Lovely to see all the fixes in action, thanks for the video. Fields, and especially Oxen in fields, are a little counter intuitive but can be made to work far more effectively. I'll explain why but the TLDR is - make more small fields, each field you made in this video should be broken up into at least 2, ideally 4 smaller ones. The Ox has two problems for efficiency. 1. Once the Ox is working on a field, nobody else is allowed to work on that field, meaning (among a bunch of other work efficiency problems it causes) all the time the Ox is doing the final field of that season nobody else is even working. 2. The Ox has to move between lines to plough, and it can spend 70% of it's time doing that instead of ploughing. A small field almost entirely eliminates the time the ox spends crossing it to begin it's next line.
20:18 haha the spin to the next scene. So cute i love it. Btw first time viewer. Great commentary, good flow of gameplay. good advices. good immersion. Big like :)
From what I've found, if you upgrade the tents right from the get go, your approval will hover above 50% and you will get more families in right away. (so long as you built a few burgages in time). As it stands, you are wasting those first months.
So glad everything is fixed. My only issue is that I cannot get multiple games to save. It keeps overriding my original game and I'm stuck with only one game.
@ollihro82 yes, I would name them after the character I would choose. Might just be my bad luck. I will try uninstalling and reinstalling when I get home.
I enjoyed this, looking forward to the next episode. I have a question, you might want to double check this, but I don't think the foresters plant in the winter months.
Because granary and storehouse workers carry 20 items at once. Non storehouse and granary workers only carry 1 item. It led to lots of empty market issues
@@emukiller1985It doesn't really "take someone off" it just gives each person more work to do since they are trying to work and stock their stalls. If the stall is outside their house, I guess it doesn't have a huge impact, but if they start walking a mile for each 1 item it adds up to a very large amount of time spent travelling and not doing other jobs.
Sorry for so many questions but I thought you had to setup a trade route to make trades? You didn't click that button so whats the difference between when you do and when you dont?
my manor lord mod wish list⚠ 1 wats in the cart bascit ? mod---show in menu when first person view--- 2 a corps pit that generates 1 raw ore per 2 dead bodys buried--- ---a bandet got to leave a coin or a sward right--- 3 convert large storage barn into rose hip garden 4 list of tradeing famlys mod 5 finding construction worker mod 6 mariage mod for lord and tier 3 famalys 7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ] 8 JUISTING FIELD REAGANAL FAIR MOD----- -----50 to buy cavelry joustin event [gives hero for 1 year] 9 calvelry men mod 10 convert well into pond mod fish stoke cost 100 and lasts 3 years 11 turn well into pond mod [cost 50 to stock with fish for 3 years] 12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event [win one jester gives 1 happynes for 1 year] 13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod 14 orcherd mod 15 forced eviction mod 16 wooden parths that generate passive in come 17 wooden parts are used for windmill building mod 18 lybery mod -- buy books build lybery get pasive income per book
ctrl+ mousewheel I believe. Go to 'advanced' on the building, and the 'set work area' control is there. There's instructions that pop up when you select the 'set work area'.
The game has about two months left before it will start to rapidly decline in popularity. Facing 1 AI opponent is obviously not enough, there is no strategy, at least 4 more AI opponents are required and the number of regions increased. The land available in each region needs to be reduced by about a third, making for tougher decisions about where to locate buildings etc. More resource types need to be put into the game, say 5, with each region containing only 2 of these new resources to create objectives and conflict. The game is half of what it should be, and yes it is early access, but the player base isn't going to play it in its current form for much longer.
Everything seems to be fixed with this patch! It's incredible. Please hit the thumbs up and subscribe if you aren't already :)
Lovely to see all the fixes in action, thanks for the video.
Fields, and especially Oxen in fields, are a little counter intuitive but can be made to work far more effectively.
I'll explain why but the TLDR is - make more small fields, each field you made in this video should be broken up into at least 2, ideally 4 smaller ones.
The Ox has two problems for efficiency.
1. Once the Ox is working on a field, nobody else is allowed to work on that field, meaning (among a bunch of other work efficiency problems it causes) all the time the Ox is doing the final field of that season nobody else is even working.
2. The Ox has to move between lines to plough, and it can spend 70% of it's time doing that instead of ploughing. A small field almost entirely eliminates the time the ox spends crossing it to begin it's next line.
20:18 haha the spin to the next scene. So cute i love it. Btw first time viewer. Great commentary, good flow of gameplay. good advices. good immersion. Big like :)
Why thank you :)
this is pretty much how i tried to play my first game and found it a bit frustrating. Would like to see the next ep soon as
Next ep is Friday.
From what I've found, if you upgrade the tents right from the get go, your approval will hover above 50% and you will get more families in right away. (so long as you built a few burgages in time). As it stands, you are wasting those first months.
For the sake of it, I don't care enough lol
@@TheOnlyL0nzY No one gives a fuck what you "care about". This comment is for those who think you know it all.. "lol".
looking forward to this series.
nice start looking pretty good i think this series going to be a good especially you're going have multiable towns in different regions good job😀😀😀😀
Cheers Frank!
Nice one sir.
Many thanks
So glad everything is fixed. My only issue is that I cannot get multiple games to save. It keeps overriding my original game and I'm stuck with only one game.
Hmmm. I don't have that issue! Definitely submit a bug report if you haven't yet
did you really gave it a new file name on the top? .... should work
@ollihro82 yes, I would name them after the character I would choose. Might just be my bad luck. I will try uninstalling and reinstalling when I get home.
@@darkhearted669 ok. weird … didnt see that with anyone. someone gotta be first I guess ;) good luck
You should remove autosave and just make sure you save when you can
I enjoyed this, looking forward to the next episode. I have a question, you might want to double check this, but I don't think the foresters plant in the winter months.
No idea actually!
From what I have understand watched and played myself, nothing is planted in winter for trees
Can someone explain why it's good to toggle the market stalls on or off?
More efficient to have granaries and storehouse do it
@@TheOnlyL0nzY cheers Thanks
Can you explain to me why being able to turn on and off the market stalls is so helpful? I think I'm missing out on something.
Because granary and storehouse workers carry 20 items at once. Non storehouse and granary workers only carry 1 item. It led to lots of empty market issues
@@TheOnlyL0nzY that totally makes sense. Does it also take someone off the non storehouse and granary places if they are working a market stall
@@emukiller1985It doesn't really "take someone off" it just gives each person more work to do since they are trying to work and stock their stalls.
If the stall is outside their house, I guess it doesn't have a huge impact, but if they start walking a mile for each 1 item it adds up to a very large amount of time spent travelling and not doing other jobs.
Sorry for so many questions but I thought you had to setup a trade route to make trades? You didn't click that button so whats the difference between when you do and when you dont?
No, trade routes bring dedicated traders for that resource. There are a couple of wandering traders already
my manor lord mod wish list⚠
1 wats in the cart bascit ? mod---show in menu when first person view---
2 a corps pit that generates 1 raw ore per 2 dead bodys buried---
---a bandet got to leave a coin or a sward right---
3 convert large storage barn into rose hip garden
4 list of tradeing famlys mod
5 finding construction worker mod
6 mariage mod for lord and tier 3 famalys
7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ]
8 JUISTING FIELD REAGANAL FAIR MOD-----
-----50 to buy cavelry joustin event [gives hero for 1 year]
9 calvelry men mod
10 convert well into pond mod fish stoke cost 100 and lasts 3 years
11 turn well into pond mod [cost 50 to stock with fish for 3 years]
12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event
[win one jester gives 1 happynes for 1 year]
13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod
14 orcherd mod
15 forced eviction mod
16 wooden parths that generate passive in come
17 wooden parts are used for windmill building mod
18 lybery mod -- buy books build lybery get pasive income per book
How did you know exactly when the new family would show up around 13:20?
Families come each month as long as the approval rating is above 50%
Ok i have a daft question, I am old AF. what or how do increase the size of work area please?
ctrl+ mousewheel I believe. Go to 'advanced' on the building, and the 'set work area' control is there. There's instructions that pop up when you select the 'set work area'.
Advanced tab, hold ctrl and move scroll wheel
@@TheOnlyL0nzY Thank you so much I have been trying all sorts pmsl 👌
Amazing you missed the ability to draw multiple plots by selecting a larger area.
first time here?
The game has about two months left before it will start to rapidly decline in popularity.
Facing 1 AI opponent is obviously not enough, there is no strategy, at least 4 more AI opponents are required and the number of regions increased. The land available in each region needs to be reduced by about a third, making for tougher decisions about where to locate buildings etc. More resource types need to be put into the game, say 5, with each region containing only 2 of these new resources to create objectives and conflict. The game is half of what it should be, and yes it is early access, but the player base isn't going to play it in its current form for much longer.
And that's cool. Just pick it up during updates 👌
Please, dudes. Stop building boring square plots. Really
Lol
You say that… till you see the kingdom he built week later
@@TheOnlyL0nzY Grid Supremacy!
Square Supremacy!
It's pronounced GRAIN - ERY. City folk make me laugh.
No, no. British English is Gran-uh-ry
No it isn't. Make sure you're correct if you are going to correct someone. 😂
It's Gran. From Britain. Where history comes from.
Sorry I couldn't watch. You are all over the place and you move & talk so fast it's hard to follow. Lay off the caffeine mate.
LOL just move on then. And no, I love the coffee MATE