You might not be aware of this, depending on how aware you are of my comments but Thank you for coming on this journey with me. As a person who wanted to be a Video Game Dev for 23 years now, games and rules have had a special place in my heart. From Puzzle Level, and Troll levels with nothing being as it seems. Rules as written vs. Rules as played. I've graduated college and now I'm just trying to get hired as an actual dev. Been around since Carl Money Days. For those that want to see/download, it is a work in progress ruclips.net/video/4z2YtTyj6vg/видео.html
I was thoroughly convinced that the very first power up block in that first room was a progressive power up, and that using that piranha plant fireball to unlock the launcher (that shoots mushrooms) would mean that the power up block would give you a leaf instead of a mushroom, and then you could fly somewhere. All the way up to the GG, I was certain that was going to be the case. I'm disappointed that I was wrong.
With most of those camera shenanigans, the answer is that games typically employ a look-ahead view for their camera. In the case of the skull platform, the game is looking forward in the direction that you're traveling, which is down-right, to give you a hint of what's to come. This is more than what you'd have for just falling because you're on a moving platform. Stronger camera look-aheads seem to push the edge of the camera border further so as to have less of an abrupt stopping point.
Carl seems to enjoy it and more power to him, but “find the hidden spot in the room where if you can scroll the camera just right you’ll get something” feels less like a puzzle and more like a riddle to me. Especially since the first room isn’t actually about that, so you don’t necessarily know that’s what it’s about until the third room or so. I think it would be a tighter puzzle level if you knew that every room was about that, and you knew roughly where in the room to look. Then it would be more problem solving and less randomly climbing on vines looking for magic.
You're certainly right about that. The mansion presents all these moving parts and variables for you to interact with, but none of them have any impact on the solution. From the shape of each room to the enemies found in them, the mansion offered so much but chose not to utilise any of it. It was more comparable to a find-the-hidden-block level than an escape the mansion level.
Carl is tempting someone to smack him with an evil escape the mansion level, I just know it. If anyone accepts this challenge, reminder that it is year of the guts and Carl has been asking for true soft locks, and even added full on crashes to his own levels.
The genre that gets closest to escape the mansion levels is probably time-loop games like Outer Wilds, Sexy Brutale, Deathloop, 12 Minutes, or House. Stuck going through the same steps and stages, uncovering quirks and twists one by one until you figure out how to put them all together in a way that breaks the loop.
its an abstraction but escape the mansion type puzzle games kinda already exist in the form of mechanical exploration games. e.g. The Witness, Understand, Baba Is You, or a less known one Lingo
They already exist in practice. In the early era of Flash games or even earlier with point-and-click games, escape the room/mansion games were common. I’m a bit surprised Carl doesn’t seem to know about them. You do raise a good point contrasting escape games with more general puzzle games.
Also, although those older games I mentioned might not hold well today, as they were infamous for obtuse puzzles, I think There is No Game is a good modern take on the genre.
Just started watching the video, and I have recommendations for games around the escape the mansion trope. 9 Hours, 9 Persons, 9 Doors (along with the other games of the Zero Escape series) Escape Simulator, which is more of an engine for everyone to build escape the room puzzles in. Tiny Room Stories: Town Mystery. The Room (and the other instalment of the series), if you want to focus more on intricate machinery for puzzles. We Were Here (as well as the sequels), an asymetrical co-op escape room game where each player have clues for the other's puzzle and both need to work together to escape together. Superliminal, which is more of a puzzle game with really interesting mechanic, and I would also recommend Antichamber in the same vein. I would also put the Witness here, even if it's not in a room, but it's puzzly as well. And I'd end with a newer one, which has great potential, The Book Walker. You dive in books to solve puzzles in the story. Thanks for being amazing, I'm watching all your videos, even if I'm not commenting often, but I love what you do.
That mansion was great! I can imagine a whole MM World of those levels would be a hoot! Btw watched DGR Dave play the second lvl today, different solution.. who knows what was intended, but goes to show with some determination there’s always a solution. Never give up!
7:06 I knew it was something to do with the vine block! That vine didn’t grow all the way to the top the first time you entered because there were bricks in the way, but unlike other blocks, vine blocks reset when you reload a room (wether hit or destroyed, they always revert), so when you came back after hitting the brick blocks, the vine grew all the way to the top. I knew it had something to do with that, just didn’t know how exactly, until you climbed up it and scrolled the screen.
Honestly, I’m surprised you didn’t notice the bricks blocking the ? block vine. You’ve been playing this game for years, many more than me. Then again, the phrase “Carl Blind” exists for a reason, now, doesn’t it?
As soon as I learned that the shell bounced off the Thwomp I more or less figured out a solution, if I would have been there I could have been another person spamming the chat with guesses.
I feel like with Carl half the year it's like, I really want a good MM troll video, how long until the next carl video? Then the other half of the year it's like, here's a troll level video, there's another, oh but wait here's 6 more and a few puzzles in the mix... Go overdose on troll evil!
That first level a great end troll would have been the key door taking you to the end and the goal being behind a breakable block in the last hint area.
I am subbed and have reminders set to ALL for your channel, but I am often not informed when you upload a new video. Just thought you should know. I love your content
30:00 By the way, DGR, out of all people, cheesed this one hard. 31:45 I think I see the intended solution. But right as I write it, nevermind, there's a major problem with that.
That first level was basically find the arbitrary right place to stand and find the hidden power up. It isn’t a puzzle, it’s just process of elimination.
I think I can solve the second puzzle: 1. Spin off a shell to get to the horizontal pipe, get the snowball, turn the switch to OFF state, and return to where you spawned. 2. Get a shell for hemlet and take another one. Hold the shell and ride the thwomp as an elevator (that's why you need a hemlet for damage boost) and return to the switch. Operate the switch to kill the thwomp by the shell without losing it. Now, the pit occupied by the thwomp is cleared. 3. Turn the switch to ON state with the shell so that a snowball can spawn. Slightly displace the snowball so that it is immediately next to the blue box that becomes concrete when the switch is OFF. Turn the switch to OFF state. Wear the shell as hemlet, return to where you spawned, and spin off another to get to the horizontal pipe. 4. Lastly, once you hit the snowball and get it rolling, rush to the spot directly above the question mark block as fast as possible. As a snow ball rolls much more slowly than a shell slides, I reckon this plan can be carried out with some practice.
Man, those hints are straight up answers. lol I wish they were more hints. Like pointing to a vine, or pointing to a box or something so people know where to look but don't get the answer
Escape the mansion games don't really work unless you are introduced to the mechanics beforehand. I was into tricky castle recently dumb little mobile game but with an interesting escape the mansion concept. But the amount of times they introduce random mechanics make it not very fun to play something randomly becomes interactable way too much. If you're looking for a suprising puzzle game, that gives you all the tools and you discover how to use them can of wormholes is really good
The thwomp.snowball one, I felt like you were so close to a solution several times. You even tried it. But with the shell instead of the snowball, since it rolls really slowly. You have the thwomp in the stuck down but free position, roll the snowball from far back and run. Ez?
Missed opportunity on the first level, coulda made carl get the mushroom launcher to progressive powerup the mushroom and get above where the launcher spawns for the key
The problem with a dedicated "Escape the mansion" game is that it needs to establish all the mechanics beforehand. For MM2 that's done by the rest of the game, and when you reach an EtM level you are simply expected to already have a decent grasp on everything. You can definitely have puzzle games, but I think it would be difficult to make a good game that stuck faithfully to this particular puzzle genre.
Carl's after that thrice thrice escape the mansion. Also, bit of an oldy now but a great puzzle game that really makes you think with really well done slowly evolving mechanics is Braid.
There's a game called escape academy. Doubt Carl will see this, not sure if he knows about it but I feel like he might enjoy it. Sorta fits the description he was giving at the start of the vid and it would be fun as heck to see him solve the puzzles in that
How is it that the level creators so often attend his playthroughs? Are the levels he plays scheduled somewhere or is it just 'you are a SMM2 creator you have to catch Carls streams" :D
“Somebody could make an entire game around ‘escape the mansion’ like things” My dude, I feel like you would love escape room puzzle games. Might I suggest Escape Academy as a starting point. If you want something more focused and a little bit more brain teaser, The Room. EDIT: watching in a little further, I would recommend The Room to you. It has lore as you work on each of the puzzles and the game subtly teaches you mechanics for later puzzles.
Can't you just kick the snowball instead of the shell on the last level? Since it is slower you have tima to both climb all the way to the feather and the thwomp has time to get away from the snow ball as he returns up
Escape the Room/Mansion was a popular game genre around the Flash or even earlier with the point-and-click era, I believe. I don’t know how many of them hold today still, since adventure games were infamous for extremely obtuse puzzles, but they already exist. For a good new take on the genre I suggest There is No Game. It was originally a flash game that got a fully fledged remake. I think it’s on Steam.
I think the last puzzle is fairly simple to get the solution if you think from back to front what you need to achieve to win. And that way to construct the steps that you need in reverse.
While I personally mostly lost interest in this game (because I've played it too much haha) and in essentially all channels covering only it, Carl is just so amazing! When he uploads I always try to watch him as fastas possible purely because of how much fun it is to see him get played like a fiddle!
hi carl, i love your trool videos and pulze, and i see other Yt mario like one of your friend DGR, and i would say to you Drg has CHEESE the Twomp puzzle! :)
the worst part about watching carls videos instead of his streams is you cant tell him the solution if yoi know it. this is even more annoying when you found the solution long before he did
Lol first level is a tuta level. Carl instantly goes for the giant brain shit lol. Why? Idk. Tuta is great cuz we expect big brain at this stage of mm and instead it’s just the greatest when we stumble Into solutions. All that to say we love u Tuta.
Did you hear the one about the ice cube’s great escape from the freezer?
It was a well thawed out plan.
Theory sounds a little leaky...
i dont like this one
You might not be aware of this, depending on how aware you are of my comments but
Thank you for coming on this journey with me.
As a person who wanted to be a Video Game Dev for 23 years now, games and rules have had a special place in my heart.
From Puzzle Level, and Troll levels with nothing being as it seems.
Rules as written vs. Rules as played.
I've graduated college and now I'm just trying to get hired as an actual dev.
Been around since Carl Money Days.
For those that want to see/download, it is a work in progress
ruclips.net/video/4z2YtTyj6vg/видео.html
I hated that with every fiber of my being
that pun made me melt in anger
I went to sleep while binge watching Carls channel, and the dude narrated my whole dream. 🤣
Sounds cool, I think he has a relaxing cadence to hear
Been there 😅
Until suddenly you hear "STEVOOOOO!!!"
Carl is in my dreams at least once a week - I always fall asleep to him. I hope he knows the affect he has on others.
I’m guilty of this lol 😂
My friend won't shut up about his dilapidated mansions
.....
He's got some real bad manors.
I was thoroughly convinced that the very first power up block in that first room was a progressive power up, and that using that piranha plant fireball to unlock the launcher (that shoots mushrooms) would mean that the power up block would give you a leaf instead of a mushroom, and then you could fly somewhere. All the way up to the GG, I was certain that was going to be the case. I'm disappointed that I was wrong.
Haha, I didn't scroll through the comments but I thought the same thing.
Give em the old "fly away to victory"? 😂
With most of those camera shenanigans, the answer is that games typically employ a look-ahead view for their camera. In the case of the skull platform, the game is looking forward in the direction that you're traveling, which is down-right, to give you a hint of what's to come. This is more than what you'd have for just falling because you're on a moving platform. Stronger camera look-aheads seem to push the edge of the camera border further so as to have less of an abrupt stopping point.
Carl seems to enjoy it and more power to him, but “find the hidden spot in the room where if you can scroll the camera just right you’ll get something” feels less like a puzzle and more like a riddle to me. Especially since the first room isn’t actually about that, so you don’t necessarily know that’s what it’s about until the third room or so.
I think it would be a tighter puzzle level if you knew that every room was about that, and you knew roughly where in the room to look. Then it would be more problem solving and less randomly climbing on vines looking for magic.
You're certainly right about that. The mansion presents all these moving parts and variables for you to interact with, but none of them have any impact on the solution. From the shape of each room to the enemies found in them, the mansion offered so much but chose not to utilise any of it. It was more comparable to a find-the-hidden-block level than an escape the mansion level.
Carl is tempting someone to smack him with an evil escape the mansion level, I just know it. If anyone accepts this challenge, reminder that it is year of the guts and Carl has been asking for true soft locks, and even added full on crashes to his own levels.
The Puzzle: "Sit still."
Carl: "I do not understand."
that second puzzle is amazing. wow, incredibly difficult. probably the hardest for being so small and simple
The genre that gets closest to escape the mansion levels is probably time-loop games like Outer Wilds, Sexy Brutale, Deathloop, 12 Minutes, or House. Stuck going through the same steps and stages, uncovering quirks and twists one by one until you figure out how to put them all together in a way that breaks the loop.
Or, y'know, Maniac Mansion?
First time in ages I've seen somebody remember The Sexy Brutale. Fantastic game.
Carl did play Outer Wilds
its an abstraction but escape the mansion type puzzle games kinda already exist in the form of mechanical exploration games. e.g. The Witness, Understand, Baba Is You, or a less known one Lingo
Lingo is so good! It's a very obscure game, but I've derived so much fun from it. Very funky word puzzles!
Honorable mention as well to "Taiji", The Witness' smaller cousin
They already exist in practice. In the early era of Flash games or even earlier with point-and-click games, escape the room/mansion games were common. I’m a bit surprised Carl doesn’t seem to know about them.
You do raise a good point contrasting escape games with more general puzzle games.
Also, although those older games I mentioned might not hold well today, as they were infamous for obtuse puzzles, I think There is No Game is a good modern take on the genre.
What about the Room?
"It's Mario Maker...anything could happen." The single greatest quote about what y'all have done to this game!
Just started watching the video, and I have recommendations for games around the escape the mansion trope.
9 Hours, 9 Persons, 9 Doors (along with the other games of the Zero Escape series)
Escape Simulator, which is more of an engine for everyone to build escape the room puzzles in.
Tiny Room Stories: Town Mystery.
The Room (and the other instalment of the series), if you want to focus more on intricate machinery for puzzles.
We Were Here (as well as the sequels), an asymetrical co-op escape room game where each player have clues for the other's puzzle and both need to work together to escape together.
Superliminal, which is more of a puzzle game with really interesting mechanic, and I would also recommend Antichamber in the same vein.
I would also put the Witness here, even if it's not in a room, but it's puzzly as well.
And I'd end with a newer one, which has great potential, The Book Walker. You dive in books to solve puzzles in the story.
Thanks for being amazing, I'm watching all your videos, even if I'm not commenting often, but I love what you do.
DGRs way of completing that last puzzle is hilariously dave...!
That mansion was great! I can imagine a whole MM World of those levels would be a hoot! Btw watched DGR Dave play the second lvl today, different solution.. who knows what was intended, but goes to show with some determination there’s always a solution. Never give up!
No offense to Carl but I think I liked DGRs way better! Though Carls way did seem more intended.
7:06 I knew it was something to do with the vine block! That vine didn’t grow all the way to the top the first time you entered because there were bricks in the way, but unlike other blocks, vine blocks reset when you reload a room (wether hit or destroyed, they always revert), so when you came back after hitting the brick blocks, the vine grew all the way to the top. I knew it had something to do with that, just didn’t know how exactly, until you climbed up it and scrolled the screen.
Honestly, I’m surprised you didn’t notice the bricks blocking the ? block vine. You’ve been playing this game for years, many more than me. Then again, the phrase “Carl Blind” exists for a reason, now, doesn’t it?
Damn i really didn't expect that puzzle to be so hard
Carl always makes my day. Love your content. 5/5, would recommend.
I need to stand up in 4 hours... I guess i wont sleep much now
It's 5 for me, good luck to you
It's ok just sit back down after you stand 👍
Mood. 2am rn lets go
I’m off work tomorrow
Same 😬
As soon as I learned that the shell bounced off the Thwomp I more or less figured out a solution, if I would have been there I could have been another person spamming the chat with guesses.
Tried the blockage puzzle on my own a few months back and could not figure it out for the life of me. Good stuff on getting jt
The other way to do the Snowball puzzle is on DGR's video. You should be a pal and link it.
I feel like with Carl half the year it's like, I really want a good MM troll video, how long until the next carl video?
Then the other half of the year it's like, here's a troll level video, there's another, oh but wait here's 6 more and a few puzzles in the mix... Go overdose on troll evil!
That first level a great end troll would have been the key door taking you to the end and the goal being behind a breakable block in the last hint area.
I love your last solve, and I always love your streams!
Heya, watch how DGR solved the last one. XD
But your logic is always so wholesome!
I fully expected a twice twice after the checkpoint in the Mansion, but all the rooms ofc had a backwards mechanic
Just watched DGR cheese the thwomp puzzle LOL
Is there a video or explanation how to beat the blockage puzzle because I didn’t see another way to do it
I am subbed and have reminders set to ALL for your channel, but I am often not informed when you upload a new video. Just thought you should know. I love your content
30:00 By the way, DGR, out of all people, cheesed this one hard.
31:45 I think I see the intended solution. But right as I write it, nevermind, there's a major problem with that.
That first level was basically find the arbitrary right place to stand and find the hidden power up. It isn’t a puzzle, it’s just process of elimination.
yup there’s no puzzle solving at all,if it’s just a japanese name level it will be call garbage
I think I can solve the second puzzle:
1. Spin off a shell to get to the horizontal pipe, get the snowball, turn the switch to OFF state, and return to where you spawned.
2. Get a shell for hemlet and take another one. Hold the shell and ride the thwomp as an elevator (that's why you need a hemlet for damage boost) and return to the switch. Operate the switch to kill the thwomp by the shell without losing it. Now, the pit occupied by the thwomp is cleared.
3. Turn the switch to ON state with the shell so that a snowball can spawn. Slightly displace the snowball so that it is immediately next to the blue box that becomes concrete when the switch is OFF. Turn the switch to OFF state. Wear the shell as hemlet, return to where you spawned, and spin off another to get to the horizontal pipe.
4. Lastly, once you hit the snowball and get it rolling, rush to the spot directly above the question mark block as fast as possible. As a snow ball rolls much more slowly than a shell slides, I reckon this plan can be carried out with some practice.
Man, those hints are straight up answers. lol
I wish they were more hints. Like pointing to a vine, or pointing to a box or something so people know where to look but don't get the answer
I was FULLY expecting there to be a door behind the goal in Blockage
those were some incredible puzzles. Esp the last one. Nothing to work with, and somehow it still had a unique and satisfying solution
It's a really elegant puzzle to have such a complicated solution with so few components, without any jank.
27:00 "I lost the boot but I can get another one" You mean you can reboot Mario?😁
Escape the mansion games don't really work unless you are introduced to the mechanics beforehand. I was into tricky castle recently dumb little mobile game but with an interesting escape the mansion concept. But the amount of times they introduce random mechanics make it not very fun to play something randomly becomes interactable way too much. If you're looking for a suprising puzzle game, that gives you all the tools and you discover how to use them can of wormholes is really good
The Fire Flower behind the Pirahna Plant in the first room is very Wagon World feeling, when they swapped out a fire flower for a plant
A game that fits that description of escape room-esc game is called, "Escape Simulator" it's really well made and it has great steam workshop support!
I think this "escape the mansion" game Carl is describing fits perfectly into "Outer Wilds"
"I don't want to go into the hint room. Chat, give me hints."
I dare say that's more convoluted than what DGR came up with, even though apparently his was the cheese.
I thought that the first ? block would be a progressive power up that you had to go get the mushroom from the cannon that falls in that first room.
Lol that 3rd room felt like a room in wario land 4 (emerald passage, monsoon level) where the solution is getting enemy up some off-screen stairs
braid is a game that reminds me of an "escape the mansion" style game like you had described.
The thwomp.snowball one, I felt like you were so close to a solution several times. You even tried it. But with the shell instead of the snowball, since it rolls really slowly. You have the thwomp in the stuck down but free position, roll the snowball from far back and run. Ez?
Missed opportunity on the first level, coulda made carl get the mushroom launcher to progressive powerup the mushroom and get above where the launcher spawns for the key
Carl should play Antichamber
20:31 it's been over a year and I am still upset that you never once rode the skull platform to check the door.
The problem with a dedicated "Escape the mansion" game is that it needs to establish all the mechanics beforehand. For MM2 that's done by the rest of the game, and when you reach an EtM level you are simply expected to already have a decent grasp on everything.
You can definitely have puzzle games, but I think it would be difficult to make a good game that stuck faithfully to this particular puzzle genre.
I feel like a whole game of mansion levels is just Baba is You
In that last level, could you kill the thwomp and then slow roll the snowball into the hole, and beat it to the leaf spawn location?
If you like escape room games, there are plenty of them out there, like Nonary Game series(starting with 999)
Wow, I didn't know scape rooms where a thing now. I made a couple levels when SMM2 launched 😮
I would've had the block be a red herring, but having the shellmet would allow you to kill a plant you couldn't have before.
Carl's after that thrice thrice escape the mansion.
Also, bit of an oldy now but a great puzzle game that really makes you think with really well done slowly evolving mechanics is Braid.
There's a game called escape academy. Doubt Carl will see this, not sure if he knows about it but I feel like he might enjoy it. Sorta fits the description he was giving at the start of the vid and it would be fun as heck to see him solve the puzzles in that
Puzzlin’ good in the neighborhood
love you carl, you make my day every new video.
When I saw the cannon in the second room I immediately thought "there's a door behind there"
I miss the puzzle speed runs to get fastest time
How is it that the level creators so often attend his playthroughs?
Are the levels he plays scheduled somewhere or is it just 'you are a SMM2 creator you have to catch Carls streams" :D
Good question. Would like to know that, too. Does anyone know?
I assume someone just informs the creator that their level is being played as well, which helps in getting them to watch
They send him their level codes to play their levels. Most of them are probably regular watchers.
"finck" by nifflas is kinda like the game carl is describing
“Somebody could make an entire game around ‘escape the mansion’ like things” My dude, I feel like you would love escape room puzzle games. Might I suggest Escape Academy as a starting point. If you want something more focused and a little bit more brain teaser, The Room.
EDIT: watching in a little further, I would recommend The Room to you. It has lore as you work on each of the puzzles and the game subtly teaches you mechanics for later puzzles.
DGR cheezed the hell out of the thwomp puzzle
Can't you just kick the snowball instead of the shell on the last level? Since it is slower you have tima to both climb all the way to the feather and the thwomp has time to get away from the snow ball as he returns up
Teacher: how is the letter a pronounced?
Me: 7:11
If you're asking the level creator for help, you're already using hints. Just take the door by that point.
Carl discovered the same cheese as DGR, but failed the execution lol
Beside troll levels, escape the mansion style puzzle is my another favorite content.
Escape the Room/Mansion was a popular game genre around the Flash or even earlier with the point-and-click era, I believe. I don’t know how many of them hold today still, since adventure games were infamous for extremely obtuse puzzles, but they already exist.
For a good new take on the genre I suggest There is No Game. It was originally a flash game that got a fully fledged remake. I think it’s on Steam.
how do you do that last level in 15 seconds
Wonder what if that pipe in the hint room leads anywhere :P
If you want a crazy puzzle game, I strongly recommend the game Tunic.
Escape the mansion game makes me think of tunic
If you haven't seen DGR's solution to the one-screen puzzle at the end, check it out, he did it a completely different way.
I saw DGR do this , and I’m watching , super curious how Carl gets it done
Maybe you should link it :)
I feel compelled to ask if you know about 13 30 32?
47:30 has a wonderful dissonance in the soundtrack.
But what about an escape the getting over it level?
Some days ago Geek played a troll level for her contest and this rule will f*ck up your brain on some parts: 1XQ LMN 68G
They already made an escape the mansion game. It's called Portal.
GUYS, what if the key door was the Hint room instead lol.
Also you might like the game Interior Worlds. (what do other's think?)
I feel like DGR's way was simpler, and I think he fit it faster, unless he just edited out a ton, which is entirely possible. lol
I be dreaming in Mario maker levels sometimes.
I think the last puzzle is fairly simple to get the solution if you think from back to front what you need to achieve to win. And that way to construct the steps that you need in reverse.
While I personally mostly lost interest in this game (because I've played it too much haha) and in essentially all channels covering only it, Carl is just so amazing! When he uploads I always try to watch him as fastas possible purely because of how much fun it is to see him get played like a fiddle!
So, you do realize that the "escape the mansion" game you are talking about is just the Portal series, right?
hi carl, i love your trool videos and pulze, and i see other Yt mario like one of your friend DGR, and i would say to you Drg has CHEESE the Twomp puzzle! :)
the hints are very hinty
You are the best trollshowman
Ever since Karl created just try better: "I wish levels take back to the beginning"
Almost 30 minutes to resolve the last one 🤦♂️
the worst part about watching carls videos instead of his streams is you cant tell him the solution if yoi know it. this is even more annoying when you found the solution long before he did
you want a house of leaves mansion lol
Now-here
This makes me miss SeanHip :(
Lol first level is a tuta level. Carl instantly goes for the giant brain shit lol. Why? Idk. Tuta is great cuz we expect big brain at this stage of mm and instead it’s just the greatest when we stumble
Into solutions.
All that to say we love u Tuta.
I know how to do it let me explain wrong answers for half a hour then explain how the things on the map are there that we knew from the begging smh
Escape lemvels : )
That first level was obnoxious because he clearly knew what to do but needed to pad it out for Content™️