I have been tinkering with your list in moxfield the past couple of days. While playing it i ran into a lot of hands in which I would draw Anointed Procession, and was unable to produce tokens. if i recall, you had 11 sources of token production in it. I would recommend cutting Anointed procession or leaning heavier into tokens. I have also noticed many hands that I had many sources of life gain, but no real way to convert that lifegain in to an advantage (something like Archangel of Thune). I think this deck really wants to be playing Dawn of Hope. This will give you another source of tokens, as well as another "Whenever you gain life" trigger. I think this deck also wants to be running Griffin Aerie and Luminarch Ascension as well. I recommend cutting Lone Rider for any of those three. I've also noticed that i have seen a lot of hands which are 0 or 1 land hands, I know the curve is pretty low, but more lands wouldn't hurt. I see twelve artifacts in the deck, and I am wondering how often the Inventor's Fair is relevant. I think when looking at the land base, either adding in a couple of artifact lands (Ancient Den, Darksteel Citadel), lands that create tokens (Castle Ardenvale), Fetches, or Cycle lands would be beneficial. I'm still working on my list, Ill post it after I am finished.
Hi Gary! I have been there with anointed procession and believe you're right. The token making lands are also a great suggestion. I have tried Dawn of Hope and Griffin Aerie and those cards were cut. They were in the deck for a long time and never seemed to do anything. Now Luminarch Ascension is a great include I had not seen. Thank you!
More lands would be good for sure. If you were to add more lands, would you say you'd possibly draw a lot more late game when you don't really want to draw them? I cut a few lands before because that seemed to be the case.
i could see that with the Griffin Aerie, but that is a shame with Dawn of Hope. it seems to fit both the token theme and the life gain theme very well, and on top of that it gives mono white some extra draw which typically it needs. ill take more of a look at it tomorrow. take it easy. @@nelsikegaming
@@nelsikegaming that's part of the reason I suggested the cycle lands or fetchlands. Im thinking 34 lands. It will put you just over 1/3 of the deck being lands, so in your openings hands you should see about 2 lands.
@@garythacker6731 I usually mulligan until I get atleast 3 lands lol but I know what you're saying. I'll make some changes here pretty soon. I might give those other two cards another try. Definitely buying Luminarch Ascension and cutting Anointed for sure.
I'm going to put this together in the next week or so. How do you feel about Maskwood Nexus? It seems like an underwhelming tribe that could really benefit from it.
Well I didn't really go for the Fox tribal theme but if you add that you can take advantage of the Fox offering a lot more. I just feel like it might feel like a dead draw later in the game especially at 4 cmc
@@nelsikegaming That's what I was thinking as well. Being able to sacrifice any creatures you have to use the fox offering seems pretty good to me. Fox Offering is instant speed, I could see cases in which someone tries to destroy a creature and Instead you sacrifice it to play your commander. Here is a route I have considered. Do you think he is viable to help a pillowfort stax deck which goes for some of those other wins (Test of Endurance, Felidar Sovereign, Aetherflux Reservoir, or Angel of Destiny)?
@@garythacker6731 Oh absolutely! If you like to win that way white is the way to go. Add Ghostly Prison and other pieces and build it that way give it a try. I built it this way because I liked how rewarding it was to get tokens and triggers off doing nothing 😂
Do you have any decks that don't cost a whole ton to build? Friends have gotten me into MTG commander and I'm trying to figure out how to build some good decks to play against them with. Saw this video and the Rotcleaver video so far and both seemed to have a ton of expensive cards.
You can make these more budget friendly by removing the expensive cards and replacing them with budget options. EDHRec is a great resource for that. My decks vary between $700-$4,000 or so. All of them can be made into budget decks by replacing a handful of cards and they will maintain their strategy.
Probably my favorite deck. I've had many people compliment it and one guy said "This deck should not be this much fun" after I let him play it. The list has been updated since this video. Now it's FUN but it's not crazy powerful. If I had to choose 4 decks from my current 22, this would be one of those 4.
I have been tinkering with your list in moxfield the past couple of days. While playing it i ran into a lot of hands in which I would draw Anointed Procession, and was unable to produce tokens. if i recall, you had 11 sources of token production in it. I would recommend cutting Anointed procession or leaning heavier into tokens. I have also noticed many hands that I had many sources of life gain, but no real way to convert that lifegain in to an advantage (something like Archangel of Thune). I think this deck really wants to be playing Dawn of Hope. This will give you another source of tokens, as well as another "Whenever you gain life" trigger. I think this deck also wants to be running Griffin Aerie and Luminarch Ascension as well. I recommend cutting Lone Rider for any of those three. I've also noticed that i have seen a lot of hands which are 0 or 1 land hands, I know the curve is pretty low, but more lands wouldn't hurt. I see twelve artifacts in the deck, and I am wondering how often the Inventor's Fair is relevant. I think when looking at the land base, either adding in a couple of artifact lands (Ancient Den, Darksteel Citadel), lands that create tokens (Castle Ardenvale), Fetches, or Cycle lands would be beneficial. I'm still working on my list, Ill post it after I am finished.
Hi Gary! I have been there with anointed procession and believe you're right. The token making lands are also a great suggestion. I have tried Dawn of Hope and Griffin Aerie and those cards were cut. They were in the deck for a long time and never seemed to do anything. Now Luminarch Ascension is a great include I had not seen. Thank you!
More lands would be good for sure. If you were to add more lands, would you say you'd possibly draw a lot more late game when you don't really want to draw them? I cut a few lands before because that seemed to be the case.
i could see that with the Griffin Aerie, but that is a shame with Dawn of Hope. it seems to fit both the token theme and the life gain theme very well, and on top of that it gives mono white some extra draw which typically it needs. ill take more of a look at it tomorrow. take it easy.
@@nelsikegaming
@@nelsikegaming that's part of the reason I suggested the cycle lands or fetchlands. Im thinking 34 lands. It will put you just over 1/3 of the deck being lands, so in your openings hands you should see about 2 lands.
@@garythacker6731 I usually mulligan until I get atleast 3 lands lol but I know what you're saying. I'll make some changes here pretty soon. I might give those other two cards another try. Definitely buying Luminarch Ascension and cutting Anointed for sure.
I'm going to put this together in the next week or so. How do you feel about Maskwood Nexus? It seems like an underwhelming tribe that could really benefit from it.
Well I didn't really go for the Fox tribal theme but if you add that you can take advantage of the Fox offering a lot more. I just feel like it might feel like a dead draw later in the game especially at 4 cmc
@@nelsikegaming That's what I was thinking as well. Being able to sacrifice any creatures you have to use the fox offering seems pretty good to me. Fox Offering is instant speed, I could see cases in which someone tries to destroy a creature and Instead you sacrifice it to play your commander.
Here is a route I have considered. Do you think he is viable to help a pillowfort stax deck which goes for some of those other wins (Test of Endurance, Felidar Sovereign, Aetherflux Reservoir, or Angel of Destiny)?
@@garythacker6731 Oh absolutely! If you like to win that way white is the way to go. Add Ghostly Prison and other pieces and build it that way give it a try. I built it this way because I liked how rewarding it was to get tokens and triggers off doing nothing 😂
Do you have any decks that don't cost a whole ton to build? Friends have gotten me into MTG commander and I'm trying to figure out how to build some good decks to play against them with. Saw this video and the Rotcleaver video so far and both seemed to have a ton of expensive cards.
You can make these more budget friendly by removing the expensive cards and replacing them with budget options. EDHRec is a great resource for that. My decks vary between $700-$4,000 or so. All of them can be made into budget decks by replacing a handful of cards and they will maintain their strategy.
Hey looking to build this commander, how has it been preforming in your opinion?
Probably my favorite deck. I've had many people compliment it and one guy said "This deck should not be this much fun" after I let him play it. The list has been updated since this video. Now it's FUN but it's not crazy powerful. If I had to choose 4 decks from my current 22, this would be one of those 4.
@@nelsikegaming Wonderful! Thank you for the reply and the great video!