I know…it’s so worrying. I don’t see the point of even making these quotes. It doesn’t do anything to help them at all. I don’t know, I just want to hear some fighting talk from them! Like that they’re gonna give it their all lol not this
This feels like someone who’s had 13 years to turn in an assignment, but hasn’t done any work on it at all, and just realized it was due 5-6 years ago.
And that someone used to get A+s all the time! And suddenly they’re getting Fs in their work and turning them in late. They forgot to bring their creation kit with them…there’s something wrong with them and we need to help lol
Just like Starfield lol. Bethesda lost its way. It used to make what was basically first person CRPGs, but switched over to more first person ARPGs. A concept change like that cant last. Good studios know what works for them. Bethesda got greedy and changed the concept late in the game. Their games feel creatively devoid at this point. Morrowind impressed people because it felt so different from other RPGs. Giant mushrooms, unique architecture, it really felt like an alien world. The more Bethesda strays from that level of originality the more they will fall apart.
THE Burger King: "you're the asshole for asking for a burger honestly. Like you want to be fat? That's fucking disgusting, have this salad or get out." Me: 🧍♂️
I think its the opposite. Starfield being an entirely new setting made people finally realize that the core structure is completely outdated. Bethesda never actually improved the formula. In 20 years. All they did was improve graphics and mechanics. Which is something I am happy about, but if we are totally honest the quest quality of Skyrim was already outdated and didn't hold a candle to the actual narratively strong games of the time.
For real. All they need to do is… that. Just do what they did, with new quests, better animations and visuals, get a clean art direction…. It doesn’t even need to be *bigger*. Skyrim is big enough.
@@vokkera6995 ensure that the player's interaction and choices influence the outcome of the story in a meaningful way. Make it possible to have other options than kill, fight, on and on! I think that the finality of the story could be trying to uncover a mystery (be it a past history like in Myst, or the existence of an undiscovered land etc) rather than fulfil a given prophecy, which doesn't stimulate our curiosity or imagination. As mentioned, the fan base is incredibly creative and artistic, they should definitely take inspiration from them!
@@nct948make guild factions, like be a silver hand OR a Companion and they’ll clash type of things so you can’t do everything in one run. better VAs, bring punching back proper and the about button should never have existed it should’ve just mapped to the spell button so I can two hand a weapon and throw spells. Twas my favorite. More than anything there needs to a lot of beat not necessary but cool things to find. I still recall the last day I played oblivion and found a really unique dungeon I could probably still find in the top right corner I’d never SEEN after hitting the 200 hour mark with 3 characters or the troll’s suicide not under the bridge cuz he couldn’t get anyone to pay his toll. That one is kinda sad lol
i mean bro, there has been this type of talk with every Bethesda game. Oh Morrowind isnt as expansive and intricate as Daggerfall Oh Oblivion isnt as interesting or deep as Morrowind Oh Skyrim is less immersive and deep as Oblivion Oh Fallout 4 isn't as much as an rpg as New Vegas and on and on Only thing that has changed is that time has passed
Bethesda will never make a decent game if they continue to use their dogshit racing game engine. What type of results do they expect if they keep handicapping themselves.
"Only a few studios like Rockstar Games..." If releasing the same game for three console generations is "to satisfy fans' expectations" I don't want to see what's below those expectations.
@@Tonyrg1988 oh absolutely, I’m still playing Online even though it’s almost a different game completely to story mode and 2013-2015 Online. It’s not completely awful on console though fans’ complaints are mostly justified especially with shark card greed, but in my opinion if VI is on par with RD2, then maybe this has all been worth it.
The same game more money to buy it it’s insane rockstar started to fall after gta San Andreas now they want mfrs to spend about $200 for gta 6 smh 🤦🏾♂️
Rockstar makes a good games, and just revamps the same game with a new story, graphics, and overall adds to their working games, they don't try and re invent it. This re inventing the wheel is what's killing these industries. With fallout 76 we wanted fallout 4 with new graphics and playing with friends. Rockstar made rdr2 as literally an expansion of the world of rdr1 with way better graphics and a great story. All elder scrolls needs to do is take skyrim and add more to it, don't take anything away, don't reinvent, just add more new good things and it will succeed.
Baldur's Gate 3 absolutely ruined their lives, they no longer can hide behind the excuse that nobody wants to play actual RPG games and now the standards have been raised when their games are worse than ever before
Absolutely, the work a smaller studio did was astounding. TES games always feel shallow to me, even fully modded, despite how much I love Skyrim it is not even close to the level of roleplaying found in BG3, and I fear that ED6 will be the same.
@@OwenRhodrithat’s because after morrowind they dropped all focus on lore and immersion, and went to voice acting and music , and with Skyrim they went full on hack n slash and abandoned everything
It's not BG3 that destroyed them because these are two completely different games and completely different genres, it's apples and oranges. What actually destroyed them was the Witcher 3 as well as the rise of Souls games like Dark Souls and the latest masterpiece that is Elden Ring. They can't compete with these games in terms of hack and slash open world RPGs with their current old engine and their below standards practices.
@FraldinhoBJJ But the thing is that BG3 proves that you can do all of that. there is no need to compromise, plus voice acting in Skyrim is often awful, especially with the inconsistent accents. You could argue that BG3 is a decade newer game, but I compared to Starfield (which I don't think is a bad game at all) it is still not even close.
the fact that Skyrim has been modded for 13 years...Oblivion has been ported by the community after 18 years...and Bethesda thinks a procedurally generated space shooter was the right move.
Proc gen space shooter can work but it needs proper sandbox mechanics similar to mount and blade or Elite Dangerous. But Bethesda botched it as they couldn't which type of game they wanted to make. They wanted to make Oblivion in space, but they don't have the resource to craft enough handmade POIs to make it interesting. Meanwhile they also failed to flesh out the flight sim and the sandbox mechanics so outside of narrative driven quests the game feels boring af.
i feel like people forget the same thing has happened with all their games. Skyrim and Oblivion are talked about like universal loves now but when they came out they got Slaughtered online by angry Drones. Starfield in particular was just poor quality in particular.
All they have to do is follow the recipe and get a decent writer. I also wont buy a game with microtransactions. Its just greedy. I dont want to pay for a "unique item" I want to find it in the game. I didnt buy 76 or SF. They lost a fan and they lost my $$$.
@@Sgt.chickensevery Bethesda game has less features than the last game. I think fallout 4 was the absolute minimum they could get away with selling to casual gamers. Now their games are so barebones that even casuals aren’t buying them but hardcore gamers saw this coming since Skyrim hell some even saw it since oblivion.
@@amosrotimi1 Saw it in oblivion. Morrowind has its limits, but the immersive world and the chance that you get capped in the first cave you go into really made a Morrowind hardcore RPG experience, and SPELL MAKING. You had to read the journal to find your way in the world. The exploration was one of a kind and diverse, and no level based gear. I have never had deadric armor in Skyrim even after all these years because I had finished the game before reaching the level cap to get it.
Hearing these CEOs cry about having to make a good game is hilarious to me. "It's so hard. We can't sell you slop for 79.99 :(!! People expect good games because we've made them before? It's just so unfair."
It is abundantly obvious that Bethesda's design team is overthinking and worrying about "realism". Starfield's failure was these 3 things: _•It wasnt taking place during the war that banned the use of mechs._ _•the spaceship turning was slow and drifty, and made that first impression of space combat feel AWFUL._ *you mean to tell me that my ship still cant turn precisely despite this future being long after the earth turned into a wasteland?* _•I'm still salty they had the audacity to make a mech graveyard as a lore object that you_ *CANT USE.* _and dont people play games to kind of... escape from the stresses of reality?_
Also remember that the people that made Oblivion , Skyrim and Fallout 4 have probably left the studio. They are left with the team that made Starfield ... They know they are screwed unless they start hiring actual talent.
@@goldmaskfiend Todd basically wanted Starfield, but almost no one else did. For most of us that didn't get hooked by Starfield, just meant years more waiting for the next Elder Scrolls and Fallout game. We have Fallout 76 and ESO, but they are not the same experience most of us want. Many like online, but like many of us that play Single-Player games for a reason, other people can easily ruin the experience and immersion for you no matter how hard the devs try to keep that from happening.. Honestly, if they made a poll before development for there next game "space game, elder scrolls, fallout", it would prob vote for ES or Fallout first every time....
@@melvinbrotherofthejoker436 We all know Todds sweet little lies.... but we usually wind up under-sold in the end....lol, I really think because now that they have Starfield they have WAY too much on there plate for there team size. They already struggle just to keep there old games working even before Starfield, Fallout 4 on PC is STILL mostly broken 5 months later, both Fallout and Skyrim's creation stores feel unfinished that modders that want to put actual work on the store can't be seen because a dozen asset flip level mods are in the same category, but then the store seems to get more fixes then the games themselves do... I just don't know if they can make a good ES6, I can only hope, but my hope is slowly dying like the rest of the gaming industry right now.....
The way Bethesda games have changed over the years, Im 100% sure the devs that made Skyrim, arent working at Bethesda anymore. So basically saying "Bethesda you can do it again" might just not be true anymore.
Since we hated Starfield, we're gonna hate ES6? That's a terrifying statement to make, and does NOT make me feel hopeful for ES6 at all. If it's the same quality as Starfield, the Elder Scrolls series is cooked.
"it is almost impossible to satisfy fans' expectations" when all they have to do is just browse nexus mods most endorsed mods by the community who carryed the whole license by themselves
The comment I was looking for, thank you. They can analyze the tendancies in Nexus Mods (of course, the mods that stay true to the game), they can read the reddit threads which give relevant feedback on the game and/or mods, they can watch the numerous videos that showcase the best modded Skyrim etc, or that criticize the game, or the hype around Slyblivion and Skywind, etc. They have SO MUCH information a click away, they could have just kept informed through the years and probably have a magic recipe around their games'' universe for the next one
I cant stand their complete lack of self-awareness. They don't listen to the fans complaints, repeatedly release unfinished titles, and lose creativity/complexity with each consecutive title. And the icing on the cake is the fact that they blame the fans instead of engaging in any form of self reflection. It's very similar to Disney right now releasing Star Wars titles. I don't know why Bethesda's developers and publishers are refusing to take accountability, but if they don't make a change soon they'll lose everything. They need to understand that if they keep biting the hand that feeds they won't have a platform to make games at all.
Its not that they dont listen... they REFUSE to listen. Old school geniuses aged and moved on and now we have current thing agenda enforcers. And im afraid that its done on purpose to taint or purely destroy gaming as a whole because maybe... just maybe they dont want gaming to dictate fantasy being the king even on numbers... just like TV/movie media did in the past and become the ultimate enforcers through apps deviating the original IP sources onto PC propaganda like The Witcher for instance, along the ongoing created TRASH.
Just like with everything, it’s a mix of both. Yes they specifically need more accountability I agree, but it IS also toxic fans that go overkill with the hatred, making things seem way worse than they are.
The problem is they don't have more experience, everyone thinks: the technology is better, game developers have 20 years of experience to pull from. But 20 years is a long time, people leave the industry. New people come in and they do not have 20 years of experience, in reality we have an influx of people who are being hired for their race and gender and for their beliefs rather than for their talent. Lots of new game developers don't want to make a game, they want to make a difference. The old flag carriers are gone and the new blood has left those flags on the ground to rot, they would rather batter their heads against the fans and blame them for their inability to move past their agenda to make a good game than actually do so. They simply... do not have the drive or the talent to create something good. There is zero passion in most of the industry.
it's too hard for them to "copy paste" skyrim and make it better, change the map, make the creation kit better (the one in Starfield is dogshìt), make the game look better and make actual quests and unique locations, etc... I don't know how it's so hard for them to just look at the best mods/modpacks and get inspired by them.
They don’t have better engines… they’ve been on creation kit for 30 years and they plan on keeping it till the company goes under because it’s too expensive to make a new engine
I've completed every quest, every side quest, every dlc, every bit of content Skyrim has to offer. I love listening and going along with the dialogue. You're absolutely right with each point you make. I don't want it to be online and I don't want in game micro transactions. I would rather spend $100 on a game than it be free on GamePass with season passes or an item store. Just give me Skyrim 2.0 with new quests, new dialogue, new voice actors, new character models and unreal engine graphics.
@@zeglot2248 it’s really that simple! That’s literally all we want lol we don’t need too much just another Skyrim with updated graphics and a new world to explore. That’s all we need.
They could litterally set up a whole new department by hiring just modders and have a new game out overloaded with content at a fraction of the cost of fucking with the existing generation of "field experts". At this point it is common knowledge that the existing corporate workers and consultants are too out of touch from the average gamer to the point where every project is doomed to fail no matter how much money they throw at it. Instead of having a large diverse team of corporate and hr shills, 5 random autistic guys could outperform them in fractions of time, budget, and drama as they just want to make good game's and not statement pieces for themselves
This is actually something that i have thought about a lot. More companies need to make their games easily modable, and then pay attention to which mods get the most praise and hype. Then bring those same people on as paid contractors with just free reign to just make stuff. Like say TES VI, what if they brought on the best TES V modders to make quests and gear and dungeons which would then be added into the game. I think that would give Bethesda mad props for "caring about their community", even if it was just a means of selling more copies to make them more money.
Nope, They could have gotten away with that 5 years ago, Now I wont accept skyrim+, Just like we didnt accept skyrim in space. The engine MUST BE redone for a new gen + new graphics, and a better interdependent rpg mission systems. No more script heavy zero interactivity missions. 2005 is
Yeah, and also greedier. I mean...all those great, superbly talented people who made Morrowind 20 years ago, they probably dont even remember anymore what is Bethesda (except, of course, by scrolling very very down and low in their Curriculum Vitae)
That's the thing is in away it is part of the fans fault, I've seen it way too Many times when company starts working on a game or make announcement on a new game in the making as soon after they get hundreds of thousands of demands after demands from fans wanting the game company to do this or do that which can be very frustrating on the game designers, so I can completely understand besthda for complaining because their so to many self-righteous gaming fans amount their who thinks every game should reach up to what they want. Then these same fans like to sit around blaming the game company rather then taking a strong look at themselves in the mirror. Besthda was right when they say it's hard to please everyone because their will always be complainers and it's 90% of these very complainers who likes to play innocent and will willfully allow them game company to take all the blame and it's a shame.
Am I wrong in saying if they make a game on par with oblivion or Skyrim, and I mean on par like vastness of environment, quests, dungeons, enemy's, weapons/loot... they wouldn't have to say anything like that ? I
Part of the problem is lawyers. They will say, "no you can't take advice from fans it will open you up to lawsuits." "No you can't use modds as a blueprint it will open you up to lawsuits." Ect. An example of this was Star trek. When Discovery was being made people were saying you need to incorporate Axanar. The company that owned the rights to Star Trek said our lawyers advised us to not add in Axanar and to shut down Axanar production. Lawyers ruin everything. Unless you get jail time or capital punishment being sued is not that serious. A lawyer or insurance company should never be management for your company.
1994 - Arena 1996 - Daggerfall, 2 Years later 2002 - Morrowind, 6 Years later 2006 - Oblivion, 4 Years later 2011 - Skyrim, 5 Years later 2027? - TES6, 16 Years later Something major clearly happened here.
@@williamyoung9401 tbh I think Todd Howard wants to be different than the other game companies using engines like the unreal engine or unity. He thinks it's quirky
@@Natch_Leopard they only released a different version of Skyrim 3 times I’m pretty pretty sure (LE SE AE) Besides that we just got console ports, what’s so bland about starfield that you’ve seen while playing?
There's a reason AAA gaming studios are losing stock and indie studios/developers are only growing in popularity. Corporations listen to the suits sitting at the top instead of the fans who will actually buy the game. They think the board knows better than the people actually purchasing the product, and when theyre proven wrong they just try to flip it around on us like "no youre the reason the game is bad because you're enjoying it wrong." Corporations these days just dont know what to do or how to take negative feedback, so when they get it they just say "nuhuh" and throw it in the trash bin. Give your money to the indie devs, let them prosper while these AAA companies fall, that way when they run out of business we have some experienced, down to earth people ready to fill the shoes left behind.
That's why I hope TES6 will have extensive modding like Skyrim did. Modding is what kept the game alive all this time. And I also hope they will continue with the same modding mechanism, not "cooked" mod files that cannot be reverse engineered like Unreal does, but everything open, source and all. That difference is reflected in the modding community: Skyrim modders are usually very generous in letting others build on their work, or even take over a mod when they quit the modding scene. Unreal modders in contrast seem extremely jealous of their creations, and screen bloody murder when someone suggests unpacking a mod file in order to learn from it.
@@kaasmeester5903itll take at least 3 years for modders to fix TESVI and start catching up to modded Skyrim. Modded skyrim will be better than base tesvi for quite some time.
@@kaasmeester5903 the thing is, who is going to mod TES6?? we already saw that if the game is bad enough, the modders wont stick around. the starfield nexus is quite pathetic. the really talented modders either wont care enough to mod the game, or will get scooped up by bethesda and charge money for their mods (Cringe) Im gonna be honest I dont even have any interest in any new bethesda game. If you have played starfield then I dont know how you couldnt agree.
The issue with Starfield is not even the procedural generation itself, its how lazy it was done. How do you have 1 outpost design for the entire galaxy?!
I assume you are exaggerating, I haven't played it (I saw the train wreck coming) but that's crazy, procedural generation could work if you had enough handcrafted "nodes" ie base designs, cave designs etc which can be inserted into the world with the proc-gen, enough so that you don't notice repeats for a long time should have been easily achievable for a game dev the size of Bethesda. Shameful really. Really points to the lack of identity the game and bethesda has right now, a quantity over quality approach for a game fans expect to have lovingly handcrafted engaging stories and quests. It just sounds like a spectacular failure in vision, understanding and leadership
@@dr.sbrule5817 Skyrim had over 500 unique and handmade points of interest. -Starfield has maybe a couple or three dozen, and you recognize them quickly because they repeat with procedural generation and use the same exact interior furnishings, including the items that are supposed to make it feel lived-in being identical. Once you've seen a robotics factory, you've probably seen all of them, or half them if there are two variants.
I saw this article the other day and my first thought was "they are already making excuses and blaming fans expectations for why the elder scrolls VI will suck" sad state of affairs
So many of the terrible games launched in the last year, started development in the mid 2010s. I just want to frame that timeline, because the mid 2010s were about 6-8 years ago, and 6-8 years ago "culture" was still much more one-sided for certain... shall we say, pandering with low-effort tokenization and 'member berries, and the games coming out now, are FULL BORE loaded with that, because when it started development, that was still "trendy" I'm just pointing out, the recent, massive shifts of these games eating shit before they even launch only really started this year. That means, any game that started development in or before 2020 is likely to far along in development to salvage from this level of below-mediocrity; post 2020 development might still be early enough to redesign, retool, or repurpose work for efforts to avoid this fate, but I don't expect to see truly great games again for a for a few more years. But, developers are now seeing the rotten fruits of their minimal effort labor not paying off, and realizing, years of work... is destine to fail. Even GTA 6 tweeted they expect massive "review bombing"
@@lunasakara7306 Comes in waves, I think. I remember 2009-2013 having several bangers, 2014-2017 being an era where novel live services and PvP games ruled, and 2018-current being hit or miss and less likely to take risks... unless you're a diehard follower of indie titles. I don't think we've had a super novel AAA game IP or idea in years, they're usually built off the backs of their predecessors in some way. This current era isn't a bad thing, per se. It's just that fatigue is going to set in at some point, and I felt this with Elden Ring most prominently, which I think is THE posterchild of this era of gaming. "More Soulslikes" is always appreciated, but when does it start to become fatiguing? "More Bethesda" is fatiguing, "More Destiny" became fatiguing a little while ago, and "More CoD" is fairly self-explanatory. People will continue to engage with these things *despite* their fatigue, though, so no company really needs to change their output drastically.
Yeah, because according to gamers, there isn't a single good game coming out in the next 6 years except for GTA 6. Get it together already, they're annoyed at everyone being pissy and expecting the next technological breakthrough every 2 months.
Bethesda mentioning valve and half life while completely forgetting that half life alyx came out and completely shook the gaming industry with its innovations.
yeah but a shit ton of people still complain about it despite them playing it without the vr part through a mod and not getting a good experience or complaining about it being vr only and crap like a quest 2 isn't $300 new or just buy a used one for like $100 or like $250 for a quest 3
Nope. Valve at least had the brass balls to not release shit. Only artifact flopped. Bethesda is just upset that have to release their half ass shit instead of scrap it.
@@Ahrone1586 alyx is vr. people complain it vr only. non vr users buy it and use the non vr mod and complain the game is shit cause they not playing it in vr. vr users love the game and consider it the best vr game on the market still.
lack of passion, deadlines, over-reliance on the team instead of individuals, imagine every time you want to add a feature you have to get it approved by 5 people and it takes 3 months.
@@JapaAppa Some members are probably also incompetent if we are to believe some percentage of teams are DEI hires, and I would also bet they strongarm everyone else to following their lead or else they get reported to HR.
@@ZX235w3 It's not just Emil's fault, he is responsible for narrative and story but Todd Howard is literally the one developers go to get game mechanics and monster types approved. And all ex employees say Todd is vanilla as hell choosing the most safest and boring options possible. You can see it in games like skyrim and fallout 4. While it may make the game easier to get into it also makes it more boring faster once you figure out the mechanics or see boring monsters.
I think one of the most damning and revealing events for Bethesda recently is Todd Howard's reaction to Starfield not winning at the Game Awards. Find the clip. He looks offended, angry, and surprised that Baldur's Gate 3 was deemed a better game than Starfield. Bethesda takes both the industry and their fans for granted.
Starfield is the game he's wanted to make for some time. I understood his reaction even if- yes- BG3 was the better game. It'll hurt. It was more than their newest game/franchise to him, personally.
@@Kitsune44X The only way Todd knew his game didn't suck complete donkey-ass BEFORE the Games' Awards is if he were the most out of touch person on the planet and never opened YT at all following SF's release. It was universally praised by only the BGS shills for the first week and then suddenly everyone realized it was actually a huge turd and the reviews went from glowing to stay-the-hell-away-with-a-ten-foot-pole. So really, there's no world in which Todd had any business being "hurt" by his precious baby didn't win a vapid, asinine game awards show that no one takes seriously anyway. No excuse to get butthurt over something like that, in my humble opinion but hey: people're idiots and I'm one of them.
Dude did it to himself. If he wanted Starfield to be the best, he should have given it the best. A better game engine that isn't some decades old franken-engine would have been a good start.
He's right. It will be atleast 15 years between when Skyrim and ES6 release. They left the fans waiting for so long, that they won't be able to produce something that justifies the wait.
This exactly! Elder Scrolls 6 has to do not only better than its predecessors, but better than the the modding community. Not to mention their now AMPLE competition from other RPG developers.
@@huszkusz1779But Skyrim sucks without the mods. If you enjoyed starfield, you'll definitely like this game because I know it's gonna be the same one.
Actually modders don't get their hands on the same tools. The editors that are released for the community to use are lacking in some essential areas that Bethesda has access to.
@@DustySiren While this is technically true, they don't always hire the cream of the crop. And when they do, they waste their potential. IE Turkey from F4NV being forced to do F76 content.
I never understand how companies manage to make their sequels worse than the previous game, like just take the older game and make it better, they already know what worked and what didn't. It is like making a really good burger, and then the next time they decide to remove the patty in the name of "trying something different"
"they already know what worked and what didn't" Problem with BGS is that they have not learned at thing since they made Skyrim and they do NOT know what works and what does not. After both Skyriom and Fallout 4 the radiant quest system got criticised harshly and what do BGS do, they make a whole game around that system. Worst thing is that all the great creative people have left. Only 100 people made Skyrim with all that hand made content. 450 people made Starfield and it's lack of content.
It's cause when they first start they're usually a dedicated small team that wanted everyone to have as much as they want when they play games. But as time goes on they get more and more disconnected and jaded in what people think is fun and engaging and only look at the sales and numbers and the speed of releases to keep their investors happy. Cant make any sort of big title games anymore without investors usually coming in and complaining about something not being rushed or finished faster.
Of course you will never understand, because you aren’t in that line of work. A lot easier said than done when you aren’t the one doing it yourself or are clearly aren’t even able to comprehend how it works.
Simply put, they fire their veterans because of their asking wages and hire cheaper, newer staff who have to learn old tools from scratch. It's all about stocks in the end.
@@gazzy9136 As a customer, I have a good idea of what I want, and it can be summarized as: a version of Skyrim updated with modern graphics and all new quests in a new region. Anything else is optional. And we know that can be done because modders are doing most of it every day.
That’s literally all they have to do. It doesn’t even need to look to good. If they did just that, maybe the main critics wouldn’t love it but true fans of the series would be absolutely fine with that.
I disagree. Skyrim has lackluster storytelling and quests. The world is deep and complex, but Bethesda's questing, character design and narratives are shallow and simplified. The main quest and civil war story are underdeveloped and unintetesting. If Starfield was replaced by a modern Skyrim, it would have been recieved a middeling reception. People care more about characters and story now. BG3 is so beloved because of its interesting cast and quests. Bethesda has not done interesting since Morrowind.
If I was Todd Howard, I'd reach out to as many of the modders on the biggest modding projects as possible, offer them a job, and set up a small subsidiary studio.
Even if they didn’t directly hire modders the Skyrim modding community offers Bethesda a perfectly democratized map of what gamers want from them. Oh, it looks like a million people downloaded this goofy cat follower, maybe we should include a couple voiced sidekicks that give lore accurate commentary on the adventure. Or, these are the most popular overhauls of the skill trees. Maybe I should take some notes on what works and what doesn’t with how we used to have it set up. What’s that about combat mechanics? Here’s five alternative ways to build it, all that improve on how it used to be in different ways? Which one would best complement our world? Graphics? Quest design? Factions? There’s mods that address all of these. They have the most elaborate cheat codes to their exams and refuse to look at them for reasons unknown.
@@Jeremy-d7i it all falls flat when big corp execs rush in and come with demands built on statistics that are irrelevant or misunderstood, just to raise sellability on buzzwords and current fashion choices. Making money is always more important than anything else.
The radioactive glowing red flag at the start of this is that marketing department. When your marketing department sets expectations it means your company is already a corpse being run by means-tested trend chasing suits instead of anyone working to make an interesting and coherent story/world. If you ever watch some of the interviews with Emil Pagliarulo about modern Bethesda's development process there are a few takeaways that support this. First and foremost - there is no design document to call back to for narrative consistency. Emil then brags about "our developers are their writers" and the quests suffer for it as there's no internal thread connecting them back together as there are no writers/editors checking for consistency. There is then comparing the current process to a jazz musician improving... while failing to understand the "illiterate jazz prodigy" is a part of myth and stories while actual jazz musicians were overwhelmingly classically trained musicians. You know, people who knew how to read and write a script and can tell a story with music on the fly because that's literally what they spent their educations learning how to do.
I hate that man and I can't help it, he despises that players want options and only wants to tell HIS story, He's not the writer that should be working on CRPG's, he should just go write a damn novel.
@@Erik52079 Agreed. It's metastasized form is called "Advertising" and operates on the model of "Get people to buy things they know they absolutely do not need." You know, ubisofting itself.
@@Erik52079 Try every commercial industry. Marketers aren't people, they're money hogs that get paid to take money intended to make the industry better and instead using it to harass you.
Remember the Nirn Root in Fallout? The one that people saying there was a link between FO and TES. . .only for Bethesda marketing to flat out say it was non-canon and would never count. . .
@@kitsunekaze93 "You can wield magic in each hand, even combine it for powerful new effects!" The powerful new effect: minor damage boost for massive mana cost Thanks Todd.
its been so long, they could have literally hired nerd fan boys with 0 experience, trained them, and produced a masterpiece a few years ago. instead they sold out to todd howard who always hated true RPGs.
@@bragiodinsen4604 haha and us nerd boys are ready to go! We’d be there in a second! I’ve actually had people who follow my channel send me actual stories they’ve written in the elder scrolls universe! So the ideas and talent is already there it’s just Bethesda don’t see it.
Truth, they also could've hired Julian LeFay and brought back some of the old designers (who created this series) and make a modern gaming masterpiece. They just don't care
Stop changing the formula. We don’t want a million fetch quest, we don’t want! over simplified systems, we don’t want essential npcs, we don’t want what used to be 10-15 crafted/ enchanted items being reduced down to 1-4. What made Morrowind and oblivion great should have built upon. Not watered down and taken away. For the love of god stop being so afraid to tackle tough topics. The real world is hard as hell. That’s what made Morrowind and oblivion so relatable. The stories tackled very difficult topics. The stories were fleshed out and choices had consequences!
@@EggEnjoyer Well, no actually. Skyrim was one of the best selling games of all time because it took all the things the aforementioned poster stated, and filtered them down into a sludge that's easily consumed by the lowest common denominators of society. Translation: they made it appeal to as many people as virtually possible in order to cast the widest net for consumers and it worked magnificently. I love Skyrim, don't get me wrong but it hardly 'improved' anything from Morrowind and really only improved a few things from Oblivion - even then sometimes taking key features or systems out of the game entirely!
@@matthewcarroll2533It also helps that Skyrim came out when fantasy was at its all time peak. So what happened when you watched game of thrones. Oh let me play the game closest to that tv show. It came out at the perfect time.
The sad thing is they know exactly what the fans want, but Bethesda wants to see how much they can circumvent that with more aggressive monetization and procedural generation.
The proc gen would have been cool if there were more than 4 templates of POI's and Buildings to generate in the damn game. Starfield definitely needed more hand crafted locations. The proc gen should have been supplementary
@@candlestyx8517 Well that and the faux deification thrown his way because of Skyrim. Now he's hobnobbing with Elon and other influential men and women. And now his pet project that he'd been wanting to make since he joined BGS got butchered--I can't even imagine what that's gonna do with his ego.
It's simple really. You can't proceduraly generate environmental storytelling. That's what we want: wander into a location, look at the bodies or the things there and let those objects tell the story. Not even notes or holotapes, just skeletons and garden gnomes. Like chasing down Mercer in Skyrim and you go through the booby-trapped door and there on the plinth carved with the Thieves' Guiild Diamond Symbol are three lock picks and a Black Briar Ale bottle. He knew three Nightingales would come for him and he left this taunt for you. You can't proceduraly generate stuff like that.
low expectations = lower customer interest...so Bethesda wants to be a AA studio now? what are you saying? 2002 Morrowind looked limited? It was groundbreaking for this time.
Bethesda led the industry for a long time! From morrowind to Skyrim they were miles ahead of the competition. Fallout 4 was the first time they had been matched but they were still up there. Now they are miles behind. Really surprising
@AVVGaming1 do not forget Bioware, Rockstar & Valve or Activision, Blizzard. They were a bit bigger. Bethesda created a theme park system, that people took for an RPG. The Witcher 3 did the same, only no mods what was a big mistake of CDPR, but a great story & good combat. So now the bethesda System shine in a different light.
The problem with Bethesda is that they have, for years now, released a more and more stripped-down version of their previous titles. They've grown complacent and due to a lack of competition for their style of games, they haven't had to change.
@SeveranceSeverance If it was a first/third person game I'd probably never play tes again. Sadly though there currently is no real competition in Bethesdas particular niche
@@alien0gamer139 bro every top RPG evokes more feelings than blank Skyrim tf , GAME HAVE NO Good dialogues, no choices, no endings , try Divinity Original Sin 2 gnome
It baffles me that Bethesda can sit on an IP like The Elder Scrolls for so long and decide to not focus their main development power into it. Nobody wanted Redfall or Starfield. Just give us more story driven single player games with no fomo battlepass bs.
It is because ESO exists and their corporate bosses are pleased with microtransactions. It is why, if you check the video at 11:54 you can see that they're literally selling a virtual tree stump for $20 in Fallout 76. This is the future Bethesda is heading towards. They were shocked when people called out the Tracker's Alliance $7 quest in Starfield for introducing a FOMO piecemeal mission structure, thinking they could sell $100 in missions over time.
Nobody forced Bethesda to turn Fallout from a choice/consequence RPG into a dumbed down exploration game. Nobody forced Bethesda to dumb down RPG mechanics in every Elder Scrolls game since Morrowind. Nobody forced Bethesda to write shit stories. Nobody forced Bethesda to design games in ways that require shit tons of loading screens. Nobody forced Bethesda to create characters that look/animate like past gen games but even shittier. Nobody forced Bethesda to pack their games with endless radiant quest shit. Nobody forced Bethesda to release bugged ridden games. There comes a point where you have to look in the mirror and have the ability to self reflect.
Everyone in these comments asking for more complex games have 0 insight into the gaming market. Could Bethesda make a more complicated and gritty RPG with all their old systems? Of course! Would it sell as well? Of course not! These companies are out to make money, not appeal to you! Gaming has become casual because it became popular. That's all you need to know. And they are right that no matter what they do, they will get flamed by some group somewhere. Being niche only gets you so far, even if you are the best at that niche.
@@michaelh878 Tbf they got more sales because the gaming market as a whole grew drastically. If their game appealed to say 10% of games in 2000, compared to 10% of gamers in 2020, that's a massive difference in sales, yet still has the same overall appeal.
@@Legion849 Morrowind and Oblivion together have less sales than BG3 does now. What's your point? Bethesda returning to their old games is not where the money is despite all the comments here contrary. BG3 is special in that it can be played simply or complex and the experience caters to both to some level. I have played BG3 with people who wanted to min max their character and analyze every combat encounter decision. I have also played with people who don't bother to read their abilities and still do just fine. Unless you are on honor mode, the complexities in BG3 don't matter. That's why it is appealing even as a CRPG to a wide audience. They also nailed making interesting characters and their interactions and complexity among different depending on actions. It's a totally different experience than what Bethesda has gone for in over 25 years... They are making open world sandbox games since daggerfall and to expect their next game to be anything like BG3 is ridiculous. It's totally different types of games.
At around 1:30 you are missing the point. Oblivion had a better rating then Morrowind and Skyrim had a better rating then Oblivion, so people are expecting something even better.
and a game developer team with an outstanding skill set that is aligned with the gamers expectations. Perhaps the talent they had are no longer employed.
@@march8482 See, you and others like you are the reason we can't have good things. The devs will look at your comment, feel overwhelmed by massive gamers expectations, and will as a result put out a turd that runs like crap on top tier hardware. And it will all be your fault, for asking impossible things. How dare you! Just kidding, we'd love Bethesda games to be more than they are, but they won't be. Hell, I'm impressed they finally figured out how to deal with ladders in Starfield. That's a massive leap, let's be happy with just that 😉
Absolute fkn circus of a game company... how fkn hard is it - make Skyrim, different location, better graphics, larger world, more immersive, more to do.... simple.
oh yah its so difficult to pull off: 1- good quest design (example baldurs gate3, divinity2, witcher 3..etc) 2-engaging stories and plots (example baldurs gate 3, divinty 2, witcher3, morrowind, the summoner, elden ring...etc) 3-deep well written characters (Example Baldurs gate3, Inigo or lucian mod for skyrim, divinty2 etc etc) 4-entertaining combat (dark messiah, elden ring, kingdom come..etc etc) 5-interesting stealth mechanics (Thief, thief 2) 6-Amazing world design (morrowind, novigrad, the under dark etc etc ) F***K OFF bethesda
@@frostpst477 oh dont get me wrong i dont want it to be a dodge roll fest like dark souls I just want more "weight" for melee combat .... really feel that UMPH when u swing a hammer or get an arrow hit
In my opinion, Enderal fits this description perfectly. It's basically Skyrim + Gothic with a story straight out of Mass Effect, lol. The perfect game!
I think the big problem is, skyrim released in 2011 so its like 15 years ago. The team which made skyrim is long gone. The skills are gone. Beth is now like a athlette which won gold medal 15 years ago and since than, just ate (money kept pouring from skyrim anyway) Now they are fat and forgot how to run. Starfield was a proof of that. I very much doubt they can even create something like skyrim. Let alone surpass is. The golden age of TES and Beth is long gone.
Most of the higher ups at Bethesda have been around since either Daggerfall or at least the Morrowind DLC. If they set their minds to it, they could still do it no doubt. They've just been more focused on mass appeal, something that's only going to get worse under Microsoft.
Exactly, it’s over folks. Take one look at their development team photos. Mostly far leftist women. Original chads are gone. ES6 is guaranteed to be trash and that’s just the writing problem. The tech problems with their 10 year outdated engine are equivalent or even worse.
Games like baldur's gate 3 and witcher 3 wild hunt really show that no only you can make a good high budget rpg but people will absolutely love it. Bethesda has no damn excuse.
baldurs gate blows my mind. it was almost unanimous agreement it was a masterpiece. just have to put in a lot of love and elbow grease and people will be satisfied.
@@gagepalmer6234 Considering just how much Larian listen to the early access feedback, the first would be to listen what people are saying, instead of arguing that they are all wrong. There is no hope with people who think themselves of being so infallible.
They literally cannot fail this??? They just need to do Skyrim again, but with slightly better graphics, add a bunch of features, improve the RPG aspects, do NOT do essential NPCs.. The game is literally one of the easiest Ws one could ever accomplish, as a matter of fact, there have been so many suggestions in the course of these 13 years that they could literally cash in so easily by implementing at least a quarter of the stuff players wanted. Players want spears and polearms? Good, give them polearms alongside a skill tree for that. Players want more character customization options, as well as more freedom of choice? Good, just take hints from New Vegas, it’s a game one year older than Skyrim. No essential NPCs? Boom, done, your wish is fulfilled. More spells? Done! More immersive melee combat? Just add timing your attacks as well as a dodge button and finisher moves based on the combo of buttons you use. There is LITERALLY so little work they have to do just to make TESVI a hit, the fans waited 14 YEARS for this game. Hell! I was 12 when I first players Skyrim, now I’m 20 and I still play Skyrim and love it’s content, and Skyrim ain’t even that good of an RPG! There’s seriously so, so much they can get by simply putting a little effort. TESVI is going to be the ultimate test of Bethesda, they already lost so much from making Shartfield, they have nothing to lose with TESVI, only everything to gain. And if they flop this… Then I suppose it’s time for Bethesda to finally die.
3/4 of the original Bethesda Game Studios team have either passed away (3 critical people passed away), resigned, or retired. Bethesda is totally incapable of repeating it's past success. That's why everyone working there knows BGSs days are numbered, and why those people consider it's golden years a thing of the past.
overhire, diversity hire, shipping their work over to multiple companies, ignoring the consumer base and only priortizing their shareholders is the reasoning of Bethesdas lack of quality. But in the end it is the consumers the gamers main fault at this. you buy garbage than dont expect it to be good. stop buying and the company either goes bankrupt or shift 180 on their productivity
Yeah. It was ten years ago when we last expected anything from them. If Bethesda was still a studio to be taken seriously, ES6 would have been released two years ago at the latest.
76 was all about making money and microtransactions a continued revenue stream, so why would they, voice actors cost money they only changed it because the game was failing
When bethesda said "no human npcs" I expected robots with personalities while still using dialogues but instead we got vending machines just giving us fetch quests.
@@benshearer1710 Killed their golden goose in order to chase the fotm live-service microtransaction money printing dogshit. It was a shift in the companies core philosophy, the old Bethesda that crafted beautiful worlds with love and care isn't coming back.
Comparing Bethesda to valve is just stupid, valve has high standards based on their player base, it's not that they don't try, it's that they already have 2 huge games that are actively being worked on. Plus the steam store, Which gives them the money the need to just start games and then scrap them after 5+ years of development.
Here's what you need to do, Bethesda... Fire emil pagliarulo and hire chris avellone. That's literally it. Granted that won't fix every problem people might have with TESVI, but at least writing and storytelling, which is a major reason to play Bethesda games will be sorted.
Literally it isn’t hard just get a better writer in update melee and magic combat keep clothing and armor modular More unique clothing and armor and weapons and not just enchanted reskins And lastly good environmental storytelling basically just better writing better combat and more customization Graphically I don’t think starfield was bad if you you don’t look at the face expressions (honestly a nitpick) oh and one last nitpick clothing armor and hair physics
Fallout 4, it has quite good gameplay. But the story is by far the worst I seen in a video game, it's a fun sandbox to mod. Going from Fallout 3 to Fallout 4 and it's just a lazy copy of the same story but backwards? As if they can't see their own games and can't improve on their ideas anymore. Fallout New Vegas is RIGHT there, they didn't make it but still. Same goes for these huge multi year fan projects. Copying another kids homework isn't that hard. Or even outright hire the people from these projects and use them yourself, it would be cheaper than starting at ground zero.
Yah, which I forgot about really quickly because of how worthless they were and a step down. They really shouldn't have put the effort in, and just used that to spend time doing something better, like polishing up the mage quest line.
Those procedurally generated quests would be fine as just guild jobs to boost up your rank because like in Morrowind you can’t continue until you’re a certain level. But Bethesda doesn’t do anything like that anymore. They don’t block off any content for roleplaying purposes. It’s like the opposite of BG3 or games like Morrowind or New Vegas.
They aren't taking criticism well. There are some core problems with Creation Engine. Facial animations are outdated. Main problem in Starfield was immersion breaking loading screens. Why does most building have to have a loading screen? Just hide the loading with something clever
Sarfield is a great example of why they needed a new game engine and not rely on the creation engine or should I say gamebyro because the base coding hasn't changed. One of the many game engine limitations of gamebyro is a limited playable area to create more you have to join areas through load screens.
@@turtlefrog369Mass Effect is old as hell at this point. It came from an era where wooden facial animations were just a fact of life, but we've moved past that. Look at facial animations in games like Cyberpunk 2077. Or hell, even much older games like Half Life 2 had way better facial animations than anything Bethesda has ever released.
@@slashrocks19801 Tell me you know nothing about game development without telling me you know nothing about game development. Try going outside in a Gamebryo game. There's no loading screens between exterior cells, loading screens are not necessary, they're just a lazy way to get around having to optimise busy zones. Also, you don't know how much the engine has changed over the years, don't make assumptions. Stop laying blame on the engine when it's on the people in charge, you're just making it easier for them to deflect criticism.
"how dare the fans have standards and expectations, why won't they just buy a repackaged version of the same game we've been reusing for the last decade for $120 and thank us for it, they're so ungrateful"
@@DavidMiller-dt8mx The dude above you doesn't know what he's talking about, like most of these Morrowboomers don't. All they have to do is release a TES6 with all the likenesses of Skyrim but a whole new framework and skeleton, and people will buy it in droves. If it ain't broke, don't fix it.
@@DovahZeux "iF iT aInT bRoKe dOnT fIx iT" if that's the case then why didn't Starfield receive a positive reception from using the same gotdamn formula they keep farting out of for more than a decade? care to explain that?
@@DovahZeux "iF iT aInT bRoKe dOnT fIx iT" then why didn't Starfield get a positive reception from using the same damn formula they keep farting out on for the past few decades??
I naively hoped that Starfield would have been a wake-up call for what was formerly my favorite game development studio. They have so much money and history and so much talent working for them, but for them to just shrug their shoulders and say that "some people are just never happy" in the face of plenty of well-deserved and good-faith criticism of their contemporary output is just mind-boggling. Here's hoping Wayward Realms manages to be a better Elder Scrolls than Elder Scrolls, moving forward.
The people with talent left a good while ago. Never confused corporate branding with talented employees, as the latter are the reason for good games. We’re seeing the same brainrot in every studio: hire woke activists and push out talented developers. I’ve written off CD Projekt Red, BioWare and Rockstar.
The idea that the games kept improving is pretty odd to me. Sure, the graphics got better - who cares? Skyrim is barely recognisable as a. TES game. It is unbelievably shallow and had very good marketing and mass appeal. It’s stripped of a lot of the character of previous titles.
IE, they know exactly all of the "modern audience" features are absolutely reviled by actual customers, but M$ would rather have the Blackrock money than customer sales.
The upside of games taking 8-10 years of development to get to market. The market can decide they hate something in a day, and a decade of labor, and money is just pissed away. 🤣 All that trendy pandering that started in the 2010s, that was being pushed by developers and publishers... still deeply rooted in any game that started development more than 3 years ago; virtually all those games will suck and die when they launch because the market just said "Nah, fuck this stuff" And it's almost funny that some developers and studios seem to actually realize, all the work they've been putting into "next product" that is far to developed to scrap, and far to behind schedule to fix, has so much of this stuff in it, that they have literally no choice but to ship it as is, and pretend it's the best thing ever; even though it's obvious what's going to happen to it. GTA 6 says they "expect to be review bombed" and now Bethesda is already telling us they know TES6 is going to suuuuuuck.
the "modern audience" features are not what hes talking about. hes talking about people expecting a game of the magnitude of skyrim, but exceeds it. hes not talking about adding pronouns to your character creator. please grow a brain, its fried.
I'm German. Bethesda rechnet mit unzufrieden Spielern = Bethesda expecteds unsatisfied players The literal translation is Bethesda calculates with unzufrieden (unsatisfied) player's. In German calculating/ Rechnen means to anticipate, plan for. So yes the translation is accurate
@@forforkssake30 you mean the guy one comment above you thanking me for checking since I actually speak both languages... Yes that's correct, it's a hard language especially if you didn't grow up learning it. Also Germans (and any language really) like it if you get our stuff right
The bethesda formula was set by todd howard. He fought the prior head of bethesda saying that procedural generation was too empty and not rich enough after daggerfall. He unwittingly proved that right.
Considering what we've seen them do with the games after Skyrim... yeah, I have no hope for ES6 being anything I want to play. Thanks for confirming my suspicions Bugthesda!
@@tonyug113 Same with 76. Zenimax did that with one of Beth's subsidiary studios. Howard was the main Bethesda guy working on it, and that was more a consultancy. It's not that nobody asked for the flopped games. It's that CORPORATE asked for them, and Beth was obliged to deliver. And since they're under Microsoft now, who knows what we'll get.
But expectations are already _extremely low._ At this point they could literally just release Skyrim II with only AI upscaled textures and everyone would let out a sigh of relief that they didn't cock it all up like everyone is expecting them to. We are at a point where the absolute minimum would be a victory.
I'll be real, after the random trailer a few years back then nothing but radio silence im convinced ES6 will be trash. I lost hope a few years back. If Starfield is a sign of what to expect then I'm not excited about it.
I agree, but i actually think most people disagree with you. The amount of people online who complain about skyrim feeling shallow with dumbed down mechanics have honestly left bethesda in a tough spot. Either, they make a smaller game like morrowind with modern grafics and hopefully a good story, or they make another starfield with a massive world and tons of shallow content/customization. Either way i think people will complain and the metacritic score to suffer, because too many critics expect too many different things from ES6.
@@ZingoBananaa Yeah which is sad because i believe they will go with the quantity over quality approach to try and appease as many as they can, because to be fair at this point no matter what type of game they release there are people who will be upset with whatever design decision they make
Idk about you guys but it just doesn’t even feel the same playing their newer games, you know? Modern games feel soulless and like they were only made for greed. Like when I played the elder scrolls and fallout back in the day, the graphics weren’t the best, and the games had some bugs, but you could tell there was so much effort and hard work put into building the worlds and the story, and it just made it feel so good to play and to acknowledge while playing. The newer games seem to just leave me looking around for these moments where I can acknowledge the effort and feel of the game only to be left in serious disappointment. It’s not even just Bethesda either, it’s just a pandemic of greed in the gaming industry, and seemingly the country and world as a whole. Hopefully we’ll break the cycle soon as people wake up to it.
Meanwhile, us MorrowBoomers are out here praying for a well-written story, a return to more complex game mechanics, and a unique game world that's not just an amalgamation of high-fantasy tropes...
For that, the Howard would have to be removed. I'm only now finding out that *he* was the reason Oblivions Cyrodil wasn't as described in the lore - because Toddie had just seen The Two Towers. So it had to be high European style.
@@malcontender6319 that's....not at all why. They tried making the jungle but realized the game would look bad and had to change it to meet the engines capabilities. Let's not lie shall we
Skyrim was unfinished, had basic barebones sometimes buggy combat, mostly shallow and dull characters just being npcs to carry things, game breaking bugs and pretty lousy worldbuilding. Copying skyrim in this age would be a disaster unless you copy all its best mods without the bugs and crashes.
skyrim didnt have pronoun and gender bending this is why they are afraid they know if they put that in and they will it will flop and people will destroy it
And the limit of games become so hyper realistic that the gamers could actually just go outside have an adventure and get a better experience for free.
@@alexwilson365 games will never be hyper realistic because hyper realism requires depth. Depth takes time, money and effort which companies are trying to lower to increase profits. 😢
Do any of these companies listen to fans? Do they think we're children who have a naive fantasy about what we want? All they have to do is not fuck up on purpose. It turns out triple A studios do that a lot
Fans don't expect too much, they expect what they were used to with Morrowind, Oblivion and Skyrim, and not much more. There's no need for fancy graphics, TES was carried by its style more than technical prowess anyway, or for an open-world the size of the Earth, especially if it's barren ground with a handful of copypasted dungeons. As far as I'm concerned, all the fans are asking for is a game comparable to the old ones in terms of scale, with a carefully made open-world, tweaked gameplay and only slight improvements in graphics. But if Starfield is any indication, they're going for the low-effort route.
i'm sorry but morrowind is an entirely irreproducible experience in my mind. no triple a studio would willing put something like morrowind out to market. I'd also also hate to play through a game like skyrim or oblivion again, as they stand out as some of the most milquetoast fantasy experiences I've ever had. bethesda really needed to just focus on producing an interesting new experience and royally botched it with starfield.
@@mantra-hf6ej Morrowind had the most interesting open-world, lore and story of the three, but I find Skyrim's open-world to be equally competent in a more grounded way. It's a shame, that they couldn't figure out a way to address the shortcomings of their RPG elements without straight-up gutting them. But looking at Starfield, it seems like gutting has become their go-to for anything remotely complex or problematic. I miss the older games.
Bethesda in '96: Literally redefining what gaming means and creating an entire fantasy universe on hardware that could barely run an excel sheet Bethesda in 2024: Yeah this game is gonna take 10 more years and it's gonna suck, I'm sowy :(
Peaking is something you should never say in the corporate world. It's all based around the illusion of growth and saying anything that can dispel that illusion can have the investors up in arms. Strange he was so upfront and honest about this. I hope he doesn't get into any trouble and that they do start listening to their fans.
Bethesda has the fundamentals down. They showed us that they can make a compelling world with skyrim. They gave us one of the best gameplay loops for a looter ever in fallout 4. Their music and sound direction is one of the best out there. Story, combat, and dialogue are the main overhauls needed for their games. Remove a few parasites from your company like your incompetent writer, optimize your engine a little and PLEASE LISTEN TO THE FANSBIT'S ONE OF THE KEY FUNDAMENTALS OF A SUCCESSFUL GAME.
I think that’s what I has me shocked. They’re saying “well…it will probably disappoint fans” and I’m thinking; you’ve already done it! You’ve literally made some of the best games ever! You were fine until you decided to do online 76 and Starfield. If they just went back and make Skyrim or Fallout in this blueprint as the games they were doing before but improve it, they’ll be fine lol but going off and doing something different and expecting fans to love a totally different game is unfair. Some people love starfield and 76, but a lot of their fans just didn’t vibe with it. They have got the fundamentals down, but they’ve just got to remember to use them
@@AVVGaming1 Like, they could even use shouts if they wanted too, but just make it very, VERY hard to get those powers, because your probably not Dragonborn. But/or, add something like Sword Singing with your magic.. Khajiit doing hammerfield sword magic, maybe learns shouts through training? Sounds cool to me! The Writing and NPC dialogue/control/world actions though are some of the two biggest issues that need to be improved from Skyrim to ES6, Which I felt went backwards in Starfield. Removing the loading screens entering rooms will help too...
@@arcadeportal32 those loading screens have definitely got to go. They need to check it out and make sure if it’s not fully removed, at least lowered to an acceptable standard. I stopped going into buildings on starfield because it took too long lol. Totally agree with everything you’re saying! They just need to be creative and make us earn those powers! There’s no better feeling in gaming then feeling like you are rewarded for dedication
@@AVVGaming1 This, like I like being a god like being... but I want to EARN that power! It is TOO easy in Skyrim to basically become a Demi-God. Make it more difficult in the next ES. Like Oblivion to get good in magic you had to join the mage guild and collage to get better. It had a proper magic questline. Skyrim's was horrible imo... Where the books in Skyrim are good, but if they have books to earn spells I want to have to go to collage and study/practice to gain these spells or something instead of just finding a book and you get the spell.... Maybe I need to find MULTIPULE books to earn this spell! Simple things like that I think would go a long way. Having Marriageable/Follower NPCs we want to interact with, having some follower NPCs not like you being evil, maybe some that don't mind "Another thing missing in Starfield that Skyrim had". All this can help make ES6 a great game! If they want to add Paid Creations to that, sure.... but PLEASE make the store WAY better to navigate then it currently is in there games so I can tell proper work worth paying for vs something that took an hour to make or an asset flip for the same price...
I don't personally agree with Fallout 4 having the best looting loops. I personally didn't like the legendary looting loop, but didn't mind the junk loop. The legendary looting loop should go away and bring back unique weapons and armor tied to locations. I loved the way Obsidian did that system, getting the Q-35 matter modulator plasma rifle or the gobi scout rifle. They had the PERFECT opportunity with how they made the upgrade system to allow me to change ammo types for the weapons, make them explosive that way. And then just needed an ammo crafting system and bingo. You already have a great junk and crafting system to do that.
Agency! Stop trying to give us every choice, every faction, every ending in one playthrough. Flesh out your faction missions and limit them. For example; if you join the fighters guild and want to become their leader, you should be barred from advancing beyond an acolyte of the mages guild, thieves guild, Dark brotherhood etc. this promotes replayability. Stop making us The Chosen One. One of the reasons games like Elden Ring and Witcher have such riveting stories is because we are not the center of the world. We just live in it. Consequences! Let the player decide how to go about tackling a problem. If it ends in the death of a story NPC then write around that with consequences making your next tasked that much more difficult or easier. Do something about the brain dead AI. The enemy AI has not evolved from just running at you and swinging their weapon nonstop occasionally moving out of frames or just repeated slinging the same spell over and over until they run out of magicka and start rushing at you with the same repeated swing relentlessly while occasionally moving out of screen. Make ACTUAL bosses with their own unique abilities and skills sets. Instead of a normal enemy with more health and a different name. And for the love of Mundus, enough with the Dragon Shout mechanic
Agree with all of this! We expect this stuff now in 2024 and starfield has not evolved from their previous entries and the writing as been weak for a long time. In fact, I feel like that has gone backwards since Morrowind. There’s a lot to catch up on but they need to do it. I actually did a whole video on this about a month ago.
Agree with all except the dragon shout part. That was a cool mechanic that allowed the player to use a third spell for specific situations and added to the depth of combat. Although they probably won’t add shouts in TES VI for narrative reasons anyway.
You become the elden lord also a chosen one type. But story doesn't matter in souls games anyway. Only pretentious overanalysers think they're really deep
Skyblivion is all i wanted from a TES 6. It already exists. All I wish is that Bethesda talks to CAPCOM. Because CAPCOM does fighting well (hit boxes, climbing on enemies, dodging, martial arts, etc... just good action combat). I always wanted a Dragon's Dogma combat in a Skyrim sized and detailed world (not literally the ice and snow of Skyrim, just that level of detail and story and questing).
Bethesda has been down grading their games for years, reaping in rewards from their rich worlds becoming hollowed for a more and more casual audience. The volume of fans they gained out weighing those that they lose. Until it reached a tipping point, and now everyone can see the trend like a slow boiled frog seeing it's skin starting to peel in the water. There is also the chance that they reached the cap on the number of possible fans for their medium, not having enough new fans to drown out the old audience. The fans don't have impossible to meet expectations, the fans have a "please, at least make it as good as the last game" expectations. Which they haven't met in recent years.
They've burned me with Starfield, they won't get the same "benefit of the doubt" next time. They went from "full price purchase" to "maybe I'll wait for a sale".
Maybe they ruined their company with micro transactions milking their fan base for everything they can. Across every game since oblivion. Every game they make has so much potential and is eventually ruined by greed. They make great games and screw them up themselves.
I read Python and thought Monty Python Oh, how I'd love that. An entire RPG experience with the humor of Monty Python. Guess it'd be a bit like West of Loathing.
It isn’t a current thing that Bethesda tries to lower expectations. Skyrim > Fallout4 > Fallout67 > Redfall Starfield was also not good. Every game since Skyrim was continuously of lower quality than the pre Skyrim games. So in my opinion the last 13years were all a operation to lower the expectations with each release 😂
@@K.R.98 but now they’re lowering standards before it even drops lol like okay fallout 4 was not the greatest, but it did the job. It still was “good enough”. A lot of people liked it. But it was, in my opinion the start of the decline in terms of writing, RPG, etc but it was still an open world Bethesda game so it was “good enough” and sold well. But now they’re making completely different games and saying “fans expect too much”. It’s just not computing. And when you hear things like this interview, it’s like they’ve just given up. Saying the marketing department are “crying”. What on earth? It ain’t even out lol
@@AVVGaming1 True. Fallout4 wasn’t a bad game. However, some aspects of the game were a bit lacking. They also heavily relied on the building mechanic, so they relied on the player to fill the world with more life. I think that it was a mistake because it required many development resources and distracted from the main gameplay loop. These „quests“ always had the same blueprint and basically felt radiant. A couple of handcrafted quests with stuff to explore or experience are far better. I‘d much more prefer a building like it was done in KingdomeComeDeliverance or Skyrim, if they wanna go that route. (Because it is less effort and doesn’t distract that much from the main gameplay)
@@dustinroberts3445 76 was a catastrophe at the launch. They fixed the bugs, but many people still dislike it very much. It’s an online game and research shows that most Bethesda fans dislike online games. ElderScrolls Online mostly didn’t attract the fans of Skyrim, Oblivion and Morrowind. It attracted WOW gamers and other people who like online games. Starfield has some gems because there are still passionate developers at Bethesda. However, when 95% of the content are fetch quests and grind and the most important aspect of previous games wasn’t there (exploration) then the game is a failure. There can either be intelligent alien life, no life at all or some unintelligent alien life. Bethesda went for unintelligent alien life which means that there are no ancient civilization to discover or something like that. It puts the main focus on the humans that basically only started to settle on different planets, so there are also no human-made things to discover. You can only find generated dumb creatures or completely empty planets. Bethesda failed at creating an interesting universe that creates the desire to be explored
Small correction. Oblivions dungeons were copy pasted. I cleared that entire map, on foot, without fast travel. You see the same cave layout often. Skyrim was the first game with the unique hand crafted dungeons. It was part of their marketing.
But if they had one tweak, as in like a goblin was in room 3 as opposed to an imp, that’s even a slight enough change to be “unique”. Starfield was literally the same dungeon again and again. So it was the same goblin in the same room over and over again. So how you went on foot and explored every dungeon, there were enough tweaks to make it worth doing that. In starfield there was a high chance you’d already seen all the content already.
@@AVVGaming1yeah, oblivion is not even comparable to starfield, starfield is so bad at this, that you even find the dead bodies of named characters in a dungeon, that same dungeon can appear multiple times on the same planet. It was some science lab, I ran into it 3 times exploring one planet, literally the dead guys name and body is there every time. totally breaks immersion and is such a lazy thing
Small correction.. Morrowind was the first with unique hand crafted everything, from dungeons, to interiors, to everything. Skyrim went back to the roots of Morrowind, but only slightly.
The watering down has been happening since skyrim, and people are finally catching on. SMH Between Emil being the worst writer and their 20+ year old engine its inevitable.
The game isn't even out yet and they're running damage control.
I know…it’s so worrying. I don’t see the point of even making these quotes. It doesn’t do anything to help them at all. I don’t know, I just want to hear some fighting talk from them! Like that they’re gonna give it their all lol not this
Which tells you they're not actually trying.
Blackrock money printer goes "brrrrrrrrrrrrrrrrrrrt!"
We all knew es6 was cooked the moment Skyrim was released 25 times
So it will be agenda driven again, like Starfield!?..
“We’ll never top that thing we did 14 years ago” is a really weird sentiment from creative people.
Because the creative people are gone.
they're a business, not artists
@@gelatinspiders Except that they are literally artists.
@@firejaw6459 they have to please shareholders before fans
@@gelatinspidersThey literally _employ_ artists.
This feels like someone who’s had 13 years to turn in an assignment, but hasn’t done any work on it at all, and just realized it was due 5-6 years ago.
And that someone used to get A+s all the time! And suddenly they’re getting Fs in their work and turning them in late. They forgot to bring their creation kit with them…there’s something wrong with them and we need to help lol
And someone already did the assignment and put it out for free on the internet. (Mods)
I've had nightmares like this lol. I'd have a class all semester I didn't do anything in and lost track of it, and had everything due last minute.
@@Theendman42 me too mate!
Just like Starfield lol. Bethesda lost its way. It used to make what was basically first person CRPGs, but switched over to more first person ARPGs. A concept change like that cant last. Good studios know what works for them. Bethesda got greedy and changed the concept late in the game. Their games feel creatively devoid at this point. Morrowind impressed people because it felt so different from other RPGs. Giant mushrooms, unique architecture, it really felt like an alien world. The more Bethesda strays from that level of originality the more they will fall apart.
A bad craftsman blames his tools... but a TERRIBLE craftsman blames his customers.
A good craftsman makes best use of bad tools - or makes them better.
Perfectionist master craftsman. Quite a few of my clients are AH's, just say'n
Local hotdog stand starts selling only salads and blames the customers for expecting hotdogs
fun way to make the point 😂
its legit what we're going through these days, its like burger king decided to go full salads and stopped selling burgers lmao
THE Burger King: "you're the asshole for asking for a burger honestly. Like you want to be fat? That's fucking disgusting, have this salad or get out."
Me: 🧍♂️
this is it. And the people behind the counter ONLY know how to toss salads. They couldn't stuff a hotdog in a bun if their life depended on it.
I think its the opposite.
Starfield being an entirely new setting made people finally realize that the core structure is completely outdated.
Bethesda never actually improved the formula. In 20 years. All they did was improve graphics and mechanics. Which is something I am happy about, but if we are totally honest the quest quality of Skyrim was already outdated and didn't hold a candle to the actual narratively strong games of the time.
crazy that a company is complaining that it's hard to "outdo" a game they made 15 years ago...
For real. All they need to do is… that. Just do what they did, with new quests, better animations and visuals, get a clean art direction…. It doesn’t even need to be *bigger*. Skyrim is big enough.
It's one of the most popular games in history
@@vokkera6995 ensure that the player's interaction and choices influence the outcome of the story in a meaningful way. Make it possible to have other options than kill, fight, on and on! I think that the finality of the story could be trying to uncover a mystery (be it a past history like in Myst, or the existence of an undiscovered land etc) rather than fulfil a given prophecy, which doesn't stimulate our curiosity or imagination. As mentioned, the fan base is incredibly creative and artistic, they should definitely take inspiration from them!
@@nct948make guild factions, like be a silver hand OR a Companion and they’ll clash type of things so you can’t do everything in one run. better VAs, bring punching back proper and the about button should never have existed it should’ve just mapped to the spell button so I can two hand a weapon and throw spells. Twas my favorite.
More than anything there needs to a lot of beat not necessary but cool things to find. I still recall the last day I played oblivion and found a really unique dungeon I could probably still find in the top right corner I’d never SEEN after hitting the 200 hour mark with 3 characters or the troll’s suicide not under the bridge cuz he couldn’t get anyone to pay his toll. That one is kinda sad lol
They've had 15 years to create something better
''the fans will never be pleased'' mfs when they have to make a good game :
I mean they aren't wrong though, some people will bitch no matter what it's just how it is.
i mean bro, there has been this type of talk with every Bethesda game.
Oh Morrowind isnt as expansive and intricate as Daggerfall
Oh Oblivion isnt as interesting or deep as Morrowind
Oh Skyrim is less immersive and deep as Oblivion
Oh Fallout 4 isn't as much as an rpg as New Vegas
and on and on
Only thing that has changed is that time has passed
Bethesda will never make a decent game if they continue to use their dogshit racing game engine. What type of results do they expect if they keep handicapping themselves.
They aren’t wrong. It will never be *good enough*
@@JOESPH_MOTHERfr
"Only a few studios like Rockstar Games..."
If releasing the same game for three console generations is "to satisfy fans' expectations" I don't want to see what's below those expectations.
Haha you’re actually rihht when you say it like that. That is how it’s been! Really made me think this comment.
Speaks to the phenomena that is grand theft auto that they can get away with that.
@@Tonyrg1988 oh absolutely, I’m still playing Online even though it’s almost a different game completely to story mode and 2013-2015 Online.
It’s not completely awful on console though fans’ complaints are mostly justified especially with shark card greed, but in my opinion if VI is on par with RD2, then maybe this has all been worth it.
The same game more money to buy it it’s insane rockstar started to fall after gta San Andreas now they want mfrs to spend about $200 for gta 6 smh 🤦🏾♂️
Rockstar makes a good games, and just revamps the same game with a new story, graphics, and overall adds to their working games, they don't try and re invent it. This re inventing the wheel is what's killing these industries. With fallout 76 we wanted fallout 4 with new graphics and playing with friends. Rockstar made rdr2 as literally an expansion of the world of rdr1 with way better graphics and a great story. All elder scrolls needs to do is take skyrim and add more to it, don't take anything away, don't reinvent, just add more new good things and it will succeed.
Baldur's Gate 3 absolutely ruined their lives, they no longer can hide behind the excuse that nobody wants to play actual RPG games and now the standards have been raised when their games are worse than ever before
Absolutely, the work a smaller studio did was astounding. TES games always feel shallow to me, even fully modded, despite how much I love Skyrim it is not even close to the level of roleplaying found in BG3, and I fear that ED6 will be the same.
@@OwenRhodrithat’s because after morrowind they dropped all focus on lore and immersion, and went to voice acting and music , and with Skyrim they went full on hack n slash and abandoned everything
It's not BG3 that destroyed them because these are two completely different games and completely different genres, it's apples and oranges. What actually destroyed them was the Witcher 3 as well as the rise of Souls games like Dark Souls and the latest masterpiece that is Elden Ring. They can't compete with these games in terms of hack and slash open world RPGs with their current old engine and their below standards practices.
@FraldinhoBJJ But the thing is that BG3 proves that you can do all of that. there is no need to compromise, plus voice acting in Skyrim is often awful, especially with the inconsistent accents. You could argue that BG3 is a decade newer game, but I compared to Starfield (which I don't think is a bad game at all) it is still not even close.
bg3 is still woke💩. just the best of all w💩. but its still 💩
the fact that Skyrim has been modded for 13 years...Oblivion has been ported by the community after 18 years...and Bethesda thinks a procedurally generated space shooter was the right move.
It's been 13+ years are Bethesda still haven't fixed Skyrim.
To be fair, Daggerfall and Arena were also procedurally generated.
@@cowboyboots9901The game has many stupid bugs and the companions have the dumbest Ai ever yet somehow this game is doing great
Even proc generation can be better, but it is outdated
Proc gen space shooter can work but it needs proper sandbox mechanics similar to mount and blade or Elite Dangerous. But Bethesda botched it as they couldn't which type of game they wanted to make. They wanted to make Oblivion in space, but they don't have the resource to craft enough handmade POIs to make it interesting. Meanwhile they also failed to flesh out the flight sim and the sandbox mechanics so outside of narrative driven quests the game feels boring af.
"it's almost impossible to satisfy fans" literally all we want is a good game. If a game company thinks that's impossible, they should shut down.
That’s what happens when it takes 13 years to release a sequel. They done it to themselves. The wait needs to be worth the hype.
i feel like people forget the same thing has happened with all their games. Skyrim and Oblivion are talked about like universal loves now but when they came out they got Slaughtered online by angry Drones. Starfield in particular was just poor quality in particular.
All they have to do is follow the recipe and get a decent writer. I also wont buy a game with microtransactions. Its just greedy. I dont want to pay for a "unique item" I want to find it in the game. I didnt buy 76 or SF. They lost a fan and they lost my $$$.
@@Sgt.chickensevery Bethesda game has less features than the last game. I think fallout 4 was the absolute minimum they could get away with selling to casual gamers. Now their games are so barebones that even casuals aren’t buying them but hardcore gamers saw this coming since Skyrim hell some even saw it since oblivion.
@@amosrotimi1 Saw it in oblivion. Morrowind has its limits, but the immersive world and the chance that you get capped in the first cave you go into really made a Morrowind hardcore RPG experience, and SPELL MAKING. You had to read the journal to find your way in the world. The exploration was one of a kind and diverse, and no level based gear. I have never had deadric armor in Skyrim even after all these years because I had finished the game before reaching the level cap to get it.
"The fans won't be dissatisfied if there are no fans." -Bethesda logic.
Hahahahs yes! Love that!
😂
Hearing these CEOs cry about having to make a good game is hilarious to me. "It's so hard. We can't sell you slop for 79.99 :(!! People expect good games because we've made them before? It's just so unfair."
It is abundantly obvious that Bethesda's design team is overthinking and worrying about "realism".
Starfield's failure was these 3 things:
_•It wasnt taking place during the war that banned the use of mechs._
_•the spaceship turning was slow and drifty, and made that first impression of space combat feel AWFUL._
*you mean to tell me that my ship still cant turn precisely despite this future being long after the earth turned into a wasteland?*
_•I'm still salty they had the audacity to make a mech graveyard as a lore object that you_ *CANT USE.*
_and dont people play games to kind of... escape from the stresses of reality?_
Also remember that the people that made Oblivion , Skyrim and Fallout 4 have probably left the studio.
They are left with the team that made Starfield ... They know they are screwed unless they start hiring actual talent.
@@frostreaper1607 True. People like Kirkbride, Ken Rolston, Mark Nelson, and Kurt Kuhlmann. And they left one after the other...
Translation: we fired all our good employees and promoted utter bellends, there's no way we can do anything worthwhile ever again!
It’s usually 59.99 or 69.99 which is a lot cheaper than when games were the same price over 15 years ago
They've done it to themselves. No one asked them to release Starfield before TES6
Not a single person asked for starfield lmao
@@goldmaskfiend Todd basically wanted Starfield, but almost no one else did. For most of us that didn't get hooked by Starfield, just meant years more waiting for the next Elder Scrolls and Fallout game. We have Fallout 76 and ESO, but they are not the same experience most of us want. Many like online, but like many of us that play Single-Player games for a reason, other people can easily ruin the experience and immersion for you no matter how hard the devs try to keep that from happening.. Honestly, if they made a poll before development for there next game "space game, elder scrolls, fallout", it would prob vote for ES or Fallout first every time....
@@arcadeportal32You really buy that? Still you believe Todd after all his lies?
@@arcadeportal32 totally agree
@@melvinbrotherofthejoker436 We all know Todds sweet little lies.... but we usually wind up under-sold in the end....lol, I really think because now that they have Starfield they have WAY too much on there plate for there team size. They already struggle just to keep there old games working even before Starfield, Fallout 4 on PC is STILL mostly broken 5 months later, both Fallout and Skyrim's creation stores feel unfinished that modders that want to put actual work on the store can't be seen because a dozen asset flip level mods are in the same category, but then the store seems to get more fixes then the games themselves do... I just don't know if they can make a good ES6, I can only hope, but my hope is slowly dying like the rest of the gaming industry right now.....
The way Bethesda games have changed over the years, Im 100% sure the devs that made Skyrim, arent working at Bethesda anymore. So basically saying "Bethesda you can do it again" might just not be true anymore.
Those are my thoughts as well.
It's not like there aren't plenty of people out there who can make a great TES game for the modern era. Bethesda just won't hire them.
They must've been bleeding talent since daggerfall
@@Darth_Insidious too expensive lol
exactly
Since we hated Starfield, we're gonna hate ES6? That's a terrifying statement to make, and does NOT make me feel hopeful for ES6 at all. If it's the same quality as Starfield, the Elder Scrolls series is cooked.
"it is almost impossible to satisfy fans' expectations" when all they have to do is just browse nexus mods most endorsed mods by the community who carryed the whole license by themselves
No company has more dedicated fan base or the amount of available feedback lol it’s crazy how they act like there isn’t any lol
Or they can steal ideas from games like Witcher and Elden ring. They have no excuse
Sex?
@@AVVGaming1 literally over 7, 3 freaking BILLIONS downloads just for Skyrim, followed by Fallout 4 and NV accounting to 2,3 BILLIONS
The comment I was looking for, thank you. They can analyze the tendancies in Nexus Mods (of course, the mods that stay true to the game), they can read the reddit threads which give relevant feedback on the game and/or mods, they can watch the numerous videos that showcase the best modded Skyrim etc, or that criticize the game, or the hype around Slyblivion and Skywind, etc. They have SO MUCH information a click away, they could have just kept informed through the years and probably have a magic recipe around their games'' universe for the next one
I cant stand their complete lack of self-awareness. They don't listen to the fans complaints, repeatedly release unfinished titles, and lose creativity/complexity with each consecutive title. And the icing on the cake is the fact that they blame the fans instead of engaging in any form of self reflection.
It's very similar to Disney right now releasing Star Wars titles. I don't know why Bethesda's developers and publishers are refusing to take accountability, but if they don't make a change soon they'll lose everything. They need to understand that if they keep biting the hand that feeds they won't have a platform to make games at all.
Its not that they dont listen... they REFUSE to listen.
Old school geniuses aged and moved on and now we have current thing agenda enforcers. And im afraid that its done on purpose to taint or purely destroy gaming as a whole because maybe... just maybe they dont want gaming to dictate fantasy being the king even on numbers... just like TV/movie media did in the past and become the ultimate enforcers through apps deviating the original IP sources onto PC propaganda like The Witcher for instance, along the ongoing created TRASH.
Because people still buy it, easy as that.
Welcome to the decade of COPE 😂😂😂
@@DieEineMieze Except for the fact that nowhere near as many people are buying their current stuff.
Just like with everything, it’s a mix of both. Yes they specifically need more accountability I agree, but it IS also toxic fans that go overkill with the hatred, making things seem way worse than they are.
How hard is it to make a better game than one from 20 years ago when you have more money and experience and better engines than before?
Lazy
The problem is they don't have more experience, everyone thinks: the technology is better, game developers have 20 years of experience to pull from. But 20 years is a long time, people leave the industry. New people come in and they do not have 20 years of experience, in reality we have an influx of people who are being hired for their race and gender and for their beliefs rather than for their talent. Lots of new game developers don't want to make a game, they want to make a difference. The old flag carriers are gone and the new blood has left those flags on the ground to rot, they would rather batter their heads against the fans and blame them for their inability to move past their agenda to make a good game than actually do so. They simply... do not have the drive or the talent to create something good. There is zero passion in most of the industry.
@@hurotiz You just summed up my thoughts better than I ever could
it's too hard for them to "copy paste" skyrim and make it better, change the map, make the creation kit better (the one in Starfield is dogshìt), make the game look better and make actual quests and unique locations, etc...
I don't know how it's so hard for them to just look at the best mods/modpacks and get inspired by them.
They don’t have better engines… they’ve been on creation kit for 30 years and they plan on keeping it till the company goes under because it’s too expensive to make a new engine
I've completed every quest, every side quest, every dlc, every bit of content Skyrim has to offer. I love listening and going along with the dialogue. You're absolutely right with each point you make. I don't want it to be online and I don't want in game micro transactions. I would rather spend $100 on a game than it be free on GamePass with season passes or an item store. Just give me Skyrim 2.0 with new quests, new dialogue, new voice actors, new character models and unreal engine graphics.
@@zeglot2248 it’s really that simple! That’s literally all we want lol we don’t need too much just another Skyrim with updated graphics and a new world to explore. That’s all we need.
They could litterally set up a whole new department by hiring just modders and have a new game out overloaded with content at a fraction of the cost of fucking with the existing generation of "field experts". At this point it is common knowledge that the existing corporate workers and consultants are too out of touch from the average gamer to the point where every project is doomed to fail no matter how much money they throw at it. Instead of having a large diverse team of corporate and hr shills, 5 random autistic guys could outperform them in fractions of time, budget, and drama as they just want to make good game's and not statement pieces for themselves
This is actually something that i have thought about a lot. More companies need to make their games easily modable, and then pay attention to which mods get the most praise and hype. Then bring those same people on as paid contractors with just free reign to just make stuff. Like say TES VI, what if they brought on the best TES V modders to make quests and gear and dungeons which would then be added into the game. I think that would give Bethesda mad props for "caring about their community", even if it was just a means of selling more copies to make them more money.
Nope, They could have gotten away with that 5 years ago, Now I wont accept skyrim+, Just like we didnt accept skyrim in space. The engine MUST BE redone for a new gen + new graphics, and a better interdependent rpg mission systems. No more script heavy zero interactivity missions. 2005 is
I was thinking this and this is the first comment I saw. Can't forget Todd. Before any change can happen, he has to go.
@@tacticalmattress how dare you suggest we get rid of our lord and savior Todd "it just works" Howard
Just hire Trainwiz, Vicn and icecreamassassin.
They get lazier and are not listening to what fans want, and are not focused on improving the writing or gameplay. Then they blame the fans?
Oh this isn't laziness, its much much worse than that, its incompetence.
Emil never should have been promoted from being an associate writer for side quests. The guy is an incompetent buffoon.
True. All they need to do is take skyrim and make it even better than it was.
Yeah, and also greedier. I mean...all those great, superbly talented people who made Morrowind 20 years ago, they probably dont even remember anymore what is Bethesda (except, of course, by scrolling very very down and low in their Curriculum Vitae)
That's the thing is in away it is part of the fans fault, I've seen it way too Many times when company starts working on a game or make announcement on a new game in the making as soon after they get hundreds of thousands of demands after demands from fans wanting the game company to do this or do that which can be very frustrating on the game designers, so I can completely understand besthda for complaining because their so to many self-righteous gaming fans amount their who thinks every game should reach up to what they want. Then these same fans like to sit around blaming the game company rather then taking a strong look at themselves in the mirror. Besthda was right when they say it's hard to please everyone because their will always be complainers and it's 90% of these very complainers who likes to play innocent and will willfully allow them game company to take all the blame and it's a shame.
“Nearly impossible to meet expectations of the fans”
The gaslighting is real
That's not gaslighting
Am I wrong in saying if they make a game on par with oblivion or Skyrim, and I mean on par like vastness of environment, quests, dungeons, enemy's, weapons/loot...
they wouldn't have to say anything like that ? I
@@Ghostangel013problem is people expect a lot better every time, they don't want on par these days
@@etherraichuthey are saying the game is good, but the fans expectations are to high.
Top gaslighting right here.
Never accept the names they want to give you. Who are these "fans"?
Part of the problem is lawyers. They will say, "no you can't take advice from fans it will open you up to lawsuits." "No you can't use modds as a blueprint it will open you up to lawsuits." Ect.
An example of this was Star trek. When Discovery was being made people were saying you need to incorporate Axanar. The company that owned the rights to Star Trek said our lawyers advised us to not add in Axanar and to shut down Axanar production. Lawyers ruin everything. Unless you get jail time or capital punishment being sued is not that serious. A lawyer or insurance company should never be management for your company.
Lawyers don't say that.
@GeorgeMonet Yes they do say that. I've been in meetings where the lawyer said that.
As long as Emil is the lead 'writer' then nothing will improve
Who Emil Papagayo, No that’s not it Emil Paraguayo, no no no Emil Paganini?
Yup! Doesn't matter how good the mechanics get. If the writing is kept at his "simple" standard, the games will always suck
@@andrescubillo7824 Emil Plagiarism, I think?
@@WarPoodle-pc5wu keep it simple stupid - or as he calls it KISS. is what killed bethesda. hes such an idiot.
@@RoyalMudcrab Nailed it! lol
1994 - Arena
1996 - Daggerfall, 2 Years later
2002 - Morrowind, 6 Years later
2006 - Oblivion, 4 Years later
2011 - Skyrim, 5 Years later
2027? - TES6, 16 Years later
Something major clearly happened here.
Yeah they got two new ips. Fallout and starfield
@@woddlyoats nah. They forgot the rereleases of skyrim.
Bethesda is still trying to make the Creation Engine work for TES6. Why, I don't know...
@@williamyoung9401 tbh I think Todd Howard wants to be different than the other game companies using engines like the unreal engine or unity. He thinks it's quirky
@@williamyoung9401dude they are seriously trying to use the same engine? I was wondering about that.
Translation: We can't be lazy anymore.
Since when were they lazy?
@@TheParagonIsDead since Fallout 3
@@filidhdeklend893 what was lazy after that?
@@TheParagonIsDead Since they released Skyrim 10+ times. And took 8 years to make something as bland as starfield.
@@Natch_Leopard they only released a different version of Skyrim 3 times I’m pretty pretty sure (LE SE AE)
Besides that we just got console ports, what’s so bland about starfield that you’ve seen while playing?
Bethesda: It can't be done!
*Baulder's Gate 3 enters the chat*
*Baldur's
Man, F that. I'll be playing Skyblivion from next year. I trust the players far more than I have faith in corporations.
There's a reason AAA gaming studios are losing stock and indie studios/developers are only growing in popularity. Corporations listen to the suits sitting at the top instead of the fans who will actually buy the game. They think the board knows better than the people actually purchasing the product, and when theyre proven wrong they just try to flip it around on us like "no youre the reason the game is bad because you're enjoying it wrong." Corporations these days just dont know what to do or how to take negative feedback, so when they get it they just say "nuhuh" and throw it in the trash bin. Give your money to the indie devs, let them prosper while these AAA companies fall, that way when they run out of business we have some experienced, down to earth people ready to fill the shoes left behind.
That's why I hope TES6 will have extensive modding like Skyrim did. Modding is what kept the game alive all this time.
And I also hope they will continue with the same modding mechanism, not "cooked" mod files that cannot be reverse engineered like Unreal does, but everything open, source and all. That difference is reflected in the modding community: Skyrim modders are usually very generous in letting others build on their work, or even take over a mod when they quit the modding scene. Unreal modders in contrast seem extremely jealous of their creations, and screen bloody murder when someone suggests unpacking a mod file in order to learn from it.
@@kaasmeester5903itll take at least 3 years for modders to fix TESVI and start catching up to modded Skyrim. Modded skyrim will be better than base tesvi for quite some time.
@@kaasmeester5903 the thing is, who is going to mod TES6?? we already saw that if the game is bad enough, the modders wont stick around. the starfield nexus is quite pathetic.
the really talented modders either wont care enough to mod the game, or will get scooped up by bethesda and charge money for their mods (Cringe)
Im gonna be honest I dont even have any interest in any new bethesda game. If you have played starfield then I dont know how you couldnt agree.
Just hope it will be or someone will make it VR accessible?
The issue with Starfield is not even the procedural generation itself, its how lazy it was done. How do you have 1 outpost design for the entire galaxy?!
Hey, it worked in Daggerfall.
@@Marek-o3u Because back then games were literally incapable of doing more.
I assume you are exaggerating, I haven't played it (I saw the train wreck coming) but that's crazy, procedural generation could work if you had enough handcrafted "nodes" ie base designs, cave designs etc which can be inserted into the world with the proc-gen, enough so that you don't notice repeats for a long time should have been easily achievable for a game dev the size of Bethesda. Shameful really. Really points to the lack of identity the game and bethesda has right now, a quantity over quality approach for a game fans expect to have lovingly handcrafted engaging stories and quests. It just sounds like a spectacular failure in vision, understanding and leadership
Get woke go broke. Pretty simple equation.
@@dr.sbrule5817
Skyrim had over 500 unique and handmade points of interest.
-Starfield has maybe a couple or three dozen, and you recognize them quickly because they repeat with procedural generation and use the same exact interior furnishings, including the items that are supposed to make it feel lived-in being identical. Once you've seen a robotics factory, you've probably seen all of them, or half them if there are two variants.
I saw this article the other day and my first thought was "they are already making excuses and blaming fans expectations for why the elder scrolls VI will suck"
sad state of affairs
So many of the terrible games launched in the last year, started development in the mid 2010s.
I just want to frame that timeline, because the mid 2010s were about 6-8 years ago, and 6-8 years ago "culture" was still much more one-sided for certain... shall we say, pandering with low-effort tokenization and 'member berries, and the games coming out now, are FULL BORE loaded with that, because when it started development, that was still "trendy"
I'm just pointing out, the recent, massive shifts of these games eating shit before they even launch only really started this year. That means, any game that started development in or before 2020 is likely to far along in development to salvage from this level of below-mediocrity; post 2020 development might still be early enough to redesign, retool, or repurpose work for efforts to avoid this fate, but I don't expect to see truly great games again for a for a few more years.
But, developers are now seeing the rotten fruits of their minimal effort labor not paying off, and realizing, years of work... is destine to fail.
Even GTA 6 tweeted they expect massive "review bombing"
Are you stupid, you know this person has not worked at Bethesda for three years?
@@lunasakara7306 low effort tokenization? what do you mean
@@lunasakara7306 Comes in waves, I think. I remember 2009-2013 having several bangers, 2014-2017 being an era where novel live services and PvP games ruled, and 2018-current being hit or miss and less likely to take risks... unless you're a diehard follower of indie titles. I don't think we've had a super novel AAA game IP or idea in years, they're usually built off the backs of their predecessors in some way.
This current era isn't a bad thing, per se. It's just that fatigue is going to set in at some point, and I felt this with Elden Ring most prominently, which I think is THE posterchild of this era of gaming. "More Soulslikes" is always appreciated, but when does it start to become fatiguing?
"More Bethesda" is fatiguing, "More Destiny" became fatiguing a little while ago, and "More CoD" is fairly self-explanatory. People will continue to engage with these things *despite* their fatigue, though, so no company really needs to change their output drastically.
Yeah, because according to gamers, there isn't a single good game coming out in the next 6 years except for GTA 6. Get it together already, they're annoyed at everyone being pissy and expecting the next technological breakthrough every 2 months.
They could have did way better with Starfield if they added exploration to their space exploration game.
😂😂😂😂😂
Bethesda mentioning valve and half life while completely forgetting that half life alyx came out and completely shook the gaming industry with its innovations.
yeah but a shit ton of people still complain about it despite them playing it without the vr part through a mod and not getting a good experience or complaining about it being vr only and crap like a quest 2 isn't $300 new or just buy a used one for like $100 or like $250 for a quest 3
@@ricktheweeb5382what?
That and the fact that deadlock is already getting traction without even being oficially announced
Nope. Valve at least had the brass balls to not release shit. Only artifact flopped. Bethesda is just upset that have to release their half ass shit instead of scrap it.
@@Ahrone1586 alyx is vr. people complain it vr only. non vr users buy it and use the non vr mod and complain the game is shit cause they not playing it in vr. vr users love the game and consider it the best vr game on the market still.
How hard can it be for a multimillion company make a good game? Heck even some solo developers manage to make masterpieces.
lack of passion, deadlines, over-reliance on the team instead of individuals, imagine every time you want to add a feature you have to get it approved by 5 people and it takes 3 months.
@@JapaAppa Some members are probably also incompetent if we are to believe some percentage of teams are DEI hires, and I would also bet they strongarm everyone else to following their lead or else they get reported to HR.
Lethal Company is the best recent example. Made by one guy, had great gameplay and outsold cod
@@ZX235w3 It's not just Emil's fault, he is responsible for narrative and story but Todd Howard is literally the one developers go to get game mechanics and monster types approved. And all ex employees say Todd is vanilla as hell choosing the most safest and boring options possible. You can see it in games like skyrim and fallout 4. While it may make the game easier to get into it also makes it more boring faster once you figure out the mechanics or see boring monsters.
@@ZX235w3 they did overhaul the engine starfields creation kit is quite the improvement over the one they used for 10 plus years
I think one of the most damning and revealing events for Bethesda recently is Todd Howard's reaction to Starfield not winning at the Game Awards. Find the clip. He looks offended, angry, and surprised that Baldur's Gate 3 was deemed a better game than Starfield. Bethesda takes both the industry and their fans for granted.
Starfield is the game he's wanted to make for some time. I understood his reaction even if- yes- BG3 was the better game. It'll hurt. It was more than their newest game/franchise to him, personally.
Baldur's Gate is cringe redditor shit tho
@@Kitsune44X The only way Todd knew his game didn't suck complete donkey-ass BEFORE the Games' Awards is if he were the most out of touch person on the planet and never opened YT at all following SF's release. It was universally praised by only the BGS shills for the first week and then suddenly everyone realized it was actually a huge turd and the reviews went from glowing to stay-the-hell-away-with-a-ten-foot-pole.
So really, there's no world in which Todd had any business being "hurt" by his precious baby didn't win a vapid, asinine game awards show that no one takes seriously anyway. No excuse to get butthurt over something like that, in my humble opinion but hey: people're idiots and I'm one of them.
this is news to me and a shocking revelation of how delusional he is
Dude did it to himself. If he wanted Starfield to be the best, he should have given it the best. A better game engine that isn't some decades old franken-engine would have been a good start.
I honestly don’t think Bethesda has the talent anymore. They don’t have the creative talent to come up with handcrafted games anymore.
He's right. It will be atleast 15 years between when Skyrim and ES6 release. They left the fans waiting for so long, that they won't be able to produce something that justifies the wait.
Tbh they will have no fans left soon, they better hope their name still carries weight with casuals.
This exactly! Elder Scrolls 6 has to do not only better than its predecessors, but better than the the modding community. Not to mention their now AMPLE competition from other RPG developers.
I'm tbh expecting nothing more but skyrim 2.0, and i'll be happy with that.
They will have to royally mess it up for me not to buy it but they have gotten me to where I ain’t buying it when it comes out I’ll wait and see
@@huszkusz1779But Skyrim sucks without the mods. If you enjoyed starfield, you'll definitely like this game because I know it's gonna be the same one.
Strange how modders get their hands on the same tools and release dlc/game size worlds to critical acclaim. Odd.
Actually modders don't get their hands on the same tools. The editors that are released for the community to use are lacking in some essential areas that Bethesda has access to.
@@ZRV01 even more so lol
They should just hire the modders already
@@FitzWell365 They do
@@DustySiren While this is technically true, they don't always hire the cream of the crop. And when they do, they waste their potential. IE Turkey from F4NV being forced to do F76 content.
I never understand how companies manage to make their sequels worse than the previous game, like just take the older game and make it better, they already know what worked and what didn't. It is like making a really good burger, and then the next time they decide to remove the patty in the name of "trying something different"
"they already know what worked and what didn't"
Problem with BGS is that they have not learned at thing since they made Skyrim and they do NOT know what works and what does not. After both Skyriom and Fallout 4 the radiant quest system got criticised harshly and what do BGS do, they make a whole game around that system.
Worst thing is that all the great creative people have left. Only 100 people made Skyrim with all that hand made content. 450 people made Starfield and it's lack of content.
It's cause when they first start they're usually a dedicated small team that wanted everyone to have as much as they want when they play games. But as time goes on they get more and more disconnected and jaded in what people think is fun and engaging and only look at the sales and numbers and the speed of releases to keep their investors happy. Cant make any sort of big title games anymore without investors usually coming in and complaining about something not being rushed or finished faster.
Of course you will never understand, because you aren’t in that line of work. A lot easier said than done when you aren’t the one doing it yourself or are clearly aren’t even able to comprehend how it works.
Simply put, they fire their veterans because of their asking wages and hire cheaper, newer staff who have to learn old tools from scratch. It's all about stocks in the end.
@@gazzy9136 As a customer, I have a good idea of what I want, and it can be summarized as: a version of Skyrim updated with modern graphics and all new quests in a new region. Anything else is optional.
And we know that can be done because modders are doing most of it every day.
The fans expect Skyrim in a different location and at least slightly upgraded. Easy mode for devs.
That’s literally all they have to do. It doesn’t even need to look to good. If they did just that, maybe the main critics wouldn’t love it but true fans of the series would be absolutely fine with that.
I disagree. Skyrim has lackluster storytelling and quests. The world is deep and complex, but Bethesda's questing, character design and narratives are shallow and simplified. The main quest and civil war story are underdeveloped and unintetesting. If Starfield was replaced by a modern Skyrim, it would have been recieved a middeling reception. People care more about characters and story now. BG3 is so beloved because of its interesting cast and quests. Bethesda has not done interesting since Morrowind.
@ interesting enough, I’ve done a video on the writing at Bethesda! check out my emil Pagliarulo video and I would love to know your thoughts!
If I was Todd Howard, I'd reach out to as many of the modders on the biggest modding projects as possible, offer them a job, and set up a small subsidiary studio.
Haha and then boom! Job done! Back to the top for Bethesda! I know it sounds simple but honestly I think it’s that easy lol
Yeah, no. That would cost money, and Bethesdas owners would be very dissatisfied with that.
@@AVVGaming1 it is
Even if they didn’t directly hire modders the Skyrim modding community offers Bethesda a perfectly democratized map of what gamers want from them.
Oh, it looks like a million people downloaded this goofy cat follower, maybe we should include a couple voiced sidekicks that give lore accurate commentary on the adventure. Or, these are the most popular overhauls of the skill trees. Maybe I should take some notes on what works and what doesn’t with how we used to have it set up.
What’s that about combat mechanics? Here’s five alternative ways to build it, all that improve on how it used to be in different ways? Which one would best complement our world?
Graphics? Quest design? Factions? There’s mods that address all of these.
They have the most elaborate cheat codes to their exams and refuse to look at them for reasons unknown.
@@Jeremy-d7i it all falls flat when big corp execs rush in and come with demands built on statistics that are irrelevant or misunderstood, just to raise sellability on buzzwords and current fashion choices. Making money is always more important than anything else.
The radioactive glowing red flag at the start of this is that marketing department. When your marketing department sets expectations it means your company is already a corpse being run by means-tested trend chasing suits instead of anyone working to make an interesting and coherent story/world.
If you ever watch some of the interviews with Emil Pagliarulo about modern Bethesda's development process there are a few takeaways that support this. First and foremost - there is no design document to call back to for narrative consistency. Emil then brags about "our developers are their writers" and the quests suffer for it as there's no internal thread connecting them back together as there are no writers/editors checking for consistency. There is then comparing the current process to a jazz musician improving... while failing to understand the "illiterate jazz prodigy" is a part of myth and stories while actual jazz musicians were overwhelmingly classically trained musicians. You know, people who knew how to read and write a script and can tell a story with music on the fly because that's literally what they spent their educations learning how to do.
Marketing doesn't get enough hate for how much it has destroyed the AAA gaming industry.
I hate that man and I can't help it, he despises that players want options and only wants to tell HIS story, He's not the writer that should be working on CRPG's, he should just go write a damn novel.
@@Erik52079 Agreed. It's metastasized form is called "Advertising" and operates on the model of "Get people to buy things they know they absolutely do not need."
You know, ubisofting itself.
@@Erik52079 Try every commercial industry. Marketers aren't people, they're money hogs that get paid to take money intended to make the industry better and instead using it to harass you.
Remember the Nirn Root in Fallout? The one that people saying there was a link between FO and TES. . .only for Bethesda marketing to flat out say it was non-canon and would never count. . .
Box ticking vs world building, they are cooked.
"ticking boxes" isn't bethesda's issue when it comes to the quality of their games, quite frankly it never was.
They've just gotten lazy since skyrim.
@ibrahimalee23 even skyrim was lazy and unfinished. They just had a cool world and exploration design. Theres a reason it gets modded so much
@@readthiscomment6748 at least skyrim was good enough, playing it DOES make you wish it was better though
@@ibrahimalee23 thank God for that
@@kitsunekaze93 "You can wield magic in each hand, even combine it for powerful new effects!"
The powerful new effect: minor damage boost for massive mana cost
Thanks Todd.
its been so long, they could have literally hired nerd fan boys with 0 experience, trained them, and produced a masterpiece a few years ago. instead they sold out to todd howard who always hated true RPGs.
@@bragiodinsen4604 haha and us nerd boys are ready to go! We’d be there in a second! I’ve actually had people who follow my channel send me actual stories they’ve written in the elder scrolls universe! So the ideas and talent is already there it’s just Bethesda don’t see it.
Truth, they also could've hired Julian LeFay and brought back some of the old designers (who created this series) and make a modern gaming masterpiece.
They just don't care
Stop changing the formula. We don’t want a million fetch quest, we don’t want! over simplified systems, we don’t want essential npcs, we don’t want what used to be 10-15 crafted/ enchanted items being reduced down to 1-4. What made Morrowind and oblivion great should have built upon. Not watered down and taken away. For the love of god stop being so afraid to tackle tough topics. The real world is hard as hell. That’s what made Morrowind and oblivion so relatable. The stories tackled very difficult topics. The stories were fleshed out and choices had consequences!
Nah all that stuff is what made Skyrim one of the best selling games of all time
@@EggEnjoyer Well, no actually. Skyrim was one of the best selling games of all time because it took all the things the aforementioned poster stated, and filtered them down into a sludge that's easily consumed by the lowest common denominators of society. Translation: they made it appeal to as many people as virtually possible in order to cast the widest net for consumers and it worked magnificently. I love Skyrim, don't get me wrong but it hardly 'improved' anything from Morrowind and really only improved a few things from Oblivion - even then sometimes taking key features or systems out of the game entirely!
And we definitely don't want generated content or woke BS, We want hand crafted.....
@@matthewcarroll2533It also helps that Skyrim came out when fantasy was at its all time peak. So what happened when you watched game of thrones. Oh let me play the game closest to that tv show. It came out at the perfect time.
@@matthewcarroll2533 Nice comment. Nailed it.
The sad thing is they know exactly what the fans want, but Bethesda wants to see how much they can circumvent that with more aggressive monetization and procedural generation.
The proc gen would have been cool if there were more than 4 templates of POI's and Buildings to generate in the damn game. Starfield definitely needed more hand crafted locations. The proc gen should have been supplementary
Todd Howard lost his interest in making good games a long time ago; the money went to his head.
When they tell you that the content was hand crafted. What they are really saying is that it is pure lazy sloppy
And woke.
@@candlestyx8517 Well that and the faux deification thrown his way because of Skyrim. Now he's hobnobbing with Elon and other influential men and women. And now his pet project that he'd been wanting to make since he joined BGS got butchered--I can't even imagine what that's gonna do with his ego.
It's simple really. You can't proceduraly generate environmental storytelling. That's what we want: wander into a location, look at the bodies or the things there and let those objects tell the story. Not even notes or holotapes, just skeletons and garden gnomes. Like chasing down Mercer in Skyrim and you go through the booby-trapped door and there on the plinth carved with the Thieves' Guiild Diamond Symbol are three lock picks and a Black Briar Ale bottle. He knew three Nightingales would come for him and he left this taunt for you. You can't proceduraly generate stuff like that.
low expectations = lower customer interest...so Bethesda wants to be a AA studio now?
what are you saying?
2002 Morrowind looked limited?
It was groundbreaking for this time.
Bethesda led the industry for a long time! From morrowind to Skyrim they were miles ahead of the competition. Fallout 4 was the first time they had been matched but they were still up there. Now they are miles behind. Really surprising
@AVVGaming1 do not forget Bioware, Rockstar & Valve or Activision, Blizzard. They were a bit bigger. Bethesda created a theme park system, that people took for an RPG. The Witcher 3 did the same, only no mods what was a big mistake of CDPR, but a great story & good combat. So now the bethesda System shine in a different light.
The problem with Bethesda is that they have, for years now, released a more and more stripped-down version of their previous titles. They've grown complacent and due to a lack of competition for their style of games, they haven't had to change.
Lack of competition? Bro please
@@ТАДАМ-ю4ж Name some competition, name one game that evokes the feelings an elder scrolls title evokes.
@@alien0gamer139Baldur’s Gate is pretty close imo…
@SeveranceSeverance If it was a first/third person game I'd probably never play tes again. Sadly though there currently is no real competition in Bethesdas particular niche
@@alien0gamer139 bro every top RPG evokes more feelings than blank Skyrim tf , GAME HAVE NO Good dialogues, no choices, no endings , try Divinity Original Sin 2 gnome
It baffles me that Bethesda can sit on an IP like The Elder Scrolls for so long and decide to not focus their main development power into it. Nobody wanted Redfall or Starfield. Just give us more story driven single player games with no fomo battlepass bs.
It is because ESO exists and their corporate bosses are pleased with microtransactions. It is why, if you check the video at 11:54 you can see that they're literally selling a virtual tree stump for $20 in Fallout 76. This is the future Bethesda is heading towards. They were shocked when people called out the Tracker's Alliance $7 quest in Starfield for introducing a FOMO piecemeal mission structure, thinking they could sell $100 in missions over time.
Are You dense? How much resources did You think Redfall took? LMAAOOO. Actual mouthbreathing comment.
@@grizz7714 Cry
@@wambamthankumam LMAOOO nice engagement with the argument lil' bro.
@@grizz7714 cry
Nobody forced Bethesda to turn Fallout from a choice/consequence RPG into a dumbed down exploration game. Nobody forced Bethesda to dumb down RPG mechanics in every Elder Scrolls game since Morrowind. Nobody forced Bethesda to write shit stories. Nobody forced Bethesda to design games in ways that require shit tons of loading screens. Nobody forced Bethesda to create characters that look/animate like past gen games but even shittier. Nobody forced Bethesda to pack their games with endless radiant quest shit. Nobody forced Bethesda to release bugged ridden games. There comes a point where you have to look in the mirror and have the ability to self reflect.
As they made their games worse they got more sales. Blame the fans.
Everyone in these comments asking for more complex games have 0 insight into the gaming market. Could Bethesda make a more complicated and gritty RPG with all their old systems? Of course! Would it sell as well? Of course not!
These companies are out to make money, not appeal to you! Gaming has become casual because it became popular. That's all you need to know. And they are right that no matter what they do, they will get flamed by some group somewhere.
Being niche only gets you so far, even if you are the best at that niche.
@@bghost3636 BG3 enough said
@@michaelh878 Tbf they got more sales because the gaming market as a whole grew drastically. If their game appealed to say 10% of games in 2000, compared to 10% of gamers in 2020, that's a massive difference in sales, yet still has the same overall appeal.
@@Legion849 Morrowind and Oblivion together have less sales than BG3 does now. What's your point? Bethesda returning to their old games is not where the money is despite all the comments here contrary.
BG3 is special in that it can be played simply or complex and the experience caters to both to some level. I have played BG3 with people who wanted to min max their character and analyze every combat encounter decision. I have also played with people who don't bother to read their abilities and still do just fine. Unless you are on honor mode, the complexities in BG3 don't matter. That's why it is appealing even as a CRPG to a wide audience. They also nailed making interesting characters and their interactions and complexity among different depending on actions.
It's a totally different experience than what Bethesda has gone for in over 25 years... They are making open world sandbox games since daggerfall and to expect their next game to be anything like BG3 is ridiculous. It's totally different types of games.
At around 1:30 you are missing the point. Oblivion had a better rating then Morrowind and Skyrim had a better rating then Oblivion, so people are expecting something even better.
In order for them to turn around and give the fans what they want it will take something that most developers today do not have...
HUMILITY.
Exactly.
People are still blowing smoke up their ass for making absolute shit with Oblivion. I can see why it might be hard to be humble.
and a game developer team with an outstanding skill set that is aligned with the gamers expectations. Perhaps
the talent they had are no longer employed.
Not so much developers as the managers and directors. The people making the money, and therefore the decisions, are almost always the ones to blame.
Hi my name is Todd Howard. When my employees have creative and complex ideas, I shut them down in favor of something a toddler would enjoy.
Hehe TODDler. - funny.
"Here's a box. Use your imagination and it'll be the best game ever."
I would honestly settle for "More Skyrim with slightly less outdated graphics". No, really, that's how easy I am to please.
And improve the combat system a bit. Elden Ring combat and a Skyrim world, that would be amazing.
could even beg have similar gameplay mechanics, i just want a continuation of the lore, good writting and good wordlbuilding
@@march8482 See, you and others like you are the reason we can't have good things. The devs will look at your comment, feel overwhelmed by massive gamers expectations, and will as a result put out a turd that runs like crap on top tier hardware. And it will all be your fault, for asking impossible things. How dare you!
Just kidding, we'd love Bethesda games to be more than they are, but they won't be. Hell, I'm impressed they finally figured out how to deal with ladders in Starfield. That's a massive leap, let's be happy with just that 😉
@@march8482 the last thing i'd want is souls like combat in an elder scrolls game
Skyrim was lame
Absolute fkn circus of a game company... how fkn hard is it - make Skyrim, different location, better graphics, larger world, more immersive, more to do.... simple.
"Best I can do is procedural generation and a settlement system" - probably Todd 16x the detail Howard
Also learn from Concord
oh yah its so difficult to pull off:
1- good quest design (example baldurs gate3, divinity2, witcher 3..etc)
2-engaging stories and plots (example baldurs gate 3, divinty 2, witcher3, morrowind, the summoner, elden ring...etc)
3-deep well written characters (Example Baldurs gate3, Inigo or lucian mod for skyrim, divinty2 etc etc)
4-entertaining combat (dark messiah, elden ring, kingdom come..etc etc)
5-interesting stealth mechanics (Thief, thief 2)
6-Amazing world design (morrowind, novigrad, the under dark etc etc )
F***K OFF bethesda
I would hate a Bethesda game with your recommended combat system.
@@frostpst477 oh dont get me wrong i dont want it to be a dodge roll fest like dark souls I just want more "weight" for melee combat .... really feel that UMPH when u swing a hammer or get an arrow hit
@@prismaticbeetle3194 Dark Messiah had such fun combat.
@@whitegoose2017 indeed just make melee great again
In my opinion, Enderal fits this description perfectly. It's basically Skyrim + Gothic with a story straight out of Mass Effect, lol. The perfect game!
I think the big problem is, skyrim released in 2011 so its like 15 years ago. The team which made skyrim is long gone. The skills are gone. Beth is now like a athlette which won gold medal 15 years ago and since than, just ate (money kept pouring from skyrim anyway)
Now they are fat and forgot how to run. Starfield was a proof of that.
I very much doubt they can even create something like skyrim. Let alone surpass is. The golden age of TES and Beth is long gone.
skills ? what skills?
It's funny you think Skyrim was actually their peak.
@@BrandonDenny-we1rw lil bro can't count, do you really expect him to have played the earlier TES games lol
Most of the higher ups at Bethesda have been around since either Daggerfall or at least the Morrowind DLC. If they set their minds to it, they could still do it no doubt. They've just been more focused on mass appeal, something that's only going to get worse under Microsoft.
Exactly, it’s over folks. Take one look at their development team photos. Mostly far leftist women. Original chads are gone. ES6 is guaranteed to be trash and that’s just the writing problem. The tech problems with their 10 year outdated engine are equivalent or even worse.
Games like baldur's gate 3 and witcher 3 wild hunt really show that no only you can make a good high budget rpg but people will absolutely love it. Bethesda has no damn excuse.
This
baldurs gate blows my mind. it was almost unanimous agreement it was a masterpiece. just have to put in a lot of love and elbow grease and people will be satisfied.
@@gagepalmer6234 Considering just how much Larian listen to the early access feedback, the first would be to listen what people are saying, instead of arguing that they are all wrong.
There is no hope with people who think themselves of being so infallible.
They literally cannot fail this??? They just need to do Skyrim again, but with slightly better graphics, add a bunch of features, improve the RPG aspects, do NOT do essential NPCs..
The game is literally one of the easiest Ws one could ever accomplish, as a matter of fact, there have been so many suggestions in the course of these 13 years that they could literally cash in so easily by implementing at least a quarter of the stuff players wanted.
Players want spears and polearms? Good, give them polearms alongside a skill tree for that.
Players want more character customization options, as well as more freedom of choice? Good, just take hints from New Vegas, it’s a game one year older than Skyrim.
No essential NPCs? Boom, done, your wish is fulfilled.
More spells? Done!
More immersive melee combat? Just add timing your attacks as well as a dodge button and finisher moves based on the combo of buttons you use.
There is LITERALLY so little work they have to do just to make TESVI a hit, the fans waited 14 YEARS for this game. Hell! I was 12 when I first players Skyrim, now I’m 20 and I still play Skyrim and love it’s content, and Skyrim ain’t even that good of an RPG! There’s seriously so, so much they can get by simply putting a little effort.
TESVI is going to be the ultimate test of Bethesda, they already lost so much from making Shartfield, they have nothing to lose with TESVI, only everything to gain. And if they flop this… Then I suppose it’s time for Bethesda to finally die.
3/4 of the original Bethesda Game Studios team have either passed away (3 critical people passed away), resigned, or retired. Bethesda is totally incapable of repeating it's past success. That's why everyone working there knows BGSs days are numbered, and why those people consider it's golden years a thing of the past.
overhire, diversity hire, shipping their work over to multiple companies, ignoring the consumer base and only priortizing their shareholders is the reasoning of Bethesdas lack of quality. But in the end it is the consumers the gamers main fault at this. you buy garbage than dont expect it to be good. stop buying and the company either goes bankrupt or shift 180 on their productivity
“it’s impossible to meet the expectations of the fans.”
thats really funny cuz we expect nothing from them anymore.
Yeah. It was ten years ago when we last expected anything from them. If Bethesda was still a studio to be taken seriously, ES6 would have been released two years ago at the latest.
In case anyone forgot.... fallout 76.... a bethesda RPG.... launched WITHOUT NPCS.
and it stayed that way for about a year
Wanna preface this by saying that's udder BS LMAO how did I never hear about that💀 but at least that is a live service game
76 was all about making money and microtransactions a continued revenue stream, so why would they, voice actors cost money they only changed it because the game was failing
When bethesda said "no human npcs" I expected robots with personalities while still using dialogues but instead we got vending machines just giving us fetch quests.
@@benshearer1710 Killed their golden goose in order to chase the fotm live-service microtransaction money printing dogshit. It was a shift in the companies core philosophy, the old Bethesda that crafted beautiful worlds with love and care isn't coming back.
@dr.sbrule5817 I agree with you just look at starfield a boring shell of a game I am very worried for elder scrolls 6
Comparing Bethesda to valve is just stupid, valve has high standards based on their player base, it's not that they don't try, it's that they already have 2 huge games that are actively being worked on.
Plus the steam store, Which gives them the money the need to just start games and then scrap them after 5+ years of development.
Here's what you need to do, Bethesda... Fire emil pagliarulo and hire chris avellone. That's literally it. Granted that won't fix every problem people might have with TESVI, but at least writing and storytelling, which is a major reason to play Bethesda games will be sorted.
Literally it isn’t hard just get a better writer in
update melee and magic
combat keep clothing and armor modular
More unique clothing and armor and weapons and not just enchanted reskins
And lastly good environmental storytelling
basically just better writing better combat and more customization
Graphically I don’t think starfield was bad if you you don’t look at the face expressions (honestly a nitpick) oh and one last nitpick clothing armor and hair physics
nah there's also issues with the soulless and unfocused gameplay and gameplay loop, and also outsourcing development to cheap indian codemonkeys
The need to make amends with Jeremy Souel, we *need* his sound back.
@@cal5365 Yeah, the soulless part is because they let the wokies cancel Jeremy soule.
Fallout 4, it has quite good gameplay. But the story is by far the worst I seen in a video game, it's a fun sandbox to mod. Going from Fallout 3 to Fallout 4 and it's just a lazy copy of the same story but backwards? As if they can't see their own games and can't improve on their ideas anymore. Fallout New Vegas is RIGHT there, they didn't make it but still. Same goes for these huge multi year fan projects. Copying another kids homework isn't that hard. Or even outright hire the people from these projects and use them yourself, it would be cheaper than starting at ground zero.
Technically Skyrim did have procedurally generated content but only the infinity quests after you complete the guild quests
Yah, which I forgot about really quickly because of how worthless they were and a step down. They really shouldn't have put the effort in, and just used that to spend time doing something better, like polishing up the mage quest line.
Those procedurally generated quests would be fine as just guild jobs to boost up your rank because like in Morrowind you can’t continue until you’re a certain level. But Bethesda doesn’t do anything like that anymore. They don’t block off any content for roleplaying purposes. It’s like the opposite of BG3 or games like Morrowind or New Vegas.
@@mamaliamalak7825 yea mage guild had potential
And those quests don’t require the internet! Imagine that! Games have regressed a long way.
@@zebatov Yea it was so ahead of its time
They aren't taking criticism well. There are some core problems with Creation Engine. Facial animations are outdated. Main problem in Starfield was immersion breaking loading screens. Why does most building have to have a loading screen? Just hide the loading with something clever
Sarfield is a great example of why they needed a new game engine and not rely on the creation engine or should I say gamebyro because the base coding hasn't changed. One of the many game engine limitations of gamebyro is a limited playable area to create more you have to join areas through load screens.
but that might not be completely engine related. look at mass effect for example.
@@turtlefrog369Mass Effect is old as hell at this point. It came from an era where wooden facial animations were just a fact of life, but we've moved past that. Look at facial animations in games like Cyberpunk 2077. Or hell, even much older games like Half Life 2 had way better facial animations than anything Bethesda has ever released.
or be like CDPR with The Witcher 3. Very, VERY few loading screens, and the ones that do happen are at least somewhat immersive.
@@slashrocks19801 Tell me you know nothing about game development without telling me you know nothing about game development. Try going outside in a Gamebryo game. There's no loading screens between exterior cells, loading screens are not necessary, they're just a lazy way to get around having to optimise busy zones. Also, you don't know how much the engine has changed over the years, don't make assumptions. Stop laying blame on the engine when it's on the people in charge, you're just making it easier for them to deflect criticism.
to make ES6 a success they literally need to remake Skyrim but improve upon it. Thats it, its not difficult.
"how dare the fans have standards and expectations, why won't they just buy a repackaged version of the same game we've been reusing for the last decade for $120 and thank us for it, they're so ungrateful"
It's not like we didn't, anyhow. The Skyrim Anniversary Edition virtually flew off the shelves.
@@DavidMiller-dt8mx it's not in my inventory
@@DavidMiller-dt8mx The dude above you doesn't know what he's talking about, like most of these Morrowboomers don't.
All they have to do is release a TES6 with all the likenesses of Skyrim but a whole new framework and skeleton, and people will buy it in droves.
If it ain't broke, don't fix it.
@@DovahZeux "iF iT aInT bRoKe dOnT fIx iT" if that's the case then why didn't Starfield receive a positive reception from using the same gotdamn formula they keep farting out of for more than a decade? care to explain that?
@@DovahZeux "iF iT aInT bRoKe dOnT fIx iT" then why didn't Starfield get a positive reception from using the same damn formula they keep farting out on for the past few decades??
Stanfield is No Mans Sky from Temu
Brutal.
No Mans Sky is overrated af. Starfield is bad too. Nobody has made a great space game yet
I naively hoped that Starfield would have been a wake-up call for what was formerly my favorite game development studio. They have so much money and history and so much talent working for them, but for them to just shrug their shoulders and say that "some people are just never happy" in the face of plenty of well-deserved and good-faith criticism of their contemporary output is just mind-boggling.
Here's hoping Wayward Realms manages to be a better Elder Scrolls than Elder Scrolls, moving forward.
The people with talent left a good while ago. Never confused corporate branding with talented employees, as the latter are the reason for good games. We’re seeing the same brainrot in every studio: hire woke activists and push out talented developers.
I’ve written off CD Projekt Red, BioWare and Rockstar.
Wayward realms, tainted grail, and KCD II will have to hold us over until ES6 releases in 2030
@@NorseGraphic Why CDPR? Cyberpunk 2077 is a genuinely great game now, and they even admitted their faults during the development window.
@@NorseGraphic
But it seems like the corporate types would at least have the intelligence to make a product that sells.
@@JLM-y5g he said "woke" so i imagine his hate of cdpr isnt about the game but him not liking gay people
The idea that the games kept improving is pretty odd to me. Sure, the graphics got better - who cares?
Skyrim is barely recognisable as a. TES game. It is unbelievably shallow and had very good marketing and mass appeal. It’s stripped of a lot of the character of previous titles.
IE, they know exactly all of the "modern audience" features are absolutely reviled by actual customers, but M$ would rather have the Blackrock money than customer sales.
The upside of games taking 8-10 years of development to get to market.
The market can decide they hate something in a day, and a decade of labor, and money is just pissed away. 🤣
All that trendy pandering that started in the 2010s, that was being pushed by developers and publishers... still deeply rooted in any game that started development more than 3 years ago; virtually all those games will suck and die when they launch because the market just said "Nah, fuck this stuff"
And it's almost funny that some developers and studios seem to actually realize, all the work they've been putting into "next product" that is far to developed to scrap, and far to behind schedule to fix, has so much of this stuff in it, that they have literally no choice but to ship it as is, and pretend it's the best thing ever; even though it's obvious what's going to happen to it.
GTA 6 says they "expect to be review bombed"
and now Bethesda is already telling us they know TES6 is going to suuuuuuck.
Elder scrolls 6: Now with pronouns, female beards, and top surgery scars!
the "modern audience" features are not what hes talking about. hes talking about people expecting a game of the magnitude of skyrim, but exceeds it. hes not talking about adding pronouns to your character creator. please grow a brain, its fried.
@@lunasakara7306 You nailed it
is there actual meaning to this or did you just string some random "talking points" together ?
chatGPT does a better job at spouting random stuff
Don’t try pleasing fans. Don’t try running damage control. Focus on making a good game, everyone will be happy.
I'm German. Bethesda rechnet mit unzufrieden Spielern = Bethesda expecteds unsatisfied players
The literal translation is Bethesda calculates with unzufrieden (unsatisfied) player's. In German calculating/ Rechnen means to anticipate, plan for. So yes the translation is accurate
Thank you! The video would have been rough if it translated to something like “Bethesda expects ES6 to be great!” Lol
Yeah but like.. isnt that literally what the video guy said?! Lol
@@forforkssake30 you mean the guy one comment above you thanking me for checking since I actually speak both languages... Yes that's correct, it's a hard language especially if you didn't grow up learning it. Also Germans (and any language really) like it if you get our stuff right
The bethesda formula was set by todd howard. He fought the prior head of bethesda saying that procedural generation was too empty and not rich enough after daggerfall. He unwittingly proved that right.
Considering what we've seen them do with the games after Skyrim... yeah, I have no hope for ES6 being anything I want to play.
Thanks for confirming my suspicions Bugthesda!
Lol you're all still going to buy it
i liked - elder scroll online, but that was zenimax.
@@tonyug113 Same with 76. Zenimax did that with one of Beth's subsidiary studios. Howard was the main Bethesda guy working on it, and that was more a consultancy. It's not that nobody asked for the flopped games. It's that CORPORATE asked for them, and Beth was obliged to deliver. And since they're under Microsoft now, who knows what we'll get.
But expectations are already _extremely low._ At this point they could literally just release Skyrim II with only AI upscaled textures and everyone would let out a sigh of relief that they didn't cock it all up like everyone is expecting them to. We are at a point where the absolute minimum would be a victory.
I'll be real, after the random trailer a few years back then nothing but radio silence im convinced ES6 will be trash. I lost hope a few years back. If Starfield is a sign of what to expect then I'm not excited about it.
I agree, but i actually think most people disagree with you.
The amount of people online who complain about skyrim feeling shallow with dumbed down mechanics have honestly left bethesda in a tough spot. Either, they make a smaller game like morrowind with modern grafics and hopefully a good story, or they make another starfield with a massive world and tons of shallow content/customization.
Either way i think people will complain and the metacritic score to suffer, because too many critics expect too many different things from ES6.
most underrated comment here...
@@ZingoBananaa Yeah which is sad because i believe they will go with the quantity over quality approach to try and appease as many as they can, because to be fair at this point no matter what type of game they release there are people who will be upset with whatever design decision they make
Idk about you guys but it just doesn’t even feel the same playing their newer games, you know? Modern games feel soulless and like they were only made for greed.
Like when I played the elder scrolls and fallout back in the day, the graphics weren’t the best, and the games had some bugs, but you could tell there was so much effort and hard work put into building the worlds and the story, and it just made it feel so good to play and to acknowledge while playing.
The newer games seem to just leave me looking around for these moments where I can acknowledge the effort and feel of the game only to be left in serious disappointment.
It’s not even just Bethesda either, it’s just a pandemic of greed in the gaming industry, and seemingly the country and world as a whole. Hopefully we’ll break the cycle soon as people wake up to it.
This tells me they're still using the same ancient engine that is the root of most of their woes. A modern game engine is not a high expectation.
a modded skyrim is better than 99% of modern games. the engine is not a issue, bethesda is.
@@veryrare432hzit is becoming an issue.
@@veryrare432hzmodded Skyrim still looks blurry and grainy like black ops 1 stop the cap
Who knows, maybe we'll be lucky and they'll slap another new name on the tech that still feels like it's from two decades ago. Because it is lol
@@MitchSorensteindepends how you mod it.
Outstanding video and exactly how I feel as well. Bethesda doesn't need to reinvent the wheel they need to get back to making it round again.
Thank you very much for the kind words! Shattered space next and let’s just say I’m not happy lol
Meanwhile, us MorrowBoomers are out here praying for a well-written story, a return to more complex game mechanics, and a unique game world that's not just an amalgamation of high-fantasy tropes...
For that, the Howard would have to be removed.
I'm only now finding out that *he* was the reason Oblivions Cyrodil wasn't as described in the lore - because Toddie had just seen The Two Towers. So it had to be high European style.
Sorry bro best I can do is "modern audience"
@@malcontender6319 that's....not at all why. They tried making the jungle but realized the game would look bad and had to change it to meet the engines capabilities.
Let's not lie shall we
@@BrandonDenny-we1rwbut then they can't get outraged at the story they made up in their head
@@akechipride1580You get outraged by the story you made up in your head everyday.
Expectations: Skyrim 2
Bethesda: That's unreasonable, we have to make it as bad as starfield at least!
"Skyrim 2"
But why. Skyrim was so...limited.
Skyrim is so boring. At least starfield had ship combat. No idea why you lot think 1000 nearly identical caves is good.
Skyrim was unfinished, had basic barebones sometimes buggy combat, mostly shallow and dull characters just being npcs to carry things, game breaking bugs and pretty lousy worldbuilding. Copying skyrim in this age would be a disaster unless you copy all its best mods without the bugs and crashes.
They'll rerelease skyrim for the ps5 pro, then release ES6 only to release DLC that makes it so you can play skyrim while in ES6
skyrim didnt have pronoun and gender bending this is why they are afraid they know if they put that in and they will it will flop and people will destroy it
Sadly, since companies all expect infinite growth, you should expect this to only get worse.
infinite growth, assured stagnation. It sucks so much.
And the limit of games become so hyper realistic that the gamers could actually just go outside have an adventure and get a better experience for free.
@@alexwilson365 games will never be hyper realistic because hyper realism requires depth. Depth takes time, money and effort which companies are trying to lower to increase profits. 😢
Well we’ve all been saying that because of how large the gap between TES 5 and TES 6 is that it’s cause most people to be disappointed.
Do any of these companies listen to fans? Do they think we're children who have a naive fantasy about what we want? All they have to do is not fuck up on purpose. It turns out triple A studios do that a lot
Fans don't expect too much, they expect what they were used to with Morrowind, Oblivion and Skyrim, and not much more. There's no need for fancy graphics, TES was carried by its style more than technical prowess anyway, or for an open-world the size of the Earth, especially if it's barren ground with a handful of copypasted dungeons.
As far as I'm concerned, all the fans are asking for is a game comparable to the old ones in terms of scale, with a carefully made open-world, tweaked gameplay and only slight improvements in graphics. But if Starfield is any indication, they're going for the low-effort route.
i'm sorry but morrowind is an entirely irreproducible experience in my mind. no triple a studio would willing put something like morrowind out to market. I'd also also hate to play through a game like skyrim or oblivion again, as they stand out as some of the most milquetoast fantasy experiences I've ever had. bethesda really needed to just focus on producing an interesting new experience and royally botched it with starfield.
@@mantra-hf6ej Morrowind had the most interesting open-world, lore and story of the three, but I find Skyrim's open-world to be equally competent in a more grounded way. It's a shame, that they couldn't figure out a way to address the shortcomings of their RPG elements without straight-up gutting them. But looking at Starfield, it seems like gutting has become their go-to for anything remotely complex or problematic. I miss the older games.
Bethesda in '96: Literally redefining what gaming means and creating an entire fantasy universe on hardware that could barely run an excel sheet
Bethesda in 2024: Yeah this game is gonna take 10 more years and it's gonna suck, I'm sowy :(
This 💯
Ya know what I want to see in the elder scrolls, I want to see they care…
We all do. Not holding my breath though :(
Peaking is something you should never say in the corporate world. It's all based around the illusion of growth and saying anything that can dispel that illusion can have the investors up in arms. Strange he was so upfront and honest about this. I hope he doesn't get into any trouble and that they do start listening to their fans.
Noones a Bethesda fan only fans of the ips they buy
@redlight3932
Who did they buy The Elder Scrolls from? Themselves?
Nesmith left Bethesda to retire years ago
@@markmartin2819 Ah, this makes more sense now. Thanks!
Bethesda has the fundamentals down. They showed us that they can make a compelling world with skyrim. They gave us one of the best gameplay loops for a looter ever in fallout 4. Their music and sound direction is one of the best out there. Story, combat, and dialogue are the main overhauls needed for their games. Remove a few parasites from your company like your incompetent writer, optimize your engine a little and PLEASE LISTEN TO THE FANSBIT'S ONE OF THE KEY FUNDAMENTALS OF A SUCCESSFUL GAME.
I think that’s what I has me shocked. They’re saying “well…it will probably disappoint fans” and I’m thinking; you’ve already done it! You’ve literally made some of the best games ever! You were fine until you decided to do online 76 and Starfield. If they just went back and make Skyrim or Fallout in this blueprint as the games they were doing before but improve it, they’ll be fine lol but going off and doing something different and expecting fans to love a totally different game is unfair. Some people love starfield and 76, but a lot of their fans just didn’t vibe with it. They have got the fundamentals down, but they’ve just got to remember to use them
@@AVVGaming1 Like, they could even use shouts if they wanted too, but just make it very, VERY hard to get those powers, because your probably not Dragonborn. But/or, add something like Sword Singing with your magic.. Khajiit doing hammerfield sword magic, maybe learns shouts through training? Sounds cool to me! The Writing and NPC dialogue/control/world actions though are some of the two biggest issues that need to be improved from Skyrim to ES6, Which I felt went backwards in Starfield. Removing the loading screens entering rooms will help too...
@@arcadeportal32 those loading screens have definitely got to go. They need to check it out and make sure if it’s not fully removed, at least lowered to an acceptable standard. I stopped going into buildings on starfield because it took too long lol. Totally agree with everything you’re saying! They just need to be creative and make us earn those powers! There’s no better feeling in gaming then feeling like you are rewarded for dedication
@@AVVGaming1 This, like I like being a god like being... but I want to EARN that power! It is TOO easy in Skyrim to basically become a Demi-God. Make it more difficult in the next ES. Like Oblivion to get good in magic you had to join the mage guild and collage to get better. It had a proper magic questline. Skyrim's was horrible imo... Where the books in Skyrim are good, but if they have books to earn spells I want to have to go to collage and study/practice to gain these spells or something instead of just finding a book and you get the spell.... Maybe I need to find MULTIPULE books to earn this spell! Simple things like that I think would go a long way. Having Marriageable/Follower NPCs we want to interact with, having some follower NPCs not like you being evil, maybe some that don't mind "Another thing missing in Starfield that Skyrim had". All this can help make ES6 a great game! If they want to add Paid Creations to that, sure.... but PLEASE make the store WAY better to navigate then it currently is in there games so I can tell proper work worth paying for vs something that took an hour to make or an asset flip for the same price...
I don't personally agree with Fallout 4 having the best looting loops. I personally didn't like the legendary looting loop, but didn't mind the junk loop. The legendary looting loop should go away and bring back unique weapons and armor tied to locations. I loved the way Obsidian did that system, getting the Q-35 matter modulator plasma rifle or the gobi scout rifle. They had the PERFECT opportunity with how they made the upgrade system to allow me to change ammo types for the weapons, make them explosive that way. And then just needed an ammo crafting system and bingo. You already have a great junk and crafting system to do that.
Agency! Stop trying to give us every choice, every faction, every ending in one playthrough.
Flesh out your faction missions and limit them. For example; if you join the fighters guild and want to become their leader, you should be barred from advancing beyond an acolyte of the mages guild, thieves guild, Dark brotherhood etc. this promotes replayability.
Stop making us The Chosen One. One of the reasons games like Elden Ring and Witcher have such riveting stories is because we are not the center of the world. We just live in it.
Consequences! Let the player decide how to go about tackling a problem. If it ends in the death of a story NPC then write around that with consequences making your next tasked that much more difficult or easier.
Do something about the brain dead AI. The enemy AI has not evolved from just running at you and swinging their weapon nonstop occasionally moving out of frames or just repeated slinging the same spell over and over until they run out of magicka and start rushing at you with the same repeated swing relentlessly while occasionally moving out of screen.
Make ACTUAL bosses with their own unique abilities and skills sets. Instead of a normal enemy with more health and a different name.
And for the love of Mundus, enough with the Dragon Shout mechanic
Agree with all of this! We expect this stuff now in 2024 and starfield has not evolved from their previous entries and the writing as been weak for a long time. In fact, I feel like that has gone backwards since Morrowind. There’s a lot to catch up on but they need to do it. I actually did a whole video on this about a month ago.
Agree with all except the dragon shout part. That was a cool mechanic that allowed the player to use a third spell for specific situations and added to the depth of combat.
Although they probably won’t add shouts in TES VI for narrative reasons anyway.
You become the elden lord also a chosen one type. But story doesn't matter in souls games anyway. Only pretentious overanalysers think they're really deep
@@soisisoolooiilal9322 They are deep dum dum, seems like u never played them.
Make an interesting world like in Morrowind.
Skyblivion is all i wanted from a TES 6. It already exists.
All I wish is that Bethesda talks to CAPCOM. Because CAPCOM does fighting well (hit boxes, climbing on enemies, dodging, martial arts, etc... just good action combat). I always wanted a Dragon's Dogma combat in a Skyrim sized and detailed world (not literally the ice and snow of Skyrim, just that level of detail and story and questing).
Bethesda has been down grading their games for years, reaping in rewards from their rich worlds becoming hollowed for a more and more casual audience. The volume of fans they gained out weighing those that they lose. Until it reached a tipping point, and now everyone can see the trend like a slow boiled frog seeing it's skin starting to peel in the water.
There is also the chance that they reached the cap on the number of possible fans for their medium, not having enough new fans to drown out the old audience.
The fans don't have impossible to meet expectations, the fans have a "please, at least make it as good as the last game" expectations.
Which they haven't met in recent years.
Doesn't even have to be as good, just has to be like the last game. Not simplified or stripped of what made it special.
They've burned me with Starfield, they won't get the same "benefit of the doubt" next time. They went from "full price purchase" to "maybe I'll wait for a sale".
@@quademasters249 I haven't bought a Bethesda game since Fallout 4, that was my burn
@@bluespiritrecords1709 FO4 was flawed but at least it was still fun. There was no fun to be had in Starfield.
@@bluespiritrecords1709 Kinda the same for me, though it was specifically the DLCs.
They already making excuses? Pathetic
It wasn’t an excuse it was a disclaimer.
It won’t be Skyrim 2. That’s all.
No, it was someone who has not worked there for three years. The state of gaming RUclipsrs is so low.
@@revben f, we only got a few good ones now.
Cope
@@BlackPillVillain Come up with any original comments yourself or just regurgitate what you see online, little one?
Maybe they ruined their company with micro transactions milking their fan base for everything they can. Across every game since oblivion. Every game they make has so much potential and is eventually ruined by greed. They make great games and screw them up themselves.
Im boutta just make ES6 in Python at this point.
I read Python and thought Monty Python
Oh, how I'd love that. An entire RPG experience with the humor of Monty Python. Guess it'd be a bit like West of Loathing.
It isn’t a current thing that Bethesda tries to lower expectations.
Skyrim > Fallout4 > Fallout67 > Redfall
Starfield was also not good.
Every game since Skyrim was continuously of lower quality than the pre Skyrim games.
So in my opinion the last 13years were all a operation to lower the expectations with each release 😂
@@K.R.98 but now they’re lowering standards before it even drops lol like okay fallout 4 was not the greatest, but it did the job. It still was “good enough”. A lot of people liked it. But it was, in my opinion the start of the decline in terms of writing, RPG, etc but it was still an open world Bethesda game so it was “good enough” and sold well. But now they’re making completely different games and saying “fans expect too much”. It’s just not computing. And when you hear things like this interview, it’s like they’ve just given up. Saying the marketing department are “crying”. What on earth? It ain’t even out lol
I enjoyed starfield and 76 is great rn
@@AVVGaming1
True. Fallout4 wasn’t a bad game. However, some aspects of the game were a bit lacking.
They also heavily relied on the building mechanic, so they relied on the player to fill the world with more life. I think that it was a mistake because it required many development resources and distracted from the main gameplay loop.
These „quests“ always had the same blueprint and basically felt radiant. A couple of handcrafted quests with stuff to explore or experience are far better.
I‘d much more prefer a building like it was done in KingdomeComeDeliverance or Skyrim, if they wanna go that route. (Because it is less effort and doesn’t distract that much from the main gameplay)
@@dustinroberts3445
76 was a catastrophe at the launch. They fixed the bugs, but many people still dislike it very much. It’s an online game and research shows that most Bethesda fans dislike online games. ElderScrolls Online mostly didn’t attract the fans of Skyrim, Oblivion and Morrowind. It attracted WOW gamers and other people who like online games.
Starfield has some gems because there are still passionate developers at Bethesda. However, when 95% of the content are fetch quests and grind and the most important aspect of previous games wasn’t there (exploration) then the game is a failure.
There can either be intelligent alien life, no life at all or some unintelligent alien life.
Bethesda went for unintelligent alien life which means that there are no ancient civilization to discover or something like that. It puts the main focus on the humans that basically only started to settle on different planets, so there are also no human-made things to discover. You can only find generated dumb creatures or completely empty planets.
Bethesda failed at creating an interesting universe that creates the desire to be explored
76 and redfall weren’t Bethesda.
Small correction. Oblivions dungeons were copy pasted. I cleared that entire map, on foot, without fast travel. You see the same cave layout often. Skyrim was the first game with the unique hand crafted dungeons. It was part of their marketing.
But if they had one tweak, as in like a goblin was in room 3 as opposed to an imp, that’s even a slight enough change to be “unique”. Starfield was literally the same dungeon again and again. So it was the same goblin in the same room over and over again. So how you went on foot and explored every dungeon, there were enough tweaks to make it worth doing that. In starfield there was a high chance you’d already seen all the content already.
@@AVVGaming1yeah, oblivion is not even comparable to starfield, starfield is so bad at this, that you even find the dead bodies of named characters in a dungeon, that same dungeon can appear multiple times on the same planet. It was some science lab, I ran into it 3 times exploring one planet, literally the dead guys name and body is there every time. totally breaks immersion and is such a lazy thing
When a studio brags about something that just about the entire industry does as standard practice, that's very telling.
Small correction.. Morrowind was the first with unique hand crafted everything, from dungeons, to interiors, to everything. Skyrim went back to the roots of Morrowind, but only slightly.
The watering down has been happening since skyrim, and people are finally catching on. SMH
Between Emil being the worst writer and their 20+ year old engine its inevitable.
They're dropping a trash game and have already decided its our fault for not liking it.