Particle Clouds and Pseudo-Plexus TOUCHDESIGNER TUTORIAL

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  • Опубликовано: 29 июн 2024
  • Edit: it can also be fun to plug in a noise TOP before the second input of the displace top for some extra line control.
    Download the project files and more here.
    I usually add some extra spice to the Patreon files.
    / supermarketsallad
    Today we are using the techniques from the pointclouds tutorial and bringing it into a more abstract space. We are making a generative particle cloud from scratch and connect the points into a plexus-like pattern.
    ----------------
    0:00 intro
    0:37 making the noise shape
    2:28 creating the feedback loop
    4:27 creating the reset noise
    6:15 stratification
    6:48 chop controls
    7:50 drawing the lines
    8:50 instancing network
    11:05 post processing
    11:38 bounding box
    ----------------
    @simondavidryden on instagram
    simondavidryden.bandcamp.com/
    Remember to subscribe
    ----------------
    HUGE THANK YOU TO:
    Blake Stevenson, R EB, Vasilis Mantzoros, Chen Huan Chen, 榕 师, MKNA, Johannes Schlusche, skicak, Horel Max, Nicolas Brunet, Caro Koala, kaleidosdope, 嘉伃 黃, jhwaa, sukiKong, Nik Winkelmann, TV 쭈니, alessandro cracolici, bhongbhong, matea friend, Jordan Glenn, Jon Green, Roberto Teran, Samuel Iannicelli, Andrea Bucci, 여써 죽는거, 고돌 김, Samanta, Intervene, XvGt, fernando colin roque, Dongqin Liu, Tim Loose, mikey sellers, Catalin Cora, mushin, 学泽 郑, guojian, Saverio Villirillo
    ----------------
    Specs:
    Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
    Installed RAM: 16,0 GB
    GPU: NVIDIA GeForce RTX 4060 Ti

Комментарии • 77

  • @nonprofit7163
    @nonprofit7163 9 месяцев назад +4

    easily one of the best touch desinger teachers out right now.
    Incredible what you've shown us. Thank you so much

  • @Gester143
    @Gester143 8 месяцев назад

    This is incredible, thank you so much for putting this together.. a labor of love fr.

  • @sampak6839
    @sampak6839 9 месяцев назад

    Great tutorial and the music in the back also great choice! Thanks!

  • @katherinefermin8192
    @katherinefermin8192 9 месяцев назад

    Love your tutorials 💎💎💎💎

  • @jozef_s
    @jozef_s 5 месяцев назад

    Amazing! Thank you.

  • @VynylVideos
    @VynylVideos 9 месяцев назад

    Very awesome!

  • @lucastemmer3113
    @lucastemmer3113 5 месяцев назад

    thanks, this helps a lot in understanding TOP to 3D world :)

  • @tao.exoself
    @tao.exoself 6 месяцев назад +3

    The voice reminds me of f*society's messages in Mr. Robot. Really gives the tutorial a lovely sinister and futuristic touch. Love that!

  • @gonir0
    @gonir0 9 месяцев назад

    Awesome, thx 🤩

  • @MaximilianTrack
    @MaximilianTrack 9 месяцев назад

    Thankkkk youuuu!!!!❤

  • @vietnamesetravelholic3058
    @vietnamesetravelholic3058 6 месяцев назад

    Keep going bro ❤

  • @Adellovisuals
    @Adellovisuals 9 месяцев назад

    Good stuff!

  • @user-se6hn4wk4r
    @user-se6hn4wk4r 6 месяцев назад

    The audio filter makes it sound so mysterious...

  • @baptistechomiol6642
    @baptistechomiol6642 8 месяцев назад

    My god very cool ! Thanks

  • @whitekata5999
    @whitekata5999 9 месяцев назад

    thanks for tutorial

  • @bugtut
    @bugtut 9 месяцев назад

    broo nice!

  • @hinduspl
    @hinduspl 9 месяцев назад

    Great video. Thanks for sharing. Is there an way to simply speed up movement of those particles in moment of noise seed change? The make them move faster in that particular moment of time ?

    • @supermarketsallad
      @supermarketsallad  9 месяцев назад +3

      Not an easy way that I can think of. If you increase the multiplication on the math (after the noise in the feedback loop) the particles will move faster.
      If you just want them to speed up only when the change happens you could get creative and connect a trigger chop (that creates a little adsr envelope) to the same button that triggers the change and use it to modulate the multiplication value (probably a very small amount). It’s difficult to describe in writing.

  • @jasmine8182
    @jasmine8182 19 дней назад

    I really love the look you get at 10:52 but cannot seem to achieve this at all even from adjusting camera and all sorts of parameters - do you have any advice on how you achieved this effect with almost 2 floors and lines flowing in between? great tutorial thanks as ever

  • @RusticRaver
    @RusticRaver 8 месяцев назад

    wow, you might get me to you TD again!

  • @mayhemavenir
    @mayhemavenir 16 дней назад

    Hello :) This is super nice! Is it possible to apply motion tracking via webcam input so that the cloud adapts the person's body shape?

  • @amanpathak2338
    @amanpathak2338 9 месяцев назад

    Great tutorial! Is it possible to make it hand tracked so that it creates points on my tacked data for example using Mediapipe? If yes then what would I need to change ?

    • @supermarketsallad
      @supermarketsallad  8 месяцев назад +1

      Just started playing with that. I don’t have a good answer, but play around with it, and maybe I’ll return with a tut in the future.

  • @davidnyls6932
    @davidnyls6932 9 месяцев назад

    Great tutorial thank you very much ! I'm new to this software but I can't figure out why, to about 5:50 to your tutorial, I can't reset the noise when I plug the over, is there a common problem to it because I can't find out ? Thank you again

    • @supermarketsallad
      @supermarketsallad  9 месяцев назад

      It’s more of a sprinkler than a hard reset. It’s difficult to know what your problem is. Make sure that the multiply is plugged into the first input of the over TOP.

  • @SpaytX
    @SpaytX 6 месяцев назад

    Quick question for the feedback loop at 3:11.
    How did you come up with the ingenious idea of using the Noise in the Feedback TOP as the 2 Inputs of another Noise in a Feedback loop?
    As far as I understand, using a Noise as the Coordinate Map of another Noise in a Feedback Loop would cause a completely chaotic system.
    So the idea is, that the chaotic system is then multiplied by 0.02 and added to the particles to let them fly around randomly, right?
    If so, HOW would you know that they converge to these beautiful lines?
    Thank you very much for the tutorial its mesmerizing.

    • @supermarketsallad
      @supermarketsallad  6 месяцев назад +2

      Think of a feedback loop as something happening every frame.
      We are displacing the point position with a noise by a very small amount (0.002) every frame. Therefore, it doesn’t blow up into insanity. And the coordinate map input makes sure that the noise looks at the position from the previous frames before it displaces the noise again the next frame.
      Also, Perlin and simplex noises are not completely “random” they are actually pretty structured. So the movement of the particle follow the “vector feild” described by the rgb-perlin noise.
      But as an answer to how I came up with it, honestly, I just tried a bunch of ways until it looked cool, and the I tried to understand why it was pretty.
      Feedback loops are usually important to create chaotic systems. And chaos is not the same as “disorder.” Chaos actually a pretty beautiful and organic system of organization. :)

  • @TheBadoumba
    @TheBadoumba 4 месяца назад +1

    Super cool! Only issue is at 8:00 when adding a displace. No line appears really. Only slight flickerings whever settin I am changing. Any idea? Thanks!

    • @KellyEFin
      @KellyEFin 2 месяца назад

      im getting this too, did you figure it out?

  • @Monja191
    @Monja191 9 месяцев назад

    🤩

  • @antonthomsen4043
    @antonthomsen4043 7 месяцев назад

    How could one add a kinect camera to this? I have been trying to make it interactive with a video device in, but it turns out "wrong" making a small square and choking fps. Hmmm :)
    Nice tutorial!!

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад

      Try Udine the Kinect chop. I dont have a Kinect so I’m not sure how you’re thinking

  • @TheRubberMachine
    @TheRubberMachine 5 месяцев назад +1

    Excellent tutorial! Learning to use TD with this one.
    I encounter an issue when I put the constant over the geo, nothing happens, the geometry doesnt seem to be able to render ? on your video when you put the constant over the geo, a small white dot appears, but it doesnt on my end. How can I fix it ? Thank you !!!

    • @lollipopheartsmakeup
      @lollipopheartsmakeup 4 месяца назад +1

      I have the same issue.

    • @verizzles
      @verizzles 3 месяца назад

      make sure that in the addSOP "Add Points" is ON

  • @akankshagajankar459
    @akankshagajankar459 6 месяцев назад

    heyy. i have a slight issue exporting the video through 'export movie' the null doesnt show thr particle view instead only the noise view. is there way to adjust the setting in the export so we can see the noise particles themselves?

    • @supermarketsallad
      @supermarketsallad  6 месяцев назад

      Hey, yeah you can’t export a video like that. That’s why you need the instancing network that we start building at 8:50 in the video.

  • @KellyEFin
    @KellyEFin 2 месяца назад

    I am not getting lines when I plug the limit into the displace top, just a small sputtering shooting start looking thing. Any tips?

  • @attracteuretrange2543
    @attracteuretrange2543 8 месяцев назад

    Thx a lot,
    why do you have to recreate the cam at the very end? mine seems blocked sometimes, can't move it... especially if i deactivate autohommin in geo...

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад

      I don’t know, not sure how to fix it. Only fix I’ve found is replacing it :/ but I haven’t really looked into it.

    • @attracteuretrange2543
      @attracteuretrange2543 7 месяцев назад

      ​@@supermarketsallad is it kind of a bug from TD? did you report it?

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад

      @attracteuretrange2543 I haven’t looked into it enough to know if it’s a bug. Could be, for example, if you press down a key when while in viewer active it locks the cam.. idk
      But it might be a bug

  • @user-cc4nn5um4b
    @user-cc4nn5um4b 7 месяцев назад

    Amazing tutorial but I have a problem at the very beginning. I press V at the null1 to see the noise in points and I see nothing just one point in the middle. What am I doing wrong?

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад +3

      I think you just forgot to turn monochrome off. So they all arrange in a line.
      Or you didn’t set your resolution in the noise up properly.
      Or maybe the amp of your noise is really small.
      Does any of those fix your issue?

    • @user-cc4nn5um4b
      @user-cc4nn5um4b 7 месяцев назад

      I tried everything you said but no still the same ..just one point in the center !@@supermarketsallad

    • @user-cc4nn5um4b
      @user-cc4nn5um4b 7 месяцев назад

      could it be an issue of my GPU?
      @@supermarketsallad

  • @babak13khalili
    @babak13khalili 9 месяцев назад

    Thank you so much for this video!! I got a problem, When I add the displace everything just gets corrupted!! it doesn't work as yours

    • @supermarketsallad
      @supermarketsallad  9 месяцев назад

      It’s difficult to say without seeing it. Try playing around with the values in the displace top and see what happens.

    • @diesproject
      @diesproject 8 месяцев назад

      same problem, everything disappear@@supermarketsallad

  • @rising4787
    @rising4787 8 месяцев назад

    Loving your tutorials! But on this one, every time I drag the fbend to feedback nothing happens. Could you help?

    • @supermarketsallad
      @supermarketsallad  8 месяцев назад +1

      Hmm, I’m not sure. make sure the timeline is playing (at the bottom of the screen)
      Otherwise, try rebuilding it

    • @rising4787
      @rising4787 8 месяцев назад

      @@supermarketsallad thx!

    • @makouillegauche
      @makouillegauche 6 месяцев назад

      same here nothing's happening, did you solve the problem @rising4787 ?

    • @makouillegauche
      @makouillegauche 6 месяцев назад +1

      Okay forgot to turn the first noise to 32-bit float, in case somebody have the same issue

    • @cpt_blumish2660
      @cpt_blumish2660 Месяц назад

      im also having this issue did you get it to work? timeline is playing, and i have the float set correctly the arrow with the little plus just refuses to show up

  • @ShachafPolakow
    @ShachafPolakow 9 месяцев назад

    Beutiful

  • @tetomariano
    @tetomariano Месяц назад

    Can this be audio reactive?

  • @tao.exoself
    @tao.exoself 6 месяцев назад

    So when I do what you say at 3:49 all my particles fly off and never come back. What did I do wrong?

    • @supermarketsallad
      @supermarketsallad  6 месяцев назад

      Probably forgot to set the offset in the noise to zero

    • @tao.exoself
      @tao.exoself 6 месяцев назад

      @@supermarketsallad no, that I did. any other option?

  • @souljabennyy
    @souljabennyy 2 дня назад

    11:20 what command do u use?

  • @lenny5666
    @lenny5666 8 месяцев назад

    can someone explain me at 7:25 why the 0 k2 change to 1 k2 ? im new on this software :)

    • @supermarketsallad
      @supermarketsallad  8 месяцев назад

      Yeah, that’s a keyboard in Chop. So I’m using my keyboard to pressing down the 2 key. And then the chop gives a value of 0 if it’s not pressed down and 1 when I’m pressing it down.

    • @lenny5666
      @lenny5666 8 месяцев назад

      @@supermarketsallad ohhh i understand ok thank you a lot!

  • @ulriksiboni3732
    @ulriksiboni3732 9 месяцев назад

    pc dies when I try to render this but good stuff xD

    • @supermarketsallad
      @supermarketsallad  9 месяцев назад

      Optimization is not my strength lol :) try decreasing the resolution

  • @francopieru9666
    @francopieru9666 9 месяцев назад

    Do you know why i cant render the two geometries??

    • @francopieru9666
      @francopieru9666 9 месяцев назад

      jajaja i figured it out Great tutorial by the way

    • @supermarketsallad
      @supermarketsallad  9 месяцев назад

      Thank you! How did you figure it out. (In case someone else has the same problem)

    • @francopieru9666
      @francopieru9666 9 месяцев назад

      @@supermarketsallad I had the display dot that is in the bottom of the box turned off

    • @liviarib3806
      @liviarib3806 Месяц назад

      @@supermarketsallad I can't render the geometries but is not a problem of the display dot. I don't know what is it

  • @attracteuretrange2543
    @attracteuretrange2543 7 месяцев назад

    how can i connect this to optical flow op?

    • @supermarketsallad
      @supermarketsallad  7 месяцев назад +1

      Hmm.. I’ll think about it and get back to you. My first thought is to just add the optical flow output to the feedback loop (with an add top) and see what happens. I haven’t tried it though.

    • @benjaminnid597
      @benjaminnid597 7 месяцев назад

      Thanks só muuuuch!

  • @wrxnglove
    @wrxnglove 5 месяцев назад

    i cant wrap my head around as to why displacing it with itself draws the lines

    • @supermarketsallad
      @supermarketsallad  5 месяцев назад

      Full disclosure.
      Me neither. It just does lol.
      I think it has to do with the linear interpolation that the displace top creates for the pixels that are “outside of frame”
      But this is one of those “I wonder what happen an if I put down a displace top here” moments.

    • @wrxnglove
      @wrxnglove 5 месяцев назад

      @@supermarketsallad i see. thanks for the reply