(animated) D&D 5E Death

Поделиться
HTML-код
  • Опубликовано: 13 дек 2018
  • SPONSOR: thedeckofmany.com CODE: SHIP20
    A few characters in my game were knocked unconscious. It occurred to me that many people don't know how deadly 5e d&d can be as a game.
    Find Ruin on twitter: @SeanIzaakse
    Find Tansy on twitter: @ChickNugs
    Music:
    Power by Rick Steel
    Kids with lightsabers by Spazz Cardigan
  • КиноКино

Комментарии • 2,1 тыс.

  • @Gatescholar
    @Gatescholar 5 лет назад +7345

    Fun fact: A common misconception is that a nat 20 on a Death Saving Throw (DST) counts as two successes. In fact, according to the PHB pg. 197 under the bold term "Rolling 1 or 20" it says the following: "When you make a DST and roll a 1 on the d20, it counts as two failures (video was correct). If you roll a 20 on the d20, you regain 1 hit point." Just an interesting misinterpretation. Unless of course this rule was overturned in Xanathar's or a reprint of the PHB then feel free to chastise me for this comment. I'm just running on the books I do have.

    • @baph42
      @baph42 5 лет назад +1084

      Beat me to it - this always provides for fun 'Ohshit' moments when the fighter who just got clobbered stands to his feet on his own volition.

    • @MrJoeyWheeler
      @MrJoeyWheeler 5 лет назад +1001

      It wasn't overturned in any reprints, it was just an error in the video.
      That 1 hp thing has saved the bacon of many characters in my campaigns.

    • @Sparrow_Bloodhunter
      @Sparrow_Bloodhunter 5 лет назад +612

      so I'm the tank of the party, I have a skill that doubles my AC for 3 turns, it's rare for me to ever take damage and while my AC is doubled all attacks towards team members magically goes to me instead. one time an enemy got extremely lucky and managed to knock me down right before my turn, I instantly rolled a nat 20 and stood back up. I started singing *"I GET KNOCKED DOWN, BUT I GET UP AGAIN, YOU'RE NEVER GONNA KEEP ME DOWN"*

    • @volk551
      @volk551 5 лет назад +242

      But the beauty of D&D is you can change the rules to make the game more brutal or less brutal as you wish if you're the dungeon master.

    • @okuraorca
      @okuraorca 5 лет назад +262

      @@patrickcanttype Actually the death from massive damage is an actual rule. All rules *are* optional and can be changed, but the massive damage is a standard rule, so like, getting roasted by an ancient red dragon at level 1 =/= death saving throws. It's just plain death.

  • @SuperSpells
    @SuperSpells 5 лет назад +453

    You can also use a Healer's Kit to stabilize a dying person without making a medicine check. Like spare the dying but with money.

    • @FrostSylph
      @FrostSylph 5 лет назад +47

      Because why bother with faith and dedication to a God when you can do the same thing with the power of MOOOONNNNEEEEEYYYYYYYY!

    • @otakon17
      @otakon17 5 лет назад +11

      @@FrostSylph is there a bard class that specializes in flaunting wealth?

    • @rob98000
      @rob98000 3 года назад +9

      Pay to win

    • @toastedt140
      @toastedt140 3 года назад +4

      @@otakon17 Technically the noble background says you should always spend the most on housing and food you can.

    • @Zombiewithabowtie
      @Zombiewithabowtie 3 года назад +11

      With the Healer feat, they also regain 1hp. It's like a Nat 20, but with money.

  • @youknowinhindsight
    @youknowinhindsight 5 лет назад +49

    Don’t forget the (unofficial but very commonly used) Chunky Salsa Rule! "Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules." God, I love roleplaying games.

    • @OniNoSweeney
      @OniNoSweeney 5 лет назад +3

      Ah, the old ShadowRun grenade in an elevator rule.... that was a good edition!

    • @FrostSylph
      @FrostSylph 5 лет назад +2

      @@OniNoSweeney what's this rule you speak of?

    • @OniNoSweeney
      @OniNoSweeney 5 лет назад +11

      "The Chunky Salsa" rule from SR 2nd edition: pretty much, if you set off a grenade in an enclosed space, you would first take the damage. Then, if the damage in the blast radius couldn't exceed the toughness of the walls, the rest of the damage reflected back inside the enclosed space.... from each wall! Hen if the blast was big enough and strong enough, more damage could then reflect back off all the walls again, potentially taking 5 Serious wounds, followed by 3 Serious wounds four times, and then 1 Serious wound four more times, (total of 20 Serious Wounds) when the average character will have 8 wounds to take before your dead. It was the first actual printing of the phrase "Chunky Salsa Rule".

  • @boa_firebrand
    @boa_firebrand 3 года назад +71

    funfact if you are downed anyone with magic missile can just outright kill you for one spell slot

    • @boa_firebrand
      @boa_firebrand 3 года назад +18

      for those who do not know the specifics for magic missile, RAW read each 1d4+1 as a separate attack meaning casting MM at level one is three auto-hit attacks blockable only by full cover, 120-240ft distance, or the spell shield.

    • @dustinjones7458
      @dustinjones7458 3 года назад +16

      Counterpoint, you can Fog Cloud on a downed ally for the cost of one spell slot as well, it will heavily obscure i.e full cover anyone in that area-magic missile requires a visual contact of a creature to target, so the evil mage will be foiled. Won't help against fireball tho!

    • @nuru666
      @nuru666 3 года назад +2

      @@dustinjones7458 I was going to retort to your post with "Ah yes, but Fireball doesn't give shit about your silly fog cloud." but you're on your game :D

    • @e4ehco21
      @e4ehco21 2 года назад +1

      @@nuru666 but wouldn't that only count as one

    • @nuru666
      @nuru666 2 года назад

      @@e4ehco21 Honestly I'd have to go back and look but I think you're right, it would only count as.

  • @lawrencehelber216
    @lawrencehelber216 5 лет назад +60

    One minor nitpick, at least for rules as written: If you roll a 20 on a death save, you instantly gain one hitpoint, effectively putting you back in the fight.

  • @wulfenbride9705
    @wulfenbride9705 5 лет назад +748

    Great Animation, however there was one mistake in 5e DnD rolling a 20 on a death save instantly restores 1 hp so you are back in combat.

    • @BatteryPlaza
      @BatteryPlaza 5 лет назад +46

      Pretty sure that's a homebrew thing, but I could be wrong, but I'm pretty sure he got it right since there are only the things he described that can have you regain hp.

    • @OnlyMagoran
      @OnlyMagoran 5 лет назад +191

      @@BatteryPlaza p.197 of the PHB, under Death Saving Throws:
      "Rolling 1 or 20. When you make a death saving throw
      and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point."

    • @littleratfella6857
      @littleratfella6857 5 лет назад +52

      I have acknowledged the council's decision, but considering it's a stupid ass decision, I'm electing to ignore it

    • @Meichrob7
      @Meichrob7 5 лет назад +81

      No it’s in the official rules. The “Nat 20 is two pass saves” is actually the homebrew thing.

    • @BatteryPlaza
      @BatteryPlaza 5 лет назад +16

      @@OnlyMagoran Woah what? That's cool, I must have recalled it from 3.5 or something, but that's good to know, thanks!

  • @kamuishr3
    @kamuishr3 3 года назад +62

    Just recognized Wades in Shadows. He went through a lot.

  • @Nickle_King
    @Nickle_King 3 года назад +135

    Heyyy! I just realized Tanzy's friend was Wades In Shadows! Neat.

    • @crodthesorrysap4165
      @crodthesorrysap4165 3 года назад +7

      yeah, wasn't he from the cold road or something?

    • @noobauditor2898
      @noobauditor2898 3 года назад +4

      Yep, I think this is the prequel for cold road 😅

    • @carsonrush4152
      @carsonrush4152 3 года назад +1

      @@noobauditor2898, I was thinking it was a sequel, since Cold Roads says his party consisted of Sweet William the human and 4 dragonborns.

    • @somethingotherthanmyrealname
      @somethingotherthanmyrealname 3 года назад +4

      @@carsonrush4152 He also still had at least one of the magical cigars from Wick.

    • @carsonrush4152
      @carsonrush4152 3 года назад

      @@somethingotherthanmyrealname, how could you tell he had the cigar? What do you mean?

  • @CaptainSpycrab
    @CaptainSpycrab 2 года назад +55

    The one time I've ever seen anyone go unconscious was me. Then I rolled a four and a one on my death saves.
    Fortunately the GM remembered at that point that he'd accidentally skipped the turn of an NPC that could use Lay On Hands in the previous round, so he allowed me to retroactively return to life as if the NPC in question had done so.

    • @chompythebeast
      @chompythebeast 2 года назад +3

      If you've been playing for a long time, only seeing one player go down sounds like a bad thing. Unless you're not really playing combat-heavy campaigns or something, I guess

  • @danielhale1
    @danielhale1 3 года назад +30

    When a dragon asks if you've come to look upon its majesty
    YOU SAY YES!

  • @OnlyTwoShoes
    @OnlyTwoShoes 2 года назад +58

    _Magic Missile the unconscious_
    *INSTANT DEATH!!!*

    • @bendystrawz2832
      @bendystrawz2832 2 года назад +2

      O.O

    • @fisch37
      @fisch37 2 месяца назад +1

      That's when you really messed with the DM. So... thanks, I'll remember that

  • @theHedgex1
    @theHedgex1 2 года назад +31

    You got to feel bad for that poor girl. When she was awake and conscious all her friends were still there but when she woke up after being knocked out only one friend was left alive. The only bonus that she gets is that she didn't have to watch her friends die one by one.

  • @BandanaDrummer95
    @BandanaDrummer95 2 года назад +64

    Note that if you are making death saves, you are unconscious and therefore you become prone, which means that attacks not within 5 ft. also have disadvantage, so they are just flat.

    • @SamJ.J.
      @SamJ.J. 2 года назад +3

      Do some abilities nullify disadvantage to prone creatures?

    • @missmorbid1439
      @missmorbid1439 2 года назад +4

      @@SamJ.J. Yes, Rogues get Elusive at 18th level, so there’s no way for an enemy to have advantage against you, unless you’re incapacitated

    • @if7723
      @if7723 2 года назад

      Well that's not inherently true. You could be in a chair or manacled to a wall. Unconsciousness doesn't warp reality around you.

    • @BandanaDrummer95
      @BandanaDrummer95 2 года назад

      @@if7723 the rules as written indicate that reality is warped. Granted, in these niche circumstances, a DM probably would overrule that to be more reasonable

    • @BandanaDrummer95
      @BandanaDrummer95 2 года назад

      @@missmorbid1439 I'm not sure if elusive would help as it isn't advantage being gained against but rather disadvantaged being imposed. I'd have to double check, though

  • @littleblueclovers
    @littleblueclovers 3 года назад +29

    Our paladin was chasing down a bandit leader. Both were at low hit points. It was a long grueling fight and he used all his lay on hands for the rest of the dying party.
    The final showdown the bandit leader rolled a nat 20, took our paladin to 0, and as he had multi attack (within 5ft giving him a critical) and took him down to 2 failed death saves.
    It took the rest of the party to catch up to our paladin and he died 1 turn before we could get to him with healing spells.
    It was such an emotional moment. Some of our party pummeled the fleeing bandit leader until he was nothing but ashes, and the healer tried administering healing spells to our dead friend to no avail.
    I don’t think I’ll ever forget how cinematic that moment felt

  • @anjanaetaylor3222
    @anjanaetaylor3222 5 лет назад +79

    You can actually add modifiers to Death Saves if something affects saving throws in general, such as the bless spell, bardic inspiration or a paladin’s aura. Monk’s actually become proficient in all saving throws at high levels, including death saves.

    • @ianmoone8640
      @ianmoone8640 5 лет назад +12

      Anjanae Taylor I actually had to look that up, particularly the monks diamond soul ability, but yeah it counts for all those. I'll keep that in mind from now on

    • @ANDELE3025
      @ANDELE3025 5 лет назад +1

      You can modify death saves total value, but it doesnt matter because success and failure isnt dictated the result of the modified total of the save itself, its the roll result of the dice that counts, thus nothing short of advantage/luck can influence them.

    • @anjanaetaylor3222
      @anjanaetaylor3222 5 лет назад +19

      ANDELE3025 That’s not true at all except in the case of natural 1s or natural 20s. The DC of success for a death save is 10. If the d20 is an 8 and I roll a 3 on a d4 for bless, I’ve beat the DC of 10 and it counts as a success, just like any other saving throw.

    • @jrgenchristensen7240
      @jrgenchristensen7240 3 года назад

      Thanks! I was looking for something like this in the comments, and learned something new.

    • @jaxryz_380
      @jaxryz_380 3 года назад

      and you can also use Flash of Genius on other people's death saves, or initiative rolls

  • @thegreatestpepe
    @thegreatestpepe 5 лет назад +21

    Grave Domain Clerics being able to cast the Spare the Dying Cantrip as a Bonus Action at 30 feet when only level 1 has probably saved so many low level lives.

  • @jojothehamster
    @jojothehamster 8 месяцев назад +40

    I often play enemies according to how I think they'd function. Basic undead know you aren't dead yet and have no concept of self preservation. Meaning they are relatively easy to kite and trick but if you go down they will keep wailing until you are as dead as they are. Most beasts have some sense of self preservation and prefer to down an active threat before finishing off a downed enemy. Humanoids are a coin toss. The more vengeful ones may prefer to finish PCs off while others may prefer to deal with the active thread first.

  • @samuelschneider9067
    @samuelschneider9067 Год назад +68

    Story: Table rules nat 20 on death is wake up prone with 1 hp. My Revived rogue went down 2 times with 2 nat 20s and back in the fight. The party was beginning to win and the dm had me roll an intimidation check since I simply... wouldn't. .. die. The mobs fled and we continued on the quest! Limping.

    • @sketch-rstuff1017
      @sketch-rstuff1017 Год назад +2

      That's pretty sick Man, that would be pretty intimidating to stab, strike or what have You and they just keep arising, It'd create a systematic panic for sure.

    • @benjaminjackson8713
      @benjaminjackson8713 Год назад +19

      That's not a table rule though, that's RAW. Zee is mistaken here when he says it counts as 2 saves.

  • @kyuzo3567
    @kyuzo3567 5 лет назад +29

    Fun fact. According to Jeremy Crawford, in 5e Monks gets to add their proficiency bonus to death saves once they hit the right level and get their class ability. The ability gives you proficiency in all saving throws, death saving throws count according to the designer

    • @snakeorbreak6258
      @snakeorbreak6258 5 лет назад +2

      the ability is called "diamond soul"

    • @futuza
      @futuza 4 года назад

      That's super neat, thanks for sharing.

  • @Wolfphototech
    @Wolfphototech 3 года назад +33

    *Fun & awesome fact about MONKS .*
    *At level 14 .*
    *Monks gain proficiency in all SAVING THROWS .*
    *This includes Death saving throws as confirmed by Jeremy Crawford .*
    *Also as a kicker in the same ability .*
    *If a monk fails a saving throw .*
    *They can spend a Ki point to reroll and take the second roll .*

    • @williamwontiam3166
      @williamwontiam3166 3 года назад +3

      Between that and the immunity to old age, you can REALLY piss off a lich.

    • @Wolfphototech
      @Wolfphototech 3 года назад

      @@williamwontiam3166 Ah yes , Timeless body .
      Also don't need to eat and drink .

    • @jrgenchristensen7240
      @jrgenchristensen7240 3 года назад +1

      Haha, yeaa😄 I wish Timeless body prevented death from old age, then litches would stright up hate monks.

    • @Wolfphototech
      @Wolfphototech 3 года назад

      @@jrgenchristensen7240
      Yeah it does not stop natural aging .
      Only neutralizes the negatives of old age & stops magical aging .

    • @milltary64vs5
      @milltary64vs5 3 года назад +1

      Just for fun add a paladins 6th level Aura of protection being a +5 to all saves too XD

  • @doubleac5561
    @doubleac5561 2 года назад +49

    2:56 Wades in Shadows Cameo. Also just realized the druid appeared in the puzzle video.

    • @rupdip2212
      @rupdip2212 2 года назад +1

      Also in the puzzel video wades and poke were in, plus the druid. But no daveh, instead a loxodon named dafi (i think). I wonder what happend to lead up to the puzzel video

  • @DemonicEngineer
    @DemonicEngineer 5 лет назад +21

    ACTUALLY. If you get a crit fail it counts as 2 failed death saving throws (as you said) BUT, a crit success instantly heals you 1 hit point. Currently holding the book in front of me.

  • @PNGbutwithaT
    @PNGbutwithaT 4 года назад +46

    PHB: Monk, Diamond Soul: Your mastery of Ki grants you proficiency in "all" Saving Throws.
    Me:
    My DM: Sounds legit

    • @thehiddenninja3428
      @thehiddenninja3428 4 года назад +12

      Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the 2nd result.
      So not only are you proficient, you also have advantage.

    • @rileysimpson6536
      @rileysimpson6536 4 года назад +2

      Its not really advantage. Advantage is taking the higher result.
      If the 1st roll was a 9, and the 2nd roll was a 1, you'd have to take the 2 death save fails

    • @thehiddenninja3428
      @thehiddenninja3428 4 года назад +9

      @@rileysimpson6536 Ah, you're right. It only works like advantage 95% of the time.

    • @rileysimpson6536
      @rileysimpson6536 4 года назад +1

      Lmao

    • @jpereda97
      @jpereda97 4 года назад +4

      @@rileysimpson6536 You reroll the failed save, not a new one. So yes, it would work like advantage, only you have to spend a ki point and can decide to do so after seeing the first roll's result

  • @goldenreflection2811
    @goldenreflection2811 3 года назад +31

    The only other party member alive after the Druid wakes up looks like Wades In Shadows from the Cold Road episodes.

    • @SteamTitan
      @SteamTitan 3 года назад +6

      Yeah I was watching that and looks like it. So this might be early cold road cause they did say they had lost most of their party when chasing the kenku

  • @nikaz5
    @nikaz5 2 года назад +52

    Are we not going to talk about how a pc that only had 13 hp wanted to track down a dragon?

    • @connorpratt8364
      @connorpratt8364 2 года назад +15

      If you're talking about the fighter, it is probably due to the trap that Zee mentioned earlier- it might've just messed him up bad

    • @sploofmcsterra4786
      @sploofmcsterra4786 2 года назад +3

      Yeah I would've short rested or healed somehow. Healing potions people!

    • @LordThomasPassion
      @LordThomasPassion 5 дней назад

      ​​@@connorpratt8364 so at most, max hp 50. I still think that's too low. The dragonbreath attack did 60. I think the DM did an oopsie with the difficulty balancing in this encounter. Especially with the Dragon going for an sneak attack from behind, DM was trying to tpk the party.

  • @Setzer
    @Setzer 3 года назад +43

    As many others have said, you regain consciousness with 1 HP on a critical success, but the other thing I'd point out is that your rolls can have a modifier on your save. If you're in a paladin's aura of protection, you get to add their CHA bonus as long as the pally is conscious herself. There might be other things that apply. Basically it's a saving throw, so if you have an ability that affects "saving throws" generally, it should work. Indomitable should let you reroll a death save for instance.

    • @KanuckStreams
      @KanuckStreams 3 года назад +5

      Technically Bardic Inspiration can work too!

    • @TheKirbstomper
      @TheKirbstomper 3 года назад +10

      @@KanuckStreams Bardic inspiration working on a death save is basically when a side character in an anime calls the protagonists name and he gets back up.

  • @329link
    @329link Год назад +35

    My best friend learned about the death rules really quick in his first campaign. We were doing a quickie for his birthday, with our party (goliath wizard, turtle guy monk, and a kobold cleric because we wanted to mess around for a one-off) coming up to a large tower in an open field that we had been sent to to retrieve an ancient staff which we naturally intended to keep for ourselves. My character (the goliath wizard) kicked in the door to the tower, and it was pitch black inside, as well as eerily quiet. The kobold leaned in to see what she could find with her dark vision and it looked like a totally normal room, though she couldn't see the whole thing due to its size. Then, my friend (the monk) got impatient, so he picked her up and chucked her into the center of the room.
    Critical success. His first ever roll.
    Yeah, our *healer* just got thrown like a baseball into a giant spider nest on the far end that she couldn't see.
    Long story short the battle SHOULDN'T have been difficult, except our only source of health was desperately fleeing for her life further into the building (kobolds are not smart) and the DM was rolling HOT. Somehow, the monk that we deliberately made tanky to AVOID anything like this got completely overwhelmed by the one giant spider in front of him coupled with the two small but venomous spiders on his back (which had disadvantage because of the shell). Unconsious in his first combat encounter because he went a bit chaotic stupid and got insanely bad luck afterwards. The DM let me roll for medicine and heal him a bit because that sucks for your first ever campaign.
    It was a fun session though, we even tamed one of the spiders.

    • @enderwho5790
      @enderwho5790 9 месяцев назад

      𝚊𝚗𝚘𝚝𝚑𝚎𝚛 𝚑𝚊𝚙𝚙𝚢 𝚕𝚊𝚗𝚍𝚒𝚗𝚐

  • @GScottChaosnaut
    @GScottChaosnaut 5 лет назад +38

    Back in 1990, I created a D&D character and named him using a completely random name generator.
    His name?
    Zee Walsul
    Every other player in the campaign gave me he'll for that. "What kind of name is Zee? that is stupid!"
    Feeling vindicated now.

    • @elderswanderingcircus2341
      @elderswanderingcircus2341 5 лет назад +4

      If only you kept talking with the effeminate German accent you could sell that name.

    • @jaxryz_380
      @jaxryz_380 3 года назад

      I like the name Zee-

    • @elderswanderingcircus2341
      @elderswanderingcircus2341 3 года назад

      @Tazerfish ahahah, my comment was from 2 years ago and in the meantime I learned intermediate German so hearing this stuff from that comment is fascinating. I guess one could create a halfling named Zee with foot fetish. They have to be seeing more legs and feet than torso and faces.

  • @tnerbtnerb5136
    @tnerbtnerb5136 4 года назад +27

    Dragons: when a monster only fights intelligently for entertainment; not because they need toto win.

  • @Maplestarknight
    @Maplestarknight Год назад +45

    Funny thing about this video, the visual for getting hit for your max HP instant killing you, made me misinterpret it to be Half your max HP under 0, so if you had 60 Max HP and got to -30 you died. I DM a campaign and when I brought this up my players all cleared it up for me, so I didn't fuck anyone over YET.
    (Also one of them said that death saving throw failures stayed on a character when they get healed up and we all looked at him like "???" and turns out he had one really mean DM)

  • @fresh9530
    @fresh9530 4 года назад +29

    “this is why you run death ward kids”
    -that one cleric

  • @professorpantherhardraad3921
    @professorpantherhardraad3921 5 лет назад +9

    "The elemental steps on your head to make sure you are dead." ~Matt Colville, Villain, Game Master, and quickest funded Kickstarter creator ever.

  • @thesmashor4396
    @thesmashor4396 4 года назад +29

    And then there's Zealot Barbarians, who look at death and say "No"

  • @scotttaylor7146
    @scotttaylor7146 3 года назад +64

    "Only one party member remained"
    Is that Wades in Shadows?

    • @brano13177
      @brano13177 3 года назад +2

      It honestly looks like it is.
      The plot and backstory thickens....

    • @XpaceTrue
      @XpaceTrue 3 года назад

      It really was a [?]ick move by the DM to put the party in that position. The DM had to have known that pitting them against a *dragon* would mean *certain* death - esp. if there were only 2 characters left, esp. since the dragon was using a clever illusion to get the jump on them, and *esp.* because one of the two characters was severely wounded anyway. I say this from experience, playing under a humdinger of a [?]ick DM. I despise [?]ick DMs. Such experiences made me hate D&D as a system.

    • @Liam_The_Great
      @Liam_The_Great 3 года назад +1

      @@XpaceTrue why do they make you hate D&D?

    • @XpaceTrue
      @XpaceTrue 3 года назад

      ​@@Liam_The_Great My very first experience with a tabletop roleplaying game was D&D. Unfortunately - and my friends and fellow players will freely attest to this - the DM was a complete jerk. Towards the end, this DM even admitted to my face that the only reason he is interested in running campaigns was to see us squirm in our seats, see the expressions on our faces and witness how we react as our party fails spectacularly and gets wiped. Every time, he sets our party up to fail.

    • @XpaceTrue
      @XpaceTrue 3 года назад

      ​@@Liam_The_Great It was very rare for a character to last long enough to level. We were constantly rolling up new characters. Based on how he ran campaigns, this DM was Neutral Evil with Chaotic tendencies. He was diabolical. He bent the rules to make us more likely to fail and gave us hope when there was none. The only reason we kept coming was because roleplaying was new and interesting to us (we were young) and he was the only one with the sourcebooks and willing to run campaigns.

  • @jjenn050
    @jjenn050 3 года назад +37

    A ranged attack on a prone character causes disadvantage, so a ranged attack ends up being a standard attack since they are also prone unless the PC is somehow unconscious standing up.

    • @SpiderconPrime
      @SpiderconPrime 3 года назад

      But unconcious is an auto crit right, so itd hit no matter what

    • @thundersheild926
      @thundersheild926 3 года назад +9

      @@SpiderconPrime that's not what autocrit means. Autocrit means you crit on any SUCCESSFUL hit, but if your attack misses, you still do no damage.

    • @SpiderconPrime
      @SpiderconPrime 3 года назад

      @@thundersheild926 right but crit while unconcious is 5es coup de grace is it not?

    • @thundersheild926
      @thundersheild926 3 года назад +7

      ​@@SpiderconPrime Not quite. When you an unconscious target with a crit, they get 2 failed death saving throws, not enough to kill them outright. Also, double checking the rules, you only get the autocrit if you are within 5 feet of the target, so ranged attacks don't even get it.

    • @wisecraft3222
      @wisecraft3222 2 года назад

      an interesting point as well: RAW, for a prone creature, whether you have advantage or disadvantage on your attack is based on how far away you are, not the type of attack, so if you make a ranged attack, but from within 5 feet, it has advantage (or neutral if the creature is still concious, because ranged attack in melee with a hostile creature imposes disadvantage) or if you have a reach weapon and make a melee attack from 10 feet away it has disadvantage instead. Just a silly little quirk of RAW.

  • @williamrandell4160
    @williamrandell4160 5 лет назад +13

    One spell I love, and hope to see you cover is the Heat Metal spell. So we were trespassing on a pirate ship, and behold, our Rouge tripped the alarm. This trapped us on the ship, as the gangplank was then guarded. My Bard then saw that one of them was in Metal Armour. He retrieved a small hunk of Iron from his satchel, and using some fire from the wizard's spells, cast it on that Armour. Rolling for max damage, and a bonus action to do it again, the pirate turned out to be made of water, and was promptly evaporated. So that was the day I fell in love with the heat metal, and the day I first truly fell in love with D&D.

  • @yourdm2620
    @yourdm2620 3 года назад +19

    guys look who saved the druid.....its wades in shadows! from cold road

  • @McDom023k
    @McDom023k 5 лет назад +11

    Fun fact, the Monk ability Diamond Soul, that gives proficiency with all saving throws.
    Death Saving throws are technically under that umbrella, so you can become proficient in death saves

    • @inqivan
      @inqivan 5 лет назад +5

      Pally Pro Aura also can add to this.

    • @Dan-un2pq
      @Dan-un2pq 5 лет назад +3

      @@inqivan As can Ring of protection (or general items of protection that give + to saves)

    • @cardboard-boxgames9308
      @cardboard-boxgames9308 5 лет назад +1

      I didn’t know about any of those, that’s really cool.

  • @BIGhappyG33
    @BIGhappyG33 3 года назад +20

    I just noticed that the only other surviving member at the end is Wades in Shadows

  • @NintendoAddictNAD
    @NintendoAddictNAD 5 лет назад +8

    Last Saturday, our most recent session, we fought against several naval captains (and may have started a war in the process, more at 11). As the evasion tank of the group, I (lv 5 Kensei Monk with a buffed AC of 23) decided to keep the leader busy while my squishy comrades started clearing out the rest. This big bad hombre had 3 attacks, and made attack rolls of 25, 27, and a Nat 20. This guy hit *hard.* The first 2 hits were enough to knock me down to 0 hp, and the DM regretfully said "I already rolled to attack, so I suppose he stabs you in the gut while you're on the floor." On the ground, on the opposite side of a wall of fire, with 2 failed death saving throws already. Immediately afterwards, it was my turn. The situation *did not look good.* Sometimes, you already know what's going to happen, and rather than mourn, you gain a zen-like attitude; no sense fighting the inevitable. Before rolling my DST, I said to the party, in character: "Men, it's been an honor." Nat. Goddamn. 1. The first death in the campaign, and it could not have been more poetic.
    Let this be a lesson to all, no matter how well things seem to be going, no matter how high of a hill you believe yourself to be on, it can all come crashing down in one, single moment.

  • @itzybitzyspyder
    @itzybitzyspyder 5 лет назад +11

    Rolling a 20 on your death save restores 1 hp allowing you to regain consciousness.

  • @Draupnirk
    @Draupnirk 5 лет назад +7

    Nat 20 on a death save sets you at 1 hp, and allows you to act on that turn.
    Monk diamond soul gives proficiency in all saves, including death saves.
    Paladin aura of protection applies its bonus to death saves as its a save.

  • @manueltoney7702
    @manueltoney7702 5 лет назад +6

    The hardest part in dnd for me is dealing with a characters death that you've become developed and so attached with. Like seeing your favorite character from tv dying.

  • @aenorist2431
    @aenorist2431 5 лет назад +8

    And of course with the Colville reference.
    Never not step on players heads (if thats the game they wanna play, or its shadowrun)

  • @MrSilvUr
    @MrSilvUr 4 года назад +30

    Also worth noting, folks: Death Saves can be modified by spells and special class features. Bless will get you the same 1d4 it gets any other Saving Throw, and a 6th level Paladin can be even more of a godsend.

    • @eddiemate
      @eddiemate 4 года назад +9

      Not to mention how high level Monks get proficiency in all saving throws.
      _That includes death saves_

    • @deadmuffinman
      @deadmuffinman 4 года назад

      Wait so a plus three ring of protection on a level 20 monk would be +6 proficiency plus three from ring to all saves which would be plus 9... so anything not a nat one, which has it's own rules, is a success. Or am i missing something

    • @MrSilvUr
      @MrSilvUr 4 года назад +1

      @@deadmuffinman Yeah, that sounds right to me. If I were running, I might get a little loose with the interpretations also: It says a nat 1 counts as two failures, but it doesn't say that a nat 1 doesn't preclude you from succeeding the Save. If you could get a +9 to your Death Save at my table, you might be able to score a success in tandem with scoring those two failures.
      That's me being a cheeky DM for my players and shouldn't be an explanation for how the rules are intended. Don't expect like treatment from your DM; it's rude. :-D

    • @Florkl
      @Florkl 4 года назад +2

      deadmuffinman I mean +3 rings of protection don’t exist outside of broken homebrew, but you could stack a cloak of protection, a ring of protection, and a stone of good luck to get the same effect at the expense of all your attunement slots. Unless you’re an artificer. Then you can attune up to 6 items and add the number of attuned items to saving throws, giving you the +9 while still having attunement slots available. At that point, anything but the auto-fail of a nat 1 will pass.

    • @sagecolvard9644
      @sagecolvard9644 3 года назад

      @@deadmuffinman The only issue with this is that +3 rings of protection don't exist in 5e.

  • @nickcampbell3812
    @nickcampbell3812 2 года назад +32

    A small bit of errata:
    1. I'm sure everyone knows that Nat 20's give you 1 hp not 2 successes.
    2. Your death saving throws can have modifiers, it just doesn't have an ability modifier. If you have an active spell or ability that gives you a bonus to all saving throws, that includes death saving throws.
    3. All attacks made against unconcious creature do have advantage, but because the creature is also prone, all attacks from a distance greater than 5 feet have disadvantage. Since instances of advantage and disadvantage cancel, then attacks made from more that 5 feet are at neutral.
    Effectively, if you are further than 5 feet, you attack without advantage or disadvantage and a hit counts as a death save failure. You also cannot agin advantage or disadvantage since any instances of one cancels all instances of the other and you already have both advantage and disadvantage. So for example, attacking an unconcious creature with a bow beyond its normal range.
    You get advantage from the creature being unconcious and disadvantage from being more than 5 feet from the prone creature and from being outside the bow's normal range. Even though you have more sources of disadvantage, they don't cancel in pairs. If you have any number of advantages and any number of disadvantages, you are comsidered to have none of either. So adding more advantages doesn't help and adding more disadvantages doesn't hurt.
    Ideally, of course, you would get within 5 feet. You have advantage and auto-crit on a hit, dealing 2 death save failures.

    • @Daktangle
      @Daktangle 2 года назад +2

      Examples of bonuses to the saving throw include Monk's Diamond Soul giving them proficiency in *all* saving throws, and Paladin's Aura of Protection granting their Charisma modifier to *all* saving throws made by all allies withing 10 feet of them, including themselves. The paladin one turns on when they fall unconcious, but the monk one is always on, so paladins make sure to run around protecting your fallen buddies!

    • @nickcampbell3812
      @nickcampbell3812 2 года назад +1

      @@Daktangle thanks for the examples! I knew examples existed, but I personally haven't had one occur in play.

    • @catlover-fp5ig
      @catlover-fp5ig 2 года назад +2

      Does that mean that if you have 3 levels of exhaustion (or something else which gives disadvantage on saving throws) you get disadvantage on death saves? Because ouch!

    • @Daktangle
      @Daktangle 2 года назад

      @@catlover-fp5ig Yeeeeep, anything that gives a universal modifier to saving throws affects death saving throws as well.

  • @theHedgex1
    @theHedgex1 4 года назад +26

    Poor girl's friends died. The silver lining of this is least one survive and she didn't have to watch them die

  • @Sleepy_Cabbage
    @Sleepy_Cabbage 5 лет назад +55

    OH MY GOD TANZEE LOOKS SO CUTE

  • @peterwhiteley2729
    @peterwhiteley2729 4 года назад +33

    I’ve only just realised, the other living party member was the black dragonborne from the cold road

    • @Overclocked-nm2vu
      @Overclocked-nm2vu 4 года назад +4

      Yeah, it’s wades in shadows, I believe the adventures are linked (or zee got lazy)

    • @videogollumer
      @videogollumer 4 года назад

      @@Overclocked-nm2vu I think they're linked. Wades and Tansy were both in the party from The Countdown Puzzle video along with a Luxodon named Dafyd and Frost Goblin named Poke.

    • @Alizudo
      @Alizudo 4 года назад

      Zee always uses character models consistently as far as I can tell. If you recognize someone from separate videos, they're the same person

  • @chaddixon9764
    @chaddixon9764 5 лет назад +9

    Nope, a crit success instantly brings you up with 1 HP.

    • @cork1576
      @cork1576 5 лет назад

      This is correct. Nat 20 on death save brings you to 1 HP. If you are brought to 0 HP again, you have to roll for death saves but ignore any previous successes or failures.

    • @Ignisrex
      @Ignisrex 5 лет назад +1

      was just about to say the same, nat20 on a death save is the best thing that can happen, your character is stable and conscious, so nothing can really stop you to take your turn this round

  • @silver6002
    @silver6002 5 лет назад +21

    I'm still waiting on a video of that guy shouting: "Transmutation is the key, my boys!"

    • @vashmty
      @vashmty 5 лет назад +3

      Tiberius! He mentioned in a stream that he had to find more info on the player since he didnt kept in touch with him

  • @cage5577
    @cage5577 5 лет назад +9

    *war flashbacks of my bard falling into a spike trap, bleeding out below while my entire group forgot and carried on with a conversation*

  • @GameHunterMaster
    @GameHunterMaster 5 лет назад +20

    I recognize the tip of that black snout. That's Wades-In-Shadows!

  • @josephedmond3723
    @josephedmond3723 3 года назад +16

    I'm a novice DM playing with novice players so I've kind of ignored death mechanics, saying "0 hp? You're unconscious." Then saying that by some bullshit means they're fine a few turns later. I'm glad I have the real mechanics laid out here.

  • @Mrmynameisnick1
    @Mrmynameisnick1 5 лет назад +14

    When it comes to kicking a downed character, i always do it based on what i believe the enemies personality would be. A common orc would probably move on to the nearest threat when their current one is down. But a girallon zombie would savagely rip apart the first thing it gets one of its many hands on.

  • @MisterSmith00
    @MisterSmith00 5 лет назад +42

    A doctor once told me the secret to not dying was just not to do it.
    "It's not worth it," he said.
    So he suggested becoming a Long Death Monk or a Zealot Barbarian, so I could laugh in the face of death.

  • @Blade40688
    @Blade40688 5 лет назад +6

    My goliath fighter had a traumatic experience with griffins at level 2. He fought four of them at one time and kept going down but I kept rolling nat 20s on my death saves so I kept just getting back up. Needles to say I ate all of those flying chickens

  • @saltypork101
    @saltypork101 5 лет назад +7

    Attacks against unconscious targets do have advantage, but anyone who's unconscious is likely to also be prone. So ranged attacks will also be at disadvantage, making them normal again. So just the melee attacks at advantage in most situations.

  • @matanuskabutler7566
    @matanuskabutler7566 Год назад +46

    Man. Wades been through some shit...

  • @nathangreenberg3683
    @nathangreenberg3683 5 лет назад +27

    so the fighter had 51 or less max HP? fighting a dragon with a 66 damage breath attack? hmm

    • @52nerfguy
      @52nerfguy 5 лет назад +6

      I was going to say that seems unfair

    • @karinamimi
      @karinamimi 5 лет назад

      6d6

    • @Rathkryn
      @Rathkryn 5 лет назад +6

      @@52nerfguy There's a D&D meme that states: _There's a lot going on in the world. Not all of it is going to be your level._ Sometimes the players need to either be diplomatic or they just need to run.

    • @52nerfguy
      @52nerfguy 5 лет назад

      @@karinamimi For which number, because that's still 36 max

    • @karinamimi
      @karinamimi 5 лет назад

      @@52nerfguy The breath attack, so it's even lower than you think

  • @ilfurlano1228
    @ilfurlano1228 5 лет назад +8

    "The Earth Elemental steps on your head!"

  • @ramgladore
    @ramgladore 2 года назад +18

    I saw somewhere that a DM should do the death saving throws for that player behind their screen because the other players might make choices based on knowing the results of their party member's DST which would be meta gaming.

    • @jonr4651
      @jonr4651 2 года назад +2

      Ehhh me rolling behind a screen would not diminish their ability to count to three. They are going to prioritize the down player by the following turn.

    • @tsunamiscientist568
      @tsunamiscientist568 2 года назад +8

      @@jonr4651 Well, yeah. That’s the point. It’s more urgent.

    • @BonnieBoestar
      @BonnieBoestar 2 года назад +2

      @@jonr4651 Its more that you won't know if they're doing good or bad on their saving throws. In practice you can actually have MORE than 3 turns if the player rolls a mix of successes and failures (up to 5, on the 6th turn they'd HAVE to either stabilize or die). The party should no know this, as it would be meta gaming.
      They ALSO won't know if the player *already* died or stabilized. Even its been 10 turns since your bard went down, as long as you keep the death saving throws secret (and your player doesn't ruin the surprise OOC) then the party won't know if the character is dead or not, and will have to make the decision of whether they should try and help what might be a corpse.
      It makes for some VERY fun character interactions!

  • @megadestroyer454
    @megadestroyer454 5 лет назад +21

    Actively dying... Just like the rest of us.

  • @tl1326
    @tl1326 3 года назад +18

    2:56
    i just realised wades saved tanzy

    • @makaramuss
      @makaramuss 3 года назад

      this means wades is a member that outlived everyone in his groups for so long!
      damn he must have some character development

  • @eryvac0074
    @eryvac0074 4 месяца назад +16

    Pour one out for my boy Ruin

  • @DotRD12
    @DotRD12 5 лет назад +4

    Thing to note is that abilities which give bonuses on *all* saving throws specifically, like those of the paladin and monk, do in fact also apply,to death saving throws.

  • @mineterragaming1796
    @mineterragaming1796 3 года назад +11

    bruh wades is the only one that keeps surviving over and over

  • @lukejensen8950
    @lukejensen8950 5 лет назад +195

    On a natural 20 you gain 1 hp and can act on your turn.

    • @BlphBain
      @BlphBain Год назад +2

      lmfao 💀 that would be funny

    • @maxfreeman2741
      @maxfreeman2741 Год назад +3

      No I don’t think so

    • @josephdbeecher
      @josephdbeecher Год назад +8

      @@maxfreeman2741no you do, RAW

    • @eliezeririzarry247
      @eliezeririzarry247 Год назад +2

      ​@@josephdbeecherI've done it twice in games. It's the best feeling in D&D, especially since you resolve death saves at the start of your turn

    • @solsystem1342
      @solsystem1342 10 месяцев назад +1

      I legitimately had this happen four times in a row for an npc. The player put them back down each round but they just got back up. Fortunately, I misremembered that they got back up on the end of their turn rather than the start so I didn't kill the pc through a stupid amount of luck.
      And that's why I homebrewed Haha to crit on death saves 50% of the time.

  • @aganaom1712
    @aganaom1712 5 лет назад +11

    you should make a video about how to cope with the prospect of your character dying. as loathe as i might be to admit it, some people, myself included, just get too invested in their own characters
    always remember: you control how your character came to be and what drives them to do what it is that they do. you have very little control beyond that as to how your character's story will play out. that is up to the will of the gm and the eldritch gods that dwell within your dice.

    • @OriasRofocale
      @OriasRofocale 5 лет назад +1

      I think in part it depends on what kind of game you are playing. If you want it to be more about the characters and their storyline, then it's probably better to be more lenient, especially right at the start if you really want them to be level 1s. If it's like one of those detailed backstory and heavy world building, it isn't so easy to start that over repeatedly due to a bad roll.
      If however, it's more about the battles and the characters are just the vehicle, then changing them isn't such a big deal.

    • @aganaom1712
      @aganaom1712 5 лет назад

      @@OriasRofocale that's still up to the gm to decide. it's his world. not the player's.

    • @Reoh0z
      @Reoh0z 5 лет назад +1

      Every character death is the doorway to a new character's birth.

    • @OriasRofocale
      @OriasRofocale 5 лет назад

      Yeah, but I spent literal years on this one concept, and if I only got to use it once after spending months doing art and setting up a detailed backstory, I would be livid. Not all of us play hardcore more in games, or at least not all the time.
      I mean if the character dies later, that I could cope with, but right off the bat it would be too much effort for too little use.
      Again, it really depends on what you want out of it, I don't think there's one right or wrong answer and it probably comes down to knowing what your group wants too.

    • @OriasRofocale
      @OriasRofocale 5 лет назад +1

      Actually, it's kind of both the players and the GMs world. Without players, the GM is just writing a novel. If a GM doesn't care at all what the players want or just seeks to make them unhappy, then the experience of the game is not going to be very satisfying for either side.

  • @gavmcdonald7684
    @gavmcdonald7684 5 лет назад +9

    I'm playing my first long form D&D campaign. During one session the party heard a commotion and disturbance outside of the abandon ruin we were exploring. I had my character run to the door and hold his attack until something came through. As the door opened my character stood waiting and watching. An angry medusa burst through the doors. My DM tried to be kind and give me an out, but I knew deep down my character stared into those sullen amber eyes of doom. My character spent one turn feeling his life slip away, his feet slowing turning to granite. With his last moments, my character threw the mysterious box he had just found to ensure it's survival. In a moment that will be burned into my memory forever, that box transformed mid air filling the room with a gigantic boat. As my characters chest and neck began transforming, He cried out, "I told you it was magic!" all that remains is a statue with a smug, satisfactory grin on it's face.
    It's my first character death and probably won't be my last, but I can't think of a better way for him to have died. No death saves, no remains to bury, just a magnificent statue that will be a memorial. That is, until our cleric gets greater restoration and decides whether or not he wants to brave the Medusa's lair.

    • @MistahBryan
      @MistahBryan 5 лет назад

      Or the Medusa destroys your statue in spite :)

  • @RealLiveWire
    @RealLiveWire 5 лет назад +9

    OMG you mentioned Matt colville!! That's bonus points in my book!!

  • @Arielelian
    @Arielelian 5 лет назад +8

    All the Clerics are saying "Spare the Dying", while I'm over here thinking "I'm busy! You're only mostly dead. You'll be fine."

    • @FrostSylph
      @FrostSylph 5 лет назад +2

      When they're all dead there's usually only one thing you can do. Go through their pockets for loose change.

    • @kagekiyamitenshi7262
      @kagekiyamitenshi7262 3 года назад

      One of the other players in my group just goes, "it's fine, I have rivivify, you'll be fine."

  • @GameHunterMaster
    @GameHunterMaster 3 года назад +40

    One thing that was wrong here is that in 5e, if you roll a nat 20 on a death save, you don't actually succeed on 2 death saves. You actually are instantly brought back to consciousness with 1 hp

    • @KnightessTTV
      @KnightessTTV 3 года назад +3

      And get to take your turn as normal, as you make the death save at the START of your turn rather than the end like i believe every other type of save

    • @nmf0
      @nmf0 3 года назад +4

      Yes, a pinned comment from 2 years ago already tries to correct that mistake, but thanks.

    • @eric_moore-6126
      @eric_moore-6126 2 года назад

      @@KnightessTTV No, Death Saves are at the end of your turn.

    • @KnightessTTV
      @KnightessTTV 2 года назад

      @@eric_moore-6126 nope. Go read it. As i said, death saves are made at the START of your turn, just in case you roll a nat 20. A nat 20 on a death save is regain consciousness and 1 HP and take your turn as normal

  • @restlessfrager
    @restlessfrager Год назад +59

    My DM loves to triple tap an unconscious player with a level 1 magic missile...

    • @bananagamr8180
      @bananagamr8180 Год назад +4

      Fun fact, since technically all damage is done at once it only counts as one attack against the downed person!

    • @restlessfrager
      @restlessfrager Год назад +1

      @@bananagamr8180 You sure?

    • @Blademaster145
      @Blademaster145 Год назад +17

      @@bananagamr8180 no that's not true cause otherwise magic missile would only cause one concentration check which it causes 3

    • @chrisboi584
      @chrisboi584 Год назад +10

      Your DM sounds like a jerk.

    • @InsanoRider777
      @InsanoRider777 Год назад +2

      ​@@bananagamr8180 Magic Missile is three separate hits, meaning instant death to a downed player.

  • @QuirkyView
    @QuirkyView 5 лет назад +18

    A crit save on a death save wakes you up with 1 hp

    • @Upsilon1984
      @Upsilon1984 5 лет назад

      I think that's a 5E rule right?

    • @rcnrbn
      @rcnrbn 5 лет назад +2

      @@Upsilon1984 That's the edition Zee is animating for.

    • @QuirkyView
      @QuirkyView 5 лет назад

      @@Upsilon1984 "(animated) D&D 5E Character Death" my guy

    • @Upsilon1984
      @Upsilon1984 5 лет назад

      The both of you miss understand, in the video he stated that a natural 20 gives you two death saves successes, however you are stating that a natural 20 returns the players hit points to 1. I am asking whether both rules are in the 5E players handbook.
      Edit: my bad for the poorly worded question.

  • @stevenowen5821
    @stevenowen5821 5 лет назад +14

    A nat 20 on a death save stabilizes you and revives you with 1hp if I'm not mistaken

    • @alexbrauner9417
      @alexbrauner9417 5 лет назад

      Maybe in a past edition, no a natural 20 counts as 2 successes. Nat 1 is 2 failures. By your logic a nat 1 should be insta death.

    • @stevenowen5821
      @stevenowen5821 5 лет назад +4

      Just checked it.
      Dnd 5e - nat 20 gives you 1hp while a nat 1 equals 2 death fails

    • @ianmoone8640
      @ianmoone8640 5 лет назад +5

      Alex Brauner no he is correct, nat 20 bring you back at the start of your turn with one hit point.

  • @luckyshot3950
    @luckyshot3950 3 года назад +23

    that dragon tho
    they solved the puzzle and still died xd

  • @merendell
    @merendell 5 лет назад +18

    You also didn't mention that a party member can skip the medicine check if they have a healers kit available. Always carry healer's kits. There are few things worse than bleeding out because neither you nor your buddy could roll better than a 4 for 3 rounds straight.

    • @otakon17
      @otakon17 5 лет назад +3

      Always have the Basic Dungeoneering kit. Rations, water, 50ft. of rope, lantern and matches, 10 foot pole, vials and stoppers, skinning knife and various kits depending on your class. I spend more on supplies than weapons and armor but it usually pans out better.

    • @merendell
      @merendell 5 лет назад +1

      @@otakon17 what version of DND is that from. The contents you listed don't line up with either the dungeoneer's or explorers pack from 5e. That said ya you should always have one or the other. If nothing else the dungeoneer's pack tools can give you advantage on alot of environmental challenges your likely to come across.

    • @otakon17
      @otakon17 5 лет назад +3

      @@merendell Oh I didn't know there was an actual pack called that. I always went piecemeal myself, choosing what gear to take. I was just calling it the "dungeoneering kit". Then again I forgot to mention the pocket mirror...

    • @merendell
      @merendell 5 лет назад

      @@otakon17 ya I normally start either one of the default kits and add a few piecemeal odds and ends. Can't say I'd bring a 10 foot pole however. I understand the use but how the heck would you carry that thing around on a day to day basis. Won't strap to a pack nicely and would be annoying to always be carried in the hand. I'd rather look for something in the environment to use should I need to prod something from a short distance.

  • @MistahBryan
    @MistahBryan 5 лет назад +6

    My lvl 8 Cleric rolled a Nat 20 for my Dex Save vs. Evard's Tentacles, but due to me wearing Full Plate I had Disadvantage.
    Tentacles dealt 10 damage and knocked me unconscious.
    I pointed out to the Party "Let it be known, I rolled a Natural 20 and still died!"
    This was 2 hours ago.

    • @JazzJackrabbit
      @JazzJackrabbit 5 лет назад

      Your game must have home rules, because by RAW you would neither have disadvantage on the save nor get killed outright by 10 damage at LVL 8.

  • @Derploop
    @Derploop 5 лет назад +21

    Important question: why are players of a level where their fighter has less than 50 max HP fighting a freaking ADULT BLUE DRAGON WITH WIZARD LEVELS?
    They're what, level 5, vs a CR14 monster?

    • @buckhunt6832
      @buckhunt6832 5 лет назад +3

      I agree

    • @tiaxanderson9725
      @tiaxanderson9725 5 лет назад +9

      Judging from what little information we have.. They went looking, they found.

    • @YuubiTimberwolf
      @YuubiTimberwolf 5 лет назад

      Maybe the Dragon planned to come out of the ground and hold a partymember hostage, but since the druid catched him with the vines, it turned into combat.
      Or just to explain the scenario, the Fighter has less HP than he should have.

    • @Rathkryn
      @Rathkryn 5 лет назад +1

      Maybe it wasn't an adult blue dragon. Maybe it was a CR9 Young Blue Dragon with wizard levels.

    • @zeebashew
      @zeebashew  5 лет назад +6

      Mixed level party (with their own dragon) vs a young blue dragon.

  • @Judge_Artyom
    @Judge_Artyom 5 лет назад +5

    Nat 20 on a Death Saving throw is an instant stabilize and you get up with 1 HP

  • @void-creature
    @void-creature 2 года назад +54

    Regarding the "step on the head, to make a you're dead":
    In military/combat strategy, it's usually highly inadvisable to keep on attacking an incapacitated enemy, as killing them completely doesn't affect the enemies force strength, wastes attacks that can be used on still active combatants AND leaving wounded alive ties up more of those still active combatants in helping them instead of attacking you.

    • @beauvillamor621
      @beauvillamor621 2 года назад +38

      while this is true in real life, in Dnd were you can be back at full fighting compacity from nothing more but a good nights sleep and being at less then 100% hp has no bearing on how effective of a fighter you are, it makes sense to "finish the job" as it were

    • @Dinonumber
      @Dinonumber 2 года назад +19

      Especially where magic healing exists where a "disabled" enemy can jump up and right back into the fight

    • @Rixoli
      @Rixoli 2 года назад +14

      @@beauvillamor621 Indeed, In settings where magic is common and capable of mending wounds and (in some cases) even fully regenerating limbs or organs with little more than a few chanted words or acquired non-medical goods (components for the spell), it makes 100% sense to make sure the crazy murderhobo that just ran roughshod through your village stays down.

    • @brendanmatthews8236
      @brendanmatthews8236 11 месяцев назад

      Coup de grace existed before Geneva Conventions...

    • @chrisf5170
      @chrisf5170 4 месяца назад

      ​@@beauvillamor621however the action economy is very important in the Dnd and in the action economy if you are not using your turn to benefit your side in one way (doing damage, shutting down other people's actions, debuffing enemies, buffing allies, ect) you're hurting your one sided action economy. Because in Dnd whichever side takes the most actions tends to win.
      A unconscious creature can't take any actions so using your action to attack it would be not befitting your team's action economy even if it makes it most difficult for the player own has been knocked down.
      And to be fair both Players and DM both Veterans and Newies wast their actions all the time, often without realizing it.
      And I think it depends on the creature if it is realistic or resemble to assume they'd make sure you are dead. I'd say it's ironically the Dumber Creatures like Zombies that would make sure you're dead, while smarter Creatures must just assume that it's better to attack the people who are still doing stuff as apposed to the guy who just got knocked unconscious.

  • @theb0ldone459
    @theb0ldone459 4 года назад +12

    a crit success doesn’t actually count as 2 saves but it restores 1 hp instead

  • @CrimsonTemplar2
    @CrimsonTemplar2 5 лет назад +11

    Incorrect - if you roll a natural 20 on your death saving throw you immediately gain 1 hp & are awake. (PHB p. 197).

  • @patrickdoss5527
    @patrickdoss5527 5 лет назад +9

    A nat 20 on a death saving throw is actually popping back up with 1 hp in 5e

    • @itzybitzyspyder
      @itzybitzyspyder 5 лет назад +1

      You don't "pop back up" you regain consciousness with 1 hp. You have to spend half of your movement to "pop up" when your turn comes around.

    • @patrickdoss5527
      @patrickdoss5527 5 лет назад +2

      @@itzybitzyspyder yeah I know I meant pop back up more colloquially not in as you're standing now, like maybe you were laying down Abe now you sit up real straight with a big exaggerated breath in, as say way I almost died or whatever

  • @Naxthural
    @Naxthural 5 лет назад +12

    I have a very dangerous enemy in my D&D campaign known as a Darkwraith (Name stolen from the dork souls obviously). They are powerful Death-Knight like undead, that start out as merely one and a few minions, but as Player Characters die to it, or die anywhere near it's lair, (Of which there have been 3), the Darkwraith will show up in the middle of combat, making a stealth check against the players who are likely occupied with other undead tearing at them, to attempt to drag an unconscious player away. If this happens, and it HAS happened, players have a REALLY bad time.
    Because what happens when a Darkwraith drags you away? Not much for that particular session, but in the NEXT session, assuming the players have not rescued the unconscious player character, that player character is killed and reanimated as a new Darkwraith.
    Now, that's all well and good, a new undead creature, but here's the kicker: They keep their character sheets, all stats, feats, abilities, they gain new weapons, and more. Their HP is raised by their constitution score, they gain resistance to slashing, piercing and bludgeoning damage, but are vulnerable to Radiant damage and holy water, and any time they are not in combat they are dormant as they patrol the crypts, regaining their spell slots in the same time as a short/long rest of dormant patrol. Now, this gets worse.
    Imagine, being a player and coming face to face with the mangled, grievous face of your last character with burning red eyes, reaching out from the dark. These Darkwraiths all have certain abilities on top of their previous ones, including Wraithwalk, which allows them to move through solid objects, consuming double their speed every 5 feet through.
    Darkwraiths also have the Dark Hand attack, which is a grapple move, that if it lands on a player, their maximum HP is reduced by up to 12d6 on a failed constitution saving throw meeting or beating the Darkwraith's in-life spell save DC (16 if not a spellcaster in life) and they are restrained until they break free with a strength save meeting or beating the Darkwraith's own strength score.
    NOW IF THAT WASN'T ENOUGH I GOT MORE.
    When a Darkwraith reduces someone to zero hit points with the Dark Hand, since their maximum HP is technically and temporarily reduced, if you lose let's say 30 HP to Dark Hand, but had 45, your new HP maximum is 15, which means you are extremely susceptible to being instantly killed by the next damage of Dark Hand, and if you're KO'd by it, obviously you cannot resist.
    If the Darkwraith then kills the player, they will immediately attempt to disengage from the fight, dragging the character away to be converted into a new Darkwraith, unable to move through walls while transporting the body, to give players a chance to intervene.
    Now, 3 characters have died in their domain because Darkwraiths are so dangerous, which means there are 4 total Darkwraiths, three of which had player character sheets and ALL of the abilities they had in life. They were a hunting party of undead, powerful abominations of nature. But there are ways to see them coming and escape them; When in the dungeon the Darkwraiths populate, the player characters can always see the Darkwraith's mini on the map, as it slowly patrols, dormant, so they can plan around them. Darkwraiths can sense player characters who are alive within 20 feet of them through walls, and begin to chill the air within 30 feet of players (Again, through walls). So a Darkwraith is unlikely to catch the players off guard as long as they just look out. However, the Darkwraiths typically wait, and ambush when the party is already occupied with other enemies (Of which there are many in the crypt.), making it surprisingly easy for them to appear out of a wall, and begin to assault an isolated PC.
    Needless to say; The players became rather afraid of the Darkwraiths and the crypt they inhabited, but they were also interested in unraveling the various mysteries of the crypts.

    • @KhristianBolano
      @KhristianBolano 5 лет назад

      Very cool idea, I'm borrowing it! Here's how I plan to implement this.
      My campaign has some plans on manipulating the dead. There's a faction in my ambientation that catches the souls of who dies and implants them into Warforgeds. before level 6, a character that died could be "revived" as a retaliating Warforged. This faction aims to create a Warforged Army to attack the biggest kingdom. After level 6, the faction stops catching souls supposedly because they have a complete army now and catching souls is power-consuming for whoever runs the faction. A player died and he reincarnated in a Warforged so he knows those informations.
      I'm also planning to do a one-shot in the same ambientation. The villain of this one-shot is a very high level Necromancer. He holds a big grudge against the biggest kingdom of the ambientation, so he wants to make it go bankrupt. How? He's allied with another kingdom who is a direct enemy of the biggest one. He wants to make an "army" of undeads and use them as slaves to basically have free workers. They want to monopolize the market of the entire region and the biggest kingdom will basically be economically destroyed because its main source of wealth is the market.
      After all this undead manipulation, be it for robots or undead slaves, a Darkwraith spontanously generates from the void. It's Lawful Evil, it wants to punish the entire world for manipulating the dead this much. But it cannot do so alone, so it will slowly pick up build its own army of Darkwraiths. Luckily, a dead person can only become a Darkwraith if it has a strong will and/or abilities in the first place so it cannot just raid a random village and transform everyone in Darkwraiths. It will seek for the ones who started to manipulate the dead and then it will seek the players.

    • @otakon17
      @otakon17 5 лет назад

      These things sound a little OP and way too strong for mid level campaigns. Maybe tone down the Dark Hand attack?

    • @KhristianBolano
      @KhristianBolano 5 лет назад +3

      @@otakon17 it seems that they're random encounters you have to avoid until you're really ready to confront them. You're not supposed to confront them face to face. Maybe just give them a limited time in the "living" world. They leave their crypts to haunt players but they'll flee after some time so players can actually stall the battle somehow or escape.

    • @Naxthural
      @Naxthural 5 лет назад +4

      @@otakon17 They absolutely are OP, but that is the point; They are heavily avoidable, can always be seen on the map and are MEANT to be. If you confront one face to face unprepared you WILL lose someone, and it taught my party very quickly, that the crypt, and to a lesser extent the Darkwraiths, should not be taken lightly, and overconfidence is indeed a slow, insidious killer. My party has wisened up as a result

    • @Naxthural
      @Naxthural 5 лет назад +2

      And I realize I didn't make clear; The first Darkwraith (The one without a character sheet) is non combative, and showed up to steal the dying, the ones who DO have the character sheets patrol and will combat the party.

  • @XCharger
    @XCharger 5 лет назад +7

    this sounds like a session that was quite interesting.. would love to hear more about their adventures up to when they met the dragon.. and the fight.

  • @spinomitegames9000
    @spinomitegames9000 5 лет назад +8

    Celebrate he who Wades In Shadows!

  • @GoneAwall
    @GoneAwall 5 лет назад +7

    Love the Matt Colville reference

  • @whtwolf100
    @whtwolf100 4 года назад +18

    Just a side note, bardic inspiration works on death saves

    • @RPanda3S
      @RPanda3S 4 года назад

      Bardic Inspiration requires that you "choose one creature other than yourself within 60 feet of you who can hear you." The unconscious condition renders a creature "unaware of its surroundings," which could be reasonably interpreted as unable to see or hear, though I don't know why that isn't specified like "can't move or speak" is.
      There are probably both narrative and magical reasons that it could be argued that it should work, but this feels like something up to the DM to decide.
      I'd probably allow it with a magical instrument or really good improv/role-play in the right situation.

    • @whtwolf100
      @whtwolf100 4 года назад +4

      @@RPanda3S no, see, it's allowed even then. It lasts for the next 10 minutes. Those conditions only matter when activating the ability. And the bardic inspiration says saving throws. The page on death saves calls them a saving throw and even says you are at the mercy of the die and and SPELLS or FEATURES that improve your chances of suceeding.

    • @RPanda3S
      @RPanda3S 4 года назад

      @@whtwolf100 oh yeah, totally.

  • @cancerouscake8031
    @cancerouscake8031 4 года назад +15

    Nearly lost my first character on *the first session* from riding a magic plant, RNGesus and a crit fail from an arrow. Thank the lenient DM he gave the players just enough leeway to bring me back, since I failed the first two saves, (rolled again for kicks) would have failed the third save, and *was* the Cleric with Medicine.

  • @all-terrainkillershark1207
    @all-terrainkillershark1207 5 лет назад +69

    A Crit 20 returns you to 1 hp, and you immidiately wakes up. Not two successes.

    • @lCore17
      @lCore17 5 лет назад +3

      Also if you are stable you wake up with one hp after 1d4 hours if left alone.

    • @williamkay4495
      @williamkay4495 3 года назад

      Aidan Wulff in the PHB, chapter 9, damage and healing - dropping to 0 hit points.

  • @chasethegoldenmoon6902
    @chasethegoldenmoon6902 3 года назад +21

    F in the chat for ruin

  • @hughcopson1799
    @hughcopson1799 4 года назад +13

    I recognize that shoulder and snout at the end, that's Wades-in-Shadows!

  • @collegeoffoliage6776
    @collegeoffoliage6776 5 лет назад +13

    You made a small but significant mistake: death saves are not always unmodified, a bonus that ads to all saving throws also ads to death saves! (This is one of the reasons a paladins aura is so good for instance).

    • @eddiemate
      @eddiemate 5 лет назад

      College of Foliage
      I wouldn’t call it a mistake, more like... an omission of an uncommon situation. Videos like these can’t go over every situation regarding the topic as to keep the video simple. If anything, he didn’t mention that a Healer's Kit can stabilise an unconscious member immediately.

    • @collegeoffoliage6776
      @collegeoffoliage6776 5 лет назад

      I dissagree. He explicitly stated that it was an unmodified d20 roll. That's not an ommision, that's a false statement. :)

    • @eddiemate
      @eddiemate 5 лет назад

      College of Foliage
      Because unless you do have a Paladin with their aura up, or Monk's Diamond Soul, or a Ring of Protection or whatever else you have to bosom saving throws... it is indeed an unmodified roll.

    • @collegeoffoliage6776
      @collegeoffoliage6776 5 лет назад

      I would have completely agreed with you if he'd said "usually an unmodified d20" or something to that effect, but how it's said in the video it seems like it's always the case. I can easily see someone new to the game believing that the roll is always unmodified because of incorrect statements like this. In fact I believed so myself when I started.

  • @mollybaranda4749
    @mollybaranda4749 5 лет назад +6

    From the Basic Rules for 5e:
    Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.

    • @macaroni3283
      @macaroni3283 5 лет назад

      Was gonna post the same thing, but you got it already so ill like so Zee can hopefully see it

    • @bunnysmg3818
      @bunnysmg3818 5 лет назад

      he messed up

  • @chaz1146
    @chaz1146 5 лет назад +29

    DEATH’S DOOR

    • @pkhitch1117
      @pkhitch1117 5 лет назад +16

      Remind yourself that overconfidence is a slow and insidious killer.

    • @ToozdaysChild
      @ToozdaysChild 5 лет назад +8

      @@pkhitch1117 And now the true test... hold fast, or expire?

    • @Bluecho4
      @Bluecho4 5 лет назад +6

      "As life ebbs, terrible vistas of emptiness reveal themselves."

  • @mattanm.1274
    @mattanm.1274 5 лет назад +2

    The dragon burrowing underground like that is such a cool concept.

  • @markbenand
    @markbenand Месяц назад +3

    I have a modification to the death save in that my players can add their constitution modifier to the saving throw which means a good con score makes it more likely to succeed and a bad one makes it easier for you to die.

  • @LibertyLocalizer
    @LibertyLocalizer 5 лет назад +14

    I'm pretty sure rolling a nat 20 will bring you back to 1 hp automatically.