I am going to keep uploading one video like this per month for the foreseeable future. But I have an idea to upload more content soon. Obviously my own opinion shaped most of the video but as I already said, I am sure quite a few people can agree with my choices and if not, please let me know what you'd consider to be hard races :) As always, I hope you enjoyed it and I'll see you next month o/
I think for GX story mission 5 the key is not "to constantly boost" but to "not let the orbs heal you past full" since there is a straightaway at the end you can boost through if you have enough health. I did it last week on stream. I was only trying to complete it since around 2012, so keep at it for about ten years and you'll be successful like me!
Oh yeah, no question about it. Some of the tracks here are pretty insane. In Lightning Half Pipe's case especially though, it doesn't exactly help the players much. The fact there's only a handful of dash plates is one thing. But there's only one place to heal, and the track is long enough already (this leads to a lot of empty space on the track and is also why that track can feel really long. You don't get to boost most of the time on it). Chapter 1 and 5 are why a simple GX Remaster should not happen. Those missions need a complete rework so that humans can actually play that mission on Very Hard comfortably. It's just insane. One other thing as to why you have to boost on Very Hard for Chapter 5 is because capsules heal you less. In Normal, they heal you nicely. In Hard they heal you slightly less. And on Very Hard it's like they barely do anything to help at all. But there's no other recourse. Not to mention 40 seconds is too strict. There's no room for error. Another hard race, well, more like an EVIL one is the Death Hand track in GPL's e-reader cup. No guardrails, it's also pretty cramped, and there's a lot of hairpins. CPU can't race reliably on that track as well. It's just excessively dangerous if you race in Training mode.
Limiting Death Wind I to just Golden Fox opens up a bit of a sub-genre where you pair machine with course for the most challenging race. Within those constraints, my expectation is that the worst experience will come from some of the awful original machines you can make in F-Zero GX, and possibly using them in F-Zero AX (which I find to be more difficult than GX). While I don't know a particularly bad one off the top of my head, it came up in conversation on MFO several years ago and some of the ones I tried made it nearly impossible to complete even basic courses. You might put out a call to action to solicit suggestions for the worst GX/AX original machines and find the course that makes it the overall worst race.
Glad I found your channel, been wanting to find an F-Zero content creator But honestly, I think White Land 2 is probably the hardest in SNES, White Land ones in X and Phantom Road in both story and Platinum track versions in GX were hard
F-Zero X: I have to agree with your assessment of Half Pipe, mainly due to that really treacherous S-curve. F-Zero Climax: Fire Field: Fire Field. It's a near-perfect recreation of the original Fire Field, with all of its many ways to kick the player's ass into next week. But the biggest offender of those ways is the fact that it only has that one uselessly tiny pit area in a game with energy boosting. F-Zero Maximum Velocity: Yeah, Twist Circuit's annoying, but none of the individual tracks are really what could be called particularly difficult. I guess Ultimate Circuit could be a blocker for some newer players who aren't familiar with advanced handling tech, but nothing really stands out. F-Zero GP Legend: Captain Falcon #X. Chiefly because it's an escort mission. You basically have to insure that White Cat wins the race, and you can't win it yourself. The funny thing about it is that the very thing that makes the rest of GP Legend easy also makes this mission the hardest level in the game - the braindead AI. Although that says more about the rest of the game than anything. F-Zero GX: Chapter 8's actually a bit of a joke once you memorize the track. The thing here is that the track itself is the actual threat, Dark Schneider has a coding mistake that makes it way slower than it was intended. Using speedrunning tactics, you can give Deathborn a 26 second head start and still beat the level quite easily. I have to agree with you on Chapter 5, though, plus it's not even a fun challenge, it's just an exercise in frustration. Though I will say this, the margin of error for Chapter 5 on Very Hard, assuming you use MT, is exactly one capsule. F-Zero SNES: Fuck Death Wind
As a Golden Fox main, Death Wind is the main reason why I've only managed to beat Queen League on Master difficulty. I will keep trying to beat King League, since DWII is a bit less insane than DWI, but Knight League? There's no way I'm ever going to beat that thing without using at least one save state at the start of DWI.
As far as GX story mode missions... yes, Chapter 1 Very Hard lives up to the name and is one of the toughest. But what surprises me is that no one mentions the chapter with michael chain where you have to reach the front of the pack and destroy him. Am I the only one who finds that mission unbelievably difficult? Honestly at this point I've an easier time with chapter 7.
I don't think GX chapter 1 and 5 are the hardest at all. Mostly because they take 60 and 40 seconds in total. It's only a short section you need to optimize. I think chapter 7 is the hardest because it requires 5 laps of focus.
For me I'd say Mission 7 is harder than Mission 5 on very hard, but to be honest its pretty close. I guess the only thing that makes me give that to 7 over 5 is the duration of which you need to play at your best, being 40 seconds compared to 5 whole laps. Great video though!
I am going to keep uploading one video like this per month for the foreseeable future. But I have an idea to upload more content soon.
Obviously my own opinion shaped most of the video but as I already said, I am sure quite a few people can agree with my choices and if not, please let me know what you'd consider to be hard races :)
As always, I hope you enjoyed it and I'll see you next month o/
I think for GX story mission 5 the key is not "to constantly boost" but to "not let the orbs heal you past full" since there is a straightaway at the end you can boost through if you have enough health. I did it last week on stream. I was only trying to complete it since around 2012, so keep at it for about ten years and you'll be successful like me!
Og Fire field: you know who is the best
Oh yeah, no question about it. Some of the tracks here are pretty insane. In Lightning Half Pipe's case especially though, it doesn't exactly help the players much. The fact there's only a handful of dash plates is one thing. But there's only one place to heal, and the track is long enough already (this leads to a lot of empty space on the track and is also why that track can feel really long. You don't get to boost most of the time on it).
Chapter 1 and 5 are why a simple GX Remaster should not happen. Those missions need a complete rework so that humans can actually play that mission on Very Hard comfortably. It's just insane. One other thing as to why you have to boost on Very Hard for Chapter 5 is because capsules heal you less. In Normal, they heal you nicely. In Hard they heal you slightly less. And on Very Hard it's like they barely do anything to help at all. But there's no other recourse. Not to mention 40 seconds is too strict. There's no room for error.
Another hard race, well, more like an EVIL one is the Death Hand track in GPL's e-reader cup. No guardrails, it's also pretty cramped, and there's a lot of hairpins. CPU can't race reliably on that track as well. It's just excessively dangerous if you race in Training mode.
Limiting Death Wind I to just Golden Fox opens up a bit of a sub-genre where you pair machine with course for the most challenging race. Within those constraints, my expectation is that the worst experience will come from some of the awful original machines you can make in F-Zero GX, and possibly using them in F-Zero AX (which I find to be more difficult than GX). While I don't know a particularly bad one off the top of my head, it came up in conversation on MFO several years ago and some of the ones I tried made it nearly impossible to complete even basic courses. You might put out a call to action to solicit suggestions for the worst GX/AX original machines and find the course that makes it the overall worst race.
Thats honestly a great idea! Could also be quite fun to see how bad some custom machines can be. Thanks for the great suggestion :)
Glad I found your channel, been wanting to find an F-Zero content creator
But honestly, I think White Land 2 is probably the hardest in SNES, White Land ones in X and Phantom Road in both story and Platinum track versions in GX were hard
F-Zero X: I have to agree with your assessment of Half Pipe, mainly due to that really treacherous S-curve.
F-Zero Climax: Fire Field: Fire Field. It's a near-perfect recreation of the original Fire Field, with all of its many ways to kick the player's ass into next week. But the biggest offender of those ways is the fact that it only has that one uselessly tiny pit area in a game with energy boosting.
F-Zero Maximum Velocity: Yeah, Twist Circuit's annoying, but none of the individual tracks are really what could be called particularly difficult. I guess Ultimate Circuit could be a blocker for some newer players who aren't familiar with advanced handling tech, but nothing really stands out.
F-Zero GP Legend: Captain Falcon #X. Chiefly because it's an escort mission. You basically have to insure that White Cat wins the race, and you can't win it yourself. The funny thing about it is that the very thing that makes the rest of GP Legend easy also makes this mission the hardest level in the game - the braindead AI. Although that says more about the rest of the game than anything.
F-Zero GX: Chapter 8's actually a bit of a joke once you memorize the track. The thing here is that the track itself is the actual threat, Dark Schneider has a coding mistake that makes it way slower than it was intended. Using speedrunning tactics, you can give Deathborn a 26 second head start and still beat the level quite easily. I have to agree with you on Chapter 5, though, plus it's not even a fun challenge, it's just an exercise in frustration. Though I will say this, the margin of error for Chapter 5 on Very Hard, assuming you use MT, is exactly one capsule.
F-Zero SNES: Fuck Death Wind
As a Golden Fox main, Death Wind is the main reason why I've only managed to beat Queen League on Master difficulty. I will keep trying to beat King League, since DWII is a bit less insane than DWI, but Knight League? There's no way I'm ever going to beat that thing without using at least one save state at the start of DWI.
As far as GX story mode missions... yes, Chapter 1 Very Hard lives up to the name and is one of the toughest. But what surprises me is that no one mentions the chapter with michael chain where you have to reach the front of the pack and destroy him. Am I the only one who finds that mission unbelievably difficult? Honestly at this point I've an easier time with chapter 7.
I always found mission 4 to be the easiest of them all. For me it’s 4,6,2,3,5,9,8,1,7 in ascending order of difficulty.
The truw final race against death born.... Beat it to perfection
Half fricking pipes!
I don't think GX chapter 1 and 5 are the hardest at all. Mostly because they take 60 and 40 seconds in total. It's only a short section you need to optimize. I think chapter 7 is the hardest because it requires 5 laps of focus.
What about big hand or big foot courses in f-zero X ?
I've still yet to figure out Slim Line Slits. The track is just too sparking narrow.
inf-zero x's expansion, i find the first coourse off dd-1 to be pretty hard
For me I'd say Mission 7 is harder than Mission 5 on very hard, but to be honest its pretty close. I guess the only thing that makes me give that to 7 over 5 is the duration of which you need to play at your best, being 40 seconds compared to 5 whole laps. Great video though!
Nice video
I still haven’t beaten a full race on big hand
have you heard of f-zero x staff ghost ?
I....I dunno, chapters 3, 7 and 9 are the ones that give me the most trouble in general, I admit I'm not GREAT at F-Zero GX or anything but still