SRAAM + HARRIER GR.1 might be the most GOOFY Combination in War Thunder

Поделиться
HTML-код
  • Опубликовано: 7 ноя 2024

Комментарии • 33

  • @Einsatzkommando1945
    @Einsatzkommando1945 11 месяцев назад +61

    Can they give this thing flares already

    • @pheaktra_
      @pheaktra_ 11 месяцев назад +15

      it used to have Countermeasures on release they removed it later lol

    • @Supertobias7
      @Supertobias7 11 месяцев назад +12

      The Harrier GR.1 didn’t have flares irl, so they probably won’t getting them in WT.

    • @tedparkinson2033
      @tedparkinson2033 11 месяцев назад

      Just don't have a hot engine lmao nerd

    • @commando4481
      @commando4481 10 месяцев назад +4

      i dont see why it cant be downtiered slightly

    • @LarySeeAircraft
      @LarySeeAircraft 10 месяцев назад +4

      Just carry rockets to use as flairs

  • @notafrog2040
    @notafrog2040 11 месяцев назад +25

    Tip, take a rocket pod to act as flares, it might not work 100% of the time, but it’s better than not having anything.

    • @pyroace5617
      @pyroace5617 3 месяца назад

      The main issue is that the game thinks the 4 exhaust ports on a vehicle count as four engines even though the vehicle has literally one engine so it basically it has the biggest heat signature compared to the tiny rockets it fires, doesn’t mean it won’t work as flares, it’s just not the best by a long shot

  • @nintvolet6405
    @nintvolet6405 11 месяцев назад +16

    I would suggest you to have a key bind set to reset the missile seeking, for when you lock on to something that you don't want to lock on, you reset and lock on to your target, and also you can utilize your VTOL while turning by turning it up to 10%-15% for better turn rate.

    • @Sire.English
      @Sire.English 11 месяцев назад +1

      20-25% Most optimal for turn time but still having forward thrust Imo

  • @painiswarthunder
    @painiswarthunder 11 месяцев назад +6

    Some advice from a GR 1 pilot, use the sraams to draw away or intercept the enemy missiles.

  • @jaydennighthawk7815
    @jaydennighthawk7815 11 месяцев назад +5

    0:10 Alr idk how but that song paired too well with that lift off.

  • @cooperobrien8447
    @cooperobrien8447 11 месяцев назад +4

    Don't forget sometime you can you rockets as flares it semi works

  • @tedparkinson2033
    @tedparkinson2033 11 месяцев назад +1

    Ngl the best thing to do sith a harrier is fly low as possible and "pop" up behind the enemy.
    People rarely expect it and often cant get guns on you without crashing due to your agility.

  • @FuriousFire898
    @FuriousFire898 10 месяцев назад +1

    The UK 9.7 flare problem is massive. 3 aircraft extremely over tiered incapable of fighting in 9.7 meta combat 😢

  • @arl_wins
    @arl_wins 11 месяцев назад +2

    when it was released, these things could do 180s and snap like 50g's

  • @ILikeTuwtles
    @ILikeTuwtles 8 месяцев назад +1

    Common trend in WT, premiums release and are overpowered and then get upped in BR.

  • @DubiousFIN
    @DubiousFIN 11 месяцев назад +2

    The SRAAM at 0:30 didnt know where it was :^(

  • @RealVand3r
    @RealVand3r 10 месяцев назад

    Use your thrust vectoring while turning, it greatly helps me when I play my harrier

  • @gar1dural
    @gar1dural 10 месяцев назад

    you can reacquire your missiles target in its fov, just press Alt + X if you accidentally locked any teammate

  • @DanY-mj4gl
    @DanY-mj4gl 6 месяцев назад

    man you literally had the best jet APS system in the game, USE IT!
    the SRAAMs can lock missiles coming directly at you, and are VERY good at intercepting them. just don't fire at missiles that are like 6 kilometers away

  • @DNinja87
    @DNinja87 11 месяцев назад

    setting vertical thrust to 30% increasing turning and agility greatly.

  • @kerotomas1
    @kerotomas1 11 месяцев назад

    Always use combat flaps under 950km/h while trying to turn and airbrake sometimes help a bit too. Also I'm lately using a nice keybind for thrust vectoring which is Ctrl plus mouse wheel it's easier and faster than double keybinds.

  • @bdc96
    @bdc96 10 месяцев назад

    The SRAAM is useful to take down incoming head on missiles. It’s practically your countermeasures. Better than trying to use rockets which isn’t really that effective.

  • @LimePartician
    @LimePartician 11 месяцев назад

    single handedly an amazing content creator. subbed and I came from the home page lol

  • @wardogleader3200
    @wardogleader3200 10 месяцев назад

    "Schizophrenia plague hits hard"

  • @Syntaxerrortwenetyone
    @Syntaxerrortwenetyone 10 месяцев назад

    Thrust (not) vectoring explosive tube

  • @HUGOBOSS123-n4d
    @HUGOBOSS123-n4d 2 месяца назад

    "fuck it"

  • @superliogaming
    @superliogaming 7 месяцев назад +1

    Have you ever played top tier before? Or do just not look at the type of missile you’re carrying? It says it’s range and locking angles in description (It’s rear-aspect)

  • @samwinning6697
    @samwinning6697 11 месяцев назад +1

    wow

  • @tobi2233
    @tobi2233 4 месяца назад

    Man you’re bad at this game