Second Reality Demo for Commander X16
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- Опубликовано: 20 сен 2024
- This demo was released at VCF Midwest 2024. It is a re-creation of the famous demo by Future Crew that was originally released at Assembly '93. Only this time, instead of running on a 486 CPU, it is running on a 6502. The music was originally a "Mod-Tracker" type format, but has been reimagined for the Yamaha YM2151 and Vera sound available on the Commander X16.
Ports of this demo have also been done for the Atari ST, Commodore 64, and Apple II, among others. But none come closer to the original than this one.
I am so glad that I was around when Future Crew was active in the early 90s.
Future Crew is still active though... not like they used to, i mean they've got families, jobs etc. but they're are still doing demos :)
The scene is still strong, and so are you, it seems :-)
Future Crew's Second Reality is my Roman Empire. I love seeing DOOM ported everywhere, but I'd love to see this ported more places. This is amazing. Thank you so much for this!
Wow, Second Reality in realtime on a 6502 CPU... damn! I played this demo countless times on my 386 16MHz as a young teen. It ran surprisingly well, a credit to the amazing programmers in the demoscene.
The store buffer in your video card gets a chunk of the credit too. That tiny bit of pipelining is what makes it feasible.
Some of the scenes ran pretty fast on a 386 but some definitely struggled more than on this, especially the 3D flying scenes if I recall (and it has only been 30 years..) :D
Checkout Second Reality by Smash Designs on the C64, dates back to 1997.
ruclips.net/video/-gbnlho7w3U/видео.html
In contrast to the PC version that did everything using CPU-based rendering, the Commander X16 is more like an Amiga: It spreads each task to the chip best suited for the desired kind of work. So it's using some kind of hardware acceleration. Don't try this with the 6502 CPU alone.
Unrelated but lol at 1.44M subscribers
Yeah, the Original PC version was 1.44M ... nice
😃
Stupid of me to think I was the only one seeing this 😂.
@@xWaLeEdOoOx Unrelated to the video under which I am commenting
1.68M and he'll have an Amiga worth of subs
Yes, High Density subscriber count. 😊
Looks like a great port. I remember originally watching this (and FC's Unreal demo) with my adolescent face pressed up against a 15" CRT for the 'immersive' experience.
Oh hey, it's the thing I saw live at VCF Midwest. It was a great panel, David! Great to meet you again too.
That was such an awesome weekend.
I wish I had more time and energy for all that but I did at leat get to see him as I wandered by his booth.
Certainly my memory tricks me, but I want to believe that this doesn't look any worse than the original. Knowing the technical limitiations of the X16: this is an absolute masterpiece!
Yeah it's an astonishing and brilliant show, and if you didn't know, in many parts you wouldn't be able to tell which version you are watching. :3
Shows you want a 6502 can really do at 8MHz doesn't it?
@@michaelblair5566 with Vera FX accelerator, yes.
@@michaelblair5566 More like it shows how much difference a (primitive) gpu and math co-processor makes for good old 6502.
@@ZincSprayexactly. It’s a rigged game 😅
Very impressive. I hope more programmers go back to the demo scene. One of the main points of a demo is to push a computer beyond what it was designed to do. If people keep doing that with the X16, imagine what we'll see.
This demo needs to be included with all commander x16's 😎✅
The benchmark by which I used to judge every PC in the early 90's. when I was about 16 years old. This brings back memories!
Same
I can't begin to describe how much I love this. So many CPU cycles on my 486 were dedicated to playing this demo over and over. I still listen to the soundtrack sometimes. Thank you so much for sharing.
Wow, I remember playing around with the original version of this back in the day! Awesome to see people haven't forgotten about it. 😁
We used to watch this ALL the time in our computer lab on the teacher's 486-66 Mhz Color PC (we had special access to the room). No sound at the time. The rest of the PCs were 386-40 Mhz. Can't remember if it ran on those.
Use to run this demo on my Dx2-66 Love it. still have the music
OMG, that music takes me back... I think the Commander X16 was just cemented in the demo scene.
Brilliant graphics and music. Never seen it but some of the music and 3D scenes remind me of the 3D benchmark test that was popular around the time of Voodoo 1 cards and I watched that in awe a million times. I reckon it was heavily inspired by this.
Most of FutureCrew went on to write 3dmark, so probably, yeah.
There's a good reason why the scenes feel familiar - the benchmark you are likely referring to is Final Reality, which was also created in large part by Future Crew.
@@nitrax8629 Wow that would certainly explain it then. Thanks!
Super excited about this project! Thanks for sharing!!
This is one of my favourite demos of all time and it's impressive on every new platform it appears on. It's an amazing achievement by the group who did this version 🙂👍
Just the video I needed to start my Friday morning with coffee. Thank you sir.
I did not expect this, amazing effort to recreate Second reality. Fantastic work!
This demoscene is really cool. I really enjoy these...
Absolutely beautiful presentation, right down to the DOS in the intro. Wish we had some kind of default MS-DOS style shell that worked on the X16.
It's been so long since I heard these epic tunes...
the FUTURE IS NOW!!
Still gives me the same chills when i watched it (new) as a kid!
I love 2nd Reality! It's by Skaven!
Made me think about "Easy AMOS" for the first time, in about 30 years for some reason.
"Inspired" by the Future Crew is a liiiittle understatement there. It's practically a remake of the exact same thing. To the point where in the credits, I would have appreciated the credits to go to additional people like PIXEL, SKAVEN and PURPLE MOTION, where applicable, on the same screen. Beat for beat the same, inluding artworks, which is great :3. But inspired... haha! Love the show, don't be mistaken.
Someone remembers the old demo scene
@@keupanen I just read, PIXEL, SKAVEN and PURPLE MOTION and couldn't figure out what you meant by "old".
Yeah, "inspired" is a bit of a stretch. Not to take away any of the credit where it's due, because this was amazingly well done. But one of the things about demoscene culture is also... due credit. ;-)
I mean, Second Reality is source-available open source software nowdays so i can see how its so close to the original...
@@Koutsie is it using any of the original assets? I’m not familiar with the original. If they just watched it and rebuilt it scene for scene without seeing source i would say “inspired” technically fits
Thank you for posting this, to say I was overjoyed to see this again is a understatement. I remember when this launched it got me into building computers as a kid. I was excited to make changes and see how the PC reacted. I have been building and benchmarking computers ever since. Thank you!
Gotta love this classic Acid like music...
Discounting where you primarily found demos, I was always blown away by what could be done with such a small amount of code.
They got me to look at my computer as much more than just a game platform and interested in programming.
When will you do the apple III documentary and the lisa,also can you make a documentary on the bulgarian retro computers Pravetz?They are many different models like apple 2 clones such as the imko 1(only 50 ever made) imko 2, pravetz 82, 8m,8d,pravetz 16 (IBM pc clone) and others.Thank you for taking the time and responding if you do so!
The amazing thing about 2nd reality was that it was designed to run on a 486, a CPU about as powerful as the microcontroller used in the XBox controllers.
I had a 486DX-50 back in the day. This runs just as good as I remember.
I remember the original demo. It came also on the CDRom of the book PC underground which I owned and read, wich they exolained all sorts of techniques, like mode X, 3d calculations using bitshifts, how to blow up a crt monitor etc. Back then people learned programming from books, bizar and fantastic that you have been able to recreate this on a different architecture!
Techmoan must have lent Dave that Atari music visualization box from 1975 hahahaha. Great demo indeed.
I don't have epilepsy but I feel like I am gonna get an epileptic seizure from this anyway
Me to!
Love the 90s computer style startup in the beginning! Especially the floppy drive sounds!
original music by the LEGEND, the one and only... Purple Motion a.k.a Jonne Valtonen
Feels like how the Commodore 64 would have evolved if it was an Amiga, but still an Commodore 64.
And that's exactly what we were going for.
You mean like the Commodore 65?
That is an awesome piece of work! I was thinking "the Vera is doing a LOT of heavy lifting here!" during the demo :) It's amazingly close to the original for sure.
You successfully entered the demoscene by storm, welcome.
And what a good job you all did, amazing work.
This brings back memories. Very cool!
Side note....channel has 1.44 million subs. Somehow that feels appropriate for this channel 😂.
WT heck, this is awesome! Hits 90's Assembly visitor and Future crew fan hard. In good way :) I was there when they published Second reality. Dammit im old :D
Amazing recreation
Love the "new" soundtrack! Perfect blend of the original S3M samples and chip tune! Very nice work guys! (And that's from an old tracker/scener!). 😊
Smoke is absolute amazing on 15" crt original version, neither 60p capture can render analog effect.
Wow. That brings back Memories...
My old @ss needed this retro throwback this morning. This is awesomeness!
Cool, I remember running the original Second Reality when it had just been released on my PC back then in 1993 here in Finland, where Future Crew also was from. I wasn't at the Assembly fest even it would have been quite close to my place. Amazing to see this running on a 8-bit CPU...
wow that was awesome to see and hear, brings back memories, but really nice recreation, esp within the constraints, hats off!
What a nice tribute to the demoscene! And what better way to show some of the capabilities of the new platform. The C64 conversion of the demo is no small feat, and I imagine that this port isn't either, especially as the platform is still new. I hope the X16 will enjoy even a fraction of ingenuity in pushing the platform the C64 did and this certainly looks like a good start.
My complements to the musician! The music conversion sounded great! I don't know the limitations of the sound chip, but a lot of the time is sounded spot on and only a bit thin in one or two of places which is far beyond what I expected. The soundtrack is really iconic and is hard to do justice, but you sure succeeded! I'm especially happy the voice samples could be kept in as those can be both memory and CPU-time expensive on a more limited platform.
Well done to everyone involved!
This demo runs silky smooth on that hardware, almost putting the Amiga to shame.
The demo scene in the late 80s / early 90s is part of some core memories for me
This was an amazing recreation of this demo!
I was at the demoparty in denmark when they were releasing the c64 one. Jaws to the floor for sure. And it was the original PC one that sparked my interest in the demoscene.
Awesome to see this on the X16!
I am happy to see more of the commander 😊
Pure retro Badass-ness!
And as we all know PCB stands for
Prototype Cube Bounce... doesn't it?
Puberal Changes in Body
Second Reality was surely inspired by Desert Dream by Kefrens on the Amiga. Even in this port some parts look and sound pretty similar.
Looks impressive
How much of this is the Vera doing the heavy lifting? The PC version was kind of impressive because the CPU had to do almost all of the work, as VGA was mostly a dumb framebuffer. A few of the effects could leverage some features of the VGA, but not to a huge extent.
Nostalgic. Congratulations 🎊
Impressive, X16 is a very capable platform.
This must be entered in the oldskool compo at the next Assembly.
Dammit I have to clean my mind off the walls again!
That's pretty awesome!
Great work porting this to a 6502! Amazing!
Spectacular Graphics!
This demo is *incredible*.
I rarely (if ever) wrote comments on RUclips. However, not happy about the lack of credit to the original authors. Inspired by? Imho, I'm seeing more than simple inspiration.
Many assets are lifted directly from the source material. Was the code written without looking at the now published source code?
Lack of credit? What's that thing at the end then and in the description?
@@Lostmusicvideospeople can't read.
@@Lostmusicvideos It would be pretty easy to miss that this is a port of an existing demo, vs. a demo created from scratch in the style of a Future Crew production. I don't think I've ever seen the original, and I wouldn't have known without having watched the project update video before this.
So, I kinda have to agree. I had that same reaction watching the intro.. "Um, 'inspired by'?" Also had a similar reaction at the end. "Code: MooingLemur. Code: MooingLemur. Code: MooingLemur." Art? Music? Original code? You would think this was the product of two people. In a way, it is. But in another way, it isn't.
Remember ... a BIG part of demoscene culture was attribution.
oh those good old demories (memories of watching demos)
aaaaaand i'm suddenly back in my dorm room
The nostalgia is strong in this one...
Wow!!! Looks really great! I have to learn how to play this song live on my Live Show tonight!!!
Although this was the most popular and well known, a lot of people in-the-know consider Crystal Dream 2 by Triton as the most impressive PC demo of 1993.
Well, that's impressive!! And a Future Crew inspired demo!! Cool!
"inspired"
It's a rip-off.
Ah the nostalgia is real! Stunning 😅
That is all kinds of impressive!
Wow! Amazing how close you came to duplicating on an 8 bit machine things that my 386DX33 had some hickups over at the time this fantastic demo was originally released.
Wow, that looks awesome!
It must have been fun reimplementing this again. Is the source code out there? The cool thing about this back in the day is that it gave you a glimmer if what was to come. The demoscene wizards were pushing the hardware well beyond its capabilities and what it was designed for.
I got to see this live at VCF Midwest.
I remember trying to get this to run smoothly in the bygone times before processors needed cooling down.
That was super cool! 👍
The quality is simply... Unreal ][
these demos are always amazing. really reminds me of the Sub-Terrania soundtrack.
Considering the HW involved, this runs really well.
I can't help but wonder what a 12 MHz X16 could have done. And of course, we don't want it much better than it is because modest hardware inspires more creativity. Modern PC programming is not fun at all.
Well done! Nicely coded.
This is great. I'd love to see a side-by-side comparison of this versus the original!
Waves are different for sure
I miss these
Flawless. Perfect.
Just amazing!
Looks like an early 2000's Game Boy Advance tech-demo 😉
Anything bigger than a handful you're risking a sprained tongue
If you think this is impressive, check out the original C64 version, with its amazing SID music conversion... The music is really nice in this, but effect-wise and programming-wise I always preferred Triton's Crystal Dream 2, from the same era. Can you port that too?
Really cool demo
Damn thats awesome and so nostalgic
This is really cool!