Some memorable moments: Mass reduce of infantry at 8:15 with almost no losses. They were running almost all time without shooting. Mammoth drop at 10:17 with transport movements and no anti-air from the enemies. My favourite - army of titans with no anti-air at 13:53 eradicated by planes and support of few titans. You can see how it setted a lot of confusion in their attack and you lost only few units. Destruction of enemy Mammoth drop at with transport at 14:43. He had some good drops to get rid of your harvesters, but lack of anti-air defeated him and your relying on planes let you win. Plus, he had less expansions over the map. Thanks for uploading!
Could use a bit of commentary. It's hard to follow what's going on. This also reminded me of a glitch in early builds of Tiberian Sun: if you created a custom map and let it generate with the same settings repeatedly, it would generate more and more Tiberium. It could escalate so bad that you only had small islands for the main base, and only a sea of green and blue beyond. Even better if you set the tech level to infantry only and then flood the enemy's base with Visceroids.
That sounds like a very niche type of game. If you enjoy that, go for it, but competitive players prefer to have all options available (Tech level 10).
Some memorable moments:
Mass reduce of infantry at 8:15 with almost no losses. They were running almost all time without shooting.
Mammoth drop at 10:17 with transport movements and no anti-air from the enemies.
My favourite - army of titans with no anti-air at 13:53 eradicated by planes and support of few titans. You can see how it setted a lot of confusion in their attack and you lost only few units.
Destruction of enemy Mammoth drop at with transport at 14:43.
He had some good drops to get rid of your harvesters, but lack of anti-air defeated him and your relying on planes let you win. Plus, he had less expansions over the map. Thanks for uploading!
Nice game!
Could use a bit of commentary. It's hard to follow what's going on.
This also reminded me of a glitch in early builds of Tiberian Sun: if you created a custom map and let it generate with the same settings repeatedly, it would generate more and more Tiberium. It could escalate so bad that you only had small islands for the main base, and only a sea of green and blue beyond. Even better if you set the tech level to infantry only and then flood the enemy's base with Visceroids.
That sounds like a very niche type of game. If you enjoy that, go for it, but competitive players prefer to have all options available (Tech level 10).