Reflecting Back On D&D 4e and Looking at My Favorite 4e Book

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  • Опубликовано: 3 окт 2024
  • D&D Essentials: Heroes of the Fallen Lands by Mike Mearls and Crew

Комментарии • 6

  • @TeapotSpouts
    @TeapotSpouts Год назад +5

    I’ve come to the recent conclusion that i was dead wrong about it. I could run that game like it was savage worlds, meaning that feeling and style, easily. I regret not understanding this version.

    • @JasonFlashFootball
      @JasonFlashFootball Год назад

      Me too. No doubt, you could run a badass game of 4e. Me, not so much.

    • @tigriscallidus4477
      @tigriscallidus4477 9 месяцев назад +1

      The thing is 4E ia a great game, but not so good at dungeon crawls. Its good if you have important fights, not a lot of small ones

  • @MemphiStig
    @MemphiStig 8 месяцев назад +1

    Hit points were never intended to be literally physical damage, but a combination of many intangible factors as well. But even in the early days, there were a lot of players who thought of it that way, and wanted things like wounds and bleeding and hit locations, and Gygax in particular argued against this, and critical hits/fails too btw, as contrary to the spirit of the game. Mechanics aside, I prefer to think of hp in that sense. In a system with few hp, it can be different. But not D&D raw. That said, I think you're right. A lot of us weren't receptive to it at the time, but 4e still has a lot to offer today.

  • @Esirre
    @Esirre 4 месяца назад +1

    what i keep asking myself is : could we somehow homebrew something that keeps some of the cool combat options of 4e but keep things grounded for gritty dungeon crawls, i.e. worrying about rope to descend into a pit, arrow traps etc. certain things like Eldarin teleport At Will abilities break this but i think we could still do cool options with combat to allow for an interesting middle ground between 'super hero' fantasy PCs and adventurers in the general sense

  • @tigriscallidus4477
    @tigriscallidus4477 9 месяцев назад +2

    This is literally my least favorite 5e book. It repeted a lot of stuff from other books and fall back into the old "simple master, complex caster" and was just really uninspired. I guess it was really made for people liking older editions more