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AI Pathfinding. The end of traps in ARK?

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  • Опубликовано: 15 авг 2024

Комментарии • 1 тыс.

  • @LKD70
    @LKD70 9 месяцев назад +1447

    The ultimate PvE defence wall: a row of fence foundations.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +169

      Yup, it's wild what you can do with those!

    • @LKD70
      @LKD70 9 месяцев назад +46

      A row of railings will keep PvP ridden Dino's out too, crazy world...

    • @Ju5t4l1z4rd
      @Ju5t4l1z4rd 9 месяцев назад +10

      Cheap and effective!

    • @SefiroUltima
      @SefiroUltima 9 месяцев назад +62

      For now a row of fence foundations could lead a creature into a maze and eventual trap.

    • @zombyslayr6667
      @zombyslayr6667 9 месяцев назад +36

      @@captainfatdogthis explains why I was having an issue with my own dino following me out of a pen. It didn’t want to cross the fence foundation even though there was no real obstruction.

  • @eliaspanayi3465
    @eliaspanayi3465 9 месяцев назад +928

    It doesn't mean they won't fall for traps, it means trap designs get to become more interesting and elaborate.

    • @exmandrew8873
      @exmandrew8873 9 месяцев назад +45

      I too was gonna say this, thanks guts

    • @eliaspanayi3465
      @eliaspanayi3465 9 месяцев назад +30

      @@exmandrew8873 you're welcome guts

    • @spartanscv
      @spartanscv 8 месяцев назад

      ​@@eliaspanayi3465in oficial they still fall the same, you can trap anything with the trap in the thumbnail

    • @LucyTheGoose103
      @LucyTheGoose103 8 месяцев назад +18

      Not really. Just 2 behemoth gates and 4 regular Dino gates. Same trap I’ve used on ase for years. Tamed many many rexes. Spinos, gigas, to raptors, and phiomias. First trap on made on ascended and still does the trick beautifully

    • @victortran2962
      @victortran2962 8 месяцев назад +2

      Since you can pick up your stuff in ASA gate/billboards spam is a much more convenient and efficient trap

  • @ShadowRaptor1O1
    @ShadowRaptor1O1 9 месяцев назад +534

    The AI pathfinder may seem like it sucks to deal with right now, but we're all gonna be thankful for it when Extinction comes and we don't get stuck on every OSD wave because of a single corrupt dilophosaur stuck on a cliffside 💀

    • @Jlluke
      @Jlluke 8 месяцев назад +47

      I can guarantee that will still happen lol

    • @Texas_Cody
      @Texas_Cody 8 месяцев назад +7

      God that is so true

    • @YaBoiBobbi
      @YaBoiBobbi 8 месяцев назад +4

      Man I would always a use a Dino kill command

    • @JJ-ot9pl
      @JJ-ot9pl 8 месяцев назад +2

      Will probably still happen but true enough

    • @colbymathisen6325
      @colbymathisen6325 7 месяцев назад +1

      I can feel the anger flowing through your text even a month down the road 😂

  • @Snarksneeze
    @Snarksneeze 9 месяцев назад +146

    Native Americans often used elaborate traps that involved a type of maze. It was "open" as the wild horses ran from the people they could see, then as they entered the final open area, the natives would drop hides over branches that tricked the horses into stopping. The horses had no idea the hide was easily bypassed. Basically, making traps similar to the old wyvern traps, but much more open and with a final "trigger" is the way to go for me, right now. Like a spiral sea shell, the dino runs into the maze and then can't find it's way out when I "open" a gate that blocks their path out. It's a reverse trap, of sorts, and takes tons of materials, but now that you've shown me about fence foundations, I think I can make them a lot easier!

    • @cappbizzness4139
      @cappbizzness4139 9 месяцев назад +8

      This Comment was a good read tho😂😂

    • @captainfatdog
      @captainfatdog  9 месяцев назад +16

      I love that type of idea. But unfortunately it's not very practical most of the time in ark.

    • @thomasslone1964
      @thomasslone1964 8 месяцев назад +1

      so are you suggesting we add generators and remote keypads to our traps ?

    • @ragemaker1202
      @ragemaker1202 8 месяцев назад +5

      We gon be getting building tips from ancient civilizations to trap AI Dino’s 😭😭

    • @suppositorylaxative3179
      @suppositorylaxative3179 6 месяцев назад +1

      Native Americans didn’t have wild horses. Horses were brought over later in the Colombian exchange.

  • @tonyrivera5756
    @tonyrivera5756 9 месяцев назад +57

    The way I've been using the typical ramp traps we're all used to and first shown in the video is to use a flyer. If you fly slowly right near the ramp...then fly over the end and stay in the air, the dino will follow you up the ramp and drop in as it tries to bite you while you're hovering. Works every time with every large dino I've tried so far. True though, I quickly learned that they now got smarter and walk around the ramps which I wasn't expecting...I quickly adapted to the flyer option and it all worked out as it did in ARK Evolved.
    Now...if you DON'T have a flyer yet...what you can do is make a ceiling section at least 3 or 4 sections away from the top of the ramp up high...and when you run up the ramp, jump across and land on the ceilings that are at the same height of the top of the ramp. Again, the dino at the top of the ramp will see you and still walk forward to chomp you as you stand on your ceiling...if all goes well, he'll drop down into your trap and you just jump off the roof to safety and tranq away. Both methods have worked for me in ASA.
    Hope this helps someone out there! Have fun!

    • @sanel273
      @sanel273 9 месяцев назад

      Using the same and working

    • @captainfatdog
      @captainfatdog  9 месяцев назад +12

      Thanks for the info. It's sparked some ideas for me.

    • @Ryan-op7yd
      @Ryan-op7yd 9 месяцев назад +3

      Or just play the original lol

    • @RUGER5264
      @RUGER5264 8 месяцев назад

      I always do this. Or I just stand on the edge of the ramp.

  • @LithgowPanther
    @LithgowPanther 9 месяцев назад +47

    Torpor running seems to have changed so they will return after briefly fleeing. It is easier to tame without a trap.

    • @Stephain
      @Stephain 9 месяцев назад +4

      I noticed that and wasn't sure if it was my imagination or not because I hadn't seen anyone else mention it. I was able to stand on the shore and knock out a shark because it kept coming back for more. Was also able to tame a yuty standing on a cliff because it would run away and then return to me over and over until I got it knocked out.

    • @yassienE4935
      @yassienE4935 8 месяцев назад +2

      always been like that mate

    • @trialzeez8742
      @trialzeez8742 8 месяцев назад +10

      @@yassienE4935sometimes yeah, but often they would run so far away and never return, it is way more likely to return in ASE

  • @mtdruben
    @mtdruben 9 месяцев назад +154

    Can’t wait to see your trap designs that funnel a Dino in using fence foundations 😂

    • @captainfatdog
      @captainfatdog  9 месяцев назад +26

      Tried it. The funnel works but they still won't go in the trap, lol.

    • @LowlyEidolon
      @LowlyEidolon 9 месяцев назад +1

      @@captainfatdog funnel them over a ledge so they drop into a trap

    • @marcpaulus6291
      @marcpaulus6291 9 месяцев назад +17

      Surrounding your base with an "invisible" wall seems really stupid and cool at the same time

    • @davidvondoom2853
      @davidvondoom2853 9 месяцев назад +4

      @@LowlyEidolon Except that they don't like jumping off ledges now, with the new pathfinding.

    • @baconbliss4796
      @baconbliss4796 9 месяцев назад

      @@marcpaulus6291 *cough *cough something something tek shield last game

  • @Kozent15
    @Kozent15 9 месяцев назад +71

    Build any normal trap, but when it pathfinds around the trap just stay in the middle of the trap shooting at it. The dino just circles the trap until it torpor runs and then knockout. The pathfinding prevents them from attacking you and they just keep trying different angles.

    • @aussquirrel
      @aussquirrel 9 месяцев назад +3

      But then it will just attack the structure you're in. You would have to have like path ways around you can lure and keep out of it's path

    • @seventyfour8256
      @seventyfour8256 8 месяцев назад +1

      a labyrinth of fence foundations!! Wait ima try that! xD @@aussquirrel

    • @okatori795
      @okatori795 8 месяцев назад +14

      That defeats half the point of a trap. When they start torpor running, they can be harder to hit and go somewhere you don’t want them to like the water.

    • @dillongage
      @dillongage 7 месяцев назад

      Just stand on a rock then. Problem solved.

    • @Wolvish
      @Wolvish 2 месяца назад

      ​@@okatori795 What about staying in the middle of some fence foundations and build the trap around the dino? I imagine standing/desmodus flying in a small square with fences working as a funnel leading to the square, then setting up some gates behind the dinos and adding doors.

  • @desolation1821
    @desolation1821 9 месяцев назад +35

    The standard trap with a Ramp into Doors did still work for me while taming Thylas. At the very least the old trap system still works if you stay close enough to the dino.

    • @nicholasnovak4643
      @nicholasnovak4643 9 месяцев назад

      Hence, this video is flat out stupid. I very much agree with you.

    • @sekaalverpagnac8572
      @sekaalverpagnac8572 9 месяцев назад +1

      Exactly, equip a shield and tank it slowly into the trap

    • @xxxhoodooxxx
      @xxxhoodooxxx 9 месяцев назад +4

      Ramp trap worked for me with a tickle chicken.👍

    • @austkeat
      @austkeat 8 месяцев назад +3

      Yeah I’ve tamed the majority of my creatures using traps with ramps lol. If I had any issues getting them into the trap I’d just stand on the top of the ramp or shoot them from inside the trap and they’d always come in eventually.

    • @DJDeezyThaTruth
      @DJDeezyThaTruth 8 месяцев назад

      -Yeah, Stay Near Them. Minor Details.

  • @DawnofHope
    @DawnofHope 9 месяцев назад +117

    Mad respect for you captain fatdog. This is very well made!

  • @LKD70
    @LKD70 9 месяцев назад +365

    Honestly I don't think Dino's not falling for traps is always more immersive. I don't expect all Dino's are smart enough to work out when they're walking into a trap. I think there should be a healthy level of "sm0l brain" Dino's.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +130

      Oo, good point. That would be great if they manage to give each dino an intelligence value. Whack raptors up to 11.

    • @notahotshot
      @notahotshot 9 месяцев назад +48

      ​@@captainfatdogI think more of a stat for intelligence, set at spawn and unchangeable, on an individual creature basis, which would affect their pathfinding. You could be trying to trap/tame a raptor and get a dumb one, or a smart one.

    • @xavierii1012
      @xavierii1012 9 месяцев назад +30

      Imagine they max the gigas iq and they use ur own traps against u😂

    • @xavierii1012
      @xavierii1012 9 месяцев назад +1

      Idek if u can trap a giga but thats a funny concept

    • @Tantalus010
      @Tantalus010 9 месяцев назад +40

      I don't think it's necessarily about intelligence; it's probably more about intuition and fear. They see a thing they don't recognize in their territory that smells weird, and it makes them afraid, so they avoid it.
      To me, traps should need bait planted in them to work, just like in real life. Something that overpowers the animal's fear and makes it take a risk.

  • @sparksparksparksparkspark
    @sparksparksparksparkspark 9 месяцев назад +42

    If you still want to use the original trapping methods, you can build walls on the side of the ramp. The creature follows you through the walls not knowing there is a trap in front of it, and then the walls cancel out the creature's ability to go around it, making it just go straight in the trap. Worked for a theri that I tamed, might not work for all dinos though.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +9

      Doesn't work from my experience. Theris are one of the easier ones to trap. A rex is much harder.

    • @gameagerr
      @gameagerr 9 месяцев назад +3

      I have been able to use the traditional ramp traps as well. For me it just took more baiting. Standing right at the ledge and letting them bite and leading them directly in. For faster smaller dinos like wolves, I would catch maybe 3 out of 4 chasers. I got my first trike in a ramp trap, but had to let it almost hit me. As you show, you can't just run in as before, you need to slow coax in (from the ones I have done, though admittedly not a lot yet). Great vid. Cheers! @@captainfatdog

    • @RUGER5264
      @RUGER5264 8 месяцев назад

      Worked on a Deaodon

  • @TheJohtunnBandit
    @TheJohtunnBandit 9 месяцев назад +18

    My giga and BB traps seem to avoid the pathing issues but it has been a major hinderance to some of my other trap asperations. Really helpful data here, much appreciated

    • @captainfatdog
      @captainfatdog  9 месяцев назад +7

      I don't think it avoids the pathfinding, I think it just tempts it in when directly over the trap. I'm assuming they won't go in if you fly straight over it fast?

    • @TheJohtunnBandit
      @TheJohtunnBandit 9 месяцев назад +7

      @@captainfatdog Hmm that's a good question, I'll need to check that... My unpublished theri trap def has them running right in but I'll need to reevaluate the others.

  • @gruntgg
    @gruntgg 8 месяцев назад +3

    The editing in your videos is soooo good, mate!! Regarding the pathfinding, and knowing how smart and creative you are, I am certain that it will not prevent you from finding yet another method of trapping even the smartest of the dinos. Keep it up, Captain!

  • @biggtrux
    @biggtrux 9 месяцев назад +6

    I was relieved to see that taming by boat still seems to work! I had a killer taming ship in my last game. Great video! Thanks!

    • @MrJfgh
      @MrJfgh 9 месяцев назад +2

      Just be careful - the clipping with rafts has changed too. I had a fully enclosed stone raft (walls, ceiling, just windows and doorways with doors) that I was firing tranqs from at an allo. Next minute it was somehow inside with me. Not biting through a wall but trapped in the same enclosed space.

    • @biggtrux
      @biggtrux 9 месяцев назад

      @@MrJfgh Good to know!

  • @lyken4
    @lyken4 9 месяцев назад +5

    I noticed the same. Funny enough, made my trap for a trike too. It didn't wanted to go up the ramp

  • @ZenchiArts
    @ZenchiArts 9 месяцев назад +6

    Great video Fatdog, incredibly well researched with lots of things to consider that will provide much food for thought, why you are the best!

  • @treeb7951
    @treeb7951 9 месяцев назад +12

    I find you can use their turning circle against them with the same old traps. Wild dinos won't walk backwards so if you lead them toward the base of a ramp to a fall trap and then just stop on top of the ramp, they will make their way up to you then if you jump off into the trap and out through the doorway as normal, they try to turn off the side to go around but end up falling in as they have a large turning circle.

  • @darkiler6663
    @darkiler6663 9 месяцев назад +1

    If there is one thing the history of players has taught us it's that players will not be contained. Players breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously, players, uh… finds a way

  • @MagicalMedic
    @MagicalMedic 8 месяцев назад +1

    As soon as I saw the fence foundations being avoided, I thought of creating a single long line the creature would navigate around. If I hop from one side to the other and it goes around... yay!

  • @VladsMadness
    @VladsMadness 9 месяцев назад +11

    seems to me that the fence foundation might still be the key to building . But I do agree with the limited creativity side of things as the structures not only in the world of AI path finding but in general are too restricted which is limiting the amount of unique builds

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      Yup. I'm saving that for another video in the future.

    • @lyrrakell
      @lyrrakell 8 месяцев назад

      Fence foundation blocking them isn't consistent though. I had built walls around my base and then added behemouth gates and failed to remove the fence foundations after I put up the gates. My tamed dinos would not follow me out one of the gates due to the fence foundations but they had no problem going over the foundations on the other one. So who knows?

  • @bengrantham8966
    @bengrantham8966 9 месяцев назад +3

    Great content as always thankyou.
    I personally like to see the better pathing ai, although in the case of ramp traps i think if the "prey" is right in front of them it should override the AI as though they get bloodlust, or if its a trike and they charge, then momentum puts them into the trap.
    Same for cliffs etc but i do like the edge avoidance, never made sense that dino would just randomly walk off a cliff.
    I would like to see dino "lose track" of you if you head into long grass or dodge around rocks. Or if you have a sniper and ghillie make them take some time to work out the firing direction.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +2

      Cool ideas 👍

    • @bengrantham8966
      @bengrantham8966 9 месяцев назад

      @@captainfatdog thinking of creative tools, if we could make camouflaged pit traps that would be interesting. Though I'm guessing how much trouble they have with meshing it will never happen LoL.
      Imagine if some Dino stopped and sniffed the trap thinking it might be suspicious :)

  • @evanevans5428
    @evanevans5428 9 месяцев назад +1

    A monumentous day. Capt doing a voice over in a tutorial video. I hope to hear more of this

  • @madmaxjasen3866
    @madmaxjasen3866 9 месяцев назад +2

    I have an idea that might help you. I want you to throw honey down in the trap and see if the donut will still go into the trap. Because they can't resist, honey. That might fix the Pathfinder.

    • @Stephain
      @Stephain 9 месяцев назад +1

      Interesting idea!

    • @captainfatdog
      @captainfatdog  9 месяцев назад +1

      It does kind work but it's a pain to get it to happen, it will normally just eat the honey from outside the trap.

    • @madmaxjasen3866
      @madmaxjasen3866 9 месяцев назад

      It was always worth a try.

  • @vexingcat9813
    @vexingcat9813 9 месяцев назад +15

    Thank you for covering this.
    I'm enjoying the new path finding. The game needed a bit of a shake up. I like that they are not just standing at the bottom of the cliff while you shoot at them, they are pathing up to you when they can.
    The path finding after so many years of playing was pretty stale.
    I did find that one of the logs on the beach hangs some of the creatures up if they hit it just right. I like to run a pack of things and this one log type seems to be an issue for now. It also could be multiple instances of just bad luck.
    I have come up with a few new thing, nothing great though.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +4

      Aye, needs a bit of work still, but it's pretty cool to see a bit more intelligence.

  • @freynlives
    @freynlives 9 месяцев назад +4

    It's a really difficult conundrum for this, smarter AI is infinitely more immersive and more enjoyable, but any tools to combat that - e.g Bait - essentially just makes the smarter AI a waste, as traps go back to being exactly as they were, but with 1 more item involved.
    Personally not being able to trap some things is a good thing, as we can't rush straight to the bigger stronger tames, but I absolutely agree with the loss of creativity being a sad trade off. I'm unsure what middle ground there could be. It's certainly a topic for discussion though, and as always you have presented it very clearly and with flawless editing.
    I'm sure that as always though, somehow.... Cap, uh, finds a way...

    • @Zed-gj8vq
      @Zed-gj8vq 9 месяцев назад

      I totally agree with the tame rushing. I played Fjordur on ASE for the first time recently, tamed a Trike then immediately jumped to rex using a simple stone foundation and doorframe trap, then figured out how to tame a Carchar and got one of those. Traps make skipping entire stages of the game too easy, where I never even consider taming half the creatures in the game, because I can instantly tame their superior.

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      It's a good point, one I need to think about more. It's great to see these types of discussions happening.

    • @freynlives
      @freynlives 9 месяцев назад

      @@Zed-gj8vq Honestly it's not traps that are at fault either really, it's that the tames are too easy to get. Often just getting another tame is enough, sit on something with a good saddle (even easier to get now) and tank it while you shoot. I'm glad there isn't artificial level limits on taming things, but it still feels too simple to skip them all.

    • @freynlives
      @freynlives 9 месяцев назад

      @@captainfatdogTheory crafting and looking for ways to expand on the game is a pastime I'm very fond of! Tricky part is finding something that's doable for the devs though

    • @Stephain
      @Stephain 9 месяцев назад

      @@Zed-gj8vq One way they could partially fix that tendency to skip stages would be to only make the saddles for very entry level tames craftable and make everything else something you have to get from supply drops or maybe even just caves so you are forced to rely on lower level tames until you come across saddles for higher level ones.

  • @joshuaschreiber1914
    @joshuaschreiber1914 7 месяцев назад

    Honestly the same methods I used in ASE work just as well in ASA. You just have to be a slight bit on the meticulous side.
    For example: make sure the ramps are fully in contact with the ground (NO gaps!!), make sure you have the correct structures size wise and make sure they are compatible with wild dinos.
    And tip for that last bit:
    Dino gate, for example, can fit a Theri through it. However, getting a wild Theri through a dino gate is an extremely slim chance, yet a tamed Theri fits through, no problem.
    The solution? Leave an open space and put a gate down afterwards, or just use behemoth gates.
    Dino gate + Theri = not compatible, use work-around
    Behemoth gate + Theri = compatible
    It’s the same for every dino so far, ramps, gates, ect.
    Oh, and positioning.
    Haven’t tested the water dinos yet, though, so tbd on that one.
    Good luck, fellow survivors! 🍀✌️

  • @the_thunder_god
    @the_thunder_god 9 месяцев назад +1

    Awesome video! I ran into this trying to trap Barys with a trap similar to that first trap...just a bit taller and longer (3Wx4Lx2H. What I found worked best for me was lead it up the ramp and position my argie within the trap, and just as it lunges for me in the trap, fly up. The key I think is not exiting the trap, so they only path is into the trap. Definitely more dangerous, since you have to stick around and possibly get bit, but it still works. I suspect that funneling with fence foundations will become a big thing.

  • @Crabbytron
    @Crabbytron 9 месяцев назад +3

    The truth is out Captain Fatdog is not smarter than a dino.........................
    But great video and thanks for all the really interesting testing done.

    • @LKD70
      @LKD70 9 месяцев назад +1

      Give him time, cap always finds something somehow..
      I give it a week and he will find out that dinosaurs are attracted to chairs or something..

    • @Crabbytron
      @Crabbytron 9 месяцев назад

      @forgingstrength6119 genius

  • @TheTeshTube
    @TheTeshTube 9 месяцев назад +3

    i think it will be a good thing overall, definitely needs some tweaks but im loving dinos hunting me down in PVE, it feels proper scary at times haha

  • @Erwincano03
    @Erwincano03 9 месяцев назад +1

    Thanks, pal, for doing all the research and testing. As an Ark enthusiastic player, I am grateful for RUclipsrs like you.

  • @IvanTre
    @IvanTre 8 месяцев назад

    Not only you make the best building videos in Ark - to the point, no extra fluff, don't even ask to like & subscribe (which is why I subscribed), you also have a charming accent!

  • @LKD70
    @LKD70 9 месяцев назад +3

    *WC makes AI pathfinding to make Dino's smarter*
    *Dino's: Dumber than ever before*

  • @toastbloke
    @toastbloke 9 месяцев назад +2

    I've not had a chance to try trapping anything yet, so this video was very insightful! Cheers! Explains why I was ripping my hair out trying to get my baby dinosaurs in a pen built on fence foundations!! 😅

    • @SnoGryphon
      @SnoGryphon 9 месяцев назад +1

      Hahahaha! I'd forgotten that! Toast getting burnt over the baby not wanting to follow him (with no walls or gates in the way) into the pen.

  • @TheMightyWej
    @TheMightyWej 9 месяцев назад +2

    Using the old argy trap method of 4 dino gateways with doors on each end works. Leave both or one doors open to lead the tame in, then just close and run out. Works with behemoth gates for larger dinos, and is much easier than building round them. Picking up structures makes this the easiest and quickest option every time IMO.

    • @lisaparder24
      @lisaparder24 9 месяцев назад

      I tried to trap a Theri this way, but it just ran around the gates, no matter what I did. Maybe it doesn't work on all dinos?

    • @angelsmartyr9516
      @angelsmartyr9516 8 месяцев назад

      did you use behemoth or normal sized gates?@@lisaparder24

  • @broomcheese
    @broomcheese 7 месяцев назад +1

    The fact that you, in theory, could create a sea bear circle out of fence foundations is perfect

  • @lilly3486
    @lilly3486 9 месяцев назад

    I’ve used the exact trap on the thumbnail in ASA to successfully trap an allosaurus, a carnotaurus, and a therizinosaurus. The allosaurus and carnotaurus needed a lot of retries and kiting but the therizinosaurus follows you straight in first try. The standard ramp trap still works, but you have to stay in the box until the dino falls in with you so it pathfinds into the trap and not around it

    • @BachZhaa
      @BachZhaa 9 месяцев назад

      Ive had similar luck. Had a theri and a bary both fall into the trap like expected. I did allow them to get really close to me both times so maybe thats the trick.

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      I said in the video that it still works, just not as easily.

  • @davestrider9684
    @davestrider9684 8 месяцев назад +1

    I’m honestly excited to start using bear traps. I’ve never bothered with them before, but now they actually seem like one of the best methods.

  • @salamol8534
    @salamol8534 9 месяцев назад +2

    Ive designed a trap using a large cellar door, its basically like the old 3x3 drop trap but the side which had the ramp on is removed and the cellar door is placed on the top of the trap with the doors set to always open inwards so when u close it, it seals that empty side of the trap. Its an early version but i used ladders so that i can get on top of the trap to manually close the door, and i have a single ceiling on the back of the trap where i can stand to close the trap so i don't fall in the trap.
    I have got multiple successful rex traps doing this. You dont even need to be close to the rex, it will just B line to u even if u stand in the ceiling.

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      Sounds good, would love to see it!

    • @salamol8534
      @salamol8534 9 месяцев назад

      ​@@captainfatdogI put a video of a slightly updated version in the discord using ramps instead of a ladder since they don't like ramps now, I can use it to get to the top

  • @miruna-ioana891
    @miruna-ioana891 7 месяцев назад

    Ark Survival Ascended is made in Unreal Engine 5. While I didn't ever test pathfinding in UE5, I have worked quite a while with UE4 and I can share some facts, maybe they match with implementation made in UE5. Well, in UE4 there is a thing called navmesh. You can imagine it like a layer of paint that dictates where an NPC can and cannot walk. Being like a layer of paint, you have to put it on an actual surface. That means this will primarily work on ground, since air and water are not actual surfaces (walk-wise), but more like volumes. The reason is that by default, in order to make a navmesh, you basically take a full 2D map of the ground, project the objects that are staying on the ground and grey out the areas that are projected because of course, you do not want a NPC to walk in an area that is occupied by a rock or by a tree etc.That means, NPCs that walk on ground will be affected. Now, although it is trickier, of course you can also make a similar system for air and water, but seems like it is not implemented yet in Ascended. Coming back to ground areas: there are different ways to project an object on a 2D surface: the easy dummy one is to simply take the shape of the base of the object (the part directly touching ground). A more correct option for this game would be to take the largest section of the object. It really depends how they implemented it. If they implemented it the easy way, we MIGHT bypass it for some creatures: for example we make a large C shape out of ceilings and one of them is snapped to a column. This way, the base of the assembly is only the base of the column (cause only that touches the ground), meaning that the dino will hopefully not see the ceilings as obstacles. Might be an idea.

  • @MrJfgh
    @MrJfgh 8 месяцев назад

    Creativity method is a breath of fresh air now that I'm getting used to the old traps not working.
    I think i have a raft that can scoop up megs fairly reliably using a ramp on the front then park them in shallow water where they can't escape. One leeds and you're screwed but it makes taming sharks a cakewalk.

  • @gizel4376
    @gizel4376 6 месяцев назад

    i used to tamed without trap and it was the best day of ark, i remember going to tame high level rex with my friend, that was so much fun, but then we all learn about trap, and it's hard to enjoy going glitchless when you know there's such an easy way availlable

  • @Stewbarry3.14
    @Stewbarry3.14 8 месяцев назад

    This makes RaephClark's Acinonyx/GiantCheetah even more needed with its trip and tether attacks to help stumble and slow things so we can trap them easier!

  • @waveclaw
    @waveclaw 8 месяцев назад

    In ASE I was strictly a NTT(No Trap Taming) player. But for ASA I wanted to try my hand at some of these designs. My experience is bellow. Only the Cpt. Fatdog Argy trap works unmodified and then only on Argys for me.
    I've had no issues using a traditional 'bucket of walls' trap but including ceilings on the ramp to jump off of. When the creature wants to path find to _you_ and you are on up on the ceilings beyond the ramp it will walk up into the trap. For larger tames beyond Therizino I recommend adding quarter walls turned into railings to help prevent aggressive clipping out of the trap.
    Gigas are very smart now about avoiding the ASE 'horseshoe' gate traps. I expand those to a 6-gate hexagon and 2-3 bear traps. Adding a line of fence foundations along one arm of the open side helps lure them into the central bear traps. Those bear traps are still needed just because of how fast a Giga can turn out of the trap. The bear traps also force them to switch targets. This still only gets you seconds to place the rest of your gates.
    One trap I am quite proud of is an ASA Titanoboa trap. Just a 5x5 box of walls, but only just 6 fence foundations holing down three of the sides. The wide clear space passives the 'boa enough to get it to eat. Also provides enough space for it to reach eggs you toss into the middle from your inventory while riding a flyer above the trap.
    A hilarious variation on the ASE Argy trap I use is five gates but to apply it to capturing Tapejars. They will attack your Argy mount (and only Argys, not PTs) by circling once you have triggered the Tapejar using a 'rare' flower and hopped off. So you can place in the row of gates and two doors on gate 2 and 4 to lodge the tapejar as it circles mid-air. This 'floating flyer' trap is great for headshot strikes and loss prevention from nearby hostiles once knocked out. As a bonus, the tamed flyer will often spawn on top of the gates for additional safety. Do not unload the area as your floating flyer will sink into the mesh.

  • @LowlyEidolon
    @LowlyEidolon 9 месяцев назад

    I love that I can make an invisible salt circle around my base with stone fence foundations and paint them white like a magic circle

  • @TSPxEclipse
    @TSPxEclipse 9 месяцев назад

    Drawing a circle around your base with fence foundations being like trapping bugs with a sharpie on paper is extremely amusing.

  • @BunnehGaming
    @BunnehGaming 8 месяцев назад

    Interesting discoveries Captain Fatdog - I knew some things had changed with AI Pathfinding, but didn't know the extent of it until now. Thanks for all the hard work and testing!

  • @cornxx3
    @cornxx3 8 месяцев назад

    I built up a column of walls on one side of a foundation. Placed a hatch frame on top and shot down below through the hole. Also makes good perches to land flyers on to avoid ground aggro to regain stam in early game when you still have garbage tames. I know the point of a trap, especially when not dropped in a pen, in the safety of the confines of your base, is to make it safe and easy. Sometimes it's much more beneficial to just take yourself out of the equation first. You can always drop a gate or 2 around it. Or just knock it out and place some spikes around it, old school style. With the lack of a pick up timer its really not an inconvenience to me anymore.

  • @jjcrow007
    @jjcrow007 9 месяцев назад

    The row of fence foundations feels like that video where they’d draw a circle around an insect and it would panic trying to find a way out LOL
    I would love to see that happen in the game

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      Pretty much the same result 😂

  • @Al-ny8dr
    @Al-ny8dr 9 месяцев назад +2

    Just use an inverted trap. What the heck is an inverted trap you may ask. It's a structure similar to a trap in which you hide in, and are safe in, and shoot out. It's pretty much like a regular trap without a ramp. You can do this in the old game, too. You can also put bear traps scattered on the outside to periodically hold the dino still. As long as you can shoot the dino with tranqs and not get tore up, it doesn't matter. Just be prepared when they try to run off. I always thought traps where pretty cheesy, so now things got a bit more interesting. Just make sure your build is easy to run in and out of. Heck. A real easy design according to the video is just a large-ish box made of fence foundations would keep you safe, allowing you to shoot out with impunity. I haven't tried that level of cheese yet, so might be worth testing.

    • @SnoGryphon
      @SnoGryphon 9 месяцев назад +1

      Safe in a "magic" circle of fence foundations? LOLs
      If everyone started doing this, I wonder how fast they would patch it out.

    • @Grayfox354
      @Grayfox354 8 месяцев назад

      They seem to come back too when they do the torpor run. Everything I've gotten knocked out has come back to me after it fled for some reason, I'm not complaining at all!

  • @heolx
    @heolx 7 месяцев назад

    I call the new ai path finding:
    “Giant bee honey works as dino bait now”

  • @chielvandenberg8190
    @chielvandenberg8190 9 месяцев назад +2

    What you could have tried is to give the Dino’s a path to you that leads into the trap, like the classic ramp trap, just make it 5 foundations long, the Rex might see that it can get you if it goes in the trap and when it does, you get out. I didn’t test this but it might work just like staying close will

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      I have tested that a bit but didn't show it in the video. Not had much success with it but need to do more testing.

  • @kerricktaggart9816
    @kerricktaggart9816 8 месяцев назад

    I've actually noticed that some original traps with land dinos still work, if you're luring them with flyers. Tried trapping s few allosaurs, they refused to go up ramps while I was on foot. But when i tried to lure them with a pteranodon, worked like a dream

  • @notahotshot
    @notahotshot 9 месяцев назад +2

    They need to give us bait, which can be used to override the pathfinding to some extent.

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      Or maybe rare flowers override with the obvious risk of having everything else attack you 😂

  • @CapnMcRummy
    @CapnMcRummy 9 месяцев назад +1

    I like it. And I sense the new challenge of finding a better way to trap them has lit a fresh creative fire under you as well. Looking forward to what the mad genius comes up with 🍻

  • @HW-ow9zp
    @HW-ow9zp 9 месяцев назад +1

    Wow. Hard to really quantify how big of a change this is, that's sorta the main way I've known how to tame dinos my entire career haha! Cheers cap

    • @someone-ji2zb
      @someone-ji2zb 8 месяцев назад

      Just look up old school pillar traps which has always been easy anyway. It is even easier now due to horizontal pillars. Not sure why so few videos are discussing it, but it will be the meta like it was for years in original ark.

  • @lime8832
    @lime8832 8 месяцев назад

    Captain fatfog never stop posting man keep up all the great work 💪

  • @teneels
    @teneels 2 месяца назад

    Thank you so much for this video. I've been having such issues using my tried and true methods, but this could be something super interesting.

  • @LBCAndrew
    @LBCAndrew 8 месяцев назад

    Funny that this video showed up in my stream after spending over an hour last night trying to trap a lvl 180 Carchar and it kept going around the trap even when i added additional gates to funnel it towards the opening. Finally i stood on the large bear trap and that was enough to get it into the chute.

  • @akaegotist
    @akaegotist 9 месяцев назад +1

    The end of trapping? No this is a Renaissance for trapping 😎

  • @Baha88
    @Baha88 9 месяцев назад +2

    Dino's too smart now, they been going to school 😅

  • @Kyrinson
    @Kyrinson 9 месяцев назад +1

    I wonder if a longer curving corridor just wide enough to fit the dino into it will work better and give you time to block off the opening before the dino tries to leave after you exit the trap. ... though a huge spiral of fence foundations with a lone behemoth gate at the entrance to the "maze" sounds absolutely hilarious.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +1

      It would be an interesting experiment, but wouldn't be practical even if it works.

  • @MrBishop077
    @MrBishop077 9 месяцев назад +1

    Cellar door traps.
    Large and Behemoth cellar doors set to open downwards /-\. lead the dino onto it then open and they fall into the trap, the doors act as walls and you just need a few more walls to make it a box.
    A few foundations, walls, ramps and the cellar door.
    Place the foundation, go several walls up then place the cellar door and on the far side of the door walls down (will probably need a few foundations in a line to connect the wall for support). add ramps and lead your soon to be tame in..
    *make sure the empty sides of the cellar door align with the foundation and lower walls you added
    **make sure door opens downward.
    Large cellar door is 3x3 foundations - Rex and smaller
    Behemoth cellar door is 5x5 foundations - Bronto's.. Gigas .. titanos?
    Also, Cellar door set directly off a foundation (or at ground level) can be used as a draw bridge style gate with a Large Cellar door costing way less than a Behemoth Gate *(much less the gate door too).
    When its Open \_/ it will stop all but the very largest dinos from walking over it. depending on how you align it in your walls it gives plenty of offset for those larger dino's that would otherwise chomp at you thru/over your walls (i keep my centered in my compounds wall)

    • @MrBishop077
      @MrBishop077 9 месяцев назад

      Cost of a Large Cellar vs a Behemoth Gates, .. as most dino's can walk thru a gap 3 foundations wide given enough height clearance.
      Large Stone Cellar = 300 stone. 210 Wood, 120 Thatch
      Large Metal Cellar = 360 metal, 120 CP (cementing paste
      5x foundations(pathing, 7x footprint)
      Stone Behemoth Gate= 900 Stone, 900 Wood, 900 Thatch .. Door =450 Stone, 450 Wood, 450 Thatch .. = 1350/1350/1350
      Metal Behemoth Gate= 2100 Metal, 490 CP, 140 Poly .. Door= 1500 Metal, 350 CP ..= 3600 Metal, 840 CP, 140 poly.
      Stone Behemoth Cellar= 600 Stone, 420 Wood, 120 Thatch.
      Metal Behemoth Cellar= 740 Metal, 240 CP
      *(also 5x foundations wide and they work great as a drawbridge .. but a compound wall of these just looks silly and can be a pain to place without gaps... so cost vs aesthetics and ease of use.

    • @MrBishop077
      @MrBishop077 9 месяцев назад

      though to be honest unless they patch it .. single fence foundation compound 'walls' may be the cheapest and most OP thing of all. =)

  • @martinhall9497
    @martinhall9497 8 месяцев назад

    I think the path finding improvements are very healthy for the game.
    It’s much more difficult to get Dino’s stuck on terrain, it’s used to be VERY easy to kill Alpha Raptors on something like a Pterandon because you could just get them stuck on any old rock.
    Now, they consistently find ways to get up to you if you’re parked above them or near them, you have to pay much closer attention when you’re out in the world now.
    I’m also glad the old traps don’t work anymore, great motivation to come up with something new.
    The fence foundation piece is VERY interesting, I’m sure there’s some trickery one could perform with the AI and those foundations, now that we know they always avoid them.

  • @mfarrachi
    @mfarrachi 9 месяцев назад

    You are by far my favorite when it comes to traps and taming in general. Breeding i leave to syntac. You have helped me obtain the beast.

  • @mranonymousdank4815
    @mranonymousdank4815 8 месяцев назад

    at the beginning you should've made the "there's nothing we can do" joke and have a raptor as Napoleon

  • @Harrisheart
    @Harrisheart 9 месяцев назад +1

    I'd love to see some trap structures added. Pitfall ceilings maybe that drop when we trigger them or something TOO heavy walks across.

    • @SnoGryphon
      @SnoGryphon 9 месяцев назад +1

      Trapdoor?

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      Love that idea!!

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      Trapdoor has to be triggered by something, this would be automatic when something heavy is on it

  • @RealWorldGames
    @RealWorldGames 9 месяцев назад

    My base design seems to "trap" alpha raptors well. They go up my ramp to the halfway mark where I've placed walls and stop for a bit. I shoot them from a nearby roof location. Occasionally the alpha raptor will run down the ramp and around a little, but it always returns to the walled off ramp section.

  • @paladin8629
    @paladin8629 9 месяцев назад

    Very well said Cap, I look forward to seeing what innovations you bring to traps in ASA.

  • @i7bwn
    @i7bwn 8 месяцев назад

    I use 2 behemoth for thery and megatherium.:
    - Place 2 gates with enough space for you to pass througt and not anought for a thery/mega to pass it's butt.
    - Agro the dino and pass in the gateframes, they are large enough, the dino will follow
    - Place the first door when the dino is between the 2 gates
    - run around and place the second behemoth door while the IA's closing down to analyse what just happened.
    Tame your dino
    You can reuse it again without mods, now that you can pickup structures without timer in vanilla.

  • @The_Zeevina
    @The_Zeevina 8 месяцев назад

    Catching wild animals the trap way still works but it's somewhat more tricky than before. One just have to figure out how the AI pathing works.
    I have managed to trap rexes, theris and allos the regular way - me running/flying(preferably) over the trap and them falling into it. But it has its downside, you are very very likely to get hit a few times before succeeding. Thing is, as long as you don't walk OVER the trap edge (where their pathing will change around it and not over) they will still chase you until the very last moment you walk over it so.. I either flew (and landed) or ran to the very edge of the trap before falling into the it, then wait for the animal to catch up. Usually, the moment they attack you while you stand at the edge of the trap they move forward a bit and by then they wont be able to move around to save themselves from falling into the trap. Using pillars on the side helps a lot. This even works on cliff edges. Been baiting down some wild animals this way but the cliffs are easier somehow.
    Been trapping the following in even small 2*2 (and 2*3) foundation traps with ramps two or three foundations wide. Since walls are slightly taller than before I have also tested out two and one walls tall. Well.. It's more like door openings so that you can squeeze through but not the animal and this was BEFORE I used pillars on the side of the ramp to aid the animal the way you want them to go.
    At this particular moment I tested this out against a rex. Just moments later two Allosauruses came along so I trapped them as well. So in the end I had one rex and two allosauruses in ONE trap - the 2*2 one. Rex was already unconcious though and it was fairly cramped but it still worked! :)

  • @MrOrangeonion
    @MrOrangeonion 8 месяцев назад

    Honestly im glad, to be fair id like some traps to work, like an animal wouldnt fall into a visibly open trap, but one hidden ofcourse.

  • @Myne1001
    @Myne1001 8 месяцев назад

    I found with Rexes they will avoid walking on pillars or foundations. What I did was actually re-use my old giant Rex trap from my Scorched Earth days; a yard of pillars with a ramp. The ramp is supported by pillars on the sides but not underneath. If you don't move too fast, Rexes will run into the trap easy. Having a "funnel" of pillars leading up to the ramp can also help if they suddenly lose aggro or decide to turn as I've found they stop then re-aggro on to you.

  • @jackmac2217
    @jackmac2217 9 месяцев назад

    The method I've been using, I'm calling the reverse trap. Which basically involves using 4 large dino gates and two doors. The idea is to find the creature you want to tame, but instead of trying to lure it into the gateways and then close the door, you build the gateways around your mount and trap yourself inside. Then draw the agro and blast away.
    If you have a high powered crossbow/ rifle, you'll be able to knock the dino before it gets away when it starts torpor running. If not, just open the door and go after it on foot/mounted.
    a thyla or something you can shoot from is a great option, but you need a bit of HP because the dino may take a few hits. Generally though, as long as you space the gates close enough that only you can fit through the gaps, the dinos outside will have a very hard time hitting you on the inside, if at all.
    Originally I was using this method to tame Yuties because it stops your dino running off if they get hit with the fear roar. It works so well though that It's my go to now. A high powered bow/rifle makes life very easy, but it's not too much work to just go after a running creature on foot or mounted if you don't have the KO power to knock it fast.
    You can confidently just fly around in the snow till you find a yuty you like, set up your cage a few meters away and get off your argy without fear it will vanish on you. don't even have to kill the carnos first. you can knock the yuty and then open the gate and kill the carnos. or kill em from inside the cage.

  • @RadiativeGamer2006
    @RadiativeGamer2006 8 месяцев назад

    I can’t wait for the new trap meta to be a box of fence foundations

  • @kalive
    @kalive 9 месяцев назад

    I don't think the lack of trapping is a problem until we will have to start trapping dinos that knock you off of mounts like Aberation raptors, megaloceros, karkinos all come to mind.

  • @dragoon3219
    @dragoon3219 8 месяцев назад

    Longer traps seem to work. They only avoid ones that would require them to move around something to get to u.
    So you build one that like 10+ foundations long with a bear trap near the end and a behemoth gate at the start. You run in through the gate, beasti follows you in because it takes so long to get to the far wall, walks into the bear trap, which gives you time to sprint around the outside back to the beginning slam the gate closed.

    • @Myne1001
      @Myne1001 8 месяцев назад

      Yeah I've found Rexes especially can detect small spaces. Even the classic 4 gates trap they'll avoid if possible.

  • @neowolf09
    @neowolf09 7 месяцев назад

    Theory, create a trap with fence foundations. Like herding cattle through a gate into a fenced in area. Only the cattle chases you here

  • @crafterman95_oficial
    @crafterman95_oficial 9 месяцев назад +1

    How incredible is how the reaction of some dinos is according to the "structure" obstacle, for example an argentavis remains stunned on the wall but a rex turns it around. I wonder if it was intentional that some dinos were more "intelligent" than others. It's curious :D excellent video

  • @MrPromech
    @MrPromech 7 месяцев назад

    You set up two fence foundation boxes, one inside of the other and the outside box you have an opening. You run the Dino in to the back, then run through and close the fence foundation. Now you can shoot it without it escaping and without having to set up walls! (This has not been tried by me, just a spitball idea)

  • @vita_-
    @vita_- 9 месяцев назад

    short and to the point as always. king fatdog

  • @On_dooger
    @On_dooger 9 месяцев назад

    This is going to make taming a karkinos a nightmare now

  • @arakalblackherst8031
    @arakalblackherst8031 8 месяцев назад

    Something I've noticed when I was taming a mammoth the other day, and how I more or less Tamed a Daeodon before that, I was setting up a 'Taming Pen'/'Snow Base DinoGate fence wall with a small set up inside. And as I learned, long as you had some fences set up on the platform, with a little open space spot in the middle to duck into, Creatures STILL try to get at you (I had a DinoGate picked up thinking a Mammoth COULD fit in between two gates but found out it couldn't, and the AI for what ever reason THOUGHT it could still get at me so... It was an intrestinf taming situation. I plan to try the 'DinoHighHide' Tower idea with a Yutyranus when I find a high level and see how that works.
    As for the 'Tower', its more or less 12 triganle foundation, 6 square fondation, then 6 or more alls on the inside and 12 fences set up on the outside. There IS room to expand it beigger if you want to try and have easier means of getting higher and all with less worries. What I used for the Snow atm is Stone buildings currently. Also pardon the typos, its like 2am as I type this and insomnia is a bugger of an effect IRL.

  • @khalidcloud4342
    @khalidcloud4342 9 месяцев назад

    I'm not even playing ASA, but can't wait for you to drop some impossible traps videos to circumvent this lol.

  • @legendarydualblader5444
    @legendarydualblader5444 9 месяцев назад +2

    So I did see a vid that pillers built sideways dinos can't see so they walk right into them and pillers count as foundations as long as they attach to the ground. I would try something with them. The most thing they have thought of is build boxes or cages with pillers.

    • @captainfatdog
      @captainfatdog  9 месяцев назад

      You know what vid it was?

    • @emmakiws491
      @emmakiws491 9 месяцев назад

      Was that "Teachers Game Too"? He recently posted a video on new trap ideas using pillars. Very interesting.@@captainfatdog

  • @Lord_Mangoat
    @Lord_Mangoat 6 месяцев назад

    I play on the Switch version of Ark, so might not be the same version. Hadn't played the game in years, like a good 8+ years or so, back when I could play it on my computer at max settings, then the devs broke the game with a patch that made even at lowest settings, the game unplayable.
    Anyway, on the latest Switch version of the game I went to go tame a frog. I like them as pets. Anyway, I built a structure, 2x1 wooden foundations with a ramp right up into just the ground level of my pen. Used doorways as the "walls". I brought a frog over to it and I ran through. The frog however stopped on the ramp to try attacking me, but due to being on the ramp, the frog's attacks were aimed into the air. I really should redo that ramp as it should be done, going up to the roof level and dropping into it.
    Also noticed that the above mentioned structure has snakes just go around it as well, which at the time, I was not aware of the pathing changes. Thank you for this video.

  • @Spiney09
    @Spiney09 8 месяцев назад +1

    The fact that bear trap method is one of the only working methods pains me to a huge extent.

  • @gattsgarage1196
    @gattsgarage1196 8 месяцев назад

    Great video, i look forward to seeing what you come up with in the future. I prefer to do my knockout tames from the back of a Maewing or Argy, but on the rare occasion i need a trap, it is always a Captain Fatdog original. Thanks for hard work testing.

  • @MariusOJohansen
    @MariusOJohansen 9 месяцев назад

    Damn this edit quality is pretty damn good

  • @Hulkitout
    @Hulkitout 8 месяцев назад

    Trapping might actually be easier now. Make a long trap fence with wider entrance. Run the dino to the back of trap and circle back to throw fences on the entrance making dino "avoid" entrance back into the trap

  • @Skarvig
    @Skarvig 9 месяцев назад

    I did a bit of experimentation and found that making creatures walk a catwalk meant when they tried to avoid the inevitable cliff they would fall off while trying to turn around.

  • @SefiroUltima
    @SefiroUltima 9 месяцев назад +1

    Dude this actually sparked a pretty interesting train of thought. Starting with imagining ppl telling tales of them chasing them chickens. Ive seen a few of those. ppl chasing their dogs and how those like to stand and run cause theyre playing. Anyone chased by a cougar and lived to tell the tale? I mean, yes, pathfinder makes the experience more inmersive but not necesarily real. An argu should fly fast enough as to blast itself onto a greenhouse wall (provided its seethrough😂) generaring large amounts of torpor or potential death. Should a walker stutter to get into a cage with you if there's a ramp? And lastly, ghillie ceilings or campuflaged temporary ceilings. Having thatch break under weight preassure. Wood and even stone breaking on blasts.

    • @captainfatdog
      @captainfatdog  9 месяцев назад +1

      interesting thoughts 🤔

    • @SefiroUltima
      @SefiroUltima 9 месяцев назад

      Oh and instances of dinos under preassure cause theyre sureoynded, turning things around and making them faster but more erratic.

  • @RAPTOR948
    @RAPTOR948 9 месяцев назад

    I did come to see some cool trap ideas. Like using gateways and behemoth gates, and set it up like a circle with walls to make pathfinding harder for wild dinos. Like, they have a limited turning radius, so they can't turn on a dime, that being said, it makes trapping a dino creative and unique, especially when you make it think it has you cornered inside of your trap! You use a small doorway as your escape route, and the dino will try to pathfind around, but it's turning radius will make it stuck in the trap!

  • @eeeanx01
    @eeeanx01 8 месяцев назад

    This actually happened to me while taming rex awhile ago for several times. Made an improvement by adding sort of guides on the side of the trap which made luring and trapping better.

  • @LordRazer3
    @LordRazer3 9 месяцев назад

    1:47 who needs walls when I can protect myself with a magical fence post?

  • @AnotherAnonymousMan
    @AnotherAnonymousMan 9 месяцев назад

    Phinger Phoo already tested that you can make a giant box trap, lure it inside through a gete, the run around a side door and close the gate to trap it.

  • @alexmazvi
    @alexmazvi 8 месяцев назад

    There needs to be more traps (blueprints). The giant bear trap goes out before knocking out any big creature, like its only use is for stoping them for a moment to run. In fact, every trap blueprint from the game is mostly useless as is for taming creatures by themselves, they must be used with the construction system to actualy work wich is a big mispurpouse. The base game as is lacks a lot of balancing yet so it would be nice to start there, (like the basic player blueprints material costs or the armors durability calculation that makes the creatures break the late game armor with 1 hit). The AI is a good improvement as your tamed creatures tend to get stuck more than the savage ones tho.

  • @CHipZz
    @CHipZz 9 месяцев назад +1

    I'm about to build a circle of fence foundations around my base 😂

  • @v3rzockt930
    @v3rzockt930 8 месяцев назад

    one thing they could add, would be like an new arrow or smt like that that "blindes" the dino so that the new ai path finding gets turned off for a few seconds

  • @BruceWayne15325
    @BruceWayne15325 8 месяцев назад

    Remember that the purpose of the trap is to keep you from getting bit. It doesn't matter how that's accomplished. One thing I used a lot in Atlas (Ark's pirate game) was when I couldn't get a creature into the trap then I went into the trap myself and let the creature angrily bite the trap from the outside while I shot it with tranquilizers. With Ark you might have to build a bigger trap due to the larger animals, but the concept should still work.