@@ВадимМельник-г7щ There are 2 Inversion Reinforcement buffs you can take from the seasonal buff thing. Neural Focus Augmentation and Selective Neurostimulation. Aside from that, you can get mp regen and mp recovery modifier on 3 of your components.
@@JHemp12 Does Peace Maker do anything to help the build, if so what mods do you need on it and will enhancing it's ability make it better for the build?
@Slacker28 2 Magazine mods, 2 crit mods, 2 firepower mods, attribute enchancement mod, attribute gunbarrel mod. Last slot you can put whatever, I'd use Payout. Yes max it out. At 4/4 it gives you 52.5% non attribute skill power at max stacks. If you fire it, you lose the stacks and have to rebuild them. Thats why I don't fire it unless I have to.
If someone doesn’t has peace maker is it better to play supply moisture or valby needs the this gun for the 2 builds and if so is there is no alternative weapon to make her work and destroy the 400%
I got curious about your build and tested something today, there's some kind of error with how the game multiplies the "focus on non-attribute" and "non-attribute amplification" modules, try changing "focus on non" for "power increase", I got 20k+ more damage in my testing at the lab, I know it shouldn't, but when you add too many of the same arche type multipliers they aren't correctly applied. But I gotta say that i'm having a lot of fun with your build, It's just that the same thing happened with my Bunny and I felt I had to tell you about it
@@Gladiador627 I use the Focus on mods for the cooldown reduction. I have heard about the power increase thing however the choice there for me would be between Focus on Non Attribute or Non Attribute specialist so I am curious if power increase outdamages Non Attribute specialist. Not trying to be lazy and pawn the testing off on you lol, was just curious if you already tested that. Edit - I tested it and power increase also does more damage than Non Attribute Specialist.
@JHemp12 the cooldown reduction truly helps, I just wanted to give out another option that might be useful, and don't worry about the testing thing, I like to try new ways to play. Certainly, specialist gets outperfomed, even weirder because the multiplier is bigger, this might have something to do with the coding or the engine itself, because It doesn't makes any sense. I'll see to get into their discord and see if the devs could somehow clarify this.
It’s due to the diminishing returns. Hydro pressure bomb has a large modifier so increasing modifier over raw skill power is why it nets less damage with the focus mods. Non attribute skill power is also calculated separately from skill power; by extension it creates diminishing returns if you have too much of one type off skill power buff. I find that I like valby with more cooldown rather than more power. Can I ask what your reactor sub stats are. Mine uses cooldown and range. I wanna get cooldown gold though
Mods are shown at 5:14
Q.What colors did you use on your Valby? Ty
@@King_Omega07 From top to bottom Matte Titanium Silver, Matte Titanium Silver, Matte Coral Blue, Metal Marble White, Matte Coral Blue, Matte Coral Blue.
I have this build. Once i see the Boss Heath bar at 10% he got water bomb and it was satisfying
Valby getting a rework and i can't wait
I was looking to make a build with this mod ever since I saw it… thanks
looks like a fun build for solo mobbing, thanks
Awesome build! I'm playing around with my valby mods and almost have ult valby too just one more component lol.
I remember when I started playing this game and i seen a valby do this i had to go farm her asap
Hey.) How did you get so much MP without mods? And how does your MP recover so quickly?)
@@ВадимМельник-г7щ There are 2 Inversion Reinforcement buffs you can take from the seasonal buff thing. Neural Focus Augmentation and Selective Neurostimulation. Aside from that, you can get mp regen and mp recovery modifier on 3 of your components.
@@JHemp12 By the way, I didn't know about that, thanks.)
But still, how did you get 440 MP?) I have 340 in the same set with a MP sensor.)
@ВадимМельник-г7щ she has 341 mp without the inversion buffs
Nice video !! What reactor do you recommend for this build?
@@Jijie142 Non Attribute, Fusion with Cooldown Reduction and Fusion boost rolls. Peace Maker is the best weapon for this build.
@gnelfpmeh super!! I'll try to get it !! Thank you very much
@@JHemp12 Does Peace Maker do anything to help the build, if so what mods do you need on it and will enhancing it's ability make it better for the build?
@Slacker28 2 Magazine mods, 2 crit mods, 2 firepower mods, attribute enchancement mod, attribute gunbarrel mod. Last slot you can put whatever, I'd use Payout. Yes max it out. At 4/4 it gives you 52.5% non attribute skill power at max stacks. If you fire it, you lose the stacks and have to rebuild them. Thats why I don't fire it unless I have to.
If someone doesn’t has peace maker is it better to play supply moisture or valby needs the this gun for the 2 builds and if so is there is no alternative weapon to make her work and destroy the 400%
I got curious about your build and tested something today, there's some kind of error with how the game multiplies the "focus on non-attribute" and "non-attribute amplification" modules, try changing "focus on non" for "power increase", I got 20k+ more damage in my testing at the lab, I know it shouldn't, but when you add too many of the same arche type multipliers they aren't correctly applied.
But I gotta say that i'm having a lot of fun with your build, It's just that the same thing happened with my Bunny and I felt I had to tell you about it
@@Gladiador627 I use the Focus on mods for the cooldown reduction. I have heard about the power increase thing however the choice there for me would be between Focus on Non Attribute or Non Attribute specialist so I am curious if power increase outdamages Non Attribute specialist.
Not trying to be lazy and pawn the testing off on you lol, was just curious if you already tested that.
Edit - I tested it and power increase also does more damage than Non Attribute Specialist.
@JHemp12 the cooldown reduction truly helps, I just wanted to give out another option that might be useful, and don't worry about the testing thing, I like to try new ways to play.
Certainly, specialist gets outperfomed, even weirder because the multiplier is bigger, this might have something to do with the coding or the engine itself, because It doesn't makes any sense.
I'll see to get into their discord and see if the devs could somehow clarify this.
It’s due to the diminishing returns. Hydro pressure bomb has a large modifier so increasing modifier over raw skill power is why it nets less damage with the focus mods. Non attribute skill power is also calculated separately from skill power; by extension it creates diminishing returns if you have too much of one type off skill power buff. I find that I like valby with more cooldown rather than more power. Can I ask what your reactor sub stats are. Mine uses cooldown and range. I wanna get cooldown gold though
@fabienvilla2688 My reactor rolls are CDR/Fusion
@@JHemp12 so take out a specialist mod and add power increase for more damage?
What build is better this or supply moisture??
@@amrkotb8410 They're both pretty good but I would say this one is slightly better for mobbing content with high enemy density
Hey, how do you do the quick-fire multi-round shot with the peacemaker?
Aim and fire when the gun is glowing red
woww
How do i unlock the mod
@@Kanye1991 It drops from Devourer hard mode
@JHemp12 hey ty very much and happy new year 🕛🎊
I don't need to watch your gameplay...I can figure that out on my own.
Weirdo.