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What I mean by that, if you’ve disguised them as stream artifacts, so the only reason I even knew it was a jump cut, is cause I edit video as well. I then went to read the comments, cause why not, and I saw this. If you weren’t doing that intentionally, now you know! :) Just thought it was cool that people use this technique, often!
Gets angry at the rogue for the blind/sap combo stopping someone playing... Admitted earlier that he played an affliction lock with the whole fear thing.
Play the card game "Horus heresy legions" and play a match against any alpha legion deck. I guarantee you, like 40-60% of the match you are going to have most of your cards on the board stunned. In some cases against decks that use few strong and expensive troops you can potentially stun everything the whole match. Now that's what I call not allowing others play the game. I haven't play wow, but being a team based game, wouldn't 12 seconds of stun not be that big of a deal? I can see it a problem on 1vs1 or 2vs2, but 40 vs 40 doesn't seem that bad. By the way, the devs of Horus heresy legions still think to this day, 8 months after releasing the faction, that the alpha legion mechanics are just fine and balanced. The fact that they are the most sold legion on the shop must be just a coincidence... Ha.
Also; Pyro wasnt the longest - it shared "Longest" cast with Soul Fire. Power Infusion + Soulfire = Oneshot anyone. So playing together with a priest as a lock was amazing.
Didn't Soulfire require a shard to be spent on it? With all the changes, I've forgotten how much of a headache soul-shards were, lol... but yeah, I still remember how powerful that spell was when used right.
@@Davman316 he started playing in 2006 and did some raids and alot of content... just bec he didnt start in 2004 doesnt mean he hasnt played an insane amount of classic.
@Leart Kelmendi no he started 2 months before bc no way he geared and did raid content especially when in his video he said it took him 3-4 months to hit 60 no one was running lvl 60 raids during bc... he doesn't know shit.
For Pyroblast. in vanilla we had a full Netherwind Regalia set mage in our premade pvp team. Netherwind Regalia has a 10% chance of making your next cast instant after casting frost/fire bolts. this mage was able to cast 3 pyros in row. first pyro was a full cast which triggers the 10% Netherwind Regalia proc instant pyroblast followed by pom+pyro. nobody survived that. We used him to stop flag carriers in wsg.
A paladin buddy of mine would bubble hearth every time he hearthed for the memes. One day he bubble hearthed to Ironforge and a Horde raid was there. What a twist, and with his bubble down! It was even funnier when two weeks later it happened again. He stopped meme hearthing after that.
One of my most memorable pvp moments from Vanilla was when I was leveling my rogue. I started playing around probably late ‘05 or early ‘06 and originally started as a priest, got to around level 40 and was incredibly bored with the class so I rolled a rogue. I was around level 38 or so and questing in STV when I got ganked a couple times by a feral druid that had skull level, but I think he was just barely high enough level to have that display because of what happened next. So after getting ganked twice I rezzed and healed up and went into stealth. I walked around for probably 20 minutes trying to find this druid and was about to give up and say fuck it and go back to questing when I finally found him. He was killing a pally that was level 35 so I waited for him to finish him off and just as he came out of cat form to top off his health I attacked. He was still at about 90% health when I attacked but I gave him everything I had and I managed to scrap it out and kill him, while I was left at about 15-20% health. My server population was heavily horde favored and they would bring in extra people almost any time pvp broke out and a horde got killed, which would then lead to us on alliance trying to bring in anyone we could, which eventually would end up as these massive battles where the alliance would just get outnumbered and crushed. I wasn’t going to give him that satisfaction. I tried to camp his corpse but he managed to give me the slip so I got out of there before he had another chance to kill me. So, a couple days later and I’m back questing in STV and guess who I see? That same druid, camping alliance people trying to quest. I had gained a few levels and now he was no longer showing as a skull to me. I knew I couldn’t take him in a fair fight so I avoided him, but I still will never forget the time I killed a feral druid in STV that was 12 levels higher than me even though I was a total noob. I had a screenshot of me standing on his corpse laughing before he released but it has since been lost. It could still be on one of my old hard drives, but I doubt it. Maybe some day if I have the time I’ll go through them and see if I can pull any old screenshots so that I can get them all in one place and preserve them. Those were good times though.
Warrior: can insta-kill a clothie every time they use mortal strike, which has a cooldown of a few seconds. - "Oh yeah that's a little strong sometimes maybe" Mage: can insta-kill a player but only once every 3 minutes - "THAT'S THE MOST OP THING I'VE EVER SEEN!"
mortal strike can only 1 shot clothies when it crits. mage can insta kill any armor class without critting. see the difference? one is vastly more powerful than the other.
@@Drianikaben Any class with a lot of stamina, which was generally seen as the 'pvp-stat' could easily survive any low-to-mid level mage' pom-pyro combo or resist it by chance. ANY warrior with Arcanite Reaper could one-shot a cloth which. See the difference? Also, one has a 3 minute cooldown, the other 10 seconds, that's 18 mortal strikes for every 1 pom pyro. In a battleground lasting an hour, 360 Mortal Strikes vs 20 Pom Pyros. Additionally, there exists a lot of counters to the mage' combo as it most often requires a pyroblast cast at followed by the combo to truly one-shot. A 6 second cast time is hard to pull off in PvP - most often using Polymorph to CC the target while casting, but polymorph had MANY ways to break. Also, Flame Reflector.
Fire Mage: Activate 2 X Zandalarian Hero Charm -> Presence of Mind -> Pyroblast = The most OP spell & item combo I remember in Vanilla. Mages would one-shot tanks.
I was the first person on my server to get a zin rohk destroyer of worlds from ZG back in vanilla when having an epic weapon actually put you in the top 10% of the server. I still remember what happened when I first used SS+cleave/whirlwind combo in arathi basin with some guildies healing me. Ahh the glory days...
I love how he tells the naxxramas anecdote when he never raided naxx back in vanilla. And also "not remembering" the dr to slows, when it literally happened before he started playing.
Exactly. He’s obnoxious, and acts like he can talk about shit the way he does... but he hasn’t been playing as long as he makes it seem. So few people ever SAW Naxx. He quit classic because he couldn’t take it
@@nastystrelcova433 какую? Стандартно они могут носить 1 ручки + офхенд/щит, а в 3 тире энх талантов брать 2 ручку (топоры/мейсы). Дуалы шаманам добавили в БК.
8:51... There was one reason you wanted fast weapons on a rogue, faster attack meant you could get more stacks of poison on enemies, If I remember right a good rogue combo was a slow main hand weapon with either wound or crippling poison for PVP or Instant poison for PVE with a fast off hand weapon with Deadly poison for both PvE and PvP, fast stacks of Deadly poison + Envemon a skill that would consume 1 stack of deadly poison for every combo point dealing additional damage per point, similar to Eviscerate but ignores armor and deals Nature damage. Was pretty strong with a fast offhand weapon with deadly poison, if you didn't stack up 5 stacks quick enough you could always shiv to get the last stacks up before doing massive damage that ignored armor. Any other class, yeah the slower the better, but for rogues you wanted one slow weapon and one fast.
@@awdwadawdwadw8651 Was it? Doesn't surprise me, by the time I leveld up a rogue to level cap it was about 3 days before TBC so doesn't surprise me if I mixed up some of the spells from the TBC since I played a rouge late in vanilla. Either way having one slow main hand for the skill damage, and one fast off hand for the poison procs was still a decent way to do some decent damage, pretty sure it wasn't till TBC that they changed the procs from a flat % chance per attack to % chance based on weapon speed per attack... I could have that backwards but I don't think so.
reckoning bomb wasn't there just for "a day or 2" it was in the game since BGs had been introduced, the guy that killed kazzak just brought the attention to it and blizzard acted right after like they were on fire
Yeah affliction warlocks are so much fun. One of the only classes easily able to dispatch rogues. Howl of terror is a rogue’s nightmare and I loved it.
Not if you're alliance. Undead rogues win almost by default if you cant get past their racial. HoT is just aoe fear. Death coil is all a lock has to get rogues off of them, then run in the other direction and hope to wait out the cool down and get a fear/charm off before they get stunned which is impossible if their sprint is off CD.
i remember when the full damage of execute would transfer to full health targets with the aoe ability, i forgot the name. warriors were so badass, then just weren't.
yes it did, it wasn't until the naxx patch and the major class overhauls that came with that it got removed, it's one of the few times blizz gave people free talent refunds as almost every mage talent/spell was overhauled in this patch, i should know cos i played mage at that time, and i logged in to find all my ui not working properly and had to go relearn all my shit.
Wands were pretty op in Vanilla , especially for levelling/grinding because the damage wasnt influenced by armor and they got a 10% attack speed buff from the quiver.
The original "living bomb" only had the normal CD of most DOT spells so it was spammable, in BG's macroed tab target an living bomb keep applying the dot an run being it exploded an applied burning effect to near by players damage was off the chart .very lil damage on single target but in group bg the bigger the groups the more the spread . Huge overall damage numbers
I remember my server having an infamous spriest/lock combo who ruled the world pvp scene... They were the reason many guilds started grouping up to travel to raids in BRM.. Theyd still manage to regularly take out 5-man groups, making getting to raids on-time an absolute nightmare
There was a bug once in Vanilla that could occur to mages. It bugged POM in a way that the POM buff didn't wear off after casting. This made *every* cast instant until you logged out or died.
I'd argue that the Warlock issues were also their only defense. Every other class had ways of braking CC and could get trinkets and other things to help there. Warlock had no way of breaking CC beyond Engineering and a PVP trinket (That everyone had), and with the added diminishing returns to Fear after those three casts that they broke out of they were just immune. I want to try Classic, see how it measures up, but at the same I'm I think it would be the version of the game that caused me to leave, which was where we got hit with about fifteen nerfs, because they couldn't be bothered to fix a re-spawn bug, and destroyed the ability of the Lock to soul link, which was my build (Demonology melee warlock)
@@lvsoad22 Full demon spec with a few points in Destruction or Shadow, depending on what you want to go for there, this is built more around fire damage. as it was one of the few builds that used the Fire Stone as your offhand, soul link with the blueberry for lots of HP, or succubus if you want to ambush/burst down folk. Make sure to quest for the trinket that lets you summon another voidwalker for free, very helpful there. you want a wand that will boost spell damage, fire if you can manage it. Fire enchant on your main hand weapon, personally, I ground for a blue dagger that was a world drop off in the Highlands, the dagger had a chance on hit of lowering fire resist, stacking with the curse. if all things went well the various procs and your fire spells make quick work of enemies. you can take the beating thanks to the soul linked VW, and can still dot/drain well. bonus, the VW has a good enough taunt that you can off tank some pretty big dungeons, main tank even if you are on the ball. you have the talent to quick summon a new VW if needed, and can pop the shield if the demon/you is/are about to drop. I assume this version of WoW doesn't have the neg resistances, so you wont see the massive procs/crits I had back then, but it could still drive full MC builds to almost zero fire resist and make people regret lives. If you go up against things with a lot of fire resist you can also just switch back over to your shadow skills and more dots. But that build took me through most of the high end content and PVP, but I wasn't the BIG raider type. I was also an engineer as I needed to be to have the escape trinket, but it also helped to have the goblin jumpercables for an additional rez with the Soul Stone. Rocket boots to get some space if needed. overall, build comes into its own, like many demon builds, when you have Soul Link, but the reaction from people when you dont run away and draw a blade is pretty great. Tough to kill, persistant, and just when they think they have won, shield and fast summon another VW to start again.
Heroic strike and maybe cleave were the only instances where one could argue a fast weapon was good on a warrior. Fast weapons were also nice in the offhand of rogues for poison purposes. Heroic strike was just a more damage replacement for your auto attack. And it tended to have really good threat. So if you had a warrior with dagger for example, and excess amounts of rage, you could spam heroic strike with it really fast to pile on threat.
People forgetting the Pre-TBC Talents being added to the game, Shamans knew about the Windfury Glitch from the time before TBC started and then legitimately used a Rank 5 and 4 Windfury combo in Karazhan. That was also when we thought there might be hope for Ret, since Ret got Crusader Strike and was PERFORMING in Naxx instead of being a butt monkey.
actually the naked rogue thingy was easily countered by using a aoe. but the people where so used to follow wowhead instuctions or whatever that they didn't realised you could counter it and rogues would look for an other 'victim' as soon you popped it and 'showed' you were a veteran 'insert class' player
The single most op ability in WoW was when beastmaster hunters had the scorpion pet and pet spells benefited from attack power... pop all cool downs, have scorpion apply sting DOT and refreshing it the whole fight kept the AP bonus... my pet would always be number one damage meter during serpentshrine cavern raids, leading to many jokes at other 'DPS' classes. This was during the same patch that pets were made pretty much invulnerable during boss fights.
@@gtage55 this was before stun drs i think also in modern classic u will just use skull of doom or some other selfdot to counter blind. Rogues are still very good though.
Cold blood, Ambush backstab combo was gold vs most. 35 second stunlocks without Blind or Sap were fun as a rogue too. I remember dueling with a wedding dress and ripping people to shreds. Before I got AQ40 Ripper as my main hand. I remember when Honor went from Rank to Currency and all the low geared players entered battle grounds. How much fun I had killing them.
Hi, The only reason for WotF, in opposite to be "undead", was that in vanilla beta paladins and priests chain ganked UDs and permanetly "raided" UC and UD-players complained a lot about it. with kind regards Alef
It was also one the reason why the Paladin lost its strikes and 60 quest to get Avenging Wrath, because they had to keep buffing Paladins and Priests to deal with 90% of the population going UD.
I never played retail classic wow, but no lifed on Pservers for years, I always thought blind/cold blood shouldn't be reset on preparation, crippling poison should be the same amount of slow or even slightly lower than warriors hamstring, and that one passive ability you get later on that regains energy (I forgot name) on openers should be tweaked so energy management mattered more.
It was in burning crusade. Dodge gems socketed into one of the rare dungeon sets + a couple class specific miss chance spells gave the rogue 100% evasion.
I beat a marshal naked with my paladin in classic and he deleted his character because of it on arathorn.. at least until he regretted it and restored it 24-48 later through support. Rogue had many skills in insane cooldown timers, it was the only class that needed to wait 5 mins before it could pvp so it had all its main cds ready... Pyroblast didnt have a cooldown, was spammable and had a 3or 4 cast time... this guy doesnt know his stuff, also frost mages were more dangerous with same combo because pf frost crit dmg synergy with frostbite.
In vanilla they valued instant dmg, when static -->white damage, was uncrontrollable. But highly sought for. Fast weps for gain I.E RAGE, while slow is better for smash.
I played a fire mage back in Vanilla WoW, and the three minute mage combo was indeed the best time of my life in Warsong BG. Paired with a priest and their talent "Power Infusion", I was fully geared to the teeth and I had use every possible DMG buff increased along with my priest friends and the the bloodlust dmg buff from the hut and I shit you not, I got a 25k Pyroblast (which was rare back in those days) Everyone flipped their shit.... like you deleted the flag carrier!
No mention of the warrior sword spec fix. Early on it was a warrior version of windfury. I remember getting 5 procs off 1 hit playing my warrior in pvp...was fucking nuts haha
Dude my guild is one of the top guilds on my server in vanilla while and I was one of the top geared druids on the server and one of my buddies in my guild had hand of Ragnarok and I was just pocket heal him and we wouldn't even play objective but we'd be like top honor kills every game even if we lost
My friends and I rolled 6 undead rogues with very similar names and we would try to get the same gear to look identical. We had 3 run ambush builds and 3 run kidney shot. At first we would systematically KS, dps, evis, and vanish, then the next person in line would repeat. If they survived the first 3 rogue combos we would triple ambush and delete them. Soon we got bored and would just have one KS and then tear them apart with 5 rogues. With Will of The Forsaken there was NOTHING they could do. Priest mind control + 1k Needles should have been an honorable mention. Just MC and then have them jump off a cliff.
Has some good mentions, but this list lacked a crucial one, which, imo, was way worse than most; Polymorph rank 4 (obtained at lvl 60) *50s duration* (in pvp as well) You can polymorph a dude, grab a wsg flag, and cap it by the time he's out, if you can grab those speed boots on your way. Now add to that dimishing returns, and you'll get 50s (1st poly), 25s (2nd poly) and 12.5s (3rd poly), for a total of 87.5 seconds (!) Another strong (yet missing) contender is druid shape shifting in pvp. Being straight up permanently immune to poly/hex, being able to shift out of snare/root as often as you want (and mana permits) and having speed increase in cat/travel form + bear form and hots...druids as carriers were broken, nuff said.
Weapon speed normalization only affected the bonus dmg from attack power, which was calculated based on fixed weapon type specific factor for instant attacks after the normalization. Slow weapons were still better after the change but not quite as much
@7:00 Yup and with sacrifice Subbubus 15% extra shadow damage Nightfall 4% chance to fire instant shadow bolts and Improved shadow bolt you could do another 20% shadow damage combine that with curse of Element (10%) and you can trow instant Kamayameha type Shadow bolts that would hit like a Truck basically dealing 15% + 20% + 10% extra shadow damage
@22:00 I usually death coiled first into Fear So a Warrior wouldn't charge stun you or a Rogue would stealth away or cheap shot you once you had fear on a Rogue you put 1 dot on them and there fucked cuz it breaks their stealth Rogues are nothing when you have your succubus out
one time in order and chaos a group looted a lava tearing shield from GSL dungeon, but they did not need it because the tank already had it. So they told world chat they would sell it for 5k. Which is insane. I messaged them and told them id buy it and they invited me to group. And for some reason they did not question my motives when i entered the dungeon and began running toward the chest. When i got to the chest the guy was already bent over opening it so nobody else could open it. I did not know how to get him to leave the chest so i aggroed a bunch of enemies and pulled them toward the chest. they killed him and i ran up to the chest but i got kicked. It would have been the best ninja in history but i failed
One time in Arathi Basin on my druid I'm running toward a warrior to moonfire him before he can charge but he could charge anyway, then I was dead. 3600 damage instantly on leather
i dont remember pyroblast having cooldown because it had not. Maybe what i'M talking about was burning crusade? i dont remember because what i was using insta double pyroblast. how? somehow manage to cast first pyroblast normally like sheep enemy or something than when you cast first pyroblast instantly cast instant pyroblast :D
@deathafterdecay7 well stoneskin would help for a few fights. The threat reduction is the main boon the alliance had for raiding. Fear ward just let the raid pick out a few people who didn't have to worry about slow reaction times and escape artist is meh.
@@bosshoss6640 The boar ability is freaking amazing Imagine if the boar had a high attack speed as well. It would truly be the pet to counter casters xD
They should have left the forsaken as actual undead units and let them keep their cc immunity but, in exchange for that, healers should have been able hurt them by casting heals on them offensively like they could in Warcraft 3. That would have been lit.
You missed a few, plainstriding for Tauren's and the Warlock bubble. I damn near quit when they removed the warlock bubble. It was the best ability Lock's had and the only thing to counter the rouge or pally in PvP. Inb case you do not know of the Lock bubble, you sacrificed your Voidwalker and got the same bubble the Pally got. They nerfed this ability to be unusable.
As for faster weapons vs slow weapons. when your a fury warrior you are all about getting crits, they dont have to make damage because you do damage through special attacks. I had quite alot of success dual weilding knifes. because the high attack speed means more attacks per time slot, = high chance of getting crits and triggering abilities.
Balance issues in Vanilla is why I agreed when the now CEO said "you think you want it but you don't." While vanilla was amazing, to me, TBC had it dialed in the best.
The "Warlock fight in a nutshell" Comment was taken from a german RUclipsr called "Barlow". He made guides for every class (except shaman) back in the days of BC. Quote "Der Typische Kampfablauf ist: Fear, Dot, Dot, Dot, Drain life, Fear, Drain life, Skillcoil, Spucken, Auslachen." Translation: "The typical fight is: Fear, dot , dot, dot, drain life, fear, drain life, skill-coil, spit, laugh."
Flying in TBC was more fun with PoM.. just not with pyroblast but polymorph. Follow it up by a fire blast and watch people fall to their death while slow falling xD (yes, polymorph dismounted people, and damage broke the morph)
There is a two handed mace which has a chance to proc an EIGHT SECOND STUN. Combine that with mace specc for warriors and you'll be stunning your foes a ton. It is a blue item but I don't remember what it is called, it has slightly less top end damage than Arcanite reaper but in PvP I think that 8second stun might balance it out. 8sec stun is insane.
But the proc chance is pretty much nonexistent and the name is dark iron pulverizer Also arcanite reaper has 13 stam and 62 atk power which is equivalent to 31 strength. But if you got a proc with that mace you have a win Another thing, mace spec is pretty bad and shares dr with the 8 sec stun
@@visha0203 I knew there was a catch. Back in tbc mace specc was awesome with the three crafted maces, also helped that those maces were some of the coolest looking crafted weapons in the game- especially the last version. In fact I would say it was the best one period other than Arcanite reaper itself which was awesome. The two handed sword in bc, lions heart was sweet too.
Overlooked OP deets: The 3m mage could 1st begin channeling their hearthstone, and while it cast, be spamming their 1 shot macro combo, WHICH WOULD CAST *AS* THE HEARTHSTONE TOOK EFFECT... As a mage main, I personally did this countless times to world kill players INSIDE OF contested cities, where ordinarily attacking enemy players simply wasn’t done because it resulted in the NPC guards swarming and killing trouble makers. The heath enabled mages to immediately evade each city guard agro, as well as any enemy players beyond the mage’s one shot victim. MORE MAGE OP: The spellbook used to contain “different ranks” of spells. Most players completely ignored lesser level instances of spells in their book, seeing no point in casting anything but “the strongest version” of any spell (i.e. the highest rank), BUT, THE NON DAMAGING EFFECTS OF SPELLS (each direct effects and indirect effects) IGNORED SPELL RANK... this meant that a mage in AV for example, could spam rank 1 blizzards, frost bolts, etc for like NO MANA and freeze/slow enemy players endlessly, then taking advantage of things such as MASSIVELY improved critical strike chances on frozen targets via blinking into a swarm of the frozen enemy faction and AoE-ing them into oblivion. I personally doubled, tripled, quadrupled the damage and kill scores of any other player in the BG and abusing the absolute heck out of rank 1 spells enabled me to many, many many times *single handedly* win AV BGs and *win* 1v2/3/4/more enemy players in BGs as well as world PvP scenarios.
im not sure if it was active in vanilla wow but in BC hunters when dueling a rogue can track hidden and turn there pet aggressive and the pet would run after the stealthed rogue if they got withing 40 meters of you
Back in high-school I dueled a friend and he kept fear up for 5min straight i walked half a mile to his house walked in and he was at his comp face red eyes watering laughing his ass off looking me straight in the eye and he recasted fear.
The rogue preperation combo is crazy but you could always use trinket, and preperation had a 10minute cooldown.. you could only do it 6 times in a damn hour.
you're wrong. trinket in vanilla only dispelled specific abilities depending on your class, and none of them dispelled the type of effect that blind is.
Thank you all for watching! Make sure to support the original creator (hirumaredx), by subbing to his RUclips channel ruclips.net/channel/UCap5sQEW2w7aoM2ehCdNVNQ and donating to his Patreon if you like www.patreon.com/hirumaredx
Your jump cuts are immaculate, my dude! I’m a video editor myself, and I barely notice them!
What I mean by that, if you’ve disguised them as stream artifacts, so the only reason I even knew it was a jump cut, is cause I edit video as well. I then went to read the comments, cause why not, and I saw this. If you weren’t doing that intentionally, now you know! :)
Just thought it was cool that people use this technique, often!
screw this piece of trash
Gets angry at the rogue for the blind/sap combo stopping someone playing...
Admitted earlier that he played an affliction lock with the whole fear thing.
remember - it's not broken if it's your class
Said the chaotic evil maniac
its less annoying when you stop others playing the game. because you're still having fun playing your character XD
what about infinite stun from mace rogue in bc?
Play the card game "Horus heresy legions" and play a match against any alpha legion deck. I guarantee you, like 40-60% of the match you are going to have most of your cards on the board stunned.
In some cases against decks that use few strong and expensive troops you can potentially stun everything the whole match.
Now that's what I call not allowing others play the game.
I haven't play wow, but being a team based game, wouldn't 12 seconds of stun not be that big of a deal? I can see it a problem on 1vs1 or 2vs2, but 40 vs 40 doesn't seem that bad.
By the way, the devs of Horus heresy legions still think to this day, 8 months after releasing the faction, that the alpha legion mechanics are just fine and balanced. The fact that they are the most sold legion on the shop must be just a coincidence... Ha.
Also; Pyro wasnt the longest - it shared "Longest" cast with Soul Fire.
Power Infusion + Soulfire = Oneshot anyone. So playing together with a priest as a lock was amazing.
Didn't Soulfire require a shard to be spent on it? With all the changes, I've forgotten how much of a headache soul-shards were, lol... but yeah, I still remember how powerful that spell was when used right.
Now I can not unsee the koolaid man on the 4 horseman.
stalas se crew /watch?v=WsXFvhsGOZ4
Asmongold doesn't remember something in vanilla WoW? What a filthy casual.
Clearly he haven't played vanilla before.
He admitted in some video that he never played Wow until its 2nd or 3rd year. But he likes to bullshit people that he knows it all.
disqusting hypogryph.
@@Davman316 he started playing in 2006 and did some raids and alot of content... just bec he didnt start in 2004 doesnt mean he hasnt played an insane amount of classic.
@Leart Kelmendi no he started 2 months before bc no way he geared and did raid content especially when in his video he said it took him 3-4 months to hit 60 no one was running lvl 60 raids during bc... he doesn't know shit.
He missed the old druid bear shape shift that would heal you when changing forms by granting you 35% of lost hp back.
daelgus oooh yeah lol, you had to time it right lol
For Pyroblast. in vanilla we had a full Netherwind Regalia set mage in our premade pvp team. Netherwind Regalia has a 10% chance of making your next cast instant after casting frost/fire bolts. this mage was able to cast 3 pyros in row. first pyro was a full cast which triggers the 10% Netherwind Regalia proc instant pyroblast followed by pom+pyro. nobody survived that.
We used him to stop flag carriers in wsg.
A paladin buddy of mine would bubble hearth every time he hearthed for the memes. One day he bubble hearthed to Ironforge and a Horde raid was there. What a twist, and with his bubble down!
It was even funnier when two weeks later it happened again. He stopped meme hearthing after that.
One of my most memorable pvp moments from Vanilla was when I was leveling my rogue. I started playing around probably late ‘05 or early ‘06 and originally started as a priest, got to around level 40 and was incredibly bored with the class so I rolled a rogue. I was around level 38 or so and questing in STV when I got ganked a couple times by a feral druid that had skull level, but I think he was just barely high enough level to have that display because of what happened next.
So after getting ganked twice I rezzed and healed up and went into stealth. I walked around for probably 20 minutes trying to find this druid and was about to give up and say fuck it and go back to questing when I finally found him. He was killing a pally that was level 35 so I waited for him to finish him off and just as he came out of cat form to top off his health I attacked. He was still at about 90% health when I attacked but I gave him everything I had and I managed to scrap it out and kill him, while I was left at about 15-20% health.
My server population was heavily horde favored and they would bring in extra people almost any time pvp broke out and a horde got killed, which would then lead to us on alliance trying to bring in anyone we could, which eventually would end up as these massive battles where the alliance would just get outnumbered and crushed. I wasn’t going to give him that satisfaction. I tried to camp his corpse but he managed to give me the slip so I got out of there before he had another chance to kill me.
So, a couple days later and I’m back questing in STV and guess who I see? That same druid, camping alliance people trying to quest. I had gained a few levels and now he was no longer showing as a skull to me. I knew I couldn’t take him in a fair fight so I avoided him, but I still will never forget the time I killed a feral druid in STV that was 12 levels higher than me even though I was a total noob. I had a screenshot of me standing on his corpse laughing before he released but it has since been lost. It could still be on one of my old hard drives, but I doubt it. Maybe some day if I have the time I’ll go through them and see if I can pull any old screenshots so that I can get them all in one place and preserve them. Those were good times though.
those were the days.
0:46, when mom calls on her way home and asks if u want nuggets
Warrior: can insta-kill a clothie every time they use mortal strike, which has a cooldown of a few seconds.
- "Oh yeah that's a little strong sometimes maybe"
Mage: can insta-kill a player but only once every 3 minutes
- "THAT'S THE MOST OP THING I'VE EVER SEEN!"
mortal strike can only 1 shot clothies when it crits. mage can insta kill any armor class without critting. see the difference? one is vastly more powerful than the other.
@@Drianikaben Any class with a lot of stamina, which was generally seen as the 'pvp-stat' could easily survive any low-to-mid level mage' pom-pyro combo or resist it by chance. ANY warrior with Arcanite Reaper could one-shot a cloth which. See the difference? Also, one has a 3 minute cooldown, the other 10 seconds, that's 18 mortal strikes for every 1 pom pyro. In a battleground lasting an hour, 360 Mortal Strikes vs 20 Pom Pyros. Additionally, there exists a lot of counters to the mage' combo as it most often requires a pyroblast cast at followed by the combo to truly one-shot. A 6 second cast time is hard to pull off in PvP - most often using Polymorph to CC the target while casting, but polymorph had MANY ways to break. Also, Flame Reflector.
Fire Mage: Activate 2 X Zandalarian Hero Charm -> Presence of Mind -> Pyroblast = The most OP spell & item combo I remember in Vanilla. Mages would one-shot tanks.
One trick was when I used invisibility on mage, I also was able to see other players, hide myself and teleport if I want .
10:30 WTF I ran so many AV's with a guy named Thibalex on Northdale.
Waiting for that day to pop my flame reflector trinket against a 3 minute mage.
@Brendan Gallagher So is pyro not part of the macro?
@@XxPx3xNx6xUx1xNxX i used to have the macro without pyro as well, i popped pyro manually
@@XxPx3xNx6xUx1xNxX you can make it however you want
@Brendan Gallagher i used the ap pom macro all the time but the arcane missiles is a pro tip. xD
I was the first person on my server to get a zin rohk destroyer of worlds from ZG back in vanilla when having an epic weapon actually put you in the top 10% of the server. I still remember what happened when I first used SS+cleave/whirlwind combo in arathi basin with some guildies healing me. Ahh the glory days...
And after balancing Will of the forsaken, some years after, Blizzard came with the ultra balanced racial *Every man for himself" .
How did he not include night elf shadowmeld aimed shot. Only race/class that could do it. Didn't break SM will the aimed shot landed.
I love how he tells the naxxramas anecdote when he never raided naxx back in vanilla. And also "not remembering" the dr to slows, when it literally happened before he started playing.
Is how long you've been playing kind of like a dick size kinda thing amongst WoW players?
Exactly. He’s obnoxious, and acts like he can talk about shit the way he does... but he hasn’t been playing as long as he makes it seem. So few people ever SAW Naxx. He quit classic because he couldn’t take it
0:27 finger sniff, possibly pink sparkles (?)
😂😂
15:25 shamans weren't able to dual wield in vanilla.
Yea no idea why that guy thought you could dual wield shaman in vanilla
Прокачав специальную ячейку в талантах, мог
@@nastystrelcova433 какую? Стандартно они могут носить 1 ручки + офхенд/щит, а в 3 тире энх талантов брать 2 ручку (топоры/мейсы). Дуалы шаманам добавили в БК.
8:51... There was one reason you wanted fast weapons on a rogue, faster attack meant you could get more stacks of poison on enemies, If I remember right a good rogue combo was a slow main hand weapon with either wound or crippling poison for PVP or Instant poison for PVE with a fast off hand weapon with Deadly poison for both PvE and PvP, fast stacks of Deadly poison + Envemon a skill that would consume 1 stack of deadly poison for every combo point dealing additional damage per point, similar to Eviscerate but ignores armor and deals Nature damage. Was pretty strong with a fast offhand weapon with deadly poison, if you didn't stack up 5 stacks quick enough you could always shiv to get the last stacks up before doing massive damage that ignored armor.
Any other class, yeah the slower the better, but for rogues you wanted one slow weapon and one fast.
envenom was tbc
@@awdwadawdwadw8651 Was it? Doesn't surprise me, by the time I leveld up a rogue to level cap it was about 3 days before TBC so doesn't surprise me if I mixed up some of the spells from the TBC since I played a rouge late in vanilla. Either way having one slow main hand for the skill damage, and one fast off hand for the poison procs was still a decent way to do some decent damage, pretty sure it wasn't till TBC that they changed the procs from a flat % chance per attack to % chance based on weapon speed per attack... I could have that backwards but I don't think so.
reckoning bomb wasn't there just for "a day or 2" it was in the game since BGs had been introduced, the guy that killed kazzak just brought the attention to it and blizzard acted right after like they were on fire
Rogues were absolutely worthless vs hunters in nilla. Track hidden + flare ftw.
0:44 scooby doo headass
Yeah affliction warlocks are so much fun. One of the only classes easily able to dispatch rogues. Howl of terror is a rogue’s nightmare and I loved it.
Not if you're alliance. Undead rogues win almost by default if you cant get past their racial. HoT is just aoe fear. Death coil is all a lock has to get rogues off of them, then run in the other direction and hope to wait out the cool down and get a fear/charm off before they get stunned which is impossible if their sprint is off CD.
@@XxPx3xNx6xUx1xNxX Don't play Alliance.
i remember when the full damage of execute would transfer to full health targets with the aoe ability, i forgot the name. warriors were so badass, then just weren't.
Affliction lock, cc rogue, pom pyro
Hit my big 3 I am satisfied
Only 3 i played in vanilla ;) stopped before WotLK
for you guys that dont know the pom pyro combo started of with sheep then you cast pyro followerd by pom pyro it didn't have a 6min cd ffs
yes it did, it wasn't until the naxx patch and the major class overhauls that came with that it got removed, it's one of the few times blizz gave people free talent refunds as almost every mage talent/spell was overhauled in this patch, i should know cos i played mage at that time, and i logged in to find all my ui not working properly and had to go relearn all my shit.
Watch the next 10 seconds of the video, he meant PoM, and was mistaken at that, PoM was 3 minute cd
@@rogoth01themasterwizard11 cool I didn't know that. I made a mage after I cleared nax on my warrior so I never knew it had a 6min cd
Wands were pretty op in Vanilla , especially for levelling/grinding because the damage wasnt influenced by armor and they got a 10% attack speed buff from the quiver.
The quiver is private server shenanigans bro
14:50 wanna say.. warriors deserve to be max level monsters.
Leveled one in vanilla. Months of hating life.
The beauty of classic was every class had one broken thing to them
meanwhile, druids don't exist
The original "living bomb" only had the normal CD of most DOT spells so it was spammable, in BG's macroed tab target an living bomb keep applying the dot an run being it exploded an applied burning effect to near by players damage was off the chart .very lil damage on single target but in group bg the bigger the groups the more the spread . Huge overall damage numbers
"Dirty ginger nerd complains" should be the title of all of these videos.
Zeng Vuh init
There it is duhhd
racist
19:24 Ayyyy Escanor!
With that body it must have been night time really.
Iplayed Spriests, my best friend and near constant companion Warlock...
We were Gods :D
I remember my server having an infamous spriest/lock combo who ruled the world pvp scene... They were the reason many guilds started grouping up to travel to raids in BRM.. Theyd still manage to regularly take out 5-man groups, making getting to raids on-time an absolute nightmare
There was a bug once in Vanilla that could occur to mages.
It bugged POM in a way that the POM buff didn't wear off after casting.
This made *every* cast instant until you logged out or died.
I'd argue that the Warlock issues were also their only defense. Every other class had ways of braking CC and could get trinkets and other things to help there. Warlock had no way of breaking CC beyond Engineering and a PVP trinket (That everyone had), and with the added diminishing returns to Fear after those three casts that they broke out of they were just immune.
I want to try Classic, see how it measures up, but at the same I'm I think it would be the version of the game that caused me to leave, which was where we got hit with about fifteen nerfs, because they couldn't be bothered to fix a re-spawn bug, and destroyed the ability of the Lock to soul link, which was my build (Demonology melee warlock)
John Lacy please tell me more about your demonology melee warlock build
@@lvsoad22 Full demon spec with a few points in Destruction or Shadow, depending on what you want to go for there, this is built more around fire damage. as it was one of the few builds that used the Fire Stone as your offhand, soul link with the blueberry for lots of HP, or succubus if you want to ambush/burst down folk. Make sure to quest for the trinket that lets you summon another voidwalker for free, very helpful there. you want a wand that will boost spell damage, fire if you can manage it.
Fire enchant on your main hand weapon, personally, I ground for a blue dagger that was a world drop off in the Highlands, the dagger had a chance on hit of lowering fire resist, stacking with the curse.
if all things went well the various procs and your fire spells make quick work of enemies. you can take the beating thanks to the soul linked VW, and can still dot/drain well. bonus, the VW has a good enough taunt that you can off tank some pretty big dungeons, main tank even if you are on the ball.
you have the talent to quick summon a new VW if needed, and can pop the shield if the demon/you is/are about to drop.
I assume this version of WoW doesn't have the neg resistances, so you wont see the massive procs/crits I had back then, but it could still drive full MC builds to almost zero fire resist and make people regret lives.
If you go up against things with a lot of fire resist you can also just switch back over to your shadow skills and more dots. But that build took me through most of the high end content and PVP, but I wasn't the BIG raider type.
I was also an engineer as I needed to be to have the escape trinket, but it also helped to have the goblin jumpercables for an additional rez with the Soul Stone. Rocket boots to get some space if needed.
overall, build comes into its own, like many demon builds, when you have Soul Link, but the reaction from people when you dont run away and draw a blade is pretty great. Tough to kill, persistant, and just when they think they have won, shield and fast summon another VW to start again.
Unpopular opinion : Mist of Pandaria was one of the best expansions for pvp
Agreed
Popular opinion
THE best
Going back in time, LITERALLY
Heroic strike and maybe cleave were the only instances where one could argue a fast weapon was good on a warrior. Fast weapons were also nice in the offhand of rogues for poison purposes.
Heroic strike was just a more damage replacement for your auto attack. And it tended to have really good threat. So if you had a warrior with dagger for example, and excess amounts of rage, you could spam heroic strike with it really fast to pile on threat.
People forgetting the Pre-TBC Talents being added to the game, Shamans knew about the Windfury Glitch from the time before TBC started and then legitimately used a Rank 5 and 4 Windfury combo in Karazhan. That was also when we thought there might be hope for Ret, since Ret got Crusader Strike and was PERFORMING in Naxx instead of being a butt monkey.
actually the naked rogue thingy was easily countered by using a aoe. but the people where so used
to follow wowhead instuctions or whatever that they didn't realised you could counter it and rogues
would look for an other 'victim' as soon you popped it and 'showed' you were a veteran 'insert class' player
The single most op ability in WoW was when beastmaster hunters had the scorpion pet and pet spells benefited from attack power... pop all cool downs, have scorpion apply sting DOT and refreshing it the whole fight kept the AP bonus... my pet would always be number one damage meter during serpentshrine cavern raids, leading to many jokes at other 'DPS' classes. This was during the same patch that pets were made pretty much invulnerable during boss fights.
"I never played rogue back then"
Other videos... Tells stories about him on his rogue doing _crazy_ things
i think it comes down to he didnt play one to max level. but played arround on a alt rogue.
the best way to 3min Mage was to pop AP+trinkets, cast fireball, and as the fireball lands, cast Pom+pyro, then your instant fire spell
Soo will these abilities be as powerfull in Classic as they where in patch 1.12 vanilla?
sounded like some things got hard nerfed? would like to know myself, been thinking about getting classic and go either rogue or mage
@@gtage55 this was before stun drs i think also in modern classic u will just use skull of doom or some other selfdot to counter blind. Rogues are still very good though.
@@awdwadawdwadw8651 what will be better rouge or warrior?
Cold blood, Ambush backstab combo was gold vs most.
35 second stunlocks without Blind or Sap were fun as a rogue too. I remember dueling with a wedding dress and ripping people to shreds. Before I got AQ40 Ripper as my main hand. I remember when Honor went from Rank to Currency and all the low geared players entered battle grounds. How much fun I had killing them.
Hi,
The only reason for WotF, in opposite to be "undead", was that in vanilla beta paladins and priests chain ganked UDs and permanetly "raided" UC and UD-players complained a lot about it.
with kind regards
Alef
It was also one the reason why the Paladin lost its strikes and 60 quest to get Avenging Wrath, because they had to keep buffing Paladins and Priests to deal with 90% of the population going UD.
I never played retail classic wow, but no lifed on Pservers for years, I always thought blind/cold blood shouldn't be reset on preparation, crippling poison should be the same amount of slow or even slightly lower than warriors hamstring, and that one passive ability you get later on that regains energy (I forgot name) on openers should be tweaked so energy management mattered more.
I guess, i remember a rogue tanking a raid boss because of insane dodge, After that they nerfed dodge to have a diminishing return.
It was in burning crusade. Dodge gems socketed into one of the rare dungeon sets + a couple class specific miss chance spells gave the rogue 100% evasion.
It was the naga boss in black temple lol
I beat a marshal naked with my paladin in classic and he deleted his character because of it on arathorn.. at least until he regretted it and restored it 24-48 later through support.
Rogue had many skills in insane cooldown timers, it was the only class that needed to wait 5 mins before it could pvp so it had all its main cds ready...
Pyroblast didnt have a cooldown, was spammable and had a 3or 4 cast time... this guy doesnt know his stuff, also frost mages were more dangerous with same combo because pf frost crit dmg synergy with frostbite.
The Top 10 soon to be nerfed abilities in Classic WoW (fixed*)
@TheOriginal GGHarasser expect an "almoust classic wow". You know, almost exactly the same, but with some changes here and there to make it "better".
In vanilla they valued instant dmg, when static -->white damage, was uncrontrollable. But highly sought for. Fast weps for gain I.E RAGE, while slow is better for smash.
i would be fine with forsaken being immune to fear if i get to put them down with my exorcism.
Turn undead should work on them too.
@@armorers_wrench ikr
I played a fire mage back in Vanilla WoW, and the three minute mage combo was indeed the best time of my life in Warsong BG. Paired with a priest and their talent "Power Infusion", I was fully geared to the teeth and I had use every possible DMG buff increased along with my priest friends and the the bloodlust dmg buff from the hut and I shit you not, I got a 25k Pyroblast (which was rare back in those days) Everyone flipped their shit.... like you deleted the flag carrier!
Ahh the old shadow mastery combined with curse of shadows or elements. That was the golden classic warlock wombo combo.
Since I stopped WoW at end of vanilla, I never realized just how much the game regressed after that
pre bc was great and bc let a lot of casuals experience an easier raid system that was still fun. Wrath was just pug end game and I just stopped.
Suomi
Why do I want to see an animated version of his Four Horsemen story?
15:14 In patch 1.11 shamans could not dual wield.
Shaman - Dual Wield. Patch 2.0.1 (05-Dec-2006): Added.
0:48 now I want to make a Pally just to fuck with people
No mention of the warrior sword spec fix. Early on it was a warrior version of windfury. I remember getting 5 procs off 1 hit playing my warrior in pvp...was fucking nuts haha
Dude my guild is one of the top guilds on my server in vanilla while and I was one of the top geared druids on the server and one of my buddies in my guild had hand of Ragnarok and I was just pocket heal him and we wouldn't even play objective but we'd be like top honor kills every game even if we lost
Shaman dual wielding wasnt added till bc. It wasnt in classic.
Hiru pinned that to his top comment of the actual video to clarify.
My friends and I rolled 6 undead rogues with very similar names and we would try to get the same gear to look identical. We had 3 run ambush builds and 3 run kidney shot.
At first we would systematically KS, dps, evis, and vanish, then the next person in line would repeat. If they survived the first 3 rogue combos we would triple ambush and delete them.
Soon we got bored and would just have one KS and then tear them apart with 5 rogues.
With Will of The Forsaken there was NOTHING they could do.
Priest mind control + 1k Needles should have been an honorable mention. Just MC and then have them jump off a cliff.
Has some good mentions, but this list lacked a crucial one, which, imo, was way worse than most;
Polymorph rank 4 (obtained at lvl 60)
*50s duration* (in pvp as well)
You can polymorph a dude, grab a wsg flag, and cap it by the time he's out, if you can grab those speed boots on your way.
Now add to that dimishing returns, and you'll get 50s (1st poly), 25s (2nd poly) and 12.5s (3rd poly), for a total of 87.5 seconds (!)
Another strong (yet missing) contender is druid shape shifting in pvp. Being straight up permanently immune to poly/hex, being able to shift out of snare/root as often as you want (and mana permits) and having speed increase in cat/travel form + bear form and hots...druids as carriers were broken, nuff said.
Id follow a druid carrying the flag into hell itself, good times when they were on your team.
Weapon speed normalization only affected the bonus dmg from attack power, which was calculated based on fixed weapon type specific factor for instant attacks after the normalization. Slow weapons were still better after the change but not quite as much
Notice how Priest wasn't on that list once, FeelsBadMan.
Send Dreams just wait, until people start complaining about power infusion lol.
what do you mean? you put power infusion on your friend the 3 min POM mage. not that they need it, lol
oh and lightwell!
Priest was purposely left out, because the other classes too salty they can't MC people off of cliffs.
@@Matthew-uv6gl This literally had me in tears everytime I'd do it. Toooooooo funny.
Shamans can't dual wield in vanilla so the info about downranking windfury is just wrong or from tbc
Volkain10 yeah I leveled an alt shaman in tbc and was dual wielding flurry axes using wind fury procs- was so broken
YA I also was a DW Shaman so idk what game you played, you didn’t get it trained at super low levels that’s about it
It was tbc
I got dual wield when it was available level 10 for enhancement
@7:00 Yup and with sacrifice Subbubus 15% extra shadow damage Nightfall 4% chance to fire instant shadow bolts and Improved shadow bolt you could do another 20% shadow damage combine that with curse of Element (10%) and you can trow instant Kamayameha type Shadow bolts that would hit like a Truck
basically dealing 15% + 20% + 10% extra shadow damage
1 fast weapons are good for offhand
2 blind was not a short Cooldown...it was minutes...that's why prep reset it
well not many warriors go dualwield in pvp, so theres no real reason to use a fast one handed for a warrior.
@22:00 I usually death coiled first into Fear
So a Warrior wouldn't charge stun you
or a Rogue would stealth away or cheap shot you
once you had fear on a Rogue you put 1 dot on them and there fucked cuz it breaks their stealth
Rogues are nothing when you have your succubus out
19:39 rare footage of bajheera using his own pyroblast
I'm with you on weapon speed being a thing. 2h fury with OEB (fast 2h sword and basically requires Windfury in your group) was awesome.
I love that the naked dagger guy got his own South Park episode
one time in order and chaos a group looted a lava tearing shield from GSL dungeon, but they did not need it because the tank already had it. So they told world chat they would sell it for 5k. Which is insane. I messaged them and told them id buy it and they invited me to group. And for some reason they did not question my motives when i entered the dungeon and began running toward the chest. When i got to the chest the guy was already bent over opening it so nobody else could open it. I did not know how to get him to leave the chest so i aggroed a bunch of enemies and pulled them toward the chest. they killed him and i ran up to the chest but i got kicked. It would have been the best ninja in history but i failed
15:32 wtf, as far as I remember shamans did not dual wield in vanilla... even the 2h weapon skill was the last enhancement tallent...
One time in Arathi Basin on my druid I'm running toward a warrior to moonfire him before he can charge but he could charge anyway, then I was dead. 3600 damage instantly on leather
God I miss the days of druids being good shame they got nerfed to oblivion losing tree form was the stupidest thing they ever did
i dont remember pyroblast having cooldown because it had not. Maybe what i'M talking about was burning crusade? i dont remember because what i was using insta double pyroblast. how? somehow manage to cast first pyroblast normally like sheep enemy or something than when you cast first pyroblast instantly cast instant pyroblast :D
"who gives a f about paladins" fk i knew i shoulda made a rogue or a wizard...
i mean if you wanted to play a dps then yea shouldnt play hybrids
threat reduction buff and the suicide for razorgor are the only reasons to play alliance.
oh and fear ward
@@vagabondwastrel2361 and stoneskin, and escape artist sure theres a lot more
@deathafterdecay7 well stoneskin would help for a few fights. The threat reduction is the main boon the alliance had for raiding. Fear ward just let the raid pick out a few people who didn't have to worry about slow reaction times and escape artist is meh.
No case where faster weapons have an advantage?
With hunter pets you want the fastest attack speed to interrupt spellcasters
Jared Elliott .... boar with charge For Casters.
@@bosshoss6640
The boar ability is freaking amazing
Imagine if the boar had a high attack speed as well. It would truly be the pet to counter casters xD
is amazing to see someone that has played this game for so long still find himself amazed by skills or combos that he did not knew
I played arcane mage back in the day, arcane power PoM 3 minutes, pyroblast was either 6 or 10 second cast but had no cooldown
They should have left the forsaken as actual undead units and let them keep their cc immunity but, in exchange for that, healers should have been able hurt them by casting heals on them offensively like they could in Warcraft 3. That would have been lit.
You missed a few, plainstriding for Tauren's and the Warlock bubble. I damn near quit when they removed the warlock bubble. It was the best ability Lock's had and the only thing to counter the rouge or pally in PvP. Inb case you do not know of the Lock bubble, you sacrificed your Voidwalker and got the same bubble the Pally got. They nerfed this ability to be unusable.
As for faster weapons vs slow weapons. when your a fury warrior you are all about getting crits, they dont have to make damage because you do damage through special attacks. I had quite alot of success dual weilding knifes. because the high attack speed means more attacks per time slot, = high chance of getting crits and triggering abilities.
warrior sweeping strikes / retaliation + some other attacks i cant remember , maybe whirlwind
Recklessness + sweeping strikes into whirlwind. Hits everyone in an aoe multiple times for big crits.
No retaliation here bud. Recklessness+death with or rampage+ orc racial+trinkets+whirlwind. Insane DPS in tbc
Balance issues in Vanilla is why I agreed when the now CEO said "you think you want it but you don't." While vanilla was amazing, to me, TBC had it dialed in the best.
Yes bc made everything balanced giving alliance and horde paladin shamen burning crus was all about balancing
Yeah the affliction warlock was so balanced, could 1vs2 almost everything in the arena LoL
The "Warlock fight in a nutshell" Comment was taken from a german RUclipsr called "Barlow".
He made guides for every class (except shaman) back in the days of BC.
Quote "Der Typische Kampfablauf ist: Fear, Dot, Dot, Dot, Drain life, Fear, Drain life, Skillcoil, Spucken, Auslachen."
Translation: "The typical fight is: Fear, dot , dot, dot, drain life, fear, drain life, skill-coil, spit, laugh."
9:56 you could see from the look on his face he had really bad flashbacks and got super triggered hearing those 2 abilities.
Faster weapons were better for rogue off-hands because they could proc poisons more often
Doesn't really matter main hand puts out most of the poisons
Flying in TBC was more fun with PoM.. just not with pyroblast but polymorph. Follow it up by a fire blast and watch people fall to their death while slow falling xD (yes, polymorph dismounted people, and damage broke the morph)
Fly up to afk player.
SW:P - DP
Levitate down.
Redo with SW:P and SW:D when possible.
Guaranteed kills as a Priest ;)
There is a two handed mace which has a chance to proc an EIGHT SECOND STUN. Combine that with mace specc for warriors and you'll be stunning your foes a ton. It is a blue item but I don't remember what it is called, it has slightly less top end damage than Arcanite reaper but in PvP I think that 8second stun might balance it out. 8sec stun is insane.
But the proc chance is pretty much nonexistent and the name is dark iron pulverizer
Also arcanite reaper has 13 stam and 62 atk power which is equivalent to 31 strength. But if you got a proc with that mace you have a win
Another thing, mace spec is pretty bad and shares dr with the 8 sec stun
@@visha0203 I knew there was a catch. Back in tbc mace specc was awesome with the three crafted maces, also helped that those maces were some of the coolest looking crafted weapons in the game- especially the last version. In fact I would say it was the best one period other than Arcanite reaper itself which was awesome. The two handed sword in bc, lions heart was sweet too.
In tbc I had a crit build Pom pyro mage. I had 50% crit rate and would spam scorch until I had a crit which would give me a free pom pyro.
Overlooked OP deets: The 3m mage could 1st begin channeling their hearthstone, and while it cast, be spamming their 1 shot macro combo, WHICH WOULD CAST *AS* THE HEARTHSTONE TOOK EFFECT... As a mage main, I personally did this countless times to world kill players INSIDE OF contested cities, where ordinarily attacking enemy players simply wasn’t done because it resulted in the NPC guards swarming and killing trouble makers. The heath enabled mages to immediately evade each city guard agro, as well as any enemy players beyond the mage’s one shot victim. MORE MAGE OP: The spellbook used to contain “different ranks” of spells. Most players completely ignored lesser level instances of spells in their book, seeing no point in casting anything but “the strongest version” of any spell (i.e. the highest rank), BUT, THE NON DAMAGING EFFECTS OF SPELLS (each direct effects and indirect effects) IGNORED SPELL RANK... this meant that a mage in AV for example, could spam rank 1 blizzards, frost bolts, etc for like NO MANA and freeze/slow enemy players endlessly, then taking advantage of things such as MASSIVELY improved critical strike chances on frozen targets via blinking into a swarm of the frozen enemy faction and AoE-ing them into oblivion. I personally doubled, tripled, quadrupled the damage and kill scores of any other player in the BG and abusing the absolute heck out of rank 1 spells enabled me to many, many many times *single handedly* win AV BGs and *win* 1v2/3/4/more enemy players in BGs as well as world PvP scenarios.
5:00 ...or the Mace specialization in Vanilla...
im not sure if it was active in vanilla wow but in BC hunters when dueling a rogue can track hidden and turn there pet aggressive and the pet would run after the stealthed rogue if they got withing 40 meters of you
Richard Hulsey
Works , its hidden mechanic
You have to admit
It was magical using spell reflect for the first time on pom mages lol.
Just, magical.
I went troll warrior for the CC break racial trait. So I didn't worry about cc as much. Fun times in pvp. Raiding the cities.
Troll? They don't have a cc break. If you mean orc, that's only for stuns which is only 10% of cc type.
@@XxPx3xNx6xUx1xNxX they did when I played
Back in high-school I dueled a friend and he kept fear up for 5min straight i walked half a mile to his house walked in and he was at his comp face red eyes watering laughing his ass off looking me straight in the eye and he recasted fear.
The rogue preperation combo is crazy but you could always use trinket, and preperation had a 10minute cooldown.. you could only do it 6 times in a damn hour.
you're wrong. trinket in vanilla only dispelled specific abilities depending on your class, and none of them dispelled the type of effect that blind is.