@@RadiumMarshmallows moog city 2 is by c418, he made both moog city and moog city 2, but only moog city 2 is actually in the game, and it plays on the main menu sometimes. Moog city (1) only exists on the ost
Just letting you know that I intend to use your awesome music! I'll be certain to give you credit. I love listening to the Minecraft songs, and hope to see more of that in the future.
So instead of a character... What if a sculk block was in sm...huh... Tiny gimmick: Infection: When getting hit, some attacks have a small chance, or 100% chance of getting you sculked, like a poison effect for about 4 second. Sculk: Some attacks that are on the ground leave sculk on the ground, only 3 sculk puddles can be on stage at a time, if you get 4 puddles, the first one dissapears, if a player steps in the sculk they get infection for only 1, it has something to do with the neutral b & another gimmick. Player stuff: The sculk is a pretty light block, as light as Mewtwo. The height is 3ft, so about diddy kong height The sculk can wall jump by sticking to walls and launching off Idles and movement: Idle pose: It just sits there Idle animation: It still stays, but its sides start moving weirdly into bubbles and leaving Walking: Bone sculked legs come from the bottom and it walks a little bit like a zombie, its a tiny bit faster than Incineroars walk Running: The bone feet joins its friends and gains 4 legs and starts spinning, this is as fast as Shiek Jump: 18 sculk tentacles launch it up The bone feet only appear if I say, so if I never say the up tilt has bone legs, it doesn't, if I do, it has bone feet Attacks: Jab: The bubbles in its idle anim go further and pop Rappid Jab: it stops popping, and it starts screaming at you with blue sound waves Side tilt: A bone sculked arm comes from the side instead of the bottom and punches foward. If landed, it Up tilt: A warden hand comes from the sculk block, but digs back in as a worm movement. Fast start lag, but slow end lag. Down tilt: Another bubble pop downwards Dash: A warden summons in front and jabs into them and disappears Nair: The sculk tentacles spin around the block and stops at the top and sinks in Fair: Warden hand comes from outwards Uair: The sculked bone feet come out from the top and spins back into place like a drill...we don't talk about the drill around these parts (Some get it) Dair: The sculk tentacles spin down, and the sculk block eats its self up and throws its self up downwards Bair: A bone spikes goes through the sculk block at the back, with some sculk spread Grabs: Sticks out small bone hand with small reach, and once caught, starts infecting you with sculk, slowly dealing damage. F throw: This throw is a little unique. The sculk block goes onto the players head, and starts infecting you, the player can mash but they move around whilst doing so, and can attack other players as they are being infected. If the player starts attacking nothing, it damages the sculk, and other players can damage both the player and the sculk. The sculk block leaves after around 6 seconds. U throw: The arm sets the player on top, and the warden digs their arm out, grabs them and throws them far upwards. D throw: Turns into a sculk sensor, vibrates and has the player get scared and a warden arm smashes them into the ground. B throw: Turns into a sculk catalyst and the bones start separating pixels and pushes the bones into the sculk, and launches them back. F smash: The whole entire warden hand hits outwards. If hit at the tip at the end, it grabs you and you can throw them from the grabs. U smash: Turns into a sculk shrieker and screams at you with the top of its head D smash: Turns into sculk catalyst onto the ground and spreads sculk quickly, if hit, you are digged into the ground, the sculk quickly goes away and you can mash to get out of the ground. B: If any sculk is on the ground around, hold B and a blue arrow spawns around the block, pointing at a sculk puddle, when you point at it the sculk puddle glows. Move the stick in a direction and pick a puddle. Let go the button and you dig into the ground and you teleport to a puddle, after getting up from the puddle, the puddle you teleported too and the nearest one goes away, the third one is fine. You have a cooldown of 10 seconds from teleporting. Side B: 2 Souls appear from the sculk, and aim towards the nearest player, and once caught starts spinning around a player. After a while, the player gets sonic boomed. The boom comes from the sculk block and is about 2 platforms long. It shoots insanely quickly towards the player with most souls. You have a chance to take damage yourself. The sonic booms do about 12%, its powerful and does a ton of knockback. Up B: A warden comes from the bottom of the sculk quickly, and yeets you up with a sonic boom and goes into the blast zone. If the warden hits the ground, it goes into the background and spreads sculk and starts hearing vibrations around. After 4 vibrations from a player, including you, they go into the actual ground and scream at them or you if you vibratied them, then start chasing them, once caught, they throw them onto the ground and steps on you with their giant bone feet and digs you into the ground and screams at you again before disappearing. Remember, if you make the vibrations, it does it to you instead. The warden has a cooldown of 15 seconds. Down B: Turns to sculk sensor and tries sensing vibrations if they are too loud, and if detected, they get a red soul spinning around them, if they have a red soul they have weakness, and they take more damage with weak attacks and infection for 7 seconds. Sometimes if detected (1 in a 10 chance), they get a green soul, if they do, they have infection for 10 seconds and start turning into sculk...What happens then? They get slower, weaker, you take less damage, and they start spasming, they do random moves even if not controlled, they do taunts uncontrollably and maybe even jump. All of this lasts for 10 seconds and you can have an opportunity. However, 2/10 chance of you getting a green soul if the 1 in a 10 succeeds. So if the 1 in 10 succeeds, there is a 2/10 chance you get sculked back. Gimmick bar thingy: You have a inventory bar with only 2 slots. The first one is a number and a sculk puddle, the number is a cooldown reminder with the slot turning lighter and going down. The second slot has a warden face, with the same number and 15 second cooldown. If any of the moves are done whilst the cooldown is still going, you flinch ant take 1% Final smash: The sculk starts to sit and wait for a vibration whilst glowing. If a vibration is not detected, the game continues and they no longer glow. If the vibration is detected, a warden zooms insanely quickly into them and a cutscene starts. The player spawns into an ancient city tower, the player walks around and makes about 1 vibration every 2 seconds, and sensor sounds play slowly getting faster, and later the player realises the vibration. A warden inches closer, the player turns around and the camera is put into their pov, looking around, another warden sound is played from behind. The camera looks around again and back behind, they see half of the warden for a split second with the wardens hands in the air, going down. And the next thing the camera sees? Smashing into rocks and stone and starts turning into sculk taking damage. After the cutscene, the player is spawned digged into the ground and infected, and sculked. Other stuff: Alts, these change the warden as well if it says "(Warden)" 1. Sculk. 2. Made up, a torch or light sculk. (Warden is yellow-ish and glowing.) 3. Nether like sculk with netherack. (Warden is a wither skeleton) 4. Sculk made of bones. (Skeleton warden :D) 5. Roots sculk. 6. Made up one, a lady bug like sculk, red with black spots. (Warden) 7. Geo corruption. (Warden) 8. Trypophobia sculk. (Warden) Victory animations, all of them like Sephiroth end up in a different place. So the block spawns in a cave: 1. The block sits there, for a long while, then blue eyes start glowing, then it digs into the ground. The camera turns around with a warden behind their back, pushes them to the ground and smashes the camera, it has a crack, a red, green and blue line flashes on the right, with a high pitched noise at the end, the splash screen ends with the same blue eyes on the cracked screen. 2. The sculk block has brought its friends, shrieker, sensor and catalyst, and all friends form together to a warden as souls travel into it from the ground. Splash screen ends with the warden staring, slightly head titled looking at the camera. 3. A sculk catalyst is sitting there, and then around where the people are clapping, sculk starts spreading, faster and faster, till the whole ground is sculked. Then, the camera has sculk vines around the corners, spreading, starts sculking, then the whole screen is sculk, then everything goes black. The camera looks up, and sees an ancient city, you look to your left with a warden patting you on the back, what could it mean? The splash screen ends with the camera zooming onto a sculk catalyst. Taunts: 1. A soul spins around the block and back into it after about 2 seconds. 2. The block starts glowing and has a warden yell sound. 3. The spikes comes from the bottom and the spikes spin, making a horrible pencil sound with a small amount of eraser on a table like sound, that weird screech? You know. Stage: The ancient city, the portal in the background with a regular ancient city, deepslate for ground and short torches on ends, with one platform in the middle. With stage gimmicks, a warden appears in the background and nearest player might get sonic boomed. Any questions lol?
"moog" i should have used that as the name for the main character in my english essay if ur wondering the name i used was 'serrat' based off a word i found in a random word gen
Damn I wish Steve was in Smash and we got awesome remixes like this because C418 is cool with his music being used for such an eventful crossover, theres no way we wouldn't get it!
Really wish they didn't cop out of putting some OG Minecraft music into the game just because they said it's too calm or slow paced or whatever. This is so deserving of being in the real deal
I don't know if you take song requests, but I liked the "Soldier of Dance" from TF2, and I wondered what it would be like if you made a "Mannrobics" remix, also from TF2.
The next fighter in Smash will be Steve again.
finally, Villager as echo fighter
Won't complain
Steve 2 for Smash!
Yes
I’d take it over another Fire Emblem character.
This is really clever way to make it feel fast paced
@@shranos2112 yes
@@shranos2112 yup
@@shranos2112 yeah
@@shranos2112 yep
@@notcentered602 ye
Man, I hope steve gets revealed at the e3 nintendo direct today... But seeing as how we got banjo, I think his chances are pretty slim.. 😔
HAH lmao
Bruh
I want banjo to get in smash again
mario has a lower chance of getting in smash bros
@@tastyyoylecake2069 mario has a lower chance? How bout luigi? I haven't seen him at all in smash.
I swear this song always plays when starting a world in Legacy Console Editions
every. single. time.
The nostalgia
Agreed
For me this song plays on te title screen everytime
Hearing this action packed remix brought tears to my eyes... I NEED TO BUY THE MINECRAFT DLC!
Anyone else imagine what moog city would look like if it existed?
Great remix by the way can’t wait for Steve in smash
oh no not another sans
Your Battle Will BE Legendary
A city filled with synthesizers?
Lots of purple. Maybe just an end city but bigger and more populous.
literally made out of square blocks
Moog City deserves more love. A shame it isnt in the game. But hey! Atleast we got Moog City 2
And they said Minecraft music was too calming for Smash...
So true bro
Ahhhhh my heart!
Nostalgia of playing the xbox one versions of minecraft
This is stuck in my head forever now, but keep the remixes coming
It’s not that the Smash couldn’t remix the OG songs, it’s just that they couldn’t handle their bopping possibilities.
Also because C418 doesn't want it
@@autistic_potato1037 wait ?? That was the actual reason?
@@SuperYoan Yes C418 didn't want his songs remixed due to the legal repercussions he'd have to face if he gave the rights to Nintendo..
A_A_RonHD have a recommendation! You should remix Minecraft’s Double Time, I think it would sound really nice looking at this remix :P
Aww, agreed, great idea!
Literally any Tumble song. How we didn’t get one originally baffles me.
Be proud
So, how do you feel being a part pf history
Done
This somehow captures the essence of minecraft and smash bros, this things you do are awesome :D
If smash had custom menu themes, this would be perfect.
This feels like "Steve has snapped and accessed his war cache and is now chasing after any mob he sees" kinda music, I dunno why.
Moog City is the best song in the game and you can't convince me otherwise.
technically moog city isnt in the game... moog city 2 is though and its basically the same thing, just maybe a little better imo
@@thescientition9165 moog city 2 is basicly the menu theme, every time i open minecraft i hear moog city 2, but the song is great
@@thescientition9165 to me, the first is the best, as are the other songs composed by C418
@@RadiumMarshmallows moog city 2 is by c418, he made both moog city and moog city 2, but only moog city 2 is actually in the game, and it plays on the main menu sometimes. Moog city (1) only exists on the ost
@@thescientition9165 but still
Just letting you know that I intend to use your awesome music! I'll be certain to give you credit. I love listening to the Minecraft songs, and hope to see more of that in the future.
Such a good remix!
This is really clean! The intro reminded me of the Scott Pilgrim game just a bit. Would you ever mix a song from that game? 👀
damn, this is a vibe.
So this is steve's power in minecraft and super smash...
Bro That can be the Credit or begin Song for the Movie 🔥🔥🔥
His music would be good for several soundtracks of different video game movies
Sounds le epoc as always!
Also can you do a remix of Finale from BattleBlock Theater please? You don't have to but it would sound epic!
This is the reason I loved ps1-4 minecraft
My favourite Minecraft music
So instead of a character...
What if a sculk block was in sm...huh...
Tiny gimmick:
Infection: When getting hit, some attacks have a small chance, or 100% chance of getting you sculked, like a poison effect for about 4 second.
Sculk: Some attacks that are on the ground leave sculk on the ground, only 3 sculk puddles can be on stage at a time, if you get 4 puddles, the first one dissapears, if a player steps in the sculk they get infection for only 1, it has something to do with the neutral b & another gimmick.
Player stuff:
The sculk is a pretty light block, as light as Mewtwo.
The height is 3ft, so about diddy kong height
The sculk can wall jump by sticking to walls and launching off
Idles and movement:
Idle pose: It just sits there
Idle animation: It still stays, but its sides start moving weirdly into bubbles and leaving
Walking: Bone sculked legs come from the bottom and it walks a little bit like a zombie, its a tiny bit faster than Incineroars walk
Running: The bone feet joins its friends and gains 4 legs and starts spinning, this is as fast as Shiek
Jump: 18 sculk tentacles launch it up
The bone feet only appear if I say, so if I never say the up tilt has bone legs, it doesn't, if I do, it has bone feet
Attacks:
Jab: The bubbles in its idle anim go further and pop
Rappid Jab: it stops popping, and it starts screaming at you with blue sound waves
Side tilt: A bone sculked arm comes from the side instead of the bottom and punches foward. If landed, it
Up tilt: A warden hand comes from the sculk block, but digs back in as a worm movement. Fast start lag, but slow end lag.
Down tilt: Another bubble pop downwards
Dash: A warden summons in front and jabs into them and disappears
Nair: The sculk tentacles spin around the block and stops at the top and sinks in
Fair: Warden hand comes from outwards
Uair: The sculked bone feet come out from the top and spins back into place like a drill...we don't talk about the drill around these parts (Some get it)
Dair: The sculk tentacles spin down, and the sculk block eats its self up and throws its self up downwards
Bair: A bone spikes goes through the sculk block at the back, with some sculk spread
Grabs:
Sticks out small bone hand with small reach, and once caught, starts infecting you with sculk, slowly dealing damage.
F throw: This throw is a little unique. The sculk block goes onto the players head, and starts infecting you, the player can mash but they move around whilst doing so, and can attack other players as they are being infected. If the player starts attacking nothing, it damages the sculk, and other players can damage both the player and the sculk. The sculk block leaves after around 6 seconds.
U throw: The arm sets the player on top, and the warden digs their arm out, grabs them and throws them far upwards.
D throw: Turns into a sculk sensor, vibrates and has the player get scared and a warden arm smashes them into the ground.
B throw: Turns into a sculk catalyst and the bones start separating pixels and pushes the bones into the sculk, and launches them back.
F smash: The whole entire warden hand hits outwards. If hit at the tip at the end, it grabs you and you can throw them from the grabs.
U smash: Turns into a sculk shrieker and screams at you with the top of its head
D smash: Turns into sculk catalyst onto the ground and spreads sculk quickly, if hit, you are digged into the ground, the sculk quickly goes away and you can mash to get out of the ground.
B: If any sculk is on the ground around, hold B and a blue arrow spawns around the block, pointing at a sculk puddle, when you point at it the sculk puddle glows. Move the stick in a direction and pick a puddle. Let go the button and you dig into the ground and you teleport to a puddle, after getting up from the puddle, the puddle you teleported too and the nearest one goes away, the third one is fine. You have a cooldown of 10 seconds from teleporting.
Side B: 2 Souls appear from the sculk, and aim towards the nearest player, and once caught starts spinning around a player. After a while, the player gets sonic boomed. The boom comes from the sculk block and is about 2 platforms long. It shoots insanely quickly towards the player with most souls. You have a chance to take damage yourself. The sonic booms do about 12%, its powerful and does a ton of knockback.
Up B: A warden comes from the bottom of the sculk quickly, and yeets you up with a sonic boom and goes into the blast zone. If the warden hits the ground, it goes into the background and spreads sculk and starts hearing vibrations around. After 4 vibrations from a player, including you, they go into the actual ground and scream at them or you if you vibratied them, then start chasing them, once caught, they throw them onto the ground and steps on you with their giant bone feet and digs you into the ground and screams at you again before disappearing. Remember, if you make the vibrations, it does it to you instead. The warden has a cooldown of 15 seconds.
Down B: Turns to sculk sensor and tries sensing vibrations if they are too loud, and if detected, they get a red soul spinning around them, if they have a red soul they have weakness, and they take more damage with weak attacks and infection for 7 seconds. Sometimes if detected (1 in a 10 chance), they get a green soul, if they do, they have infection for 10 seconds and start turning into sculk...What happens then? They get slower, weaker, you take less damage, and they start spasming, they do random moves even if not controlled, they do taunts uncontrollably and maybe even jump. All of this lasts for 10 seconds and you can have an opportunity. However, 2/10 chance of you getting a green soul if the 1 in a 10 succeeds. So if the 1 in 10 succeeds, there is a 2/10 chance you get sculked back.
Gimmick bar thingy:
You have a inventory bar with only 2 slots. The first one is a number and a sculk puddle, the number is a cooldown reminder with the slot turning lighter and going down. The second slot has a warden face, with the same number and 15 second cooldown. If any of the moves are done whilst the cooldown is still going, you flinch ant take 1%
Final smash:
The sculk starts to sit and wait for a vibration whilst glowing. If a vibration is not detected, the game continues and they no longer glow. If the vibration is detected, a warden zooms insanely quickly into them and a cutscene starts. The player spawns into an ancient city tower, the player walks around and makes about 1 vibration every 2 seconds, and sensor sounds play slowly getting faster, and later the player realises the vibration. A warden inches closer, the player turns around and the camera is put into their pov, looking around, another warden sound is played from behind. The camera looks around again and back behind, they see half of the warden for a split second with the wardens hands in the air, going down. And the next thing the camera sees? Smashing into rocks and stone and starts turning into sculk taking damage. After the cutscene, the player is spawned digged into the ground and infected, and sculked.
Other stuff:
Alts, these change the warden as well if it says "(Warden)"
1. Sculk.
2. Made up, a torch or light sculk. (Warden is yellow-ish and glowing.)
3. Nether like sculk with netherack. (Warden is a wither skeleton)
4. Sculk made of bones. (Skeleton warden :D)
5. Roots sculk.
6. Made up one, a lady bug like sculk, red with black spots. (Warden)
7. Geo corruption. (Warden)
8. Trypophobia sculk. (Warden)
Victory animations, all of them like Sephiroth end up in a different place. So the block spawns in a cave:
1. The block sits there, for a long while, then blue eyes start glowing, then it digs into the ground. The camera turns around with a warden behind their back, pushes them to the ground and smashes the camera, it has a crack, a red, green and blue line flashes on the right, with a high pitched noise at the end, the splash screen ends with the same blue eyes on the cracked screen.
2. The sculk block has brought its friends, shrieker, sensor and catalyst, and all friends form together to a warden as souls travel into it from the ground. Splash screen ends with the warden staring, slightly head titled looking at the camera.
3. A sculk catalyst is sitting there, and then around where the people are clapping, sculk starts spreading, faster and faster, till the whole ground is sculked. Then, the camera has sculk vines around the corners, spreading, starts sculking, then the whole screen is sculk, then everything goes black. The camera looks up, and sees an ancient city, you look to your left with a warden patting you on the back, what could it mean? The splash screen ends with the camera zooming onto a sculk catalyst.
Taunts:
1. A soul spins around the block and back into it after about 2 seconds.
2. The block starts glowing and has a warden yell sound.
3. The spikes comes from the bottom and the spikes spin, making a horrible pencil sound with a small amount of eraser on a table like sound, that weird screech? You know.
Stage:
The ancient city, the portal in the background with a regular ancient city, deepslate for ground and short torches on ends, with one platform in the middle. With stage gimmicks, a warden appears in the background and nearest player might get sonic boomed.
Any questions lol?
You are a quack
THIS SOUND SO LIKE OFFICIAL I LOVE IT
Bro, Moog City is my number 1 favorite Minecraft track, and with those first few notes, I teared up, fuck you... I love it
YOOOO
my fav song remixed, lesgo
about time
Omg, the nostalgia, a really good Remix!!
YES OMFG ITS SO DOPE THANK YOU SO MUCH
"moog"
i should have used that as the name for the main character in my english essay
if ur wondering the name i used was 'serrat' based off a word i found in a random word gen
This is cool 😎
OOOOOOOOOOOOOOOOOOOOOO
THIS BRINGS ME TOO MUCH NOSTALGY
Damn I wish Steve was in Smash and we got awesome remixes like this because C418 is cool with his music being used for such an eventful crossover, theres no way we wouldn't get it!
We did get him in,like last year
@@autistic_potato1037 yeah I know
😏
I LOVE THIS SONG AND ALL THE BENDY AND THE INK MACHINE
YESSSS MOOG CITY THANK YOU FOR THISSSS
Holy nostalgia
Soon Smash Will Have Every Videogame Character
*Soon*
Ah the original music of Minecraft gives me so much nostalgia great remix
I was hoping when Steve got in, this song will be in it but it wasn’t. But the official selection is good I guess
Such a shame it didn’t have any actual Minecraft music
Blame C418
Actually don't, today's "" "" "" Cancel Culture"" "" "" (which for me, an Italian, it's a fucking joke) is pretty low.
What should have gotten more minecraft music man. That is what I was most hyped for :
Wow!! This probably one of your best!!! Please remix Aria Math! It’s an amazing song, though it might be a bit of a challenge...
minecraft skeleton for smash
Really wish they didn't cop out of putting some OG Minecraft music into the game just because they said it's too calm or slow paced or whatever. This is so deserving of being in the real deal
YO HOLY SHIT THIS A FUKIN BOP
this deserves more views than it has
I love how they made new soundtracks for smash, but this shows they coulda added some of the actual minecraft soundtracks with some effort
Its not that they didn’t want to put effort, it was C418 issues
@@ThatManWasTheRyback Oh, didn’t know that. Thanks.
Steve for smash in e3 today!
You should do Forget About Freeman next
Nostalgic
nice work :D
Those drums 👌
Maybe do a mashup of Double Time and Agile Accelerando from Tumble next?
YES RJJAJZKASKAKA
I don't know if you take song requests, but I liked the "Soldier of Dance" from TF2, and I wondered what it would be like if you made a "Mannrobics" remix, also from TF2.
this song is my childhood
Epic tho
Which alternate universe have I gone to!?
Double Time should be in the game tbh.
Steve can be anywhere
He is omnipresent
Why does the beginning sound like a Doom Level? Also great job.
Final DLC Steve the Sequel
I still can't believe that minecraft steve is in smash
OHHHH HELL YEAH
Do the battle cats battle song next
Suggestion: terraria frost moon theme
I think the battle cats theme would be a good remix
DO EVERY MINECRAFT OST PLSKSKSKS
Sickk
If this was real...
Introducing… Minecraft Console Edition 8K
Technically only
Moog City 2 is in Minecraft, not Moog City
Moog.
Moog City 3
Netendo the songs are too calm
A a ronhd fine I’ll do it my self
i read amoog as in amoogus
I think Sweden would be pretty cool
Put A in front of the total and US after it
Not Stal 😔
Nooo nostalgia
Please make Calm 4!
This is one if not my favourite song in minecraft
Edit: who is everyone hoping for the e3 revel today
dude alpha is best track from minecraft *_CONVINCE ME OTHERWISE_*
please do haggstrom!
please also do a remix of stal
Please can we get it on Spotifiy
You forgot 1 pvz 1 song an unused one zombotany please do it
Amoogus city
Sorry
sus
A M O O G U S
do calm 4
Mojang specifications included
Imagine if this played when you fight the ended dragon…
Could you do Alpha? I love credit roll songs, specially that one but they barely ever use them for smash
hey can you do into the unknown for subnautica next
If you do another FNF remix, I think Gospel or Casanova would work pretty well in smash. Just saying…
You have to do aria math
100th comment pog
Do the unused track zombotany from pvz it's an unused zomboss ost
OUGH
And the chanl
steve cain use herobrine 😂
Minecraft
😏
4 week 2 dislike what the heck