WebGPU :: Creating a Raytracer with Bloom

Поделиться
HTML-код
  • Опубликовано: 3 окт 2024

Комментарии • 33

  • @visionary_3_d
    @visionary_3_d  11 месяцев назад +3

    See my first video on WebGPU if you're interested in learning more about it:
    ruclips.net/video/YinfynTz77s/видео.html

  • @method_actor
    @method_actor 11 месяцев назад +11

    You put a ton of work into these videos, it really shows. One of the best programming youtubers out there

  • @kubiz198
    @kubiz198 11 месяцев назад +5

    This video is awesome - it's not only informative and engaging, but it also goes in-depth on the process itself. I really liked how it explained the research part and which sources allowed solving problems encountered along the way :)

    • @visionary_3_d
      @visionary_3_d  11 месяцев назад +1

      Glad you liked this my friend!
      I'll def make sure to include the resources that helped me in future devlogs as well.

  • @kempton1
    @kempton1 11 месяцев назад +3

    This is one of thoes hidden gem channels great work

  • @simondev758
    @simondev758 11 месяцев назад +1

    Your presentation is really slick, love it.

    • @visionary_3_d
      @visionary_3_d  11 месяцев назад +1

      Thanks man. You’re a huge inspiration for me.
      Keep doing what you’re doing 🙏

  • @serychristianrenaud
    @serychristianrenaud 11 месяцев назад

    Thanks

  • @FelixVyra
    @FelixVyra 11 месяцев назад

    I clicked on this video because I thought finally someone is explaining how to build an actual ray tracing engine. This is what I have been looking for!
    But 2 minutes and 34 seconds into the video I have been hit with the same disappointment that I had to endure so many times looking at something similar on RUclips.
    This is a video about a path tracing engine. ☹
    I wish someone would make an actual real time ray tracing engine on this platform. With detailed explanation, using vulkan and rust.
    I mean the ones videogames use. So ray traced GI and reflections. Kind of like Lumen in UE5.
    Don't get me wrong, this is still probably the best video about a pathtracer on youtube for a casual audience. Just not at all what I hoped for.
    Was still worth a sub. 👍

    • @visionary_3_d
      @visionary_3_d  11 месяцев назад +1

      Thanks for the comment.
      I understand the frustration as I wanted to build that too.
      However hardware ray tracing is still in progress for webgpu and so I was forced to use software path tracing.
      Now that you mentioned it, I’ll give Vulkan a try.

  • @thuneshkhairwar3726
    @thuneshkhairwar3726 6 месяцев назад

    Make hybrid way to optimize ray tracing

  • @MrlegendOr
    @MrlegendOr 11 месяцев назад

    Can You give us your thoughts on Dreams Engine's Raymarching SDF? One of the devs says "one thing i love about the #DreamsPS4 engine is that this is entirely hand modelled & painted; no textures at all. it also looks unlike most other SDF stuff - this is effectively all a directly sphere traced distance field. on a relatively slow ps4 gpu"

  • @theengineeringmonkey407
    @theengineeringmonkey407 Месяц назад

    For me my biggest struggle every time I’ve coded a ray tracer has been “how do I set up a fragment shader??” Lol

  • @richardramirez5746
    @richardramirez5746 7 месяцев назад

    Hi Visionary, I am always following your videos. I just wanted to ask you a question.
    You think it's important to take the ThreeJS Journey course? or better self-learning?

    • @visionary_3_d
      @visionary_3_d  7 месяцев назад +1

      Hi.
      It really depends.
      I think that taking the course will allow you to make faster progress in the short term.
      On the other hand, self-taught learning is fantastic as you will do a lot of exploration at first and that can give you a massive advantage in the long run.
      One thing I'd say for sure is that self-taught learning WILL NOT STOP EVER.
      Even if you take the course there's a lot of exploring that you need to do.
      I hope this helps.

    • @richardramirez5746
      @richardramirez5746 7 месяцев назад

      @@visionary_3_d Thank you very much. I really appreciate your explanation.

  • @sanketsbrush
    @sanketsbrush 11 месяцев назад

    Have you seen blender 4.1 eevee next render method ?

  • @thuneshkhairwar3726
    @thuneshkhairwar3726 6 месяцев назад

    What's makes you so knowledgeable. How i can be like you, knowledgeable like you please. Guide me

    • @visionary_3_d
      @visionary_3_d  6 месяцев назад +1

      First of all, thank you for the kind words.
      I spend a lot of time doing research, implementing and learning about the things I’m interested in.
      Also, making videos on RUclips requires you to go much much deeper because you need to understand what you’re talking about fully.
      Being a teacher is the best way to learn.
      Hope this helps ☺️

    • @thuneshkhairwar3726
      @thuneshkhairwar3726 6 месяцев назад

      @@visionary_3_d Thanks sir for answering my questions.
      As a newbie, I don't know anything about the program or staff you are using (meaning game related technology). I have never seen such knowledgeable staff. Sir, if you don't mind. Would you like to explain how you became an expert in this field? And how can I become knowledgeable like you?

    • @visionary_3_d
      @visionary_3_d  6 месяцев назад +1

      @@thuneshkhairwar3726 it took me 3 years to get good at doing 3D programming stuff.
      The first 2 years I was basically just learning and doing my own projects.
      Spending a lot of time and attention on getting good.
      The 3rd year I got hired at a job and worked there for a while.
      A lot of my experience comes from that period of time.
      A few key factors that helped me get to this point:
      1. Passion and love for this kind of work
      2. Consistent self improvement in this field
      3. Getting hired at a company and getting real world experience and learning from senior devs
      I think these are the main ingredients and as always, some level of luck is involved.

  • @sjb8178
    @sjb8178 5 месяцев назад

    WTH why so low views. This is a criminal

  • @freakfreak786
    @freakfreak786 3 месяца назад

    Cmon man release the code pls
    Would help a ton

  • @Howard-de1gs
    @Howard-de1gs 10 месяцев назад

    This has nothing to do with diffraction and even if it does, you won’t observe anything special unless you are using coherent light source.

  • @thebirdhasbeencharged
    @thebirdhasbeencharged 11 месяцев назад

    ChatGPT bruv

    • @geelemo
      @geelemo 11 месяцев назад

      If no one has done it, it's very unlikely it'll do it

  • @bennoH.-cr9gu
    @bennoH.-cr9gu 11 месяцев назад +1

    Thank you so so very very much, dear "Visionary 3D"!
    Your teak U time to introduc us in this all greatfull.
    You are exaiting & fantastic,
    it's truh so mutch peaple works day bay day in Blender, VJ Programs like Tooll3 or SMODE-Community, in Motiongrafics like AE or Cavelry & Videoediting Soft's and do not understand what hapens so greatful in all this backgrounds and whay them nead a powerful GPU, so now them can have a look WHAY it's so and how it works.
    With the most lovely greatings & kind regards from the mountainous Switzerland by Benno Hinteregger alias bennoH.🐼
    Switzerland / Europe / Earth
    in the same MilkyWay as you

    • @visionary_3_d
      @visionary_3_d  11 месяцев назад +1

      Thanks for the kind comment!
      You made my day 😃