Guilds Explained - Medieval 2 Total War

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  • Опубликовано: 16 июн 2024
  • Welcome to a Guide on Guilds in Medieval 2 Total War.
    Today, I go over what Guilds are, what each one specifically does, and how to get them. : )
    The Sources of all my Information: www.twcenter.net/forums/showt...
    This video is a simplified and easier to access version of this site.
    Discord: / discord
    Twitter: / melkor83677456
    Enjoy : )
  • ИгрыИгры

Комментарии • 115

  • @MelkorGG
    @MelkorGG  3 года назад +56

    There we go, one of my most requested guides finally done.
    What more guides of the old titles would people want to see? : )

    • @MelkorGG
      @MelkorGG  3 года назад +5

      You know what, good idea. 500 Likes, and I'll get it done. : )

    • @legiohistory2544
      @legiohistory2544 3 года назад +1

      Melkor What is your Steam?

    • @JB-hp5ii
      @JB-hp5ii 3 года назад +4

      Hey Melkor, interesting vid and something I was totally unaware of until now. Guilds always seemed totally random... Another thing I stumbled upon recently was the historical generals in Empire Total War, that pop up when you recruit "General's Bodyguard" units. Any chance you could have a look at that? Perhaps piece together the historical Admirals and Generals that are available in the game? Seems another feature that's fairly random from the outside...

    • @timothyernst8812
      @timothyernst8812 3 года назад +1

      unit export description

    • @legiohistory2544
      @legiohistory2544 3 года назад

      @Ivan The evil well shoot

  • @duwal8165
    @duwal8165 3 года назад +151

    One of the most important guilds to get, for catholic factions, are the theologians guild headquaters (THQ). If you have the THQ in a city, where you also have a huge cathedral , all the priests you recruit are high level bishops, and will in a few turns become cardinals. Most of them quickly become the rank of peferati.
    Thereby you control the papal elections, and can go from bad standing with the pope to best freinds as soon as the old pope die.

    • @IceniTotalWar
      @IceniTotalWar 2 года назад +2

      That's what i'm doing in my Polish campaign and despite being Ex-communicated never had a problem with Inquisitors just very minor public order penalties.

    • @fl-ri-
      @fl-ri- 2 года назад +25

      Pair this with a high level assassin and you can recommunicate yourself whenever you want.

    • @horationelson1840
      @horationelson1840 2 года назад +15

      @@fl-ri- Reconcile

    • @Aurexo2
      @Aurexo2 2 года назад +9

      Yeah you can do that
      Or you can just rercuit a diplomat to stand next to Rome and give 1000 gold to increase by +1 relationship with the pope
      Do not give 7000 gold at once to get +7. Just give 1000 gold one after another

    • @catinbeanie
      @catinbeanie Год назад

      Yeah 100% you can pack the college to be in your favor always, and it makes poking other catholic nations that much easier.

  • @RocketHarry865
    @RocketHarry865 3 года назад +132

    If only Templar chapter houses had bonus to income to represent the Templars becoming bankers

    • @user-by6ri3cu4y
      @user-by6ri3cu4y 7 месяцев назад +19

      Or if they would be historicaly accurate and let you borrow money from them and then just demolish their chapter house...

    • @maycontainnuts3127
      @maycontainnuts3127 4 месяца назад

      @@user-by6ri3cu4yfar too CK2 for total war lol

  • @selder_7
    @selder_7 3 года назад +76

    In my France playthrough where I took over the world. I had an army of Scots guard, horse archers and knights hospitaller trained in Paris. Always cool when you can get such a great army from a city

    • @shorewall
      @shorewall 3 года назад +5

      I play as Sicily, and get Italian Spear Militia, Italian Crossbow Militia, and Knights Hospitaller from my cities. :D Probably better as Milan with their better XBow units.

    • @thetzar2573
      @thetzar2573 2 года назад +3

      *laughs in Milan*

  • @Niscimble
    @Niscimble 3 года назад +101

    I've been looking for something like this for years

  • @nickkoo6358
    @nickkoo6358 3 года назад +61

    Now I’m going to play another campaign now that I understand how this works

  • @SleepyCS2
    @SleepyCS2 2 года назад +17

    Have a little over 4000 hours playing total war 2 & lately I've been on a journey of delving into how the mechanics really work.
    This has been one of the most informative videos I've seen

  • @Sharnoy1
    @Sharnoy1 3 года назад +45

    If I only knew this back in 2006...
    Better late than never I guess! :)

  • @matthewbrennan3127
    @matthewbrennan3127 3 года назад +25

    MUCH NEEDED since forever. thank you Melkor!!!

    • @MelkorGG
      @MelkorGG  3 года назад +5

      Yeah, I got no idea why nobody has done one already XD

  • @ryanpatterson5278
    @ryanpatterson5278 3 года назад +21

    I always wondered what the actual mechanic behind guild acquisition was. I would just keep building associated units or agents till I got what I wanted but had no idea it was a point system. Thanks

  • @StalkRay
    @StalkRay 3 года назад +22

    Please do more guides on Medieval 2, let the new generations know how Total War used to be and also the best Total War CA has made

  • @JosephCapelli
    @JosephCapelli 3 года назад +5

    Great stuff, thank you Melkor. Still a truly underappreciated TW RUclipsr.

  • @ke-mob634
    @ke-mob634 3 года назад +9

    Interesting. Didn't know that! Thnk you for this information and keep up the good work! 👍🏻

  • @martonberesdeak
    @martonberesdeak 3 года назад +3

    bro, I'm a massive veteran of 'the' game and did not know these rules at all. Thanks it really does make it more interesting!!

  • @SplendidFactor
    @SplendidFactor 3 года назад +2

    Nice. Now I'll hop back into Medieval 2 with this new knowledge, thank you.

  • @tysmi04
    @tysmi04 6 месяцев назад +2

    Wow, I didn't know there were actually that many guilds! I played this game on and off and only just recently I saw a quest pop-up when playing the Spanish to overthrow the current French King for the son of that faction. Loads of little gems hidden in this title and a shame the future games (aside Shogun 2) never really inspired me to keep coming back to play them.

  • @fl-ri-
    @fl-ri- 3 года назад +26

    One of the best guilds, the horsebreeders guild is all but unavailable for most factions.
    They provide recruitment experience bonuses for cavalry, the headquarters providing a +2 experience bonus empire wide.
    But how do you get points for the horse breeders guild? You need to build stables and recruit cavalry.
    Easy enough, right? Except the horsebreeders guild is only available in cities, where you cannot build stables and most factions cannot recruit cavalry. Strange decision by the devs to say the least.

    • @fl-ri-
      @fl-ri- 3 года назад +13

      @The Nova renaissance You can indeed do that. When I converted Corinth at the end of my recent Byzantium game I was able to get the master horsebreeders guild.
      Managed to get it in other cities I conquered off muslims with race tracks built.

    • @ArariaKAgelessTraveller
      @ArariaKAgelessTraveller 3 года назад +3

      Some faction have city that can build Calvary such as England (Demi Lance)

    • @hassarfn3557
      @hassarfn3557 3 года назад +4

      Just accept merchant guild first, it gives you cavalry militia.
      I did the same trick with hashishim guild to get swordsmith guild in damascus, while playing as turk

    • @IceniTotalWar
      @IceniTotalWar 2 года назад +1

      Moors 👍👍

    • @roelredila1567
      @roelredila1567 2 года назад

      One question. Cavalry or "cavalry" a type of unit with cavalry name on their card?

  • @matthewweaver6467
    @matthewweaver6467 3 года назад +1

    Had no idea about the points system, thank you.

  • @SereglothIV
    @SereglothIV 2 года назад +4

    That was very informative. I play a Milan campaign where I want to sail to America (I've never done it!) and it would be cool to have Explorers Guild HQ in Genoa.

  • @AbnormalObs
    @AbnormalObs 3 года назад +3

    Freaking love guilds. I always enjoyed working towards guilds to supplement a faction or regions weakness.
    Sorely missed from later titles.

  • @TimmacTR
    @TimmacTR 3 года назад +6

    I just remembered this now, it was such a great system.

  • @hebyyattack
    @hebyyattack 3 года назад +3

    The fact that I haven’t even heard of half of these is insane

  • @TheDeadbone1961
    @TheDeadbone1961 2 года назад +3

    Thanks for the guide! Some guilds seemed important (Thieves), some just a scam (Explorer). Now I know :)

  • @davidcotronese6269
    @davidcotronese6269 3 года назад +2

    Thanks for you hard work, more videos like this👍🏻😁

  • @itsgustav_
    @itsgustav_ 3 года назад +6

    your channel is very good

  • @IceniTotalWar
    @IceniTotalWar 2 года назад +3

    Early game I'll specialize 1 settlement each for recruitment of merchants/spies/assassin/priests/diplomats and specialize construction in them. Guilds offers come pretty quickly after that. I accept every Guild offer and don't worry about the cost.

  • @edvart00
    @edvart00 3 года назад +6

    Ah total war....always something hidden in plain sight, thanks :)

  • @pyrrhusthegreat2103
    @pyrrhusthegreat2103 3 года назад +2

    Today's the Big day , Melkor !

  • @justchilling548
    @justchilling548 3 года назад +1

    Would've enjoyed a more indepth run down of the guilds, but thanks for that link.

  • @MrWooDi3Yesir
    @MrWooDi3Yesir 6 месяцев назад

    I like your guides. Thank you!

  • @timothyernst8812
    @timothyernst8812 3 года назад +5

    Same info also available at forums.totalwar.org/vb/showthread.php/75649-Daveybaby-s-Guide-to-Guilds.
    I have to say though, as opaque as the mechanics for getting a guild are and as incredibly minor as most of the bonuses are, this is yet another mechanic in the game that I tend to ignore. Medieval II suffers from a large number of features that are distractions, and the game becomes more difficult than it needs to be if you pay attention to them.

  • @GerNiels
    @GerNiels 3 года назад +1

    Still learning new things about this great game

  • @josephjohnson3167
    @josephjohnson3167 3 года назад

    Super helpful! Just finished the long campaign with England, and thinking about starting a new short campaign. Any suggestions?

  • @The_Custos
    @The_Custos 3 года назад +1

    Hospitallers are some of the best given the health bonus, but I do like my Santiago knights and Teutonics, but now I'm going to do a French Templar run.

  • @hardywatkins7737
    @hardywatkins7737 2 месяца назад +1

    HOWEVER ... if you open up your descr_strat file and pre-create your city you can add multiple guilds to a city and with huge citys you can add multiple grand master guilds.

  • @ilumamatti
    @ilumamatti 2 года назад +2

    Thanks men good job xD

  • @shorewall
    @shorewall 3 года назад

    Knight's of St. John are the best. Build them in cities, and you can recruit heavy knights from your cities. I play as Sicily, and I can recruit Italian Spear Militia, Italian Crossbow Militia, and Hospitaller Knights from my cities. Plus, you get a public order bonus.

  • @js500y9
    @js500y9 2 года назад +2

    In all the times I’ve played MTW:II I have NEVER gotten the option to build a Templar chapter, only Knights of St John

  • @tugrulserhat
    @tugrulserhat 3 года назад +2

    either count every action and point towards the guild or hope that you're getting there. man this game had a lot of issues with showing critical info you needed to play.

  • @roberto-cm1rb
    @roberto-cm1rb 2 года назад +2

    1:56 Then that link is in the description BeAlEaHHh

  • @TheDirtysouthfan
    @TheDirtysouthfan 3 года назад

    I would say that I do like how it isn't clear to the player what to do. The point is to encourage you to treat it like an RPG, "Oh I want the Merchant Guilds master quarters? Maybe I'll get more favor with them if I recruit a merchant or get trade agreements for them", or "To get those Crusader Knights I should go on Crusade" etc.. Same thing with the traits and diplomacy. The problem is that their system isn't that good on things like diplomacy, so even if the player tries it still feels weak.

  • @altynorda1227
    @altynorda1227 2 года назад

    Did you explore a trade road to India by Explorers guild HQ?

  • @chDavid1
    @chDavid1 Год назад

    Is there a way to check the current points (scores) of guilds / settlement?

  • @RocketHarry865
    @RocketHarry865 3 года назад

    I want to know which locations do you want to have a particular guild

  • @channelnameless6983
    @channelnameless6983 2 года назад +2

    can we cheat like build all guild house in every settement ?

  • @Franky566
    @Franky566 2 года назад +1

    the guilds are the only reason the merchants are worth it.
    once you get the HQ you end up with nation wide trade bonuses.

  • @JBGARINGAN
    @JBGARINGAN 3 года назад +2

    I've always said yes to them

  • @manooxi327
    @manooxi327 3 года назад

    I knew about this from modding the building txt

  • @kylerowley8248
    @kylerowley8248 3 года назад

    lol, love the user name

  • @elchinocastillo9800
    @elchinocastillo9800 11 месяцев назад

    I thought about it to check it out in RUclips and w I was right I always buy them I didn't even knew now i know thanks

  • @Jake-ce3kj
    @Jake-ce3kj 2 года назад +2

    The link in the description provides barely any actual information, due to everything relevant being blocked for spoilers, and “show” being entirely unresponsive

    • @MelkorGG
      @MelkorGG  2 года назад +2

      All work for me, just checked. Maybe you have some security setting on your computer, or something.

  • @lordblenkinsopp1537
    @lordblenkinsopp1537 3 года назад +5

    I’ve always been wondering how to get more Holy Orders!

  • @Gunpowderpatron
    @Gunpowderpatron 3 года назад +2

    What benefits does the Explorer's Guild actually give?

    • @mermaidman7069
      @mermaidman7069 3 года назад +3

      It gives your generals the ancillary "intrepid explorer" which gives them +15% movement and 1 line of sight. Admirals created in cities with guilds tend to spawn with the " naval navigator" ancillary. Also by fulfilling certain criteria the explorers guild can give your generals the ancillaries Amerigo Vespucci, Marco Polo and Vasco de Gama. Here is a link to the requirements forums.totalwar.org/vb/showthread.php/81576-The-explorers-guild.

  • @josh8945
    @josh8945 2 года назад

    Is it the Same for Mods ? Like SS
    Medieval 3 has soo much Potential.

  • @imahuman6880
    @imahuman6880 3 года назад

    A new record for the notification lol, 6 days.

  • @legiohistory2544
    @legiohistory2544 3 года назад +3

    Melkor What is your Steam?

    • @MelkorGG
      @MelkorGG  3 года назад +1

      It's just MELKOR, but I keep my Steam mostly private.

    • @legiohistory2544
      @legiohistory2544 3 года назад

      @@MelkorGG Damn I wanted to play some rtw with you man.

  • @mwprw
    @mwprw 3 года назад +8

    A fun mechanic, unfortunately not so user friendly :(

    • @MelkorGG
      @MelkorGG  3 года назад +8

      100% agree. They could have done so much more with this, simply by just putting it in the UI

  • @justinbrockway7044
    @justinbrockway7044 3 года назад

    Nice

  • @cfv7461
    @cfv7461 3 года назад

    I'm sorry, i didn't understand. Can I have 2 master buildings of different guilds? Like in one city master theologian and in other master merchant? And what happens when i capture a city with another master guild I already have?

    • @MelkorGG
      @MelkorGG  3 года назад +2

      Yes. You can have a thelogians and merchant master guild in your empire.
      Just not 2 merchant guilds. Or, not 2 theologians guilds in the empire.
      As for capturing, interesting question. I believe, from experience with other guilds, you do keep it, but I cannot say for certain, and I don't know if you will get the positive effects from the 2nd.

    • @hassarfn3557
      @hassarfn3557 3 года назад

      @@MelkorGG in my campaigns, I used to get several master thieves guilds 😅
      There was even time when I got thief HQ and another 4 master thieves. Not a single one of it I built, since I prefer merchant guild (for its trade bonus and cavalry militia).
      No stack bonus I got tho. But spies created in cities with master thieves guild tend to have better stats than the one created in normal thieves guild

  • @eternalgreed5953
    @eternalgreed5953 3 года назад +2

    Question: What happens if I conquer a City with a HQ Guild but i have already one? downgrade the one i would conquer?

    • @hassarfn3557
      @hassarfn3557 3 года назад

      There is only ONE hq for each guild on the entire map.

    • @eternalgreed5953
      @eternalgreed5953 3 года назад

      @@hassarfn3557 no that was not what i meant and I did already know that. I wanted to know if I have already an hq of any guild, can i have an other guild hq of any other guild by conquering a City with the Hq on it for example Merchant Hq in my Capital and a Priest Hq in a new City of my enemy.
      PS: I don't need an answer anymore. I tried it myself and yes you can have both at the same time

    • @hassarfn3557
      @hassarfn3557 3 года назад

      @@eternalgreed5953 you can.
      I usually have both merchant and theo hq, and capture thieves and sword hq from the others

    • @hassarfn3557
      @hassarfn3557 3 года назад +1

      @@eternalgreed5953
      As far I remember, my best HQs achievement was during my moors campaign.
      Built my own merchant, explorer, and horse breeder HQs.
      Capture santiago, john, theology, thieves, and swordsmith HQs

  • @davidb3155
    @davidb3155 3 года назад

    *Hashashim have entered the chat*

  • @williammiller79
    @williammiller79 3 года назад

    I checked the link where the info came from. It’s broke

  • @freespeechextremist197
    @freespeechextremist197 3 года назад +2

    No naval guilds... No naval wars... most underwhelming part of MII

  • @k.k.2498
    @k.k.2498 3 года назад +2

    👍

  • @zinveliuovidiu4656
    @zinveliuovidiu4656 2 года назад +1

    i have a question i mean 2 or 3

  • @noblenaveragemanointernet2582
    @noblenaveragemanointernet2582 3 года назад

    Finally, i can finally understand what these MF guilds want.....

  • @pirateboyfearless
    @pirateboyfearless 3 года назад +1

    Had to watch in x2 speed just to make that northern twang into English 😏

  • @nikolozgilles
    @nikolozgilles 3 года назад

    could you get holy order guilds even as muslim/orthodox if you have a 5+ chivalry general?

    • @hassarfn3557
      @hassarfn3557 3 года назад

      You can't.
      Just look at building list when playing campaign. It shows what a faction can build, including guild types

  • @STRZB001
    @STRZB001 3 года назад

    7:18
    Wait... you have been? What are you now?

  • @Krezo200
    @Krezo200 2 года назад +1

    I just edited the mongols and timurids invasion out of the campaign
    🤭

  • @flarek9686
    @flarek9686 3 года назад +3

    I never understood how these work tbh

  • @selder_7
    @selder_7 3 года назад +1

    The benefits of the guilds and how they work are not made clear enough. Always just seems like a surprise expense

  • @Emanon...
    @Emanon... 7 месяцев назад +1

    You have a defective mic. The sound is a bit... Northern.

  • @jhmmgf4236
    @jhmmgf4236 Год назад

    When you have conquered the whole map but dont care to bother about guilds...by the time they are available I have so much money I build them anyway 😂🤣

  • @orhanosmanoglu1336
    @orhanosmanoglu1336 3 года назад

    You tried but its not good you let the important infos out