Creating The WORLD For My indie Game | DEVLOG #2

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  • Опубликовано: 24 дек 2024

Комментарии • 122

  • @RandomIndieDev
    @RandomIndieDev  7 месяцев назад +13

    join the discord server: discord.gg/6c3GDF5qgV

  • @numadeveloper
    @numadeveloper 7 месяцев назад +30

    5:05 Wdym dude? That's a lot of content you added! Keep up the good work and I'm excited to see Devlog #3.

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад +3

      going to have way more added in the next part

    • @GL1TCH_DOCTOR
      @GL1TCH_DOCTOR 7 месяцев назад +1

      i agree likeee that was alot loll

  • @troyd9212
    @troyd9212 7 месяцев назад +21

    On youtube theres an ocean of devlogs #1s and 2s but not a ton of devlog #50s. Keep it up! I wish you the best! Your game looks great.

  • @jjkay03
    @jjkay03 7 месяцев назад +7

    Just watched both your dev logs, looks really cool so far! Keep it up man 🔥

  • @VADYCAN
    @VADYCAN 5 месяцев назад

    Im liking the progress, always nice seeing game devs going in head first

  • @abelparedes1620
    @abelparedes1620 7 месяцев назад +5

    Dude, i have no idea why your procedural generated foam doesn't work, but i know what it works. the idea of making your dreams come true, keep the good work.

  • @zkart9431
    @zkart9431 22 дня назад +1

    Cooooooolll!!

  • @NeronZullen
    @NeronZullen 7 месяцев назад +2

    the foam material is using mesh distance fields, but that system only works on static meshes. The problem might be that the terrain isn't generating the mesh distance field data needed for this to work.

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      yes apparently it doesn't work on procedurally generated mesh but I found a way to change it ones its spawned just gotta try it out

  • @MilkIsYum
    @MilkIsYum 7 месяцев назад +1

    That day and night cycle looks really good, this game is starting to look brilliant!

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      thank you, there is still a lot of work needed to be done tho

  • @DeviTheGoat
    @DeviTheGoat 7 месяцев назад +2

    Yooo new video dropped 🔥
    This looks soo sick , improving every day! That's what i like to see

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      Appreciate it!! and more to come ;)

  • @Jojo13371
    @Jojo13371 7 месяцев назад +1

    the progress is crazy man

  • @Cen655
    @Cen655 6 месяцев назад

    Keep it up. That looks great so far.

  • @KeanuKaijufan09
    @KeanuKaijufan09 7 месяцев назад

    You earned my subscription, so far your game looks like a blast and I can not wait to see it progress even more!

  • @GL1TCH_DOCTOR
    @GL1TCH_DOCTOR 7 месяцев назад

    LETS GOOOO!! keep up the good work my man. only part 2 and this is looking dopeee 👍

  • @Evo7547.
    @Evo7547. 7 месяцев назад +1

    Great Video, dont rush too much, take your time.

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад +1

      going to take more time for the next one

  • @nap_canO
    @nap_canO 7 месяцев назад +1

    this video is awesome i am looking forward to how this game is gonna be like

  • @kunaiz6749
    @kunaiz6749 7 месяцев назад

    was literally just thinking about checking for next devlog

  • @LionKings
    @LionKings 4 месяца назад

    im not sure if you found the solution for the water yet or not. but instead of making the water check for a solid object it can collide with which is what you have now and why it worked with blocks, you need to make the material have a time varitable that just creates it without generating a check system. Landscapes in unreal engine dont act the same as basic assets which is why it doesnt work

  • @HugeSpace
    @HugeSpace 7 месяцев назад +5

    1 like and I'll give 1 more flower to my mom. ❤️

  • @tanver3d982
    @tanver3d982 7 месяцев назад +1

    the distance to nearest surface might not be working with the landscape because the landscape might have affect distance fields disabled

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад +1

      I checked that setting already and both enabled and disabled it and it didn't change anything

  • @beancrust5868
    @beancrust5868 6 месяцев назад +1

    You is cool

  • @TermIOS.
    @TermIOS. 7 месяцев назад +4

    Ngl loving this series, DONT STOP!

  • @Hypereyus
    @Hypereyus 7 месяцев назад +2

    Make a fishing rod and put some fish in that pond + a hunger bar lol🔥

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      not adding a hunger bar but will be adding fishing, and as food will be for regenerating health

  • @jensiedegoat
    @jensiedegoat 7 месяцев назад +2

    love the video

  • @KING-K.1
    @KING-K.1 7 месяцев назад

    lets go new video keep up the good work

  • @BlueRexolotl459
    @BlueRexolotl459 7 месяцев назад

    The game is gonna be insane

  • @Uhfgood
    @Uhfgood 6 месяцев назад

    Keep going.

  • @alin5573
    @alin5573 7 месяцев назад

    The original player character model really reminds me of the animated show Kulipari

  • @Kelayt.official
    @Kelayt.official 7 месяцев назад +1

    3:57 the only thing I agree to LOL in this video but GLHF w yo game ily as usual ❤❤❤

  • @nathangeorge4017
    @nathangeorge4017 7 месяцев назад

    I am not familliar with how unreal engine works, but usually shaders like that use the camera's depth texture to figure out if you are close to a surface. I would make sure that whatever material you are using on your terrain is being drawn into the depth texture. This can sometimes be affected by whether the material is set to be transparent. Again, not sure how unreal works on this since I use Unity, but figured this might be helpful.

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      I found out that runtime generated terrain isn't registered for the shader. I'll later on try to transform that mesh in normal terrain and then it should work

  • @sabuthebadguy
    @sabuthebadguy 7 месяцев назад

    am already hyped for this game

  • @devinkaufman7553
    @devinkaufman7553 6 месяцев назад

    2:52 Now is the time for version control. You don't want to be at risk of losing progress over a refactor gone bad
    EDIT: Damn, I wrote this before I saw your next video lol

  • @PolandLetsPlay___
    @PolandLetsPlay___ 7 месяцев назад +2

    Falcum, i have a question. When you release the first alpha of your game?

  • @bro1275
    @bro1275 6 месяцев назад +1

    How did you do the procedural generation?

  • @maxtres764
    @maxtres764 7 месяцев назад +4

    lessgooooooooooooOOOOOOO. Trying my best to make good music

    • @itsallur3
      @itsallur3 7 месяцев назад

      I will defeat you

    • @maxtres764
      @maxtres764 7 месяцев назад +1

      @@itsallur3 what's? I'm having a competition with someone and I don't know yet? God damn it.

    • @itsallur3
      @itsallur3 7 месяцев назад

      ​@@maxtres764lolol

    • @itsallur3
      @itsallur3 7 месяцев назад

      @@maxtres764 lolol

  • @alin5573
    @alin5573 7 месяцев назад

    Im not sure but i feel like the frog should be smaller or the trees and everything bigger, you are playing this little frog guy. That would really help with immersion and depth for your game. Also it would allow having bosses significantly bigger than the player, which would add a lot more character to them

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      I'll keep this in mind

    • @raeestheviewer224
      @raeestheviewer224 7 месяцев назад

      ​@@RandomIndieDevIt just depending how you see the frog. If the frog is meant to resemble an actual frog then sure but if it's meant to resemble a soldier/warrior then I think it looks alright in my opinion

  • @el1mz930
    @el1mz930 7 месяцев назад

    New devlog🎉

  • @Alixr_iOS
    @Alixr_iOS 7 месяцев назад

    Came from critical ops to being a dev❤ Great video i hope it will be awesome

  • @LockTheMage
    @LockTheMage 7 месяцев назад

    Love it!!

  • @FarayIos
    @FarayIos 7 месяцев назад

    Nice work fam😄

  • @secretsecret7475
    @secretsecret7475 7 месяцев назад +1

    Lmfaooo you do be looking like a budget harry potter 😆

  • @randomperson8391
    @randomperson8391 7 месяцев назад

    Hey dude! I'm 13 and making a game with my 2 friends, one live in UK (very far), Hope you the best :)

  • @GreenG9
    @GreenG9 7 месяцев назад +1

    Let’s go dsddy

  • @Thegr8.tonyshark
    @Thegr8.tonyshark 7 месяцев назад

    Bro's cooking

  • @festus7128
    @festus7128 7 месяцев назад

    Amazing work. Did you watch any tutorials on how to make a procedurally generated world?

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      I watched a couple from sebastian but that was on unity

  • @motololo
    @motololo 7 месяцев назад

    Will u add modern weapons ? And great progress

  • @merrickkelley9414
    @merrickkelley9414 7 месяцев назад

    New dev log yipppe

  • @hz1786
    @hz1786 7 месяцев назад

    What even inspired u to make a FROG the main character

  • @unubun
    @unubun 7 месяцев назад

    here before man gets 100k subs 🔥

  • @Deviiiant
    @Deviiiant 7 месяцев назад

    Oh and can i model something for you i want to learn to model

  • @gamerninja_07
    @gamerninja_07 7 месяцев назад

    🐸

  • @kiper0131714
    @kiper0131714 7 месяцев назад

    Why did you refuse blueprint?

  • @itsafish4600
    @itsafish4600 7 месяцев назад

    nice

  • @Thegamerking312
    @Thegamerking312 7 месяцев назад +3

    I don’t know what to comment so I’ll comment this instead

  • @OneTouchPT
    @OneTouchPT 7 месяцев назад

    Will it be an online game?

  • @Asp1ration
    @Asp1ration 7 месяцев назад

  • @Sonlokill
    @Sonlokill 7 месяцев назад

    cube world

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      I got some inspiration from cube world

  • @tanver3d982
    @tanver3d982 7 месяцев назад

    YOooooooo notiss

  • @crafter7jake874
    @crafter7jake874 7 месяцев назад

    Nice vid. If i may ask, where are you from? I believe english is not your native tongue, I thought you might be german. I am always interested in geography and guessing where people are from, thats why i asked

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад +1

      I am from belgium

    • @crafter7jake874
      @crafter7jake874 7 месяцев назад +1

      @@RandomIndieDev Oh nice. dutch would have been my second guess so i would not have been far off. I'm dutch btw.

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      Oh nice nice

  • @bdur9
    @bdur9 7 месяцев назад

    When will you come back to critical ops, you are a different talent?

  • @sfgmonah
    @sfgmonah 7 месяцев назад

    -I'm doing generated open world rpg
    *literally spends all the time on the water foam*

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      I spend wayyyyy more time on the generation because it was slow and frustrating (still spend way to long on the foam)

  • @alin5573
    @alin5573 7 месяцев назад +76

    I‘m gonna do 1 pushup for every like this comment gets

    • @Whdnsjjsjw
      @Whdnsjjsjw 6 месяцев назад +3

      I’ll join you brother

  • @HasZy
    @HasZy 7 месяцев назад

    maybe start making games on roblox ?

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      waarom op roblox?

    • @HasZy
      @HasZy 7 месяцев назад

      @@RandomIndieDev ik denk meer bereik en makkelijker als blender en heel heel veel gratis presets en tutorials op yt

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      Ja maar nu gaat het ook goed gwn zo denk ik

  • @Mozzer-Shorts
    @Mozzer-Shorts 7 месяцев назад

    I'm not a game developer but I have grown many RUclips channels so here's some advice.
    I love your game, your content and all that but this video feels more boring than the others. The music stays the same, the setting stays the same and you look a bit to relaxed. I recommend showing more B-roll and changing the scene every so often as well as the music.
    Good luck!

  • @Deviiiant
    @Deviiiant 7 месяцев назад

    Can you make characger go super fast plsplspls pls i need fast superhero stuff combat like survivor io just mowing down enemies feeling OP

  • @mkaks22gamerserise16
    @mkaks22gamerserise16 7 месяцев назад

    bro video is good but you need some rest

    • @RandomIndieDev
      @RandomIndieDev  7 месяцев назад

      I am taking some rest today no worries