+TheRexDark I don't think I could ever quit Minecraft. Obviously I'll play other games, but to me, Minecraft is the only game I've ever played that is limited only by the player's imagination.
I realized that something that might be a good idea is to create an Totem of Attraction with the Flux (since Flux Crystals seem to be a thing) with lots of Outer Poles and put lots of Ethereal Blooms in that chunk, to help prevent Flux from spreading.
+Ryuu Ainaki You just created what i would like call a "Flux Drain", you sir has created a good invention and once i get this mod will make one ASAP, since i like to do alot of infusion crafting
+Ryuu Ainaki yes, i've been playing with the beta of the thaumcraft and that's pretty much your best bet, also don't forget that you can clean a bit by other means
"You can also throw a stabilising totem under there... to help stabilise it. So that it's... a little bit more stable." You are the king of explanations, Dire.
I think it would be really cool if Azanor could program biomes that only generate if the player drains all but one type of essentia from an area. The biomes would be like tainted biomes that have unique mobs and effects determined by the essentia type that created the biome.
+TheMaghorn Careful. Dont want to give Azanor too many ideas. He might take it too far and have it such that if you drain all aspects from a chunk for an extended time, it turns into a "void" chunk. Or something resembling "The outerlands"
can't wait for the let's play and playing along ^w^ those are some very neat changes! loving the ingenious ideas, kudos to the author (Azanor, right? Big fan of your work!). It's amazing to see how the mod evolves from version to version, even though each major version could be considered a complete product.
I'm so glad that features from TC 2 and 3 are making a comeback. Those flux crystals can probably be used with the totems to draw and disperse the flux in a chunk. Brings back memories of taint cleanup in TC2 XD and flux finally has serious consequences and is more than just an eyesore.
the uniwheel golem is the most awesome thing ive seen in a long time. i thought the new grappling hook focus was great, but the golem system is straight up amazing. azanor did it again. im also stoked that he wrote his own a.i. instead of using vanilla mob a.i. for them like in the previous versions. they should act a lot less derpy.
Seems like Thaumcraft is a lot less tedious now than before. Which is a good improvement. Still wondering when wand of excavating can come close to compete with Tinkers Construct.
Dire, are you using desk-mounting microphone? It seems that whenever you press a key on the keyboard, I can hear some really low frequency sound. Maybe try applying a low-cut filter to your voice to remove those sound? (Keyboard typing sound is fine, but those low frequency noise makes me a little uncomfortable since I'm using an EQ plugin on youtube to enhance the bass.)
Dire wolf on an unrelated topic could you possibly do a review on the latest version of OpenComputers? The mod seems crazy cool as I see drones and robots in the NEI and I want to further dive into the mod but I can't even get a basic computer booted up! (x it would be great to have you explain that mod because your spotlights bring light to every mod I play with in my favorite packs. Anyways great video!
i think at the end you may have inadvertently found a solution to "cleansing" flux effects as they generate using the crystals. they seemed to absorb the flux before it could manifest in more deadly ways, as they are basically batteries. maybe ?
To new players : please put 12 pedestals around your altar. First of all, you'll need it for Thaumic Tinkerer stuff. Secondly, it helps stability on any crafting process like stuff with 6 items.
I'm going to be the detractor here and thank Direwolf20 for showing me what I won't be missing when I never play with Thaumcraft 5. The revision of the way golems work are excellent but the rest of the mechanics are the same or worse than the current version. Especially where you can taint your base or others without really trying.
he should make it so that, depending on the most of one type of aura, your vision in that chunk changes (ex. if there is a chunk were ordo is the main one, everything would be slightly silver, water would be blue and so on)
Uni-wheel? You mean I can have my very own CL4P-TP in Minecraft? Count me in! Although, it still needs that one single optic right in the center of its face. I wonder how hard it would be to create a mod that adds additional heads, hands, and legs with different effects?
+scienceguy8 you'd have to model them, program traits for them and determine their cost. so all things considered not that hard for an entry level programmer and decent graphic modeler.
You know this is a huge mod when it's a 2 parter and both parts take half an hour (at least). I've never had the privilege of playing Thaumcraft before, but this spotlight is so masterfully done I am now waiting on the update to 1.9, unless it takes too long, then I'll play it on 1.8.9. I just have one question for you Dire, what map pack are you using to get that nice little GUI in your top right hand corner? It looks amazing :D Keep up the great work, I look forward to watching some of your series' in the very near future!
to end it try puting a ton of nodes near each other with the node placer until it explodes like a primordial pearl and node did in thaumcraft 4 but worse ps it happens at around 500 vis
Totally love the new golems, i allready love them in TC4 with some additional mods (like Gadomancy or Horizons, where i get bodyguards, breaking and can make them out of any block i want)...but the new systems looks much more useful and easier.
I can tell you want happens with too much flux. It devoured my base. And I couldnt stop it because the Ethereal Bloom requires Vitium to create which you can only get in a tainted biome. Guess what I never found? Sure I was able to get some once the taint took over my base, but by then the area was too far gone to save it. It spread faster than the ethereal blooms could heal it.
Why don't you make a finale spotlight at the end, which is alotta crucibles dumped with a hell lotta bedrock for HyperSaturating(Above Supersaturating, it's my new term) the world with flux.
Good to see that the "incredibly complex" tubes are still useless! Just use the the things that send it to the jar and you never have to deal with them. Why would anyone use the tubes to begin with? They are the worst part of Thaumcraft in my opinion.
+jamaela18 Rediculous cost vs. rediculous complexity, the eternal struggle. I like it! +Tomnickles In any event, multiple options are always good. They show freedom. And of course some people like the tubes cause they like it more techy.
New golems look nice, but can I manipulate sigils range? Or what golems they can order? Example: I want iron smart golem to defend my place and wooden fast golem to harvest crops. Now, creeper walks to defense sigils range... what golem will rush to defend? I would like to have ability to "link" iron golem for this sigil.
So... You can do a golem-powered quarry with levitating golems, some breaking blocks and some gathering blocks in as large an area as the seals will allow?
+William Surname Technically, yes. But... it would take some doing. Namely because of lava. a) you need fireproof golems, thus, slower. b) you could create one or more infinite cobblegens. Also, you dont designate specific golems to a task anymore, so you could place your seals, and place as many golems as you can afford and they'll all do the same job. Later you can come back with more golems, add them to the area and they'll just start working.
"You can also throw a stabilizing totem under there to help stabilize it, so that it's a little bit more stable." - Direwolf20 2016 Sorry but that really made me laugh ^^
What happens if that node magnet attracts a Hungry Node? Does it get eaten once it gets within range of the Hungry Node? Is there a way to tell it to repel a Hungry Node, for instance one is in the way and you want to move it or pull it to a nearby Taint biome, is that possible now? Lots of questions! :D
I assume the new art is still from the guy who also makes the stuff for Immersive Engineering? Looks at least very much like it, and now that I have seen the new cool golem mechanics I also want an Immersive Thaumaturgy mod bridging the two together (brass would be a cool low tier material for Immersive Engineering!).
so im actually really hyped for this, ive always been a fan of thaumcraft, but i really didnt like the research in 4. so now i can go back to probably my favorite mod WOO
There a modpack that has thaumcraft 5 in it already? EDIT: Nevermind found that the FTB unstable modpack have it, just cannot find a server that's playing it.
Is it intended now for the "harvest" golem to pick up the plant first and not the seeds? As in prior versions a harvest golem would immediately replant whatever it harvested and not transport the plant product, now it would be almost useless to have more than two golems in the same area since it would conflict in the tasks. Unless of course there is a way to make a specific golem not be able to pick up the seeds or the harvest golem not be able to pick up the plant products.
I really hope there'll be ways to upgrade golems or something, because I don't want to have a bunch of golems I'm not using anymore because I have upgraded ones.
On the fluxing you did... If I recall correctly from the last video, you said crystals "store" the primal magic from the environment in the crystal to have a "buffer" of that type. Maybe the "flux crystal" works the same way, and took/stored a lot of the flux you had? You lost the crystal you had planted; but you might have saved (at least some) of your biome by having crystals that could be fluxed, and take in the flux in their "buffer"? I'm not saying that's what happened (because how would I know, I'm guessing wildly); but if so, that might be a plan. Have a crystal farm a safe distance away to grow crystals to power your chunks/aura in and near your base. And have a few crystals near your crucible/altar/anything else that fluxes Just so they can eat the flux, then be disposed of and replaced (assuming disposal of them is simple).
Heeey, I have some trubbles with the golemancy tab. I scanned a golem buth I cant do anything in the tab? Is this a bug or do I need to scan something else?
What version of MC is this, @direwolf20 ? I noticed you have NEI, as well as Thaumcraft 5 obviously, but NEI is only for 1.8 and doesn't work on 1.8.9 :(
i can only get the initial golem research that only unlocks the material studies, cant make the golem press though or the seals, anyone know what i need to scan or unlock first?
my only request to azanor would be to add a frequency to the golems and seals, so that if I don't want a golden doing a certain task I can change the frequency, this might be a thing he is already planning to do though
When Curse finally gets out Beta, it will get a OS X Version and the old FTB Launcher will be pretty useless. So if Curse is still in Beta, it will be on FTB.
+SlidingSilver Actually it's due to 1.8 breaking everything. Forge hasn't figured out proper hooks yet so Azanor can't do fancy things with held items. It's just a matter of time though.
you know dire, its almost not a true Direwolf20 video if you dont mispell something at least 5 times in a search, is your keyboard incredibly small or is it just the recording distraction, because you mispell things a lot (not intending to be offensive)
hmm I like the golem changes from a mechanics standpoint but I would rather they were still magical constructs than the magi-tech type thing they are now
The new seals, especially at 17:07 remind me of the seals in Thaumcraft 2. I've missed them.
I might just want to get back into minecraft just for this...
+TheRexDark Same bro
+TheRexDark Its worth it m8.
I quit, this is the ONLY reason i'm coming back, for now.
+TheRexDark 3 months behind...and yes, me to
+TheRexDark I don't think I could ever quit Minecraft. Obviously I'll play other games, but to me, Minecraft is the only game I've ever played that is limited only by the player's imagination.
I'm getting flashes of Black Sun (Athas) from DnD. Vast tracts of wasteland caused by power-mad wizards draining the life out of the land.
I love it.
No more messy tubes or alternative mods? Yay! Love you Azanor!
Yay, I can do infusion without AE.
+ChauNyan I prefer rooms with pure Thaumcraft an no AE around. AE is kinda ugly with Thaumcraft ... at least visually.
+ReDHeaDSg1 That is not true, it has a block that turn a room full of Arbor jars into a room that only need 1 unnoticeable block.
+FoundNoNickname Nah mate. The tubes are still shit. That essentia thingy is just a replacement for the golems.
I realized that something that might be a good idea is to create an Totem of Attraction with the Flux (since Flux Crystals seem to be a thing) with lots of Outer Poles and put lots of Ethereal Blooms in that chunk, to help prevent Flux from spreading.
+Ryuu Ainaki Bringing it all into one single chunk that you won't use? Sounds like a great idea! (And I literally mean it!)
+Ryuu Ainaki You just created what i would like call a "Flux Drain", you sir has created a good invention and once i get this mod will make one ASAP, since i like to do alot of infusion crafting
+Ryuu Ainaki yes, i've been playing with the beta of the thaumcraft and that's pretty much your best bet, also don't forget that you can clean a bit by other means
+Ryuu Ainaki or disperse it insane distances away
+gogos1073 - Make sure you have a chunk loader there or it probably won't work
"You can also throw a stabilising totem under there... to help stabilise it. So that it's... a little bit more stable."
You are the king of explanations, Dire.
I think it would be really cool if Azanor could program biomes that only generate if the player drains all but one type of essentia from an area. The biomes would be like tainted biomes that have unique mobs and effects determined by the essentia type that created the biome.
Ignis - Nether, Burning, Dry
Aer - Arid, Duststorms, Desert
Aqua - Floods, Water, Ocean
Terra - Stone, Mountain
Ordo - Deliberate, Structured, Crystal (Crystal biomes?), Stable
+SlidingSilver
Chaos/Perditio/Perdito - Desolate, Necromancy (Hordes of Undead, Undead Animals?), Accidental, Void, Unstable
Vitium - Tainted, Contagion (Tainted Mobs), Fluxuating
Part 2 because RUclips Comments
+TheMaghorn Careful. Dont want to give Azanor too many ideas. He might take it too far and have it such that if you drain all aspects from a chunk for an extended time, it turns into a "void" chunk. Or something resembling "The outerlands"
Adam Roy Maybe have the area turn into a giant hungry node?
TheMaghorn Oh man. that would be both amazing and catastrophic at the same time.
It looks like thaumcraft changes into a steampunk-magic-mod!
Versions 1 and 2 were kinda techy, versions 3 and 4 were very magic-ish, version 5 is steampunk, version 6 tho? Stay tuned for version 6 for MC1.10
+King Chuck Well 6 is also going to be steampunk else it wouldn't make sense. 7 though thats going to be cool.
than it would work wel whit flaxbeard steam power
+Flo Zockt Reminds me of the Dwemer
+King Chuck It has always been spellpunk.
Thaumcraft is winning the animation and style contest every season! The models are just so detailed and pretty its amazing :D
"the bell no longer dings when clicked on an empty block"
in the distance Soyran can be heard screaming 'no'
Thaumcraft is getting more and more steampunk, and it is glorious.
I love the golem system, I can imagine using it to replace some pipes in my mod packs
Golems and Logistics Pipes....
*>Magi-tech intensifies
Reminds me a lot of the buildcraft robot system, but simpler and better.
Yea. Because seals are "waypoints" that golems follow.
+Humaric Anishtan ill be Using Thaumcraft with Immersive engenering for the ultimate Steampunk/Magi-tech experience :)
Yay! Part2! How exciting! Thanks for the spotlights Dire!
Ahh, I'm back to loving Direwolf after all that space nonsense.
can't wait for the let's play and playing along ^w^ those are some very neat changes! loving the ingenious ideas, kudos to the author (Azanor, right? Big fan of your work!). It's amazing to see how the mod evolves from version to version, even though each major version could be considered a complete product.
Harvest Seal: I AM A SEAL WITH HIGH STANDARDS!
I'm so glad that features from TC 2 and 3 are making a comeback. Those flux crystals can probably be used with the totems to draw and disperse the flux in a chunk. Brings back memories of taint cleanup in TC2 XD and flux finally has serious consequences and is more than just an eyesore.
Only you can prevent flux fires.
- - This has been a Minecraft Service Announcement - -
It looks like the tainted crystals really do absorb the taint in the environment. (Could be wrong though)
The regular crystals absorbed vis, so that would make sense.
the uniwheel golem is the most awesome thing ive seen in a long time. i thought the new grappling hook focus was great, but the golem system is straight up amazing. azanor did it again. im also stoked that he wrote his own a.i. instead of using vanilla mob a.i. for them like in the previous versions. they should act a lot less derpy.
My mind just saw "part 2" and clicked this video...
What video were you waiting for?
Livberry I was waiting for this video...
+Alex Stefanov (umnikos) all my life.
Yay to the transfuser. Watching the golems were fun to watch.... when they worked.
The new system for Golem Seals is beautiful. I love it.
Good god. Making golems is like making a character in an RPG... AWESOME!
Seems like Thaumcraft is a lot less tedious now than before. Which is a good improvement. Still wondering when wand of excavating can come close to compete with Tinkers Construct.
Dire, are you using desk-mounting microphone? It seems that whenever you press a key on the keyboard, I can hear some really low frequency sound. Maybe try applying a low-cut filter to your voice to remove those sound? (Keyboard typing sound is fine, but those low frequency noise makes me a little uncomfortable since I'm using an EQ plugin on youtube to enhance the bass.)
"You can also throw a stabilizing totem under there to help stabilize it, so that's it's a little bit more stable."
Dire wolf on an unrelated topic could you possibly do a review on the latest version of OpenComputers? The mod seems crazy cool as I see drones and robots in the NEI and I want to further dive into the mod but I can't even get a basic computer booted up! (x it would be great to have you explain that mod because your spotlights bring light to every mod I play with in my favorite packs. Anyways great video!
i think at the end you may have inadvertently found a solution to "cleansing" flux effects as they generate using the crystals. they seemed to absorb the flux before it could manifest in more deadly ways, as they are basically batteries. maybe ?
Thaumcraft's steampunk-ish aspect are getting more emphasised, which is a great idea in my opinion.
The golemancer's bell doesn't ring anymore! What sorcery is this?
+Necro9227
It's a Sound Muffler imbedded into the Golemancer's Bell that drowns out the bell!
+SlidingSilver Sorry, I was hungry .-. :-\
To new players : please put 12 pedestals around your altar.
First of all, you'll need it for Thaumic Tinkerer stuff. Secondly, it helps stability on any crafting process like stuff with 6 items.
The golems are so more adorable than ever
You could say that golem is...on a roll.
I'm going to be the detractor here and thank Direwolf20 for showing me what I won't be missing when I never play with Thaumcraft 5. The revision of the way golems work are excellent but the rest of the mechanics are the same or worse than the current version. Especially where you can taint your base or others without really trying.
Since golems seem to be pretty expensive it would be very convinient to have some kind of possibility to upgrade them afterwards.
heh, its amusing to see dire gotten to the point of ignoring the explosions of blocks and creepers throughout his videos
Scanning stuff was what always discourage me to start thaumcraft. That's why I love thaumcraft 5
he should make it so that, depending on the most of one type of aura, your vision in that chunk changes (ex. if there is a chunk were ordo is the main one, everything would be slightly silver, water would be blue and so on)
Uni-wheel? You mean I can have my very own CL4P-TP in Minecraft? Count me in! Although, it still needs that one single optic right in the center of its face. I wonder how hard it would be to create a mod that adds additional heads, hands, and legs with different effects?
+scienceguy8 you'd have to model them, program traits for them and determine their cost. so all things considered not that hard for an entry level programmer and decent graphic modeler.
You know this is a huge mod when it's a 2 parter and both parts take half an hour (at least). I've never had the privilege of playing Thaumcraft before, but this spotlight is so masterfully done I am now waiting on the update to 1.9, unless it takes too long, then I'll play it on 1.8.9.
I just have one question for you Dire, what map pack are you using to get that nice little GUI in your top right hand corner? It looks amazing :D Keep up the great work, I look forward to watching some of your series' in the very near future!
to end it try puting a ton of nodes near each other with the node placer until it explodes like a primordial pearl and node did in thaumcraft 4 but worse ps it happens at around 500 vis
Thaumcraft 2 still is my favorite version of the mod
Any word on when Thaumcraft 5 will make an appearance in a Direwolf20 FTB pack? :D
Totally love the new golems, i allready love them in TC4 with some additional mods (like Gadomancy or Horizons, where i get bodyguards, breaking and can make them out of any block i want)...but the new systems looks much more useful and easier.
New golem system is beautiful, essentia without tubes a dream, flux just sux ....... but as I said to part 1 .... I love you AZANOR.
I can tell you want happens with too much flux. It devoured my base. And I couldnt stop it because the Ethereal Bloom requires Vitium to create which you can only get in a tainted biome. Guess what I never found? Sure I was able to get some once the taint took over my base, but by then the area was too far gone to save it. It spread faster than the ethereal blooms could heal it.
Why don't you make a finale spotlight at the end, which is alotta crucibles dumped with a hell lotta bedrock for HyperSaturating(Above Supersaturating, it's my new term) the world with flux.
The f3 menu shows chunk boundaries Dire.Well att least the block at which you are standing in a chunk
Quick question: Can a chest be placed next to the Golem Press in place of taking things from your inventory?
You can do a lot of vitium shard seed to counter flux right ? (and harvest them to replenish their storage and get a good vitium source)
When will this be implemented into some of the FTB mod-packs?
Hey, I can't figure out how to unlock the research for the Thaumostatic Harness!
Good to see that the "incredibly complex" tubes are still useless! Just use the the things that send it to the jar and you never have to deal with them. Why would anyone use the tubes to begin with? They are the worst part of Thaumcraft in my opinion.
+Tomnickles Well, some people like them precisely for their complexity. And for the looks.
And for the many many MANY steps just to get some aspects into a jar as well? Have at it!
Maybe if you want to transfer it long distances?
+TheNextDecade244 They do look good, but the amount of resources you need just to make a full operational system is ridiculous.
+jamaela18 Rediculous cost vs. rediculous complexity, the eternal struggle. I like it!
+Tomnickles In any event, multiple options are always good. They show freedom. And of course some people like the tubes cause they like it more techy.
New golems look nice, but can I manipulate sigils range? Or what golems they can order? Example: I want iron smart golem to defend my place and wooden fast golem to harvest crops. Now, creeper walks to defense sigils range... what golem will rush to defend? I would like to have ability to "link" iron golem for this sigil.
The new golems look AWESOME
i love the new golems and the taint effects are far more interesting also the asspect aura systems seems really cool go AZANOR! :)
So... You can do a golem-powered quarry with levitating golems, some breaking blocks and some gathering blocks in as large an area as the seals will allow?
+William Surname Technically, yes. But... it would take some doing. Namely because of lava. a) you need fireproof golems, thus, slower. b) you could create one or more infinite cobblegens. Also, you dont designate specific golems to a task anymore, so you could place your seals, and place as many golems as you can afford and they'll all do the same job. Later you can come back with more golems, add them to the area and they'll just start working.
I'm kind of wondering if it would be worth getting into modding just to make Thaumcraft 5 have Thaumcraft 4 node mechanics.
Is there a visible border for collecting seal too? didnt saw one.
"You can also throw a stabilizing totem under there to help stabilize it, so that it's a little bit more stable."
- Direwolf20 2016
Sorry but that really made me laugh ^^
lol the bell no longer dings when clicked on empty air "hurray for that." xD
Will you do new tinkers' construct mod spotlight?
What happens if that node magnet attracts a Hungry Node? Does it get eaten once it gets within range of the Hungry Node? Is there a way to tell it to repel a Hungry Node, for instance one is in the way and you want to move it or pull it to a nearby Taint biome, is that possible now? Lots of questions! :D
This makes Thaumcraft so much more useable! The Golems, all that node hunting, essentia tubing and more were so CLUNKY. And now? So much more SLICK.
I assume the new art is still from the guy who also makes the stuff for Immersive Engineering?
Looks at least very much like it, and now that I have seen the new cool golem mechanics I also want an Immersive Thaumaturgy mod bridging the two together (brass would be a cool low tier material for Immersive Engineering!).
so im actually really hyped for this, ive always been a fan of thaumcraft, but i really didnt like the research in 4. so now i can go back to probably my favorite mod WOO
can you still get aura nodes from silver wood?
The Basic Golemancy emblem is a Golem from Dragon Quest.
DIRE, YOU ROCK!
There a modpack that has thaumcraft 5 in it already?
EDIT: Nevermind found that the FTB unstable modpack have it, just cannot find a server that's playing it.
Is it intended now for the "harvest" golem to pick up the plant first and not the seeds? As in prior versions a harvest golem would immediately replant whatever it harvested and not transport the plant product, now it would be almost useless to have more than two golems in the same area since it would conflict in the tasks. Unless of course there is a way to make a specific golem not be able to pick up the seeds or the harvest golem not be able to pick up the plant products.
+Karl Morgan easy, blacklist seeds in the collect seal
I really hope there'll be ways to upgrade golems or something, because I don't want to have a bunch of golems I'm not using anymore because I have upgraded ones.
what about moveing nodes in a jar is that still in?
Dire, how did you get nei to work with thaumcraft 5, I can't get a 1.8.9 download for nei.
Does anyone know where a build for the iron chests mod is (1.8.9). The last version is for 1.8.8 and refuses to work
I may go back to Minecraft just because of this... :)
On the fluxing you did...
If I recall correctly from the last video, you said crystals "store" the primal magic from the environment in the crystal to have a "buffer" of that type. Maybe the "flux crystal" works the same way, and took/stored a lot of the flux you had?
You lost the crystal you had planted; but you might have saved (at least some) of your biome by having crystals that could be fluxed, and take in the flux in their "buffer"?
I'm not saying that's what happened (because how would I know, I'm guessing wildly); but if so, that might be a plan.
Have a crystal farm a safe distance away to grow crystals to power your chunks/aura in and near your base.
And have a few crystals near your crucible/altar/anything else that fluxes
Just so they can eat the flux, then be disposed of and replaced (assuming disposal of them is simple).
So i downloaded thaumcraft 5 and my goleum tap looks completely different from yours. Why?
is there any mod packs that has thaumcraft 5 currently?
Heeey, I have some trubbles with the golemancy tab. I scanned a golem buth I cant do anything in the tab? Is this a bug or do I need to scan something else?
What version of MC is this, @direwolf20 ? I noticed you have NEI, as well as Thaumcraft 5 obviously, but NEI is only for 1.8 and doesn't work on 1.8.9 :(
i can only get the initial golem research that only unlocks the material studies, cant make the golem press though or the seals, anyone know what i need to scan or unlock first?
my only request to azanor would be to add a frequency to the golems and seals, so that if I don't want a golden doing a certain task I can change the frequency, this might be a thing he is already planning to do though
For the 1.8 version of the Direwolf20 pack, will you still be using the Feed the Beast launcher, since the Curse client STILL doesn't work on OS X?
When Curse finally gets out Beta, it will get a OS X Version and the old FTB Launcher will be pretty useless. So if Curse is still in Beta, it will be on FTB.
+direwolf20 The seventh type of liquid in the thaumometer is called Virtum? What is this?
I think it's vitium which is the taint aspect. It's not a primal, it's just sounds cooler than just "taint"
The new golems look awesome xD
yes! was smelling this from the future!
Pretty neat lookin, but what happened to the cool thaumometer HUD? :-(
+Project Firehive
D: It's due to time limitations.
+SlidingSilver Actually it's due to 1.8 breaking everything. Forge hasn't figured out proper hooks yet so Azanor can't do fancy things with held items. It's just a matter of time though.
what modpack are you using?
Ive scanned both golems and the zombie brain, WHAT DO I NEED TO SCAN
BRING BACK THE RINGING SOUND ALREADY!
How do u have mods compatible with 1.8.9
you know dire, its almost not a true Direwolf20 video if you dont mispell something at least 5 times in a search, is your keyboard incredibly small or is it just the recording distraction, because you mispell things a lot (not intending to be offensive)
+Faydwarf typos are the most basic of Direderps(tm)
@Kyle Muir I have not watched this yet. But he might be using "Just enough items" mod like on forgecraft. Hope I was a little help.
is this the direwolf mod pack?
hmm I like the golem changes from a mechanics standpoint but I would rather they were still magical constructs than the magi-tech type thing they are now
how do I get the better hands reaserch called draft so thar my golems van farm and not just sit around and pick things up
is that nei hes using as i cant get nei to work with it
hope azanor makes a 1.7.10 version of this cause alot of mods havent upgraded to 1.8