Tekken 8 - Feng combo routes

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  • Опубликовано: 25 окт 2024

Комментарии • 43

  • @Ryanarta
    @Ryanarta  8 месяцев назад +4

    Some launchers don't have all of their conversions shown because they're the same as the ones already shown in the earlier parts of this video
    00:00 - off-axis launch
    00:24 - against a BT opponent
    01:06 - standard mid launcher in the open oki
    01:55 - standard mid launch wall carry
    02:08 - standard mid launcher floor break
    02:19 - standard mid launcher damage
    02:30 - standard mid launcher wall carry with heat burst
    02:44 - standard mid launcher wall carry with heat dash
    02:59 - standard mid launcher wall carry without heat and tornado
    03:19 - standard mid launcher wall carry with heat burst but no tornado
    03:32 - standard mid launcher wall carry with heat dash but no tornado
    03:44 - standard mid launcher with heat dash damage
    03:59 - f, F+4 wall carry
    04:11 - f, F+4, delayed 3 wall carry
    04:24 - QCF+2 wall carry
    04:36 - d/f+3 in the open oki
    04:45 - d/f+3 wall carry
    04:55 - d/f+3 damage and floor break
    05:04 - d/f+3 wall carry with heat burst
    05:18 - d/f+3 wall carry with heat dash
    05:31 - d/f+3 with heat dash damage and floor break (better conversion would be u/f+3, b+3, 1, f, F+4, delayed 3, nano walk forward b+1+2~F, u/f+3, d/b+1, 2, 4 for 81 damage floor break, for damage after u/f+3 do f, F+4, delayed 3, nano walk forward b+1+2 for 83 damage)
    05:43 - SSL 4 wall carry
    05:53 - SSR 4 wall carry
    06:03 - low parry in the open oki
    06:13 - FC d/f+2 in the open oki
    06:23 - FC d/f+2 wall carry
    06:36 - CH (1), 1 in the open oki
    06:47 - CH (1), 1 wall carry
    07:01 - CH QCF+1 wall carry
    07:15 - 3~4 in the open oki
    07:24 - 3~4 wall carry
    07:45 - 3~4 floor break
    07:56 - 3~4 damage
    08:07 - 3~4~B in the open oki
    08:16 - 3~4~B wall carry
    08:28 - 3~4~B floor break
    08:38 - 3~4~B damage
    08:49 - 3~4~B with heat dash wall carry
    09:04 - 3~4~B with heat dash damage
    09:17 - CH d/b+2, 2 in the open oki
    09:28 - CH d/b+2, 2 wall carry
    09:40 - CH d/b+2, 2 damage and floor break
    09:50 - CH d/b+2, 2 with heat dash wall carry
    10:07 - CH d/b+2, 2 with heat dash damage
    10:20 - STC 1 in the open oki
    10:30 - STC 1 wall carry
    10:43 - STC 1 floor break
    10:53 - STC 1 damage
    11:04 - STC parry retaliation in the open oki
    11:15 - STC parry retaliation wall carry
    11:29 - STC parry retaliation floor break
    11:41 - STC parry retaliation damage
    11:54 - u/f+3+4 in the open oki
    12:02 - u/f+3+4 wall carry
    12:12 - u/f+3+4 floor break
    12:22 - u/f+3+4 damage
    12:31 - u/f+3+4 with heat dash wall carry
    12:45 - u/f+3+4 with heat dash damage
    12:57 - u/f+3+4, 3 in the open oki
    13:04 - u/f+3+4, 3 wall carry
    13:14 - u/f+3+4, 3 damage and floor break
    13:23 - u/f+3+4, 3 with heat dash damage and floor break
    13:34 - f+4 in the open oki
    13:43 - f+4 wall carry 00
    13:54 - f+4 wall carry 01
    14:07 - f+4 wall carry 02
    14:19 - f+4 with heat dash wall carry
    14:34 - f+4 with heat dash damage
    14:47 - f+4~B in the open oki
    14:55 - f+4~B wall carry
    15:08 - f+4~B with heat dash wall carry
    15:22 - f+4~B with heat dash damage
    15:35 - f+4, 2 in the open oki
    15:44 - CH b, f+1
    15:55 - CH b, f+1 with heat dash damage and floor break
    16:11 - CH 4~3 with heat burst wall carry
    16:23 - CH 4~3 with heat dash wall carry
    16:39 - CH 4~3 with heat dash damage
    16:53 - CH u/f+2 with heat dash wall carry
    17:09 - CH u/f+2 with heat dash damage
    17:24 - heat BT 2~F wall carry
    17:39 - heat f, F+2~F wall carry
    17:54 - The goal 01
    18:06 - The goal 02

  • @maxime9211
    @maxime9211 8 месяцев назад +5

    Bro went all in with this video. Thanks for doing this instead of just a sample combo showcase, i appreciate seeing different routes, oki etc, thanks for sharing

  • @HylianDakota
    @HylianDakota 8 месяцев назад +6

    You're the man. Appreciate you sharing your findings

  • @Demonboy362
    @Demonboy362 8 месяцев назад

    New to Tekken, loving Feng so far. Great video, will be using it as an extended combo trial

  • @GORO911
    @GORO911 8 месяцев назад

    Huge kudos 👏 💐
    Finally opponents will wake up under my ff+3 pressure like in T7. 🤩
    Couldn't figure a way to do it and i thought Feng lost his Oki skills in T8.
    It comes at a cost of sacrificing negligible combo damage tho, but the continuous pressure is worth it. 👌

    • @Ryanarta
      @Ryanarta  8 месяцев назад +1

      remember there's chip damage, so in the open if the combo isn't going to end the round, you're still doing about the same amount of damage overall if not more

  • @ricardophdddsmd
    @ricardophdddsmd 7 месяцев назад +1

    Now I know why I can't optimize Feng. There're just too many combo routes that is.

  • @nathan7814
    @nathan7814 8 месяцев назад

    Been dying for someone to drop this, respect 🫡

  • @HD-fc4ds
    @HD-fc4ds 8 месяцев назад +3

    Post your full ranked sessions, there aint enough high lvl feng content. That wouldve been great. Also some in game music woukd be nice

  • @Ninjabob568
    @Ninjabob568 8 месяцев назад

    Thanks. This is the sauce I'm looking for.

  • @tonystark559
    @tonystark559 8 месяцев назад

    Wow, im still doing all the tekken 7 combos, but it's incorporating up forward 3 helps

  • @SnurkusDurkus
    @SnurkusDurkus 8 месяцев назад

    The combo at 3:59, do you have to do the powered up version of f, f+4 3 in order to get df+4, 2, 1+2 in the combo?

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      3:59 is f, f+4, d/f+1, f, f+4, > 3, 1, dash 1, dash d/f+4, 2, 1+2 T! run up u/f+3, dash d/f+4, 3
      as long as you delay the 3 long enough (not max delay), your jab afterwards will connect, and then into a dash d/f+4, 2, 1+2 T!

  • @titanthortv
    @titanthortv 8 месяцев назад +5

    thank you!!!!!!!!!

  • @anthonyosei-kufuor2784
    @anthonyosei-kufuor2784 8 месяцев назад

    You sir need more views and subs for this. Feng isn’t necessarily popular character, but this intermediate guide on Feng combos and oki setups is phenomenal. I’m going to literally train on this for a good long while and make it muscle memory.
    PS: Did they remove CH df2 into guaranteed shoulder? I can’t seem to do it.

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      you mean CH d/f+1
      it's even better in Tekken 8
      ruclips.net/video/aS6XeAwwQy0/видео.htmlsi=aH1p0MLJlTuDjkW_

  • @bombrilviolao
    @bombrilviolao 8 месяцев назад

    Nice Job man!

  • @DemothHymside
    @DemothHymside 8 месяцев назад

    6:23 - The timing of the f,f4,4 after the u,f 3 is so obnoxiously tight that it makes pulling it off online nearly impossible if the person you're playing doesn't have a person connection to you.,

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      just need to dash a little longer for the f, F+4 to connect

  • @CoviYello
    @CoviYello 8 месяцев назад

    These are cool as AF, hope they work online

  • @Gaahl87
    @Gaahl87 8 месяцев назад

    These combos are sick and definately shown me what an amateur I am. How dou you use that u/f+3 to lauch? That never seems to work for me?!

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      the u/f+3 is used as a conversion tool for crumple stuns and instant T! launchers
      the key is to be close enough for it to connect

  • @PencilTekken
    @PencilTekken 8 месяцев назад

    sick combo compilation

  • @yazka9023
    @yazka9023 8 месяцев назад

    Ryshifter the goat honestly

  • @crippledude777
    @crippledude777 8 месяцев назад

    At 16:11 I can't seem to figure out how the 3rd hit even lands. Pretty new to Tekken. Am I missing something?

    • @Ryanarta
      @Ryanarta  8 месяцев назад +1

      it has to be a just frame iWS 4

    • @crippledude777
      @crippledude777 8 месяцев назад

      Oh god. I don't think I've got that sort of thing in me. The knowledge is good for if I wanna practice the execution though. Thanks so much. =D

  • @sombradude2725
    @sombradude2725 8 месяцев назад

    6:03 I cant get this one to work its like the uf3 is too slow and I cant connect the first hit of fF4,3 which makes me drop the combo just what am I doing wrong

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      you can walk forward into u/f+3 instead of dash u/f+3 if you're not used to doing it quickly yet
      after u/f+3 dash a little deeper for the f, f+4

  • @Nerevaar
    @Nerevaar 8 месяцев назад

    regarding 0:35 so the basic combo does 3 damage less but none of that is recoverable health? Why is that?

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      you mean 0:25 ?
      if so it's because it's all done against a standing opponent

    • @Nerevaar
      @Nerevaar 8 месяцев назад

      yes, so only launch combos will have their damage be partially recoverable? That's good to know@@Ryanarta

  • @Filmsbyphils
    @Filmsbyphils 8 месяцев назад

    Does anyone know what the optimal wall carry combo is for floating someone?

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      dash jabs into T! and then dash u/f+3 then dash d/f+4, 3
      or just dash jabs as many as possible (6 hits) and then dash d/f+4, 3

    • @Filmsbyphils
      @Filmsbyphils 8 месяцев назад

      @@Ryanarta Thanks for the reply! Great video btw! What about max damage without wall?

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      off of a jab float, f, f+4, > 3, 1, dash d/f+4, 2, 1+2 T! run up u/f+3, dash 3, 1+2
      doesn't work against bears and jack (short legs)

  • @PeakMotionOfficial
    @PeakMotionOfficial 8 месяцев назад

    How do you execute multiple dash jabs?

    • @Ryanarta
      @Ryanarta  8 месяцев назад +2

      1, f, F+1, f, F+1, and so on
      getting used to doing an immediate dash after your jab will greatly help

    • @PeakMotionOfficial
      @PeakMotionOfficial 8 месяцев назад

      @@Ryanarta what’s the timing of doing an immediate dash after a jab?

    • @Ryanarta
      @Ryanarta  8 месяцев назад

      dash at the end of your jab's recovery frames
      you can find out when the recovery frames are over by holding forward and see when feng is starting to move forward after the jab, then is when you want to do your dash, buffering your first forward input nearing the end of the recovery frames can help with that