Coffee bean simulation in Houdini 18

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  • Опубликовано: 5 окт 2024
  • coffee bean simulation created inside of houdini, rendered in maya vray and composited in nuke.

Комментарии • 16

  • @YoungFXskr
    @YoungFXskr Год назад

    Fiasco

  • @aeronovello
    @aeronovello 2 года назад +1

    Awesome Work!!

  • @FaddyVFX
    @FaddyVFX 3 года назад +3

    Very clear and easy to follow, impressive demonstration and well explained example. I learned from your channel and subscribed too for more videos. Thanks

    • @Redinkumar
      @Redinkumar  3 года назад

      thanks , your very welcome friend, even u did good houdini stuffs keep it up.

    • @juancarlosgzrz
      @juancarlosgzrz Год назад

      Lmao, yeah, where's the tutorial

  • @massimobaita7178
    @massimobaita7178 3 года назад +1

    Great, Redin!

  • @GG-fi5ov
    @GG-fi5ov 3 года назад +4

    how did you make such detailed textures? looks incredible

    • @grumpyaxolotl7455
      @grumpyaxolotl7455 Год назад +1

      My best guess is using normal maps but im not too sure

  • @evmlionel
    @evmlionel 3 года назад +1

    love it! beans are procedural as well?

  • @bboycatalyst7909
    @bboycatalyst7909 Год назад

    how did you created this texture any guide?

  • @juancarlosgzrz
    @juancarlosgzrz Год назад

    can we have the hip file please?

  • @mdrafiqurahman1634
    @mdrafiqurahman1634 3 года назад +1

    Great. job did you use the mantra for rendering? render quality looks so good.

    • @Redinkumar
      @Redinkumar  3 года назад

      It's renderd in maya v-ray.