You Are Doing Too Much Damage | Warframe

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  • Опубликовано: 8 сен 2024
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Комментарии • 554

  • @xx_gamer_xx8315
    @xx_gamer_xx8315 Месяц назад +1644

    Counterpoint: Big damage numbers hehe wow hehe big damage

    • @zacenal2872
      @zacenal2872 Месяц назад +65

      Well no one can argue with that

    • @CopingorCooking
      @CopingorCooking Месяц назад +26

      Counterpoint: You see big numbers which exite you for a while, but then Warframe gets boring since you stick with non level cap missions were high damage numbers shine. So now Warframe becomes a chore.

    • @othila9902
      @othila9902 Месяц назад +88

      ​@@CopingorCookingCounter - counter point: Big damage number

    • @alvaromafiol7050
      @alvaromafiol7050 Месяц назад +36

      ​@@othila9902 counter - counter -counterpoint: numbers are so Big that you cant see shit

    • @ThatDude182
      @ThatDude182 Месяц назад

      ​@@alvaromafiol7050counter counter counter point You don't need to see

  • @Niuskayz
    @Niuskayz Месяц назад +612

    "You are doing too much damage"
    Me doing about 1k damage with my strongest weapons and struggling killing lvl 60-80 enemies: "What???.. Bro, what are you talking about man?"

    • @ironmooss1946
      @ironmooss1946 Месяц назад +75

      There’s a happy place in warframe where some content is still challenging. Enjoy it :) Eventually you’ll be past that and doing content with no mods just to feel something because you’ve gotten so strong it’s not fun anymore to just delete everything.

    • @palea1335
      @palea1335 Месяц назад +43

      this is a video targeted at endgame players, not earlygame players like you. enjoy it while it lasts, the game will either become a chore or an addiction with no actual joy either way at some point in your gameplay.

    • @Niuskayz
      @Niuskayz Месяц назад +24

      @@palea1335 Aye thanks, I've not finished the star chart yet but I'm close to.
      And yes some parts already been a chore _(mainly farming specific frame parts: Ivara, Equinox, Sevagoth, etc. (RNG's a B*%__#h__))_ haha.
      I take days of rest because of that^

    • @Menderino
      @Menderino Месяц назад +7

      Remember the most of the damage comes from correctly doing the right elemental damage to enemies. Each node in the starchart shows what the enemies are weak to and you can check their weaknesses in the codex as well as the warframe wiki. You could also aim the codex scanner at them andnon the right side it shows their weaknesses. For example grineer are weak to corrosive damage (in addition to corrosive lowering the armor values, even their health takes additional damage from corrosive) whereas corpus are weak to magnetic (the status proc from magnetic increases damage done to shields and forces an electric proc once you destroy shields with magnetic damage, in addition to inherently doing more raw damage to corpus health. And so on

    • @celestialkitsune
      @celestialkitsune Месяц назад +15

      ​​@@NiuskayzTaking steps to avoid burnout is good. Never forget the importance of that. Speaking as somebody who's been playing for the better part of 8 or 9 years.

  • @bohba13
    @bohba13 Месяц назад +392

    are you implying there's such a thing as... _too much damage!?_
    *BLASPHEMY!*

    • @redfieldd5907
      @redfieldd5907 Месяц назад +1

      cringe

    • @santiagoo275
      @santiagoo275 28 дней назад +2

      there is never enough dakka

    • @thedemonicsusi4998
      @thedemonicsusi4998 15 дней назад +5

      @@redfieldd5907 not doing your best is the real cringe

    • @redfieldd5907
      @redfieldd5907 14 дней назад

      @@thedemonicsusi4998 feelings got hurt? lmao. youll be alright pumpkin

    • @VallornDeathblade
      @VallornDeathblade 7 дней назад +1

      Not until your damage numbers start appearing in scientific notation, and that only tends to happen when something like Power Donation breaks and stacks with itself repeatedly.

  • @bartoszmisztal6861
    @bartoszmisztal6861 Месяц назад +566

    It’s quite a simple concept which is not often recognized.
    1.Overkill damage is damage wasted.
    2. KPM>DPS
    Thanks for a reminder!

    • @Dubulcle
      @Dubulcle Месяц назад +16

      It's not as simple as "KPM>DPS" they're not mutually exclusive, lol

    • @bartoszmisztal6861
      @bartoszmisztal6861 Месяц назад +31

      @@Dubulcle maybe it was an oversimplification on my part and yes DPS is a large portion of KPM but up to a point (overkill dmg)

    • @leachblah6313
      @leachblah6313 Месяц назад +11

      Sometimes DPS is actually needed. Like demolishers and thrax.

    • @blood8273
      @blood8273 Месяц назад +5

      nah, felarx is not a good example, it's main use is to one shot any tankier enemy and it already have a perk related to reload.
      in this case, it only need mag capacity.
      but in other cases this is mostly correct

    • @kitsune_gt
      @kitsune_gt Месяц назад

      my gun does enough damage to kill fast = i kill more enemies faster

  • @N0strapapas
    @N0strapapas Месяц назад +205

    You can pry the extra multishot out of my cold, dead hands, Codex. I want that one tap incarnon charge.

    • @darschpugs4690
      @darschpugs4690 Месяц назад +3

      and that one tap true one shot instead of his 3 to 5 shots to one shot a mob...

    • @yungmythologist
      @yungmythologist 28 дней назад +9

      Well that multishot actually equates to "Incarnon Ammo Efficiency", so that's an understandable utilitarian behavior reinforced by this whole idea, so you're right for a reason you might not have intended to be right for.

  • @TilDrill
    @TilDrill 25 дней назад +31

    Im a minmaxxer and im pissed off right now because you showed me what actual minmaxxing looked like.

  • @BaconPizzaWaffles
    @BaconPizzaWaffles 24 дня назад +34

    You just don't seem to get it. I don't maximize my damage so that I can kill things faster. I do it so that I can deal more damage.

    • @Ghostlymethod
      @Ghostlymethod День назад

      @@BaconPizzaWaffles big red number is pretty 😍

  • @Disslikeinator
    @Disslikeinator Месяц назад +189

    Something is wrong if I can read the damage numbers...

    • @Spacecowboyable
      @Spacecowboyable Месяц назад +1

      What?

    • @DownbadForMakima
      @DownbadForMakima Месяц назад +26

      ​@@Spacecowboyable Some pure damage builds just do so much damage to the point that the game doesn't properly display it's DPS.
      So sometimes it's just unreadable

    • @Spacecowboyable
      @Spacecowboyable Месяц назад +1

      @@DownbadForMakima ty

    • @shakeemsymonds7362
      @shakeemsymonds7362 Месяц назад +4

      Game needs a straight up damage numbers nerf option. I play for fashion and funny haha, but I actually want to SEE the game I'm playing

    • @Sevrak_
      @Sevrak_ Месяц назад

      @@shakeemsymonds7362 the game has multiple options to change number size, opacity, how they are displayed or straight up disable them in the interface tab

  • @KinaIchi
    @KinaIchi Месяц назад +200

    Content build creators: THIS WEAPONS SLAPS AND WILL BREAK THE META
    Also content build creator: fully armor strips, uses 17 damage buffs, fully primes, and still has nothing but damage on the gun 💀

    • @1CrypticPhoenix
      @1CrypticPhoenix Месяц назад +12

      "B-b-but I NEED every hit to do 174,000,000!!! damage!"
      - Them, probably

    • @KinaIchi
      @KinaIchi Месяц назад +25

      @@1CrypticPhoenix Nightmareframe in a nutshell, well. Most people know his builds are dookie

    • @chainsawplayin
      @chainsawplayin 26 дней назад +13

      Don't forget 4 maxed arcanes that cost 1000 plat each, respective weapon Amp aura, and if it's a secondary, they have Secondary Outburst.

    • @agent_8734
      @agent_8734 20 дней назад +14

      All of that while being in the simulacrum and only shooting the head of the frozen enemys like as if you would have that godlike aim in a mission 💀

    • @chainsawplayin
      @chainsawplayin 20 дней назад +3

      @@agent_8734 I love going into an SP infested mission with Bane of Grineer and needing 5 bullets per enemy, while charging incarnon is almost impossible.

  • @Zelsius00
    @Zelsius00 Месяц назад +118

    A couple things to note:
    When using Saryn, dont use a Panzer, it will take the place of your spores not allowing them to spread properly.
    Then, why use a Panzer at all when you can use a Sister Hound that can apply 6-7 status, including viral. Only advantage of a Panzer is that you can use Tenacious bond, but a Hound with Contagious bond can actually kill enemies with just some assistance, and boost your weapons that use CO/GunCO.

    • @shakeemsymonds7362
      @shakeemsymonds7362 Месяц назад +3

      Taking panzer with my inaros so I don't die, get free viral on cc'd enemies at 10 stacks each and tandem (please buff tandem DE)

    • @OrangeCreamsicle
      @OrangeCreamsicle Месяц назад +1

      personally I just enjoy the consistency of how far the viral spreads
      my main weapon is an incarnon soma though so can’t really make use of aptitude

    • @dungeaterfancam
      @dungeaterfancam Месяц назад +42

      Conclusion: always use Smeeta because gambling

    • @Menderino
      @Menderino Месяц назад +2

      The real question is why look for viral procs when her 4 already applies it lol

    • @Lobo_Verdant
      @Lobo_Verdant Месяц назад +1

      @Zelsius00 I just started playing Sayrn for the first time since I built her years ago and that first fking sentence solved 2 weeks of confusion because I passively run Panzer because my brain hasn't accepted that all companions respawn now.....

  • @ItsNorthernStar
    @ItsNorthernStar Месяц назад +125

    You know, the firestorm for the Torid is actually an interesting idea because i had zero clue it ever did such a thing

    • @happyspacefun3796
      @happyspacefun3796 Месяц назад +1

      Same, I was very surprised

    • @timcal2136
      @timcal2136 Месяц назад +6

      One of the first mods i ever slotted on torid after unlocking its incarnon bc i watching kyaii’s video on it a few months back

    • @mekanikose
      @mekanikose Месяц назад +2

      That is a neat interaction but the damage is reduced for each additional enemy its chains to so hitting a 6th and 7th enemy will only take tickle damage but they will be fully affected by statuses but with only viral is kinda whatever

    • @ItsNorthernStar
      @ItsNorthernStar Месяц назад +8

      @@mekanikose did you not watch the video? The WHOLE POINT is that damage is being overkilled in builds.

    • @mekanikose
      @mekanikose Месяц назад

      @@ItsNorthernStar i did but allowing torid to hit more enemies is hardly what id call useful utility a corrosive cold setup would be more useful since youd be armor stripping and slowing 5 enemies opposed to applying viral to 7 which were gonna melt as soon as you aimed at them regardless

  • @Iron_Cutlass
    @Iron_Cutlass Месяц назад +85

    I think part of this has to do with the armor scaling rework; you have a lot more leverage for how you build your frames and weapons since you are no longer having to deal with insane amounts of armor and damage reduction, so you can slot in more utility and QoL mods into your builds. Likewise a lot of weapons also got buffed through the status rework and have come more usable, Blast is actually kind of goated now (same with Magnetic), which has allowed more weapons to overall shine and allow for more diverse builds.

    • @flavioromano8754
      @flavioromano8754 Месяц назад +7

      i was already doing what he said, before the armor rework, with the felarx. more magazine means more bullets,higher dps, reload speed means less downtime between those high dps moments
      i could mod it totally to max damage, but in the end, my dps would be lower.

    • @sanga1380
      @sanga1380 Месяц назад +1

      ⁠@@flavioromano8754eh it kinda depends on the weapon.
      Faster reload is always nice. But most weapons probably don’t need more magazine.
      Real question is can the build survive elite archimedia.

    • @flavioromano8754
      @flavioromano8754 Месяц назад +6

      @@sanga1380 yeah it depends on the weapon. the felarx, which is the example given, reloads per bullet, and its magazine size is 6 with base reload speed of 3.7 seconds.
      i use both primed ammo stock and primed tactical pump on it, also primary merciless, making its reload speed 2.8 and magazine size of 13. the reload speed its still quite high but not that bad. thing is, ferlarx has an evolution that after reloading it gets 10% fire rate per bullet reloaded, so i get +130% fire rate on it. it goes FAST.

    • @JayDee-vq5rf
      @JayDee-vq5rf Месяц назад +2

      Your point is only true if you never fought anything but grineer. Every other faction was buffed last patch and damage overall was nerfed. Especially slash. Corpus don't even die to toxic very much anymore, magnetic is just straight up better. Only players who didn't have 100% armor strip or slash procs that could 1 shot noticed a difference in this last armor nerf. The rest of us didn't notice armor existed for years.

    • @xocry
      @xocry 17 дней назад

      @@JayDee-vq5rfWhat? I went into a lvl 1000 disruption and corpus died so bad to my cerata toxin build

  • @akatoshmorgul9367
    @akatoshmorgul9367 Месяц назад +19

    Reload speed trumps magazine capacity, that is a universal rule.

    • @TBswag
      @TBswag 20 дней назад +3

      For the Felarx wouldn’t capacity be better because the evolution allows you to reload to full two seconds so reload speed is useless

  • @Me_Myself_Maly
    @Me_Myself_Maly Месяц назад +13

    Honestly, I needed this video. I’m a person who believes a lot on self sufficiency. So often times in gaming, I try to be adaptable and make every piece of my equipment work/perform well without the needed help from my teammates or external buffs. But slowly overtime, in Warframe at least, I realize that mindset isn’t very healthy and stunts my growth a lot. And that I’ve gotta be ok with having faults and not always being able to carry the entire mission on the shoulders with each piece of my equipment on its own.

  • @atwarroyal8770
    @atwarroyal8770 Месяц назад +49

    Appreciate his viewpoint, But my personal preference is BIG damage numbers for dopamine.

    • @sapsx726
      @sapsx726 Месяц назад +4

      I can now only get dopamine from negative numbers or dmg cap nukes

    • @Spacecowboyable
      @Spacecowboyable Месяц назад

      😂😂

  • @genmaicha_
    @genmaicha_ Месяц назад +134

    Indeed i agree, i'm doing too much damage, that's why i need to remove primed sure footed from my builds as that is most of my damage

    • @CopingorCooking
      @CopingorCooking Месяц назад +7

      Yeah, it's such an overpowered mod, so now since you don't have it, it opens up so many builds, thank you for your sacrifice

    • @piplupxpp
      @piplupxpp Месяц назад +2

      I can never play without sure footed it feels so bad without it

    • @genmaicha_
      @genmaicha_ Месяц назад

      @@CopingorCooking i am now free from the tyranny of D polarity on exilus

    • @yamnbam4346
      @yamnbam4346 Месяц назад +11

      “HUGE DPS INCREASE”

    • @coma2726
      @coma2726 Месяц назад +3

      I have never used it, i have it, not using it on many frames, yet i can still hit integer overflow.

  • @DarkmegaGaming
    @DarkmegaGaming Месяц назад +30

    4:20 mild correction: it's actually your swing is tapering off in damage per enemy hit per swing cause of the follow through. since it looked like around the 4th or 5th heavy gunner would live per swing.
    anyways, this whole concept of _"overkill bad, get utility"_ will definitely fly straight over a lot of peoples heads because they're addicted to their red/big number dopamine _(other than modding firestorm. cause big boom also equates to big damage/dopamine for most cause more enemies go flying)_ , but thanks for trying regardless. I've been in a similar boat but in a different direction. Basically I use: _"only bring stupid op gun to strong missions. otherwise. use other curious/ok gun that'll still do the job"_ .
    Since I tend to mod in a general purpose way, cause I switch frames and pick weapons based on what I feel like playing. I have VERY FEW set in stone combo builds that require specific weapons. and they're usually funny red crit pseudo exalted moments. So having a weapon that'll do good without the damage buffs first, but'll just be more silly with the buffs is how I tend to work, just for ease of use/pick up and go... Since I only have 3 build slots without putting extra drain on my plat reserves.

    • @Dark_Starvoid
      @Dark_Starvoid Месяц назад +2

      I'll just go and recolor all damage numbers to red :D

    • @DarkmegaGaming
      @DarkmegaGaming Месяц назад +2

      @@Dark_Starvoid xD make ALL the numbers a red crit. nice.

  • @theloaf6063
    @theloaf6063 23 дня назад +6

    This also implies the fact that, what Ive been thinking for a long time, you don't need groll rivers and they don't need to be thousands of platinum

    • @phoenixisatree5527
      @phoenixisatree5527 9 часов назад

      @@theloaf6063 almost every good content creator for builds in this game always says rivens arent necessary for 90% of builds. As far as I know the only weapon that is like actually used that NEEDS a riven to work is Zenith for eidolon limbs

  • @uncledeath2246
    @uncledeath2246 Месяц назад +29

    So usually there are a few reasons as to why people who do know how to mod besides adding more dmg still chose to maximize the damage of weapons:
    1. Elite Archimedeia, where you can't always rely on landing a synergistic loadout to put together by yourself, and the enemies are exceedingly tanky (see necramechs).
    2. SP Circuit where modding still matters to a degree or else you would be able to use the default loadouts and always do 3+ full rotations
    3. Very long endless content for farming arcanes, vosfor, steel essence etc.
    The last one requires different setups depending on the activity (damage is infinitely more important in Disruption than say AoE/reach which is more potent in endless survival for steel essence farming.
    However, it's true that even in these instances there is a good amount of room to make personalized builds that arent optimal dmg-wise. I personally really appreciate how balance has been tackled since the companion rework, as now all weapons have at least 2-3 builds they can go into, there are many more playstyles and setups that are effective and fun, and you are not forced into doing really silly optimizations (like how certain incarnons favour the non-prime/non-variant weapon because rivens and incarnon perk balance help squeeze out more dmg)
    Its a question of what you want to do at the end of the day. One of my favourite returning weapons has been the ceti lacera because somehow no matter what you slap on that thing it still lets you do murmur SP content. Amazing

    • @strateks9611
      @strateks9611 29 дней назад

      People who actually know how to mod choose QoL over damage because they know how much damage they need... You don't just get your damage from the weapon itself, that's the point being driven across (even if bad by using one of the best buffer frames in the game... Saryn).
      Elite Archimedeia enemies are very weak so idk what to tell you.
      SP circuit is the worst example you could have given. I've played level cap with the builds the game automatically gives you, no buffer frames either. Decrees add too much damage. What actually matters in SP circuit is not getting a bad weapon and having means to protect defense points (just run vazarin to protect yourself), that's it.
      Level cap as of now has no real advantage, enemies in survival take hours just to get to 1k. Unless you're playing a fissure and have the ENTIRE day in your hands there's no real reason to build for level cap. The only gamemode where you build for level cap is void cascade because of how quickly the enemies scale, still then, unless it's a fissure, there's no reason to not just extract when enemies hit 3k+ levels. Disruption has the same issue but even worse because it takes way longer than void cascade. DE NEEDS to make level cap worth it.
      People who know how to build make their builds for KPM, not DPS.

    • @fantakilla1
      @fantakilla1 20 дней назад

      @@strateks9611 what are you talking about disruption you can get to level cap in under an hour

    • @phoenixisatree5527
      @phoenixisatree5527 9 часов назад

      I've literally taken MR9 people into SP circuit and they've been able to kill stuff quickly even an hour and half in. Deep Archemedia gives you a preview of what you can use. Its saying "here's your toys to play with, you get to choose how to use them" The entire point of deep Archemedia id argue is to force endgame players to be able to build a synergistic load out from the tools they are given.

  • @allpapiodin
    @allpapiodin 17 дней назад +7

    No kill like overkill and you son, aren't overkilling enough. If that level 1 Earth node Grineer doesn't die to an overflow integer, he may return more powerful than we could ever imagine and frankly, that's a risk no one should be willing to take.

  • @TheBojangles09
    @TheBojangles09 27 дней назад +3

    Nothing is more satisfying than sending an arrow through grineers face and seeing a big red "64,125,247!" pop up. Overkill is why I play

  • @_DontRunWScissors
    @_DontRunWScissors Месяц назад +5

    Influence melees are the strongest example of kills outweighing damage, they don't do a lot of single target damage and they don't hit ridiculously strong numbers individually, but they deal 100k procs easily multiple times in a massive AoE that ignores LoS, which makes them ridiculously powerful for 99% of content.

  • @smugsuphia7846
    @smugsuphia7846 24 дня назад +2

    When doing Netracell runs, I usually use Wisp Prime and Soma Prime with Incarnon.
    One of the mods I have equipped on Soma is the “Critical Delay” mod, which increases critical rate at the cost of fire rate. Combine this with Soma’s Incarnon Form and fire rate takes a notable hit for the sake of damage per shot.
    But that’s where Wisp comes in. More specifically, her Haste Reservoir. With the Haste buff, the Soma’s fire rate goes back to brrrrt levels, even with “Critical Delay” equipped and in Incarnon Form. And as long as I place the Reservoirs strategically in high-traffic spots, I won’t have to waste Energy recasting it. Plus, it has the pleasant side effect of buffing teammates in public squads.
    I find it very easy to get the necessary headshots to trigger Soma’s Incarnon Form, and the time it takes to transition to Incarnon Form is virtually negligible. As a result, I hardly ever have to reload in base form, which translates to more sustained fire.
    Is it the best build? Probably not. It seems more suited for single-target damage, which certainly does help against durable enemies like Rogue Necramechs, and I still struggle to get optimal results with Wisp’s crowd control abilities. And I’ve encountered many players in Netracell runs that can take down groups of enemies far faster than I could. But is it fun? Hell yeah it is!

  • @Mezelenja
    @Mezelenja Месяц назад +4

    The way I was like. I wonder if he's gonna talk about any weapons I use. Then you pull out my favorite cernos lmao. Freaking love that weapon.

  • @Wooskii1
    @Wooskii1 Месяц назад +9

    This is one of those rare lessons that apply more to late game players than new game players! I'll admit that I haven't tried secondary fortifier yet, and I should absolutely have it on most of my secondaries when everything else evaporates leaving just a couple eximus.
    I usually have multiple builds for weapons and frames following this thought pattern; Will I be using Volt with a melee, Wisp with anything, or running Nourish? Can I quickly kill the toughest unit in the mission? Could ammo be a problem?

    • @Unified-Codex
      @Unified-Codex  Месяц назад

      Good reasoning

    • @rawrxdtonepforme9360
      @rawrxdtonepforme9360 Месяц назад

      Secondary fortifier on Yareli is so nice. Don't get me wrong, Secondary outburst is really silly. But I love the sheer effective health increase it gives her on top of evaporating eximus enemies. You already have so many damage multipliers on her the Secondary outburst isn't necessary.

  • @OrangeCreamsicle
    @OrangeCreamsicle Месяц назад +6

    but how else am I gonna fill the void without multimillion red crits

  • @beegyoshi1685
    @beegyoshi1685 Месяц назад +3

    This is the exact reason i consider my punch through multishot projectile speed furis riven a god roll. The beam doubles in size and has +3 punchtrough and with how good multishot is for beam weapons it gives it so much more crowd clear potential

  • @lovregalesic2334
    @lovregalesic2334 Месяц назад +6

    that what i was saiyng for years, but only problem is regular enemys aren't a problem those days, its more acolites and bosses that have reduced dmg, but since they are not common enemy (being 1 a mission or every 5 min) you have 3 weapon slots for a reason, just build one to one shot them and go about your day. Most important thing to pull out of this video is, game is casual friendly that you don't need a build -2 billion cap dmg in one shot, so just have fun, play who you like or use weapon you like and enjoy the game.

  • @oneevilchef
    @oneevilchef 16 дней назад +1

    He's right.
    Whenever i run a farming mission, it's always with an overpowered Lato (not primed), even if im running experience farm weapons or frames.

  • @zlipus
    @zlipus Месяц назад +12

    I mean this all comes in tiers of knowledge. You start out and you just want big numbers because your brain can't comprehend anything in warframe. Then you realize its fucking miserable and start looking into ways to add some QOL to your weapons. Then you notice you lost 80% of your damage and wonder what you can give up for a shred of that pure big dumb damage. Its present in your harmony demonstration. You go from dealing 20mil on a heavy to maybe 4mil on the primary hit. Maybe you ask yourself why the damage disparity. Well you're also not considering lesser known stats like follow through. If nothing else, i would at least give credit to most actual well known modders that they've spent a lot of time testing D-P-S and not just raw damage. They've done the math, they know what you can afford to give up and what QoL you can keep to make the weapon not feel like dog shit.

    • @Sevrak_
      @Sevrak_ Месяц назад

      I believe this is also true for so many warframes. With the exception of EDA and Netracells the highest lvl content most of the time is somewhere around lvl 100-150 and I will gladly give up damage to slot in stuff like parkour speed, casting speed, an energy economy that is better than needed just so I don't need to worry about it etc.

  • @ggslushy
    @ggslushy Месяц назад +7

    This video has two sides to it: 1, Using entire arsenal. 2, Min-Maxing damage
    1. Using entire arsenal makes for easier gameplay while still one shotting every normal enemy in the game even up to level cap, but it comes with the fact that you NEED to research how to maximize your build.
    2. Sometimes min-maxing damage IS a necessity when going for FAST kills not MANY kills. Example is disruption, many people don't want to sit in front of the beeping dude for 10 seconds shooting it, so they min-max their loadout to include as many damage increases as possible even if it makes that warframe+weapon+companion combo useless in other mission types. Big example is archon hunt speedrunners, those guys are the most squishy mfs with the most clunky aah build, but they do the archon show down in like 2-3 minutes...

    • @chainsawplayin
      @chainsawplayin 26 дней назад

      I used to be able to 1shot Archons with my Kuva Hek and Smite Infusion Rhino

  • @fanslayer7001
    @fanslayer7001 9 дней назад +1

    Funny how you mentioned harmony, because it’s the perfect example of this sentiment. You can easily hit damage cap by equipping a frame that has a damage boost as a passive such as ash or garuda, use the first build you shown but replace killing blow with primed reach so it’s easier and comfier, and just aim at the enemies head.
    2.1 billion is complete overkill, and you don't even have all 8 mod slots for damage. If you're using harmony as just a high priority target delete weapon like I am, you realistically could get away with only 6 damage mods just fine, five if you use an outside buff such as the mentioned passives, or subsumed roar.
    Unfortunately i don't have primed reach or said utility mods such as spring loaded blade, but it’s an option that i can fully recommend

  • @epve3921
    @epve3921 Месяц назад +6

    Firestorm on the Torid is way too underrated

  • @SonaChainsaw
    @SonaChainsaw Месяц назад +3

    I used to think about things as damage per mag and fire rate but I promise overal damage is less important than Dps of Dpi “damage per instant” in warframe which is important

  • @Stormingblessed
    @Stormingblessed Месяц назад +25

    I mean, I like the idea. But then you slap on prime faction mods on every build, those mods are the definition of unnecessary & too min/maxy. You never need faction mods imo

    • @villainyouneed
      @villainyouneed Месяц назад +5

      You never need them per say but they do offer comfortability in builds just like a utility mod would. What he's saying is to find the balance. This is also very directed towards endgame min/max builds.

    • @lordyasha5944
      @lordyasha5944 Месяц назад +4

      The only worth faction mod is corpus bane they have an absurd amount of units and many are very strong and have very annoying effects. Both grineer and infestation only cause damage but corpus can turn off your buffs and remove your shields/mana very quickly, also some corpus units have armor but none of the grineers has shields so the simple element builds arent as effective vs corpus

    • @villainyouneed
      @villainyouneed Месяц назад

      @@lordyasha5944 😂😂

    • @DawnAfternoon
      @DawnAfternoon Месяц назад

      I just substitute all bane mods with Elementalist mods.

    • @villainyouneed
      @villainyouneed Месяц назад

      @@DawnAfternoon as far as I'm aware those are still not faction multiplier mods

  • @Epic_Droid
    @Epic_Droid 5 дней назад

    It's great to see more people covering this topic! It's hard to explain to people that don't want to listen that less damage can actually make you perform better, since you can balance out other parts for an overall improvement.
    I recall seeing a smaller youtuber tackle this same thing a bit earlier, and he even made an accurate damage calculator to prove that it's better for minmaxxing.
    Iirc the name was Xikto, with the video being along the lines of "Bigger Damage Is Making Your Build Worse!"

  • @Evan.13239
    @Evan.13239 19 дней назад

    I haven't played Warframe for several years at this point, but it'sgood to see that this is still something people are trying to teach. This is something that applies to all games, and it goes against many people's intuition but can greatly improved builds for everyone.
    I used to run Radiation on all of my companions instead of Viral because having even one enemy in the room with a Radiation proc active would produce a ridiculous amount of aggro in the horde and take a ton of pressure off of me. It made running squishy frames into high level activities way more comfortable. Occasional viral procs into a horde really didn't feel like it was doing a whole lot for me, but I instantly noticed when there was a single radiation proc somewhere in a room.
    I think I stopped playing around the time everyone was hyping up putting Breach Surge on Garuda, which just seemed like the most backwards way of building her to me. Like yes it gives her infinite scaling slash procs, but so does her base kit. It provided nothing new and sacraficed either a better source of infinite scaling slash procs, an energy refund, or a survival support utility.
    I took the same idea and applied it to Mag instead. Breach Surge could easily fit in place of her 4 which didn't do much without an augment, it gave her bubbles the ability to feed themselves and add an exponent to their base damage every half a second, and it enabled her Bubble Burst augment to then transfer damage accumulated from one bubble to another because the Breach Surge particles would get eaten by the fresh bubbles. She no longer had any downtime in her kit and would rarely need to reset her gameplay loop, and with only 150%-ish Ability Strength she could easily sustain herself through shield gating with her 3 and using Rolling Guard to avoid status effects and one shots. Everything else could go into ability efficiency, range, and enemy radar for route planning.
    I would also run a Banshee with sub-100% ability strength because with high duration and ability efficiency she could use Resonance to stack up her damage multipliers without any strength needed. Sure the damage multiplier wasn't 15-20x damage, but when every enemy is covered with a thousand weakpoints for 5-7x damage it doesn't matter what gun I'm using. It opened up the door to all sorts of tools for keeping Banshee alive well beyond her usual limits.

  • @Hayden-yb7yy
    @Hayden-yb7yy Месяц назад +3

    I get what you're saying like modding for punch through on the dual toxocyst is a really good example of this but i feel like the ocucor is a bad example because if you built it like that without saryn it would significantly decrease your ttk basically what im saying is i feel like that more just demonstrated how op saryn is and not why it's a good idea to mod for utility

    • @Unified-Codex
      @Unified-Codex  Месяц назад

      This point was explicitly covered in the video, its a form of reversing how you look at the weapon "If I am already playing Saryn, why would the weapon itself need this much damage?" The view of your weapons shifts as other aspects of your loadout change

    • @Hayden-yb7yy
      @Hayden-yb7yy Месяц назад +3

      @@Unified-Codex I get your point and you're deffinetly not wrong but I feel like most people don't want to constantly have to change their build depending on the Warframe they're using

  • @ERBanmech
    @ERBanmech Месяц назад +2

    Good stuff, I follow this philosophy with most weapons I build, see what it’s good at and then make up for deficiencies. The harder weapons to do are the ones with good status and crit as they take a ton of mod slots to make them work in unison.
    Even my amp I decided to get recharge rate simply because if my prism burns through a the charge quickly then I’d want it to refill quickly.

  • @Sohjiboi
    @Sohjiboi 4 дня назад

    "you do too much damage" *laughs in Kullervo*

  • @hipposapien5434
    @hipposapien5434 6 дней назад +1

    On your Harmony build you should probably replace primed pressure point for primed reach instead of lasting sting. The former is only a 75% increase while the latter more than doubles your damage.
    Edit: also, primed firestorm doesn't increase the number of chains, the torrid has an AOE affect at the end of its beam, which can also generate chains when it hits enemies. Prime Firestorm increases the range of that aoe, which seems like two extra chains in the simulacrum because of enemy spacing.

    • @Unified-Codex
      @Unified-Codex  5 дней назад

      If you are talking about Lasting Sting regarding the "more than doubling damage", its actually only an ~85% damage increase given the fact that Harmony already has +30% status duration built in

    • @hipposapien5434
      @hipposapien5434 5 дней назад

      @@Unified-Codex oh I forgot about that... thanks. Nice vid btw. I totally agree but my brain does cry a little when the numbers go down lol

  • @christopherravenstein8597
    @christopherravenstein8597 25 дней назад +1

    COUNTERPOINT: Hehe Sword.

  • @sethharpenger607
    @sethharpenger607 Месяц назад +3

    I would like you to explain this with the Tigris, exagris or really any bow

  • @Alpha545
    @Alpha545 24 дня назад +1

    The realization that maybe 20 high level Corrupted Gunner Eximus units with Steel Path modifiers and no buildup is not a realistic scenario has been growing for some time now and I've been experimenting with convenience over raw damage in a minor way (now that most of my mods are ranked). Still, this video inspires me: I'm going to be taking another more serious look at my builds and how I test them.
    It's such a freeing thought too, to allow yourself to use those 'convenience' mods :)

  • @javierdelavega2327
    @javierdelavega2327 Месяц назад +2

    I use secondary fortifier on a lot of frames that are a bit squishier to eximus units because the stealing of the overguard is super valuable to me. The weapon can usually kill most trash mobs super fast so its not a problem at all for me to take the "dps loss" that I see so much of. Great video!

  • @Kempun1
    @Kempun1 Месяц назад +2

    this right here is why i like chroma, with his 3 can make any gun run thru SP and lets me mod for non dmg related things mag size, max ammo, ect and lets me use guns that normally dont feel good to use unless not on SP or you dump every forma/have every primed mod

    • @SAGEtheGOD01
      @SAGEtheGOD01 27 дней назад

      same my Chroma build just melts everything in SP

  • @darkwolf9637
    @darkwolf9637 23 дня назад

    This reminds me of earlier in the games life when everyone was moding every melee for red crits entirely because "red number pretty" when not a single thing in the game could survive an orange crit let alone a red crit.

  • @someperson4249
    @someperson4249 15 дней назад

    mild agree.
    if you can comfortably fit in mods to make a weapon *feel* better to use, without really gimping your damage for general use
    it's almost always worth

  • @villainyouneed
    @villainyouneed Месяц назад +49

    Great video! Combo duration is also another good example of this.

    • @Me_Myself_Maly
      @Me_Myself_Maly Месяц назад +3

      I honestly don’t understand why this stat gets neglected so much. Naramon and Dexterity Arcane’s aren’t really that popular of a choice unless you’re going FULL into melee.

    • @Meowsamurai
      @Meowsamurai Месяц назад

      @@Me_Myself_Maly I usually run Naramon and Dexterity on almost every weapon with adapter, it gives a lot of room for melee and doesn't take much from most weapons
      The only exception is head hunting weapons like Baza, Chakhurr, Kuva Hind or Toxocists, for easier incarnon charging

    • @Me_Myself_Maly
      @Me_Myself_Maly Месяц назад

      @@Meowsamurai it’s mostly a dealers choice type thing. You build for it if you know you’re gonna take advantage of it. But the melee requirement doesn’t make it a very popular choice in general gameplay.
      Still a cool Arcane though. I’m currently using it on my Cedo with my Voruna build so I don’t have to rely on Naramon anymore.

    • @strateks9611
      @strateks9611 29 дней назад +1

      I just ran dexterity because having to keep combo up when everything is dead was so annoying. There's an easier fix tho, just use heavy melees, they don't rely on combo duration. Glaive prime will be here for almost 3 months so make sure to get it, you can bring that one everywhere and you don't need to prepare it or anything.

    • @villainyouneed
      @villainyouneed 29 дней назад

      @@strateks9611 I have it. It's really good don't get me wrong, but glaive gameplay in general is mid.

  • @myramedchan4775
    @myramedchan4775 Месяц назад +1

    I think the concept of utility weapons is amazing. "This mele makes secondary weapons stronger" or "this secondary buffs your warframe" is way cooler to me than "big number uga booga"

    • @lordyasha5944
      @lordyasha5944 Месяц назад

      @@myramedchan4775 melee for self heal and then one weapon for dps and one weapon for room clearing, thats what i use

  • @apheligoat
    @apheligoat Месяц назад +3

    i never thought of it like this and I am endgame as heck thanks for the video I'm going to be switchingup my builds a bit I'm going to love adding a bit of reload speed lmao

  • @Minecraftassassin-re6og
    @Minecraftassassin-re6og 28 дней назад

    Thanks for the tip I'll remember that when modding my weapons and pets
    Side note: me and my friend recently tested the bruston prime incarnon and boar prime incarnon (to see their potential but we have a rule no pets when testing this is to test the weapon's damage before applying buffs
    First we did it without buffs then we did it with buffs and the results were astonishing)
    With the boar prime incarnon with corrosive and blast or corrosive and heat (forgotten which one) alone no buffs no pets shreds with buffs obliterates (Shockley quicker and more effective than the torid)
    Me and my friend taking the Bruston prime incarnon on an eidolon hunt
    Bruston prime incarnon modded for corrosive and heat and still shreds eidolons like nothing making the eidolon hunt look easy
    But regardless great video

  • @Andrew-ql4zd
    @Andrew-ql4zd 22 дня назад

    I think overall this is a very informative video and for some people who really love to play some warframes modding their weapons for such a thing as "I'm playing >insert frame with damage buffs on the frame< so I don't need as much raw damage output and can put some QoL mods on" is a useful skill I would like to mention that the 2 major sides I see in the comments both have points. One side mentions how this is min maxing and it is min maxing and very good and realistically I would agree with it in prioritising KPS over DPS however it is minmaxing for a specific set up where as when you min max a gun in a void to be able to kill very quickly and fast on its own without any buffs from frames that is also a form of minmaxing for things such as disruption, bosses and anything that has an absurd health pool or limitations in options while also allowing the freedom to mix and match your build as much as you want outside of those circumstances if say one day you don't feel like using saryn but want to use the weapon modded for her to use. An example would be that with how my felarx is built which is very similar to yours with some slight differences in elements but due to it being the "felarx" you can realistically slap it onto any frame and be just as effective just about on any set up between revenant, atlas, and so on and kill just as effectively on any frame regardless of any buffs or not. Also its worth noting cases such as circuit where it may be a bit difficult to get a specific set up for a gun to work if modded to be used by a specific frame and can end up being much better if modded for being able to function on its own without a frame to buff it than when modded with a frame in mind. I did see the comment you said about being able to add the QoL mods for the specific frame in a different build which is valid but still there are benefits to modding both ways and mostly just wanted to make a comment mentioning that BOTH sides have their uses and that there are cases where modding in a void can be better than QoL and QoL can be better than modding in a void.

  • @KaiferVT
    @KaiferVT Месяц назад +1

    ima need that color palette my boy that looks crazy

  • @DameGames1
    @DameGames1 Месяц назад +6

    Common sense really though.

  • @worldlinezero4783
    @worldlinezero4783 12 дней назад

    My first experience with too much damage was when trying to make a Nezha build with Divine Retribution

  • @girthydawg9829
    @girthydawg9829 4 дня назад

    You're wrong about firestorm on the torid. It doesn't increase the number of chain beams. It ONLY increases the size of the small aoe at the point of contact of the main beam. Every enemy hit by this aoe will make its own chain beam, so it only will even do anything if enemies are tightly packed together where the main beam hits, which is not going to happen much unless you're using grouping or in simulacrum.

  • @m3tal.
    @m3tal. Месяц назад +1

    This is why modding is so diverse, if you want to use extra ammo or have more reload speed than you can use it but if you wanna see funny amounts of damage you can as well, and it depends on the weapon, like the tenet Arca plasmor is have reload speed on it too and fire rate but I can still do crazy damage with it but something that has good fire rate and reload speed id probably go with more damage or multishot

  • @jasonstys4076
    @jasonstys4076 Месяц назад +1

    No you cant mod like this your doing too much damage
    Me: ha ha number big

  • @N3ro72
    @N3ro72 7 дней назад

    Counterpoint: I die too quickly because I refuse to use Shield Gate

  • @tomathan1333
    @tomathan1333 Месяц назад +6

    fantastic video, I only recently started widening my perspective on loadouts and the insane amount of options we have available to us when it comes to having a cohesive setup for weapons, warframes, and companions that synergize well with each other and make up for the pitfalls of the other components, and it's reassuring to see a creator both recognize that most of the content that a majority of the playerbase interacts with doesn't require such insane numbers to function effectively, while also encouraging others to learn how the systems work and get creative with weapon builds

  • @nooneyouknow13
    @nooneyouknow13 24 дня назад

    The Felarx is an interesting choice to start with, because primed ammo stock and primed tactical pump are part of the max DPS build for the normal form of the gun. The scythe is a much better example of what you were intending to show.

  • @asmoronic9302
    @asmoronic9302 10 дней назад

    Secondary Fortifier has becoming a staple on my epitaph build lately

  • @Teedleleedlelee
    @Teedleleedlelee Месяц назад +1

    Good video, I agree with this a lot. I like putting reload speed and fire rate on my Tenet Arca Plasmor because otherwise the gun just feels too sluggish.

  • @Dubulcle
    @Dubulcle Месяц назад +4

    0:10 minmaxers mod for other stuff, I haven't seen anyone other than newer players or people going for higher levels, adding more damage or rivens.

    • @twinskys2502
      @twinskys2502 17 дней назад +1

      I usually run level 170+ mission so I need all the damage I can get

    • @dontcrymewtwo
      @dontcrymewtwo 4 дня назад

      @@twinskys2502 but you don't need "all the damage i can get" for 170lvl adds...

  • @MrMonty-cm9vl
    @MrMonty-cm9vl 4 дня назад

    Cant be doing too much damage when I do no damage at all 💀

  • @twistedfate62
    @twistedfate62 5 дней назад

    Pretty sure reload and ammo mag on felarx is specifically its meta build for dmg output because of how its evolutions work...

  • @teacupbirb4711
    @teacupbirb4711 7 дней назад

    I just like building for fun and (somewhat) effective synergies.
    Despite the crowd that swears hitting the damage cap is the pinnacle of building, I personally think experimenting with something that usually isn't used and bending the mechanics to make it work is the most fun thing about Warframe.

  • @darkagate6895
    @darkagate6895 Месяц назад

    This was honestly kind of enlightening.
    For companions, I been leaning a lot on the Dirga lately with the Vulklok with Tenacious and Manifold Bond. Vulklok molded purely for statuses like Magnetic and others and not damage aside what's needed to push its CC enough to proc Tenacious Bond. Granted, I use this with any melee build that uses Melee Vortex.
    Aside from all of that rambling, this is now going to get me to look back at my arsenal. 🤔

  • @sethbestboi7994
    @sethbestboi7994 Месяц назад +1

    Chroma's toxin elemental ward is extremely underated for its reload speed mostly- the other effects are good but that speed can be absurd when built right

    • @lordyasha5944
      @lordyasha5944 Месяц назад

      Theres also the underlooked effect of 3 second damage buff when swap weapons

  • @Fixti0n
    @Fixti0n 11 дней назад

    I have a friend that cooms over big damage.
    I however, have turned out of the current big damage thing.
    You can take an mk1 Braton to Steel Path or Netracells and do perfectly well, the floor of what good damage is, is now so high that the content where we need big damage is behind a few hours of sitting in an endless mission in the Steel Path.

  • @Immfriendly
    @Immfriendly Месяц назад +2

    i wish i was doing too much damage lmao

  • @sneedfeedandseed2410
    @sneedfeedandseed2410 Месяц назад +2

    No such thing as too much damage.

  • @PolandDoge
    @PolandDoge 6 дней назад

    Me with my limbo doing integer numbers: nuh uh

  • @delcaprascalar1860
    @delcaprascalar1860 26 дней назад

    I realized if a weapon doesn't have any type of physical damage on their base damage is almost never necessary to put serration or bane mods on it and instead build with their respective elemental damage and as much status or critical chance/damage as i can

  • @DartStebz
    @DartStebz 11 дней назад

    Min maxers hate it when the 1 parkour velocity shard chad gets to the enemies quicker.

  • @chytruseczek
    @chytruseczek 23 дня назад

    Fair point. Utility is important, butt seeing 150 mil proc on a lvl 30 grinner Lancer that I used to struggle with is boosting my serotonin :)

  • @spherexxx44
    @spherexxx44 4 дня назад

    I thought I was watching a Warframe Video, it's the only place where red means you're doing it right.❤🤣
    great video.

  • @FMHikari
    @FMHikari 24 дня назад

    This has been something i've been facing recently. I realized that while my Soma didn't give out big numbers, it did in fact kill a lot more than most weapons. It's reliable and deadly. And outpaces most weapons that aren't the torid or dual toxocyst.
    No one should build their guns for level cap, but for the level range they play at. Efficiency and comfort are key, and more important than "big damage number go brrr".
    I've also been accused of stealing kills because my soma is so measured i usually get less than 30% damage on a 4-person squad but always keep up on kills.

  • @wickerg041
    @wickerg041 15 дней назад

    Prime example: chilling reload on Exergis. It's no top mod but just feels good on it's reload, and it's still very good. Have fun with your builds people.

  • @DeskDriver
    @DeskDriver Месяц назад +1

    I know I'm doing too much damage but it's literally a power fantasy game, why would I not want to see the biggest number possible even though it's complete overkill.

  • @Fac0999
    @Fac0999 11 дней назад

    The point of warframe is to be the strongest and do the most damage while having fun

  • @abmis206
    @abmis206 19 дней назад

    "you do to much damage" me using my zah that hits for 1-2million damage every mission

  • @RoboMuskVsLizardZuckerberg
    @RoboMuskVsLizardZuckerberg 15 дней назад

    reload speed and mag capacy is 2 mods that I always use
    especially my Fulmin and Kitgun (use the recharge ammo arcane)
    1. bullet hell fulmin until empty,
    2. swap to kitgun bullet hell untill empty, back to step one
    if you mod for negative fire rate with critical delay and riven use Reedemer Prime
    you M1 and E, shot and melee, shoot and melee. it's satisfying to pull.

  • @MajesticSpite
    @MajesticSpite 4 дня назад

    This is the exact reason I dropped my tigris prime for other weapons. Boar prime incarnon modded for corrosive and blast. Disgustingly great DPS uptime and huge numbers without having to compromise on mag size or fire rate OR punch through.

  • @PersianGamer36
    @PersianGamer36 5 дней назад

    I focus on supportive roles that do solid damage but mainly enhance team

  • @ClamChowder95
    @ClamChowder95 Месяц назад +5

    Pretty sure it's still fair to call this min-maxing and raw damage numbers isn't. KPM is king and if you lower your KPM because of reload times you aren't really min maxing. If you're having a hard time landing shots because of erratic recoil, your KPM is lower despite the large numbers. It all plays into the big picture of how many hordes of enemies can you slaughter in a period of time. Maxing out numbers really only matters at level cap, but most players never even come close to level cap.

  • @qwertyman321
    @qwertyman321 Месяц назад +1

    This is why we need raids back with ever scaling armor.
    We need mindless fun.

    • @0Rosanna
      @0Rosanna 20 дней назад

      @@qwertyman321 we'll get them back one day i hope.

  • @hackerhacker-ms2wy
    @hackerhacker-ms2wy 14 дней назад

    I completely agree. That's why instead of using my tox harmony to do 1 billion damage, I use my blast harmony to do 120m.
    If I'm doing really difficult content past lvl 150 enemies, I swap over to my tox harmony to flex on the other people in my squad by out damaging them. This is in spite of my blast harmony being able to 1 shot level cap thrax centurions.

  • @Zero0Cool
    @Zero0Cool 9 дней назад

    So true, many actually put way more damage on their weapon then necessary 👍🏻

  • @SisuBjörk
    @SisuBjörk 4 дня назад

    If it aint dying from 1 shot, I aint doing enough *DAMAGE*

  • @АлёшаИнкогнитов
    @АлёшаИнкогнитов Месяц назад

    Well, the general message makes sense at first glance, but...
    Ferlax magazine build is not something out of the box. It's a kinda base build, and if you ignore this - it's just a bad build, not about utility/damage discussion.
    If you are using melee for killing trash and not as big one hit weapon, you kinda already pick not a Harmony heavy attack.
    And for Torid, the real out-of-the-box idea is fire rate (which is great for beam) and reload speed (for faster incarnon). Since Torid is extremely easy to charge.
    And about Firestorm... For every AOE it is just a direct damage upgrade due to the falloff. Torid, in other hand, have a strict 75% damage for every target in the chain. So, 5th target takes 31.6% of initial damage. If you keep going, you will do 23%, 17%. Even if you have 8 targets, you will kill the first one, and chain last with higher damage.

  • @kyoju4963
    @kyoju4963 Месяц назад +1

    They are not ready to hear this lmao

  • @rockkyboyo
    @rockkyboyo 24 дня назад +1

    Big number = Big dopamine

  • @GunPowderPie
    @GunPowderPie Месяц назад +1

    If my weapon dont stop going pew pew then i think im winning the game just fine

  • @cattata01-_-38
    @cattata01-_-38 25 дней назад

    Your viewpoint is understood and extremely valid, but i came from Destiny a long time ago. That damn game wont give me diddly squat if i dont do extreme amounts of damage so i brought that mentality here. Thank you bungie.

  • @yourdemiseishere
    @yourdemiseishere 16 дней назад

    Big damage numbers that are always good even if you want to go an hour deep is great.

  • @XIIthehangedmanXII
    @XIIthehangedmanXII 23 дня назад

    That's why my Knell P + Scourge P + Harrow P combo is so good. Obvsly Scourge helps Knell, but what Harrow truly does is remove the need for more firerate and any critrate mods. End result is Knell being able to kill any crowd at any level in seconds (we don't talk about the headless bastard mechs in the lab).
    Point is, Harrow frees up mod space on weapons.

  • @Gnurklesquimp2
    @Gnurklesquimp2 Месяц назад

    Related tip: My favorite corrosive + viral Torid incarnon build has hunter munitions on top of not having gundition overload. The latter doesnt apply to chained mobs nor the aoe as i understand it, while hm helps kill off chained mobs when you overkill the main target. Any dot will do that! Turns out, still does STUPID dmg, especially with my good old riven from back in the day.

  • @borgar3822
    @borgar3822 Месяц назад

    ive noticed this sort of thing before when using fire rate mods that somehow made me do way less damage