Archer had a dedicated arcade cabinet for Dropzone and AFAIK he only adapted Dropzone for that machine to have the coin-mech work. I’ve seen a picture where a small part of that cabinet was on it when friends of mine went to visit him to buy arcade stuff from him. I bought a Lunar Lander PCB from him which a friend picked up for me during that visit.
According to a Zzap! 64 interview, the plan was to trial a Dropzone arcade machine in a London arcade, but I have never seen any evidence of this, so I suspect that the idea was probably dropped (no pun intended).
@GamesThatWerent It's very poor for C64 sprites. I think he was thinking Atari 1st based on those PM designs, but they'd have been colored either on a scan line basis or via other PMs over/underlaid or OR'd with them. Still, "double pixel" width for each pixel. When you think it's hi-res it's just double pixel height too.
@@st4849 Thanks for your thoughts on this. It's just a huge shame we can't get to ask Archer more details and learn about exactly how the game was to play.
We need someone to take up the development of Dropzone 2!
Dropzone 2 needs to be in development
IK++ was like the greatest fighting game ever on Amstrad, multiplayer even!
Really wish Archer had implented underground caves in SNES Super Dropzone.
Fantastic to see the work here.
Thanks for showing Archer's old disks. These videos are great.
Many thanks for preserve a part of the gaming history.
Archer had a dedicated arcade cabinet for Dropzone and AFAIK he only adapted Dropzone for that machine to have the coin-mech work. I’ve seen a picture where a small part of that cabinet was on it when friends of mine went to visit him to buy arcade stuff from him. I bought a Lunar Lander PCB from him which a friend picked up for me during that visit.
Superb information recovered. Thank you for sharing it 👏😃
According to a Zzap! 64 interview, the plan was to trial a Dropzone arcade machine in a London arcade, but I have never seen any evidence of this, so I suspect that the idea was probably dropped (no pun intended).
There aren't hi-res sprites (PMs) on the Atari 8-bit
Interesting - I wonder if these must have been just mock ups for the C64 then?
@GamesThatWerent It's very poor for C64 sprites. I think he was thinking Atari 1st based on those PM designs, but they'd have been colored either on a scan line basis or via other PMs over/underlaid or OR'd with them. Still, "double pixel" width for each pixel. When you think it's hi-res it's just double pixel height too.
@@st4849 Thanks for your thoughts on this. It's just a huge shame we can't get to ask Archer more details and learn about exactly how the game was to play.
@@GamesThatWerent 👍