Easy, Id put all the rules together make them super simple to find all of them for any part, like all the rules for familiars and the drawbacks instead of being spread throughout the book they would all be condensed into one section, combat? everything you can do in combat all in one chapter clearly marked everything from init to weapons, no rules in sidebars or tables in the other end of the book, imagine all the rules for casting magic, the bonus's the drawbacks everything in one chapter simply called "The arte" no you dont have to hunt around all rules about magic are there and only there, skills, talents and knowledges clearly marked followed by any secondary's. I suppose what I'm saying is that I would just hire an editor that isn't psychotic
@@terryrtalks i have been dealing with wod editors since the 90s i am well done with their shenanigan's, after thats done we can talk about changing something crunchy or canon based
I would only change one of each. The setting change I would make is that Terry is no longer just a podcaster only, but a podcaster with creative direction at Paradox who has dictation over the coming media landscape for Mage. The system change I would make is that Terry would be given more power to storytell as he sees fit, thus making my setting change more applicable and appropriate. Cmon Paradox. Give this man a job.
Hard to answer because I'm very happy with M20 as it is. But for M5 I think Like @Forsparda, It might be good to access the magic(k) rules in the sames part of the book. But It'll be important to make sure that the game conserve it's freedom of options, wether it is in its magic(k) system or in its storytelling instruments: I hope that we won't have any moral system of conduct like humanity, or rage... But it's very important to devellope the relationship with avatar. But I have somehow the impression to not be in the majority when saying this, who knows this is maybe just an impression?
I think the relationship with the Avatar is all over the place at tables. It can range from "practically the Shadow from Wraith or Beast from Vampire" to "it's just the thing that lets me shoot out magick". Some development or even options there would help.
@@terryrtalks as I remember, they're mages who are so traumatised by their Awakening, that they hunt down other mages. I found the Technocracy just not a great concept for some reason.
Easy, Id put all the rules together make them super simple to find all of them for any part, like all the rules for familiars and the drawbacks instead of being spread throughout the book they would all be condensed into one section, combat? everything you can do in combat all in one chapter clearly marked everything from init to weapons, no rules in sidebars or tables in the other end of the book, imagine all the rules for casting magic, the bonus's the drawbacks everything in one chapter simply called "The arte" no you dont have to hunt around all rules about magic are there and only there, skills, talents and knowledges clearly marked followed by any secondary's. I suppose what I'm saying is that I would just hire an editor that isn't psychotic
So mostly an issue of organization to you?
@@terryrtalks i have been dealing with wod editors since the 90s i am well done with their shenanigan's, after thats done we can talk about changing something crunchy or canon based
Terry finally just throws his hands in the air and says, "Fine!" and begins writing his own TTRPG based on his experiences with mage when...?
You have defined hubris! But thank you.
I would only change one of each.
The setting change I would make is that Terry is no longer just a podcaster only, but a podcaster with creative direction at Paradox who has dictation over the coming media landscape for Mage.
The system change I would make is that Terry would be given more power to storytell as he sees fit, thus making my setting change more applicable and appropriate.
Cmon Paradox. Give this man a job.
Oh you're kind. I don't know that I can improve it per se but I'd love to participate in play testing.
Holy shit who suggested the changeling world view for mages, that's amazing. Denial the splat. That's AMAZING.
Awakening system, Ascension setting.
Hard to answer because I'm very happy with M20 as it is. But for M5 I think Like @Forsparda, It might be good to access the magic(k) rules in the sames part of the book. But It'll be important to make sure that the game conserve it's freedom of options, wether it is in its magic(k) system or in its storytelling instruments: I hope that we won't have any moral system of conduct like humanity, or rage... But it's very important to devellope the relationship with avatar.
But I have somehow the impression to not be in the majority when saying this, who knows this is maybe just an impression?
I think the relationship with the Avatar is all over the place at tables. It can range from "practically the Shadow from Wraith or Beast from Vampire" to "it's just the thing that lets me shoot out magick". Some development or even options there would help.
Also-
The link for James' patreon takes you to Travis's instead...?
Thanks! Lemme fix that
When I ran Mage years ago, I dropped the Technocracy as a concept, and instead used the Banishers from Awakening.
What do you like about the Banishers? I'm not real familiar.
@@terryrtalks as I remember, they're mages who are so traumatised by their Awakening, that they hunt down other mages. I found the Technocracy just not a great concept for some reason.
@@DanteCorwyn Yeah! I think they still have they Humanity track so the presence of magic is highly distressing.