Unity : Enhancing & Optimizing Realtime GI

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  • Опубликовано: 22 янв 2025

Комментарии • 2

  • @realotoko
    @realotoko 16 дней назад +2

    Environment can use a single texture for lightmap if the model has been unwrapped for secondary UV. This is how optimization is done.

    • @aboutgamemaking
      @aboutgamemaking  16 дней назад +1

      I agree.
      You can check this content at the following URL :
      docs.unity3d.com/Manual/LightingGiUvs-GeneratingLightmappingUVs.html
      However, I think it would be somewhat difficult for beginners and intermediate users to create lightmap UVs directly and apply them in Unity.
      I tried to explain each option of the custom lightmap parameters, but I decided that it would be difficult to convey the understanding of each option since the options are organically connected. As a result, I had to scrap the video I was making and create a new video, which delayed the upload.
      In addition, since the video playback time is better the shorter it is, I wanted to include sufficient explanation and know-how, but I had no choice but to produce the content as it is now. (The longer the video, the more advertisements that are helpful to the creator.)
      Regardless of real-time and mixed GI, videos related to GI lightmaps will continue to be uploaded with additional content in the future.
      Thank you for your advice, and please let me know what you would like to see added in the future regarding GI.