I jumped on the other day, 5 games back to back of slugging, tunneling, and camping hook. It was so bad I just immediately quit and played something else. The fact that it happened back to back made me off put for the game.
@@CrimsonNirnrootAddict666 this has happened to me for the last 2 nights. Over 6 hours of gameplay and I escaped 1 trial. Each game had at least one of: survivors giving up; hard tunnelling; soft camping hook; slugging. On top of this, I recorded how many of my games involved pain resonance… it was 75% I uninstalled the game this morning
Sadly, it's inevitable that someone will perceive you as being toxic in DBD. A killer can misunderstand your friendly head-nod. A survivor not paying any attention will accuse you of tunnelling. And some people are just unpleasant no matter what. This all comes full circle and DBD Twitter and Reddit do seem to exacerbate this. But both of those platforms have always had a toxic aura as far as I know. I don't have them so I could be wrong. All we can do is maintain our own respect and self-awareness and move on to the next game. As for SM, poor girl. Thank you for the video. ❤
I remember trying my first game as wraith ever, got a 4 man swf not even in ranked, I got flash banged, flashlighted, tbagged, baited, pallet stunned, and looped for like 30 seconds. My first time, can't imagine a new player having this. Incredibly toxic, all I could was camp guy on hook, someone flashbanged me and they all 4 escaped, I just quit at that point. I was like, what the fk did I do to deserve an awful start like that. Now I know wraith very well and this never happens to me again
The most beautiful examples are the one like "They accused me of doing something terrible" Otzdarva's video, where you get accused about something you just never done. Sometimes, I'm killing at 7 hooks and I'm accused of tunneling. 7 hooks mean that in addition of the sacrificed survivor, I hook 4 other survivors. So another one is dead on hook too. How could it be tunneling ? Same, once as Trapper I trapped the basement where a Survivor was hooked, then I went away placing other traps at the other side of the map. The Survivors too their time to go rescue, and as the rescuer got trapped, the surv in the basement died of timer. Then she accused me of camping the basement. Whatever you do, this is always wrong...
That tunneling part is so true. It applies to my friend. I've flamed the shit outta her for it so many times now... mostly because she harassed the killers with some Karen-ass messages, and it made me annoyed for them
Honestly, I think social media and RUclips has made DBD feel more toxic and negative than it is, especially in the last few years where I really don’t run in to that much obvious, outright toxic behavior from either side, at least not like it used to. People watch clips of toxic behavior and thus view the other side as being purposely toxic where 9 times out of 10 they are likely just playing the game, listening to some music, and not being “mean” on purpose.
@@NicxCoaystill some toxic pepole inn there. I had a dude being toxic when he didn't escape. He did everything inn his power to not have me kill him, so endgame timer got hi. Killed. Wich I feel like is a win as a killer, he did not escape, he was better then me inn loops, so I found a different way to handle the situation. He procceded to trash talk and insult me, and claimed I didn't get a 4K because I personaly didn't kill him. He insulted everything from killer choice, to play time to skill level. Like... I have 800 houerd where he had 12K houers, obviusly, I am not on his level. I even said so, but that was apperently not a valid excuse. Pepole like him makes me wanna just drop the game. I reported him, but doubt that do anything.
As a killer main, what I recognize as a " bully squad" is 2 flashlights and two toolboxes, being brought to dead dog salon and all of them having head on
The only time I encounted a real 'bully squad' was a group of Feng Min's that would break every hook before I got to them, and would do nothing but make sure I couldn't hook a single person. I had to slug them all.
Staying when all survivors are at the gate is ONLY toxic. They don’t even give you free hits anymore like they used to when I first started playing. They try to get you to miss the hit as they leave so they can see you smack the entity blocker.
i sometimes just stay at the gate to make sure everyone is fine before leaving, if there's 1 or more injured person. Otherwise if everyone is healthy I just practice moonwalking and leave while the killer is gone somewhere
I usually use the extra time to try to find hatch for the extra points and break any wall or downed palette still around if I have time. ;P Like if I know they'd just be wasting my time and I couldn't get them at all might as well get something out of it that doesn't feed into their 'watch me leave' mentality.
Yeah, I agree with you. Now, I've had survivors stay with me at EGC to give me the kills because they felt I deserved them, but that's been very (VERY) rare. Most survivors sticking around at the gate (esp if all 4 are there and not just healing up before going), they are probably only around to be toxic.
I made it into one of your videos. Woo! Ironically though, in the “not leaving straight away” section that we played together - my duo who I was on comms with got stuck in the locker. She couldn’t get out so I took the killer to her and he carried her to the exit gate. He was a nice VECNA. Ggs man. Was fun playing with you.
The whole assymmetry is already a huge starter for any sort of toxicity in terms of US VS THEM dynamic. And then DBD decided to put game balance aside, making everyone salty enough for all of those US VS THEM battles to unfold
Its almost like dbd was never meant to be a competitive game and was built from the ground up as a party game where balance didn't matter and nobody took it too seriously
I’ve gone against this exact scenario and I just completed the last gen, started on an exit gate, killer got spooked and closed the hatch and started patrolling the gates, so I just hid nearby and finished the gate and left in between their patrols.
This game has probably one of the worst communities ive seen. In terms of harassment and being toxic. Edit: Key word here being ONE of the worst IVE seen. Not ever. Not that everyone has ever experienced. But it's on the top 5 list for sure.
I totally agree but thankfully the toxicity (at least in my experience) has had a decline! Now its just a bit worse than other communities, but not downright terrible. Though, I will say the toxic players in DBD are never too smart, so if youve got some comedy or wit you can turn it back onto them real easily hahaha
@@StandFanyidk much about league but Ngl I find that hard to believe since more than once now people in this community have falsified grooming allegations cause they lost in the game, this community is definitely one of if not the worst
DBD before Crosplay on PS4 was the Most toxic Community,after every Killergame people insulted u etc. Too be honest,I became also cocky, because I thought It's normal in this Game.I am still that to this day,cause it's Just enjoyable and fun
I still remember when someone on the DBD subreddit asked for people to not click spam their flashlights because it triggered their epilepsy. The DBD community, being as understanding and welcoming as it is, told them to go fuck themselves and just play something else rather than take away their precious exploit used solely for toxicity. Then BHVR changed clicking and everything was fine. Never change DBD community.
Glad they changed it, it honestly served nothing for actual gameplay other than being a really mean and potentially dangerous way to try and disorient killers
@@krlosz1996 It actually was somewhat useful at one point because it helped in readjusting your beam during a flashlight save without getting rid of the blind progress.
So toxic you have to roast yourself Tho very clever. Using yourself to not thrash a potencial third. Also, i like your videos and your intro is iconic to us!
When i play Killer, t-bagging at the exit gates in my opinion as 50/50 in terms toxicity. On one hand, yeah, survivors staying in the match to wait for me to see them leave is annoying. Instead i take it as such: if they t-bag me, i nod back as a way to say GG. If they nod back, its a sign of respect. If i nod and they nod and leave, it means they played respectfully.
I generally do one or two slow t bags to try and express respect to the killer whether it be when they're letting me go or when I'm at the exit gate, often accompanied with dropping my item, idk if it reads that way on the killer side
@@krlosz1996 On killer side, Tbagging is toxic if it's constant like you know spamming Tbag's otherwise it's not really toxic, at least for me; not saying there aren't salty killers out there, but salt is more of a surv thing.
@@krlosz1996 I've had some survivors drop their items at the exit gate when i nod at them for respect. I was surprised that happened the first time, it happened when i played a terrible game of Artist.
Being limited to a total of about 7 actions across both sides. A surprisingly vast language has been created with them utilizing niche contexts. Also nowadays what i would call a "bully squad" is a squad that does their best to prevent the killer from ever getting hooks by any means necessary. Bringing survivor sided map offerings, sabo builds, flashlights, insta-heal builds, setting up traps with flashbangs and head on, etc. Basically extremely altruistic yet aggressive playstyles on specially picked maps. One or two of these being combined isnt necessarily being a bully squad, however 3-4 is approaching the line and 5+ is crossing it.
My second game playing Artist I had a bully squad but the joke was on them I had weave attunement and Franklins, and downed 3/4 and injured the last one in the first like 2.5mins it was pretty crazy they just kept running into me....
There was a squad of all Cheryl Masons with the stupid head piece on and 4 toolboxes. I just had a bad feeling about it, so I took lightborne. Sure enough, they were a full flashbang, blast mine, residual manifest and champion of light build. Got accused of cheating in the postgame lobby after my 4k cuz “they all had toolboxes and there was no possible reason for me to take lightborne unless I somehow hacked and saw their perks.”
A "bully squad" is just any swf that plays coordinated and ends up being successful. That's it. DBD has the biggest playerbase of female players and crybabies. Both take offense in the smallest of things and cry bullying.
I once used pointing and "come here" on a killer, because he was chasing my injuried teammate and I wanted to help him by encouraging the killer to chase me instead. It's called *Sacrifice*
I have to share a ‘Just Leave’ story since it was brought up in the video. I was playing Deathslinger the other day and had gotten 2 kills, had a Meg and Mikaela waiting for me at the gate. Mikaela throws down void crystal but I was able to shoot Meg, pull here away, and then hit her a second time before she could escape allowing me to get a 3k, beat part was meg wasn’t hooked at early earlier in the game, she went straight from hero to zero.
7:58 This BM now pales in comparison to what the newly released killer Dracula is able to do, under wolf form: you can charge lunge on and off and make it as if the wolf is humping the downed survivor. The rudest thing a killer can do imo. But quitters, bullies and team sandbaggers still deserve it.
Yay a killer besides ghostface can finally t-bag the survivors back. 100% deserved. My favorite is spamming the charge for Chucky slice-n-dice which makes it sound like he’s saying “ha” over and over.
I'm just curious what does quitter mean to you? Is it just because a player disconnected? What if it wasn't the players choice, like if their Internet went out or something
@@earlysteven123 That's because you're a good sport about a loss. Everybody should be, but you know it's not a given these days. You are pure. You think of dbd as a video game made for fun, rather than a way to get good ego rubs or boast about skillz. In the end, it's just a silly cat chases mice game, with equally silly customs attached to it. I am a no-nonsense guy myself, I wouldn't do anything like divert the function of a crouching command to make some juvenile statement.
"come here-ing " I think you're looking for the word "beckon" or "beckoning" lmao 15:49 I swear I've seen this more recently than ever before. Nowadays if a game is not going absolutely perfect or someone gets downed quick people instantly give up or act extremely spiteful and mean by bringing the killer to other survivors. Had a game on lerys where the thalita that managed to unhook themselves came straight to me so I couldn't get hatch / I die and they get hatch. Like why? You were trolling the whole game by chasing the killer and letting him slug you to bait others into saving you... Just because you got downed first? Excuse my long winded rant... It's just really annoying
You forgot the TTVs phenomenon. .TTV in a name usually means you are up for not a good time, as that person can and will do just about anything for a content and usually doesn´t play alone in attempt to get it. So, they are pretty much a weighted coin toss whether or not they are a wannabe bully squad or have any ill intentions for the other side. Opinions on this one wary, personally I have met overwhelmingly more toxic (or useless content hunting) ttvs than nice ones, so .ttv is pretty much like a badge a toxicity at this point. Avoiding these like an actual plague now.
And then there’s the other side: people who hates TTVs for no reason. Some killers will just play like trash against TTVs just for their name when they did nothing wrong.
When ttv get steamrolled by killers, they also always whine about how they were stream sniped like bruh, nobody cares about your crappy stream only having 4 viewers, your hamster included. If you don't want to risk stream sniping, just don't put ttv in your username, simple as that. It's not as if you benefit with hUgE pUbLiCiTy, anyway 🤷
@@orbitingsentientsatellite4361 That's the right call. Disgust them enough to have them uninstall the game. I admit some of them are chill and play in good spirits, but most of them are on only to get ego rubs or pander to their viewers for $$. And they always peddle their survivor rulebook excuses, refusing to get better at the game.
told a coworker i had a special interest in dbd and she said "i wanna play dead by daylight, but i don't wanna play with dbd players... does that make sense?" and i immediately knew what she meant. as a killer main (like, 90% killer main, i play the same surv, same build everytime), i will say two things about toxicity: 1. context is like a toxicity meter (to me): - if i see all [insert popular female survivor ie feng min, kate denson, rebecca chambers in that goddamn cowboy outfit] with flashlights, i'm gonna be a lot more wary. - if 3/4 of the team is running boil over and sabotage every hook, i'm more inclined to say theyre toxic. - if i hear a couple loud noise notifications in a row, that's not inherently toxic! i fully contribute it to bad luck/timing. 2. at the end of the day, whatever you run is one thing. how you behave towards other players is another. - i understand a lot of newer people doing 'toxic' things without realizing such. one of my first games, i had way too much fun as billy, slugged the whole team, and unironically said 'gg'. (my most embarrassing match). 'baby' killers may run noed because 'it helps me win!' (it will not help you in the long run !) and people run ds, boil over, dead hard sometimes. - HOWEVER if you run these perks AND act like an asshole, if you run flashbang and also shine your flashlight, etc. you are actively pissing off the killer and its clear to me youre not trying to just stun and run. - IF YOU DROP A PALLET AND KEEP VAULTING TO TRIGGER NOTIFICATIONS, I WILL PURPOSELY IGNORE YOU BECAUSE I KNOW YOU'RE BEING A DOUCHE. - downing one survivor and then chasing an injured one nearby is one thing. (if you think you can get two downs without wasting time) but if you down one without knowledge of where the next person is, think of the other person having to crawl around in a circle waiting for help when they wanted to actually play a game :/ TL;DR, especially for baby killers, i promise you not everything is meant to be toxic and not everyone is out to get you. but if the context is enough to make you think theyre acting toxic, there is always a block button at the end of the match, and these people tend to feed off your frustration, as it makes it harder to play when youre angry, which makes you feel like you suck at thegame, making you more frustrated. if ada keeps teabagging you, go check on the gens. she's gonna waste time trying to piss you off.
I don't think gen rushing, tunneling, or slugging are toxic, it's strategies that may or may not work. You may be able to get someone else if you leave one on the ground, or you may lose both. Gen rushing may work, or the team is too focused on that and loses team mates which leads to a defeat. As long as it serves a tactical purpose and isn't solely done to agitate the other person, it's fair game in my opinion. If you're an exit gate t-bagging, survivor on hook hitting, humping little shit, that's just poor taste, and if you send insults, you need to touch grass tbh.
Slugging is fine if done situationally and sparingly as a strategy. For example, yesterday, as Twins, 3 survivors, injured, all were in one spot so I downed them all as Victor then rushed over as Charlotte to hook them
Remember, it isn't tunneling if you act in the most basic and predictable way possible and end up directly in front of a killer. I've seen players try to force a totem cleanse from hook twice then complain when they were 3-hooked in a row as a result.
I experienced a double whammy of betrayal and slugging recently. We were 3 people left, one on hook and a sable player downed while trying to go for unhook. I get off the gen i was on to try and help even tho we're losing anyway with 3 gens left and 3 players all down one or more hook states so i resign myself to my fate as i enter the underground area of forgotten ruins. I end up getting downed while the person dies on hook as the killer was obviously waiting for me by the teleport. The killer then has sable wiggle free but refuses to let her heal me, and they both wait for me to bleed out so sable can have hatch. this was not a case of me being toxic and getting what i disserved btw cus i had been playing normally, i was on a full healing perk build for a challenge and had healed the sable multiple times. I did gens and tried to loop, but not for too long as i am still new. and I don't like to bm so the killer literally had nothing to possibly be mad enough at me for to warrant leaving me on the floor for the full 4 minute bleed out timer instead of just hooking me. The sable i get it ig, there was no way we could both escape and maybe she had an escape challenge, but the killer absolutely foul, just let me out the game i was on death hook anyway.
A few days ago I was playing against a Ghostface. I was hooked, but instead of helping me, my entire team AND the killer were standing in front of me crouching and faking unhooking me. After like a minute of it I just quit cause I was tired of it! I was also the only one even trying to do gens.
I remember, a long time ago, having someone in my game who was working with the killer. I was pissed. Then a while later I saw a video with a few clips from different people about them. Turns out it was a couple who would queue together and she would bring bond to lead him to her teammates. He would get to rank 1 killer for killing the majority of the team, and she would get to rank 1 survivor for getting all the rescues, chases, and being the sole survivor every match.
giving up has also changed with the addition of bots to the game. instead of just DC'ing, they kill themselves on the first hook, thereby cheating the rest of the team out of at least a bot teammate. (lovely video btw)
4:30 The only perk that really comes to mind for me that encourages tunneling is Remember Me. Getting the obsession out of the game greatly increases the value you get from it while simultaneously giving you stacks
Random idea that I thought of: history of fan made musical songs like the "More pressure" or an old one like "Ruin you've been ruined." Idk how many even exist.
Oh, that would be such a cool idea. Also "Undying you're dying" and "Dead Hard You're Dead Now" have to be mentioned then as well. Samination made quite a few of them and they are fun af.
End game chat where people say things like, "gg ez" or "you suck, killer..." Things like that. I had someone in a game (I was a survivor) who said, "Another lame a$$ Legion player not able to get the kills..." I responded with, "Dude, not cool. You do know they let you go, right? Seriously, knock it off." If more people stand up and call out toxicity when it happens, it will be less likely to happen in time. Otherwise, when I play as Killer, I usually only see people acting in a bully squad or sticking around at the gate to tea bag as being toxic. I've seen people do the "tea bag" motion repeatedly and the wave over motion to show they were dropping an item on the ground or I had someone do it to show me they planned to step into my traps (I'd been playing silly on Trapper. I guess they wanted me to get some bps. Their friends came over and did the same thing, being very deliberate about it, even redoing it later as a group...) I think it depends on the situation and how the two sides have been interacting with one another the entire match, though. Sometimes...it's toxic. Sometimes...it isn't. Hard to tell with no chat in match between Killer and Survivors. I don't think there SHOULD be one of those. Just saying the context is lost and what one player thinks is toxic doesn't mean the other person meant it in a toxic way at all. *shrug*
I just cannot play killer without getting the most sweatiest and most toxic survivors ever. With survivor I am multiple ranks above my killer and usually get chill (and kinda terrible) players yet when I play killer it feels like a tournament. This has become so common that I am starting to hate playing the killer just because of these toxic survivors.
I would love to play as killer, since my killer main is Trickster. The thing is with this toxic community, is that I get mocked and bullied when I try to ask for advice on becoming a good killer, aswell as I get bullied for maining Trickster. Trickster is considered one of the most hated killers in the game and yet I'd love to master him, but it's nowhere near fun to even try to play as him because of toxic survivors. Toxic survivors bully a baby killer anyway.
I gotta confess to atone for this: when I first started playing in 2020, I thought hitting on hook would kill the survivor faster so I did it for a hot second. I’m sorry to the greater DBD community
I’m very happy you added both tunneling and gen tunneling. They are the exact same thing with the same result. Faster objective time. I however don’t call either toxic. But a good addition for the video for their reasons so people can think about them as the same. So for surv mains who rush they might go “hmm maybe i can’t complain about killers tunneling” and vice versa.
Biggest one for me is endgame chat, People will either say the most vile things or make a quip and instantly leave, refusing to engage in conversation, Its just people as a whole but Ill never understand why people get so damn mad over a game, especially one that has no clear “Progression” or “Ranked System”
I could take about a few things but I can only put so much in one comment. So the one thing I'll make a comment on is Why Tunneling is often seen as more toxic than Gen Rushing. And it's due to how the game and players function. Technically, Survivors can NEVER stop the Killer from playing. Not that it's enjoyable to endure but, no matter how often you get Flashied or Pallet Saved or Blast Mined or whathave you, you can still always play the game after. You can still move, swing your weapon, and use your power. Unlike Tunneling someone out where. It legit just means that Survivor doesn't get to play the game. There is also the social aspect too. Like I want my friends who are newer to have fun. But that's difficult when they spend more time spectating and waiting in lobies than actual playing. Yeah yeah "git gud" but I still feel bad watching them go "Oh I love getting tunnelled for the 5th match in a row." So even when I'm not being tunnelled myself (Which hardly ever happens since I'm typically one of the better loopers) it still sucks to see OTHERS get tunnelled and have their ability to play outright removed in some cases.
I once met bully squad but i used lightborn and they eventually just gave up so i just laugh at them bcs they just afk or want to die instantly when they realized i use lightborn😭
there was a match I played where the killer: was trapper, had makeshift wrap, used bloodied blueprint, and then trapped every entrance and exit to the shack while hooking people on basement hooks. that Strat was HELL and incredibly toxic
I don't see why item switching is bad, as a killer you have more info on the other side before the game than they do on you which imo isn't how it should be. I've brought so many medkits against plagues. Wouldn't it be more fair for both sides to start the game with a not a lot of an idea about what the other side might be up to? Not to mention flashlights are considered one of the weaker items in the game.
@@caleb26300 because 1 toolbox can change the tide of a match depending on the add ons, and sure flashlights are weak but they're forgiving as all hell. When I go fir the blind and mistime it, then killer turns around but some how I still get it its just like ???? I messed up and was rewarded
To the whole Not Leaving point, I played ONE game as killer in a public game. I was Billy and got matched against a full Iridescent Bully Squad. They spammed skill checks, looped me like crazy, emoted, and hung around in the doors. That last part was where I felt like I had any power. I ran the first survivor out of the gate, then managed to get a down and hook off of the other three at the opposite gate. One of those three left as I came screaming around a corner into the exit, the second got downed, and the third blinded me and rescued her before I ran them both off with my charge.
Working with the other side can also combat players who just hide the whole game. Had a Claudette do this so I pointed and danced around her until the killer noticed. He hooked her and gave me the hatch.
I got a few. One where the player will give up on first hook, but then their swf body blocks you because you let them die even as the swf gives up too. Had that happen to me somewhat recently as the killer downed me, but immediately downed and hooked the toxic player, letting me finish the remaining gens. But in fairness you did cover it already with two points Another time, a player was so vindictive because I didn't take a hit for her while I was doing a gen behind a wall. My instinct was to run away from approaching killer radius, but then when I saw I could take a hit - but I couldnt get there in time. I learned in the end game chat that the other survivor considered me to be a horrible teammate and REFUSED to help me at all for the entire game. Just because I didn't take a hit for her early in the match. I was so confused as to how a player can take the game so seriously, not even playing for money or on a swf, then rage at me for not being convenient to them for a few seconds.
pretty informative I had no idea the flashlight clicks were players being toxic 😅 it's been done on me a lot, also there was another thing bully squads like to do they like body blocking when you're about to Hook a survivor and they do it in droves, also they like to taunt when they open the gates and just starts healing by the exit
I just played a match where I was playing against Dracula and when I got down he turned into his wolf form and “t-bagged” me in that form. Btw I love your videos :))
I can't even call egc toxic, since no ever uses it. It's half the reason I switched to PC and no one even uses it. The few times someone does say somethin it's usually nice surprisinly enough.
I wish killer and survs could chat in lobby before the match, making a good first impression can make games more enjoyable and less toxic, often killers misunderstand people playing good as toxicity
What I've been seeing a LOT is when you get down to two survivors and they just hide and won't do gens. Drags the match out for ages. Especially since I always bleed them out when they do this when I finally do find them
Every killer main has come across a random Bill that tries to get your attention and click at you when you're ignoring them, and then they Tbag at the exit gates like they did smth special.
I just wanted to add a few things; Bully squads were much more prevalent back in the day specifically because of something else you brought up; hatch being at 2 gens With perks like ds granting full immunity while working objectives at the time, in addition to having one person bringing old OOO and a key, there genuinely was very little anyone could do about Gen rushing, flash light stacked hook immune survivors on more maps that contained infinites. So not only would you lose, and lose slowly, you were hostage until they felt like it was time to move on to the next person to harass. Generally with an extremely toxic post game chat and something written on your steam wall. Which I’ve seen even as a survivor when 3 stacks joined my lobby. The only true counter was slugging, which could be countered by lockers, and you still would have to decide to defend the slug or defend gens Bully squads now generally have to tank mmr, or synchronize all their perks into. Combined goal of excessive gen rushing or altruism to really make it close to what it was back then, and newer variations are overall weaker. I would also add that skull merchant, the pig, and a lesser extent singularity and twins all had or have various ways to hold survivors hostage, and I have experienced all of them. I’ve been in 55 minute games with skull merchant and the pig, and singularity and twins can slay an extremely nasty slug build and intentionally delay your bleed out Meters / halt progression of gens very effectively, allowing for extremely unengaging gameplay for the other 4 players
@@ThePlushpaw now they are, it’s less difficult to counter thanks to mainly OOO DS and hatch changes. back when they were a larger threat, your choices really were to either DC, be held hostage for a strong 15-30 min game where they all can get out via hatch still, or kinda pray they sucked/ got too cocky Pretty sure if you go back deep it otz channel some 4 years ago there is a ~30 minute video of him fighting a bully squad as like.. Myers or plague or trapper. One of the three. Was annoying more than anything. I say this as a survivor main, who had been stuck in a bully squad with someone with technician to intentionally regress the gen I was working, leaving my choices to be to die by the killer or dc lol. Was not fun
@theformuoli6397 they always were painful but most of the time, even in 2022, it'd go on for so long, survivors would get cocky, make one tiny slip up OR I'd get that first hook, from there, usually, things would fall apart really quickly
@@ThePlushpaw the era I’m talking about is predominantly pre pandemic. Roughly Before blight and post blight I would almost consider two different games from how much it was rehauled. By 2022, DS and batch for example were already changed, along with multiple maps being altered. Very, very different experiences
I do think the end game collapse needs to be adjusted a bit, because as you said and I can confirm. As killer mains, we don’t care about any one singular hit, it’s the 4k most of us care about when playing the game sometimes even settling for 3k due to the hatch reworks. I’m happy with that as a killer main. I do think that they should make the end game collapse timer tick down faster with each escaped survivor, just like how it ticks down slower when survivors are downed or hooked, basically the timer still does not pressure survivors enough to leave the match so we can just move on to the next one.
Sometimes working with the killer closer to the end game is the only option to handle teammates who played for hatch from the beginning, not really doing gens, never performing saves etc, but is really annoying when they are teaming up with the killer instead.
I encountered a bully squad that would teabag incessantly, group together to sabotage hooks, and bodyblock me (in the RCPD specifically) when I was carrying a player (didn't know I could attack whilst carrying at the time). The first and hopefully only game I disconnect/quit in this game.
Favorite thing to do is run the iridescent banner on knight so whenever survivors don’t leave I can send a guard and then insta down right after the guard hits and while they try to leave
Helping killer is arguable because sometime you see a hacker in your team, and you have 3 choices: just play the game normally and report the hacker, or you can intentionally throw the game, so that the hacker will have harder time to win, or you can troll the hacker by getting in their way and use gesture to communicate with the killer, so you can deliver instant karma to them.
One toxic meta you missed was the mori canceling Back in the day as the mori bar was filling the killer would simultaneously do the start up to the animation. As clown you could spam it to stomp on the survivors head over and over and over It was the most brutal form of tea bag the games had
Really insight commentary. I have been playing this game since it came out, and I find most on the blame on the developers who don't know, can't or won't balance their game. When Myers came out it started to get really buggy and had long qeues, and it felt really bad going down because of a game issue when you have to invest like thirty minutes and you have only been repairing a little all that time. I am a game designer myself, and I recognize that game balancing can be quite time consuming, but I can also tell you that much the focus is not about player having fun but of gross income, and if the store isn't bugged, that's all they need if we players keep playing it. I have come back to the game after years and I'm playing solo. It feels like there is an equilibrium right now, even though most perk, which are ultimately patchs, are worthless. I also recall when the hooks were permanently disabled and killers countered that with mori, or when the shack had two windows. This game have a lot of patches, but the core idea is pretty good and i guess that's what make us play it from time to time.
Follow me and tunnelling/slugging can both be partly blamed challenges that require you to be chased, or chase/down a certain number of surviviors without hooking them. BUT Follow me is also good to show the killer where that toxic survivor is. Gen rushing isn't toxic, if you are struggling from gen rushing you aren't patrolling. This is doubly true for those killers who tunnel. They act like it's a gen rush when they chase a single survivor for ages and seem surprised when gens keep popping. D/Cing at the start due to ANY killer is toxic and I will give the survivors the game. Because I've been on the flip side and stuck with multiple people DCing 30 seconds into the match. And the bots are... helpful they don't actually win games.
I'm surprised the old Killer Mori spam wasn't mentioned, the devs even patched the animation to prevent it from being possible as a result of community backlash
Actually one time i played as wesker. The last survivor who hadn't escpaped me yet was injured and waited at the exit. And so i charged him with Weskers ability and then wesker grabed her and pressed her against the air. The I took the survivor to a hook and sacrificed her. In the end game chat i wrote: You know sometimes its better not to push your luck.
4:29 remember me still heavily promotes tunneling as the perk requires you to hit the obsession and for them to NOT do a gate, so them being dead is kinda... required
Regarding the one at 8:04 ”This..?” I assume the killer is giving backshots. Since this has been seen as a generally funny thing by the internet in the 2 recent years, that is probably why you’re only seeing it now in DbD
@@xMirukanis “I assume the killer is providing back shots to the currently downed survivor 🤓” 👆 lmao shi had me dying, but yeah I’m sure they knew but were just being extra, and yeah it is funny 😭 I’m guilty of doing it 1 or 2 times so far
Okay, so the "Killer T-Bag" I can personally comment on: I play with controller on PC (lack of desk space for a mouse atm), and my right bumper is very specific on how far in a press actually gets registered. lol
On a different note as a survivor main, the gesturing for me never means I’m giving up or trying to be toxic. I didn’t even realise it could be taken as that. It’s more a playful thing in my book as a way of communicating. I’ve never found tea bagging offensive either. Usually for fun. Ghost face and pig can actually join in. I’ve also seen the ‘humping’ as just for fun too by killers. It is amazing how many different things can be portrayed so many ways. Great vid.
Three afk crows, specifically over survivors. I get very annoyed at people who have more than one afk crow from both sides of the game since it means they spent the time to queue up, but aren't playing. Like, sure it is a free kill or a free escape if they spend the whole match like that, but it just feels wrong.
@@theakaneko An afk player isn't really all that bad since things could happen between the load times and irl times. It's better then a selfish survivor, thats for sure.
I'm someone who's only gotten into DbD over the last few months, but personally I only consider things to be truly toxic if they serve no other purpose other than to be annoying to other players and have no other purpose. Several forms of teabagging or pointing or "This..." is definitely being toxic. Tunneling, Camping, Slugging or Gen Rushing are annoying to go up against and I'd call them cheap and unfun strats but ultimately they still serve a purpose on trying to win the game. When I play killer I try to avoid tunneling but if I keep running into the same person then I'm not gonna intentionally ignore them so tough luck, and I only slug if I see a bunch of survivors being aggressive, if they try to go for saves or sabotages I slug as a counter. Bully squads, I generally have the rule that if I see at least 2 flashlights I bring Lightborn and they usually tend to waste their time trying to blind me and not getting much done. And I play on Xbox so no after-game chat for me unless another Xbox player decides to directly message me. I'd also like to point out certain types of body blocking as kinda cheap mechanics too, according to the game they count as a reportable offense and getting hooks or exit gates body blocked just feels dumb.
The main thing i never understand is when the survivors dont leave when everyone is at the gate. They'd rather tbag and shine flashlights at me than just leave, making the game last longer than needed
Personally the worst toxicity to me is letting others survivors die so they go for the hatch. I literally just came off a match where a Bill didn't do any gens or anything productive, just to stay hidden until the end. That really made me mad, because If I disconnect, I get punished, but they don't get punished for ignoring gens or hooks, which is annoying af.
ive never considered someone waving at the killer to be toxic. to me it just says "im confident in my looping skills and want to test my abilities in a chase"
My least favorite thing is when some nerd t-bags me from the other side of the pallet or stands in front of the exit gate just to flashlight me. Solution? Deathslinger.
I got the feeling nowadays that a lot of stuff is kinda "hidden" behind the word toxicity. For example telling people to end their lives, thats not toxic for me, thats straight up a crime that people should be held accountable for (i know, kinda unrealistic since its still the internet). So basicly saying its toxic to say that dampens the impact about how people percieve it á la "its just a prank bro" and nobody can say with a straight face that stuff with this magnitute and possible dangerous outcomes is the same as "pointing a finger".
0:23 "ancient gaming practice" makes it sound like it was an old practice born from feudal japan, an old tradition that would be honored for centuries
Prove it isn't.
Dead by McDonald’s WiFi
Once I was playing Nemmy with bad ping on Midwich. Survivors in endgame chat told me to "stop playing from a chinese bunker" lol
Honestly, I’m dead by bad BHVR servers more often than not
I jumped on the other day, 5 games back to back of slugging, tunneling, and camping hook. It was so bad I just immediately quit and played something else. The fact that it happened back to back made me off put for the game.
@@CrimsonNirnrootAddict666 this has happened to me for the last 2 nights. Over 6 hours of gameplay and I escaped 1 trial. Each game had at least one of: survivors giving up; hard tunnelling; soft camping hook; slugging. On top of this, I recorded how many of my games involved pain resonance… it was 75% I uninstalled the game this morning
By the POWER OF MY MCDONALDS WIFI, I WILL SLOWLY DE- DE DE- STROY
YOU!
Sadly, it's inevitable that someone will perceive you as being toxic in DBD. A killer can misunderstand your friendly head-nod. A survivor not paying any attention will accuse you of tunnelling. And some people are just unpleasant no matter what.
This all comes full circle and DBD Twitter and Reddit do seem to exacerbate this. But both of those platforms have always had a toxic aura as far as I know. I don't have them so I could be wrong. All we can do is maintain our own respect and self-awareness and move on to the next game. As for SM, poor girl.
Thank you for the video. ❤
I remember trying my first game as wraith ever, got a 4 man swf not even in ranked, I got flash banged, flashlighted, tbagged, baited, pallet stunned, and looped for like 30 seconds. My first time, can't imagine a new player having this. Incredibly toxic, all I could was camp guy on hook, someone flashbanged me and they all 4 escaped, I just quit at that point. I was like, what the fk did I do to deserve an awful start like that. Now I know wraith very well and this never happens to me again
The most beautiful examples are the one like "They accused me of doing something terrible" Otzdarva's video, where you get accused about something you just never done. Sometimes, I'm killing at 7 hooks and I'm accused of tunneling. 7 hooks mean that in addition of the sacrificed survivor, I hook 4 other survivors. So another one is dead on hook too. How could it be tunneling ? Same, once as Trapper I trapped the basement where a Survivor was hooked, then I went away placing other traps at the other side of the map. The Survivors too their time to go rescue, and as the rescuer got trapped, the surv in the basement died of timer. Then she accused me of camping the basement. Whatever you do, this is always wrong...
That tunneling part is so true. It applies to my friend. I've flamed the shit outta her for it so many times now... mostly because she harassed the killers with some Karen-ass messages, and it made me annoyed for them
Honestly, I think social media and RUclips has made DBD feel more toxic and negative than it is, especially in the last few years where I really don’t run in to that much obvious, outright toxic behavior from either side, at least not like it used to.
People watch clips of toxic behavior and thus view the other side as being purposely toxic where 9 times out of 10 they are likely just playing the game, listening to some music, and not being “mean” on purpose.
@@NicxCoaystill some toxic pepole inn there. I had a dude being toxic when he didn't escape. He did everything inn his power to not have me kill him, so endgame timer got hi. Killed. Wich I feel like is a win as a killer, he did not escape, he was better then me inn loops, so I found a different way to handle the situation.
He procceded to trash talk and insult me, and claimed I didn't get a 4K because I personaly didn't kill him. He insulted everything from killer choice, to play time to skill level. Like... I have 800 houerd where he had 12K houers, obviusly, I am not on his level. I even said so, but that was apperently not a valid excuse. Pepole like him makes me wanna just drop the game. I reported him, but doubt that do anything.
As a killer main, what I recognize as a " bully squad" is 2 flashlights and two toolboxes, being brought to dead dog salon and all of them having head on
The only time I encounted a real 'bully squad' was a group of Feng Min's that would break every hook before I got to them, and would do nothing but make sure I couldn't hook a single person. I had to slug them all.
@holidayiv6336 Ya that's a scenario where the only thing to do is slug
Staying when all survivors are at the gate is ONLY toxic. They don’t even give you free hits anymore like they used to when I first started playing. They try to get you to miss the hit as they leave so they can see you smack the entity blocker.
i sometimes just stay at the gate to make sure everyone is fine before leaving, if there's 1 or more injured person. Otherwise if everyone is healthy I just practice moonwalking and leave while the killer is gone somewhere
I usually use the extra time to try to find hatch for the extra points and break any wall or downed palette still around if I have time. ;P Like if I know they'd just be wasting my time and I couldn't get them at all might as well get something out of it that doesn't feed into their 'watch me leave' mentality.
@@violentthoughts05 That's completely different from what they are talking about.
@@mpgodjr So?
Yeah, I agree with you. Now, I've had survivors stay with me at EGC to give me the kills because they felt I deserved them, but that's been very (VERY) rare. Most survivors sticking around at the gate (esp if all 4 are there and not just healing up before going), they are probably only around to be toxic.
I never really thought tea bagging survivors was them being toxic, I thought of it as more of a "hello" or just a silly little playful gesture
I made it into one of your videos. Woo!
Ironically though, in the “not leaving straight away” section that we played together - my duo who I was on comms with got stuck in the locker. She couldn’t get out so I took the killer to her and he carried her to the exit gate. He was a nice VECNA.
Ggs man. Was fun playing with you.
you still told him to uninstall afterwards didn't you?
The whole assymmetry is already a huge starter for any sort of toxicity in terms of US VS THEM dynamic.
And then DBD decided to put game balance aside, making everyone salty enough for all of those US VS THEM battles to unfold
Its almost like dbd was never meant to be a competitive game and was built from the ground up as a party game where balance didn't matter and nobody took it too seriously
@@gamogi7142 and that's the first mistake they ever did
11.47 never heard a more wrong statement
@@misterwolf3817I wouldn't even say that, at the time that was the direction they were taking the game.
i like the game being toxic, I literally played for it. I don't want it to be changed
I think a new toxic hatch one is when the killer sits on top of it so you can't escape and they don't close it either.
And survivors sitting on it so when the killer comes they can teabag them
I’ve gone against this exact scenario and I just completed the last gen, started on an exit gate, killer got spooked and closed the hatch and started patrolling the gates, so I just hid nearby and finished the gate and left in between their patrols.
This game has probably one of the worst communities ive seen. In terms of harassment and being toxic.
Edit: Key word here being ONE of the worst IVE seen. Not ever. Not that everyone has ever experienced. But it's on the top 5 list for sure.
Nope, is bad but League of Legends is worse… you can kill someone and just spam dance or laughs, and much more
@@StandFany I know its not the worst. But for a game that doesnt have a serious competitive scene its kinda nutz
I totally agree but thankfully the toxicity (at least in my experience) has had a decline! Now its just a bit worse than other communities, but not downright terrible. Though, I will say the toxic players in DBD are never too smart, so if youve got some comedy or wit you can turn it back onto them real easily hahaha
@@StandFanyidk much about league but Ngl I find that hard to believe since more than once now people in this community have falsified grooming allegations cause they lost in the game, this community is definitely one of if not the worst
DBD before Crosplay on PS4 was the Most toxic Community,after every Killergame people insulted u etc.
Too be honest,I became also cocky, because I thought It's normal in this Game.I am still that to this day,cause it's Just enjoyable and fun
I still remember when someone on the DBD subreddit asked for people to not click spam their flashlights because it triggered their epilepsy.
The DBD community, being as understanding and welcoming as it is, told them to go fuck themselves and just play something else rather than take away their precious exploit used solely for toxicity.
Then BHVR changed clicking and everything was fine. Never change DBD community.
Glad they changed it, it honestly served nothing for actual gameplay other than being a really mean and potentially dangerous way to try and disorient killers
@@coolguyman16 I'm surprised it took them as long as it did to remove flashlight clicking tbh. That, and the big disclaimer when you load up the game.
Worst Change ever
Classic dbd community
@@krlosz1996 It actually was somewhat useful at one point because it helped in readjusting your beam during a flashlight save without getting rid of the blind progress.
"Killer's don't have any actions for taunting survivor's"
Vecna: *griddying intensifies*
8:12 it's much worse when they do it with Dracula in his wolf form 😭
I learned Toxicity first from System of a Down
Hell yeah man
Hell yeah man
My man
Wake up
I also got down with the sickness. Cmon let's both get down with the sickness
Watching azhy make fun of himself in egc was hilarious
So toxic you have to roast yourself
Tho very clever. Using yourself to not thrash a potencial third.
Also, i like your videos and your intro is iconic to us!
When i play Killer, t-bagging at the exit gates in my opinion as 50/50 in terms toxicity. On one hand, yeah, survivors staying in the match to wait for me to see them leave is annoying. Instead i take it as such: if they t-bag me, i nod back as a way to say GG. If they nod back, its a sign of respect. If i nod and they nod and leave, it means they played respectfully.
i like your mentality!
Personally if the survivor Tbag's all game and at the exit gate, that is toxic; if the survivor does it one time, then nods that's a different thing.
I generally do one or two slow t bags to try and express respect to the killer whether it be when they're letting me go or when I'm at the exit gate, often accompanied with dropping my item, idk if it reads that way on the killer side
@@krlosz1996
On killer side, Tbagging is toxic if it's constant like you know spamming Tbag's otherwise it's not really toxic, at least for me; not saying there aren't salty killers out there, but salt is more of a surv thing.
@@krlosz1996 I've had some survivors drop their items at the exit gate when i nod at them for respect. I was surprised that happened the first time, it happened when i played a terrible game of Artist.
Being limited to a total of about 7 actions across both sides. A surprisingly vast language has been created with them utilizing niche contexts.
Also nowadays what i would call a "bully squad" is a squad that does their best to prevent the killer from ever getting hooks by any means necessary. Bringing survivor sided map offerings, sabo builds, flashlights, insta-heal builds, setting up traps with flashbangs and head on, etc. Basically extremely altruistic yet aggressive playstyles on specially picked maps. One or two of these being combined isnt necessarily being a bully squad, however 3-4 is approaching the line and 5+ is crossing it.
My second game playing Artist I had a bully squad but the joke was on them I had weave attunement and Franklins, and downed 3/4 and injured the last one in the first like 2.5mins it was pretty crazy they just kept running into me....
There was a squad of all Cheryl Masons with the stupid head piece on and 4 toolboxes. I just had a bad feeling about it, so I took lightborne. Sure enough, they were a full flashbang, blast mine, residual manifest and champion of light build. Got accused of cheating in the postgame lobby after my 4k cuz “they all had toolboxes and there was no possible reason for me to take lightborne unless I somehow hacked and saw their perks.”
@@BBS-dl1lt people love making excuses for playin predictably and badly lol
A "bully squad" is just any swf that plays coordinated and ends up being successful. That's it.
DBD has the biggest playerbase of female players and crybabies.
Both take offense in the smallest of things and cry bullying.
I once used pointing and "come here" on a killer, because he was chasing my injuried teammate and I wanted to help him by encouraging the killer to chase me instead. It's called *Sacrifice*
I started experiencing ”This?…” when chucky came out due to him being so small
I have to share a ‘Just Leave’ story since it was brought up in the video. I was playing Deathslinger the other day and had gotten 2 kills, had a Meg and Mikaela waiting for me at the gate. Mikaela throws down void crystal but I was able to shoot Meg, pull here away, and then hit her a second time before she could escape allowing me to get a 3k, beat part was meg wasn’t hooked at early earlier in the game, she went straight from hero to zero.
7:58 This BM now pales in comparison to what the newly released killer Dracula is able to do, under wolf form: you can charge lunge on and off and make it as if the wolf is humping the downed survivor. The rudest thing a killer can do imo. But quitters, bullies and team sandbaggers still deserve it.
If you look down while doing that it looks like a dog about to vomit
Yay a killer besides ghostface can finally t-bag the survivors back. 100% deserved. My favorite is spamming the charge for Chucky slice-n-dice which makes it sound like he’s saying “ha” over and over.
I'm just curious what does quitter mean to you? Is it just because a player disconnected? What if it wasn't the players choice, like if their Internet went out or something
I find It funny when a killer does that to me.
@@earlysteven123
That's because you're a good sport about a loss. Everybody should be, but you know it's not a given these days. You are pure. You think of dbd as a video game made for fun, rather than a way to get good ego rubs or boast about skillz.
In the end, it's just a silly cat chases mice game, with equally silly customs attached to it. I am a no-nonsense guy myself, I wouldn't do anything like divert the function of a crouching command to make some juvenile statement.
"come here-ing " I think you're looking for the word "beckon" or "beckoning" lmao
15:49 I swear I've seen this more recently than ever before. Nowadays if a game is not going absolutely perfect or someone gets downed quick people instantly give up or act extremely spiteful and mean by bringing the killer to other survivors. Had a game on lerys where the thalita that managed to unhook themselves came straight to me so I couldn't get hatch / I die and they get hatch. Like why? You were trolling the whole game by chasing the killer and letting him slug you to bait others into saving you... Just because you got downed first? Excuse my long winded rant... It's just really annoying
@@genesisosuna yea beckoning is a better way to phrase it 😭
Play yui Jin Lee she's a selfish playstyle
I feel what you say, i mean, i get it can be frustrating but that isn't a excuse to ruin the game for the rest.
@@AZHYMOVS Tbh "come here-ing" is better to me simply because it's funnier
Those ppl are really rare, but it’s so insanely annoying when u find the outlier..
You forgot the TTVs phenomenon.
.TTV in a name usually means you are up for not a good time, as that person can and will do just about anything for a content and usually doesn´t play alone in attempt to get it. So, they are pretty much a weighted coin toss whether or not they are a wannabe bully squad or have any ill intentions for the other side.
Opinions on this one wary, personally I have met overwhelmingly more toxic (or useless content hunting) ttvs than nice ones, so .ttv is pretty much like a badge a toxicity at this point.
Avoiding these like an actual plague now.
And then there’s the other side: people who hates TTVs for no reason. Some killers will just play like trash against TTVs just for their name when they did nothing wrong.
When ttv get steamrolled by killers, they also always whine about how they were stream sniped like bruh, nobody cares about your crappy stream only having 4 viewers, your hamster included. If you don't want to risk stream sniping, just don't put ttv in your username, simple as that. It's not as if you benefit with hUgE pUbLiCiTy, anyway
🤷
I personally tunnel every ttv i come across
@@Polemodrome😂😂😂
@@orbitingsentientsatellite4361
That's the right call. Disgust them enough to have them uninstall the game. I admit some of them are chill and play in good spirits, but most of them are on only to get ego rubs or pander to their viewers for $$. And they always peddle their survivor rulebook excuses, refusing to get better at the game.
Hey man love your videos it makes dead by daylight more fun! Wishing you the best of luck!
told a coworker i had a special interest in dbd and she said "i wanna play dead by daylight, but i don't wanna play with dbd players... does that make sense?" and i immediately knew what she meant.
as a killer main (like, 90% killer main, i play the same surv, same build everytime), i will say two things about toxicity:
1. context is like a toxicity meter (to me):
- if i see all [insert popular female survivor ie feng min, kate denson, rebecca chambers in that goddamn cowboy outfit] with flashlights, i'm gonna be a lot more wary.
- if 3/4 of the team is running boil over and sabotage every hook, i'm more inclined to say theyre toxic.
- if i hear a couple loud noise notifications in a row, that's not inherently toxic! i fully contribute it to bad luck/timing.
2. at the end of the day, whatever you run is one thing. how you behave towards other players is another.
- i understand a lot of newer people doing 'toxic' things without realizing such. one of my first games, i had way too much fun as billy, slugged the whole team, and unironically said 'gg'. (my most embarrassing match). 'baby' killers may run noed because 'it helps me win!' (it will not help you in the long run !) and people run ds, boil over, dead hard sometimes.
- HOWEVER if you run these perks AND act like an asshole, if you run flashbang and also shine your flashlight, etc. you are actively pissing off the killer and its clear to me youre not trying to just stun and run.
- IF YOU DROP A PALLET AND KEEP VAULTING TO TRIGGER NOTIFICATIONS, I WILL PURPOSELY IGNORE YOU BECAUSE I KNOW YOU'RE BEING A DOUCHE.
- downing one survivor and then chasing an injured one nearby is one thing. (if you think you can get two downs without wasting time) but if you down one without knowledge of where the next person is, think of the other person having to crawl around in a circle waiting for help when they wanted to actually play a game :/
TL;DR, especially for baby killers, i promise you not everything is meant to be toxic and not everyone is out to get you. but if the context is enough to make you think theyre acting toxic, there is always a block button at the end of the match, and these people tend to feed off your frustration, as it makes it harder to play when youre angry, which makes you feel like you suck at thegame, making you more frustrated.
if ada keeps teabagging you, go check on the gens. she's gonna waste time trying to piss you off.
quick question. if i block someone, does that mean i'm not gonna que with them in the future? if that's the case, it's a massive 'hell yeah'
11:18 azhymovs in his schizophrenic era
I don't think gen rushing, tunneling, or slugging are toxic, it's strategies that may or may not work. You may be able to get someone else if you leave one on the ground, or you may lose both. Gen rushing may work, or the team is too focused on that and loses team mates which leads to a defeat. As long as it serves a tactical purpose and isn't solely done to agitate the other person, it's fair game in my opinion. If you're an exit gate t-bagging, survivor on hook hitting, humping little shit, that's just poor taste, and if you send insults, you need to touch grass tbh.
The thing devs just try to destroy slugging or tunneling but gen Rush Is just free
Slugging is fine if done situationally and sparingly as a strategy. For example, yesterday, as Twins, 3 survivors, injured, all were in one spot so I downed them all as Victor then rushed over as Charlotte to hook them
Remember, it isn't tunneling if you act in the most basic and predictable way possible and end up directly in front of a killer. I've seen players try to force a totem cleanse from hook twice then complain when they were 3-hooked in a row as a result.
I experienced a double whammy of betrayal and slugging recently.
We were 3 people left, one on hook and a sable player downed while trying to go for unhook. I get off the gen i was on to try and help even tho we're losing anyway with 3 gens left and 3 players all down one or more hook states so i resign myself to my fate as i enter the underground area of forgotten ruins.
I end up getting downed while the person dies on hook as the killer was obviously waiting for me by the teleport. The killer then has sable wiggle free but refuses to let her heal me, and they both wait for me to bleed out so sable can have hatch.
this was not a case of me being toxic and getting what i disserved btw cus i had been playing normally, i was on a full healing perk build for a challenge and had healed the sable multiple times. I did gens and tried to loop, but not for too long as i am still new. and I don't like to bm so the killer literally had nothing to possibly be mad enough at me for to warrant leaving me on the floor for the full 4 minute bleed out timer instead of just hooking me. The sable i get it ig, there was no way we could both escape and maybe she had an escape challenge, but the killer absolutely foul, just let me out the game i was on death hook anyway.
1:24 I always called "come here-ing" either beckoning or waving.
A few days ago I was playing against a Ghostface. I was hooked, but instead of helping me, my entire team AND the killer were standing in front of me crouching and faking unhooking me. After like a minute of it I just quit cause I was tired of it! I was also the only one even trying to do gens.
I remember, a long time ago, having someone in my game who was working with the killer. I was pissed. Then a while later I saw a video with a few clips from different people about them. Turns out it was a couple who would queue together and she would bring bond to lead him to her teammates. He would get to rank 1 killer for killing the majority of the team, and she would get to rank 1 survivor for getting all the rescues, chases, and being the sole survivor every match.
giving up has also changed with the addition of bots to the game. instead of just DC'ing, they kill themselves on the first hook, thereby cheating the rest of the team out of at least a bot teammate. (lovely video btw)
4:30 The only perk that really comes to mind for me that encourages tunneling is Remember Me. Getting the obsession out of the game greatly increases the value you get from it while simultaneously giving you stacks
Random idea that I thought of: history of fan made musical songs like the "More pressure" or an old one like "Ruin you've been ruined." Idk how many even exist.
Oh, that would be such a cool idea. Also "Undying you're dying" and "Dead Hard You're Dead Now" have to be mentioned then as well. Samination made quite a few of them and they are fun af.
End game chat where people say things like, "gg ez" or "you suck, killer..." Things like that. I had someone in a game (I was a survivor) who said, "Another lame a$$ Legion player not able to get the kills..." I responded with, "Dude, not cool. You do know they let you go, right? Seriously, knock it off." If more people stand up and call out toxicity when it happens, it will be less likely to happen in time. Otherwise, when I play as Killer, I usually only see people acting in a bully squad or sticking around at the gate to tea bag as being toxic. I've seen people do the "tea bag" motion repeatedly and the wave over motion to show they were dropping an item on the ground or I had someone do it to show me they planned to step into my traps (I'd been playing silly on Trapper. I guess they wanted me to get some bps. Their friends came over and did the same thing, being very deliberate about it, even redoing it later as a group...) I think it depends on the situation and how the two sides have been interacting with one another the entire match, though. Sometimes...it's toxic. Sometimes...it isn't. Hard to tell with no chat in match between Killer and Survivors. I don't think there SHOULD be one of those. Just saying the context is lost and what one player thinks is toxic doesn't mean the other person meant it in a toxic way at all. *shrug*
I just cannot play killer without getting the most sweatiest and most toxic survivors ever. With survivor I am multiple ranks above my killer and usually get chill (and kinda terrible) players yet when I play killer it feels like a tournament.
This has become so common that I am starting to hate playing the killer just because of these toxic survivors.
I would love to play as killer, since my killer main is Trickster. The thing is with this toxic community, is that I get mocked and bullied when I try to ask for advice on becoming a good killer, aswell as I get bullied for maining Trickster. Trickster is considered one of the most hated killers in the game and yet I'd love to master him, but it's nowhere near fun to even try to play as him because of toxic survivors. Toxic survivors bully a baby killer anyway.
I'm pretty new to DBD but your videos have taught me so much about the game and community surrounding it! Keep up the grind 👑
In the beginning, Matthew Cote said "let there be survivors" and the rest is history
I know right? Killers only began being toxic once survivors were introduced.
@@Enchanteddywhat do you mean ?
I gotta confess to atone for this: when I first started playing in 2020, I thought hitting on hook would kill the survivor faster so I did it for a hot second. I’m sorry to the greater DBD community
I’m very happy you added both tunneling and gen tunneling. They are the exact same thing with the same result. Faster objective time. I however don’t call either toxic. But a good addition for the video for their reasons so people can think about them as the same. So for surv mains who rush they might go “hmm maybe i can’t complain about killers tunneling” and vice versa.
11:56 why were you roasting yourself
Azhymovs Schizophrenia confirm?
Biggest one for me is endgame chat, People will either say the most vile things or make a quip and instantly leave, refusing to engage in conversation, Its just people as a whole but Ill never understand why people get so damn mad over a game, especially one that has no clear “Progression” or “Ranked System”
I could take about a few things but I can only put so much in one comment. So the one thing I'll make a comment on is
Why Tunneling is often seen as more toxic than Gen Rushing. And it's due to how the game and players function. Technically, Survivors can NEVER stop the Killer from playing. Not that it's enjoyable to endure but, no matter how often you get Flashied or Pallet Saved or Blast Mined or whathave you, you can still always play the game after. You can still move, swing your weapon, and use your power.
Unlike Tunneling someone out where. It legit just means that Survivor doesn't get to play the game. There is also the social aspect too. Like I want my friends who are newer to have fun. But that's difficult when they spend more time spectating and waiting in lobies than actual playing. Yeah yeah "git gud" but I still feel bad watching them go "Oh I love getting tunnelled for the 5th match in a row." So even when I'm not being tunnelled myself (Which hardly ever happens since I'm typically one of the better loopers) it still sucks to see OTHERS get tunnelled and have their ability to play outright removed in some cases.
I once met bully squad but i used lightborn and they eventually just gave up so i just laugh at them bcs they just afk or want to die instantly when they realized i use lightborn😭
there was a match I played where the killer: was trapper, had makeshift wrap, used bloodied blueprint, and then trapped every entrance and exit to the shack while hooking people on basement hooks. that Strat was HELL and incredibly toxic
The origin was Halo :) for teabagging
I hate the item switching. With flashlights being as forgiving as Huntress hatchets
I don't see why item switching is bad, as a killer you have more info on the other side before the game than they do on you which imo isn't how it should be. I've brought so many medkits against plagues. Wouldn't it be more fair for both sides to start the game with a not a lot of an idea about what the other side might be up to? Not to mention flashlights are considered one of the weaker items in the game.
@@caleb26300 because 1 toolbox can change the tide of a match depending on the add ons, and sure flashlights are weak but they're forgiving as all hell. When I go fir the blind and mistime it, then killer turns around but some how I still get it its just like ???? I messed up and was rewarded
To the whole Not Leaving point, I played ONE game as killer in a public game. I was Billy and got matched against a full Iridescent Bully Squad. They spammed skill checks, looped me like crazy, emoted, and hung around in the doors. That last part was where I felt like I had any power. I ran the first survivor out of the gate, then managed to get a down and hook off of the other three at the opposite gate. One of those three left as I came screaming around a corner into the exit, the second got downed, and the third blinded me and rescued her before I ran them both off with my charge.
Working with the other side can also combat players who just hide the whole game. Had a Claudette do this so I pointed and danced around her until the killer noticed. He hooked her and gave me the hatch.
dead by daylight
deeeee beeee deeeeeeeee
Starrazing
deceased by sunrise
Ace Visconti
no
Surprised this isn’t an hour long
The thumbnail cracked me up 🤣 Loving your content like always, Azhy!
I got a few. One where the player will give up on first hook, but then their swf body blocks you because you let them die even as the swf gives up too. Had that happen to me somewhat recently as the killer downed me, but immediately downed and hooked the toxic player, letting me finish the remaining gens. But in fairness you did cover it already with two points
Another time, a player was so vindictive because I didn't take a hit for her while I was doing a gen behind a wall. My instinct was to run away from approaching killer radius, but then when I saw I could take a hit - but I couldnt get there in time. I learned in the end game chat that the other survivor considered me to be a horrible teammate and REFUSED to help me at all for the entire game. Just because I didn't take a hit for her early in the match. I was so confused as to how a player can take the game so seriously, not even playing for money or on a swf, then rage at me for not being convenient to them for a few seconds.
pretty informative I had no idea the flashlight clicks were players being toxic 😅 it's been done on me a lot, also there was another thing bully squads like to do they like body blocking when you're about to Hook a survivor and they do it in droves, also they like to taunt when they open the gates and just starts healing by the exit
I just played a match where I was playing against Dracula and when I got down he turned into his wolf form and “t-bagged” me in that form. Btw I love your videos :))
*looks into the middle distance with a blank stare* “I remember the days of the Claudette faced bubbas… those were dark times.”
Teabagging implies a person below you. So technically...Pig and ghostface are the only 2 who can literally teabag in the traditional sense
I can't even call egc toxic, since no ever uses it. It's half the reason I switched to PC and no one even uses it. The few times someone does say somethin it's usually nice surprisinly enough.
Oh you sweet, summer child....
@@MrRetsej I assume this means people will be more nasty at some point?
8:20 tbf I saw many doing something similar, not to be toxic but rather than they not being able to find the the downed survivor at the first try.
I wish killer and survs could chat in lobby before the match, making a good first impression can make games more enjoyable and less toxic, often killers misunderstand people playing good as toxicity
What I've been seeing a LOT is when you get down to two survivors and they just hide and won't do gens. Drags the match out for ages. Especially since I always bleed them out when they do this when I finally do find them
Every killer main has come across a random Bill that tries to get your attention and click at you when you're ignoring them, and then they Tbag at the exit gates like they did smth special.
I just wanted to add a few things;
Bully squads were much more prevalent back in the day specifically because of something else you brought up; hatch being at 2 gens
With perks like ds granting full immunity while working objectives at the time, in addition to having one person bringing old OOO and a key, there genuinely was very little anyone could do about Gen rushing, flash light stacked hook immune survivors on more maps that contained infinites. So not only would you lose, and lose slowly, you were hostage until they felt like it was time to move on to the next person to harass. Generally with an extremely toxic post game chat and something written on your steam wall. Which I’ve seen even as a survivor when 3 stacks joined my lobby.
The only true counter was slugging, which could be countered by lockers, and you still would have to decide to defend the slug or defend gens
Bully squads now generally have to tank mmr, or synchronize all their perks into. Combined goal of excessive gen rushing or altruism to really make it close to what it was back then, and newer variations are overall weaker.
I would also add that skull merchant, the pig, and a lesser extent singularity and twins all had or have various ways to hold survivors hostage, and I have experienced all of them. I’ve been in 55 minute games with skull merchant and the pig, and singularity and twins can slay an extremely nasty slug build and intentionally delay your bleed out Meters / halt progression of gens very effectively, allowing for extremely unengaging gameplay for the other 4 players
As a killer main, Bully Squads can be frustrating but damn, they are so fun to go against
@@ThePlushpaw now they are, it’s less difficult to counter thanks to mainly OOO DS and hatch changes. back when they were a larger threat, your choices really were to either DC, be held hostage for a strong 15-30 min game where they all can get out via hatch still, or kinda pray they sucked/ got too cocky
Pretty sure if you go back deep it otz channel some 4 years ago there is a ~30 minute video of him fighting a bully squad as like.. Myers or plague or trapper. One of the three. Was annoying more than anything.
I say this as a survivor main, who had been stuck in a bully squad with someone with technician to intentionally regress the gen I was working, leaving my choices to be to die by the killer or dc lol. Was not fun
@theformuoli6397 they always were painful but most of the time, even in 2022, it'd go on for so long, survivors would get cocky, make one tiny slip up OR I'd get that first hook, from there, usually, things would fall apart really quickly
@@ThePlushpaw the era I’m talking about is predominantly pre pandemic. Roughly Before blight and post blight I would almost consider two different games from how much it was rehauled. By 2022, DS and batch for example were already changed, along with multiple maps being altered. Very, very different experiences
I LOVE your little chuckle after a certain statement. It makes me chuckle as well lmao
13:18 it was 2 hour back the past and then changed to be the 1 hour we have today.
I do think the end game collapse needs to be adjusted a bit, because as you said and I can confirm. As killer mains, we don’t care about any one singular hit, it’s the 4k most of us care about when playing the game sometimes even settling for 3k due to the hatch reworks. I’m happy with that as a killer main. I do think that they should make the end game collapse timer tick down faster with each escaped survivor, just like how it ticks down slower when survivors are downed or hooked, basically the timer still does not pressure survivors enough to leave the match so we can just move on to the next one.
11:51 the "Hello everyone" makes me happy :D
You know it’s a good video when it stars with “Hey everyone,”
“Due to how little items affect the game nowadays.” Implying that toolboxes don’t still have a big effect in matches is kinda crazy
Sometimes working with the killer closer to the end game is the only option to handle teammates who played for hatch from the beginning, not really doing gens, never performing saves etc, but is really annoying when they are teaming up with the killer instead.
I encountered a bully squad that would teabag incessantly, group together to sabotage hooks, and bodyblock me (in the RCPD specifically) when I was carrying a player (didn't know I could attack whilst carrying at the time). The first and hopefully only game I disconnect/quit in this game.
Favorite thing to do is run the iridescent banner on knight so whenever survivors don’t leave I can send a guard and then insta down right after the guard hits and while they try to leave
14:20 A 4 man through the hatch happened after all gens were repaired, not at one gen left.
Nope, hatch could appear when 1 gen was left to repair.
@@Koszutar only when 3 survivors were remaining, not four.
@@Wowiie True, just checked it.
Helping killer is arguable because sometime you see a hacker in your team, and you have 3 choices: just play the game normally and report the hacker, or you can intentionally throw the game, so that the hacker will have harder time to win, or you can troll the hacker by getting in their way and use gesture to communicate with the killer, so you can deliver instant karma to them.
One toxic meta you missed was the mori canceling
Back in the day as the mori bar was filling the killer would simultaneously do the start up to the animation. As clown you could spam it to stomp on the survivors head over and over and over
It was the most brutal form of tea bag the games had
“Hey everyone”
Sorry I’m late💀
Really insight commentary. I have been playing this game since it came out, and I find most on the blame on the developers who don't know, can't or won't balance their game. When Myers came out it started to get really buggy and had long qeues, and it felt really bad going down because of a game issue when you have to invest like thirty minutes and you have only been repairing a little all that time.
I am a game designer myself, and I recognize that game balancing can be quite time consuming, but I can also tell you that much the focus is not about player having fun but of gross income, and if the store isn't bugged, that's all they need if we players keep playing it. I have come back to the game after years and I'm playing solo. It feels like there is an equilibrium right now, even though most perk, which are ultimately patchs, are worthless.
I also recall when the hooks were permanently disabled and killers countered that with mori, or when the shack had two windows. This game have a lot of patches, but the core idea is pretty good and i guess that's what make us play it from time to time.
During the emoting section, I would say that the "come here" emote would be called the "beckon"
Follow me and tunnelling/slugging can both be partly blamed challenges that require you to be chased, or chase/down a certain number of surviviors without hooking them.
BUT Follow me is also good to show the killer where that toxic survivor is.
Gen rushing isn't toxic, if you are struggling from gen rushing you aren't patrolling. This is doubly true for those killers who tunnel. They act like it's a gen rush when they chase a single survivor for ages and seem surprised when gens keep popping.
D/Cing at the start due to ANY killer is toxic and I will give the survivors the game. Because I've been on the flip side and stuck with multiple people DCing 30 seconds into the match. And the bots are... helpful they don't actually win games.
Genrushing may not be toxic but it's boring as hell
11:17 Bro's fighting his inner demons
I think pointing is very funny and I don’t mind it at all on either side
I'm surprised the old Killer Mori spam wasn't mentioned, the devs even patched the animation to prevent it from being possible as a result of community backlash
Actually one time i played as wesker. The last survivor who hadn't escpaped me yet was injured and waited at the exit. And so i charged him with Weskers ability and then wesker grabed her and pressed her against the air. The I took the survivor to a hook and sacrificed her. In the end game chat i wrote: You know sometimes its better not to push your luck.
4:29 remember me still heavily promotes tunneling as the perk requires you to hit the obsession and for them to NOT do a gate, so them being dead is kinda... required
i miss it that you could point and spam crouch to be in the pointing animation while crouching, that was one of the funniest things
Regarding the one at 8:04 ”This..?”
I assume the killer is giving backshots. Since this has been seen as a generally funny thing by the internet in the 2 recent years, that is probably why you’re only seeing it now in DbD
Diabolical 😭
@@xeon6907 It’s so funny tho 😭 surprised he did not understand what it was
@@xMirukanis “I assume the killer is providing back shots to the currently downed survivor 🤓” 👆 lmao shi had me dying, but yeah I’m sure they knew but were just being extra, and yeah it is funny 😭 I’m guilty of doing it 1 or 2 times so far
Okay, so the "Killer T-Bag" I can personally comment on: I play with controller on PC (lack of desk space for a mouse atm), and my right bumper is very specific on how far in a press actually gets registered. lol
The tea bagging and waiting at the gates is toxic to me
On a different note as a survivor main, the gesturing for me never means I’m giving up or trying to be toxic. I didn’t even realise it could be taken as that. It’s more a playful thing in my book as a way of communicating.
I’ve never found tea bagging offensive either. Usually for fun. Ghost face and pig can actually join in. I’ve also seen the ‘humping’ as just for fun too by killers.
It is amazing how many different things can be portrayed so many ways.
Great vid.
Too bad most survivors don't do it "playfully"
@@kittymyths1208 that’s a shame. I did have a streamer think the same until I went into his chat and explained it.
The only time I ever get annoyed when playing DBD is when survivors give up during the match for one reason or another
Three afk crows, specifically over survivors. I get very annoyed at people who have more than one afk crow from both sides of the game since it means they spent the time to queue up, but aren't playing. Like, sure it is a free kill or a free escape if they spend the whole match like that, but it just feels wrong.
@@theakaneko An afk player isn't really all that bad since things could happen between the load times and irl times. It's better then a selfish survivor, thats for sure.
I'm someone who's only gotten into DbD over the last few months, but personally I only consider things to be truly toxic if they serve no other purpose other than to be annoying to other players and have no other purpose. Several forms of teabagging or pointing or "This..." is definitely being toxic. Tunneling, Camping, Slugging or Gen Rushing are annoying to go up against and I'd call them cheap and unfun strats but ultimately they still serve a purpose on trying to win the game.
When I play killer I try to avoid tunneling but if I keep running into the same person then I'm not gonna intentionally ignore them so tough luck, and I only slug if I see a bunch of survivors being aggressive, if they try to go for saves or sabotages I slug as a counter. Bully squads, I generally have the rule that if I see at least 2 flashlights I bring Lightborn and they usually tend to waste their time trying to blind me and not getting much done. And I play on Xbox so no after-game chat for me unless another Xbox player decides to directly message me.
I'd also like to point out certain types of body blocking as kinda cheap mechanics too, according to the game they count as a reportable offense and getting hooks or exit gates body blocked just feels dumb.
I have a golden rule as killer , if someone t-bags me a single time that guy is bleeding out
The main thing i never understand is when the survivors dont leave when everyone is at the gate. They'd rather tbag and shine flashlights at me than just leave, making the game last longer than needed
Personally the worst toxicity to me is letting others survivors die so they go for the hatch. I literally just came off a match where a Bill didn't do any gens or anything productive, just to stay hidden until the end. That really made me mad, because If I disconnect, I get punished, but they don't get punished for ignoring gens or hooks, which is annoying af.
ive never considered someone waving at the killer to be toxic. to me it just says "im confident in my looping skills and want to test my abilities in a chase"
My least favorite thing is when some nerd t-bags me from the other side of the pallet or stands in front of the exit gate just to flashlight me. Solution? Deathslinger.
Surprised nodding wasn’t mentioned as it’s usually what I do to a survivor when I’m enjoying the chase
I got the feeling nowadays that a lot of stuff is kinda "hidden" behind the word toxicity. For example telling people to end their lives, thats not toxic for me, thats straight up a crime that people should be held accountable for (i know, kinda unrealistic since its still the internet). So basicly saying its toxic to say that dampens the impact about how people percieve it á la "its just a prank bro" and nobody can say with a straight face that stuff with this magnitute and possible dangerous outcomes is the same as "pointing a finger".