PLAY TO WIN vs MTG GOLDFISH - TYMNA|SAKASHIMA vs KINNAN vs NIV-MIZZET vs ROGRAKH|TEVESH SZAT
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- Опубликовано: 4 дек 2024
- This week we're joined by Tomer from MTG Goldfish to play some cEDH!
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"We're dumb as S&*t." The self awareness is strong with this guys. I really do love you watching your videos. Not taking yourselves too seriously makes these games awesome.
I'm making a meme of Cam's "WHY AM I SO ZOOMED IN" like immediately
Lolol
Please post the link
Dylan: you're my hero. Thanks for pointing out the Krark vs. Naus… thing!
Lol yes!! Lots of spells is lots of spells. I can’t find the difference
Also the same as Gitrog
@@PlaytoWinMTG In one case there are lot of spells, in other case there is lot of spells AND lots of triggers. That's the main difference. Just because you took a long time to find a road to the victory doesn't automatically put you on par to the Krarkashima. Not only that, you had to find TWO answers to the stax pieces. I think there is a difference between a deck where occasionally you need to fight for your win after AdNaus and when you have to do extra work on regular basis (Krarkashima and the triggers it brings). Not only that, you will usually take a lot of time only on your AdNaus turn contrary to Krarkashima, where if they have at least Krark it already uses up more time to resolve any spell.
I feel like that last Krarkashima game was like watching a lot of stacks shut down the board. Don't have anything against stacks its part of the format but it can be painful to watch sometimes. Watching Dylan find a good line through ad naus seemed to be a simpler way of getting there. But time wise sure same thing why not.
@@Snypsas Also, this play ACTUALLY allowed Dylan to win. Krarkashima tends to just .... fizzle after 15 minutes of flipping on snap/rite of flame. Congratulations, you brought the game back three turns and did nothing!
Biggest difference between Krark/Sakashima and Ad Naus as a viewer is you can edit the Ad Naus down to just a few seconds. Hard to do that with Krark unless you just summarize the results after all the flips and resolutions.
As long as the Krark player is resolving all the triggers in the right order and has a good coin/die, not a problem to watch them go off
Nice nice
I'm more of combat deck for me , love to see it , boros equipment
10:00 PREACH BOYS YES
Krark/Sakashima isn’t the only solitaire deck out there but I think people just have a hard time knowing how to interact with it properly.
I’m glad you made that comment. Love you guys!
Ad naus turns are super simple; get a bunch of cards, play some rituals then combo or tutor for you combo. But krark/sakashima honestly reminds me of gitrog combo turns. There's a million effects going onto the stack that you need to pay attention to and carefully manage, that slowly grind you towards a winning position. Except if you're playing gitrog, people can just concede if you have the combo and there's no interaction. The problem with krark is its not deterministic. The combo turn can fall apart at any point, which means every step needs to be played out and people are incentivized to not concede.
You guys are easily my favorite creators making content for the format these days, being PA locals and the 'I Think You Should Leave' references make you my people. Im going to try and make the tourney at Lehigh valley mall
I think the biggest difference between naus and krark is that it seems like krark sometimes just spins the wheels to see what might happen where with this line you can see the outcome and follow along. Krark is random, so sometimes you build up a big turn and then sputter out, which is disappointing.
The same thing can happen with Ad Naus if you don't draw a way to get your wincon. The number of games I've seen an Ad Naus player splutter to a stop after dropping a load of rocks and not much else is decent.
@@Putrefax no where as much as krark.
As another poster said, this usually just happens once with an ad naus. You ad naus, get the win or die. The Krark deck is doing the sputter/fizzle thing multiple times a game, if not each turn.
@@ellissanders2382 sputtering out with krark is fairly quick. The percentages of fizzling out is exponentially favored for krark. 50% to 75% to 93% based off of 1, 2, and 3 krark triggers respectively. So IF they fizzle they do it early
It's simple.
Ad nauseum: big brain play, involving sequence and knowing your deck.
Krark: *HEHEHE COIN GO BRRRRRRRRRRR*
My only ever complaint with Krark is just that if someone makes copies of him that they flip every coin at once. I don't mind if your turns take a bit longer because you're in the tank but if half of your turn is just flipping that's a little tough. Personally I recommend a dice rolling app with a coin it will really save you time
It can affect the stack in a cedh setting, so i dont mind the slow resolution, but i used to just mass roll dice to save time
It’s not just about the dice rolling but the time it takes to resolve the copies as well. 2-4 copies of gamble/ponder on the stack means searching/shuffling a ton. You’re prob looking at a minute or more per copy on the stack and you still prob haven’t done much to progress toward a win. I just see people mentally check out and asking for 15 minutes, “So, do you win here?”
Shuffling deck and flipping coins (or rolling a dice) over and over again in offline games can always be quite annoying and tring. That's why I prefer playing Krark decks on UNTAP. Using some simple functions of UNTAP, they will be much easier and more time-saving.
No such thing as a random algorith so dice rolling apps are not really random like rolling a die.
@@drazi3356 well a d2 Is a coin. Not every dice app but many have a coin in there. You can even queue multiple flips at once. And that's good enough to save any time possible in a deck that wastes a ton of time.
Edit: I do enjoy the tension and excitement that comes from the randomness that Krark injects to cEDH. It can be a lot of fun to watch everything play out.
Using last week's game with Tori of the Vast as an example, Krark decks tend to take a lot of playtime doing incidental things/casting free spells without actually going for a win but just interacting with the board.
Also, because there tend to be 3+ copies of Krark on The Turn, even if they have the win in hand, they have to resolve 10+ triggers *one at a time* because there is always a chance that it will fizzle. Even if it takes an Ad Naus deck 10 minutes to put everything together, they're usually working with an overabundance of resources that makes it easy for them to demonstrate that they have the win. Because everyone knows that Krark *can* fizzle, it's usually in everyone's interest to play out all of the triggers in case an opportunity presents itself.
Solid game! Krark vs Naus is an interesting point, as both decks do kind of devolve into watching someone play solitaire. I think the biggest thing, for me, as to why Naus is easier to watch is due to fewer steps required to piece together a win (or at least the illusion of fewer steps). After someone resolves Ad Naus it’s usually watching them piece together a mini puzzle to present a win. With Krark, however, you have the extra step of coin flips which slows things down, but also adds a chance of failure at worst. It also involves way more “moving parts”, so to speak, so the complexity can sometimes make my eyes glaze over.
Man what a highly detailed shot of Cam's lands...
“We’re dumb as ****. If we can play cEDH, so can you.” Thank you for inspiring new blood to join in the reindeer games. Owning mistakes and learning from them is the joy in our “little” community. If you’re not growing, you’re obsolete.
People Make Mistakes quote from Cam is awesome..I fully agree on this...also What a game...Lovely puzzle solving
Everyone: "Hey an Ad Naus is coming"
Also everyone: Ok lets start a counterwar over an already ingame Dockside. Thats gonna be genius, right?"
lmao
I like that I’m not supposed to answer that question at the end. I fucking love Kark-Shima.
Ohh, i can't lose this opportunity to answer that question! :D
It all comes down to what I want from MtG games and my experience playing and watching the game.
I hate randomness in my games. I want skill. If I lose, I want that loss to come from my mistakes and the better way my opponents played the game. If I won, I want that win to come from my skill and from the mistakes of my opponents. I want to prove myself that i'm sufficiently competent in something. Inherent randomness (eg how the cards in the deck pile up before the game starts) is okay. Ad Nauseam and other ways to have 60 minutes long turns are basically puzzles, for me and my opponents. I, we, can also learn from watching the game unfold and trying to interact with it.
Like how, in the end you realized that something could have gone differently. Most likely not, but there could have been something to do and, if by INHERENT chance you would not have been able to cast another creature, boom, a different outcome decided mostly by skill would have happened (+ inherent randomness, we can't escape that, I do understand it.)
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Krark is voluntarily random. Skill is nonexistent (after a certain point.) Yeah, the player can sequence their plays in order to be in the position of possibly winning the game, but after that point, there is no skill. A computer could be used to run the coin throwing part, we could all continue our lives doing whatever -the dishes, go the the cinema, read a book, sleep- and IT WOULD NOT MATTER A BIT.
At that point, why am I playing? I want to have fun, learn, become a better player, solve game situations. But I can't do any of those things because it would be the same for me and anyone else to be there or to be in Tuvalu studying martial arts or in Lesotho watching butterflies, in regards of the outcome of the game.
If I have no other choice, I like the game more than I dislike randomness and I will play against a Krark deck, but if I can, I won't be playing against a Krark deck at all.
This is mostly from a viewing perspective since I haven’t played against Krark that much. It’s mostly about the definitive end is in sight thing. With Adnaus you either win that turn or you lose the next one, I feel like this is often not the case with Krark.
The other problem I sometimes run into with Krark is that people don’t really have a strong wincon, so the game drags on for a few extra turns when the whole table is functionally locked out but it’s not a hard lock so you still have to play. This is less of a problem in CEDH but sometimes someone is using a high power casual deck or just draws badly in CEDH and it’s rough.
This. Krarkashima is a deck that I'm 100% okay with the rest of the table scooping against once it has enough flips on line and the free bounce/counter spells in hand. Would rather concede and then move on to the next one.
Love the non-deterministic nature of Krark decks. Keep em comin.
Great banter, excellent attitude, fun to watch gameplay; you guys continue to raise the bar for entertaining cedh content. Best of luck to you all.
If I was in Dylan’s position I would have used the praetors grasp on thassa’s oracle then cas doomsday. Because of the opposition agents he would have no cards in library for the thassa’s oracle.
one slightly different aspect of Krark is that maybe people don't run nearly enough creature interaction, which is odd to me because I think that's one of the easier ways to disrupt, whereas ad naus is frequently just a storm + ritual pile that can *usually* only really be interacted via the stack.
Maybe it's less interesting to watch because when it's two or three copies deep per krark trigger, and there's almost deterministic inevitability it's like "ok but we have to go through the motions since technically something can go wrong and I'll be able to worm my way into this stack and make an impact" and so it's kinda boring to see "the line" when it can sometimes just be 1 or 2 spells going on the stack and coming back to hand, whereas ad nauseam is a swath of resources that come together, and sometimes the ad naus doesn't line up (like it did for your naus pile! you had to pull two jeska's will to dig further for the spot removal, a lot more interesting to see if you'll fizzle out than krark).
As a note, I'm not a krark hater, but I'm just imagining what people who don't like watching Krark might argue.
I’ve noticed on a lot of videos, commanders aren’t countered or interacted with very much even when they present as part of a win con. I’m not sure if that’s an unwritten rule or if it’s a matter of players holding up interaction for when someone is going for the win.
It must've been so nice to see the counter spell war right before the Ad Naus, and then having a backup creature if blood pet dies just worked out so well
I really enjoyed the Ad Naus turn because I feel I can follow you easier through your lines in contrast to Krarkashima, but that might be subjective.
In my humble opinion, there variety of differences between Krark/Saka vs Ad Naus. One, if you want to equate an Ad Naus turn equal or similar in length to Krark/Saka which is fine, you have to remember that most of the time Krark/Saka does this a couple of times during a game while Ad Naus only does this once. Second, I don't have to pay attention as much to the rules and the stack with Ad Naus, but Krark/Saka I have to constantly pay attention to make sure everything is resolving correctly which can rub players the wrong way. Thirdly, as demonstrated in this game, Ad Naus either wins you the game or if you fail and lose because of it, it significantly changes the game by you winning or taking you out of the equation while Krark/Saka can have a turn like this and the game state not change as significantly. Just my two cents.
That’s fair
Completely fair and I don't need to explain why Ad Naus is preferable to Krark/Saka because I'd mostly be repeating this.
On the Krark question - My main problem with it is the durdliness of it when playing - it's non deterministic and people outright refuse to resolve all triggers at the same time (just roll 2 die people!) -- a lot of the time, when someone resolves an Ad Naus, the other players see a distinct wincon in the pile and scoop it up
My Sunday tradition continues: coffee, snacks, and Play To Win. Purfect.
We have a really good krark sakashima player in our local scene.
I don't have a problem with the early-midgame.
But when he casts right of flame with 3 krarks out I'm willing to concede in short order because It's functionally deterministic somewhere sometime in the next 15 minutes.
Ad naus, if there's no win yet there's no win yet. in this game you needed to find a second removal spell and the needs and wants of the win condition are more defined than x decimal place of 0%
About Krark: the difference for me is that if you play that Rog Tev turn "correctly" you're making definite progress towards a win attempt. With Krark, you can play "correctly" and still get unlucky and waste my time which is annoying lol.
The difference is that K and S tends to durdle rather than moving toward a win. And it's every one of their turns. Each one is 12 min of nothing. Also it makes resolving anything basically hopeless. You were always moving towards a win rather than putting copies of a nothing spell on the stack 30 times hoping everyone else will scoop.
Great video! Cant wait to see you at Cloud City!
Yess
I don’t really mind either, but I think one reason Krark/Sakashima gets more flack than Ad Naus is bc w ad naus you are playing a bunch of different spells or maybe 2x bc of something like yawgs will, but Krark/Sakashima is repeatedly playing the same spells over & over & over without a definitive clear loop presented like with something like Breach lines or Cloudstone curio etc…
the difference is that a krark and sakashima wins because the others concede for a severe headache.
today's game was very interesting because in order to win you first had to find 2 removals. so you almost had a task, a minigame to do before you could actually win 😎👍👍
I hope to see another vid or bonus video with Tomer!
I guess the biggest difference between Krark / Sakashima and resolving Ad Naus is that... Krark / Sakashima is repetitive. We know you are going to win the game by storming some spells, but you have to create mini storms each and every turn. While in Ad Naus' s case, you just win by creating one big storm. Or you lose.
Gotta say, I like it when we get a healthy Naus because you usually put a great pop of music in during the pull that I can vibe to. Keep up the shenanigans.
hi, couple things: first, you guys are the best in the biz when it comes to youtube cEDH gameplay, love your style and right-to-the-point flow and editing; second - I don't play cedh myself (cedh people at my lgs started doing tournaments with prizes on our edh game days + they don't do proxies and most of them outright look down on you for even expressing the idea that you want to play with them without wasting ford focus kinda money, as far as I know), but last week I bought a casual Zada, Hedron Grinder storm deck (I have Krark there too, lol, it's about an 80-ish dollars list, wins with big attacks or aetherflux reservoir/electrodominance to the face), so I'm slowly getting used to long-winded technically non-deterministic lines and am now a "filthy combo player" in casual terms, hence the "I'm not sure my opinion counts here" cop-out for the krark\ad-naus question, buuuut:
I'm fine with ad-naus lines, but didn't care to watch the entirety of the krarkashima episode, what it boils down to is this:
-you can sum up ad-naus and edit it down into cool sped up life draining away while cards pile goes big montage, then point out cards worthy of attention, like "go to X, deciding to stop there, hitting these important pieces here with this kinda plan in mind"
-i think adnaus decks are just cool in general, since you inherently have this "living on the brink of death" kind of black mana flavor, which for me personally beats that lame ass izzet vibe of "bunch of bullshit and almost all of my interaction is free, so good luck figuring out if you can even do anything" type of play any time of day
-someone in the comments here (row) had an excellent point how people in cedh almost like give zero fks about creatures in genereal letting people make a million krarks, I second that opinion.
-why does no one try to interact _before_ the opponent with krark has 3+ of krark? it looks like people intentionally sink to the bottom of the ocean and only then scream for help
-the sheer tension between "this deck is tailored to turn non-deets coin flips into inevitability" and "technically they can fizzle, so we have to sit through all of it play out to see if we have a chance to interact" makes for a very grim outlook on game's entertainment value for a spectator like me. it's like watching someone jam modern on mtgo (in days before the horizons bs), and running into a medium mastery opponent on storm, but times 4 :/
To sum up, for a viewer like me, ad-naus feels like a gradual and understandable build up into busting a fat nut - sometimes you nut way too hard and can't win, which makes for a dramatic or comedic story, but either way it takes an adequate amount of time and feels fair and interactable. While krarkashima is like a nerd on adderall edging for two hours, and you're just forced to watch, because of the technically real enough probability of them not even nutting at all, even though the whole table just casually lets them have the ungodly setup for 90-95% deterministic outcome
TLDR it feels like you cedh crowd don't care about creatures nearly enough, and routinely end up in board states where you collectively have about 5-10% equity of stopping krark at most, before even trying to do so with spells that suck literal ass at answering creatures, in other words It's extremely fucking tedious and I feel like the dude in the ad-nauseum art watching krark\sakashima
A good point I came up with for you guys to gauge the relevance of my response:
Cam's Ikra Bruise you snooze you lose + jeska-ishai; Dylan's blueless staxy stuff, farm, adnaus and Tyler's background dimir "weave sorceries and instants into a beautiful helix of almost red-feeling kinda gambling with filling the 'yard" are my favorite decks of this channel ♥️
I dont know why people would complain, I like watching Krarkashima, it makes me feel things.
For the opp Agent + Phantasmal Image being another opp agent, were you able to target the image of the opp agent, trigger the image, and deflecting swat to the original opp agent?
Fun game to watch! I wonder how different it would have been if the counter war had focused on the Ad Naus though lol
I was crossing the street when Dylan was doing the combat Ad Naus and when the music dropped in, I've never felt like more of a main character in my life
Well I like Krarkashima, but I enjoyed Dylan trying to dig himself a win from that Ad naus. I think these types of games are more enjoyable, they show just how capable you guys are at piloting these decks
My only gripe is that the Sakashima/Tymna didn't get more play because I'm trying to build my own version of clone farm right now lol
>Everyone agrees that there's an Ad Naus
>Tyler groans about a counter war that he is in
>Loses to Ad Naus
>Refuses to elaborate
GOAT behavior.
The counter war with the looming ad naus 🤦♂️🤦♂️🤦♂️ I have been there before 😅
Super entertaining, nice to see Tomer as well!!!
Krak/sakashimi feels like a slog to watch I think, I think when they start popping off you feel the need to carry on as there is a chance they mess up, but when your winning like this, your opponents can still interact. Side note, who the hell fights over submerge when they are about to adnause xD
It's like old Narset turns deck
Aww man, I cant believe I started playing cEDH after I moved from PA across the country. I used to live like 45 minutes from the Lehigh Valley mall and would totally have gone.
I think yhe Noxious Revival Target would have been Fierce Guardianship, because he also had brainstorm to draw it. But you had a lot of gas in the GY so possibly not. Either way, good game!
I was thinking you just noxious revival the jeska's will with the mizzix mastery on the stack to deny mana.
@@accoyed that's fair, I don't know the full GY so I don't know if there was a target that would actually stop it. A for effort though haha
Dang the callout! 😅
The difference is Krark is non deterministic and you have to watch them twiddle their thumbs (literally flipping a coin), it’s more so fishing just to get to the next card and rinse and repeat… Ad Nauseum is a 1-shot you dig and stop when you get the combo lines to close out the game. Even though you cast Yawgmoth’s will and you got to resolve a few cards more than once. Krark does that 8x in a turn and still doesn’t have a way to produce a win, & it took 10 minutes and you had to sit through it because you didn’t know if you were dead or not.
Ad Nauseum you see the writing on the wall, culling of the weak, dark ritual yawgmoths Will and you cast jeweled lotus, demonic tutor the turn prior and we saw dockside and jeska’s will… yeah bro you got it 🤝
Again, with respect Krark is very powerful and a great commander in CEDH, just incredibly redundant and the high variance of lengthy non deterministic lines just makes it a snooze feast.
Love the Rograkh list tho 👌
Always enjoy the content… Keep it up!
(without Krark 😉)
10:31 Not quite, I have an Yidris with a lot of recursions and wheels effects, if I connect an attack I get a loooooong turn and not surely wins, due to Echo of Eons, Day's Undoing and Kozilek (and Waste Not).
Also have a Selvala that I do a bunch of shenanigans and most times I just just pass the turn, with my opponents at absurdelly packed hands.
But they do, sometimes, win games.
So to answer that question is that yes you take time casting a bunch of spells but they are mostly all diff and lead you down a road to a win. The Krark deck casts the same damn spells over and over and just keeps rolling to see if it copies or not and it's gets relentless. Sure you will get to that win but sometime sits just casting spells trying to get there and nothing comes out of it except wasting time....and it's tough watching that.
Cam: zoomed in battlefield is actually much appreciated because it is easier to see when watching on youtube. Dylan: The difference between watching adnaus resolve vs Krark/Saka is that adnaus can sometimes lead to the player kill themselves, the outcome is sometimes even fun to watch (dying to Peer into the Abyss for exmple) and while flipping coins with Krark/Saka is also "random" the chances that you fail having both out are pretty slim (Ken did the mth about this) so, is not as entertaining to whatch when you know pretty much that the outcome is the same it will only take time. What do you think?
Coming from a legacy background, definitely prefer Ad-Nauseum over K&S. At least you can see whether you are going to lose or not depending on their Ad Nauseum pile. With K&S you have to sit and wait and hope they fizzle. Waste of time.
I like watching both Krark and Ad Naus wins, they're wild rides.
Haha!! I jammed out to that ad nauseam reveal 🎶 🎵
Great video again. Keep on keeping on! You should do a best enchantress in cEDH video. I bet that'd be awesome too.
woo! happy sunday boys, thanks for another fun video :)
And today we learned why you hold up interaction for the Ad Naus
I'd like to add a comment as a viewer (as I've seen some other people do). I don't personally play cEDH but I watch all your games as well as PwP, SplitSecond, ModAnon and Mental Misplay. Digging into the comments here pretty deep I only see complaints about Krark. I'd just like to say, maybe the comparison to Ad Naus was a bit of a mistake, because they are different enough that people can actually latch onto that difference to argue against Krark. Whilst actually the argument should just be: storm decks are an integral part of magic and are fun to some people. Personally, because of your (and all these channels') editing is so good I have noooo problem watching Krarkashima or other Krark decks. I actually kind of love it. Doubling up on spells is exactly the kind of ability storm decks have always wanted and Magic is to me at heart a game about making as many game objects and taking as many game actions as you possibly can. Advantage is at the heart of magic and advantage is all about exponential growth. Krarkashima are the embodiment of this.
Finished the deck, it can turn 2 often, so fun to play.
im signed up for the tournament! excited to play games with yall
My problem with watching Krarkashima isn't watching one player take very long sequences, I personally don't enjoy watching the deck have access to the same cards over and over and over. I get that trying to play cards over for value is a core part of cEDH, like the Jeska's Will in this game, but things like infinite free-casting submerges or counters is so incredibly boring to me. I like cEDH for the singleton aspect, and Krarkashima just kinda ignores it
the problem with krark is once it has fierce or swat its just almost impossible to stop the deck
Bring back Tomer and more MTGGoldfish in the future please! :)
Fantastic game Play to Win!
Oh sick the rograkh meta is back
Assuming you correctly exile the Jeska's Will from Mizzix, I think the best thing to put back on top with Noxious Revival would be Cabal Ritual or Demonic Tutor. D-Tutor is fairly obvious, however I think without access to either Cabal Ritual or Jeska's Will, Dylan struggles to make enough mana to win on this turn unless Im not seeing another source of mana. Regardless, good game
Id target Culling the weak. That or J-Lotus; those are the cards that allowed him to re-cast rog then cabal then tutor. Always target the mana.
Dude Lehigh Valley Mall is pretty close to me. I live in the WB/Scranton area. Good luck at your tournament
Forgetting Mana Crypt triggers cut in edits are awesome!
Just curious, did Cam have Oppo Agent in hand when Dylan cast the demonic tutor? I saw him fully untapped and figured he was waiting to flash it in.
Ive debating putting razaketh into my prosper doomsday cedh list. I figured wouldn't be good with adnaus but i may have to try it out.
RogTev Naus FTW 🔥
I quit playing Magic at the end of 2019 because I didn't like the Universes Beyond stuff and how WotC handled the Walking Dead Secret Lair. You guys are the only Magic content I watch now. I have enjoyed every video you've put out.
Wait you guys are from eastern PA? I ordered a coin the other week and noticed the address was very close to me. As a former Legacy/modern player just starting to get into EDH, this channel and the CEDH format is the perfect gateway into the format for me!! Dig this channel alot!!
LV mall is like an hour away. I’m tempted to sign up but I’ve also never played cedh and my only deck that could play in it is Selvala and I do have a god eternal Kefnet deck that could be cEDH but I’d need to proxy almost all of it.
Aaahhhh 13th like, nice. Get to be my favorite number here. Great video, guys!
Thanks!
Krarkashima takes even longer in my experience. And ad naus go brrr is way easier to slowly put together a win from a pile. Krarkashima requires a much better pilot to stay on top of what’s happening. Like you said, we’re all dumb bro.
So Dylan's deck looks very appealing to me and I'd love to build a version of it.
So far I'm understanding that Rograkh is a target for sacrifice rituals.
I'm just wandering what the purpose of Tevish is
He’s a back up mana sink if you can’t find a payoff spell, or don’t think one will resolve, so you can draw some cards and stay alive into the mid game
Oh shit! I might have to take off work Sunday to see you guys, I live 10 min from Cloud City 🙌
Great point Cam, edh players should not shy away from playing cEDH because of fear of not making the right plays or fear of making mistakes. The cedh community as a whole is very welcoming mistakes will be made no matter what format you play. You only learn from your mistakes, so STFU and play cEDH!
Krark has a fizzle rate and usually is a lot of wheel spinning. At least if ad naus fizzles, the caster dies pretty much immediately.
It would be super interesting to exactly rewind the game, not have a counter war over Tomer’s Submerge, and see what would have happened. I love keeping a Kinnan player off mana, but was it worth it 🤔
I concur. I probably would have saved the counters for the ad naus
Who doesn’t like Krark/Sakashima! Deck is insane and a ton of fun to watch!
I'm terrified of playing cEDH cause I feel like I'm going to make a ton of mistakes so it is a good breath of fresh air to see that it's actually much more common than I think. My only other problem is I get to the point where I'm just so nervous when I've got a win on board and in hand that I start to shut down, or speed up, or make more mistakes. How do you get around -that- sensation?
I used to do the same thing. You have to play through it and learn to control your excitement. Note that I didn't say don't get excited. You can still get excited just calm down a second and clear your head.
By playing more! The only way you get better is by making mistakes and learning from them.
What card is the art on Tomer's playmat from?
I do love me some Tomer gameplay I won't lie
Here’s a fun idea that will be chaotic in a game, each player playing a niv mizzet. It will get stupid when the counter wars start!😂🤣
If the jeska’s will wasn’t actually in your graveyard the only real target to attempt to stop you would have been to put twin flame back on top from what i have seen
But with jeskas will in grave when it shouldn’t be you just cast it again and get the twinflame
I been eyeing the R/B deck. Is the only wincon twinflame/dualcaster or steeling a Wincon with preators grasp?
yes!
@@PlaytoWinMTG ALl right, just making sure I didn't miss anything. The only cards I don't own for this is a imp seal and a yoggs will, since imp seals are cheaper now I might have to pick them up. Many of my decks would use them anyways. I main Tymna/Jeska rebirth, so this seems to play simular.
Does praeters grasp work with opponents agent out?
What's Tyler thinking? Firing off his only interaction right before the telegraphed Ad Naus? XD
Love the music!
From Twinflame's gatherer ruling, you can cast it with no legal targets, so it's not necessary to cast Blood Pet before going for the win. Notably this reduces the mana cost of Twin Flame + Dualcaster to 2RRR if you have no creatures on board
Yes but I think you can’t change the number of targets on twin flame if you copy it, only the target itself. Aka if you target nothing off twin flame, when dual caster copies it, the copy can only target 0 things, so it can’t copy dualcaster. I think?
@@PlaytoWinMTG I asked a judge and they confirmed this ruling (no targets means the copy does nothing). You're right, oops
How does the Doomsday pile look like in Clone Farm?
Did Tyler say "Flinthorn Elves?
Another day of watching my favorite commander not doing anything the whole game. One day I’ll see Niv do well, one day.
Noxious on lions eye or demonic tutor ?
Turns can take ages, at least you guys speed it up, I don't mind watching it, it's entertaining and awesome to see one player just go off! 😂😁
Is there any cedh tournaments that don't allow proxies? asking cause I dont really know