AR Indoor Navigation from scratch in under 30 minutes with Unity 6

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024
  • Become a member and get exclusive perks:
    / @firedragongamestudio
    Github Repository: github.com/Fir...
    AR Core supported devices: developers.goo...
    AR Foundation Occlusion: docs.unity3d.c...
    Unity NavMesh: docs.unity3d.c...

Комментарии • 35

  • @baddo4405
    @baddo4405 15 дней назад +2

    Can you also provide how to create secondfloors going up staircases

  • @floweyishere7122
    @floweyishere7122 Месяц назад

    Omg was this the updated guide lesgooo, i was still dazzled from your previous guide where to copy the code

    • @firedragongamestudio
      @firedragongamestudio  Месяц назад +1

      thx and the github links are in the description box :)

    • @floweyishere7122
      @floweyishere7122 Месяц назад

      @@firedragongamestudio the previous guide bro, i still cant find it on GitHub, plz guide me, btw can you also make a video how to calculate the map to unity, its not scaling perfectly

    • @floweyishere7122
      @floweyishere7122 Месяц назад

      ​@@firedragongamestudio bro i still cant at find the code at your previous tutorial,at the github,
      and btw how to scale the size to match the map, i know the exact size of my plan site but where to change in unity

    • @firedragongamestudio
      @firedragongamestudio  Месяц назад

      @@floweyishere7122 It's under Assets/Scripts. just use your appartement size in meters, when using a cube and a tenth when using a plane.

    • @floweyishere7122
      @floweyishere7122 Месяц назад

      @@firedragongamestudio ooo so you scale the whole "environment file" to match the scale

  • @wlun
    @wlun 9 дней назад

    can you provide tutorial for multifloor?🙏

  • @floweyishere7122
    @floweyishere7122 Месяц назад +1

    ok i tried this tutorial and this work perfectly, can you make it like the previous tutorial, the minimap

  • @apxeditz17
    @apxeditz17 28 дней назад

    Hello if I want to implement a real location threw map so what for that process and if want to add so many targets so how to do it? Plz guide me need your help very much for this 🙏

  • @kittipongyoonirundorn6236
    @kittipongyoonirundorn6236 19 дней назад

    If I want to add an avatar for a gimmick, how should I do it?

    • @firedragongamestudio
      @firedragongamestudio  19 дней назад

      not quite sure, what you mean with avatar for gimmick, but if you mean some kind of companion you can always add a character which either follows the path until the next corner or is near the player cam and points to the nearest corner.

  • @edsretrogamer7284
    @edsretrogamer7284 28 дней назад

    Can you add an admin system in which you can remove, replace, and create target location? It would also be better if you apply the previous indoor nav features such as the search bar for location and the dropdown of the location, and the mini map... And btw is it possible to calibrate it without internet? Lastly, is it also possible that instead of tracking a qr like image... by just tracking the image of the place you can locate yourself or calibrate?

  • @kathirarul4112
    @kathirarul4112 20 дней назад

    Line render randomly movie not stable .what problem this ?

  • @kittipongyoonirundorn6236
    @kittipongyoonirundorn6236 22 дня назад

    If I want multiple targets?

    • @firedragongamestudio
      @firedragongamestudio  21 день назад

      There are multiple ways to do this. First you'll need to decide where to place the target and add it to the prefab. Next would be a way to select between the targets. This is usually done by some kind of dropdown UI. The selection index should somehow tell, which target to use for the path calculation. In the OnChanged event from the NewIndoorNav script, we're already selecting all available targets. In the update method you'll have to change the navigationTargets[0] in the NavMesh.CalculatePath to the navigation target, which you selected beforehand. Maybe with the dropdown index, name matching, etc. This would change the target of the path calculation and line renderer, which enables the usage of mutliple target. Hope that helps 🙂

  • @kathirarul4112
    @kathirarul4112 Месяц назад

    How to this interact the real place how to measure distances.

  • @areesbr6938
    @areesbr6938 Месяц назад +1

    what type of project u did? AR Core or 3D CORE ,, And if u dont mind i need any of your social account

    • @firedragongamestudio
      @firedragongamestudio  Месяц назад

      It's just Universal 3D Core and sry no social accounts.

    • @areesbr6938
      @areesbr6938 Месяц назад

      @@firedragongamestudio thank you , do you know hot to fix (failed to update android sdk package list see the console) error ?

    • @firedragongamestudio
      @firedragongamestudio  Месяц назад

      @@areesbr6938 nope, you'll have to google that, sry

  • @HaithamSmartUse
    @HaithamSmartUse Месяц назад

    Nice but what if I run the app from somewhere else
    I didn't find that in this video and the previous one

    • @HaithamSmartUse
      @HaithamSmartUse Месяц назад

      Meaning that every time I have to run the application from the same place so that it can track the target correctly. Is there a solution for this??

    • @firedragongamestudio
      @firedragongamestudio  Месяц назад

      @@HaithamSmartUse you can just add another image target, delete the current prefeb on scan and spawn a different prefab, adjusted for this specific location. :)

  • @fingelab4800
    @fingelab4800 Месяц назад

    Only unity 6? Previous versions can support?

    • @firedragongamestudio
      @firedragongamestudio  Месяц назад +1

      If you use AR Foundation 5.2, you can use the same technique starting with Unity 2021+

    • @fingelab4800
      @fingelab4800 Месяц назад

      @@firedragongamestudio love it !!!!

  • @HaithamSmartUse
    @HaithamSmartUse Месяц назад

    Nice but what if I run the app from somewhere else
    I didn't find that in this video and the previous one

    • @firedragongamestudio
      @firedragongamestudio  21 день назад

      you'll usually use another image target for another place and design the environment in unity for that.

    • @kathirarul4112
      @kathirarul4112 21 день назад

      "I want to make my own project. Should I change your code or not?"

    • @firedragongamestudio
      @firedragongamestudio  21 день назад

      @@kathirarul4112 feel free to change it, so it fits your needs. it's open source for that reason too :)