The first follower effect. The first person to talk is important but the first person that follows after them is what opens the flood gates to everyone else participating.
Hmmm, weird. I'm a new player, just got the game on the black Friday sale, but it seems like plenty of people use voice chat. Maybe not with so much strategy, but still people talking and saying weird things and having fun. I played with this guy in my squad the other day that spent the whole game giving out ammo and calling out to every person he saw asking if they needed ammo. Also he had an Australian accent. Which was priceless.
When I become squad leader (Which is alot because I join most games as a party leader) I try to act like the old starwars battlefront 2 announcer. Giving general commands, updates on objective status or overall match balance. Almost no one talks back, but they seem to respond to the suggestions, and we have decent squad cohesiin when I do this. Maybe something to try for the extroverts or roleplayers out there.
funny you said that you act as an announcer, because I never realized that's what I was doing for the squad at most times, general call-outs and being there is what I enjoy about a good squad, I don't expect a response or to come up with real complex strategies, but knowing they're on Point B because I asked is nice feeling.
Call me crazy, but I honestly think that this whole concept of "the anxiety of talking first" is a by-product of cellphone/communication over a screen for years & years. Yes in real life you can't mute people you don't want to hear or vice versa, but the principals still apply in the whole "if they don't like it, they can move on" thing. I find it alot in a classroom setting in college where no one will ask a question until somebody does, I try to be that somebody - I also try to give other people the opportunity to be that somebody. I think people irrationally fear what others think of them, what they say, how they say it. When in reality none of that means fuck all, it's gonna be more effective to say what you gotta say, somebody might learn from that. Now I went a little off the deep end but to bring it back to battlebit, yes, everything you say works! I've been doing this since I started playing 3 months ago. Fuck it man, half of the time only half the squad will chime in, but you get rollin with 3-4 fellas its alot funner/easier than just rollin solo. Great video man, good thing to point out, but this is an issue that does go far beyond video games.
I do have this fear, that you had described, and my solution is to just don't give a fuck. Nobody will remember it in a few years. I don't care what other people think, so in Battlebit I started to begin the conversations at the start. It's a really good feeling releasing all that tension, If you say something wrong you'll be judged very badly or socially downgraded.
I just had a 19 year old trainee at work (911) fail because he doesn't know how to talk on the phone. I was dumbfounded... and honestly this isn't entirely their fault. They're not exactly being parented or raised with basic social skills
Sorry but I still remember when I tried to talk and people made fun of my voice a few years ago, I already hate my voice so fucking much so now I just dont do voice chat anymore.
@@thechugg4372 dude, what the fuck?! It's your fucking voice! It's the only one you got!! What are you going to do!? Go around with a notepad & pen to communicate to those around you?? I've had a few replies on this comment but that is just stone cold craziness. There is absolutely no need for you to hate your own voice, as is there absolutely no need of you listening to those making fun of you. Don't listen to them man, if anything give it right back to em, half the time people are pretty quick to shut it. They only have a good time victimizing somebody who isn't willing to speak up/stand up for themselves. If you're a younger adolescent person - your voice will change in time, if you're a fully grown adult, that's your fucking voice, it's only one you got, gonna have and ever will have, use it shamelessly, it's yours and it's unique to you. Don't let the the darkness of hate dim your lightness of life brotha👍
I’m noticing everyone having different experiences. I played during release and just came back to it. I see complaints of comms , the new pinging system, gun nerfs but from someone who just pops in for casual play, I’m having a great time. They buffed all classes so they have similar heal times to medic which was a great chance for me to play support, assault, and sniper now without feeling like I was “playing outside the meta”. I think it’s still a great game every pc player should have and can run smoothly. I still had plenty of comms of ppl trying to revive, heal, and provide ammunition for but the whole “defend point B” was lacking. I m even in the discord and have sadly noticed for months the amount of ppl creating squads for coordinated play has tremendously gone down. Still though, one of the best games I’ve played ever
this game had the best voip when it was first released , pretty chaotic , music , soundpads and people saying dumb shit . then they started banning those people
Mainly want to say a very good video essay! Good suggestions considering the devs did add a squad type selection to group players together with similar playstyles to encourage coms.
I think a good way to get people to talk is to add a proper command structure. Back when MAG was alive you'd have a good number of people talking, squad leaders ordering squads, platoon leaders ordering the squad leads, and the OIC ordering the platoon leads. If an SL starts talking I find people are more willing to talk, even I would talk and I hated talking back then. Plus the command structure (if we keep using MAG as the example) let SLs, PLs, and the OIC call in different things (faster respawns, cruise missiles, poison gas barrages, etc) and those things could now be tied to score earned from following orders. It would more or less be a scorestreak from CoD but focused on squad cohesion. Being a lead wasn't bad back then either, it wasn't some convoluted system, just open the map and select an objective and it became a squad objective or hit left or right to select abilities then pick a spot to drop it. Plus having a set number of squads was good too (4 per platoon), now everyone wants to be their own squad and that hurts the game more than it could ever help it. A lot of games like Hell Let Loose and Squad make command roles so convoluted and boring that people don't want to bother with them.
I've played a lot of Hell let Loose and most of it as a squad leader. I've noticed most players want to talk, but just don't. What I do is when I join or start a squad I come right out with some hellos maybe some banter to see who talks if anybody. And as the game is going I'll try to keep people talking by being encouraging, making small demands (like not keeping targets a secret from the squad), or more banter. I also saw if you make suggestions and make decisions, other players will just go along with it. For a game like HLL, just simple call outs, roll play and jokes really bring the game to another level of fun and immersion.
I don't use voice chat for one simple reason: I dislike the idea of their "privacy-respecting" data collection system monitoring, recording, analyzing, and archiving every breath I take, haha. Disabling Easy spyware-- I mean, "Anti-Cheat"-- was enough of a hassle.
The issue with Voice chat is sometimes we are not alowed to speak in a good volume all the time. IT sounds stupid, but I believe most of us are with their parents, friends, and relationships, and nobody want to get caught gaming tooooooo hard at some point. This game wants you to be a sweaty tryhard and spit ur lungs out in a second, but real life will prevent you to even speak to communicate
they should add Easter eggs to the game that give rewards (like how battlefield did) and they should finally start adding some more cool skins rather than content creator skins that are close to impossible to get unless u somehow get a content creator to give u it.
I think another thing I've experienced with Battlefield 4, atleast is you may also not want to give suggestions and orders because you are not the squad leader and thus "can't order/communicate". This gets particularly weird when a squad leader eventually loses his position and gets swapped with another person behind him in the squad order, because the game thinks he's doing nothing solely on the fact the 60 second REQUEST ORDER timer expired and the other guy kept spamming it. and then the former squad leader realizes this and thinks they can't direct their squad mates any more because the new squad leader has that power in the form of capture point attack/defend orders.
Every soldier must be a leader: if your team leader is down you must step up and lead your squad. Even small callouts add up and speaking to your squad is very useful as every battlefield player knows. Less skilled players can easily overwhelm sweatier and more experienced teams if a bit of information is shared
Harsh truth is: cheap game that a lot of people can run that normally don't play a lot of shooters. That large group of people got destroyed by more skilled people with the worse players blaming it on the vector. These players then left the game (either before or after the nerf) because they don't get the dopamine and adrenaline from being good at something.
As someone who plays Squad 44, I can definitely say that battlebit is fun, but the communication just isn't there. It's hard to just goof around. I've never really tried pushing the mile for it but I will now! I totally agree that Battlebit doesn't have any incentives for communication. Games like Squad and Squad 44 require it otherwise you'll be running into enemies in the weirdest places in the map, which is pretty punishing with a limited amount of spawn points (especially that rallys require team work to be created). Battlebit I feel can't take advantage of this because it kinda caters to sweats and casuals. So my proposed idea would be to create a social system that allows users to earn points and use them on weapon skins perhaps or just general cosmetics. Players would commend others for being social and they have a pretty nice incentive. Best part is that it wouldn't implement a premium currency and seem more user centered than a scheme to make money!
I totally agree. Your essay was really nice to listen to, and had good points. I feel like the real issue is, that people discovered how to turn off voice transmissions, instead of setting a proxy voice key. I will try to initiate more, like you say. Especially hard in european servers, where individualism is seen as virtue, and they coincidentally died out faster. Having squad features to properly propagate leadership, simply showing which squad you are in, or elect a new leader without annoying the leader to switch orders around just to show he is aware of being the leader, and not losing squad lead just because some guy joins the squad who happens to be in a group with another player in your squad, would also be cool.
I do enjoy seeing people talking passionate about games they enjoy describing the situation and giving constructive solutions/criticism. Sadly too many of them lay on the game is dead part, I'm glad it's not the case here. Very well made video! Though I haven't played BBR yet, I'm intrested to try it out next time it drops in price or if it has a free weekend.
. .They usually talked about it without knowing it was gonna be abandoned a couple of months (and always forgets the games title before moving on to popular games)
im glad someone talked about this. ive been watching tons of videos, which encouraged me to buy the game. and i have noticed that compared to release, nobody really talks. the most talking youll here is someone asking for a medic or something, 0 team work. 0 converations. i feel like im the only one talking, it sucks.
Yeah I'd swear the only comms I hear are the 3 guys at game start RP screaming battle cries. This video felt really comfy with just a good ole discussion and gameplay, im gonna sub and hope you upload some more goodies. See ya on the battlefield
there need to be more insentives to work in a team, some changes that punish players for going solo, doing something to slow down the pace of the gameplay might help with that
I guess I've never really noticed this phenomenon (not sure whether it depends on the servers I play on effects this or not) But I'm always chatting all the time and someone often responds - friendly or enemy. Heck I'll even stay and hold a building that's not even an objective if there's good conversation engagement there lol. So he has a point - just communicate wherever you feel.
All of your suggestions I do every game, and 95/100 nobody communicates AT ALL every game. This being said, I am VERY forward and jump into squads and try to build hype with my team mates and take over as leader naturally. I will usually do/say something goofy or funny to get peoples attention, then follow up with some basic orders like "Hey guys spawn on me, I sneaked behind the enemy, we can take them by surprise!" And I am lucky to get even 1 guy to do it now. In the early days, I could get a whole squad to mic up and follow my orders and my squad would carry an entire 127 V 127 server. I spent a lot of energy also hyping up others to take on leadership too and trying to teach them through example or explanation, which generally worked out great. We would be coordinated. I would give out orders and listen to my team mates. I've made friends on battlebit because of this. Compare it to now. People in the new update will select the "serious teamwork" squad and not even turn their mic on or do something simple like listen (aka be a follower). If I am lucky I might get 1 or at most 2 people to be followers and listen to my commands, even if they don't talk/mic up. Nobody uses teamwork and people either disable voice chat or ignore it now. This game is not what I got it for anymore and it upsets me. The VOIP function of this game was one of it's biggest selling points, and people don't even use it now. You are also missing the huge cheater/hacker issue with a large amount of every server having closet cheaters using ESP (wall hacks). So many times have I spectated people and watched them stare, pre-aim, and pre-fire. People trying to shoot through multiple buildings, people somehow knowing when someone would be coming from behind and preemptively turn around and wait for a good 10-30 seconds for the 1 silent guy to show up, people shooting through bushes and trees like they are not there, people somehow easily sniping players on night maps despite not being able to see a damn thing. These are the two most frustrating things in games and my personal life. People who do not work as a team or listen (especially when it hurts others) and people who cheat to the detriment of others. Cheaters are by far the worse one, and by far the most pathetic. Consumed by their ego to the point they destroy everyone around them in their life and die alone. On a good note, just get "Deep Rock Galactic" and be a funny dwarf (no mic or typing skills required). A game where you HAVE to work as a team or you will lose (leaf lovers hate this simple trick). Makes it so only people who work as a team stay in the community. FOR ROCK AND STONE!!!
The best moments ive had in this game, was fucking off to god knows where and dicking around with my friends and squadmates. Even the enemies started to get in on it, both ally and enemies were using the mic screaming and shouting. Stuff like that is what I like, but I'm not seeing anyone do that anymore. It seems like everyone just goes in with the mentality of "im gonna rush in for kills and die." It's entirely solo and kill based. zero teamwork or objective.
Когда заходишь просто пострелять говорить не оч то охото. Пусть делают режимы где нужно больше тактики. Тогда голос там будет играть роль. Все же говорит с незнакомцами не все хотят. Особенно если они на 30 мин с тобой.
good points,as someone who enjoys the squad leading aspect of games i 100% agree with what your saying just wish battlebit had a bit more options for squad leaders...give me that airstrike
you are right about most of things you talked but i want to add some idea here about to squad lead. First of all i started my other game experience which is planetside 2. I playing for 1 year this game and it's almost die but there is a still community and most of ppl want to talk about game, tactics, attachments ext. When i joined the squad on planetside 2 randomly almost every different squad was a leader who talking and leading ppl because if you play this game without leading this is just become one sided fights. Here the main problem battlebit thats i think; on battlebit most of maps and map mods you don't need to a squad or leading, there is almost no meaning for squads except spawning because game doesn't force you play tactical or for objective, you can play just randomly for killing ppl thats it, most of map and mods there is no meaning main objectives and this is why ppl doesn't talk and leading on battlebit. This is what I think about it, comparing two games I've played. I never played with a tactical squad on battlebit because no one invite me, you know if you have a community whos playing game together you should invite other players too i guess. If you don't recruit ppl why you guys have a clan tag? But the exact opposite situation happened on planetside 2, ppl who have a clan tag invite me their clans. This is another problem about game you can't see which clans recruit because you need a pin or something this is nosense, devs should a clans list or something on game and ppl make public their clans if they want to play other ppl thats how to create a community. thats it, thats what i thinking and that's why game become boring after playing it 50-60 hours.
The real reason nobody talks anymore is because everyone who had previously got banned by the Reddit Karen hall monitors. Now that the hype has died down I'm sure most of those Tourists have left, but the damage has been done.
One of my favorite things to do ingame is become squad leader and use the Captain VC to act as Announcer/Captain as theres no built in voice and when i play there is a great limit on how many people are willing to talk.
this game was amazing for the first few weeks...everyone used voice chat and there were so many funny moments. I dont know what caused this game to just flat out die but it's a tragedy. Recently play a matched again after months of not touching the game and everyone lobby was a voice ghost town. Played 8 matches and maybe 1 or 2 people used their mics.
started with problems not being fixed because a very small minority of the player base loved total chaos, and some of those guys were on the .. support? team that basically helps oki and the other devs find problem areas. Several of which were against changing certain weapons and vehicles for months despite them being some of the most requested changes, nerfs in these cases. So now most of the voices the devs hear are from the same couple dozen people who want the game to be faster and faster movement wise, buffs to vehicles that would make the over powered, or more worthless than they are now. and are actively against anybody attempting to have changes made to "their" game. sometimes there are actual points that everyone agrees on, some audio changes recently and the like, but those are a bit rare since in the discord, where most of the interaction comes from, you have the so-called "arcade" players who hate all forms of momentum and inertia and having a more tactical feel, and the so-called "mil-simmers" who want said more tactical gameplay. so far the most common things put forward by the milsims is some for of inertia while mid-air(there is currently none, and high-end players abuse this and breaking their model to avoid fire while completely out in the open, which since weapons are projectile weapons and not ray cast can have them avoid most if not all the damage coming their way) and nerfs to specific weapons/gadgets(Tandem RPG which can one shot any vehicle other than the transport Helo, Tank, and APC from anywhere, two shot a Helo since it does over 80% of its 3k health in a single hit, same for the APC unless you hit it from the rear where it dies in a single shot, and a rear shot to the tank takes 80% of its 6k health. C4 is a problem since every class has it, has at least 4 of them, can throw up to 20 meters away, and deal up to 490 damage per block) all of which are hard denied by the arcade side at all points. With the data the devs have, the "total chaos" that the "arcade"(they totally aren't arcade, they think things from battlefield and cod are "milsim" now) very few players actually like or want, but the people who do are very vocal and drag the rest into a fight of idiots that they then use as ammunition against that person. any response that isn't like their own beliefs is either straw-manned or simple "nerd-emojied", "clown-emojied" or they simply say "not gonna read that". tl;dr the discord where Oki and the Devs get most of their feedback from is split into "arcade" players who don't want the game changed from how it is at all, and the "mil-simmers" who put forward changes to the game that would *hopefully* make the game better or at least have something to test. The arcade side is against anything that changes the game besides additions of vehicles and gadgets/throwables and/or armor/cosmetics. this has lead to vocal side, with help from within a "feedback group", to basically lead the game to where it was by Aug, when they finally proved that several members of that team were actively sabatoging feedback threads to allow their clans to abuse the still broken items and vehicles. This split was created than and is likely not going to mend, since "arcade" in general do not like compromise and actively push back against the devs testing things in their game, while the "mil-simmers" are laughed at for "not getting gud" when broken aspects of the game are pointed out. there are bad apples on both sides, but its basically become "we want the game as is, if not faster" and "we want a more tactical feel to the game", and the "as is" group is far more vocal and active, because the game is currently theirs.
I am EXTREMELY introverted IRL, but get me and a friend on a game like this with proxy chat and we will be hyping everyone up, we got a whole battle cry a couple days ago in a 127v127 server. Me and my friend joined late and said fuck it, spawn on the front line and start yelling. "FOR OUR COUNTRY!! CHARGE!!!". The combination of the two of us just starting that helped everyone get involved. Honestly, gunfire, the chants of soldiers, explosions, the occasional "MEDIC" shout. It was so immersive and an absolute blast. Heres to speaking first!
The option to have a small minimap that can be toggled for the whole map. Alot of the basic c tools even the healing takes Alot of the time to swap from gun to bandage or frantically trying to read the compass for a quick heads-up in case you see a bunch of enemies that your squad or group of 20 guys didn't see. I die Alot more having to toggle my map and sometimes I might accidentally press it for a Sense of direction but you can't move your camera so having to drive and find a good route to your objective from Spawn WI just leave you annoyed because even the APC can be clunky to drive and turn around. Often feels like I'm driving a go cart while trying to aim a slingshot using my teeth to quickly refocus my view because first person driving isn't impossible but every vehicle should have a 3rd person cam. Coming from bf3 and bf4 and I've been trying to think of stuff that helped Alot. We need the option for a small mini map pls. I beg if you. The bearings on the compass easily gets obscured to were you can't clearly read it while trying to regroup after being flanked by a tank. Comms and info are fixable and vehicles could be more fun if they maybe bounced off and f walls a bit easier or didn't completely stop after hitting a object like a bush that doesn't clearly make it out as unbreakable.
One major factor here is that Battlebit started its life much more in line with Arma or Squad before pivoting to its current Battlefield-esque model. A lot of people who stuck through the beta into the early access release came from more milsim / tactics gaming backgrounds, so you were more likely to end up in a squad where one or more people are strategizing on comms. The new squad selection interface is a pretty great attempt at a solution to this imo, you're at least more likely to get teamed with people who play the way you want to now. It's still no guarantee unless you play with friends, but that's true of any game.
Honestly some of the most fun I've had in a shooter game recently was in HLL when our squad leader was some old boy that sounded like John Goodman, guy had an american accent like noone else and sounded like he smoked 20 a day. Dude was just going at it like we were actually at war and it was hilarious, one of the few times I've ever really engaged with voip in a game.
new squad updates seem like a great idea but havent had many comms on them yet. i love flanking and going on little squad journeys in this game-- nothing like it in any other games with how big the scope is. So much potential in the game. Im at like 30 hours but really liking it so far
My issue with the Void was that I didn’t have a keybind for it, so I just use it when I die but now I have a keybind and I can be silly all i want 😂. Love battlebit! Devs sleeping though rn, radio silence.
I find the mic pretty useful for requesting for revive. I do thank those who revive, heal and supply me with ammo. Even if they don't use mic, I do the wiggle and sometimes they do it back to.
the type of video that would make sense if it was about ready or not, arma 3 or even squad. this is battlebit remastered, not an hardcore milsim sim, I wouldn't be surprised if 80% of the playerbase disabled VOIP
There's 2 takes on this: 1.) Casual players who play at peak hours do not feel the "less numbers" and will always get into those 125 v 125 games 2.) Hardcore players who play off hours will be in silent games of 10 vs 10
I been playing since battle bit since the play tests and I can see what you are talking about back then I heard many people talking and communicating(probably because the play test only lasted 3-4 hours and players wanted to experience the best way) but I've seen a decline in communication but I feel like the reason it's because the game is only available to pc players on steam and not everyone has a pc so I feel their solution is to open up to more platforms in the future and to also make a open mic option so everything you say will be heard I am kinda sad how much the player count has declined but i feel 2024 will be a good year because it will be the first anniversary of battle bit release date and I know they are going to make something great I also recommend joining their official discord sever so you can send in suggestions to the game
I haven't finished the video yet. That being said, I totally agree with your assessment at the beginning of the video, that the voice chat has become more and more dead over time. One theory I have, is that everyone who created the culture of the early game with mic spam, roleplaying, swearing, screaming, and other fun stuff just got banned over time, leading to a chilling effect. All it takes is one misplaced gamur werd and boom, instantly banned. A more depressing theory is people just don't care anymore, and gradually the majority of players made the decision to turn off the voice chat. There will be plenty of people commenting "Oh no I saw two random people having a convo in game that lasted 3 words, one time during a match, it's not dead!" but they must not have been playing at launch. That first week after launch was soo magical. Everyone was using voice chat, roleplaying, and having a good time. The culture can only be described as joyful and jolly. It felt like Christmas morning, 2009 on Xbox Live and we all were hopping on the brand new release. I really felt like I was reliving the glory days of my childhood. It also reminded me of the feeling that people describe having, during the early days of World of Warcraft. It's hard to explain. There was this new community, so fresh and with so much enthusiasm and happiness for the game, and for eachother. It was so exciting. That magic is all gone now. Maybe it's just the natural lifecycle of a game. I do occasionally get on BattleBit Remastered to play, but only for like one match at a time. Nobody talks. Everyone just does their own thing. It doesn't feel social at all. You will get that occasional person asking for a revive but usually, they will get no reply.
from what i've experienced. is that nobody really even replys to me in game unless i talk shit to them. which is usually my own squad etc. I try to just make my own squad because i love just talking shit and playing the game to keep things interesting. than you just stay stone silent when im playing a game with people from all different backgrounds. its why i play multiplayer games. but its also why i get kicked out of cs2 lobbies over and over again when people cant handle me honking the clown horn
As introvert... I won't be talking in voice chat unless someone talk first or not in public pc playing that game where everyone in piso net can hear me talk🗿
But in asia, I get a lot of revives and people talk a lot there occassionally but its like between common and uncommon incidents. They meme a lot as well.
I’m still having a good time. Sometimes YOU have to be the one to initiate the conversation. Some enemy killed me and hid around my body and I said to him, “you may have hurt my body, but you hurt my feelings more”. We both had a good laugh.
That's why I miss games like red orchestra 2. I remember when the enemy team would run out of tickets we would have then surrender and line everyone up. Crazy it would happen in pub games never seen anything before or after
I got the game today and have about 3 hours of play. VC is pretty quiet, but I don't think it's mostly due to people being shy. The people that actually play to complete the game modes objectives talk, the rest either don't or just speak to complain. This is a part of what I think the real problem with BBR is. The majority of lobbies aren't people playing to complete the objective, they're playing for kills and nothing more. 120 players on your team and maybe 20 are trying to win. As a player that is usually in that group of 20 it can be frustrating. For every 1 trying to capture there's 5 hanging out outside of the objective to pick you off. Every game mode ends up being a massive game of team death match and there's no deterrent for the behavior.
In any game mode where there are tickets for respawn, the objectives literally do not matter. The objectives are only there to get people to kill each other. If you want to play for the objective, you have to play game modes like Rush.
I wish there was a way to “radio” other squads and/or make it so squad leaders could communicate with other squad leaders to perhaps request chopper minigun fire or to request support from the ground, or to find out what other squads plans are. Etc.
I never have a problem finding a lobby and for what it is to me it serves its purpose. It’s to scratch a casual itch that i don’t get from CS. It’s insane that such a small dev team beat dice at their own game. I hope this game keeps chugging along for years to come
Look, when it comes to strategy and communications, BB remastered needs to enable players to mark points on the map and share it with their team. That would simplify getting a plan together immensely.
the main reason i personally refunded this game when i tried it out was that it wasn't what it was advertising itself to be before they released it. it was constantly hyped up as this "successor to battlefield" yet it's nothing like it at all. the gameplay as a whole is far more reminiscent of modern cod, and the players treat it like that as well from what i've seen (tutorial videos on how to "master"/abuse the movement system so that you're dodging bullets and flopping around like you just broke out of the psych ward). the guns felt awful to use, and the low poly graphics combined with the general dark color scheme of the game make trying to see anything a headache. combine that with the movement and you've got a roblox style cod clone that has a few mechanics that battlefield also has. i'm glad the game is starting to fall off a bit now. they did not deliver on what was promised, and that is the consequence. hopefully people will come to realise that instead of continuing to glaze it mindlessly because "indie dev = good"
My only complaint is that only the squad leader can drop a rally point/spawn beacon. Every damn squad I'm in, the squad leader doesn't put down shit. You could create your own squad if you wish and have people join you to be able to place beacons, but if you're in the middle of a game and create your own squad (without squad points) you can't place a rally point anyway and if there's nobody in your squad because they're already in another full squad and don't want to join a single dude in an empty squad, you're pretty much boned. Rally points should be dedicated to either 1 per squad that anyone can place or recon only, as recons are the ones that typically move behind enemy lines and provide you a mobile spawn point. It's stupid how they had designed that because it's more in-line with games like Squad, but the problem with Battlebit is that most of the "squad leaders" don't realize or even care that they're a squad leader and don't play the role, they just play as they normally would. Without rally points, taking back a position you're frequently having to trek 500m+ to get to is annoying as hell and why some games, enemies just hold all of the objectives except for the one close to the allied spawning area.
Recently bought Battlebit over Thanksgiving. I usually try to play the objective but turned off all voice volumes. Coming from Battlefield 4 and 1 on ps4 and pc, I rarely had to mute anyone since no one talked.
I haven’t seen the video fully yet, but in US servers they seem veeery talkative. That said, I do think talking will happen more later when they add the milsim mode. People still, in the servers I play on at least, in Europe and the US are fairly talkative, surprisingly so for a silly Arcady blocky battlefield game
I don't mind people not talking probably because I'm used to it since every game I play is on EU servers. Tbh when I play no one seems to even have a mic.
Unlike cod. Games of this nature thrive on teamwork. I've always had the most fun with squad leaders who work together with their men and other leaders to accomplish the goal.
I've played roblox since 2014 and when I first played this game all I could think was that it just felt like a roblox fps game maybe a little more optimized
I think people need to chill lax, I understand the need to min-max and full on form with your game. Relax just chill, I just normally just use VC to let people know their support or where enemy approaching. Once I use VC to let me squad knows which point has fallen (Invasion) although there was no reply but I can see from the map they react and approaching into the point. Be the clown in the game (not arsehole), it makes the game way more enjoyable and thank those player who support you be it healing, ammo or repairing your vehicle.
I just got the game recently, I use VC a lot but almost never get any responses. Even goofy things like yelling "UNGA BUNGA" when pushing don't get anything.
hey brother great video i agree with everything you said in the video would love to hear your thoughts about the hole thing of RUclips removing the feature of the channels tab and about tab
I think that if you were gonna do a commendation system the player should get medals from a commendation that allows them to get unique camos or weapons. It would offer incentive and reward the player for working more as a team and communicating more. I’m not a doctor tho soo…
On asian servers its way more chill, they will still spam meme lines at the start of a game and maybe tell you where they got shot from while you revive them. Sure, people aren't doing oscar level VA stuff, but basic communication still exists on Asia
I try to keep my commentary as relevant as possible. Sniper, X direction. Movement in Y building. I'm going in this direction. We're getting flanked by Z dudes. It's not as fun, but most seem to appreciate it. I get a few nods.
This has always been a sticking point for me in modern shooters. I remember back in the halo 3 days ppl were constantly talking and now it's like now one does...
the problem is and always was that it has a divided identity, is half casual, half milsim, and the fact that they marketed the game as the battlefield killer doesn't help. (And they removed official south american servers for no reason, that's when I stopped playing after being a supporter for almost 3 years, they did us dirty in that region)
Me and a friend went to play it, but it feels so clunky. We had been playing the OG 2009 COD MW2 and that game felt tons better to play. We both ended up refunding it because FPS games should feel fluid imo.
Im a patreon backer and started playing day one for a month and i stopped playing for the same reason most did the leveling was a bit to much and no one talks anymore which made matches a feel alive whenever people talk now they will be giving call outs when people talk the game is alot more fun I play the game a little every patch but it feels empty without anyone talking now so i usually will get off it after two matches and play other games
battlebit was just a game that fell on the trend of "GaMeRs bEcOmE fiv StAr VoIcE aCtOrS bEfOre DEATH1!111!!!", after that trend died off the game also did.
This game has really replaced Battlefield for me tbh. At least 2042 anyway. I still go back and play BF4 and BF1 and even BF3 just for the fun of it. But this game has some things that make it better than BF and some that don’t. This is just an good ol school fps game. Easy progression, simple gameplay, enjoyable gunplay etc. no stupid Fortnite skins and skin bundles and that crap. Just a faceless soldier with other faceless soldiers fighting each other. “Perfection.”
My main critic for Battle Bit is Progression sucks, and weekly challenges suck even more. requiring kills for attachments that don't carry over to other weapons means you have to be able to ride your bike for a mile before unlocking training wheels, or in some cases your second pedal. Getting a large section of players who want to unlock the game they bought not taking objectives and taking fights with experienced players with better gear and no Quams to just shell you with a tank. alot of multiplayer games have that gear gap, but Battle Bit is a major offender in thing regard.
I literally do not have this problem in Brazilian servers, people even talk about stuff outside the game like when I was talking to a guy who noticed my recifense accent and started talking about the his travel plans to Recife (city where I'm from).
Honestly I don't think this is the issue at all. I'd chalk it up to the devs ignoring player feedback or taking too long to implement it, meaningful updates being slow, and their incredibly overzealous moderation policy that would make authoritarian regimes blush.
Believe it or not (played since the free testing days) it is not any of those. It is the opposite actually. Listening to too much feedback, updates changing balancing massively (and constantly), and moderation being almost null.
I would like to have multiple ways to communicate. Such as a way to talk with other team members in the deployment screen. This could lead to better communication and strategies. For new players I would prefer a multiplayer training map. New players can learn the game and can get instructions by other players. So is my thinking, but idk if this would really work.
I'm playing on EU servers, and yeah. Most of my games, and through most of the matches, everyone are silent. The only things I heard, are hello, after I said hello. Quick salty comment, when someone is killed. But as I said, mostly I hear just sounds of blockish people's battle.
While I agree, not having communication sucks and the game really suffers from the bystander effect. I think you can generally work around that just fine, as its the default state in most games tbh. I've been playing since it was in early Beta, and personally I feel there's something lacking in the gameplay/gunplay itself. I think it doesn't know what it wants its identity to be, faced paced or slow paced. Tactical or arcade-y. I think the guns are generally just too random, on top of being incredibly grindy to unlock the more competitive weapons and attachments. If they all but eliminated spread, and made damage drop off a bit differently, I feel like each of the classes would have more identity and different pros and cons to be balanced around. Definitely has some great potential, but I dunno. Just my 2 cents.
The first follower effect. The first person to talk is important but the first person that follows after them is what opens the flood gates to everyone else participating.
this is what i was thinking of, thank you
Hmmm, weird. I'm a new player, just got the game on the black Friday sale, but it seems like plenty of people use voice chat. Maybe not with so much strategy, but still people talking and saying weird things and having fun. I played with this guy in my squad the other day that spent the whole game giving out ammo and calling out to every person he saw asking if they needed ammo. Also he had an Australian accent. Which was priceless.
what region do you play on? iirc i’m usually on west coast US servers so maybe the problem exists more there 😭
@@Gumland ye cause i always go some people in voice chat in eu serv even if we don't speak the same language :')
EU has really fun community servers @@Gumland
@@Gumlandfr just played for the first time since July and no one talks in game chat on west coast servers
@@jaden1054 really? I hear people talking all the time in west coast but I’m up north
When I become squad leader (Which is alot because I join most games as a party leader) I try to act like the old starwars battlefront 2 announcer. Giving general commands, updates on objective status or overall match balance. Almost no one talks back, but they seem to respond to the suggestions, and we have decent squad cohesiin when I do this. Maybe something to try for the extroverts or roleplayers out there.
funny you said that you act as an announcer, because I never realized that's what I was doing for the squad at most times, general call-outs and being there is what I enjoy about a good squad, I don't expect a response or to come up with real complex strategies, but knowing they're on Point B because I asked is nice feeling.
SQ commands like in BF would do the trick too ..
Call me crazy, but I honestly think that this whole concept of "the anxiety of talking first" is a by-product of cellphone/communication over a screen for years & years. Yes in real life you can't mute people you don't want to hear or vice versa, but the principals still apply in the whole "if they don't like it, they can move on" thing. I find it alot in a classroom setting in college where no one will ask a question until somebody does, I try to be that somebody - I also try to give other people the opportunity to be that somebody. I think people irrationally fear what others think of them, what they say, how they say it. When in reality none of that means fuck all, it's gonna be more effective to say what you gotta say, somebody might learn from that. Now I went a little off the deep end but to bring it back to battlebit, yes, everything you say works! I've been doing this since I started playing 3 months ago. Fuck it man, half of the time only half the squad will chime in, but you get rollin with 3-4 fellas its alot funner/easier than just rollin solo. Great video man, good thing to point out, but this is an issue that does go far beyond video games.
I do have this fear, that you had described, and my solution is to just don't give a fuck. Nobody will remember it in a few years. I don't care what other people think, so in Battlebit I started to begin the conversations at the start. It's a really good feeling releasing all that tension, If you say something wrong you'll be judged very badly or socially downgraded.
Yes yes yes
I just had a 19 year old trainee at work (911) fail because he doesn't know how to talk on the phone. I was dumbfounded... and honestly this isn't entirely their fault. They're not exactly being parented or raised with basic social skills
Sorry but I still remember when I tried to talk and people made fun of my voice a few years ago, I already hate my voice so fucking much so now I just dont do voice chat anymore.
@@thechugg4372 dude, what the fuck?! It's your fucking voice! It's the only one you got!! What are you going to do!? Go around with a notepad & pen to communicate to those around you?? I've had a few replies on this comment but that is just stone cold craziness. There is absolutely no need for you to hate your own voice, as is there absolutely no need of you listening to those making fun of you. Don't listen to them man, if anything give it right back to em, half the time people are pretty quick to shut it. They only have a good time victimizing somebody who isn't willing to speak up/stand up for themselves. If you're a younger adolescent person - your voice will change in time, if you're a fully grown adult, that's your fucking voice, it's only one you got, gonna have and ever will have, use it shamelessly, it's yours and it's unique to you. Don't let the the darkness of hate dim your lightness of life brotha👍
I’m noticing everyone having different experiences. I played during release and just came back to it. I see complaints of comms , the new pinging system, gun nerfs but from someone who just pops in for casual play, I’m having a great time. They buffed all classes so they have similar heal times to medic which was a great chance for me to play support, assault, and sniper now without feeling like I was “playing outside the meta”. I think it’s still a great game every pc player should have and can run smoothly. I still had plenty of comms of ppl trying to revive, heal, and provide ammunition for but the whole “defend point B” was lacking. I m even in the discord and have sadly noticed for months the amount of ppl creating squads for coordinated play has tremendously gone down. Still though, one of the best games I’ve played ever
Voice chat is either super fun, wholesome af or just the most toxic shit you've ever heard in your life
this game had the best voip when it was first released , pretty chaotic , music , soundpads and people saying dumb shit . then they started banning those people
Mainly want to say a very good video essay!
Good suggestions considering the devs did add a squad type selection to group players together with similar playstyles to encourage coms.
People are also less likely to talk if they can get voice banned.
I think a good way to get people to talk is to add a proper command structure. Back when MAG was alive you'd have a good number of people talking, squad leaders ordering squads, platoon leaders ordering the squad leads, and the OIC ordering the platoon leads. If an SL starts talking I find people are more willing to talk, even I would talk and I hated talking back then.
Plus the command structure (if we keep using MAG as the example) let SLs, PLs, and the OIC call in different things (faster respawns, cruise missiles, poison gas barrages, etc) and those things could now be tied to score earned from following orders. It would more or less be a scorestreak from CoD but focused on squad cohesion. Being a lead wasn't bad back then either, it wasn't some convoluted system, just open the map and select an objective and it became a squad objective or hit left or right to select abilities then pick a spot to drop it. Plus having a set number of squads was good too (4 per platoon), now everyone wants to be their own squad and that hurts the game more than it could ever help it. A lot of games like Hell Let Loose and Squad make command roles so convoluted and boring that people don't want to bother with them.
I've played a lot of Hell let Loose and most of it as a squad leader. I've noticed most players want to talk, but just don't. What I do is when I join or start a squad I come right out with some hellos maybe some banter to see who talks if anybody. And as the game is going I'll try to keep people talking by being encouraging, making small demands (like not keeping targets a secret from the squad), or more banter. I also saw if you make suggestions and make decisions, other players will just go along with it. For a game like HLL, just simple call outs, roll play and jokes really bring the game to another level of fun and immersion.
I don't use voice chat for one simple reason: I dislike the idea of their "privacy-respecting" data collection system monitoring, recording, analyzing, and archiving every breath I take, haha. Disabling Easy spyware-- I mean, "Anti-Cheat"-- was enough of a hassle.
The issue with Voice chat is sometimes we are not alowed to speak in a good volume all the time.
IT sounds stupid, but I believe most of us are with their parents, friends, and relationships, and nobody want to get caught gaming tooooooo hard at some point.
This game wants you to be a sweaty tryhard and spit ur lungs out in a second, but real life will prevent you to even speak to communicate
they should add Easter eggs to the game that give rewards (like how battlefield did) and they should finally start adding some more cool skins rather than content creator skins that are close to impossible to get unless u somehow get a content creator to give u it.
I think another thing I've experienced with Battlefield 4, atleast is you may also not want to give suggestions and orders because you are not the squad leader and thus "can't order/communicate". This gets particularly weird when a squad leader eventually loses his position and gets swapped with another person behind him in the squad order, because the game thinks he's doing nothing solely on the fact the 60 second REQUEST ORDER timer expired and the other guy kept spamming it. and then the former squad leader realizes this and thinks they can't direct their squad mates any more because the new squad leader has that power in the form of capture point attack/defend orders.
Every soldier must be a leader: if your team leader is down you must step up and lead your squad. Even small callouts add up and speaking to your squad is very useful as every battlefield player knows. Less skilled players can easily overwhelm sweatier and more experienced teams if a bit of information is shared
Harsh truth is: cheap game that a lot of people can run that normally don't play a lot of shooters. That large group of people got destroyed by more skilled people with the worse players blaming it on the vector. These players then left the game (either before or after the nerf) because they don't get the dopamine and adrenaline from being good at something.
As someone who plays Squad 44, I can definitely say that battlebit is fun, but the communication just isn't there. It's hard to just goof around. I've never really tried pushing the mile for it but I will now!
I totally agree that Battlebit doesn't have any incentives for communication. Games like Squad and Squad 44 require it otherwise you'll be running into enemies in the weirdest places in the map, which is pretty punishing with a limited amount of spawn points (especially that rallys require team work to be created). Battlebit I feel can't take advantage of this because it kinda caters to sweats and casuals. So my proposed idea would be to create a social system that allows users to earn points and use them on weapon skins perhaps or just general cosmetics. Players would commend others for being social and they have a pretty nice incentive. Best part is that it wouldn't implement a premium currency and seem more user centered than a scheme to make money!
I totally agree. Your essay was really nice to listen to, and had good points.
I feel like the real issue is, that people discovered how to turn off voice transmissions, instead of setting a proxy voice key.
I will try to initiate more, like you say.
Especially hard in european servers, where individualism is seen as virtue, and they coincidentally died out faster.
Having squad features to properly propagate leadership, simply showing which squad you are in, or elect a new leader without annoying the leader to switch orders around just to show he is aware of being the leader, and not losing squad lead just because some guy joins the squad who happens to be in a group with another player in your squad, would also be cool.
this is the first video of yours i’ve seen but i’m a big fan of the essay style videos. cheers for tasty the content
I really enjoyed the video and your thought about the game, even though I never played it! Good job
I do enjoy seeing people talking passionate about games they enjoy describing the situation and giving constructive solutions/criticism. Sadly too many of them lay on the game is dead part, I'm glad it's not the case here. Very well made video! Though I haven't played BBR yet, I'm intrested to try it out next time it drops in price or if it has a free weekend.
. .They usually talked about it without knowing it was gonna be abandoned a couple of months (and always forgets the games title before moving on to popular games)
im glad someone talked about this. ive been watching tons of videos, which encouraged me to buy the game. and i have noticed that compared to release, nobody really talks. the most talking youll here is someone asking for a medic or something, 0 team work. 0 converations. i feel like im the only one talking, it sucks.
Yeah I'd swear the only comms I hear are the 3 guys at game start RP screaming battle cries. This video felt really comfy with just a good ole discussion and gameplay, im gonna sub and hope you upload some more goodies. See ya on the battlefield
there need to be more insentives to work in a team, some changes that punish players for going solo, doing something to slow down the pace of the gameplay might help with that
small world, huh?
@@kolikois dude I literally sent the video in your discord server
I guess I've never really noticed this phenomenon (not sure whether it depends on the servers I play on effects this or not) But I'm always chatting all the time and someone often responds - friendly or enemy. Heck I'll even stay and hold a building that's not even an objective if there's good conversation engagement there lol.
So he has a point - just communicate wherever you feel.
All of your suggestions I do every game, and 95/100 nobody communicates AT ALL every game. This being said, I am VERY forward and jump into squads and try to build hype with my team mates and take over as leader naturally. I will usually do/say something goofy or funny to get peoples attention, then follow up with some basic orders like "Hey guys spawn on me, I sneaked behind the enemy, we can take them by surprise!" And I am lucky to get even 1 guy to do it now. In the early days, I could get a whole squad to mic up and follow my orders and my squad would carry an entire 127 V 127 server. I spent a lot of energy also hyping up others to take on leadership too and trying to teach them through example or explanation, which generally worked out great. We would be coordinated. I would give out orders and listen to my team mates. I've made friends on battlebit because of this.
Compare it to now. People in the new update will select the "serious teamwork" squad and not even turn their mic on or do something simple like listen (aka be a follower). If I am lucky I might get 1 or at most 2 people to be followers and listen to my commands, even if they don't talk/mic up. Nobody uses teamwork and people either disable voice chat or ignore it now. This game is not what I got it for anymore and it upsets me. The VOIP function of this game was one of it's biggest selling points, and people don't even use it now.
You are also missing the huge cheater/hacker issue with a large amount of every server having closet cheaters using ESP (wall hacks). So many times have I spectated people and watched them stare, pre-aim, and pre-fire. People trying to shoot through multiple buildings, people somehow knowing when someone would be coming from behind and preemptively turn around and wait for a good 10-30 seconds for the 1 silent guy to show up, people shooting through bushes and trees like they are not there, people somehow easily sniping players on night maps despite not being able to see a damn thing.
These are the two most frustrating things in games and my personal life. People who do not work as a team or listen (especially when it hurts others) and people who cheat to the detriment of others. Cheaters are by far the worse one, and by far the most pathetic. Consumed by their ego to the point they destroy everyone around them in their life and die alone.
On a good note, just get "Deep Rock Galactic" and be a funny dwarf (no mic or typing skills required). A game where you HAVE to work as a team or you will lose (leaf lovers hate this simple trick). Makes it so only people who work as a team stay in the community.
FOR ROCK AND STONE!!!
I haven't played DRG in a bit but I do love that game, rock and stone brother!
The best moments ive had in this game, was fucking off to god knows where and dicking around with my friends and squadmates. Even the enemies started to get in on it, both ally and enemies were using the mic screaming and shouting. Stuff like that is what I like, but I'm not seeing anyone do that anymore. It seems like everyone just goes in with the mentality of "im gonna rush in for kills and die." It's entirely solo and kill based. zero teamwork or objective.
hey great video, I really enjoyed the topics you brought up in this video. Subscribed : )
Когда заходишь просто пострелять говорить не оч то охото. Пусть делают режимы где нужно больше тактики. Тогда голос там будет играть роль. Все же говорит с незнакомцами не все хотят. Особенно если они на 30 мин с тобой.
good points,as someone who enjoys the squad leading aspect of games i 100% agree with what your saying just wish battlebit had a bit more options for squad leaders...give me that airstrike
you are right about most of things you talked but i want to add some idea here about to squad lead. First of all i started my other game experience which is planetside 2. I playing for 1 year this game and it's almost die but there is a still community and most of ppl want to talk about game, tactics, attachments ext. When i joined the squad on planetside 2 randomly almost every different squad was a leader who talking and leading ppl because if you play this game without leading this is just become one sided fights. Here the main problem battlebit thats i think; on battlebit most of maps and map mods you don't need to a squad or leading, there is almost no meaning for squads except spawning because game doesn't force you play tactical or for objective, you can play just randomly for killing ppl thats it, most of map and mods there is no meaning main objectives and this is why ppl doesn't talk and leading on battlebit. This is what I think about it, comparing two games I've played. I never played with a tactical squad on battlebit because no one invite me, you know if you have a community whos playing game together you should invite other players too i guess. If you don't recruit ppl why you guys have a clan tag? But the exact opposite situation happened on planetside 2, ppl who have a clan tag invite me their clans. This is another problem about game you can't see which clans recruit because you need a pin or something this is nosense, devs should a clans list or something on game and ppl make public their clans if they want to play other ppl thats how to create a community. thats it, thats what i thinking and that's why game become boring after playing it 50-60 hours.
The real reason nobody talks anymore is because everyone who had previously got banned by the Reddit Karen hall monitors. Now that the hype has died down I'm sure most of those Tourists have left, but the damage has been done.
None of my thread and comment on BB Reddit got any reaction😢
game is full of moderators who are literal dictators
One of my favorite things to do ingame is become squad leader and use the Captain VC to act as Announcer/Captain as theres no built in voice and when i play there is a great limit on how many people are willing to talk.
this game was amazing for the first few weeks...everyone used voice chat and there were so many funny moments. I dont know what caused this game to just flat out die but it's a tragedy. Recently play a matched again after months of not touching the game and everyone lobby was a voice ghost town. Played 8 matches and maybe 1 or 2 people used their mics.
game has progression but zero sense of progression. the gameplay never truly changes meaningfully
most games like that don't sustain a big player base
plus most people who played at launch probably played a ton of hours and got burned out
idk what region but i find full servers that run all through the nigh all week. this game is not dead at all.
started with problems not being fixed because a very small minority of the player base loved total chaos, and some of those guys were on the .. support? team that basically helps oki and the other devs find problem areas. Several of which were against changing certain weapons and vehicles for months despite them being some of the most requested changes, nerfs in these cases. So now most of the voices the devs hear are from the same couple dozen people who want the game to be faster and faster movement wise, buffs to vehicles that would make the over powered, or more worthless than they are now. and are actively against anybody attempting to have changes made to "their" game.
sometimes there are actual points that everyone agrees on, some audio changes recently and the like, but those are a bit rare since in the discord, where most of the interaction comes from, you have the so-called "arcade" players who hate all forms of momentum and inertia and having a more tactical feel, and the so-called "mil-simmers" who want said more tactical gameplay. so far the most common things put forward by the milsims is some for of inertia while mid-air(there is currently none, and high-end players abuse this and breaking their model to avoid fire while completely out in the open, which since weapons are projectile weapons and not ray cast can have them avoid most if not all the damage coming their way) and nerfs to specific weapons/gadgets(Tandem RPG which can one shot any vehicle other than the transport Helo, Tank, and APC from anywhere, two shot a Helo since it does over 80% of its 3k health in a single hit, same for the APC unless you hit it from the rear where it dies in a single shot, and a rear shot to the tank takes 80% of its 6k health. C4 is a problem since every class has it, has at least 4 of them, can throw up to 20 meters away, and deal up to 490 damage per block) all of which are hard denied by the arcade side at all points.
With the data the devs have, the "total chaos" that the "arcade"(they totally aren't arcade, they think things from battlefield and cod are "milsim" now) very few players actually like or want, but the people who do are very vocal and drag the rest into a fight of idiots that they then use as ammunition against that person. any response that isn't like their own beliefs is either straw-manned or simple "nerd-emojied", "clown-emojied" or they simply say "not gonna read that".
tl;dr the discord where Oki and the Devs get most of their feedback from is split into "arcade" players who don't want the game changed from how it is at all, and the "mil-simmers" who put forward changes to the game that would *hopefully* make the game better or at least have something to test. The arcade side is against anything that changes the game besides additions of vehicles and gadgets/throwables and/or armor/cosmetics. this has lead to vocal side, with help from within a "feedback group", to basically lead the game to where it was by Aug, when they finally proved that several members of that team were actively sabatoging feedback threads to allow their clans to abuse the still broken items and vehicles. This split was created than and is likely not going to mend, since "arcade" in general do not like compromise and actively push back against the devs testing things in their game, while the "mil-simmers" are laughed at for "not getting gud" when broken aspects of the game are pointed out.
there are bad apples on both sides, but its basically become "we want the game as is, if not faster" and "we want a more tactical feel to the game", and the "as is" group is far more vocal and active, because the game is currently theirs.
I am EXTREMELY introverted IRL, but get me and a friend on a game like this with proxy chat and we will be hyping everyone up, we got a whole battle cry a couple days ago in a 127v127 server. Me and my friend joined late and said fuck it, spawn on the front line and start yelling. "FOR OUR COUNTRY!! CHARGE!!!". The combination of the two of us just starting that helped everyone get involved. Honestly, gunfire, the chants of soldiers, explosions, the occasional "MEDIC" shout. It was so immersive and an absolute blast. Heres to speaking first!
The option to have a small minimap that can be toggled for the whole map.
Alot of the basic c tools even the healing takes Alot of the time to swap from gun to bandage or frantically trying to read the compass for a quick heads-up in case you see a bunch of enemies that your squad or group of 20 guys didn't see.
I die Alot more having to toggle my map and sometimes I might accidentally press it for a Sense of direction but you can't move your camera so having to drive and find a good route to your objective from Spawn WI just leave you annoyed because even the APC can be clunky to drive and turn around. Often feels like I'm driving a go cart while trying to aim a slingshot using my teeth to quickly refocus my view because first person driving isn't impossible but every vehicle should have a 3rd person cam.
Coming from bf3 and bf4 and I've been trying to think of stuff that helped Alot.
We need the option for a small mini map pls. I beg if you. The bearings on the compass easily gets obscured to were you can't clearly read it while trying to regroup after being flanked by a tank.
Comms and info are fixable and vehicles could be more fun if they maybe bounced off and f walls a bit easier or didn't completely stop after hitting a object like a bush that doesn't clearly make it out as unbreakable.
One major factor here is that Battlebit started its life much more in line with Arma or Squad before pivoting to its current Battlefield-esque model. A lot of people who stuck through the beta into the early access release came from more milsim / tactics gaming backgrounds, so you were more likely to end up in a squad where one or more people are strategizing on comms. The new squad selection interface is a pretty great attempt at a solution to this imo, you're at least more likely to get teamed with people who play the way you want to now. It's still no guarantee unless you play with friends, but that's true of any game.
I have noticed that too. I started playing it again lately and noticed the games aren’t as chatty as they used to be back when it first came out lol
Tbh with this quality of the video I really didnt expect you to have only 60 subscribers. You deserve more :3
Honestly some of the most fun I've had in a shooter game recently was in HLL when our squad leader was some old boy that sounded like John Goodman, guy had an american accent like noone else and sounded like he smoked 20 a day. Dude was just going at it like we were actually at war and it was hilarious, one of the few times I've ever really engaged with voip in a game.
new squad updates seem like a great idea but havent had many comms on them yet. i love flanking and going on little squad journeys in this game-- nothing like it in any other games with how big the scope is. So much potential in the game. Im at like 30 hours but really liking it so far
My issue with the Void was that I didn’t have a keybind for it, so I just use it when I die but now I have a keybind and I can be silly all i want 😂. Love battlebit! Devs sleeping though rn, radio silence.
I find the mic pretty useful for requesting for revive. I do thank those who revive, heal and supply me with ammo. Even if they don't use mic, I do the wiggle and sometimes they do it back to.
the type of video that would make sense if it was about ready or not, arma 3 or even squad. this is battlebit remastered, not an hardcore milsim sim, I wouldn't be surprised if 80% of the playerbase disabled VOIP
There's 2 takes on this:
1.) Casual players who play at peak hours do not feel the "less numbers" and will always get into those 125 v 125 games
2.) Hardcore players who play off hours will be in silent games of 10 vs 10
I been playing since battle bit since the play tests and I can see what you are talking about back then I heard many people talking and communicating(probably because the play test only lasted 3-4 hours and players wanted to experience the best way) but I've seen a decline in communication but I feel like the reason it's because the game is only available to pc players on steam and not everyone has a pc so I feel their solution is to open up to more platforms in the future and to also make a open mic option so everything you say will be heard I am kinda sad how much the player count has declined but i feel 2024 will be a good year because it will be the first anniversary of battle bit release date and I know they are going to make something great I also recommend joining their official discord sever so you can send in suggestions to the game
All i can hear them say is "MEDIC!! MEDIC!!! HELP!!!"
I haven't finished the video yet. That being said, I totally agree with your assessment at the beginning of the video, that the voice chat has become more and more dead over time. One theory I have, is that everyone who created the culture of the early game with mic spam, roleplaying, swearing, screaming, and other fun stuff just got banned over time, leading to a chilling effect. All it takes is one misplaced gamur werd and boom, instantly banned. A more depressing theory is people just don't care anymore, and gradually the majority of players made the decision to turn off the voice chat. There will be plenty of people commenting "Oh no I saw two random people having a convo in game that lasted 3 words, one time during a match, it's not dead!" but they must not have been playing at launch. That first week after launch was soo magical. Everyone was using voice chat, roleplaying, and having a good time. The culture can only be described as joyful and jolly. It felt like Christmas morning, 2009 on Xbox Live and we all were hopping on the brand new release. I really felt like I was reliving the glory days of my childhood. It also reminded me of the feeling that people describe having, during the early days of World of Warcraft. It's hard to explain. There was this new community, so fresh and with so much enthusiasm and happiness for the game, and for eachother. It was so exciting. That magic is all gone now. Maybe it's just the natural lifecycle of a game. I do occasionally get on BattleBit Remastered to play, but only for like one match at a time. Nobody talks. Everyone just does their own thing. It doesn't feel social at all. You will get that occasional person asking for a revive but usually, they will get no reply.
from what i've experienced. is that nobody really even replys to me in game unless i talk shit to them. which is usually my own squad etc. I try to just make my own squad because i love just talking shit and playing the game to keep things interesting. than you just stay stone silent when im playing a game with people from all different backgrounds.
its why i play multiplayer games. but its also why i get kicked out of cs2 lobbies over and over again when people cant handle me honking the clown horn
As introvert... I won't be talking in voice chat unless someone talk first or not in public pc playing that game where everyone in piso net can hear me talk🗿
But in asia, I get a lot of revives and people talk a lot there occassionally but its like between common and uncommon incidents. They meme a lot as well.
I’m still having a good time. Sometimes YOU have to be the one to initiate the conversation.
Some enemy killed me and hid around my body and I said to him, “you may have hurt my body, but you hurt my feelings more”. We both had a good laugh.
That's why I miss games like red orchestra 2. I remember when the enemy team would run out of tickets we would have then surrender and line everyone up. Crazy it would happen in pub games never seen anything before or after
I got the game today and have about 3 hours of play. VC is pretty quiet, but I don't think it's mostly due to people being shy. The people that actually play to complete the game modes objectives talk, the rest either don't or just speak to complain. This is a part of what I think the real problem with BBR is. The majority of lobbies aren't people playing to complete the objective, they're playing for kills and nothing more. 120 players on your team and maybe 20 are trying to win. As a player that is usually in that group of 20 it can be frustrating. For every 1 trying to capture there's 5 hanging out outside of the objective to pick you off. Every game mode ends up being a massive game of team death match and there's no deterrent for the behavior.
In any game mode where there are tickets for respawn, the objectives literally do not matter. The objectives are only there to get people to kill each other. If you want to play for the objective, you have to play game modes like Rush.
I wish there was a way to “radio” other squads and/or make it so squad leaders could communicate with other squad leaders to perhaps request chopper minigun fire or to request support from the ground, or to find out what other squads plans are. Etc.
I'd love the devs to add some other mods, like ranked 5v5 or something like that, just imagine
I never have a problem finding a lobby and for what it is to me it serves its purpose. It’s to scratch a casual itch that i don’t get from CS. It’s insane that such a small dev team beat dice at their own game. I hope this game keeps chugging along for years to come
Great video! I think more games should encourage voice chat, thats half of what makes a lot of games fun
Look, when it comes to strategy and communications, BB remastered needs to enable players to mark points on the map and share it with their team.
That would simplify getting a plan together immensely.
the main reason i personally refunded this game when i tried it out was that it wasn't what it was advertising itself to be before they released it.
it was constantly hyped up as this "successor to battlefield" yet it's nothing like it at all. the gameplay as a whole is far more reminiscent of modern cod, and the players treat it like that as well from what i've seen (tutorial videos on how to "master"/abuse the movement system so that you're dodging bullets and flopping around like you just broke out of the psych ward).
the guns felt awful to use, and the low poly graphics combined with the general dark color scheme of the game make trying to see anything a headache.
combine that with the movement and you've got a roblox style cod clone that has a few mechanics that battlefield also has.
i'm glad the game is starting to fall off a bit now. they did not deliver on what was promised, and that is the consequence. hopefully people will come to realise that instead of continuing to glaze it mindlessly because "indie dev = good"
L take but I hope you find a game u do enjoy. Not every game is for every person. Idk maybe try Tarkov or something
I started playing this game for the funni 'nam helicopter music and I'll continue until it stops lol
My only complaint is that only the squad leader can drop a rally point/spawn beacon. Every damn squad I'm in, the squad leader doesn't put down shit. You could create your own squad if you wish and have people join you to be able to place beacons, but if you're in the middle of a game and create your own squad (without squad points) you can't place a rally point anyway and if there's nobody in your squad because they're already in another full squad and don't want to join a single dude in an empty squad, you're pretty much boned.
Rally points should be dedicated to either 1 per squad that anyone can place or recon only, as recons are the ones that typically move behind enemy lines and provide you a mobile spawn point. It's stupid how they had designed that because it's more in-line with games like Squad, but the problem with Battlebit is that most of the "squad leaders" don't realize or even care that they're a squad leader and don't play the role, they just play as they normally would.
Without rally points, taking back a position you're frequently having to trek 500m+ to get to is annoying as hell and why some games, enemies just hold all of the objectives except for the one close to the allied spawning area.
Recently bought Battlebit over Thanksgiving. I usually try to play the objective but turned off all voice volumes. Coming from Battlefield 4 and 1 on ps4 and pc, I rarely had to mute anyone since no one talked.
As a new player, that tries to talk first and voice chat, I have to tell you no one wants to talk even if I start it
Nice videp and ideas bro
English is not my first language, the fear of being the first talking is double but sometimes I talk with the enemy that killed me or I killed.
Let's get XP by screaming in the microphone.
The more intense the scream is, the more XP we get.
Everyone nearly talks in the us here
My biggest gripe is people not waiting for me, the medic, to wait for a opening to revive them.
They don't get the concept of tickets being wasted
I haven’t seen the video fully yet, but in US servers they seem veeery talkative.
That said, I do think talking will happen more later when they add the milsim mode. People still, in the servers I play on at least, in Europe and the US are fairly talkative, surprisingly so for a silly Arcady blocky battlefield game
Voice chat was more popular in the early to mid 2000s, nowadays no one talks. I remember in cod 4 and mw2 everyone spoke. Now 🔇
I don't mind people not talking probably because I'm used to it since every game I play is on EU servers. Tbh when I play no one seems to even have a mic.
Unlike cod. Games of this nature thrive on teamwork.
I've always had the most fun with squad leaders who work together with their men and other leaders to accomplish the goal.
I've played roblox since 2014 and when I first played this game all I could think was that it just felt like a roblox fps game maybe a little more optimized
That's literally what it is
I think people need to chill lax, I understand the need to min-max and full on form with your game.
Relax just chill, I just normally just use VC to let people know their support or where enemy approaching.
Once I use VC to let me squad knows which point has fallen (Invasion) although there was no reply but I can see from the map they react and approaching into the point.
Be the clown in the game (not arsehole), it makes the game way more enjoyable and thank those player who support you be it healing, ammo or repairing your vehicle.
With lack of communication we are fricked in battle
I just got the game recently, I use VC a lot but almost never get any responses. Even goofy things like yelling "UNGA BUNGA" when pushing don't get anything.
Also holy shit a fellow foxhole player
I just harass my squadmates into talking and scream VERY loudly when i die. Usually get the server talking 😂
hey brother great video i agree with everything you said in the video would love to hear your thoughts about the hole thing of RUclips removing the feature of the channels tab and about tab
I think that if you were gonna do a commendation system the player should get medals from a commendation that allows them to get unique camos or weapons. It would offer incentive and reward the player for working more as a team and communicating more. I’m not a doctor tho soo…
On asian servers its way more chill, they will still spam meme lines at the start of a game and maybe tell you where they got shot from while you revive them. Sure, people aren't doing oscar level VA stuff, but basic communication still exists on Asia
I try to keep my commentary as relevant as possible. Sniper, X direction. Movement in Y building. I'm going in this direction. We're getting flanked by Z dudes. It's not as fun, but most seem to appreciate it. I get a few nods.
It’s even harder to be in Asia server where most players dont speak English as most players are Japanese or Chinese.
This has always been a sticking point for me in modern shooters. I remember back in the halo 3 days ppl were constantly talking and now it's like now one does...
the problem is and always was that it has a divided identity, is half casual, half milsim, and the fact that they marketed the game as the battlefield killer doesn't help. (And they removed official south american servers for no reason, that's when I stopped playing after being a supporter for almost 3 years, they did us dirty in that region)
Me and a friend went to play it, but it feels so clunky. We had been playing the OG 2009 COD MW2 and that game felt tons better to play. We both ended up refunding it because FPS games should feel fluid imo.
6:54
*listening to speaker*
Some Random Guy in the Game: GIVE THEM STEEL LADS!!!! YEAH AMERICA!!!!!!!!!!!!!!!
well im pretty new, but sticking to the ass of the squad leader more or less works for cohesion, at least im not a beheaded chicken
Im a patreon backer and started playing day one for a month and i stopped playing for the same reason most did the leveling was a bit to much and no one talks anymore which made matches a feel alive whenever people talk now they will be giving call outs when people talk the game is alot more fun I play the game a little every patch but it feels empty without anyone talking now so i usually will get off it after two matches and play other games
For me, weapon progression takes way too long. What if you want to unlock everything on every gun? Did anyone actually accomplished it?
There's no communication cuz some people don't want the game recording and logging our mic recordings, who tf would willingly want to do that
battlebit was just a game that fell on the trend of "GaMeRs bEcOmE fiv StAr VoIcE aCtOrS bEfOre DEATH1!111!!!", after that trend died off the game also did.
This game has really replaced Battlefield for me tbh. At least 2042 anyway. I still go back and play BF4 and BF1 and even BF3 just for the fun of it. But this game has some things that make it better than BF and some that don’t. This is just an good ol school fps game. Easy progression, simple gameplay, enjoyable gunplay etc. no stupid Fortnite skins and skin bundles and that crap. Just a faceless soldier with other faceless soldiers fighting each other. “Perfection.”
My main critic for Battle Bit is Progression sucks, and weekly challenges suck even more. requiring kills for attachments that don't carry over to other weapons means you have to be able to ride your bike for a mile before unlocking training wheels, or in some cases your second pedal. Getting a large section of players who want to unlock the game they bought not taking objectives and taking fights with experienced players with better gear and no Quams to just shell you with a tank. alot of multiplayer games have that gear gap, but Battle Bit is a major offender in thing regard.
I literally do not have this problem in Brazilian servers, people even talk about stuff outside the game like when I was talking to a guy who noticed my recifense accent and started talking about the his travel plans to Recife (city where I'm from).
Pse, mt gente usa o mic no server br
Honestly I don't think this is the issue at all. I'd chalk it up to the devs ignoring player feedback or taking too long to implement it, meaningful updates being slow, and their incredibly overzealous moderation policy that would make authoritarian regimes blush.
Believe it or not (played since the free testing days) it is not any of those. It is the opposite actually. Listening to too much feedback, updates changing balancing massively (and constantly), and moderation being almost null.
I would like to have multiple ways to communicate. Such as a way to talk with other team members in the deployment screen. This could lead to better communication and strategies.
For new players I would prefer a multiplayer training map. New players can learn the game and can get instructions by other players. So is my thinking, but idk if this would really work.
I'm playing on EU servers, and yeah. Most of my games, and through most of the matches, everyone are silent. The only things I heard, are hello, after I said hello. Quick salty comment, when someone is killed. But as I said, mostly I hear just sounds of blockish people's battle.
While I agree, not having communication sucks and the game really suffers from the bystander effect. I think you can generally work around that just fine, as its the default state in most games tbh. I've been playing since it was in early Beta, and personally I feel there's something lacking in the gameplay/gunplay itself. I think it doesn't know what it wants its identity to be, faced paced or slow paced. Tactical or arcade-y.
I think the guns are generally just too random, on top of being incredibly grindy to unlock the more competitive weapons and attachments. If they all but eliminated spread, and made damage drop off a bit differently, I feel like each of the classes would have more identity and different pros and cons to be balanced around. Definitely has some great potential, but I dunno. Just my 2 cents.