Movember Nuke trick 26 : Magic keyer

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  • Опубликовано: 7 сен 2024
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Комментарии • 22

  • @jakobkardoeus9866
    @jakobkardoeus9866 2 года назад

    Really interesting video, thanks a lot for sharing! Also the despill looks quiet nice!

  • @dagkjetsa8486
    @dagkjetsa8486 2 года назад

    Thank your so much Cyril! This is pretty damn good. I had a look at it in November, but no chance to really check out the method until now. I've also seen some other videos on how to do a "dry key" like this, but your method is by far the best I've seen. Will certainly try this trick out on my next green screen project. It looks so good that it makes me wonder if there are scenarios where this approach does not work well. If so, when?

    • @nuke_foundry_trick
      @nuke_foundry_trick  2 года назад

      like every blue/green screen shots, the quality depends on the differents factor :
      - keyscreen quality (uniform color, grading, shadows on it)
      - character to near of the color keyscreen
      - too much noise (even after the degrain)
      and don't forget, we don't have any alpha so difficult to grade or plate.

    • @dagkjetsa8486
      @dagkjetsa8486 2 года назад

      @@nuke_foundry_trick Yes, I noticed the issue with grading. Tried to grade before the clean plate stage and that works within limits and as long as you don't do too much to the greens. Which means that green spill (not on edges) will be an issue. I wonder if you have an idea as to how to deal with that in a decent manner?

    • @nuke_foundry_trick
      @nuke_foundry_trick  2 года назад

      I made a tut where I extend color for edges ;)

    • @dagkjetsa8486
      @dagkjetsa8486 2 года назад

      @@nuke_foundry_trick awesome! But my question is more about what you would do with green spill that is not on the edge, but rather inside the fg talent. So, for example, when there is too much greenspill on, say, a character's face or clothing etc.? And, also, how do you determine what is an edge, when you do not have an alpha? Would you simply make an ibk key, using the same clean plate used for the "magic key?"

    • @nuke_foundry_trick
      @nuke_foundry_trick  2 года назад +1

      @@dagkjetsa8486 I never meet this case, I always use the IBK color to create a cleanplate really near to the plate. So you will have a transparency guy on some zone but you can add a keylight or a keyed plate over your result to fill the holes.

  • @SitinprettyProductions
    @SitinprettyProductions Год назад

    Cool video. Would this technique work for keying something that isn't green? I have a subject against a tan wall. I'm trying it now but I don't quite understand how you isolated the shuffle nodes like that. When I go into shuffle I see nodes so maybe this was using the old shuffle node. Can you explain a little more what we should do with the current shuffle interface to get this outcome please?

    • @nuke_foundry_trick
      @nuke_foundry_trick  Год назад

      the setup works on greenscreen only. To convert it to a bluescreen, you just have to switch the shuffle nodes from red and blue channels only to red and green channels only ;)

    • @SitinprettyProductions
      @SitinprettyProductions Год назад

      @@nuke_foundry_trick Thanks - but if you don't have a blue or green screen (e.g. my tan wall) this additive method wouldn't work?

    • @nuke_foundry_trick
      @nuke_foundry_trick  Год назад +2

      @@SitinprettyProductions no cause we need a color who have a dedicated channel (red, blue or green). And tan wall is too close to skin color, so an other challenge.

  • @amyraaa1
    @amyraaa1 Год назад

    amazing tutorial, thank you for sharing :D
    the color of my bg slightly changed, is there a way i can fix that ?

    • @burhanvfx
      @burhanvfx Год назад

      Did you find the solution?

    • @amyraaa1
      @amyraaa1 Год назад

      @@burhanvfx no

    • @amyraaa1
      @amyraaa1 Год назад

      @@burhanvfx do u have a non commercial nuke ?

    • @burhanvfx
      @burhanvfx Год назад

      @@amyraaa1 No

    • @nuke_foundry_trick
      @nuke_foundry_trick  Год назад

      @@burhanvfx Hi, with an IBK color, you should be able to create a clean screen which will follow the luma change. The two operations will interact together and compensate the changes

  • @ddtddt11
    @ddtddt11 2 года назад

    Hey thanks for the tuts...any chance we can get this script:) i want to package this into a gizmo:)

    • @nuke_foundry_trick
      @nuke_foundry_trick  2 года назад +1

      I'm working on an advanced version for the Nukepedia. When it will be available, I will give you the link :)

    • @nuke_foundry_trick
      @nuke_foundry_trick  2 года назад +3

      www.nukepedia.com/gizmos/keyer/magickey

    • @ddtddt11
      @ddtddt11 2 года назад

      @@nuke_foundry_trick hey man thanks so much going to play around with this:):)

    • @mjparent222
      @mjparent222 Год назад

      @@nuke_foundry_trick merci.