You can but you need to change the logic a little bit. Since you won't have a navMesh agent, you need to calculate the path between the player and the target using docs.unity3d.com/ScriptReference/AI.NavMesh.CalculatePath.html and then display the arrows allow that path at a set interval or space between them. You can also consider displaying distance to the target for a more effective navigation experience
@@neogoma thanks for your quick response, one more quick question can you share how you made the 3d mesh of locations and how did you upload it on your map list as well? Thanks in advance
Hi, I have a small doubt... Can this entire thing not be done just with Stardust SDK without NavMesh, as in this video: ruclips.net/video/ELKYiXMbYnE/видео.html It is not clear to me what is the additional contribution NavMesh is bringing here.
The purpose of the navmesh is to provide more flexibility and ease of use. Allows you to do more with agents and pathfinding without being constricted to the navigation algorithm we created previously. Although you are welcome to modify and build your own solution as well :hugging_face:
Navmesh gives full control to users on the navigation areas while Stardust constrains the navigation area to the mapped path. That's basically the biggest difference, deciding on which one to pick depends on your use-case. Hope this helps!
Sorry but downloading the mesh is only available for paying customers as well as other perks like offline mapping. Free tier can still import the point cloud in Unity editor. Alternatively you can also use our online editor. Hope this helps
Thanks you for the Tutorial !! :)
No problem 😊
Can anyone explain how do I use the Stardust menu in unity to import the point cloud ?
We would like build an AR app like this and let it run on Apple Vision Pro, does your SDK is compatible with Apple Vision Pro?
Hi it seems like the system is entirely down. I'm not able to use the website and the app.
Good🎉
🙌
Hello, are you guys still active ? github repo seems down
No, unfortunately we had to shut down those services
Hi, I am a student and need the SME plan for my project. Where do I contact to get the student pricing for the SME paid subscription.
You can drop us an email at contact@neogoma.com
Can we add waypoint like mapping arrows on road rather than robot ??
You can but you need to change the logic a little bit. Since you won't have a navMesh agent, you need to calculate the path between the player and the target using docs.unity3d.com/ScriptReference/AI.NavMesh.CalculatePath.html and then display the arrows allow that path at a set interval or space between them. You can also consider displaying distance to the target for a more effective navigation experience
How do we get the mapped 3d model, I scanned it with mobile but it says the map is not ready
Sorry but it’s only available for SME and business tiers
@@LoicKobes But I can import it to unity project, right ?
Yeah those paid tiers can
@@LoicKobes so, you are saying I cannot do anything with free subscription tier ?
You can but only on the online editor
github repo not found
We've temporarily put it offline due to strategic reorganisation, sorry for the inconvenience.
can we create this with the free subscription plan?
Yes, if at some point you’re running out of free relocations or maps you can always temporarily upgrade to basic plan 🤜
@@neogoma thanks for your quick response, one more quick question can you share how you made the 3d mesh of locations and how did you upload it on your map list as well? Thanks in advance
@@amitshrestha6833 sorry we’re not sure what you mean, could you drop us an email at contact@neogoma.com with more details such as screenshots?
Hi how can I register if I'm a student?
Same as everyone else stardust.neogoma.com/register 😎 Have fun!
@@neogoma what company to put sir? my school?
@@adylegaspi3235 Sure, your school works
Hi, I have a small doubt... Can this entire thing not be done just with Stardust SDK without NavMesh, as in this video: ruclips.net/video/ELKYiXMbYnE/видео.html It is not clear to me what is the additional contribution NavMesh is bringing here.
The purpose of the navmesh is to provide more flexibility and ease of use. Allows you to do more with agents and pathfinding without being constricted to the navigation algorithm we created previously.
Although you are welcome to modify and build your own solution as well :hugging_face:
@@neogoma ok thanks
Navmesh gives full control to users on the navigation areas while Stardust constrains the navigation area to the mapped path. That's basically the biggest difference, deciding on which one to pick depends on your use-case. Hope this helps!
Hi , i have a problem... I use free subscription and I cannot import or download my Map , can u help me?
Sorry but downloading the mesh is only available for paying customers as well as other perks like offline mapping. Free tier can still import the point cloud in Unity editor. Alternatively you can also use our online editor. Hope this helps
What about the basic plan subscription? can i import it?
Unfortunately not, as shown here: stardust.neogoma.com/pricing @@joshfuentesfina1755
We offer discounts on SME plan to students if that could help
Thank you for the offer , I have a last question? Does Guidebot work on Point Cloud? Do i have to change the codes if I use Point Cloud ?
Yes works with point clouds too@@joshfuentesfina1755
is it free????
There is a free tier yeah stardust.neogoma.com/pricing