@@muhammadanas3808 in one of Spragels' recent videos there was a Mewtwo (X, if I remember correctly) on his team that didn't show up to team fights nor objectives just to stay top lane alone and get soled by the enemy Crustle 😅😂
Yep this. Basically what happened is trash players were losing all games, then they dropped mewtwo and trash players thought oh an op pokemon i can’t lose now. So all the trash players collectively started to spam mewtwo
@@eheboi9278yep and there are hundreds if not thousands of em so basically EVERY GAME is trash. This game was made with 1 purpose to make money on micros 💯
For X is simple, make future sight a skillshot, turn psystrike's unstoppable into hinderance resistance, and tweak his non-mega stats. Ideally they should make it's unite move something else to better differentiate from Y but that's asking a bit too much. As for Y... His stats are just too good. He has more health than any other ranged DPS character, Wich is boosted even more by recover and the fact the mega boosts its health (when it shouldn't for this one). So make future sight a skill shot here too, flat out remove the unstoppable from psystrike since he's ranged and that would at least match Glaceon and Inteleon. Decrease his base health too late game and renove the health boost from the mega. Maybe tweak the range and attack speed too while at it. Maybe reduce the recover shield but definitely remove the passive mega gauge gain out of combat. That's just dumb. Teleport is strong here too but I don't really know how to nerf it. Maybe reduce the range of each blink? It's honestly the least offensive part of his current kit wich is saying a lot about the rest. Oh and also cut that unite move damage. It's too much with the stun as well. And as a supporter main, I'd love to be able to see my teammate Mewtwo mega gauge so that I can be ready when they are fighting or about to do so.
also, make it so multiple Mewtwo unites can't hit the same wild pokemon multiple times Also also, they need to nerf the defense reduction and/or explosion damage on future sight for both mewtwo it's so ridiculous holy moly
@@micahfurlow2624 that makes it untie useless it barely does any damage with the unite unless pretty much crossed where with say a zard I can hit someone with a unite and whip a while team back to start
Reduce the range of future sight the fact that it stretches across a lane two times over and out ranges slowbro unite and telekenesis is really stupid.
All I know is more often than not I see a Mewtwo charge into an enemy goal alone and get KOed and spam “Help Me” over and over. They must think having a broken Pokémon eliminates any reason to play smart.
Bro I've seen this so much. If it's X and about to mega , and maybe. Big maybe. But a Y can't go into a 1v2 under enemy goal and just do that early game . Especially pre 9. Had a few do that then ping thanks when it dies to a Umbreon or Lapras 1v1
Literally had a mewtwo yesterday that deliberately took all lane farm and just dived the two enemies while I was away thinking he can just KO them easy peasy.
I think the only thing making the legendaries a problem is their base stats being way higher than all the other Pokemon. That makes sense in the mainline games but not in a MOBA. I think their philosophy of giving the legendaries unique mechanics is good and as it should be. Legendaries should be strong because they bring something to the fight that no other pokemon can. Unfortunately, they seem to do this more with mythicals (like Hoopa and Mew) instead of the legendaries. For the legendaries, the two so far have incredible base stats and a unique mechanic that makes them even stronger. What if they remove the strong base stats, make it in line with all the other Pokemon, and have that unique mechanic (mewtwo and zacian's passive) be the only thing that makes them show off their legendary potential.
@@chizchiz5999 It *is* a pseudo-legendary. It's the same with Garchomp or Dragapult. IF they get their "condition," then they're near unstoppable. It's a reverse Achilles' heel unlike the legendaries. Goodra is meant to be stronger around bushes (hence it's passive) so I'd like to see a lot of moves get toned down on Goodra but if it hides in a bush, it gets massive increases to its moves. Maybe a sort of nerf if it's too strong is it can't see enemies in its own bush, relying on the player's aim rather than point and click. The problem is Achilles' heel characters is they're either given a weakness that's too exploitable (Buzzwole) or their heel is basically non-existent (X, Y or release Zacian)
Just increase time taken to go mega and make it level 9 exclusive and beyond. Then also make mega drain faster and it would already be steps in the right direction. Beyond that weaken their base forms stats much more so they can only start destroying in mega maybe. Basically make the install gimmick matter much more. Also take away slows from y autos and the X stuns on its autos and Y's while mega. Doing this will make them much more fair and balanced even with a broken future sight.
Yes, i gave the same feedback when Zacian came in first time, just make the transform delayed. Zacian could change form at level 7 or something just like Mewtwo.
To minimize the Legendary issue, give them the absolute slowest level ups around and no unite until 10. That late game they can destroy but until then they are a liability
I think the problem there is that's just making them outright bad as that's Tyranitar's thing and Tyranitar is currently bad. They won't make them directly awful.
@@DuskLegend it's not changing stats, it's slowing down the threat. I've had many games ruined where I've been in lane, a skirmish starts with us being level 5/6 and this 8+ Mewtwo just demolishes, either for my team or against that's not fun or fair
@@DuskLegend in my experience, which is not truly high end, Mewtwo takes center and out levels everyone quickly. They then snowball the game and take all the fun and fairness out. I was sharing my general example of an early skirmish
Give the mewtwos mega decay as well. i like Y but I should not be able to store power for a fight, at the very least it slows the decay of the meter instead of getting a free stack
Maybe a tradeoff for their power? Specifically for Y, since their dealing that much damage, make it more squishy, like a glass cannon, by giving it lower defenses. Also by nerfing recover.
We are definitely in a situation where we need some reductions for both Mewtwos. Even if Y were to get nuked, if nothing is done for X, we still have ourselves a Mewtwo problem. Going to be a nightmare to see how they plan on balancing this out (and even more so if we are going to have yet another "Age of Zacian" with this game yet again). It is going to be especially sad if we get Blaziken and/or Mimikyu and how in spite of how powerful they could be, some will look elsewhere because "it isn't a Mewtwo."
I do think that the only solution for this issue is a huge but simple Nerf For both of the mew2 , my idea is nerfing their stats to oblivion and removing all of their stun effects
@@MinecraftandWRboizz the payoff for the mega should be that the moves have double time on recharge also, I want new 2(both of them )in the tsarena memorial tier
X's wr was just impacted by the fact that a LOT of people are able to play it after completing the event, including newer or lower ranked players. And it being melee makes it a bit harder than m2x for them 😅 Nerf the mega evo stats more for m2y, cap its attack speed or lower its range, that thing is just crazy.
I like the idea of them getting their megas at level 9, for how their megas are right now, that's the least they could do. Like others have said, the mega gauge needs to decrease faster and I would also even consider having it slowly deplete if the player doesn't enter combat for a certain period of time. Hopefully making it so the player has to engage more and maybe take more risks. Y can just recover the hell out of the mega gauge and have it ready for almost every fight. It's just too insane. Getting something as powerful as mega evolution at level 5... I just don't know what they were thinking ( assuming they were on this one!) Mega shouldn't come until level 9 along with the ult. That's just a start, I'm not sure if that's even enough.
I think a base we probably want to look at is Gnar from League. Gnar and mega Gnar play two completely separate games as one is far more tankier, but slower but the other is way more mobile and frail. So I say we focus on that for X and Y. X obviously being the brawler of the two first should have his base form stats massively decreased so that way he has a time when fighting that he needs to be on the defensive rather than offense. Then as he mega evolves give him the juiced stats. For X, I would also change his unite move maybe to something like Tsareena or Urshifu where he does a single target combo for decent burst that way his ult fits more with the “fighter” style of X. This also makes it where he has to rely on mega form for the team fighting and less stunning people into a 5 Mon ult that stuns. For Y, I would make it the definition of a glass canon. Like, make it zoroark Level frail that way players can be smart and play around the machine gun mewtwo by hiding and bushes or going for flanks while mewtwo still gets to destroy if the person playing mewtwo knows to kite well and is smart about checking bushes. This obviously doesn’t help that much with blissey/mewtwo duo’s, but I think making mewtwo super frail makes it much harder for a duo like that to just run over the entire team. I would also just make his ult like Karthaus ult just a Minor chunk of damage that is guaranteed to hit with no splash and no CC. The last thing this mons needs is CC and an ult that can steal Ray from spawn.
I think the mega being reworked would help a lot for both M2s. Make it the unite move. Two different ideas: -take the blaziken approach. A unite that comes online quickly, changes your move set to mega, and reverts back after like 10 seconds. -take the hoopa berry steal approach. Make it activatable, but with a 60+ second cool down, so it has a limit to how often it comes online. Either way, i dont think m2 needs a unite move And mega. Its brutal.
I hear what your saying it I think with them bring in the M2 like that. That it's going to open the door for more mega and maybe re works if old mons in the game to get mega like zard or blast or Venus which would be sick
I just thought of a few thing the devs could balance mewtwo X & Y -NERF their damage -make the mega gage like buzzwole -can't score while mega -change up the moves just a little
I love the not scoring while mega. Just like Charizard's unite. Dumb players that pop it during a really close 1v1 miss out on the chance to break that goal zone with 40 points. They have to either sit there and wait for it to be over (risking getting jumped on) or take the L and leave.
I think one way to balance, which i dont think is the only way to nerf them, but make them give up an item slot. Zacian has to hold the rusted sword so i think it would be fair for each mewtwo to have tl hold their respective mewtwonite, especially for the mega to work. Of course general nerfs like being able to delete an entire team are still a concern but it vould atleast help the situation out a bit
You know, I played my first match as Mewtwo X just now. Because of me, my team wiped the floor with the opponents, in a 600 point lead. Sure felt nice to be the overpowered one, for once. Wasn't very fun, per-se, but it was nice to finally win without actually trying.
I think another reason as to why Mewtwo X has a bad winrate when compared to Y is that Mewtwo X is both overpowered and incredibly easy to play. A lot of bad players pick up this character as a result, thus driving down the win rate. The reason X suffers from this more than Y is because most players won’t have unlocked Y yet, and the people who spent money to unlock Y early are probably more dedicated to the game, and thus usually better
Both of zacian and mewtwo, basic attack damage is insane... The other basic attacker such as owl or rabbit could not make thousand damage under level 10
Yo. Thought i would say once i discovered your channel it got me to get back into playing Unite and ive been grinding a lot in ranked and almost to ultra now on my own. I've been maining leafeon and your video on him has helped me to quickly relearn the game. I'll update you in the future once i get to masters. Im probably at the point to where i need to que with others in the discord but i want to learn the hard way to improve myself. Thank you for the inspiration to get back in this game.
Nerf for Mewtwo X - Lowered base stat across the board - lowered attack ratio for moves across the board - future sight's range decreased - remove unstoppable from psystrike - unite move dmg capped for wild pokemon Nerf for Mewtwo Y - Lowered base stat across the board - lowered sp.atk ratio for moves across the board - remove unstoppable from psystrike - unite move dmg capped for wild pokemon
I think you make the Mega their unite move. Give a slight stat buff to non mega form to balance it. Neither Pokemon is that scary until they Mega. And their unite move is kinda busted now anyway.
To nerf Mewtwo X: - Reduce base damage. This won't change the way damage is calculated for moves, just lowers the damage that gets calculated. I'd say maybe a 5%-8% base damage reduction could work. - A change to how future site functions. Take away the sure hit. Instead it should be something like Slowbro's Telekinesis where it shoots a beam out to catch the enemy. Keep the range the same though and maybe make it move slightly faster than Telekinesis. - Reduce Mega Evolution base damage. Probably about 3% as this paired with the previous base damage reduction this should be enough to make Mewtwo's Mega damage more appropriate. - Decrease Teleport's range by maybe 3%-5%. Just a tad bit shorter. I'd say if these changes were applied Mewtwo X would probably be more A tier than god tier. I do have some suggestions for Mewtwo Y too: - Shorten attack range. Instead of being a long range attacker, it would probably be more appropriate for Mewtwo Y to be a mid-range attacker. Kind of more like Venusaur. - Future Sight. I think it can be sure hit on Mewtwo Y but I think the push should be reduced maybe 2% or something along those lines. - Base Damage Reduction. Mewtwo Y should have more like a 3%-5% damage reduction unlike Mewtwo X solely because I think the higher damage output makes it fit the Attacker Role. But of course I think it should still be nerfed. - Mewtwo Y Mega Evolution damage. I think the 3% damage reduction fits all the same for Y's Mega. Y's base damage reduction is less than X's which means if the reduction is the same Y's Mega should actually end up stronger by comparison which I think is fair considering it has less health and defense than its X counterpart. - Mewtwo Y Ultimate damage reduction. X doesn't need one because of all the damage nerfs but since Y would get less damage nerfs I think it should get an Ultimate damage nerf instead. Maybe a 5% nerf. - Speed reduction. Perhaps a 2%-3% speed reduction for Mewtwo Y. To make this fit I think the Mega for Y should have an increased attack range in comparison to the nerfs I gave it here. Probably back it's initial attack range before I said it should be nerfed to mid-range And I think that would be it. That should make the two fit their respective classes more as well as actually be playable without being OP. Though I guess that's all just theoretical, I do not know if the changes would enough or too much.
If you want to keep the moveset, change the background to green and significantly lower the damage. If you want to keep the power level, eliminate the movespeed buff and the knock up and lower the damage a good bit. Nothing with that much damage should have that much CC.
I'm incredibly sick of Mewtwo. Can both of them just be banned from rank? I literally just played a rank match where Mewtwo X sat in our goal that we were defending for 3 mins and farmed us no matter how many times we came at him. He always got his HP back some how, no he didn't have a potion, and just 3 hit us to death. This was in the beginning of the game and it was frustrating. We, thankfully, came back in this match, but there was been so many matches were Mewtwo's broken stats cost us the match. I don't mind losing, but when it's because the other team has a broken character on their team, it's frustrating. If you use Mewtwo and think you're good, you're not. Sorry, had to get that frustration out.
Maybe the win rate also went down because the free to play player now have access to it? As the access to it becomes more open worse player get it. Y is restricted to people to pay for gems or play more often in the event so they are more invested and possibly better at the game
Make future sight a target move and not an auto hit Remove the stun from their unite moves lower the hit speed buff on mega make lvl 5 upgrade Teleport/Recovery and not Future sight/Psyshock that's all the changes i want for m2x/y
@@DuskLegend I agree with you but their suggestion about the lvl 5 move changes seems good. Recover and Teleport at lvl 5 doesn't sound bad. It gives you more utility while making your your first r gank less oppressive.
People didn't really care about sure-hit moves before. But when content creators, especially Crisheroes, started using the term "point and click", everyone started complaining about it.
@@DuskLegendIt's a Global unite move that gives vision and secure potential from the other side of the map, why does it need to stun on top of that, it's just too much Full map vision and damage, low CD and stun is just too versatile and in a full team fight it's pretty hard to dodge especially if you're already stunned
Mewtwo X has a lower win rate 'cause he is played in the wrong hands. Most of my mewtwo teammates can't even play mewtwo properly even though HE is easy to play. But Mewtwo X with 4 noobs can't win against 5 good players who knows how to play the game. Happens quite a lot in solo queue ☠️
So my ideas for nerfs are: Mega form unlocks at 9 instead of 5. Confusion no longer stuns. Learns Recover/Teleport at 5 and Psystrike/Future Sight at 7. Both version must equip a Mega Ring in one of their item slots locking them to two items similar to Zacian's Rusted Sword. Ulting only reveals the enemies to Mewtwo, not to their team. They also cannot move while ulting. Lower Mewtwo Y's defense and Sp. Def more to make it squishier.
Don't forget: Mewtwo Y is a Special Attacker, meaning it can run Slick Spoon and do more damage. Physical attackers be damned 'cause they also haven't gotten a Physical Attack Slick Spoon counterpart to even the playing field. Physical Attackers are really losing out. Oh, those 'curse' items haven't been released either, so there's that too.
I don’t know if you cover it (only a few minutes in) but I think another reason Mewtwo X’s WR is going down is because more people are getting their hands on it. That doesn’t mean they are good with it (even if it is very strong) if they aren’t good, they’ll likely lose to a team with a Y, better players, etc. A lot of people are getting it because it is popular and they are probably getting destroyed by it.
It's gotta be that bad players are playing it because it's easy to play and just because it's Mewtwo and Mewtwo is cool. Just today I played a quick battle and ran into a: -gold badge -leftovers -rescue hood -assault vest -potion -venusaur (dance/drain) With: -10,886 total battles -1 gold badge, 4 blue, and 2 green -ranked winrate of 42.9% -over 50%wr on exactly 8 mons out of all 56 they've played, only two of which are in their top 20 most played (0 Mewtwo Y games) -scarf on several special attackers, choice specs on several physical attackers, and hood on Urshifu and Scizor AND THEY HAD A 34% WIN RATE ON MEWTWO X
Most people think the pokemon is so busted that they dont stop pushing and die becouse of it. This happens all the time if one of my teamates is a mewtwo
Imagine making mewtwo one mon, like urshifu, but have it so depending if u equiped it with a the mega stone, x or y, determines what mega it becomes. Also allowes the player to only have 2 items. Probably to difficult to do these changes cause of currency problems.
The developers said they wanted to make Mewtwo X powerful and free so that new players could have a chance. A potential result: a bunch of new guys who's not too well known with the game yet, plays Mewtwo X and loose (?)
Hey Jake I got an idea for your next road to masters! How about using only pokemon and items from initial release? You can use the roulette to choose the pokemon and items for you. You can call it the Road to Masters! Throwback Edition!
My idea on balancing both is give them the joker treatment from smash where the build mega energy from fight both by getting hit and hitting back and once they do mega getting hit should decrease the gauge this would allow them to get the boost from being in fight but eliminate there ability to stomp teans since the mega can now be countered with efficient focus fire instead of the current way where the face tank and heal through all damage just because the mega evolved
Another one I just thought of is we need more stat lowering skills and heal and shield reducing skills not just on unite moves mewtwo is a prime example of having too much self sustainability and survivability
I'd make their unite move only work on pokemon they themselves have vision on. They're both able to KO, steal objectives, farm, etc from the other side of the map with little to no risk.
After his nerfs, idk if it’s just the teams or me, but I’ve been noticing when I come in for big plays, my team seems sketchy about following up after I engage, I’ll win the fight but, idk if they think he can’t win fights like how he did after the nerfs
For nerfs; Shared Changes: - Overall lvl changes for all moves (think old Zeraora leveling) - Increased Cooldowns to Psystrike/Future-Sight/Teleport all by about a couple seconds - Future-Sight no longer has final burst of damage after it wears off (becoming strictly an enemy positioning ability) - Psystrike Unstoppable affect is replaced with Hinderance Resistance but is only active if in Mega form - Unite no longer stuns or reveals enemy locations and has a longer cooldown (as well as being obtained lvl 10) - Mega becomes available at lvl 8 (or maybe even 9) - Mega bar when not fully charged depletes overtime (like Buzzwole) - Getting KO'd During Mega increases your respawn timer (creating a weakness to the strength which Timi brought up) - Decreased Crit-Rate MewtwoY Changes: - Basic Attack Radius Reduction - Recover no longer charges mega bar - Notably Reduced Base HP MewtwoX Changes: - Basic Attacks during mega now count as a 'dash' (allowing things like Clefable Gravity to counter it)
3 things that I think could help balance out both Mewtwo's 1. Give the mega evolution a shorter duration, and possibly make it harder to obtain. 2. Nerf the damage of Psystrike's channel, to be almost negligible, like 10% of what it currently is. That way the damage is almost entirely backloaded onto the final projectile, and doesn't feel as big of a free damage button. 3. Turn Future Sight into Psychic, and take away the delayed explosion and just have it be used exclusively as a pull/push. Displacement in a MOBA is always inherently powerful (especially when not many characters have one), so having it also do a huge chunk of damage at the end feels overloaded. With these changes I feel like it would do well to making him more bearable to play against, while also keeping the power fantasy of playing as Mewtwo.
It's because you get Stunt nearly all the time in a group fight. Being in close combat or melee has become more difficult. Oftentimes if I'm not careful I get killed before getting the gauge full. Also Mewtwo Y being a range attacker is more easy & quickly became nearly more popular than Mewtwo X.
@@sujataghose8238You have to win those two ganks and the problem of getting stunned to death still persists. And the end, Mewtwo X shares the same weakness as every other melee character in this game and it's that CC is crazy even with full heal. Y doesn't have to worry too much about that unless it actually walks into all that CC.
@@sujataghose8238 not even that take CENTER hope to lvl five quick then just tank if your team is half way decent and ain't being played by preschoolers
"I get killed before getting the gauge full" Mewtwo X's gauge doesn't decay like other Pokemon. You don't need to fill it in one go. We all know he turns into a god when the funny little meter fills but Mewtwo X players need to stop inting because they're desperately trying to fill it as fast and often as possible. Yes, if you're "not careful", you don't get to just mash the A button and win the entire game for free. Poor Mewtwo players. If you're struggling being the carry as Mewtwo X you can just play in your teams backline and snatch people with Future Sight, pulling them into your entire team. 9 times out of 10 it's a free kill, and some free meter. Once it fills, then you frontline.
@@Gaiou0331 what I found in the close engagement get in yous pystrike to get out recover potion repeat the other day in ranked it didn't save because don't have membership but did 8-10 kills but kept getting the five kill screen from using that technique I said above maybe didn't help I was sitting on the door step before ray came into the game but it is what it is but you are right if you do get caught in a CC your muffed that's why you try to time it for your pystrike which makes you unstoppable and you can back out
Remove mewtwo’s option for a 3rd item and make him hold a Mega stone. Change his ability pressure by making the gauge decrease when he’s not dealing damage.
i find it crazy that mew2X went from the best pokemon in the game to stuggling to perform well with mew2Y`s release mew2Y`s atk speed needs tuning down, less AA range and higher cd on future sight
Honestly the low winrate might also due to the you know those freshly new palyer that only play strong pokemon but has little knowledge of field play and just rush to fight butbknowing their level is lower and the fact it keep doing 1v5... Basically more bad player using mewtwo X
I just want regular mons in the game I think if it came into the game putting up 90k then I could care less but even my bad games I’m putting up crazy amounts of damage
mega stone for a forced held item slot, reduced range for Y (15-20% in both forms), reduced attack speed for Y (5-10% both stages), and reduced crit for both (7-15% for both stages). also reduce healing from autos for recover for Y
Spragels sir I just want to say one thing which even you told in one of your recent videos..these problems' main solution according to me is there should be a system which will say that we can have only 1 legendary & only 1 mythical in a team..for example if a player took mewtwo x then ither teammates are not allowed to pick any other legendary.I am not mentioning anything about the mythicals because the mythical pokemons right now in the game are not at all broken..& mew is so tough to handle for many players..
My experience with Mewtwo X thus far has been that he’s busted from about levels 5-9, but once other powerful mons (dragonite, Ttar, etc) are fully evolved they can match its power level at those higher levels (been running Ttar lately and my whole team gets wrecked for the first 5 minutes and then we steamroll the other team for the last 5 minutes. So maybe reduce base stats at those lower levels? Also, I feel like future sight range is way too big, it’s as big as the range for most ranged mons which means there’s no way to keep out of it.
I think some changes could be making future sight a skill shot and just not point and click; the ult stunning only if hit by two shots and/or dealing less damage to objectives
My problem with Mewtwo X is that it does too much. It has a surehit pull move that also does delayed damage, it has a big range teleport that alsos gives massive buff, it does way too much critical damage, it has a recover move, has resistance to hindraces, but it also has hindrance moves, it has crazy sustain and a crazy unite. It has too much in its kit and because of that it gets hard to nerf it because he has it almost all. This pokémon was built wrong in my opinion and it gets frustrating to play against it.
I'd honestly remove stat increases as your pressure bar increases, increase speed of the pressure gauge increase, have it decrease when out of battle, when mega evolves, increase stats to current level, increase speed of pressure gauge depletion, so it becomes more susceptible to burst damage, more dangerous faster, while needing to pay attention to your gauge more than before. It's a strong Mon, it's supposed to be easy to pick up, so make the play around the pressure gauge the main focus where it rewards staying in combat and it doesn't have those stat buffs as pressure gauge builds up. I don't know what numbers, nor will I pretend to have a main solution to slick spoon Y Unite damage vs X Unite damage, but that'd be my starting point
im fairly new so forgive me if this is wrong or just bad but if i was to nerf mewtwo y and x i think id aim to make them a weaker without their mega form and even make their mega last a shorter amount of time. atm i feel like theyre already top tier without their mega and the mega just sends them over the top so i think making them more reliant on it and making it last a little shorter would make them a lot easier to handle when playing against them while also still rewarding players who are clearly very good at playing them
How to fix: unite move doesn’t effect wild pokemon. Mega evolution starts at lvl 8 or 9 instead of 5. Y can’t charge mega gauge outside of battle. Give it the Zacian special and give it a fixed 2 slot held items.
When i use any Mewtwo in ranked, i always get 3x 4x teamed on from the start and dont get to lvl up or score. Im sure the community knows how to deal with Mewtwo by now.
Make it so that legendary pokemon cannot have any items on. Like how Zacian has one of it's item slot is occupied by a useless item, make so that they can't equip ANY items or give them all useless items
I feel like the only way to do it is reduce everything damage. Since the mind set was simple for new player no miss moves make since. No one is mad over Pikachu. But when wiggly get killed in a move and an auto that isn't missable while at the same level u are doing to much. But modeling it after Pikachu may help.
it’s obvious X need this kind of team that’s fight together, i’m stop using X b’coz i always end up of a stupid teammates i don’t want always carry a team🤦🏻♂️
I wonder if making the mega evolution the unite move would balance it out. I thought that is how it would work before seeing that it could mega evolve like 10 times a game. Mewtwo Y is more crazy cause it just rapidly fires bombs that hit everything around the explosion taking CHUNKS of hp away and I think it slows you down. You can't touch the thing cause it just pushes you away and slows you down before quickly killing you. Mewtwo X is probably worse because it says you steal HP with each hit but sometimes I see it just not working. Mewtwo X is still good though because it literally just punches the crap out of everyone with insane range, power, shields, and regeneration just by touching an enemy like 5 times.
stun is the big thing in this game so if your team can stun mewtwo you can easily defeat the future sight mewtwo x and psystrike is slow in damage & mega gauge build so any speedster or allrounder can counter if enemy mewtwo already used his psystrike , slowbro unite and blissey safeguard works well so there are many counters for X in soloq
One thing I would like to change about X is the ult. Reduce the dmg towards enemy pokemon and remove the dmg towards objectives. Not only can it steal objectives but occassionally steals my buffs lol. Y: Make it more fragile. Otherwise idk I havent played it enough
A little bit of a rant here but bear with me. One thing I really hated about mewtwo X (and maybe Y, idk) from the start was when mewtwo uses Psystrike, it gains unstoppable. I think this is really broken for a character like mewtwo because every other case of this is with a hinderance, whether is be only by using a unite move (wigglytuff), it has a self slow affect (lucario P-up-Punch), or it doesn't get unstoppable, it just gains hindrance resistance (blastoise rapid spin). But the fact that mewtwo has unstoppable with no hinderance at all I think really enables the character to be broken. At the very least make it to where is can't move at the same speed as normal or preferably just give it hinderance resistance like the rest of the characters. Less about strictly Mewtwo but he's a problem too. I really wish the developers would stop implementing moves like Mewtwo Psystrike, Glaceon Icicle Spear, and Inteleon Liquidation. The thing all of those moves have in common is the fact that they continue to damage you, regardless of how far away you get from the opponent. Instances like Pika electro ball, or dragonite hyper beam are acceptable because they are either just a single hit, or have a second smaller range outside of the moves original range respectively. I feel a healthy way to fix this and make it more fair for other characters is to just do what they did to dragonite hyper beam, once a character is targeted by said move and the move starts, once the opponent reaches a certain distance, the moves stops. I feel like characters like that just make the game as a whole unhealthy because it completely takes the role of a range character and just makes all the other ranged characters irrelevant because why actually try to use your range when you could just use a move that targets 1 time and is guaranteed to finish, regardless of how far the opponent escapes. Could just be me, but I really disagree with characters that have moves like this. What do you guys think?
Most Meotwo player on my Team (X and Y): Farming in jungle or lane, win a battle or gank success, stay there forever and wait for wild Pokemon, don't care about level up anymore, loose next few battle, angry, keep fight enemy Pokemon, then loose the game with same level as support Pokemon. They make a auto-click Pokemon to help casual player to play them easier but some player just too bad and know nothing about basic thing in this game. That is why the winrate keep lower. Your skill show on both easy and hard control Pokemon.
the problem is Mewtwo X and Y have the same kits with minor differences. That means the fact one of them has ranged advantages and slight tweaks to the interactions makes one outshine the other. I still say they needed seperate kits or to have just been one unite liscense cause i knew this was going to happen the moment it was revealed
It's win rate is so low because of the weird mechanic that it's kind of the same pokemon as Mewtwo Y, and therefore you can only have either X or Y when playing with a Mewtwo. If you could have both Mewtwos in play at once, it would probably be right under Mewtwo Y. Basically, it should be thought of as the weaker "moveset" of Mewtwo IMO
I just like to think that the majority of the playerbase are so bad that not even an OP Pokémon can make them win games, and X has been out for free longer than Y.
they should make a villain season and Add Raticate, Arbok, and Coffing or even Galarian Coffing as a healer that can passive heal with a deployable smoke that is like a nerfed goal heal.
How I’d nerf the Mewtwos is actually simple. Mewtwo X: Change Mewtwo X from All Rounder to Speedster with a lower health pool similar to Y’s. Reduce the damage of Mewtwo’s basic attacks. Change Pressure to increase move cooldowns on enemy Pokemon within a certain radius of Mewtwo. Finally, I’d make Mewtwo only mega evolve during it’s unite move. Mewtwo Y: More or less the same but remove recovery for psychic that stuns enemies or holds them in place for a minute but Mewtwo can’t attack. Basically Slowbro’s regular telekinesis.
I played MewTwo X for the first time the other day, in ranked on accident, and was the MVP somehow with the most KOs/damage on the team. Now I'm not a great player per se, but it's a bit unbelievable that you can pick this character up for the first time and do amazing with it without any previous practice.
In league you dont necessarily only go on winrate, you do winrate + pickrate + banrate (which jn this case doesnt exist so just pick and win) in which case mewtwo x is still absurdly broken. I think its the case of more players having X then Y as well as Y being slightly harder to play and less fun
I watch replays of my games to see how I could improve, and one thing I have noticed is that at least 75% of Mewtwo players are severely deficient in the brains department. This is in masters, so I can’t imagine what it’s like in lower ranks. I’ve seen Mewtwo players run head first into the enemy over and over again, pay no attention to objectives, farm, anything. Just single mindedly inting the entire game from start to finish. The most astonishing thing is that often it goes quite well for them. I’ve seen many a level 5 Mewtwo 1v2 against level 6 enemies and win. The thing is he’s broken enough that if the rest of your team plays well it actually works half the time.
I'm fine with them making Mewtwo easy to play but it can't be this good. While I'd love to see them change everything to skillshots, I don't think that's realistic, so here are my other suggestions: - Psystrike: unstoppable becomes hindrance resistance for X, completely gone for Y (It's a ranged attacker it doesn't need hindrance resistance). Range nerf on X. Stun time decreased for both - Future sight: decrease range for both X and Y - Recover: For Y, remove out of combat mega gauge charge and remove shield - Teleport: remove damage increase for both. X's teleport receives a range nerf Unite move: cannot hit wild pokémon, can only hit targets that are on screen of the user. Decrease damage or remove stun. I saw this idea from someone else - perhaps make it only capable of uniting while mega? That would justify the insane power it has Base stats: gut Y's defenses. Remove HP boosts during mega. Make Mewtwo only *strong* while it's mega. Outside of mega it's... alright. That's the goal Bonus nerf: give it a mega stone like Zacian's rusted sword so it can only use 2 items. No, I don't care about lore implications
I'd really prefer if their moves were skill shots, not only as a nerf, but so you could check bushes as well. I think they should also do something to lower the stats of them both all around, that would make the regular forms of mewtwo feel less impactful but still making the mega forms feel strong.
I really think that by himself, X is far stronger than Y. What's make Y stronger than X is Blissey and this stupid build. Without this Blissey, Y is killable and doesn't have the time to ramp into mega (nevermind cause Recover haha). X + Comfey on the other hand... Oh boy
Mewtwo x is good you just need the team mates to know when your going to push hard and back you up for when you die if you do and also have teammates that can keep any Mewtwo crowd controled or held down so can atleast get to lvl 9 then your styling
That hapoens because now a lot of ppl got X either for free or now they can get it with coins. So we get a BUMCH of lower lvl players who pick it up cuz they got wtecked by it, but they dont play around Mega evo mechanics and they get wrecked themselves. Then you add mewtwo Y to make it even more punishable
You know... if they brought in Draft picking, they could look at more than just WR to determine if a pokemon is good or bad. Theyd have information as to why certain characters are being banned, who's getting picked, who's not getting picked, AND the WR of the pokemon.
While your argument is indeed solid, there are other variables. Mewtwo X requires to get in because is a melee Pokémon, the melee meta is quite sufferable because all the stuns and range attackers melting you down, attackers such as Mewtwo Y funnily enough. In addition, for being a melee Pokemon, people that use Mewtwo, to use it effectively, would need to know when to engage and have good judgement... which, as we know, isn't something we can ask of the average Unite player. And following that last statement, Mewtwo X is objectively in more hands than that of the Mewtwo Y abusers, so with a wider range of users, that diff is definitely leaking through into that win rate. Mewtwo nerfs are so easy that you could only blame Tencent/Timi of corporate greed for not fixing it: - Remove the Unstoppable state of Psystrike at least from the non + version. Conversely, reduce the stun time on Future Sight for the non + version. - Recover on Mewtwo Y should work like X's and X's Recover should work like Slowbro's Amnesia with damage taken adding up to the Mega gauge. - Mega gauge should take more effort to fill up. To not have trigger at weird times, let the Mega Evolution be player triggered. Additionally, reducing the time spent in Mega form could be reduced a little. - Taking an item slot, like Zacian, with the Mega Stones. This one is a no brainer, no idea why it wasn't like this from the beginning. - Fix the damned bug in the Unite.
Both Mewtwo are overpowered, they are still killable. With that being said, I think it’s mega evolution is the one that needs a nerf. Like less power, longer charge up mega gauge. They basically have two Unites and it’s not cool haha
Hey spragels! Played against your mewtwo earlier today. GG's! I think the WR of X has dropped because more people is playing it including the weaker players while less people have Y because they haven't finished the free event yet. When everyone has Y you should see a significant drop in WR imo. I also noticed more people playing mewtwo in lane which i think is significantly weaker and more manageable than jungle mewtwo X
Considering the community went through hell with the releases of mewtwo they should overtune it rather than not nerfing it enough. 1. Reduce all base stats 2. Make his abilities skill shots 3. Specifically for Y: Reduce his general atk speed to a point where he either has to use x attack or helpings hand from blissey to get enough dmg. That Pokémon should be borderline useless
I think that both X and Y need to have nerfs to their mega's where they should get less increased stats and it should take longer to get them. For Y I would completely remove the recover effect where you can charge the mega gauge without having to hit enemy's also nerfing the cooldowns for all of it's abilities For x honestly I kinda think he's alr where he is for now though some dmg nerfs, and maybe a slight change to the unite could also help a lot
I think if they are going to have OP legendary Pokémon they need to add some sort of risk reward… whenever they get KOed they get a +5s +10s or +15s timer depending on the time in the match or their amount of KOs
There’s too many games where I just have to sit at the second pad waiting for Mewtwo to leave path because fighting is instant death/more farm for Mewtwo
My guess was Mewtwo X's win rate was low because bad players were gravitating toward it and then getting killed by crustle players.
Bro how do you know that crustle part 😮😮
I have seen crustle killing Mewtwo like in 10 matches
@@muhammadanas3808 in one of Spragels' recent videos there was a Mewtwo (X, if I remember correctly) on his team that didn't show up to team fights nor objectives just to stay top lane alone and get soled by the enemy Crustle 😅😂
Yep this. Basically what happened is trash players were losing all games, then they dropped mewtwo and trash players thought oh an op pokemon i can’t lose now. So all the trash players collectively started to spam mewtwo
@sara-1427 yep and it's those ppl that have ruined this game. The developers can't or won't fix it. They just don't care
@@eheboi9278yep and there are hundreds if not thousands of em so basically EVERY GAME is trash. This game was made with 1 purpose to make money on micros 💯
How’d you know I live under a rock?
Patrick?
Only Crustle knows the answer
it comfy if u can live flat lol
Hello Patrick Star
I’m a Crustle
I think judging a Pokemon purely on wr is such a bad practice, hopefully timi doesn't actually buff it 😅
True, I've seen so many noobs use m2 poorly. Barely 40k dmg and almost no kills. That probably is a big contributor to low win rate
Yeah, average win rate is just a joke. If you judge a Pokemon based on its win rate, then you know little ablout the game.
@@CM_684the wr are not overall , it's about only high rated players
True! Let’s not judge then the 60%+ for Mewtwo Y!!
It should actually be like 70% 😂 if it wasn’t for that many mirror matches.
Yes. One must also look at their pick rate. You'd see M2X had that win rate because it's almost always a mirror match up.
For X is simple, make future sight a skillshot, turn psystrike's unstoppable into hinderance resistance, and tweak his non-mega stats. Ideally they should make it's unite move something else to better differentiate from Y but that's asking a bit too much.
As for Y... His stats are just too good. He has more health than any other ranged DPS character, Wich is boosted even more by recover and the fact the mega boosts its health (when it shouldn't for this one).
So make future sight a skill shot here too, flat out remove the unstoppable from psystrike since he's ranged and that would at least match Glaceon and Inteleon. Decrease his base health too late game and renove the health boost from the mega. Maybe tweak the range and attack speed too while at it. Maybe reduce the recover shield but definitely remove the passive mega gauge gain out of combat. That's just dumb. Teleport is strong here too but I don't really know how to nerf it. Maybe reduce the range of each blink? It's honestly the least offensive part of his current kit wich is saying a lot about the rest. Oh and also cut that unite move damage. It's too much with the stun as well.
And as a supporter main, I'd love to be able to see my teammate Mewtwo mega gauge so that I can be ready when they are fighting or about to do so.
I'd rather have them shorten Future Sight's range instead of making it a skill shot.
also, make it so multiple Mewtwo unites can't hit the same wild pokemon multiple times
Also also, they need to nerf the defense reduction and/or explosion damage on future sight for both mewtwo it's so ridiculous holy moly
for Y's teleport, I think that they should really just remove the damage buff from the first blink and shorten the range of both teleports
@@micahfurlow2624 that makes it untie useless it barely does any damage with the unite unless pretty much crossed where with say a zard I can hit someone with a unite and whip a while team back to start
Reduce the range of future sight the fact that it stretches across a lane two times over and out ranges slowbro unite and telekenesis is really stupid.
All I know is more often than not I see a Mewtwo charge into an enemy goal alone and get KOed and spam “Help Me” over and over. They must think having a broken Pokémon eliminates any reason to play smart.
All of mine spend the entire time farming 🥲
And they take ALL it 🥲🥲🥲🥲🥲
Bro I've seen this so much. If it's X and about to mega , and maybe. Big maybe. But a Y can't go into a 1v2 under enemy goal and just do that early game . Especially pre 9. Had a few do that then ping thanks when it dies to a Umbreon or Lapras 1v1
Tbf that is what it was like with Zacian
Literally had a mewtwo yesterday that deliberately took all lane farm and just dived the two enemies while I was away thinking he can just KO them easy peasy.
I think the only thing making the legendaries a problem is their base stats being way higher than all the other Pokemon. That makes sense in the mainline games but not in a MOBA. I think their philosophy of giving the legendaries unique mechanics is good and as it should be. Legendaries should be strong because they bring something to the fight that no other pokemon can. Unfortunately, they seem to do this more with mythicals (like Hoopa and Mew) instead of the legendaries. For the legendaries, the two so far have incredible base stats and a unique mechanic that makes them even stronger. What if they remove the strong base stats, make it in line with all the other Pokemon, and have that unique mechanic (mewtwo and zacian's passive) be the only thing that makes them show off their legendary potential.
Yeah this is a nice point
I wish Goodra had something more even though it’s already pretty good. Although it is a sort of pseudo-legendary
@@chizchiz5999 It *is* a pseudo-legendary. It's the same with Garchomp or Dragapult. IF they get their "condition," then they're near unstoppable. It's a reverse Achilles' heel unlike the legendaries. Goodra is meant to be stronger around bushes (hence it's passive) so I'd like to see a lot of moves get toned down on Goodra but if it hides in a bush, it gets massive increases to its moves. Maybe a sort of nerf if it's too strong is it can't see enemies in its own bush, relying on the player's aim rather than point and click.
The problem is Achilles' heel characters is they're either given a weakness that's too exploitable (Buzzwole) or their heel is basically non-existent (X, Y or release Zacian)
@@hisen3.146 Definitely like reworking Goodra to be great in bushes, as its passive would incline you to think.
urshifu is a legendary btw.
Also zeraora is a mythical
Just increase time taken to go mega and make it level 9 exclusive and beyond. Then also make mega drain faster and it would already be steps in the right direction. Beyond that weaken their base forms stats much more so they can only start destroying in mega maybe. Basically make the install gimmick matter much more. Also take away slows from y autos and the X stuns on its autos and Y's while mega. Doing this will make them much more fair and balanced even with a broken future sight.
Yes, i gave the same feedback when Zacian came in first time, just make the transform delayed. Zacian could change form at level 7 or something just like Mewtwo.
@@DuskLegend exactly, Mega Stats are the issue, you said it. But it's an idea it could be at level 6 or 7 the Mega evolve or harder to trigger.
@@DuskLegend hahahah Honestly don't know xD
Maybe cause i'm mexican VPN xD
To minimize the Legendary issue, give them the absolute slowest level ups around and no unite until 10. That late game they can destroy but until then they are a liability
I think the problem there is that's just making them outright bad as that's Tyranitar's thing and Tyranitar is currently bad. They won't make them directly awful.
@@GLCFuru zera was a example of this
@@DuskLegend it's not changing stats, it's slowing down the threat. I've had many games ruined where I've been in lane, a skirmish starts with us being level 5/6 and this 8+ Mewtwo just demolishes, either for my team or against that's not fun or fair
@@DuskLegend in my experience, which is not truly high end, Mewtwo takes center and out levels everyone quickly. They then snowball the game and take all the fun and fairness out. I was sharing my general example of an early skirmish
Give the mewtwos mega decay as well. i like Y but I should not be able to store power for a fight, at the very least it slows the decay of the meter instead of getting a free stack
Maybe a tradeoff for their power? Specifically for Y, since their dealing that much damage, make it more squishy, like a glass cannon, by giving it lower defenses. Also by nerfing recover.
Yeah I agree like why does Mewtwo x have the ability to do and pokemon in seconds and have more heath the Lucario and even garchomp
Mewtwo Y is already Squishy. The real issues are the damage here
Mewtwo Y can be one shotted by most Unite moves, Hella squishy
@@UncannyXmeme I almost get one-shot by leafeon unite as a defender. Unites aren't a good definition of squishiness.
We are definitely in a situation where we need some reductions for both Mewtwos. Even if Y were to get nuked, if nothing is done for X, we still have ourselves a Mewtwo problem. Going to be a nightmare to see how they plan on balancing this out (and even more so if we are going to have yet another "Age of Zacian" with this game yet again). It is going to be especially sad if we get Blaziken and/or Mimikyu and how in spite of how powerful they could be, some will look elsewhere because "it isn't a Mewtwo."
I do think that the only solution for this issue is a huge but simple Nerf For both of the mew2 , my idea is nerfing their stats to oblivion and removing all of their stun effects
@@nataledesposito2075no that worse
@@MinecraftandWRboizz the payoff for the mega should be that the moves have double time on recharge also, I want new 2(both of them )in the tsarena memorial tier
players: “Mewtwo Y has freed us!”
Mewtwo Y: “Oh I wouldn’t say freed, more like, under new management”
X's wr was just impacted by the fact that a LOT of people are able to play it after completing the event, including newer or lower ranked players. And it being melee makes it a bit harder than m2x for them 😅
Nerf the mega evo stats more for m2y, cap its attack speed or lower its range, that thing is just crazy.
I like the idea of them getting their megas at level 9, for how their megas are right now, that's the least they could do. Like others have said, the mega gauge needs to decrease faster and I would also even consider having it slowly deplete if the player doesn't enter combat for a certain period of time. Hopefully making it so the player has to engage more and maybe take more risks. Y can just recover the hell out of the mega gauge and have it ready for almost every fight. It's just too insane. Getting something as powerful as mega evolution at level 5... I just don't know what they were thinking ( assuming they were on this one!) Mega shouldn't come until level 9 along with the ult. That's just a start, I'm not sure if that's even enough.
I think a base we probably want to look at is Gnar from League. Gnar and mega Gnar play two completely separate games as one is far more tankier, but slower but the other is way more mobile and frail. So I say we focus on that for X and Y.
X obviously being the brawler of the two first should have his base form stats massively decreased so that way he has a time when fighting that he needs to be on the defensive rather than offense. Then as he mega evolves give him the juiced stats. For X, I would also change his unite move maybe to something like Tsareena or Urshifu where he does a single target combo for decent burst that way his ult fits more with the “fighter” style of X. This also makes it where he has to rely on mega form for the team fighting and less stunning people into a 5 Mon ult that stuns.
For Y, I would make it the definition of a glass canon. Like, make it zoroark Level frail that way players can be smart and play around the machine gun mewtwo by hiding and bushes or going for flanks while mewtwo still gets to destroy if the person playing mewtwo knows to kite well and is smart about checking bushes. This obviously doesn’t help that much with blissey/mewtwo duo’s, but I think making mewtwo super frail makes it much harder for a duo like that to just run over the entire team. I would also just make his ult like Karthaus ult just a Minor chunk of damage that is guaranteed to hit with no splash and no CC. The last thing this mons needs is CC and an ult that can steal Ray from spawn.
I think the mega being reworked would help a lot for both M2s. Make it the unite move. Two different ideas:
-take the blaziken approach. A unite that comes online quickly, changes your move set to mega, and reverts back after like 10 seconds.
-take the hoopa berry steal approach. Make it activatable, but with a 60+ second cool down, so it has a limit to how often it comes online.
Either way, i dont think m2 needs a unite move And mega. Its brutal.
I hear what your saying it I think with them bring in the M2 like that. That it's going to open the door for more mega and maybe re works if old mons in the game to get mega like zard or blast or Venus which would be sick
I just thought of a few thing the devs could balance mewtwo X & Y
-NERF their damage
-make the mega gage like buzzwole
-can't score while mega
-change up the moves just a little
I love the not scoring while mega. Just like Charizard's unite. Dumb players that pop it during a really close 1v1 miss out on the chance to break that goal zone with 40 points. They have to either sit there and wait for it to be over (risking getting jumped on) or take the L and leave.
Also make it so buzz can smack, leech, or super Mewtwo out of psystrike or future sight.
I think one way to balance, which i dont think is the only way to nerf them, but make them give up an item slot. Zacian has to hold the rusted sword so i think it would be fair for each mewtwo to have tl hold their respective mewtwonite, especially for the mega to work. Of course general nerfs like being able to delete an entire team are still a concern but it vould atleast help the situation out a bit
You know, I played my first match as Mewtwo X just now. Because of me, my team wiped the floor with the opponents, in a 600 point lead. Sure felt nice to be the overpowered one, for once. Wasn't very fun, per-se, but it was nice to finally win without actually trying.
Mewtwo hasn't been deleted from the game yet? Lmao this game will not be meeting its 4th anniversary maybe even 3rd if this keeps up.
I think another reason as to why Mewtwo X has a bad winrate when compared to Y is that Mewtwo X is both overpowered and incredibly easy to play. A lot of bad players pick up this character as a result, thus driving down the win rate. The reason X suffers from this more than Y is because most players won’t have unlocked Y yet, and the people who spent money to unlock Y early are probably more dedicated to the game, and thus usually better
Totally agree!
Both of zacian and mewtwo, basic attack damage is insane... The other basic attacker such as owl or rabbit could not make thousand damage under level 10
Thats the thing by being a melee and range
To Nerf Mewtwo, I would reduce the amount time you have in your Mega form and shortening the length on Future Sight.
Yo. Thought i would say once i discovered your channel it got me to get back into playing Unite and ive been grinding a lot in ranked and almost to ultra now on my own. I've been maining leafeon and your video on him has helped me to quickly relearn the game. I'll update you in the future once i get to masters. Im probably at the point to where i need to que with others in the discord but i want to learn the hard way to improve myself. Thank you for the inspiration to get back in this game.
Only reason for the low win rate is because now everyone has it and the bad players are lowering it wr. Plus against y it loses
Nerf for Mewtwo X
- Lowered base stat across the board
- lowered attack ratio for moves across the board
- future sight's range decreased
- remove unstoppable from psystrike
- unite move dmg capped for wild pokemon
Nerf for Mewtwo Y
- Lowered base stat across the board
- lowered sp.atk ratio for moves across the board
- remove unstoppable from psystrike
- unite move dmg capped for wild pokemon
I think you make the Mega their unite move. Give a slight stat buff to non mega form to balance it. Neither Pokemon is that scary until they Mega. And their unite move is kinda busted now anyway.
To nerf Mewtwo X:
- Reduce base damage. This won't change the way damage is calculated for moves, just lowers the damage that gets calculated. I'd say maybe a 5%-8% base damage reduction could work.
- A change to how future site functions. Take away the sure hit. Instead it should be something like Slowbro's Telekinesis where it shoots a beam out to catch the enemy. Keep the range the same though and maybe make it move slightly faster than Telekinesis.
- Reduce Mega Evolution base damage. Probably about 3% as this paired with the previous base damage reduction this should be enough to make Mewtwo's Mega damage more appropriate.
- Decrease Teleport's range by maybe 3%-5%. Just a tad bit shorter.
I'd say if these changes were applied Mewtwo X would probably be more A tier than god tier.
I do have some suggestions for Mewtwo Y too:
- Shorten attack range. Instead of being a long range attacker, it would probably be more appropriate for Mewtwo Y to be a mid-range attacker. Kind of more like Venusaur.
- Future Sight. I think it can be sure hit on Mewtwo Y but I think the push should be reduced maybe 2% or something along those lines.
- Base Damage Reduction. Mewtwo Y should have more like a 3%-5% damage reduction unlike Mewtwo X solely because I think the higher damage output makes it fit the Attacker Role. But of course I think it should still be nerfed.
- Mewtwo Y Mega Evolution damage. I think the 3% damage reduction fits all the same for Y's Mega. Y's base damage reduction is less than X's which means if the reduction is the same Y's Mega should actually end up stronger by comparison which I think is fair considering it has less health and defense than its X counterpart.
- Mewtwo Y Ultimate damage reduction. X doesn't need one because of all the damage nerfs but since Y would get less damage nerfs I think it should get an Ultimate damage nerf instead. Maybe a 5% nerf.
- Speed reduction. Perhaps a 2%-3% speed reduction for Mewtwo Y. To make this fit I think the Mega for Y should have an increased attack range in comparison to the nerfs I gave it here. Probably back it's initial attack range before I said it should be nerfed to mid-range
And I think that would be it. That should make the two fit their respective classes more as well as actually be playable without being OP. Though I guess that's all just theoretical, I do not know if the changes would enough or too much.
If you want to keep the moveset, change the background to green and significantly lower the damage.
If you want to keep the power level, eliminate the movespeed buff and the knock up and lower the damage a good bit. Nothing with that much damage should have that much CC.
I'm incredibly sick of Mewtwo. Can both of them just be banned from rank? I literally just played a rank match where Mewtwo X sat in our goal that we were defending for 3 mins and farmed us no matter how many times we came at him. He always got his HP back some how, no he didn't have a potion, and just 3 hit us to death. This was in the beginning of the game and it was frustrating. We, thankfully, came back in this match, but there was been so many matches were Mewtwo's broken stats cost us the match. I don't mind losing, but when it's because the other team has a broken character on their team, it's frustrating. If you use Mewtwo and think you're good, you're not.
Sorry, had to get that frustration out.
Maybe the win rate also went down because the free to play player now have access to it? As the access to it becomes more open worse player get it. Y is restricted to people to pay for gems or play more often in the event so they are more invested and possibly better at the game
Make future sight a target move and not an auto hit
Remove the stun from their unite moves
lower the hit speed buff on mega
make lvl 5 upgrade Teleport/Recovery and not Future sight/Psyshock
that's all the changes i want for m2x/y
Nah tbh you're spittin with these outside of the lvl 5 change
@@DuskLegend
I agree with you but their suggestion about the lvl 5 move changes seems good. Recover and Teleport at lvl 5 doesn't sound bad. It gives you more utility while making your your first r gank less oppressive.
People didn't really care about sure-hit moves before. But when content creators, especially Crisheroes, started using the term "point and click", everyone started complaining about it.
I agree just turn the ult into a karthus ult no need for an aoe dmg + stun. The objective secure in this game is already so coin-flippy.
@@DuskLegendIt's a Global unite move that gives vision and secure potential from the other side of the map, why does it need to stun on top of that, it's just too much
Full map vision and damage, low CD and stun is just too versatile
and in a full team fight it's pretty hard to dodge especially if you're already stunned
Mewtwo X has a lower win rate 'cause he is played in the wrong hands. Most of my mewtwo teammates can't even play mewtwo properly even though HE is easy to play. But Mewtwo X with 4 noobs can't win against 5 good players who knows how to play the game. Happens quite a lot in solo queue ☠️
So my ideas for nerfs are:
Mega form unlocks at 9 instead of 5.
Confusion no longer stuns.
Learns Recover/Teleport at 5 and Psystrike/Future Sight at 7.
Both version must equip a Mega Ring in one of their item slots locking them to two items similar to Zacian's Rusted Sword.
Ulting only reveals the enemies to Mewtwo, not to their team. They also cannot move while ulting.
Lower Mewtwo Y's defense and Sp. Def more to make it squishier.
Don't forget: Mewtwo Y is a Special Attacker, meaning it can run Slick Spoon and do more damage. Physical attackers be damned 'cause they also haven't gotten a Physical Attack Slick Spoon counterpart to even the playing field. Physical Attackers are really losing out. Oh, those 'curse' items haven't been released either, so there's that too.
I don’t know if you cover it (only a few minutes in) but I think another reason Mewtwo X’s WR is going down is because more people are getting their hands on it. That doesn’t mean they are good with it (even if it is very strong) if they aren’t good, they’ll likely lose to a team with a Y, better players, etc. A lot of people are getting it because it is popular and they are probably getting destroyed by it.
It's gotta be that bad players are playing it because it's easy to play and just because it's Mewtwo and Mewtwo is cool. Just today I played a quick battle and ran into a:
-gold badge
-leftovers
-rescue hood
-assault vest
-potion
-venusaur (dance/drain)
With:
-10,886 total battles
-1 gold badge, 4 blue, and 2 green
-ranked winrate of 42.9%
-over 50%wr on exactly 8 mons out of all 56 they've played, only two of which are in their top 20 most played (0 Mewtwo Y games)
-scarf on several special attackers, choice specs on several physical attackers, and hood on Urshifu and Scizor
AND THEY HAD A 34% WIN RATE ON MEWTWO X
8:16 "I need some bath soap"
Most people think the pokemon is so busted that they dont stop pushing and die becouse of it. This happens all the time if one of my teamates is a mewtwo
spragels isn't cut out for jungling those dots in the jungle area made me go crazy speaking as a fellow jungler
Imagine making mewtwo one mon, like urshifu, but have it so depending if u equiped it with a the mega stone, x or y, determines what mega it becomes. Also allowes the player to only have 2 items. Probably to difficult to do these changes cause of currency problems.
The developers said they wanted to make Mewtwo X powerful and free so that new players could have a chance. A potential result: a bunch of new guys who's not too well known with the game yet, plays Mewtwo X and loose (?)
Glad that I'm not even tried/buy them both X and Y. Because it's just lacks of skills
He ain't free he is really expensive in licence terms
@@gerald7304 Exactly. Just rather playing with Pokemons that requires a skills than this Dead machine 💀
@@VinNTeoRabbit Ik
Hey Jake I got an idea for your next road to masters! How about using only pokemon and items from initial release? You can use the roulette to choose the pokemon and items for you. You can call it the Road to Masters! Throwback Edition!
Reason being new players using Mewtwos with 0 strategy ?
We always come across Mewtwo users that just don't know what they're doing XD
My idea on balancing both is give them the joker treatment from smash where the build mega energy from fight both by getting hit and hitting back and once they do mega getting hit should decrease the gauge this would allow them to get the boost from being in fight but eliminate there ability to stomp teans since the mega can now be countered with efficient focus fire instead of the current way where the face tank and heal through all damage just because the mega evolved
Another thing is less about nerfing them and making defensive items matter
Another one I just thought of is we need more stat lowering skills and heal and shield reducing skills not just on unite moves mewtwo is a prime example of having too much self sustainability and survivability
I'd make their unite move only work on pokemon they themselves have vision on. They're both able to KO, steal objectives, farm, etc from the other side of the map with little to no risk.
To make em more balanced I would make them hold mewtwonite X and mewtwonite Y respectively like they do in the mainline games.
After his nerfs, idk if it’s just the teams or me, but I’ve been noticing when I come in for big plays, my team seems sketchy about following up after I engage, I’ll win the fight but, idk if they think he can’t win fights like how he did after the nerfs
For nerfs; Shared Changes:
- Overall lvl changes for all moves (think old Zeraora leveling)
- Increased Cooldowns to Psystrike/Future-Sight/Teleport all by about a couple seconds
- Future-Sight no longer has final burst of damage after it wears off (becoming strictly an enemy positioning ability)
- Psystrike Unstoppable affect is replaced with Hinderance Resistance but is only active if in Mega form
- Unite no longer stuns or reveals enemy locations and has a longer cooldown (as well as being obtained lvl 10)
- Mega becomes available at lvl 8 (or maybe even 9)
- Mega bar when not fully charged depletes overtime (like Buzzwole)
- Getting KO'd During Mega increases your respawn timer (creating a weakness to the strength which Timi brought up)
- Decreased Crit-Rate
MewtwoY Changes:
- Basic Attack Radius Reduction
- Recover no longer charges mega bar
- Notably Reduced Base HP
MewtwoX Changes:
- Basic Attacks during mega now count as a 'dash' (allowing things like Clefable Gravity to counter it)
3 things that I think could help balance out both Mewtwo's
1. Give the mega evolution a shorter duration, and possibly make it harder to obtain.
2. Nerf the damage of Psystrike's channel, to be almost negligible, like 10% of what it currently is. That way the damage is almost entirely backloaded onto the final projectile, and doesn't feel as big of a free damage button.
3. Turn Future Sight into Psychic, and take away the delayed explosion and just have it be used exclusively as a pull/push. Displacement in a MOBA is always inherently powerful (especially when not many characters have one), so having it also do a huge chunk of damage at the end feels overloaded.
With these changes I feel like it would do well to making him more bearable to play against, while also keeping the power fantasy of playing as Mewtwo.
It's because you get Stunt nearly all the time in a group fight. Being in close combat or melee has become more difficult. Oftentimes if I'm not careful I get killed before getting the gauge full. Also Mewtwo Y being a range attacker is more easy & quickly became nearly more popular than Mewtwo X.
Seems like a skill issue. Mew2 x is easy snowballing once you win first 2 ganks.
@@sujataghose8238You have to win those two ganks and the problem of getting stunned to death still persists.
And the end, Mewtwo X shares the same weakness as every other melee character in this game and it's that CC is crazy even with full heal. Y doesn't have to worry too much about that unless it actually walks into all that CC.
@@sujataghose8238 not even that take CENTER hope to lvl five quick then just tank if your team is half way decent and ain't being played by preschoolers
"I get killed before getting the gauge full"
Mewtwo X's gauge doesn't decay like other Pokemon. You don't need to fill it in one go.
We all know he turns into a god when the funny little meter fills but Mewtwo X players need to stop inting because they're desperately trying to fill it as fast and often as possible.
Yes, if you're "not careful", you don't get to just mash the A button and win the entire game for free. Poor Mewtwo players.
If you're struggling being the carry as Mewtwo X you can just play in your teams backline and snatch people with Future Sight, pulling them into your entire team.
9 times out of 10 it's a free kill, and some free meter. Once it fills, then you frontline.
@@Gaiou0331 what I found in the close engagement get in yous pystrike to get out recover potion repeat the other day in ranked it didn't save because don't have membership but did 8-10 kills but kept getting the five kill screen from using that technique I said above maybe didn't help I was sitting on the door step before ray came into the game but it is what it is but you are right if you do get caught in a CC your muffed that's why you try to time it for your pystrike which makes you unstoppable and you can back out
Remove mewtwo’s option for a 3rd item and make him hold a Mega stone. Change his ability pressure by making the gauge decrease when he’s not dealing damage.
I think making the mew2s take longer to level up would be good way to balance it so there not constantly 100000 lvs above you
i find it crazy that mew2X went from the best pokemon in the game to stuggling to perform well with mew2Y`s release
mew2Y`s atk speed needs tuning down, less AA range and higher cd on future sight
Honestly the low winrate might also due to the you know those freshly new palyer that only play strong pokemon but has little knowledge of field play and just rush to fight butbknowing their level is lower and the fact it keep doing 1v5... Basically more bad player using mewtwo X
I just want regular mons in the game I think if it came into the game putting up 90k then I could care less but even my bad games I’m putting up crazy amounts of damage
mega stone for a forced held item slot, reduced range for Y (15-20% in both forms), reduced attack speed for Y (5-10% both stages), and reduced crit for both (7-15% for both stages). also reduce healing from autos for recover for Y
Spragels sir I just want to say one thing which even you told in one of your recent videos..these problems' main solution according to me is there should be a system which will say that we can have only 1 legendary & only 1 mythical in a team..for example if a player took mewtwo x then ither teammates are not allowed to pick any other legendary.I am not mentioning anything about the mythicals because the mythical pokemons right now in the game are not at all broken..& mew is so tough to handle for many players..
My experience with Mewtwo X thus far has been that he’s busted from about levels 5-9, but once other powerful mons (dragonite, Ttar, etc) are fully evolved they can match its power level at those higher levels (been running Ttar lately and my whole team gets wrecked for the first 5 minutes and then we steamroll the other team for the last 5 minutes. So maybe reduce base stats at those lower levels? Also, I feel like future sight range is way too big, it’s as big as the range for most ranged mons which means there’s no way to keep out of it.
I think some changes could be making future sight a skill shot and just not point and click; the ult stunning only if hit by two shots and/or dealing less damage to objectives
My problem with Mewtwo X is that it does too much.
It has a surehit pull move that also does delayed damage, it has a big range teleport that alsos gives massive buff, it does way too much critical damage, it has a recover move, has resistance to hindraces, but it also has hindrance moves, it has crazy sustain and a crazy unite. It has too much in its kit and because of that it gets hard to nerf it because he has it almost all. This pokémon was built wrong in my opinion and it gets frustrating to play against it.
How to fix?
Make Mewtwo a 6/8/10/12/14 level curve Mon. Give the other Mons a chance in the early game to power creep the Mewtwo
Enemy Zoroark did 7k damage lmao. Throwing
I'd honestly remove stat increases as your pressure bar increases, increase speed of the pressure gauge increase, have it decrease when out of battle, when mega evolves, increase stats to current level, increase speed of pressure gauge depletion, so it becomes more susceptible to burst damage, more dangerous faster, while needing to pay attention to your gauge more than before. It's a strong Mon, it's supposed to be easy to pick up, so make the play around the pressure gauge the main focus where it rewards staying in combat and it doesn't have those stat buffs as pressure gauge builds up. I don't know what numbers, nor will I pretend to have a main solution to slick spoon Y Unite damage vs X Unite damage, but that'd be my starting point
im fairly new so forgive me if this is wrong or just bad but
if i was to nerf mewtwo y and x i think id aim to make them a weaker without their mega form and even make their mega last a shorter amount of time. atm i feel like theyre already top tier without their mega and the mega just sends them over the top so i think making them more reliant on it and making it last a little shorter would make them a lot easier to handle when playing against them while also still rewarding players who are clearly very good at playing them
How to fix: unite move doesn’t effect wild pokemon. Mega evolution starts at lvl 8 or 9 instead of 5. Y can’t charge mega gauge outside of battle. Give it the Zacian special and give it a fixed 2 slot held items.
When i use any Mewtwo in ranked, i always get 3x 4x teamed on from the start and dont get to lvl up or score. Im sure the community knows how to deal with Mewtwo by now.
It's stupid how I'm trying to unlock Mewtwo y but it takes forever to get the quests done bc everyone at my play level is playing x
Make it so that legendary pokemon cannot have any items on. Like how Zacian has one of it's item slot is occupied by a useless item, make so that they can't equip ANY items or give them all useless items
they should make an attack speed cap for mewtwo Y, that's all it needed
I feel like the only way to do it is reduce everything damage. Since the mind set was simple for new player no miss moves make since. No one is mad over Pikachu. But when wiggly get killed in a move and an auto that isn't missable while at the same level u are doing to much. But modeling it after Pikachu may help.
it’s obvious X need this kind of team that’s fight together, i’m stop using X b’coz i always end up of a stupid teammates i don’t want always carry a team🤦🏻♂️
Remove all stuns make the sure hit moves skill shot reduce damage and lower crit ratio also reduce pull range
I wonder if making the mega evolution the unite move would balance it out. I thought that is how it would work before seeing that it could mega evolve like 10 times a game. Mewtwo Y is more crazy cause it just rapidly fires bombs that hit everything around the explosion taking CHUNKS of hp away and I think it slows you down. You can't touch the thing cause it just pushes you away and slows you down before quickly killing you. Mewtwo X is probably worse because it says you steal HP with each hit but sometimes I see it just not working. Mewtwo X is still good though because it literally just punches the crap out of everyone with insane range, power, shields, and regeneration just by touching an enemy like 5 times.
stun is the big thing in this game so if your team can stun mewtwo you can easily defeat the future sight mewtwo x and psystrike is slow in damage & mega gauge build so any speedster or allrounder can counter if enemy mewtwo already used his psystrike , slowbro unite and blissey safeguard works well so there are many counters for X in soloq
One thing I would like to change about X is the ult. Reduce the dmg towards enemy pokemon and remove the dmg towards objectives. Not only can it steal objectives but occassionally steals my buffs lol.
Y: Make it more fragile. Otherwise idk I havent played it enough
As mewtwo Y. It’s about 1 out of every 10 or so matches that I run into a mewtwo X that outplays me
A little bit of a rant here but bear with me. One thing I really hated about mewtwo X (and maybe Y, idk) from the start was when mewtwo uses Psystrike, it gains unstoppable. I think this is really broken for a character like mewtwo because every other case of this is with a hinderance, whether is be only by using a unite move (wigglytuff), it has a self slow affect (lucario P-up-Punch), or it doesn't get unstoppable, it just gains hindrance resistance (blastoise rapid spin). But the fact that mewtwo has unstoppable with no hinderance at all I think really enables the character to be broken. At the very least make it to where is can't move at the same speed as normal or preferably just give it hinderance resistance like the rest of the characters.
Less about strictly Mewtwo but he's a problem too. I really wish the developers would stop implementing moves like Mewtwo Psystrike, Glaceon Icicle Spear, and Inteleon Liquidation. The thing all of those moves have in common is the fact that they continue to damage you, regardless of how far away you get from the opponent. Instances like Pika electro ball, or dragonite hyper beam are acceptable because they are either just a single hit, or have a second smaller range outside of the moves original range respectively. I feel a healthy way to fix this and make it more fair for other characters is to just do what they did to dragonite hyper beam, once a character is targeted by said move and the move starts, once the opponent reaches a certain distance, the moves stops. I feel like characters like that just make the game as a whole unhealthy because it completely takes the role of a range character and just makes all the other ranged characters irrelevant because why actually try to use your range when you could just use a move that targets 1 time and is guaranteed to finish, regardless of how far the opponent escapes. Could just be me, but I really disagree with characters that have moves like this. What do you guys think?
Most Meotwo player on my Team (X and Y): Farming in jungle or lane, win a battle or gank success, stay there forever and wait for wild Pokemon, don't care about level up anymore, loose next few battle, angry, keep fight enemy Pokemon, then loose the game with same level as support Pokemon.
They make a auto-click Pokemon to help casual player to play them easier but some player just too bad and know nothing about basic thing in this game. That is why the winrate keep lower.
Your skill show on both easy and hard control Pokemon.
the problem is Mewtwo X and Y have the same kits with minor differences. That means the fact one of them has ranged advantages and slight tweaks to the interactions makes one outshine the other. I still say they needed seperate kits or to have just been one unite liscense cause i knew this was going to happen the moment it was revealed
It's win rate is so low because of the weird mechanic that it's kind of the same pokemon as Mewtwo Y, and therefore you can only have either X or Y when playing with a Mewtwo. If you could have both Mewtwos in play at once, it would probably be right under Mewtwo Y.
Basically, it should be thought of as the weaker "moveset" of Mewtwo IMO
I just like to think that the majority of the playerbase are so bad that not even an OP Pokémon can make them win games, and X has been out for free longer than Y.
they should make a villain season and Add Raticate, Arbok, and Coffing or even Galarian Coffing as a healer that can passive heal with a deployable smoke that is like a nerfed goal heal.
How I’d nerf the Mewtwos is actually simple.
Mewtwo X:
Change Mewtwo X from All Rounder to Speedster with a lower health pool similar to Y’s.
Reduce the damage of Mewtwo’s basic attacks.
Change Pressure to increase move cooldowns on enemy Pokemon within a certain radius of Mewtwo.
Finally, I’d make Mewtwo only mega evolve during it’s unite move.
Mewtwo Y:
More or less the same but remove recovery for psychic that stuns enemies or holds them in place for a minute but Mewtwo can’t attack. Basically Slowbro’s regular telekinesis.
I played MewTwo X for the first time the other day, in ranked on accident, and was the MVP somehow with the most KOs/damage on the team. Now I'm not a great player per se, but it's a bit unbelievable that you can pick this character up for the first time and do amazing with it without any previous practice.
In league you dont necessarily only go on winrate, you do winrate + pickrate + banrate (which jn this case doesnt exist so just pick and win) in which case mewtwo x is still absurdly broken. I think its the case of more players having X then Y as well as Y being slightly harder to play and less fun
I watch replays of my games to see how I could improve, and one thing I have noticed is that at least 75% of Mewtwo players are severely deficient in the brains department. This is in masters, so I can’t imagine what it’s like in lower ranks.
I’ve seen Mewtwo players run head first into the enemy over and over again, pay no attention to objectives, farm, anything. Just single mindedly inting the entire game from start to finish.
The most astonishing thing is that often it goes quite well for them. I’ve seen many a level 5 Mewtwo 1v2 against level 6 enemies and win. The thing is he’s broken enough that if the rest of your team plays well it actually works half the time.
I'm fine with them making Mewtwo easy to play but it can't be this good. While I'd love to see them change everything to skillshots, I don't think that's realistic, so here are my other suggestions:
- Psystrike: unstoppable becomes hindrance resistance for X, completely gone for Y (It's a ranged attacker it doesn't need hindrance resistance). Range nerf on X. Stun time decreased for both
- Future sight: decrease range for both X and Y
- Recover: For Y, remove out of combat mega gauge charge and remove shield
- Teleport: remove damage increase for both. X's teleport receives a range nerf
Unite move: cannot hit wild pokémon, can only hit targets that are on screen of the user. Decrease damage or remove stun. I saw this idea from someone else - perhaps make it only capable of uniting while mega? That would justify the insane power it has
Base stats: gut Y's defenses. Remove HP boosts during mega. Make Mewtwo only *strong* while it's mega. Outside of mega it's... alright. That's the goal
Bonus nerf: give it a mega stone like Zacian's rusted sword so it can only use 2 items. No, I don't care about lore implications
Update: NERF MEWTWO'S CRITS. No pokémon, legendary or not, should be able to crit for 2.1k damage on a *basic attack*
I'd really prefer if their moves were skill shots, not only as a nerf, but so you could check bushes as well. I think they should also do something to lower the stats of them both all around, that would make the regular forms of mewtwo feel less impactful but still making the mega forms feel strong.
I really think that by himself, X is far stronger than Y. What's make Y stronger than X is Blissey and this stupid build. Without this Blissey, Y is killable and doesn't have the time to ramp into mega (nevermind cause Recover haha).
X + Comfey on the other hand... Oh boy
Mewtwo x is good you just need the team mates to know when your going to push hard and back you up for when you die if you do and also have teammates that can keep any Mewtwo crowd controled or held down so can atleast get to lvl 9 then your styling
And pystrike of future sight any day use it to create gaps and close them
That hapoens because now a lot of ppl got X either for free or now they can get it with coins. So we get a BUMCH of lower lvl players who pick it up cuz they got wtecked by it, but they dont play around Mega evo mechanics and they get wrecked themselves. Then you add mewtwo Y to make it even more punishable
Is it long until the emblem guide video is coming out. I am a returining player and I would like to get more info on it.
There's already an emblem guide
ruclips.net/video/EVJ1L41K94U/видео.htmlsi=DpTYNFfaG7-DyVCT
You know... if they brought in Draft picking, they could look at more than just WR to determine if a pokemon is good or bad. Theyd have information as to why certain characters are being banned, who's getting picked, who's not getting picked, AND the WR of the pokemon.
While your argument is indeed solid, there are other variables. Mewtwo X requires to get in because is a melee Pokémon, the melee meta is quite sufferable because all the stuns and range attackers melting you down, attackers such as Mewtwo Y funnily enough. In addition, for being a melee Pokemon, people that use Mewtwo, to use it effectively, would need to know when to engage and have good judgement... which, as we know, isn't something we can ask of the average Unite player. And following that last statement, Mewtwo X is objectively in more hands than that of the Mewtwo Y abusers, so with a wider range of users, that diff is definitely leaking through into that win rate.
Mewtwo nerfs are so easy that you could only blame Tencent/Timi of corporate greed for not fixing it:
- Remove the Unstoppable state of Psystrike at least from the non + version. Conversely, reduce the stun time on Future Sight for the non + version.
- Recover on Mewtwo Y should work like X's and X's Recover should work like Slowbro's Amnesia with damage taken adding up to the Mega gauge.
- Mega gauge should take more effort to fill up. To not have trigger at weird times, let the Mega Evolution be player triggered. Additionally, reducing the time spent in Mega form could be reduced a little.
- Taking an item slot, like Zacian, with the Mega Stones. This one is a no brainer, no idea why it wasn't like this from the beginning.
- Fix the damned bug in the Unite.
Both Mewtwo are overpowered, they are still killable. With that being said, I think it’s mega evolution is the one that needs a nerf. Like less power, longer charge up mega gauge. They basically have two Unites and it’s not cool haha
Hey spragels! Played against your mewtwo earlier today. GG's! I think the WR of X has dropped because more people is playing it including the weaker players while less people have Y because they haven't finished the free event yet. When everyone has Y you should see a significant drop in WR imo. I also noticed more people playing mewtwo in lane which i think is significantly weaker and more manageable than jungle mewtwo X
Considering the community went through hell with the releases of mewtwo they should overtune it rather than not nerfing it enough.
1. Reduce all base stats
2. Make his abilities skill shots
3. Specifically for Y: Reduce his general atk speed to a point where he either has to use x attack or helpings hand from blissey to get enough dmg. That Pokémon should be borderline useless
Tripling the time for mew2 to mega evolve.
Or reduces the time mew2 is mega.
Or halving the restore/basic attacks speed when mega…
I think that both X and Y need to have nerfs to their mega's where they should get less increased stats and it should take longer to get them. For Y I would completely remove the recover effect where you can charge the mega gauge without having to hit enemy's also nerfing the cooldowns for all of it's abilities For x honestly I kinda think he's alr where he is for now though some dmg nerfs, and maybe a slight change to the unite could also help a lot
I think if they are going to have OP legendary Pokémon they need to add some sort of risk reward… whenever they get KOed they get a +5s +10s or +15s timer depending on the time in the match or their amount of KOs
There’s too many games where I just have to sit at the second pad waiting for Mewtwo to leave path because fighting is instant death/more farm for Mewtwo
If both teams have a mewtwo in their team, obviously the win rate will be around 50%. The 8% is for those wins against teams without mewtwo