@@lordyasha5944 there are plenty of people who will use it, and chat is selfish and doesn't realize that people exist besides themselves, but that is apparent in how they treat anyone who thinks or acts or looks differently than them. Xaryu's chat has become such a toxic Andy chat hell.
Personally, solo RBGs for me are good, I want to play them but I am sik of this interview before joining the group. If you had an hour or two to play you don't want to spend half an hour or even an hour on searching for a group. I just want to log into the game and go and play. Solo arena was good for players like me, and I think they are doing solo RBGs for the same reason. Even considering long ques, you can reg for arena/bg and dome some other stuff in the game while waiting.
I like the idea of npc dungeons if they're using dungeons as part of story telling. In Final Fantasy XIV they had the end of the base game story take place in instances. You had to decide between watching cutscenes and getting an ending to the story or fight the actual bosses. NPC dungeons lets this form of story telling take place without being weird for people who have different reasons for being in the dungeon.
One of the things that's a returning problem in wow weather you play retail or classic in my opinion is that min-maxing has gone to a point where i don't actually want to play with others anymore unless it's my guild or friends. In retail you can't just say i will do some raiding on normal or do some mythic dungeons on a casual lvl cause you will have to link achi or GS or something bulls*it to play with others. Same in classic now, want to get into raid or dungeon with randoms? Link your parse and unless its 90 + you are out. Like i don't want to beg to play with others. Also some say you can skip this problem by creating a group yourself that's not entierly true, because in the group ppl will still complain about others's parses or lack of achivements and just leave. Also this process takes time to establish. So basicly you can't just hop on and play. In retail they seem to just solve this by creating "solo" scenarios for players and as Xaryu said they will just stick to it for similar reasons. In Classic you max avoid this by playing with Guild or friends, but unless these you are screwed. After all it doesn't rly feel like other players "needs" me to play the game and establish a group easily. Sorry for English, it's not my first language. Have a great day everyone. :)
Arachnophobia is more common that you might think. And it's not like "oh I don't like this", people literally freak out, its mostly about the legs. Read up on it, there's a whole science behind it.
Solo dungeons will NOT reduce dungeon socialization, and here’s why: 1) It’s made for people who already don’t group up for dungeons. They’re not being “removed” from the queue. 2) People are DO typically queue groups but check out Solo Dungeons will quickly discover that it’s slower, less efficient, and less rewarding (only goes up to Normal Dungeon difficulty gear), and will quickly resume queuing the traditional way with other players.
To your next point, Follower Dungeons are NOT comparable to WoD Garrisons, since those were relevant to ALL players at ALL levels of play-whether hardcore raiders or casual collectors. Follower Dungeons are specifically only relevant and useful to casual players who don’t queue Heroic Dungeons or higher AND already don’t tend to queue even Normal dungeons due to skill anxiety AND don’t care about spending 10-50% more time running a dungeon for lesser rewards. It’s for story-enjoyers only, so this ain’t Garrisons by a mile.
I do feel abit annoyed how arachnophobia always get special treatment like this. While like ophidiophobia never get like anything for it. Ihave huge fear of snakes and never anything towards it, always just against spiders 😭.
i feel that the incentive for RBGs should just be increased give a decent amount of conquest given even on losses so even the more casual players incentive to partake make the return on time invested there and people are more likely to play
changing the model ID associated with NPCs takes 1 person to do, and takes 30 min to MAKE AND RUN a script that changes a pre-fix to spider-associated models so the arachnophobia feature knows which models to change when you turn it on. It's unfathomable that some in chat actually thinks that costs "millions" and "this is the problem that most of the budget goes to this" - Xars chat is like Asmons chat in 2019. Not to mention the racist comments about the woman on the left. The remarks about her facial structure, and how s*xually aroused they are first time they see the blonde girl on the right. How did Xar's chat turn into such a mess LUL
@wtfbomb Welcome to the internet! Pruning a non toxic community is very difficult, and frankly can be very expensive. Most streamers operate on volunteer labor from unpaid mods so up get what you get. We all need to get thicker skin and just report/block the trolls and racists and move on with our lives. The more attention you give them the more they multiply!
The hubs need to be accessed at the BEGINNING of expansions not at level cap. Introduce it and give players of all levels a reason to return and mingle
Leveling only lasts like 8 hours bro chill. This isn't classic where you'll spend months leveling. Also if it's similar to Dragonflight all your alts will have access right away with Adventure Mode. Quit inventing things to complain about in retail, typical classic Andy.
WTF are you talking about? Since WoD, the Hub is ALWAYS accessible right from the start. You may have a to play a short Intro-Scenario and then you're in the Main-Hub. The only Xpacs that doesn't have it right from the Beginning are TBC & MoP. 🤨
@@Nate0808 I don't think this Guy has ever played WoW. I think he only watched other people play it and commenting on stuff they might said but out of context since he lacks the knowledge of what they meant.
@@MortimerFolchert You guys are a couple of clowns lol. You didnt go to Valdrakken until level 68 in the storyline. The hub in WoD, Ashran couldnt be accessed until you built your garrison for awhile, and even then it was a shit hub no one cared about. Funny to see you get so worked up over someone's opinion on a game and act like children lol.
@@-jakey- You clearly haven't played WoW. x'D In WoD you can talk to your Flightmaster in your Garrison and choose a dialog option "Fly me to Ashran". (Or something similar) It's basically like the 5th Quest or so to fly to Ashran to learn about Blueprints for your Garrison. Valdrakken is accessible right from the Start. You play about 30min. of DF, get your Dragon and just fly there. OR, pay attention, you can take the Portal from SW/OG to Valdrakken the Moment you hit Level 58 :O Whaaaat? No way! It's so totally gatekept from the Players x'DD Bro. Whatever Streamer you watched who gaslighted you into this, you should stop watching them. You embarrass yourself. :D
instead of assuming how bad q's will take you can log in rn and see how long it takes. it's been in the game for months. as usual, people that don't even play the game giving terrible opinions. stay classy.
@@BattousaiHBr idk what you assumed I was talking about but I can assure you it's not in the game lol. Solo rbgs is part of the new expansion. Based of solo shuffle I can safely assume it's going to suffer from lack of healers interested. Except rather than 2 healers you will need 4. So on paper it looks like it will suffer 2x que times than solo shuffle. Unless healers in general like objective based pvp more than team deathmatch. Stay classy
Xaryu, I hate that MMOs have become so anti-social, but think about it this way; an MMO has a population of 1000 players who love playing together and doing group content of all types. There are an additional 10,000 players who primarily play solo, but this particular MMO doesn't accommodate for their playstyle. Which server is better for the group-focused player, the one with 1,000 players that are forced to play together for almost everything or the one with 11,000 players that have the option of playing together or playing solo? These ratios might not reflect reality exactly, but I bet there is a significant more number of players who are casual and prefer to have the option to play solo most of the time who wouldn't play *at all* if the game was like ffxi or another MMO where you can't even get experience solo.
Data shows that when they force people to be social to play they rather decide to not play at all. Personally I think the best option is to make it easier to find people to play with. Like making the Group Finder better and allowing Group Leaders to find members rather than pushing people to sign up to groups.
@@BattousaiHBr No. I specifically said "be social" They should make finding groups less of a hassle. Removing as many social obstacles and pressures as possible will let people "play" more rather than waiting to get picked or waiting for people who are waiting to get accepted or rejected from groups to then maybe find your group and sign up, then you wait to see if there's any other options... People spend so much time just waiting in this game! I don't think people have a problem playing with other people, in fact, most people probably prefer it, they just don't want to talk or maybe even interact with them.
@@HarleyAMV most people do not want to have to use group finder. that's just a reality. i am one of them. force me to use one, and i will choose to not engage in the content. they should continue doing what they've started with SS. give people solo Q. we'll soon officially have it for rbg, so we're really only missing m+.
The problem with forced interaction is you want to be nice and make friends and meet cool people but end up having to deal with the creepiest weirdest little psychos imaginable.
Idk i dont think i have much arachnophobi but while playing POE these big spiders in trial league that were also immortal almost made me uncomfortable. They kept jumping on you and stuff
I think there is a lot less interest in people actually playing together in this MMO than some of us would like. And blizz is building the game around the data they have, which probably shows them that players would rather play the MMO alone than with each other.
shocking that this would be a surprise to anyone that doesn't live in the WoW bubble. look at any of the most popular pvp games out there, they're all predominantly solo or duo experiences.
I personally want the dungeons to be a part of the story lines. Do a cool quest chain and then get to the dungeon at the end. Of course not every dungeon needs that. I think it adds interest and knowledge of the dungeon and what is going on rather than queueing and face mashing the keyboard until its over.
Some info about follower dungeons…. It’s more for players that might want to go in and learn new classes at their own pace without having raiderio Andy’s going in and mass pulling the there dungeon; OR lore Andy’s that want to go in and go through the dungeon story . The follower dungeons are also very easy and don’t get to even normal difficulty. In the end the players will also end up needing to do heroics into mythics with actual players. It’s actually not too much of a “slippery slope”
For some one who played back in old days did you forget they changed the graphics for china during wrath for all the undead and removed bones stuff like that
I wish there was an option to fucking turn off Xaryu's chat but he is feeding into it here. And for fuck's sakes there is a whole huge area FULL of monstrous spiders here. Not just a dungeon.
Classic andys are like vegans. They cannot physically exist nor function if they dont get to tell you that they dont play retail. The parallels are scary
A lot of the forced interaction arguments you were making don't hold up if the MMO is well made. FF14 has player housing, solo dungeons and the like, and the community has tons of interaction. Having these options isn't what kills the MMO experience. It's the people you are forced to play with. The sometimes toxic interactions you have when you do mythics, the people dropping from a rated bg group after hours of finally putting one together because the first bg was a loss. That's what hurts the MMO
Finally Blizzard giving the true singleplayer experience, can´t wait for offline wow! Lets keep taking the massive and multiplayer experience from our mmo
Maybe the solo thing will help so that people arent so gatekeepety.. cause if you fall just a week behind in classic, its a massive struggle to catch up, and life can get in the way. The reason i dont wanna play classic right now is because of other players
The arachnophobia thing is HUGE! I haven't been able to play the game for this very reason, problem is I'm also afraid of Orcs so I hope they make an Orc filter...
I play PVP so having a Solo route dungeons for PVE is perfect for me because I don't care for that unless I need to do it for the leveling process to get to the end game to PVP with my RL friends. And I AGREE, having a easy way to get a alt max LEVEL and MAX gear creates flavor of the month bandwagons. Back when I started I had a ROGUE, I only played Rogue because it took so long to gear and even when ti was nerfed I still played it. Now it's like "OHHH Rogue is gutted, whatever I'll just roll a DH" Everybody is like that and it's just bland.
28:53 the idea of a Main you play 99.9% of the time and invest into is good, but then you have to limit the powergain to accomodate all peaple playing. Then you end up making alts , because you are locked behind artificial power gain walls, so people with less time aren't left behind for ever. Account wide, means you can have as much alts as you want, and still invest in your main , and push with him. You just have a convenient way of having alts.
In sod the force interaction feels unnatural. 40 mans in classic made you join a community then there was attunements and gear farms, things that guildies would guilt trip u into.
About alts. I also love class identity and I try to identify with classes. But I have to combine several. It is painful for me to restrict myself within one thing. I main mage, but I fkin love swords, so I also want to have a warrior. I also want to have a shadow priest. I need to do several things. All of them are my class identity. I raid on all of them, I do the stuff on all of them. It would be impossible for me to do just one thing. And I think it might be about my type of person overall, I also spread across different specialties in real life. Maybe eventually one of them will be more advanced, I don't know. But I need that. I love my mage more when I am not doing only that 24/7
It's really quite sad how classic players criticize a game without at least having passed level 10, that's why blizzard treats them like shit because they are a shitty community, I know not all of them are like that but the most are disgusting
I have arachnophobia but will not use the filter. I don't get scared of them in the game but it does affect my mount decisions. In real life I'm just on high alert and kill spiders on sight. It's when they get away that I'm actually scared. Lol
I still main a class but sometimes a different flavor of ice cream is nice. It’s also just nice to see someone do something awesome and then being able to try it out. You made me Alt a mage which was a great experience but I’m a Lok main and ultimately blizzard doesn’t need to bind me to it because I always want to go back. That’s the real experience in wanting to be a certain identity not being trapped into it.
13:25 Generally i would agree with that, but pug dungeons are non communative. People are barely saying Hi to eachother. Some leave mid run or are terrable playing their role.
I was one of the players who liked pvp, but couldn't make the jump from BG to Arena. The problem was that the game was designed in a way where BG was considered only as a stepping-stone for arenas and rBG, but the rBG community was very small, insular and less-than-welcoming, while the Arena has a huge cap compared to BG in what it is demanded or expected from the player. So it's very difficult to progress from BG to Arena. But BG had very limited progression and next to no rewards after a point that you can reach rather soon. In this sense I'd argue that it felt more like being "stuck" in BG with no incentives to keep playing, than finding it difficult to climb in 8v8 would. 8v8 solo might be a good stepping-stone for getting new players from BG to Arena.
to xars point about needed sunglasses to walk around in white zones because of the colors tells me his monitor is probably not setup right. that has nothing to do with the game really, you are supposed to fix that in your Nvidia / Monitor settings
They need to increase rating gain so that rewards are more accessible. They could make the gain diminish the higher you get - so for example getting to 1800 gets easier, 2100 is easier than current but still harder than 1800 (in terms of raw gain) and then the gap between 2100 and 2400 gets even higher still. This way 'casuals' could still push 2100 easier than current, but the 2400 is still restricted to 'the best'. They also need more pvp rewards at lower elo - mounts, enchants - they could add more at different levels and get more people engaged at lower levels.
As a new relatively new wow player over all versions of the game, one of the many things I don’t like about retail is how they just absolutely throw mounts at you like they’re nothing. Just feels as if they are worthless unlike in classic where getting a mount feels like a big deal. Also introducing features which promote solo play completely defeats the purpose of an MMO imo, retail is already bad enough for being such a solo, non cooperative experience through levelling etc and now they’ve added follower dungeons and delves which is only gonna make that even worse. Just my take on retail I wish it had the same elements as classic in that sense because I’d enjoy it so much
I wouldn't be surpised if rated bg end up being super popular I feel like people will get their honor gear from regular bg and instead just start queing for rated bg afterwards that way they can do basically the same thing and get conquest as well. It also puts less pressure on a individual espeically healers since they don't have to worry about dampening.
With follower dungeons, I'd say they're fine, the follower AI is very... wonky and it'll take you longer to do the dungeon. I did a follower dungeon with gear much higher than should be necessary for a normal dungeon. Wiped quite a few times because I had to do the mechanics myself and the boss didn't die fast enough to skip the mechanics like you'd usually encounter in dungeons. Actually forced me to learn the bosses since I've barely touched them this expansion. The AI also loves pulling unnecessary packs, so overall, people will only do follower dungeons if they're playing at a time where there's no-one around or they really, really don't want to play with others.
Kind of with Xar here, and I am probably a boomer, but I am an MMO player and enjoy the social part. I have friends and family though that will only ever play with each other, so we are talking max 3 people, and this is a million times better for them. I am cool with it because I can still find groups and guilds to play with. FFXIV has had this for years and they still have free companies
It will probably suck worse than SL and DF knowing blizz's track record. also who the F pays to go to blizzcon anymore. Its been a trainwreck for over half a decade.
No. That's it. RBG will remain in the game and won't change. Solo Queue RBG is a different game mode, which works like random Random BG, except that you can't queue as a group. Because it would be unfair to have a premade 8v8 team match up against full team randoms.
About follower dungeons, since u get no end of dungeon xp reward, its not useful only for those with anxiety - for example when my girlfriend played, she was literally crying due to players being rude haha, so for her would bs olid to just experience some dungeons in her own time
13:26 I get what Xar is trying to say with "removing the mmo" feel of follower dungeons but I think one of the things WoW players care most about is wasting time, and it'll be much faster to do dungeons with actual people than doing a follower dungeon. So I don't think follower dungeons will realistically have that much of a negative impact on grouping up for dungeons.
This is true, however it does give people who basically want to play single player the ability to do so and in my opinion that shouldn't be an option in MMOs mostly because it defeats the purpose of what MMOs are but also because its a slipperly slope after that. I can think of a few games which basically removed the need to play with other players and it was detrimental af in all of them. It's also a huge waste of development time imo.
@@EmpyreanDreamer Everything you said isn’t necessarily wrong but I guarantee that there are people who only play single player that follower dungeons gives them the opportunity to complete more content. And hell maybe it’ll influence them to try a dungeon with real people. If anything I think the feature encourages people who already play in a single player fashion to do more content rather than encourage those who are willing to play with other people to do solo content. All of this is imo so I could totally be off base lol
@@Wolffmania Trying to encourage those people to do that content while at the same time offering a way for them to essentially bypass it in its truest form definitely doesn't make sense. If they want to support those players they simply need to add more side systems like FF14 does which are totally disconnected from gear progression. This is also something all players will get something out of in their downtime between raids and whatnot. Stuff like treasure maps, deep dungeon etc. Ultimately these are the types of things WoW seriously lacks and it prevents people from subbing long term and makes the game feel way too seasonal imo. I understand your PoV is just being optimistic, but the vast majority of people will always take the path of least resistance. For the few who might get into dungeons as a result of this system, equally if not more people who currently do them reluctantly will opt for the single player varient.
tier sets most of the time are just boring dmg modifiers. The one tier set that was cool from the whole dragonflight expansion was the arms season 3, where each execute proc also did a thunderclap. And i guess mm hunter's too
@@TheGoatLocker I think a singleplayer option should have been for this game long ago. Like from Classic WoW. If we start looking at Warcraft from the point of RTS game it was single player and Blizzard give an option playing it multiplayer. You could do many maps or scenarios with pals/bros/friends around the world but still could not do a campaign with them. In World of Warcraft, that thing got reversed. Most things are made to play with groups. No wonder this is an MMO after all. Then what if, like you said, the community is toxic? When one can't play this game casually, because it has many resposibilities/duties IRL, and not enough time to play daily for many hours. Let's be true about it. WoW community are old people around 30-40 years that remembers classic, and youngsters (no offense, we were mostly more or less the same) with time on their hands, less responsibilities in life for now. They can spend many hours learning all the tactics for Mythic (whatever) dungs, raids. Act high and mighty or even elitist (like Asmongold). Still, they are nowhere to be as good as Xaryu, Savix, Sodapopin.
@@TheGoatLocker you realise its you people who end up being the most toxic when you dont get invited to groups or waste people's time and expect to be handheld through everything even though randoms arent YOUR FRIENDS make friends you dolt
@@Freestyle80 don't know if you know this but there's a whole world outside. Some of us don't want to spend hours per day in a video game or don't even have the time to do so. Having to spend hours looking for a group is just ridiculous specially in easy content like SOD. Right now I only play to have fun my days of try harding are gone and I was only a try hard in arenas. Could care less about min maxing scripted NPCs lol
Im excited for random solo queue, it is a different skill set dealing with random players, i actually perfer it random but im a freak, i love analysis what people do why they do it.
Look im a solo player, i love content i can just hop in and do solo. i dont want to talk to ppl. and once i feel like ive had enough solo content then i hop into some mythic+ and raids. but i like the new solo systems imo. i dont want to have to find someone for every content in the game i just dont like talking to ppl 24/7
Retail seems to be for both players who like being very competitive or who want literally 0 challenge at all, and classic is more for people who want to put in a long time investment to aquire things. I do not like classic at all. I liked it 19 years ago when i was a freshman in highschool and that's all there was, but I like and continue to want NEW things. I also do not like feeling like I need to sink a lot of time into a game anymore. I don't really understand people who want to spend multiple weeks just leveling up in order to go into the classic raids, which aren't even hard. It's just a really long time investment. I much prefer the angle of being able to access content quickly, and the time investment is more personal where you want to do more to overcome the challenges or not, not having to invest a lot of time just to step in the door.
Think of the time it took to go and change every spider with a crab, wouldnt the best thing to do with a fear is face it???? Use wouldnt you wanna use your abilities to fucking kill the spiders? Their literally telling people to not conquer your fears. Why'd is this game now?
Retail will feel like an absolute downgrade like, warlocks and rogues can only dps, no tank, Shamans can't tank, Mages can only dps, no heal, I wish they add more specializations to retail because SOD, somehow, is ahead of them! having a class with 3 DPS specs SUCKS, let us warlocks be useful!!
Bro warlocks are wanted everywhere. You got gateways, soulstones, and healthstones. You literally always want a lock in your group what you mean not useful?
on the follower dungeons, Im teaching my son the game, and these follower dungeons make it that much easier for him to grasp the feeling of how a dungeon is ran without all the HIGHLY toxic people in the wow community. When people want to force interaction on everyone because thats what they say is thier personal experience of what a mmo is totally tone deaf. I know xar is an amazing player and completely level headed, yet his take on these are totally wrong.
Problem current with rbgs are that when you don't got into it in mop you n hours 2 build a group only to break down after the first loose! Selfmade problem that the "elite" player on rbg dont get new player! Its the most anoing thing to get into in wow!!
People in chat show how disgusting they can be just because of a feature they will not use.
A feature that took them time to make instead of something else that they would use
@@lordyasha5944 there are plenty of people who will use it, and chat is selfish and doesn't realize that people exist besides themselves, but that is apparent in how they treat anyone who thinks or acts or looks differently than them. Xaryu's chat has become such a toxic Andy chat hell.
Personally, solo RBGs for me are good, I want to play them but I am sik of this interview before joining the group. If you had an hour or two to play you don't want to spend half an hour or even an hour on searching for a group. I just want to log into the game and go and play. Solo arena was good for players like me, and I think they are doing solo RBGs for the same reason. Even considering long ques, you can reg for arena/bg and dome some other stuff in the game while waiting.
Solo queue rbgs would be a reason for me to come back to the game but they haven't addressed the issue of m+ class design ruining the PvP experience.
I like the idea of npc dungeons if they're using dungeons as part of story telling. In Final Fantasy XIV they had the end of the base game story take place in instances. You had to decide between watching cutscenes and getting an ending to the story or fight the actual bosses. NPC dungeons lets this form of story telling take place without being weird for people who have different reasons for being in the dungeon.
One of the things that's a returning problem in wow weather you play retail or classic in my opinion is that min-maxing has gone to a point where i don't actually want to play with others anymore unless it's my guild or friends. In retail you can't just say i will do some raiding on normal or do some mythic dungeons on a casual lvl cause you will have to link achi or GS or something bulls*it to play with others. Same in classic now, want to get into raid or dungeon with randoms? Link your parse and unless its 90 + you are out. Like i don't want to beg to play with others. Also some say you can skip this problem by creating a group yourself that's not entierly true, because in the group ppl will still complain about others's parses or lack of achivements and just leave. Also this process takes time to establish. So basicly you can't just hop on and play.
In retail they seem to just solve this by creating "solo" scenarios for players and as Xaryu said they will just stick to it for similar reasons. In Classic you max avoid this by playing with Guild or friends, but unless these you are screwed.
After all it doesn't rly feel like other players "needs" me to play the game and establish a group easily.
Sorry for English, it's not my first language.
Have a great day everyone. :)
Goddamn his chat is filled with some weird fucking people
Aka classic players
had the same thoughts...
Arachnophobia is more common that you might think. And it's not like "oh I don't like this", people literally freak out, its mostly about the legs. Read up on it, there's a whole science behind it.
You'd have an easier time selling Ice to the Inuit than selling the idea of forced interaction to the intended audience of retail, Xar
The war with crabs 😂
cant wait for the complaining hype as F
The krusty crab pizza is the pizza for you and me 😅😅😅😅😅
Solo dungeons will NOT reduce dungeon socialization, and here’s why:
1) It’s made for people who already don’t group up for dungeons. They’re not being “removed” from the queue.
2) People are DO typically queue groups but check out Solo Dungeons will quickly discover that it’s slower, less efficient, and less rewarding (only goes up to Normal Dungeon difficulty gear), and will quickly resume queuing the traditional way with other players.
To your next point, Follower Dungeons are NOT comparable to WoD Garrisons, since those were relevant to ALL players at ALL levels of play-whether hardcore raiders or casual collectors.
Follower Dungeons are specifically only relevant and useful to casual players who don’t queue Heroic Dungeons or higher AND already don’t tend to queue even Normal dungeons due to skill anxiety AND don’t care about spending 10-50% more time running a dungeon for lesser rewards.
It’s for story-enjoyers only, so this ain’t Garrisons by a mile.
I do feel abit annoyed how arachnophobia always get special treatment like this. While like ophidiophobia never get like anything for it. Ihave huge fear of snakes and never anything towards it, always just against spiders 😭.
This is all the evidence I need to confirm that blizzard is run by snake aliens.
TBF they don't have huge cities full of snake people.
i feel that the incentive for RBGs should just be increased give a decent amount of conquest given even on losses so even the more casual players incentive to partake make the return on time invested there and people are more likely to play
God im so happy they are finally adding another bg
changing the model ID associated with NPCs takes 1 person to do, and takes 30 min to MAKE AND RUN a script that changes a pre-fix to spider-associated models so the arachnophobia feature knows which models to change when you turn it on. It's unfathomable that some in chat actually thinks that costs "millions" and "this is the problem that most of the budget goes to this" - Xars chat is like Asmons chat in 2019. Not to mention the racist comments about the woman on the left. The remarks about her facial structure, and how s*xually aroused they are first time they see the blonde girl on the right. How did Xar's chat turn into such a mess LUL
Good to see some testosteron still present in WoW players in 2024
Thank you for pointing out the absence of intellect and growing depravity in Xaryu's 'community'. Hurts to watch.
@wtfbomb Welcome to the internet! Pruning a non toxic community is very difficult, and frankly can be very expensive. Most streamers operate on volunteer labor from unpaid mods so up get what you get. We all need to get thicker skin and just report/block the trolls and racists and move on with our lives. The more attention you give them the more they multiply!
The hubs need to be accessed at the BEGINNING of expansions not at level cap. Introduce it and give players of all levels a reason to return and mingle
Leveling only lasts like 8 hours bro chill. This isn't classic where you'll spend months leveling. Also if it's similar to Dragonflight all your alts will have access right away with Adventure Mode. Quit inventing things to complain about in retail, typical classic Andy.
WTF are you talking about? Since WoD, the Hub is ALWAYS accessible right from the start.
You may have a to play a short Intro-Scenario and then you're in the Main-Hub. The only Xpacs that doesn't have it right from the Beginning are TBC & MoP. 🤨
@@Nate0808 I don't think this Guy has ever played WoW. I think he only watched other people play it and commenting on stuff they might said but out of context since he lacks the knowledge of what they meant.
@@MortimerFolchert You guys are a couple of clowns lol. You didnt go to Valdrakken until level 68 in the storyline.
The hub in WoD, Ashran couldnt be accessed until you built your garrison for awhile, and even then it was a shit hub no one cared about.
Funny to see you get so worked up over someone's opinion on a game and act like children lol.
@@-jakey- You clearly haven't played WoW. x'D
In WoD you can talk to your Flightmaster in your Garrison and choose a dialog option "Fly me to Ashran". (Or something similar) It's basically like the 5th Quest or so to fly to Ashran to learn about Blueprints for your Garrison.
Valdrakken is accessible right from the Start. You play about 30min. of DF, get your Dragon and just fly there. OR, pay attention, you can take the Portal from SW/OG to Valdrakken the Moment you hit Level 58 :O Whaaaat? No way! It's so totally gatekept from the Players x'DD
Bro. Whatever Streamer you watched who gaslighted you into this, you should stop watching them. You embarrass yourself. :D
"Yeah lets delve into it, ha ha ha" I see Xaryu received the Dad pamphlet and is taking the humor very seriously
Bet he never says PVP
Edit: I was wrong 33:28 is pvp but it's weak. Just screams long que times and healers will be the deciding factor.
Thank you I didn’t want to listen to the whole thing lol most of it was boring
Let's see. There's a way bigger audience for BGs than arena specially solo Q. A lot of people don't want to play solo Q cause it's toxic asf.
@@SavageGameHawk actually it was pretty cool.
instead of assuming how bad q's will take you can log in rn and see how long it takes.
it's been in the game for months.
as usual, people that don't even play the game giving terrible opinions. stay classy.
@@BattousaiHBr idk what you assumed I was talking about but I can assure you it's not in the game lol. Solo rbgs is part of the new expansion. Based of solo shuffle I can safely assume it's going to suffer from lack of healers interested. Except rather than 2 healers you will need 4. So on paper it looks like it will suffer 2x que times than solo shuffle. Unless healers in general like objective based pvp more than team deathmatch. Stay classy
Xaryu, I hate that MMOs have become so anti-social, but think about it this way; an MMO has a population of 1000 players who love playing together and doing group content of all types. There are an additional 10,000 players who primarily play solo, but this particular MMO doesn't accommodate for their playstyle. Which server is better for the group-focused player, the one with 1,000 players that are forced to play together for almost everything or the one with 11,000 players that have the option of playing together or playing solo? These ratios might not reflect reality exactly, but I bet there is a significant more number of players who are casual and prefer to have the option to play solo most of the time who wouldn't play *at all* if the game was like ffxi or another MMO where you can't even get experience solo.
Data shows that when they force people to be social to play they rather decide to not play at all.
Personally I think the best option is to make it easier to find people to play with.
Like making the Group Finder better and allowing Group Leaders to find members rather than pushing people to sign up to groups.
what a pivot.
from "when people are forced to find groups they prefer to not play" to "they should keep forcing people to find groups".
@@BattousaiHBr No. I specifically said "be social"
They should make finding groups less of a hassle.
Removing as many social obstacles and pressures as possible will let people "play" more rather than waiting to get picked or waiting for people who are waiting to get accepted or rejected from groups to then maybe find your group and sign up, then you wait to see if there's any other options...
People spend so much time just waiting in this game!
I don't think people have a problem playing with other people, in fact, most people probably prefer it, they just don't want to talk or maybe even interact with them.
@@HarleyAMV most people do not want to have to use group finder. that's just a reality. i am one of them. force me to use one, and i will choose to not engage in the content.
they should continue doing what they've started with SS. give people solo Q. we'll soon officially have it for rbg, so we're really only missing m+.
The problem with forced interaction is you want to be nice and make friends and meet cool people but end up having to deal with the creepiest weirdest little psychos imaginable.
Idk i dont think i have much arachnophobi but while playing POE these big spiders in trial league that were also immortal almost made me uncomfortable. They kept jumping on you and stuff
I think there is a lot less interest in people actually playing together in this MMO than some of us would like. And blizz is building the game around the data they have, which probably shows them that players would rather play the MMO alone than with each other.
shocking that this would be a surprise to anyone that doesn't live in the WoW bubble.
look at any of the most popular pvp games out there, they're all predominantly solo or duo experiences.
I personally want the dungeons to be a part of the story lines. Do a cool quest chain and then get to the dungeon at the end. Of course not every dungeon needs that. I think it adds interest and knowledge of the dungeon and what is going on rather than queueing and face mashing the keyboard until its over.
the crab filter is so fucking funny. are major spider bosses just gonna be big ass crabs?
Imagine old kingdon with the crab filter on 😂😂😂
Some info about follower dungeons…. It’s more for players that might want to go in and learn new classes at their own pace without having raiderio Andy’s going in and mass pulling the there dungeon; OR lore Andy’s that want to go in and go through the dungeon story . The follower dungeons are also very easy and don’t get to even normal difficulty. In the end the players will also end up needing to do heroics into mythics with actual players. It’s actually not too much of a “slippery slope”
For some one who played back in old days did you forget they changed the graphics for china during wrath for all the undead and removed bones stuff like that
I wish there was an option to fucking turn off Xaryu's chat but he is feeding into it here. And for fuck's sakes there is a whole huge area FULL of monstrous spiders here. Not just a dungeon.
Classic andys are like vegans. They cannot physically exist nor function if they dont get to tell you that they dont play retail. The parallels are scary
retail players are the exact same. always telling someone that classic sucks and that they enjoy dodging swirls more
I can imagine random solo queue being elo hell, I also imagine it not mattering and it still being a fun game mode to queue casually.
I wish the wow art design would change. It looks so fluffy and disney. Nothing seems dark or grim at all. Isnt the game called World of WARcraft
We need more beards for undead
A lot of the forced interaction arguments you were making don't hold up if the MMO is well made. FF14 has player housing, solo dungeons and the like, and the community has tons of interaction. Having these options isn't what kills the MMO experience. It's the people you are forced to play with. The sometimes toxic interactions you have when you do mythics, the people dropping from a rated bg group after hours of finally putting one together because the first bg was a loss. That's what hurts the MMO
Finally Blizzard giving the true singleplayer experience, can´t wait for offline wow! Lets keep taking the massive and multiplayer experience from our mmo
Has anyone ever asked Ion what his definition of "meaningful" is?
That has a big meaning
Something that interests and pleases players over a long enough period of time, maybe, i.e. Important
We would but thats the pr team speaking not Ion
I love the arachnophobia setting, I didn't play much Dragonflight bc I'm scared of heights.
boy you got some real winners in twitch chat lol
Maybe the solo thing will help so that people arent so gatekeepety.. cause if you fall just a week behind in classic, its a massive struggle to catch up, and life can get in the way. The reason i dont wanna play classic right now is because of other players
100% agreed about people having a single main character. Well said.
The arachnophobia thing is HUGE! I haven't been able to play the game for this very reason, problem is I'm also afraid of Orcs so I hope they make an Orc filter...
HOLY CRAB
That lady took a skillet to the face bro
I play PVP so having a Solo route dungeons for PVE is perfect for me because I don't care for that unless I need to do it for the leveling process to get to the end game to PVP with my RL friends. And I AGREE, having a easy way to get a alt max LEVEL and MAX gear creates flavor of the month bandwagons. Back when I started I had a ROGUE, I only played Rogue because it took so long to gear and even when ti was nerfed I still played it. Now it's like "OHHH Rogue is gutted, whatever I'll just roll a DH" Everybody is like that and it's just bland.
28:53 the idea of a Main you play 99.9% of the time and invest into is good, but then you have to limit the powergain to accomodate all peaple playing. Then you end up making alts , because you are locked behind artificial power gain walls, so people with less time aren't left behind for ever.
Account wide, means you can have as much alts as you want, and still invest in your main , and push with him. You just have a convenient way of having alts.
In sod the force interaction feels unnatural. 40 mans in classic made you join a community then there was attunements and gear farms, things that guildies would guilt trip u into.
About alts. I also love class identity and I try to identify with classes. But I have to combine several. It is painful for me to restrict myself within one thing. I main mage, but I fkin love swords, so I also want to have a warrior. I also want to have a shadow priest. I need to do several things. All of them are my class identity. I raid on all of them, I do the stuff on all of them.
It would be impossible for me to do just one thing. And I think it might be about my type of person overall, I also spread across different specialties in real life. Maybe eventually one of them will be more advanced, I don't know.
But I need that. I love my mage more when I am not doing only that 24/7
It's really quite sad how classic players criticize a game without at least having passed level 10, that's why blizzard treats them like shit because they are a shitty community, I know not all of them are like that but the most are disgusting
I have arachnophobia but will not use the filter. I don't get scared of them in the game but it does affect my mount decisions. In real life I'm just on high alert and kill spiders on sight. It's when they get away that I'm actually scared. Lol
I don't know why blizzard just dont give up on pvp already or move it away from retail
I still main a class but sometimes a different flavor of ice cream is nice. It’s also just nice to see someone do something awesome and then being able to try it out. You made me Alt a mage which was a great experience but I’m a Lok main and ultimately blizzard doesn’t need to bind me to it because I always want to go back. That’s the real experience in wanting to be a certain identity not being trapped into it.
Solo Queue Rated battlegrounds.... YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
13:25 Generally i would agree with that, but pug dungeons are non communative. People are barely saying Hi to eachother. Some leave mid run or are terrable playing their role.
I was one of the players who liked pvp, but couldn't make the jump from BG to Arena. The problem was that the game was designed in a way where BG was considered only as a stepping-stone for arenas and rBG, but the rBG community was very small, insular and less-than-welcoming, while the Arena has a huge cap compared to BG in what it is demanded or expected from the player. So it's very difficult to progress from BG to Arena. But BG had very limited progression and next to no rewards after a point that you can reach rather soon. In this sense I'd argue that it felt more like being "stuck" in BG with no incentives to keep playing, than finding it difficult to climb in 8v8 would. 8v8 solo might be a good stepping-stone for getting new players from BG to Arena.
to xars point about needed sunglasses to walk around in white zones because of the colors tells me his monitor is probably not setup right. that has nothing to do with the game really, you are supposed to fix that in your Nvidia / Monitor settings
They need to increase rating gain so that rewards are more accessible. They could make the gain diminish the higher you get - so for example getting to 1800 gets easier, 2100 is easier than current but still harder than 1800 (in terms of raw gain) and then the gap between 2100 and 2400 gets even higher still. This way 'casuals' could still push 2100 easier than current, but the 2400 is still restricted to 'the best'. They also need more pvp rewards at lower elo - mounts, enchants - they could add more at different levels and get more people engaged at lower levels.
As a new relatively new wow player over all versions of the game, one of the many things I don’t like about retail is how they just absolutely throw mounts at you like they’re nothing. Just feels as if they are worthless unlike in classic where getting a mount feels like a big deal. Also introducing features which promote solo play completely defeats the purpose of an MMO imo, retail is already bad enough for being such a solo, non cooperative experience through levelling etc and now they’ve added follower dungeons and delves which is only gonna make that even worse. Just my take on retail I wish it had the same elements as classic in that sense because I’d enjoy it so much
"our families" settle down
I wouldn't be surpised if rated bg end up being super popular I feel like people will get their honor gear from regular bg and instead just start queing for rated bg afterwards that way they can do basically the same thing and get conquest as well. It also puts less pressure on a individual espeically healers since they don't have to worry about dampening.
It will most definitely be more popular than regular Rated Arenas, Solo Shuffle Arena and RBG.
So….. I have crabaphoba…. And arachnophobia can we make them bunny’s please.
Damn since Xar blew up his chat is toxic af, Wild how adults can be that racist
With follower dungeons, I'd say they're fine, the follower AI is very... wonky and it'll take you longer to do the dungeon. I did a follower dungeon with gear much higher than should be necessary for a normal dungeon.
Wiped quite a few times because I had to do the mechanics myself and the boss didn't die fast enough to skip the mechanics like you'd usually encounter in dungeons. Actually forced me to learn the bosses since I've barely touched them this expansion. The AI also loves pulling unnecessary packs, so overall, people will only do follower dungeons if they're playing at a time where there's no-one around or they really, really don't want to play with others.
Kind of with Xar here, and I am probably a boomer, but I am an MMO player and enjoy the social part. I have friends and family though that will only ever play with each other, so we are talking max 3 people, and this is a million times better for them. I am cool with it because I can still find groups and guilds to play with. FFXIV has had this for years and they still have free companies
It will probably suck worse than SL and DF knowing blizz's track record. also who the F pays to go to blizzcon anymore. Its been a trainwreck for over half a decade.
Holy crab, those presenters have some big, forced smiles glued on their faces. Has any powder anything to do with world of Smilecraft?
also the part about RBGs where Xaryu was confused, I took it as 8v8 is the standard teamsize and there's a Solo Shuffle RBG mode. Anything I missed?
No. That's it. RBG will remain in the game and won't change. Solo Queue RBG is a different game mode, which works like random Random BG, except that you can't queue as a group. Because it would be unfair to have a premade 8v8 team match up against full team randoms.
42:20 yes, the old school way of MMO
Retail is modern tho but thats why classic/sod/hardcore excists
Solo options are bad for the game but considering how toxic the wow community is, I think there is no other way around it
I cant speak for IronForge, but if you turn on Warmode and go hang outside of Orgrimmar there are plenty of folka hanging out and dueling.
About follower dungeons, since u get no end of dungeon xp reward, its not useful only for those with anxiety - for example when my girlfriend played, she was literally crying due to players being rude haha, so for her would bs olid to just experience some dungeons in her own time
My wife can't stand spiders, as well as a lot of other people I've met. It's kinda cool, as long as they don't mind crabs.
13:26 I get what Xar is trying to say with "removing the mmo" feel of follower dungeons but I think one of the things WoW players care most about is wasting time, and it'll be much faster to do dungeons with actual people than doing a follower dungeon. So I don't think follower dungeons will realistically have that much of a negative impact on grouping up for dungeons.
This is true, however it does give people who basically want to play single player the ability to do so and in my opinion that shouldn't be an option in MMOs mostly because it defeats the purpose of what MMOs are but also because its a slipperly slope after that. I can think of a few games which basically removed the need to play with other players and it was detrimental af in all of them. It's also a huge waste of development time imo.
@@EmpyreanDreamer Everything you said isn’t necessarily wrong but I guarantee that there are people who only play single player that follower dungeons gives them the opportunity to complete more content. And hell maybe it’ll influence them to try a dungeon with real people. If anything I think the feature encourages people who already play in a single player fashion to do more content rather than encourage those who are willing to play with other people to do solo content. All of this is imo so I could totally be off base lol
@@Wolffmania Trying to encourage those people to do that content while at the same time offering a way for them to essentially bypass it in its truest form definitely doesn't make sense. If they want to support those players they simply need to add more side systems like FF14 does which are totally disconnected from gear progression. This is also something all players will get something out of in their downtime between raids and whatnot. Stuff like treasure maps, deep dungeon etc. Ultimately these are the types of things WoW seriously lacks and it prevents people from subbing long term and makes the game feel way too seasonal imo.
I understand your PoV is just being optimistic, but the vast majority of people will always take the path of least resistance. For the few who might get into dungeons as a result of this system, equally if not more people who currently do them reluctantly will opt for the single player varient.
tier sets most of the time are just boring dmg modifiers.
The one tier set that was cool from the whole dragonflight expansion was the arms season 3, where each execute proc also did a thunderclap. And i guess mm hunter's too
Lets the copium with in begin
I'm so excited for Delves, solo gaming 4 the win!
Yeah unfortunately, so much of the community is just toxic af. I don't blame players for wanting more options to go solo.
@@TheGoatLocker I think a singleplayer option should have been for this game long ago. Like from Classic WoW. If we start looking at Warcraft from the point of RTS game it was single player and Blizzard give an option playing it multiplayer. You could do many maps or scenarios with pals/bros/friends around the world but still could not do a campaign with them. In World of Warcraft, that thing got reversed. Most things are made to play with groups. No wonder this is an MMO after all. Then what if, like you said, the community is toxic? When one can't play this game casually, because it has many resposibilities/duties IRL, and not enough time to play daily for many hours. Let's be true about it. WoW community are old people around 30-40 years that remembers classic, and youngsters (no offense, we were mostly more or less the same) with time on their hands, less responsibilities in life for now. They can spend many hours learning all the tactics for Mythic (whatever) dungs, raids. Act high and mighty or even elitist (like Asmongold). Still, they are nowhere to be as good as Xaryu, Savix, Sodapopin.
@@TheGoatLocker you realise its you people who end up being the most toxic when you dont get invited to groups or waste people's time and expect to be handheld through everything even though randoms arent YOUR FRIENDS
make friends you dolt
@@Freestyle80 don't know if you know this but there's a whole world outside. Some of us don't want to spend hours per day in a video game or don't even have the time to do so. Having to spend hours looking for a group is just ridiculous specially in easy content like SOD. Right now I only play to have fun my days of try harding are gone and I was only a try hard in arenas. Could care less about min maxing scripted NPCs lol
@@Freestyle80Nice assumption and projections. Dude called the community toxic and you came in to prove his point flawlessly. 10/10
Im excited for random solo queue, it is a different skill set dealing with random players, i actually perfer it random but im a freak, i love analysis what people do why they do it.
Not so excited so far for war within.. kind of underwhelming
Coolstorybob
1 - I have arachnophobia (but I do not play retail)
The Store within, lmao
Man anyone who thinks the wow story is intruiging has never read a decent book.
Follower dungeons don't give loot, least as of right now. So if you want that loot, your going to have to mingle.
Looks like a perfect game for a single player that loves to keep busy with different systems while they waste their money monthly
The arachnophobia thing is extremelly racist. I identify as a Tarantula and being able to turn people like me into Crabs is very discriminating.
Look im a solo player, i love content i can just hop in and do solo. i dont want to talk to ppl. and once i feel like ive had enough solo content then i hop into some mythic+ and raids. but i like the new solo systems imo. i dont want to have to find someone for every content in the game i just dont like talking to ppl 24/7
Bruh that dark iron dwarf dude looks like anduin. did anduin get freaky with a dark iron dwarf?
Suramar was aamazingg
Xar, PEOPLE STILL HAVE FUCKING MAINS
Crabs? Do you mean water spiders?
I like everything they presented here tbh. Might even get me to try retail again, solo shit ftw, esp. solo queue RBG's!
world of warcraft hasn't been an mmo for years
suramar was ass... getting caught and being careful around the streets was so annoying
Another life or death battle, this time its seriouzzzz
Retail seems to be for both players who like being very competitive or who want literally 0 challenge at all, and classic is more for people who want to put in a long time investment to aquire things. I do not like classic at all. I liked it 19 years ago when i was a freshman in highschool and that's all there was, but I like and continue to want NEW things. I also do not like feeling like I need to sink a lot of time into a game anymore. I don't really understand people who want to spend multiple weeks just leveling up in order to go into the classic raids, which aren't even hard. It's just a really long time investment.
I much prefer the angle of being able to access content quickly, and the time investment is more personal where you want to do more to overcome the challenges or not, not having to invest a lot of time just to step in the door.
Solo shuffle and brawls are going to save wow PVP. So good !
Think of the time it took to go and change every spider with a crab, wouldnt the best thing to do with a fear is face it???? Use wouldnt you wanna use your abilities to fucking kill the spiders? Their literally telling people to not conquer your fears. Why'd is this game now?
Wtf you mean how long it took? It literally just changes a model ID
Retail will feel like an absolute downgrade like, warlocks and rogues can only dps, no tank, Shamans can't tank, Mages can only dps, no heal, I wish they add more specializations to retail because SOD, somehow, is ahead of them!
having a class with 3 DPS specs SUCKS, let us warlocks be useful!!
Bro warlocks are wanted everywhere. You got gateways, soulstones, and healthstones. You literally always want a lock in your group what you mean not useful?
Well I'm convinced, for the first time ever I won't be buying a new wow expansion... this all just seems soooo boring.
holy copium comentary
Correlation between chicks working at blizz and quality of game plz
on the follower dungeons, Im teaching my son the game, and these follower dungeons make it that much easier for him to grasp the feeling of how a dungeon is ran without all the HIGHLY toxic people in the wow community. When people want to force interaction on everyone because thats what they say is thier personal experience of what a mmo is totally tone deaf. I know xar is an amazing player and completely level headed, yet his take on these are totally wrong.
do NOT preorder!
bro she wasnt born yet when narubians first came out :P
Youre assuming they keep progression as is. Rank 14 just took time not skill
Problem current with rbgs are that when you don't got into it in mop you n hours 2 build a group only to break down after the first loose! Selfmade problem that the "elite" player on rbg dont get new player! Its the most anoing thing to get into in wow!!