Unseen Dropzone 2 assets, International Karate prototypes and IK graphical assets (Atari 800)

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  • Опубликовано: 12 янв 2025

Комментарии • 14

  • @_.OX._
    @_.OX._ 20 дней назад +9

    We need someone to take up the development of Dropzone 2!

  • @Criticmasterz
    @Criticmasterz 18 дней назад +3

    Dropzone 2 needs to be in development

  • @PippaPeerless
    @PippaPeerless 17 дней назад +1

    IK++ was like the greatest fighting game ever on Amstrad, multiplayer even!

  • @thefurthestmanfromhome1148
    @thefurthestmanfromhome1148 20 дней назад +4

    Really wish Archer had implented underground caves in SNES Super Dropzone.
    Fantastic to see the work here.

  • @Kobold666
    @Kobold666 20 дней назад +5

    Thanks for showing Archer's old disks. These videos are great.

  • @retrogamer1
    @retrogamer1 16 дней назад

    Many thanks for preserve a part of the gaming history.

  • @atariandre5014
    @atariandre5014 20 дней назад +2

    Archer had a dedicated arcade cabinet for Dropzone and AFAIK he only adapted Dropzone for that machine to have the coin-mech work. I’ve seen a picture where a small part of that cabinet was on it when friends of mine went to visit him to buy arcade stuff from him. I bought a Lunar Lander PCB from him which a friend picked up for me during that visit.

  • @FREEZE64UK
    @FREEZE64UK 20 дней назад +1

    Superb information recovered. Thank you for sharing it 👏😃

  • @EdwardianTeaChest
    @EdwardianTeaChest 20 дней назад +4

    According to a Zzap! 64 interview, the plan was to trial a Dropzone arcade machine in a London arcade, but I have never seen any evidence of this, so I suspect that the idea was probably dropped (no pun intended).

  • @st4849
    @st4849 20 дней назад

    There aren't hi-res sprites (PMs) on the Atari 8-bit

    • @GamesThatWerent
      @GamesThatWerent  20 дней назад

      Interesting - I wonder if these must have been just mock ups for the C64 then?

    • @st4849
      @st4849 20 дней назад +1

      @GamesThatWerent It's very poor for C64 sprites. I think he was thinking Atari 1st based on those PM designs, but they'd have been colored either on a scan line basis or via other PMs over/underlaid or OR'd with them. Still, "double pixel" width for each pixel. When you think it's hi-res it's just double pixel height too.

    • @GamesThatWerent
      @GamesThatWerent  19 дней назад +1

      @@st4849 Thanks for your thoughts on this. It's just a huge shame we can't get to ask Archer more details and learn about exactly how the game was to play.

    • @st4849
      @st4849 19 дней назад +1

      @@GamesThatWerent 👍