Cthulhu: Death May Die.
This game looks really great but how is it to control All 6 characters at once? It scares me because i think it would become to confusing or am I wrong? And one last question :) do you level up between the stages or?
Dennis Hansen it’s not too bad as long as you have a system, like putting a token on each characters board after you activate them.
And no, there is no campaign system, so characters start G the basic level again each time you play.
Nice Work!
I thought I would hate this game (Having to play 6 characters) , however I actually find it one of the easier games to solo multi handed (even at 6). I think its because the turns are so quick and the actions are relativly simple.
I tried to play 4 handed Spirit Island once and I think my brain was pretty much a mushy mess after that :P
Moxnzl wow, definitely no comparison to 4 spirits at once!
Based on my limited Zombicide experience, this one seems the most streamlined.
Rough luck with all those spawn search cards, but at the same time this scenario would be much tougher without the character that can control the mech from the start.
Unfortunately, in the core set there are only 6 characters, so you have to always use her. But I agree it would change up the feel quite a bit.
Is this as hard as Cthulhu Death May Die, i find CDMD too hard to be fun lol, solo ofcourse (controlling more than 1 character)
Also whats the best Zombicide to get for the solo player?
Generally it is easier, and they also have the scenarios ranked by difficulty, so you can make it MUCH easier if you so choose. DMD is certainly harder in my experience (just played last night and got murdered right when the GOO spawned)!
I thought you didn't like Zombicide? I didn't realize that canisters, plenty of bullets, and energy cells can attach horizontally to weapons. I've been putting them in body slots. Glad I watched this! Zombicide Invader is my favorite Zombicide BTW.
Like I said in the vid, I dislike Zombicide, like Black Plague, and REALLY like Invader. They keep getting better :)
Woah! Playing 6 characters seems like a lot to track...
Hungry Gamer definitely a bit easier to play 2 or 3 player :)
low profile ignores your heros. and the sniper rule means you choose the targets. having the abomination as first target makes it easy to get out of a crowd. unlike other zombiecide games were he hides in with all the other zombies for cover. rick and morty for the win. rick has bia tough. you hole team has it if there in the same square. so good and morty has leadership. extra action for one member of your team per turn.
They sound really powerful!
How would u (if possible) compare this to nemesis?
Brian Sum1YouNo very different. Nemesis is more atmospheric, avoiding noise and hoping you don’t alert the aliens.
This one is all action, all the time.
If Nemesis is Ripley creeping through halls in Alien, Invader is the end of Aliens when she is blasting egg sacs left and right :)
Kind of burnt out on Zombicide but this game looks great. On the left side of the board you seem to be moving through a door that is not there...but that might just be me. Keep up the good work.
Disregard...I can see the doors now. My bad!
@@writerguy911 No, it's REALLY faint. I thought you were right for a minute too. Had a bit too much glare on that side of things from the lights.
@@OneStopCoopShop Still a great video. Another edge of the seat ending, in my opinion. Can't wait for the next one.
@@writerguy911 I wanted this one to go a little longer, if only to get into orange leveling territory, but it was still fun!
Hi when u split zombies.
Shouldn’t they multiply x2 ? Not literally just split up ?
That’s an original Zombicide rule, isn’t it? They didn’t port it into this version.
@@OneStopCoopShop i didnt see u splittin them ? i see u just split them.
What i mean when i say split, is that , if BLOB A have to split, u have to duplicate that Blob A and move them to Direction Left and Right.
means 2 zombies, splitting 2 directions, becomes 4 in total per side
@@waferjuice that's what I was trying to explain with my previous comment. Sorry I wasn't clear. In the original Zombicide, it works the way you say, with zombies multiplying if they split in two directions.
Zombicide: Invader does NOT work this way. Check the movement rules on page 27 of the rulebook. They say you evenly split zombies if they have two paths of equal distance to move. So, in your example, if there are 2 zombies and 2 directions, 1 zombie will go each way. You will not spawn or add any zombies in this case.
Hope that makes sense!
@@OneStopCoopShop OHHH WOWWWW
WHY DID they change that?? That is VERY INTERESTING..
@@waferjuice I personally like the change. It felt arbitrary and unthematic to me the old way. "Whoops, you moved slightly wrong? MAGICAL CLONES!!!!"
I had never seen a Zombicide game playthrough till now and decided to give it a go since I was considering buying the game and oh boy, it s so disappointing. The strategic aspect is so barebones. You basically chuck dice all the time, which is a lot considering the ridiculously high number of times you can try per character. This is not only easy but dull. Galaxy Defenders is so much better than this. Thanks for the video.
Zombicide definitely offers a dice-heavy gameplay model, for better or worse. If you want intense tactics like Galaxy Defenders, probably better to look elsewhere like you said.
wonder if they made it more interesting after the green horde disaster.
I haven't played Green Horde, but this one is definitely my favorite in the series of what I've played.
Oh wow that was dissapointing. Hard scenario they say? That "hard" scenario demanded absolutely nothing of you, how are you ever going to want to replay such a mission? You didn't even have to stick toghether, running randomly around hte map taking down hordes. And that abomination, what an embarrasing joke. So glad I didn't invest in this. Sticking to BP. Thanks for an otherwise nice playthrough =)
Thanks for watching!