Hi, about my setup for this mocap, 1. It's based on steamvr and all done in unity, so it is not vrchat, but yes I'm using vrchat sdk in unity to run my avatars and environments. 2. Hardware I use includes 4 vive trackers on head, hip and feet, 2 tundra trackers for hands, a pair of stretchsense gloves for finger, 1 vive tracker for guitar, 1 vive tracker for virtual camera, and of course 4 base stations. 3. For videos with only 1 avatar and fixed camera position, it's usually live rendering real time, for videos with camera works and 2 avatars, I have to record separately and then put all these together using unity timeline. The real time rendering and after rendering effect has little differences, the project scene is not that heavy. 4. Then software, virtual motion capture(VMC) captures the motion of trackers and sends it into unity via EVMC4U, in unity, object tracking script from steamvr plugin can also receive tracker motion(tracker fixed on guitar head) and sync it to guitar models, here it's live ready, no problem for single avatar recording and even live streaming. With help of easy motion recorder, avatar motion can be recorded into anim clip, then we can play with it in unity time and make more complex videos.
@@chaorzz bro, I'm really impressed with the quality of this work, congratulations, it was AMAZING, AMAZING🤩🤩👏 But I still have many doubts. 1- How much did all the equipment you have to do this cost? 2- which version of VIVE trackers do you have? 3- Does Unity3d really require a head tracker or could a VR headset perform this function? 4- Is it necessary to have a hand tracker or can the VR headset controls perform this function? 5- Did you create this environment from scratch or is it possible to get a vrchat environment and bring it into Unity3d?
@@ionatanpardocunha105 Thank you! So happy you like it! 1. Trackers for head and hands are not necessary, hmd and controllers together with 3 vive trackers will do the full body tracking job without any problem, reason why I use trackers on my head and hands is for guitar playing, these will cost about 1.5k to 2k 2.I use vive tracker 3.0, it's lighter and has better battery. 3.This environment is "blue room" by bebecarrot, yes of course all the vrchat environments are made in unity, you can put them in unity edit and play if you have their unitypackges.
love it, wish my room looked like this
Mandarin. yesssss
thanks for the tour! it's super cool!
Thank you again!🎉 and camera work in this video, it’s the Vive tracker tracked virtual cam mentioned before held by myself.
How hardwsre do you use for mocap?
If this is in VR chat, hiw Vrchat world is this?
Hi, about my setup for this mocap,
1. It's based on steamvr and all done in unity, so it is not vrchat, but yes I'm using vrchat sdk in unity to run my avatars and environments.
2. Hardware I use includes 4 vive trackers on head, hip and feet, 2 tundra trackers for hands, a pair of stretchsense gloves for finger, 1 vive tracker for guitar, 1 vive tracker for virtual camera, and of course 4 base stations.
3. For videos with only 1 avatar and fixed camera position, it's usually live rendering real time, for videos with camera works and 2 avatars, I have to record separately and then put all these together using unity timeline. The real time rendering and after rendering effect has little differences, the project scene is not that heavy.
4. Then software, virtual motion capture(VMC) captures the motion of trackers and sends it into unity via EVMC4U, in unity, object tracking script from steamvr plugin can also receive tracker motion(tracker fixed on guitar head) and sync it to guitar models, here it's live ready, no problem for single avatar recording and even live streaming. With help of easy motion recorder, avatar motion can be recorded into anim clip, then we can play with it in unity time and make more complex videos.
@@chaorzz bro, I'm really impressed with the quality of this work, congratulations, it was AMAZING, AMAZING🤩🤩👏
But I still have many doubts.
1- How much did all the equipment you have to do this cost?
2- which version of VIVE trackers do you have?
3- Does Unity3d really require a head tracker or could a VR headset perform this function?
4- Is it necessary to have a hand tracker or can the VR headset controls perform this function?
5- Did you create this environment from scratch or is it possible to get a vrchat environment and bring it into Unity3d?
@@ionatanpardocunha105 Thank you! So happy you like it!
1. Trackers for head and hands are not necessary, hmd and controllers together with 3 vive trackers will do the full body tracking job without any problem, reason why I use trackers on my head and hands is for guitar playing, these will cost about 1.5k to 2k
2.I use vive tracker 3.0, it's lighter and has better battery.
3.This environment is "blue room" by bebecarrot, yes of course all the vrchat environments are made in unity, you can put them in unity edit and play if you have their unitypackges.