mods are basically the whole reason bonelab is such a huge game, With such updates happening so quick, they give us stuff to WORK with the sdk, just for it to break
But seriously, the updates don't break mods except the really complicated ones, like labworks, and that was fixed almost instantly. I DO understand that mods that are in development get broken. But what is SLZ supposed to do? Stop development on Bonelab? Abandon the community? First you all are like "Please update the game!" and one second later "Grr... How dare you update the game!" This all just seems so stupid to me.
@@TodShort at the start, patch 4 broke EVERY mod, except for skins cus that’s the only sdk thing slz bothered to finished. Another thing was that some modders left the community so their mods won’t get updated (unless someone remakes them). Plus patch 6 basically added nothing and it was only sdk stuff and a couple bug fixes.
I feel like they should update the game, but ONLY optimizations to performance, because as the game gets updated less the performance will go down, so optimizing it every once in a while would be great.
@ Yeah that's what I mean, no switching Unity versions or anything like that but just like with them fixing the SteamVR glitch (I know that's not a good example) they can release minor fixes/optimizations without breaking mods, it'll just get to a point where you can't really make performance much better.
exactly what the guy before me said, they are breaking mods every two seconds barely giving us any time to have fun with good mods! meanwhile BAS is taking their time
@@gtmobadboy7993 fare, I've released a couple mods for bonelab and my ass has not felt like updating them since patch 3. They even got 100s of thousands of downloads. I think it is mostly because I didn't like what bonelab became and had so many better options out there for me to do stuff.
Funny thing is - more stuff became part of SDK, there is less stuff to break. For example, now it's hard to make map mods that breaks after update, unless map has custom grips. I think SLZ should finally add GRIPS as a basic SDK part and most issues will be solved.
The issue with this is that the SDK updates make the SDK more accessible so if you stop updating the SDK and leave the extended SDK in this state itd be harder to make mods for new people. so in the end, better SDK = more modders, more modders = more (potentially) quality mods. The main thing i'd say is to just be patient, mods breaking are something that happens in every game ever. So while I do think your opinion is somewhat right, updates are something that need to exist
it’s kinda sad that they had to release the game in an unfinished state, which leads to huge problems for it like this, i pray that they can fix it all sooner than just patch 9 and just simply bring what the games selling point was into the game fully
I disagree. Bonelab should update with the devs putting in work to not break previously made mods. Along with that, the devs NEED to prioritize a new campaign. This game is STILL not worth the price to reccomend it to friends
I still have full belief that SLZ should officially indorse fusion. I mean, it’s the best thing to happen to the game, and is an extremely high quality mod. 80% of people don’t play BL without fusion. And all they have to do is buy the mod, and hire the developers and their game skyrockets.
@ Really? I mean Ik lakatrazz did like 80% of the work but O thought that it at least had a tiny team. That just made fusion 10 times more impressive, damn
@@historictick8179 he did 99% of the work as the ost for gamemodes was made by 172 and a lot of the butmart cosmetics are made by babacorp and riggle i think. All of the actual code an functionality is 100% lakatrazz
@@MinibattleLop More like 60% of the code is Lakatrazz and the rest is the contributors. You'd be surprised by how much the contributors have done for this mod.
I think instead of crying for bonelab to stop updating, maybe advocate for SLZ making fuller feeling updates for non-mod makers to have something to do in the downtime while modders catch up. Thats how boneworks did it even though they really hated mods back then.
ngl i hope they add more avatar components, would be cool to have some components similar to vrchat as it would save on storage size and make things easier, like we now finally have dynamic bones again on patch 6 but its a code mod that doesnt even work on quest because one of the extra code mods needed hasnt been updated to work with lemon loader, official'ish support for dynamic bones would be a amazing thing to have on the sdk, either normal sdk or extended, tho thats just me coping that slz will add such thing, anyways good video Mini!
I miss patch 3 mods, they were so good. My favorite weapon mod was weapon pack with attachments that was made by rexmeck . In patch 6 only STG gun pack feels like rexmeck's guns, but this mod does not have attachments. (Also STG put this mod on hold for some reason😢)
I had the idea to make a freeman's mind styled series using bonelab's campaign, but i run the risk of mods I planned to use breaking mid-series until patch 9 is done, so I'm with you that it's putting a damper on creativity
one thing that actually destroyed me, was learning that the duck season port broke completely (I was writing this and he just mentioned it and I did not expect that), and that the new sdk's broke very important features in labworks (like actually destroyed the second level basically)
I cannot agree enough... I have a lot of larger mods that I want to begin working on, but don't want to because I know that they will break due to whatever the fuck changes happen in new patches.
the only mods that get broken are extended sdk ones which are explicitly stated to not be supported by slz, updates for the game are laying groundwork for the future of marrow and theyre not gonna let themselves be setback by unsupported mods
if we was given multiplayer in the base game, optimised gameplay and a better sdk. then bonelab would be wayyyyyyyyy better. im tired of waiting for updates, it just takes up more storage on my vr and is just quite annoying. if they actually pulled out a fully complete game, then we wouldnt have these issues. and yeah ik, no matter what there will be bugs, but they could do a gorilla tag thing were they do an update like every friday
This is a big reason why I just stay on patch 3 no matter what. The mods I have I enjoy a lot and I don't want them working and then not working randomly. So I'll take the lower performance and bugger fusion in exchange for more insane mods and fun features
Another good thing that would come from stopping updates is SLZ game development, once they stop supporting Bonelab they can put their full attention to other projects like HotMK and B-Side.
What would be really nice is if they finish the main stuff which keep break mods in patch 9 but keep updating the game from then to add new secret room, props and maybe new maps. idk
We shouldn't have to rely on the extended sdk, which is incredibly finnicky, to make interesting mods. ideally by the end of bonelabs life cycle we should have a mod kit much more functional than the extended sdk. It's crazy that a game that revolves around modding didn't have a functional modkit at launch, and downright disrespectful that it still doesn't over 2 years later.
the main thing I think is a problem personally (besides it breaking mods, etc) is that youtubers don't have nearly as much content to make videos on, and for them, this is their job (or at least a good source of their income) which ya know, no revenue is no good. the lack of mods has made me actually get bored of bonelab, which is genuinely like top 3 games ever for me. in my opinion (if this is what the majority of people want, or if it's possible) they should drop the monthly patches and just spend a good 4-5 months to really polish and flesh out the SDK. which sure. then more mods will break, but then it's kinda a 1 time fix .(assuming it just works like that without other issues) . but I think it could overall be better potentially.
Tbh for b-side they should just take their time and pack in as many features as possible (to the base sdk and in-game content) so the only need to upd the game is just for optimization updates / updates that wont break mods
absolute cinema sloppy loppy good video 10/10 showing my emotional support therapist rn he will watch all of the bonelab as a game negine series with me
You clearly don't understand anything about this. We were mad at SLZ for not updating because they promised to give us support for 2 years. We were promised support and we then never got anything for a long time. In that time, modders had created so many crazy mods that we now never see because they keep updating. With a lackluster campaign, mods have been the main appeal of the game for so many people. If you aren't able to get all these crazy mods, then a lot of appeal is suddenly gone.
this is why i stay on patch 3 it had the best extended sdk mods and has the most mods i never even bothered with the new updates because all of the mods i really like wont work on the new updates
I see your points but we will of course keep getting updates till SLZ is done giving us updates and go work on the next game fully so yea sorry to say unless the community for some reason tell slz to stop updating and make a big deal about it, they ain't stopping now after we already annoyed them to update the game lol sooooo just sit back relax and enjoy what mods we get until we get an update that stops the mods from breaking for good. . . hopefully.
Btw your upload schedule is amazing now, keep up the best bonelab youtuber work! I also tried to get fusion so many times and I couldn’t because I only play quest. This was also a long time ago. Can you help me?
Fusion currently isn't on quest but when it comes out I will release a tutorial for the latest version. It's easier now imo so hopefully you have better luck this time!
I hope that SLZ ends up making it so updates won’t break ANY mods. It is most likely possible, but not likely. Whenever they release the next game they are making, I hope that if there is mod support, the updates CANT break the mods.
Correct me if I'm wrong but if i heard right every next game will have the same SDK as bonelab which means there is a possibility of SDK updates after bonelab last patch
Would it be possible to make a rec room like slz game? Where everyone would have multiplayer, and instead of downloading mods, you could just join level someone created and have access to user created content without losing storage.
@ yo what up, great video. I just figured that if other social games could do it like Rec room, vr chat, Roblox, then maybe they could make a game that uses the system to make “rooms” that I guess could work with like servers.
I love the bonelab updates but at the same time it makes me a little sad knowing that this is what is holding back SLZ from getting work done on their next game so making us wait longer for the next game
so discontinue bonelab for more mod fun, and hope to god they work on a revolutionary vr game. the main selling point was the physics and realism, and i really wanted them to keep building that onto bonelab, but if the majority wants it to stop then what're they gonna do. (just glad they aren't working on quest exclusives as an excuse to make cheap vr games). What TodShort said...
of course the absolute BEST scinario is that they continue updating somehow without interfering with mod support. i only say "what todshort said" because the community is pretty divided and separeted right now, and there really is no winning because everybody wants all the pros, but pros come with cons no matter what. patch 3 was fucking emmaculate tho, i saved over 120gb of patch 3 mods because they are peak.
it’s worth the wait, trust me once patch 9 comes out, we’ll have another cambrian explosion rexmeck’s weapon pack will come back, babacorp will make better maps than ever, code mods will become great on quest once again the updates may break mods, but you need to break some eggs to make an omelette and from looking at bonelab’s life cycle, it’s a fucking good omelette we’re almost 2 patches away from the final product, we have a 14 week wait minimum until the juice becomes worth the squeeze we’ve been waiting longer for patch 4, it’s not hard i’ll continue to believe in SLZ and my fellow modders for another 20 weeks because the reward will be worth it :)
honestly before you said "modders are waiting for the game to stop updating to create something big" i didnt really agree for bonelab to stop updating but after you said that i agree.
Idc honestly, if they made huge updates with amazing differences then yeah but I’d rather them stop if they’re going to make tiny little differences for modders, considering it’s only hurting modders
I would have rather then wait a little extra longer and released the game in a finished state. Now they are just burning all their modders out (the only reason anyone plays this game)
Lowkey I've been trying to find the level mod at 0:45 again for like actual weeks (I forgor the name, help please lmao) Is that the one where the people you work for say that they plan to execute you or whatever for knowing too much, and that you "can't run from them forever" or something like that?
I think ppl should just wait until we’re sure the game won’t break mods anymore because alr it’s annoying, but we kinda need these updates. Like, they want to add some really cool stuff like more physic based stuff. But yeah it’s annoying but pretty cool at the same time. I’m exited to be able to continue my maps even if I’ll have to redo the entire maps and avatars, items and all. And also exited for cool codes mods like idk fully customizable avatars and finally be able to add as much as realtime lights I need (because I could just optimize the map myself sooo..) Searchbar for avatars and all… menu to create servers and all on fusion like an actual multiplayer game (exemple: vrchat).. and also seeing that we can play the game without a vr headset now and that this mod is getting better and better is crazy. But still, that’s sure that it’s pretty annoying sometime that all the mods breaks every updates. Also pretty long comment lol
I do remember how Damm disappointing the sdk was in the game launch time I mainly used to make maps and bonelab was one game I wanted to try making maps for I remember the tutorials were kinda going wayy to fast on setting the sdk and all that jazz Then they would want to do weird things with collusions on your map, like double and mainly add them in unity Instead of using a simplified mesh you made in blender It's I think 1 to 2 months after it's launch I sold the quest 2, since bonelab was that much I was waiting for it to launch (now on 3, using it as pcvr most of the time) At least you don't need a gaming PC if you all you do is port avators to the game, that's one good thing I can say about bonelab sdk
they should have just worked on it for another year or so before release. probably way longer. idk the point of releasing a half baked game whos promise is mainly mods with a patchwork "sdk" that literally does jack shit for like actual years and years.
@@MinibattleLop and you were NOT rightfully upset. it was promised what it was gonna be, you gave them no time and pressured them. taking accountability isn't your forte i see.
U gotta be signed into the meta website before clicking the link. Here's a direct link to bonelab for 10% off if you need it: www.meta.com/affiliates/81Zd1qv4P
@@MinibattleLop bro I just commented chill 😭 Thanks for replying tho. If it ever becomes easier will you make a tutorial then? I don’t got a pc like mose quest users.
Updates = more mod possibility, so honestly updates need to keep coming just at a slower rate.
Same pfp
@@Frostbite374. Less goooo
or faster, that way we can just get all of the updates over with and people can start making high effort mods again
@@Sarth125 2 years of support they have said. So they cant really do that.
mods are basically the whole reason bonelab is such a huge game, With such updates happening so quick, they give us stuff to WORK with the sdk, just for it to break
nah i wouldn’t say it’s the whole reason, but it does play a huge role
majority of players play cuz of the realistic physics
My opinion is that it's a necessary evil until we get a full SDK or maybe even an OFFICIAL multiplayer
official multiplayer would actually make this the greatest vr game of all time i cant even lie
@@melloproductions I agree
@@DinoGoober I second that
Bonelab players when no update: 😡
Bonelab players when update: 😡
But seriously, the updates don't break mods except the really complicated ones, like labworks, and that was fixed almost instantly. I DO understand that mods that are in development get broken. But what is SLZ supposed to do? Stop development on Bonelab? Abandon the community? First you all are like "Please update the game!" and one second later "Grr... How dare you update the game!" This all just seems so stupid to me.
@@TodShortgive this man a medal
@@TodShort at the start, patch 4 broke EVERY mod, except for skins cus that’s the only sdk thing slz bothered to finished. Another thing was that some modders left the community so their mods won’t get updated (unless someone remakes them). Plus patch 6 basically added nothing and it was only sdk stuff and a couple bug fixes.
@TodShort its more like we're wishing the process was faster, as he has explained in the video..
watch the video dumas
I feel like they should update the game, but ONLY optimizations to performance, because as the game gets updated less the performance will go down, so optimizing it every once in a while would be great.
as long as it's non-breaking updates although I'm not sure such a thing is possible.
@ Yeah that's what I mean, no switching Unity versions or anything like that but just like with them fixing the SteamVR glitch (I know that's not a good example) they can release minor fixes/optimizations without breaking mods, it'll just get to a point where you can't really make performance much better.
blade and sorcery is now the best vr game because it has been consistently updating since 2018, and every single update broke all the mods.
Yeah but updates stayed longer than patch 44444444444 patch 555 and patch 666666666 (that’s how long they feel)
exactly what the guy before me said, they are breaking mods every two seconds barely giving us any time to have fun with good mods! meanwhile BAS is taking their time
@@gtmobadboy7993 fare, I've released a couple mods for bonelab and my ass has not felt like updating them since patch 3. They even got 100s of thousands of downloads. I think it is mostly because I didn't like what bonelab became and had so many better options out there for me to do stuff.
Funny thing is - more stuff became part of SDK, there is less stuff to break. For example, now it's hard to make map mods that breaks after update, unless map has custom grips. I think SLZ should finally add GRIPS as a basic SDK part and most issues will be solved.
The issue with this is that the SDK updates make the SDK more accessible so if you stop updating the SDK and leave the extended SDK in this state itd be harder to make mods for new people. so in the end, better SDK = more modders, more modders = more (potentially) quality mods. The main thing i'd say is to just be patient, mods breaking are something that happens in every game ever. So while I do think your opinion is somewhat right, updates are something that need to exist
In the wise words of Shrek
Like that's ever gonna happen-
they need to add grips to the base sdk (im pretty sure that still isnt a thing)
they should add the man into the base sdk
they should add me into the base sdk
it’s kinda sad that they had to release the game in an unfinished state, which leads to huge problems for it like this, i pray that they can fix it all sooner than just patch 9 and just simply bring what the games selling point was into the game fully
I disagree.
Bonelab should update with the devs putting in work to not break previously made mods.
Along with that, the devs NEED to prioritize a new campaign. This game is STILL not worth the price to reccomend it to friends
I still have full belief that SLZ should officially indorse fusion. I mean, it’s the best thing to happen to the game, and is an extremely high quality mod. 80% of people don’t play BL without fusion. And all they have to do is buy the mod, and hire the developers and their game skyrockets.
fusion is made by one guy
@ Really? I mean Ik lakatrazz did like 80% of the work but O thought that it at least had a tiny team. That just made fusion 10 times more impressive, damn
@@historictick8179 he did 99% of the work as the ost for gamemodes was made by 172 and a lot of the butmart cosmetics are made by babacorp and riggle i think. All of the actual code an functionality is 100% lakatrazz
@@MinibattleLop More like 60% of the code is Lakatrazz and the rest is the contributors. You'd be surprised by how much the contributors have done for this mod.
STREET PUNCHER GAMNEPLAYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Hi wigwam
Gamne
Blud can NOT decide if he wants updates or not 💀
mini battlelop talking normally:
jimmy in the background with a early exit zombie: 1:40
I think instead of crying for bonelab to stop updating, maybe advocate for SLZ making fuller feeling updates for non-mod makers to have something to do in the downtime while modders catch up. Thats how boneworks did it even though they really hated mods back then.
Did I miss out on patch 7? Or the upper body tracking update?
that hasn't released yet
LITTLEBIGPLANET MENTIONED!!!!
ngl i hope they add more avatar components, would be cool to have some components similar to vrchat as it would save on storage size and make things easier, like we now finally have dynamic bones again on patch 6 but its a code mod that doesnt even work on quest because one of the extra code mods needed hasnt been updated to work with lemon loader, official'ish support for dynamic bones would be a amazing thing to have on the sdk, either normal sdk or extended, tho thats just me coping that slz will add such thing, anyways good video Mini!
I miss patch 3 mods, they were so good. My favorite weapon mod was weapon pack with attachments that was made by rexmeck . In patch 6 only STG gun pack feels like rexmeck's guns, but this mod does not have attachments. (Also STG put this mod on hold for some reason😢)
Same thing with cohagans npc packs like the civilian npcs
I had the idea to make a freeman's mind styled series using bonelab's campaign, but i run the risk of mods I planned to use breaking mid-series until patch 9 is done, so I'm with you that it's putting a damper on creativity
its like i hate it when bonelab gets updated but then again i understand because who knows maybe slz might bring grips to the base sdk
i just want rexmeck guns back bruh
This could be fixed if they added the basic features that should’ve been in the sdk from the start like grips which would prevent 90% of mods breaking
one thing that actually destroyed me, was learning that the duck season port broke completely (I was writing this and he just mentioned it and I did not expect that), and that the new sdk's broke very important features in labworks (like actually destroyed the second level basically)
atleast after all the major patches are done, we can go back to high quality mods.
I cannot agree enough... I have a lot of larger mods that I want to begin working on, but don't want to because I know that they will break due to whatever the fuck changes happen in new patches.
the only mods that get broken are extended sdk ones which are explicitly stated to not be supported by slz, updates for the game are laying groundwork for the future of marrow and theyre not gonna let themselves be setback by unsupported mods
if we was given multiplayer in the base game, optimised gameplay and a better sdk. then bonelab would be wayyyyyyyyy better. im tired of waiting for updates, it just takes up more storage on my vr and is just quite annoying. if they actually pulled out a fully complete game, then we wouldnt have these issues. and yeah ik, no matter what there will be bugs, but they could do a gorilla tag thing were they do an update like every friday
This is a big reason why I just stay on patch 3 no matter what. The mods I have I enjoy a lot and I don't want them working and then not working randomly. So I'll take the lower performance and bugger fusion in exchange for more insane mods and fun features
Another good thing that would come from stopping updates is SLZ game development, once they stop supporting Bonelab they can put their full attention to other projects like HotMK and B-Side.
Yeah but bruh we aint event got grips yet.
Didn’t they say they don’t have technology for b-side yet?
Can’t wait for b sides release in 2029!!!
Hopefully they learn to fix that stupid thing where when you pick up a knocked down npc, they do that stupid up animation
Sad thing is lbp 3 servers was shut down a few months ago
I'm well aware 😞
i want spiderlab back so i can try it bc i am new to code modding
You are not kanye being bipolar 😭🙏🙏
What would be really nice is if they finish the main stuff which keep break mods in patch 9 but keep updating the game from then to add new secret room, props and maybe new maps. idk
We shouldn't have to rely on the extended sdk, which is incredibly finnicky, to make interesting mods. ideally by the end of bonelabs life cycle we should have a mod kit much more functional than the extended sdk. It's crazy that a game that revolves around modding didn't have a functional modkit at launch, and downright disrespectful that it still doesn't over 2 years later.
the main thing I think is a problem personally (besides it breaking mods, etc) is that youtubers don't have nearly as much content to make videos on, and for them, this is their job (or at least a good source of their income) which ya know, no revenue is no good. the lack of mods has made me actually get bored of bonelab, which is genuinely like top 3 games ever for me. in my opinion (if this is what the majority of people want, or if it's possible) they should drop the monthly patches and just spend a good 4-5 months to really polish and flesh out the SDK. which sure. then more mods will break, but then it's kinda a 1 time fix .(assuming it just works like that without other issues) . but I think it could overall be better potentially.
Tbh for b-side they should just take their time and pack in as many features as possible (to the base sdk and in-game content) so the only need to upd the game is just for optimization updates / updates that wont break mods
absolute cinema sloppy loppy good video 10/10 showing my emotional support therapist rn he will watch all of the bonelab as a game negine series with me
that sounds very strange after spending 2 years crying about how the game gets no updates
stage 5: acceptance
You clearly don't understand anything about this. We were mad at SLZ for not updating because they promised to give us support for 2 years. We were promised support and we then never got anything for a long time. In that time, modders had created so many crazy mods that we now never see because they keep updating. With a lackluster campaign, mods have been the main appeal of the game for so many people. If you aren't able to get all these crazy mods, then a lot of appeal is suddenly gone.
@@mythosdesolation mate that's the fake comment he's responding to at the start of the video
@@raccoonmanthing ah shit, my bad
this is why i stay on patch 3 it had the best extended sdk mods and has the most mods i never even bothered with the new updates because all of the mods i really like wont work on the new updates
They should wait 1/2 year to update and the release a big update instead of a lot of small ones
then after that period we'd have 1/2 years of mods that get destroyed. I personally believe constant updates is better than longer wait updates
when stress level zero adds multiplayer than it will be the BEST vr game NO DOUBT
I see your points but we will of course keep getting updates till SLZ is done giving us updates and go work on the next game fully so yea sorry to say unless the community for some reason tell slz to stop updating and make a big deal about it, they ain't stopping now after we already annoyed them to update the game lol sooooo just sit back relax and enjoy what mods we get until we get an update that stops the mods from breaking for good. . . hopefully.
Btw your upload schedule is amazing now, keep up the best bonelab youtuber work! I also tried to get fusion so many times and I couldn’t because I only play quest. This was also a long time ago. Can you help me?
Fusion currently isn't on quest but when it comes out I will release a tutorial for the latest version. It's easier now imo so hopefully you have better luck this time!
Thank you!
I hope that SLZ ends up making it so updates won’t break ANY mods. It is most likely possible, but not likely. Whenever they release the next game they are making, I hope that if there is mod support, the updates CANT break the mods.
Correct me if I'm wrong but if i heard right every next game will have the same SDK as bonelab which means there is a possibility of SDK updates after bonelab last patch
They should just work on b side
Would it be possible to make a rec room like slz game? Where everyone would have multiplayer, and instead of downloading mods, you could just join level someone created and have access to user created content without losing storage.
Closest thing we have is fusion and networkers auto delete lobby mods
@ yo what up, great video. I just figured that if other social games could do it like Rec room, vr chat, Roblox, then maybe they could make a game that uses the system to make “rooms” that I guess could work with like servers.
That title is amazing lol
I love the bonelab updates but at the same time it makes me a little sad knowing that this is what is holding back SLZ from getting work done on their next game so making us wait longer for the next game
I'm so annoyed that it was released unfinished that I'm not even gonna call you sloppy loppy
id say they should combine patch 7 to 9 so it takes longer but it means mods get more time
4:57 WHERE DID YOU GET THE HENRY X? Has it finally returned?
patch 3 footage
@ damn got myself hyped for nothin
Honestly updates are fine especially if they are focused on more mod support
so discontinue bonelab for more mod fun, and hope to god they work on a revolutionary vr game. the main selling point was the physics and realism, and i really wanted them to keep building that onto bonelab, but if the majority wants it to stop then what're they gonna do. (just glad they aren't working on quest exclusives as an excuse to make cheap vr games). What TodShort said...
of course the absolute BEST scinario is that they continue updating somehow without interfering with mod support. i only say "what todshort said" because the community is pretty divided and separeted right now, and there really is no winning because everybody wants all the pros, but pros come with cons no matter what. patch 3 was fucking emmaculate tho, i saved over 120gb of patch 3 mods because they are peak.
it’s worth the wait, trust me
once patch 9 comes out, we’ll have another cambrian explosion
rexmeck’s weapon pack will come back, babacorp will make better maps than ever, code mods will become great on quest once again
the updates may break mods, but you need to break some eggs to make an omelette
and from looking at bonelab’s life cycle, it’s a fucking good omelette
we’re almost 2 patches away from the final product, we have a 14 week wait minimum until the juice becomes worth the squeeze
we’ve been waiting longer for patch 4, it’s not hard
i’ll continue to believe in SLZ and my fellow modders for another 20 weeks because the reward will be worth it :)
I agree it's worth the wait but I am worried that they may extend the life span even more
honestly before you said "modders are waiting for the game to stop updating to create something big" i didnt really agree for bonelab to stop updating but after you said that i agree.
We ask for more updates > we get updates > we don't want updates anymore
I gotta say mini, you are getting a lot of comments and views in the first 30 min. Some could say that you’ve made it
allegedly
I agree, why update the game and screw over mod developers, even though this is a game LITERALLY tapping into SLZ’s modding community.
Rexmex guns mod was the best and i think that rexmex will wait until patch 9 to update his mod
pretty sure patch 9 will be the final update, so it should be good soon
Agreed its making more storage explode that i cant even update blade and sorcey yes im play on quest 2
hopefully they could just push all the updates into one single update so then there will be no more updates
we should get at least 3-2 more updates for more loreeeeeeeeeeee and stuff to play with
Can we appreciate how GOATED minibattle is at fighting in bonelab?! Like holy crap- bro is john wick!
hey its the guy who edit the video where a guy said mini battle lop for a edit and this video is a bit relatable
Ima be honest, I completely forgot bonelab even existed
I can’t bring myself to play Bonelab anymore. Great game but it’s time for something new SLZ
Idc honestly, if they made huge updates with amazing differences then yeah but I’d rather them stop if they’re going to make tiny little differences for modders, considering it’s only hurting modders
Ey minibattle, could you make a discount for vacation simulator? that'd be cool
added- check the github for the discount 👍
@MinibattleLop thanks fam
I fr need a mod update because they removed the patch 4 way so now I can't download mods because I had to factory reset
What’s the mod used for background gameplay at 1:00
miracorp cleanup
feetlab
@@gort2647yummy thanks
I would have rather then wait a little extra longer and released the game in a finished state. Now they are just burning all their modders out (the only reason anyone plays this game)
Lowkey I've been trying to find the level mod at 0:45 again for like actual weeks (I forgor the name, help please lmao)
Is that the one where the people you work for say that they plan to execute you or whatever for knowing too much, and that you "can't run from them forever" or something like that?
miracorp cleanup
@@MinibattleLop Thanks bro. 🙏
Is thunderstore available for quest? And if so, can you post a tutorial?
ruclips.net/video/pnWj7jVYi0k/видео.html
@MinibattleLop I have dementia, sorry
Hey mini i dont see Feetworks on the list of quest games, could you please add it.
🙃
Yeah especially code mods lemonloader got fixed and if they update it lemonloader will break
OR
what if they just put out all the patches as soon as they come out instead of delaying them FOR NO FUCKING REASON
I think ppl should just wait until we’re sure the game won’t break mods anymore because alr it’s annoying, but we kinda need these updates. Like, they want to add some really cool stuff like more physic based stuff.
But yeah it’s annoying but pretty cool at the same time.
I’m exited to be able to continue my maps even if I’ll have to redo the entire maps and avatars, items and all. And also exited for cool codes mods like idk fully customizable avatars and finally be able to add as much as realtime lights I need (because I could just optimize the map myself sooo..)
Searchbar for avatars and all… menu to create servers and all on fusion like an actual multiplayer game (exemple: vrchat).. and also seeing that we can play the game without a vr headset now and that this mod is getting better and better is crazy.
But still, that’s sure that it’s pretty annoying sometime that all the mods breaks every updates.
Also pretty long comment lol
Also one more thing
I wonder if I’ll be able to do grips now… even if it’s not in the normal sdk.
I do remember how Damm disappointing the sdk was in the game launch time
I mainly used to make maps and bonelab was one game I wanted to try making maps for
I remember the tutorials were kinda going wayy to fast on setting the sdk and all that jazz
Then they would want to do weird things with collusions on your map, like double and mainly add them in unity
Instead of using a simplified mesh you made in blender
It's I think 1 to 2 months after it's launch
I sold the quest 2, since bonelab was that much I was waiting for it to launch (now on 3, using it as pcvr most of the time)
At least you don't need a gaming PC if you all you do is port avators to the game, that's one good thing I can say about bonelab sdk
i have a framed picture of your feet on my ceiling above my bed minibattle lop. one day i will fire hard enough to reach it... one day
but it's November
@@ashtoonlikespizza i am charging up
And I still just play boneworks 😭
We really need rexmeck's pack back 😭
what map are you playing in the background
miracorp cleanup
Considering how many more and new issues they are giving the game
Like ik crouching so on so fourth
…
I don’t know weather I want to agree or not
they should have just worked on it for another year or so before release. probably way longer. idk the point of releasing a half baked game whos promise is mainly mods with a patchwork "sdk" that literally does jack shit for like actual years and years.
If you can put blade and sorcery I will be 😁
mini slap my mom called the fortnite doctor and told them I kept throwing boogey bombs at myself
yeah
Cognitive dissonance
@@MinibattleLop you did everything i said and are defending it with untruthful misinformation that could mislead users.
@@MinibattleLop and you were NOT rightfully upset. it was promised what it was gonna be, you gave them no time and pressured them.
taking accountability isn't your forte i see.
@@whit05b you are claiming that I "didn't give them time" but I was never in the camp of rushing them. You have missed the point entirely.
@@MinibattleLop i was talking ab out the community, not just you
i’m watching “transformers: revenge of the fallen” and this shit is so fire
honestly all of this could be avoided if slz just made the game complete at launch xd
7.3M 💯💯💯
Yo, ive been trying to get bonelab but the 10% off thing isnt working for me
U gotta be signed into the meta website before clicking the link. Here's a direct link to bonelab for 10% off if you need it:
www.meta.com/affiliates/81Zd1qv4P
When fusion eventually works on quest will you need to have a pc? Or will it all be able to be done on the standalone headset?
You'll be able to do it standalone if using tidefusion, however my tutorial will be for using a pc for install as it makes it a LOT easier.
@@MinibattleLop bro I just commented chill 😭
Thanks for replying tho. If it ever becomes easier will you make a tutorial then? I don’t got a pc like mose quest users.
@@Kademan6809 Personally probably not. The PC doesn't need to be good it can be an old laptop you picked up for $50 and that'll work
@ Alr guess I’m using my school laptop 💀. Thanks lopper