I use cheats quite often, but only on single-player games. My justification is this: *_I_* bought the game. *_I'm_* the one playing it. If I find the difficulty to be outrageous, or the combat to simply feel unrewarding, I adjust the game until I'm having *_FUN_*. Remember *_FUN_*? I consider it victimless. It allows me to finish a story without suffering through poor design. The only reason I don't cheat online is because I don't think it's fair to the people I may oppose.
I am finally admitting to using a cheat bot and I'm not proud of I so I would like to apologise to club penguin for hacking the game plz forgive I was 9 at the time
not all of these hacks are for malicious purposes, for instance one of my friends who lost their left hand in a car accident was unable to play games on her pc, she downloaded AlterOfSkyrock which is a heavy modification which allows her to use the new mouse she got with a lot of macro buttons to play games again. AlterOfSkyrock modifies the controls in such a way that it allows her to essentially turn games like minecraft and WoW into point and click games, though WoW is more attuned to this one handedness as it is, it still has some hard workarounds for everything. games like CoD or BF4 are able to be turned into point and walk games, she'd hit one of the buttons to turn on a move forward mode, and proceed to pwn newbs. however this hack is considered a banning offense as it can do far more than just make someone's life easier, it can be configured to allow for scripted commands and motions. while she does use some scripted commands, they are mostly for responding in game chats and to do dificult but simple (as in even monkeys could do them given they had both hands) movements or actions. I've seen these kinds of hacks used in good ways and in bad, I do consider certain games a grey area if the game in question beggs to be bot riddled.
I'm surprised by all the confessions in this thread. I have to try and temper my dislike for people who cheat so I don't come off too aggressive, but the bottom line is I don't get it, and I never will. So you buff your stats at other people's expense, good for you. People like that are the reason I only do co-op or solo now. No point in being an honest competitor. It sucks because I loved multiplayer, but I prefer my time isn't wasted against people who lack conscience.
In the case of MMO botting, should we be blaming players for using bots or developers for deliberately creating the kind of boring, repetitive gameplay better suited for machines than people? I realize grinding has its fans, but it's also a legacy of design limitations from the past that many developers continue to use to artificially extend the hours players put into games. We are no longer in an era where 1) disc space or bandwidth limits developers from filling a game with enough content or 2) every MMO is subscription-based, encouraging devs to pad game hours with grinding. While content is time-consuming to create, the success of modding and content creation systems in MMOs, like the Foundry in Neverwinter and the Mission Architect system from City of Heroes, should awaken developers and publishers to this source of potentially endless free content. The biggest complaint I hear regarding these systems is that it's difficult to design them to be resistant to people using them for powerlevelling or gold farming. That problem, however, evaporates when we stop treating grinding as a necessity in MMOs. If an MMO's gameplay is so grindy and unfun that a significant portion of the player base wants to expedite it and that even publishers sell microtransactions to let players skip/expedite it (in the form of, say, XP boosts), then perhaps grinding should be made optional for enjoying the entirety of the game.
I agree with you that most! MMO developers make their games be time consuming to make sure to have a long time paying gamer. BUT If someone doesn't like a game they can not play it. Or they can buy the things they want for real money. Time is money after all.
Grinding is just a screen over the ladder of achievement in an RPG like World of Warcraft. It keeps people playing and paying for months and years in the expectation of something better, which they never receive,
Maan, this brings me back, I remember running a bot on Silkroad Online, all I needed to do was start in the middle of a spawn area for enemies, equip a stack of health potions and skills in the quick bar and start it off, and it would run over to enemies within a certain radius and fight them, using skills and health potions when appropriate, and picking up any drops. Come back some hours later and stash/sell whatever dropped, restock health potions, spend skill points and go again. Levelled up so much from that, before I eventually got sick of the game and quit, like I pretty much do with every game after a while. Never really sunk in that it was cheating at the time, I just thought it was pretty nifty, I seen cheats as something like wallhacking or aimbotting, something which actively tweaks/changes game mechanics for an unfair advantage in PVP combat.
I have created a few simple bots but have never created one that modifies the game files or reads data from the game. I enjoy the challenge of writing a script that can only see what is on your screen and hear your sound output but is intelligent enough to play the game. I also create short macros that activate automatically or on a hotkey/custom voice command to either make arduous tasks simpler or improve reaction time but I have never used one online. The worst I have done is timing based movement/grenading macros in COD4 which I used in school LANs (nothing formal, just jamming) One of my favorites was a macro for the crossfire map where you could run directly up a ruined wall if you did it right and leap onto a balcony near the top of the map. By lowering your framerate to keep it stable timing macros become really good
I used to play Call of Juarez multiplayer, and sometimes I encountered cheaters. Many people complained, others left, but I stood in that map and dedicated to kill them above anyone else (I liked team deathmatches). Some cheaters used to jump very high, walk on scenery (like walls or hills), others used to hide inside the houses (we can't enter the houses, so is like a block where cheaters camp). Anyway, that made me break the monotony of the matches, and forced me to adapt, like learning every inch of the map, any way to draw the cheaters of the houses to look for me, and then get owned by a normal player. I learned how to jump fences and walk through the hill, that way draw the cheater to my lair, where they can't hide. And sometimes I saw people doing the same strategies and follow me. That game improved on a new level. I had lots of fun killing those cheaters. Well, sometimes admins came and draw them away, that was good too.
I once made a "cheat bot" that was a little different. It was actually a physical mechanism that I made out of Mechano. I would set up the game and place it in front of the computer, propped up so that it could repeatedly click or press a key. I don't play any more games for which this works, but I did reassemble it for the game "Cookie Clicker" recently.
I've gotten banned from Battlefield 3 by PunkBuster, when I wasn't running any cheats. I cannot get the ban reversed, and no one will take fault for the PunkBuster software failure. I cannot play any games on that account any more, so I'll have to have the games transferred to a new account to use them or any future software that runs PunkBuster. This resets my progress on ALL EA GAMES. It's a huge pain, and if the people hacking aren't getting caught anyways, what's the use of having PunkBuster in the first place if the developer cannot override them? I mean sure BF4 sucked, BF3 was really good though, but that doesn't mean I didn't spend money on them and should be able to pick them back up any time I choose to and play. I miss having physical copies of the game.
Punkbuster is among the most poorly developed programs I've ever come across. I can't even enter ranked servers on ANY EA games. I had Bad Company 2 and could rarely do multiplayer on it. Surprised it still has any business, given its reputation.
The only games I ever hacked were Diamond and Platinum. Before you ask. No, I never went into online PvP, because I saw it as a no-no when I had a hacked pokemon or hacked item on a pokemon. Though, I did get a come uppens in my Diamond game, which forced me to completely restart from the beginning of the game... It really pained me. The hacking device was an Action Replay, which can be easily bought in stores but are becoming more and more rare to find.
I think that the best way to prevent cheats might be to throw in a couple of little tricks that the players can do in order to make he game less tedious. For example, farming loot midgets in borderlands can get you legendary weapons much faster than other meathods. In pokemon x and y, you can shove a coin under the direction pad when you are in the middle of lumiose city in order to hatch eggs faster. It's little things like these that can help the game, but I guess it might be a little too easy, since when word gets out, everyone will start doing it.
I am hoping to get into computer security and I've realised that all these hacks and bots are a pain in the ass. The problem is the creators of the bots/hacks have invested a lot of time into the bot and have made it a primary objective to keep the bot running and to make it impossible to get rid of.
I played Digimon Masters Online which is a free-to-play mmo game and I used a macro program to farm items. I don't feel bad at all because it was F2P and entailed either paying for things with real money or grinding for 100 years. F2P games are fair game for bots I say.
Once I've completed the Single Player in a game, I tend to use trainers/cheats when I replay them. I do it for small adjustments that makes the games more fun for me, or more realistic for the world of the game. Things like unlimited sprinting/stamina or magic/mana, or more money/gold to buy equipment. I don't use trainers/cheats in multiplayer, 'cos that's no fun.
Cheats divide to three groups: The ones who are bored with the game, the ones who don't know how to play and the ones who don't feel like using time. The ones who are bored with the game (i'm in this group) usually download everything. For example they are the ones who go around in csgo with spin bot, aimbot and wallhack. The ones who don't know how to play use most likely wallhack and possibly aim assist. I think hacking is a good way to learn games like csgo, because you learn where to aim and prefire. Your game sense will also get better quickly, due to you seeing where all the enemies are and how they move. The ones who don't feel like using a lot of time leveling up or collection gear usually use xp-, item spawning- or automated bots hacks. They are usually pretty innocent. I think everyone should try cheating at least once, because that way you learn how hackers think and how to counter them. I've also made my own hacks and modified others. I code in c# and i've been doing it for the last 5 months (still not very good, but i understand quite a lot).
a friend of mine made a CSS cheat package with all sorts of things. wallhack, aimbot, aimassist, godmode, autofire, you name it. We used it for awhile (we was like 13-14 at the time) but rumour spread that people kept sharing them to strangers, so in fear of getting banned, we deleted it. Never used them again, too stressful
My brother-in-law was accused of creating a computer virus/malware. What kind of malware he created or what it was targeting was lost to memory. I actually interviewed him for a School project involving Malware. A project that was a miserable fail on my part...
I think gold farming is totally okay, and automating anything in a game is usually a win. For example, Minecraft, which has tons of mods about machines that do things for you (break blocks, craft, mine)
No clue what it was called, but friends downloaded a bot for me to continuously cut trees, fish, craft and sell items so I could move alongside them with quests. I was not going to sit in front of a computer hours on end to level up my wood cutting ability, so I could cut down a single special tree to make a weak-ass bow no one wants, and a key I needed to raid with friends.
As long as it's not in online play I don't see a problem with editing the games code. It's kind of like buying a cake, once you have the cake you can eat it normally or you can encase it in molten glass and use that glass shell as a beta fish tank.
I recently returned to an mmo that has pretty much made it impossible to gold farm... this actually drove the economy into a really bad state where everything is beyond expensive... new players get screwed big time without it.... WoW on the other hand is alot easier to effect the price of what your selling even myself without a cheat bot drove prices down on various material
I don't see a problem unless it affects other players' experiences of the game. If someone doesn't want to kill 100 goblins in the hope that one drops the required item it shouldn't really matter since it makes no difference to anyone else, if someone wants to wall hack and god mode in pvp then it just ruins the game for the other team and is therefore something that should be addressed
I honestly don't have a problem with some of the cheatbots under one condition. In mmorpgs, for example, if someone made a character or account specifically for the boot and used it as an educational tool. I know a couple people who try to figure out how to jailbreak devices simply to understand the programing aspect, or fiddle with certain aspects to understand the software and the games they play better. Most of these people use that information to make indie games. If they are harmless, they are avoidable, like in call of duty I came across a character who had a prerecorded voice saying that he was a bot and wasn't participating in active combat, and he stood around the whole match like an afk player.
Most of the time the fault is on the developers for making games that require players to spend hour/days/months to get certain items. On good example was Ragnarok Online, which had awful chances of droping cards, some cards were so necessary for a class that if you didn't had one some guilds/groups would accept you, while some items dropped frequently but you needed a vast amount of them to upgrade your equips. This was overwhelmed by bots, up to the point it had more bots in some areas than actual players. If the developers made their game more content rich and less dependent on items for advancing, there wouldn't be much bots. Sure some areas of the game would benefit for very rare items, like PvP, but PvP is usually for hardcore players.
i used to have a bot back with runescape, it was one that would kill chikens and stack the feathers on your bank. i thought lets try it out, why not, and i just let my pc run it for 24:00. when it was done i got a crazy ammount off feathers wich sold for an insane ammount and lots of xp. after that it just became really tempting. until i got banned, dont do something like what i did. you will probaly get banned and would just be a waste of time.
I used bots in Lineage 2 to set up shop, in L2 you had to log in on your character and actually sit as a shop keeper in game to sell items. It was stupid concept because you had full cities of people sitting with shops.
I only get cheats and bots for Single player games and possibly some games like RTS when im fooling around with friends on Lan weekends. And i use them for fun but i utterly despise cheats and bots for online games that include things like PVP and can at times spend a lot of energy to make sure i get the cheater in questioned banned permanently. I am all for systems that pushes cheaters our of the community i consider them trash in the online world that deserves no sympathy what so ever.
I used to bot in Ragnarok back in the day cause i didnt have the time to sink into grinding, i knew it was wrong but if i didnt i wouldnt be able to play with my friends who had enough time to grind
There are ways to design a game that make most cheatbot ideals obsolete. These designs are unpopular, though, because they force the developers to devote allot more time, effort and capital into a product both before and after the release. I honestly wonder if you could successfully make a game where the developers have enough awareness of their servers to be able to make decisions in an individual basis rather than having to resort to cheat detection that is often wither over or underpowered, resulting in legit non-bots being banned and heavy bots being left alone. I'd suggest using something like a "Captcha" system, but all a bot-user would have to do is get past that thing before starting their bot...
You should cover Csgo hacks and the vac system. A few pros have been banned and their former teams weren't allowed to play in a $250,000 prize tournament (DreamHack tournament)
Still counting my stars over my decision to go with Guild Wars 2 instead of WoW. It kinda feels like most other MMO´s require bots to do the farming work these days. Can´t say I´d blame a guy that wants some gold in world of warcraft. Personally I´d look for something else to spend my time on.
Cheating ruins not only the fun of the game but the point of the game as well, you play a game to get good at it and have fun playing it, cheating doesn't make you good nor does it make it fun, unless its something like GTA in which case cheats were designed to be fun because it doesn't really ruin the game for the player at all. Cheating also results in a ban so enjoy that waste of money.
I am fine with people using mods, so long as it is in an isolated environment. For example, I have mods for fallout from Nexus, Fallout is a single player game so it counts as isolated. However, I cannot stand people who use them in games with multiplayer or just because they want to look cool on the leader boards. However, I cannot stand all types of pirates, I don't care if "Oh I was just demoing the game game, blah blah blah." if you actually paid for it, that money could go to improving the game!!!
I saw some WoW add that said new players can get to level 90 instantly when they buy the new dlc, so everyone's level grinding has proved to have been useless.
i know this isn't quite the same, but what about the folks that want to play games that hasn't come out for their respected region, ie Phantasy Star Online 2, sega has been doing such a poor job bring it to the west so a small group of the amercian fan based started doing fan translations,fixing small problems with the launcher going as far as to create their own, all this to just enjoy a game that sega is holding close to it's chest.
me and all of my friends used minecraft hacks. i got lame of it and stopped and later after that i even stopped playing minecraft cuz its clear that 60% of all players in a pvp faction server use x-ray or a hack client and that ruins the fun. if u dont use hacks u wont have full diamond set ger or enchnament table so on but all that hack get that in 3 hours so that ruins ur progress into getting that legit
Hmm, I'd say that bots and their users aren't actually a problem, it how you use them. A lot of people have real world responsibilities that tale so much of their free time that they can't ever hope to reach a high level in an MMOG. Considering we've had people leave their children to die because they became obsessed with the things, I'd say those people using bots and actually caring for their children instead would have been fine. The real issue is the intent of use. If one uses them to simply grind, that seems reasonable. We have enough grinders as it is, taking a short cut to skip through that part isn't too bad (unless you like to Role Play, then you're screwing with yourself). Using it to gold farm? Depends on if you have alternative ways to make gold If you have to grind down enemies and sell items or pick up gold...and there's no other way...fine use a bot, the game developers don't deserve your time and effort for making you suffer like that (again unless you like to RP, because in those game worlds that's how you'd make money in that universe..). But if you do it without any thought for the in game market system, and without any real consideration for your fellow gamers...then you're part of the problem. The bad bot users are one thing, but exploiting peoples wish to cheat to screw up their computer...that's just beyond low.
the only game I cheated on was payday 2 with a friend using custom scripting with an injector, it was really fun for a while, until we got bored of that game
If the console itself gets cracked you can run hacks and crap on them such as with the PS3 and 360 when they was cracked to run unsigned code cheater population exploded on those platforms. Yes consoles start out as closed platforms they eventually get blown wide open and cheating becomes rampant.
I don't see the point of Cheat Bots. It defeats the fun of actually earning what you want. I have a PC and I don't even use the console commands because I find that it dilutes the fun. Even if the game is difficult I get the satisfaction of knowing that I beat the game.
I once got a virus from trying to download a money cheat for NEED FOR SPEED undercover on pc because I just wanted to pimp up a bunch of cars. As far as I know that game has no multiplayer so i didn't think twice about downloading it until I realized it was installing to a of virus stuff and extra crap and still not giving me free car money
I have coded multiple cheats & have scripted multiple scripts for the game, "CS:GO (Counter Strike Global Offensive)" and have made a lot of money in doing so. I always saw it as a challenge and a way to express my creativity and loved doing so because not only did I create something in which I could be proud of, I also got large amounts of cash from players seeking to purchase my cheats. I would love to come on for an interview or just to be in a little segment of part 3 and would like to explain my reasoning behind my why people cheat and why we make it.
Rust Legacy was fun until a bot walked through your door and stole all your belongings. Cheat Bots ruin games, however I fear they will always be around.
what are you supposed to do when you have to grind 8 or 9 f***ing hours for just one level up? we don't have so much time, if you don't want people using bots, cheats and exploits you should try to make a game where we don't need them!
A game like that is finished fast and developers don't get enough money. If you don't like it you don't have to play it. God knows there are so many other games.
but I want to play those games! so I use bots to do the grinding, it doesn't hurt the other player it just make it faster for those who don't have the patience and time to do all the repetitive and boring stuff...
Good thing 99% of people have enough self respect to not cheat. Whats the point of even playing the game if your going to cheat? Your not getting paid or laid lol
So.. At what point, when I'm creating a macro, does it become considered a bot? Fair enough, if you go download a program that does everything for you, that is cheating but if you buy a keyboard (or install a program) that allows you to automate these processes it's not?? Where is the line? There must be one if they are taking people to court!?
Why are they focusing on MMO cheats, what about the entire scandal surrounding Counter-Strike and a few of the pro's who've been recently caught. And other pro's who are potentially and probably cheating. And why VALVe has yet to do fucking shit about it. Seriously VALVe you sell a game for $15 and do nothing against hackers. You haven't updated Overwatch in a year and nothing's been done to really put them away.
I don't really know if there is really a moral issue here but if you are cheating in a game and claim to be good at it I think there is something seriously wrong with you as a person.
Well hackers are ##cking smart and because of that they can do what they do and they get loads of money with that and I'm not gonna judge them the same way I don't judge prostitutes. I always use hacks and cheats and everything available in every game I play because let's face it and be honest here, I suck at video games, I don't have much time to sit down for hours and hours to really learn and I still wanna play, and at the end of the day it's just games. People nowadays are just carebears and babies that take games super seriously. Byeeeeeee :D Hey hackers keep making good cheats that I will keep buying. And if you guys make one for Overwatch I'm gonna be like TAKE MY MONEEEEEEEEY :D
+Rafael Salles Saying that hackers are smart is a judgement, so you are already contradicting yourself in the first sentence. It only gets worse from there on out.
I've only ever used a fishing bow in wow because... good god... just try fishing for five minutes and you'll want to gouge your eyes out with a rusty spork. There's NOTHING fun about fishing. NOTHING.
Garrett Galasso Well, guess what? That's how fishing is IRL. It is supposed to be that way for the guys that like... you know, fishing? If you're doing it for achievement, i can understand you, but still, achievs are designed to give you credit for the stuff you like doing, not to cat...ehm, get them all
Garrett Galasso Yeah well, it depends on a person, I find fishing rather boring. And yeah, almost anything in a game would be more boring then irl. Unless it's a simulator. Well, I watched the video today, so yeah
There are ways to deal with it, developers just seem to be unwilling Both Counter-Strike and Advanced Warfare have hacking problems and I have seen very little done to fix it Titanfall, on the other hand, probably had the most solid anti hacking measures I've ever see. Good thing the game is dead lol
I disagree. The cheating in Titanfall is out of control. It was a great game in the beginning. Now if you don't have any cheatbot, you're SOL. Goodbye good play time. Goodbye game.
As far as titanfall, I was going on what I had heard about their cheater concentration camps they have, servers that people who have been caught cheating are forced play on. It's a really good idea, especially if you don't tell them they've been moved. It doesn't matter how expensive VAC was to produce because it works less than 5% of the time, more people get banned from being reported and judged through overwatch than through vac. I just think it's unacceptable to release a multiplayer game with a plan to only passively deal with hacking.
SpookyKid94 an overwatch ban differs from a vac ban, a vac ban is literally not a manual ban it has to detect the code. VAC runs server side not client side. so thusforth cant scan stuff on your pc but just the game. now to detect better coded stuff you need a client side anti-cheat like ESEA/CEVO etc. but even then people can code cheats that bypass that stuff. im a steamworks developer and former PRO north american player. i know what im talking about as for cheating in CS its not as big as you think it is. i can spot players cheating even if its not obvious its do the behavior the way they play. every player has a pattern and does the same thing over and over. those doing random stuff each time are the ones to look for that arent flashing the same spots, the ones not preaiming the same spots etc
If you are looking for people who know about hacks you should look over at se7en sins. While they're more of a console based hacking community, they still are very knowledgeable. And for the rest of you, hackers are not dumb(unless they're script kiddies) you actually need a basic knowledge of how the game works and who to find offsets and what not.Hell they might even be smarter than you if you think about it. I have a RGH(reset glitch hack) xbox which I did by myself and you need to know how to solder and other things relating to robotics.
There was a hack I was playing in Mario kart and there was this guy and I came first he came last so the bastard switched to first I switched to last and that's why he Has 70000 points.
Let me get this straight... this is a commercial for how great Warcrafts anti-cheat is, and how the game is enjoyable even with cheaters? That's what it sounded like to me. Big fat video on how great Warcraft is. As for your "expert"... he's completely wrong. Bot income significantly impacts the players in every game it happens in. Every items cost (as in retail price) shoots up significantly because of the influx of "easy gold". People figure that with how easy gold is to get, they can sell a garbage item for 10x the cost and people will pay it. Been seeing this for years (I've been online for 20+ years now).
I use cheats quite often, but only on single-player games. My justification is this: *_I_* bought the game. *_I'm_* the one playing it. If I find the difficulty to be outrageous, or the combat to simply feel unrewarding, I adjust the game until I'm having *_FUN_*. Remember *_FUN_*? I consider it victimless. It allows me to finish a story without suffering through poor design. The only reason I don't cheat online is because I don't think it's fair to the people I may oppose.
***** You tell'em
+bradleypariah Nice story Bro"cry" i say...THIS NUTS
+bradleypariah Hello! I'm from the future. happy christmas
JOKER Batman *THESE NUTS
Can't even troll properly, even when batman is in your name, pathetic.
Nick Lutz my name is JOKER BATMAN ;D
I am finally admitting to using a cheat bot and I'm not proud of I so I would like to apologise to club penguin for hacking the game plz forgive I was 9 at the time
***** it was a joke don't hate mate
You have done the unforgivable.
What the hell is club penguin, exactly?
i used to get in there and pretend to be a pedophile XD good fun
me too
not all of these hacks are for malicious purposes, for instance one of my friends who lost their left hand in a car accident was unable to play games on her pc, she downloaded AlterOfSkyrock which is a heavy modification which allows her to use the new mouse she got with a lot of macro buttons to play games again.
AlterOfSkyrock modifies the controls in such a way that it allows her to essentially turn games like minecraft and WoW into point and click games, though WoW is more attuned to this one handedness as it is, it still has some hard workarounds for everything. games like CoD or BF4 are able to be turned into point and walk games, she'd hit one of the buttons to turn on a move forward mode, and proceed to pwn newbs.
however this hack is considered a banning offense as it can do far more than just make someone's life easier, it can be configured to allow for scripted commands and motions. while she does use some scripted commands, they are mostly for responding in game chats and to do dificult but simple (as in even monkeys could do them given they had both hands) movements or actions.
I've seen these kinds of hacks used in good ways and in bad, I do consider certain games a grey area if the game in question beggs to be bot riddled.
I'm surprised by all the confessions in this thread. I have to try and temper my dislike for people who cheat so I don't come off too aggressive, but the bottom line is I don't get it, and I never will.
So you buff your stats at other people's expense, good for you. People like that are the reason I only do co-op or solo now. No point in being an honest competitor. It sucks because I loved multiplayer, but I prefer my time isn't wasted against people who lack conscience.
In the case of MMO botting, should we be blaming players for using bots or developers for deliberately creating the kind of boring, repetitive gameplay better suited for machines than people? I realize grinding has its fans, but it's also a legacy of design limitations from the past that many developers continue to use to artificially extend the hours players put into games. We are no longer in an era where 1) disc space or bandwidth limits developers from filling a game with enough content or 2) every MMO is subscription-based, encouraging devs to pad game hours with grinding.
While content is time-consuming to create, the success of modding and content creation systems in MMOs, like the Foundry in Neverwinter and the Mission Architect system from City of Heroes, should awaken developers and publishers to this source of potentially endless free content. The biggest complaint I hear regarding these systems is that it's difficult to design them to be resistant to people using them for powerlevelling or gold farming. That problem, however, evaporates when we stop treating grinding as a necessity in MMOs. If an MMO's gameplay is so grindy and unfun that a significant portion of the player base wants to expedite it and that even publishers sell microtransactions to let players skip/expedite it (in the form of, say, XP boosts), then perhaps grinding should be made optional for enjoying the entirety of the game.
I agree with you that most! MMO developers make their games be time consuming to make sure to have a long time paying gamer. BUT If someone doesn't like a game they can not play it.
Or they can buy the things they want for real money. Time is money after all.
Grinding is just a screen over the ladder of achievement in an RPG like World of Warcraft. It keeps people playing and paying for months and years in the expectation of something better, which they never receive,
Cheats are fine for single player campaigns not multiplayer
Maan, this brings me back, I remember running a bot on Silkroad Online, all I needed to do was start in the middle of a spawn area for enemies, equip a stack of health potions and skills in the quick bar and start it off, and it would run over to enemies within a certain radius and fight them, using skills and health potions when appropriate, and picking up any drops.
Come back some hours later and stash/sell whatever dropped, restock health potions, spend skill points and go again. Levelled up so much from that, before I eventually got sick of the game and quit, like I pretty much do with every game after a while.
Never really sunk in that it was cheating at the time, I just thought it was pretty nifty, I seen cheats as something like wallhacking or aimbotting, something which actively tweaks/changes game mechanics for an unfair advantage in PVP combat.
I have created a few simple bots but have never created one that modifies the game files or reads data from the game. I enjoy the challenge of writing a script that can only see what is on your screen and hear your sound output but is intelligent enough to play the game.
I also create short macros that activate automatically or on a hotkey/custom voice command to either make arduous tasks simpler or improve reaction time but I have never used one online. The worst I have done is timing based movement/grenading macros in COD4 which I used in school LANs (nothing formal, just jamming)
One of my favorites was a macro for the crossfire map where you could run directly up a ruined wall if you did it right and leap onto a balcony near the top of the map. By lowering your framerate to keep it stable timing macros become really good
I used to play Call of Juarez multiplayer, and sometimes I encountered cheaters. Many people complained, others left, but I stood in that map and dedicated to kill them above anyone else (I liked team deathmatches). Some cheaters used to jump very high, walk on scenery (like walls or hills), others used to hide inside the houses (we can't enter the houses, so is like a block where cheaters camp). Anyway, that made me break the monotony of the matches, and forced me to adapt, like learning every inch of the map, any way to draw the cheaters of the houses to look for me, and then get owned by a normal player. I learned how to jump fences and walk through the hill, that way draw the cheater to my lair, where they can't hide. And sometimes I saw people doing the same strategies and follow me. That game improved on a new level. I had lots of fun killing those cheaters. Well, sometimes admins came and draw them away, that was good too.
I once made a "cheat bot" that was a little different. It was actually a physical mechanism that I made out of Mechano. I would set up the game and place it in front of the computer, propped up so that it could repeatedly click or press a key. I don't play any more games for which this works, but I did reassemble it for the game "Cookie Clicker" recently.
I've gotten banned from Battlefield 3 by PunkBuster, when I wasn't running any cheats. I cannot get the ban reversed, and no one will take fault for the PunkBuster software failure. I cannot play any games on that account any more, so I'll have to have the games transferred to a new account to use them or any future software that runs PunkBuster. This resets my progress on ALL EA GAMES. It's a huge pain, and if the people hacking aren't getting caught anyways, what's the use of having PunkBuster in the first place if the developer cannot override them? I mean sure BF4 sucked, BF3 was really good though, but that doesn't mean I didn't spend money on them and should be able to pick them back up any time I choose to and play. I miss having physical copies of the game.
Punkbuster is among the most poorly developed programs I've ever come across. I can't even enter ranked servers on ANY EA games. I had Bad Company 2 and could rarely do multiplayer on it. Surprised it still has any business, given its reputation.
SithGamingSquad punkbuster is a cheap way of so called "being secure" for a game so many F2P games will use punkbuster
The only games I ever hacked were Diamond and Platinum.
Before you ask. No, I never went into online PvP, because I saw it as a no-no when I had a hacked pokemon or hacked item on a pokemon.
Though, I did get a come uppens in my Diamond game, which forced me to completely restart from the beginning of the game...
It really pained me.
The hacking device was an Action Replay, which can be easily bought in stores but are becoming more and more rare to find.
I think that the best way to prevent cheats might be to throw in a couple of little tricks that the players can do in order to make he game less tedious.
For example, farming loot midgets in borderlands can get you legendary weapons much faster than other meathods. In pokemon x and y, you can shove a coin under the direction pad when you are in the middle of lumiose city in order to hatch eggs faster.
It's little things like these that can help the game, but I guess it might be a little too easy, since when word gets out, everyone will start doing it.
Kinky Fish I think that will just create more efficient farming bots really.
KaoS Dlanor I suppose...
+Kinky Fish I am from the future! its 2016!
+KaoS Dlanor That would be a side effect. It would also make the games less tedious.
I am hoping to get into computer security and I've realised that all these hacks and bots are a pain in the ass. The problem is the creators of the bots/hacks have invested a lot of time into the bot and have made it a primary objective to keep the bot running and to make it impossible to get rid of.
I played Digimon Masters Online which is a free-to-play mmo game and I used a macro program to farm items. I don't feel bad at all because it was F2P and entailed either paying for things with real money or grinding for 100 years. F2P games are fair game for bots I say.
Once I've completed the Single Player in a game, I tend to use trainers/cheats when I replay them. I do it for small adjustments that makes the games more fun for me, or more realistic for the world of the game. Things like unlimited sprinting/stamina or magic/mana, or more money/gold to buy equipment. I don't use trainers/cheats in multiplayer, 'cos that's no fun.
Cheats divide to three groups: The ones who are bored with the game, the ones who don't know how to play and the ones who don't feel like using time.
The ones who are bored with the game (i'm in this group) usually download everything. For example they are the ones who go around in csgo with spin bot, aimbot and wallhack.
The ones who don't know how to play use most likely wallhack and possibly aim assist. I think hacking is a good way to learn games like csgo, because you learn where to aim and prefire. Your game sense will also get better quickly, due to you seeing where all the enemies are and how they move.
The ones who don't feel like using a lot of time leveling up or collection gear usually use xp-, item spawning- or automated bots hacks. They are usually pretty innocent.
I think everyone should try cheating at least once, because that way you learn how hackers think and how to counter them.
I've also made my own hacks and modified others. I code in c# and i've been doing it for the last 5 months (still not very good, but i understand quite a lot).
Keep up these interesting Topics!
a friend of mine made a CSS cheat package with all sorts of things. wallhack, aimbot, aimassist, godmode, autofire, you name it. We used it for awhile (we was like 13-14 at the time) but rumour spread that people kept sharing them to strangers, so in fear of getting banned, we deleted it. Never used them again, too stressful
My brother-in-law was accused of creating a computer virus/malware. What kind of malware he created or what it was targeting was lost to memory. I actually interviewed him for a School project involving Malware. A project that was a miserable fail on my part...
I think gold farming is totally okay, and automating anything in a game is usually a win.
For example, Minecraft, which has tons of mods about machines that do things for you (break blocks, craft, mine)
No clue what it was called, but friends downloaded a bot for me to continuously cut trees, fish, craft and sell items so I could move alongside them with quests. I was not going to sit in front of a computer hours on end to level up my wood cutting ability, so I could cut down a single special tree to make a weak-ass bow no one wants, and a key I needed to raid with friends.
As long as it's not in online play I don't see a problem with editing the games code. It's kind of like buying a cake, once you have the cake you can eat it normally or you can encase it in molten glass and use that glass shell as a beta fish tank.
I recently returned to an mmo that has pretty much made it impossible to gold farm... this actually drove the economy into a really bad state where everything is beyond expensive... new players get screwed big time without it.... WoW on the other hand is alot easier to effect the price of what your selling even myself without a cheat bot drove prices down on various material
I don't see a problem unless it affects other players' experiences of the game. If someone doesn't want to kill 100 goblins in the hope that one drops the required item it shouldn't really matter since it makes no difference to anyone else, if someone wants to wall hack and god mode in pvp then it just ruins the game for the other team and is therefore something that should be addressed
I honestly don't have a problem with some of the cheatbots under one condition. In mmorpgs, for example, if someone made a character or account specifically for the boot and used it as an educational tool. I know a couple people who try to figure out how to jailbreak devices simply to understand the programing aspect, or fiddle with certain aspects to understand the software and the games they play better. Most of these people use that information to make indie games. If they are harmless, they are avoidable, like in call of duty I came across a character who had a prerecorded voice saying that he was a bot and wasn't participating in active combat, and he stood around the whole match like an afk player.
Never have used any cheats/hacks to win. God it would be boring as hell to use it against others who play fare.
Most of the time the fault is on the developers for making games that require players to spend hour/days/months to get certain items. On good example was Ragnarok Online, which had awful chances of droping cards, some cards were so necessary for a class that if you didn't had one some guilds/groups would accept you, while some items dropped frequently but you needed a vast amount of them to upgrade your equips.
This was overwhelmed by bots, up to the point it had more bots in some areas than actual players.
If the developers made their game more content rich and less dependent on items for advancing, there wouldn't be much bots. Sure some areas of the game would benefit for very rare items, like PvP, but PvP is usually for hardcore players.
i used to have a bot back with runescape, it was one that would kill chikens and stack the feathers on your bank. i thought lets try it out, why not, and i just let my pc run it for 24:00. when it was done i got a crazy ammount off feathers wich sold for an insane ammount and lots of xp. after that it just became really tempting. until i got banned, dont do something like what i did. you will probaly get banned and would just be a waste of time.
I used bots in Lineage 2 to set up shop, in L2 you had to log in on your character and actually sit as a shop keeper in game to sell items. It was stupid concept because you had full cities of people sitting with shops.
I've never used a cheat bot and never will, because I like to experience a game the way it eat meant to be.
I only get cheats and bots for Single player games and possibly some games like RTS when im fooling around with friends on Lan weekends. And i use them for fun but i utterly despise cheats and bots for online games that include things like PVP and can at times spend a lot of energy to make sure i get the cheater in questioned banned permanently. I am all for systems that pushes cheaters our of the community i consider them trash in the online world that deserves no sympathy what so ever.
I used to bot in Ragnarok back in the day cause i didnt have the time to sink into grinding, i knew it was wrong but if i didnt i wouldnt be able to play with my friends who had enough time to grind
There are ways to design a game that make most cheatbot ideals obsolete. These designs are unpopular, though, because they force the developers to devote allot more time, effort and capital into a product both before and after the release.
I honestly wonder if you could successfully make a game where the developers have enough awareness of their servers to be able to make decisions in an individual basis rather than having to resort to cheat detection that is often wither over or underpowered, resulting in legit non-bots being banned and heavy bots being left alone.
I'd suggest using something like a "Captcha" system, but all a bot-user would have to do is get past that thing before starting their bot...
I have no interest in using any cheats or exploits that gives me any kind of advantages. I am not that miserable. I am good enough at what I do.
You should cover Csgo hacks and the vac system. A few pros have been banned and their former teams weren't allowed to play in a $250,000 prize tournament (DreamHack tournament)
Still counting my stars over my decision to go with Guild Wars 2 instead of WoW. It kinda feels like most other MMO´s require bots to do the farming work these days. Can´t say I´d blame a guy that wants some gold in world of warcraft. Personally I´d look for something else to spend my time on.
i used maphack on Diablo 2, pretty much everybody did, mephisto runs boi
I dont think of bots (automated farming, grinding) are cheating. They just automate what every player can already do.
Cheating ruins not only the fun of the game but the point of the game as well, you play a game to get good at it and have fun playing it, cheating doesn't make you good nor does it make it fun, unless its something like GTA in which case cheats were designed to be fun because it doesn't really ruin the game for the player at all.
Cheating also results in a ban so enjoy that waste of money.
where are the aim hacks in modern FPS games? This is biased only focussed on coin bots for MMO's. The aimbots are far more exciting/annoying.
mhm aimbot, wall hacks
I am fine with people using mods, so long as it is in an isolated environment. For example, I have mods for fallout from Nexus, Fallout is a single player game so it counts as isolated. However, I cannot stand people who use them in games with multiplayer or just because they want to look cool on the leader boards. However, I cannot stand all types of pirates, I don't care if "Oh I was just demoing the game game, blah blah blah." if you actually paid for it, that money could go to improving the game!!!
had a sweet bot for an online browser game called grepolis. took care of the grind tasks while I could siege other cities :}
well I used to use a bot called honorbuddy , it helped me lvl my characers to 90 :D its an awesome bot, it even farmes honor and doing bgs for u.
*****
do u mean the bot or the game yes both exist , and both are very popular xD
I saw some WoW add that said new players can get to level 90 instantly when they buy the new dlc, so everyone's level grinding has proved to have been useless.
67tedward
This bot doesnt grind, well it can but it does the main storyline quest,
i know this isn't quite the same, but what about the folks that want to play games that hasn't come out for their respected region, ie Phantasy Star Online 2, sega has been doing such a poor job bring it to the west so a small group of the amercian fan based started doing fan translations,fixing small problems with the launcher going as far as to create their own, all this to just enjoy a game that sega is holding close to it's chest.
You can buy Xbox / PS4 controller hardware cheating chips via companies openly through online market sites like ebay,
with how grinding some games are in the endgame you really need bots for certain parts.... or be completely isane...
me and all of my friends used minecraft hacks. i got lame of it and stopped and later after that i even stopped playing minecraft cuz its clear that 60% of all players in a pvp faction server use x-ray or a hack client and that ruins the fun. if u dont use hacks u wont have full diamond set ger or enchnament table so on but all that hack get that in 3 hours so that ruins ur progress into getting that legit
Hmm, I'd say that bots and their users aren't actually a problem, it how you use them. A lot of people have real world responsibilities that tale so much of their free time that they can't ever hope to reach a high level in an MMOG. Considering we've had people leave their children to die because they became obsessed with the things, I'd say those people using bots and actually caring for their children instead would have been fine.
The real issue is the intent of use. If one uses them to simply grind, that seems reasonable. We have enough grinders as it is, taking a short cut to skip through that part isn't too bad (unless you like to Role Play, then you're screwing with yourself). Using it to gold farm? Depends on if you have alternative ways to make gold If you have to grind down enemies and sell items or pick up gold...and there's no other way...fine use a bot, the game developers don't deserve your time and effort for making you suffer like that (again unless you like to RP, because in those game worlds that's how you'd make money in that universe..). But if you do it without any thought for the in game market system, and without any real consideration for your fellow gamers...then you're part of the problem.
The bad bot users are one thing, but exploiting peoples wish to cheat to screw up their computer...that's just beyond low.
the only game I cheated on was payday 2 with a friend using custom scripting with an injector, it was really fun for a while, until we got bored of that game
I like singleplayer rpgs ... maybe with a good story and coop mode mhm
If the console itself gets cracked you can run hacks and crap on them such as with the PS3 and 360 when they was cracked to run unsigned code cheater population exploded on those platforms. Yes consoles start out as closed platforms they eventually get blown wide open and cheating becomes rampant.
there is a type of gold farming in team fortress 2 its call idling and its is causing the trading economy to collapse.
Playing wow rite now, something that used to cost 1gold now costs 20-30 gold, the eco is fucked
I don't see the point of Cheat Bots. It defeats the fun of actually earning what you want. I have a PC and I don't even use the console commands because I find that it dilutes the fun. Even if the game is difficult I get the satisfaction of knowing that I beat the game.
I could use something like this to alleviate the boredom in GTA V.
I once got a virus from trying to download a money cheat for NEED FOR SPEED undercover on pc because I just wanted to pimp up a bunch of cars. As far as I know that game has no multiplayer so i didn't think twice about downloading it until I realized it was installing to a of virus stuff and extra crap and still not giving me free car money
fail
My friend bought cheats from DamnCheaters once for bf4, he went 40 and 0 on zavod 311 with a sniper. Cheats are so pointless, Nick879 Is right.
the only cheat i used is HDDQD :D
plz pt.3
The guy who created the glider bot talked at Defcon, got sued for 4mil
I have coded multiple cheats & have scripted multiple scripts for the game, "CS:GO (Counter Strike Global Offensive)" and have made a lot of money in doing so. I always saw it as a challenge and a way to express my creativity and loved doing so because not only did I create something in which I could be proud of, I also got large amounts of cash from players seeking to purchase my cheats. I would love to come on for an interview or just to be in a little segment of part 3 and would like to explain my reasoning behind my why people cheat and why we make it.
+cheesefries Fuck you
Fuck you
glad we could come to an understanding.
I was talking to OP
same again
Rust Legacy was fun until a bot walked through your door and stole all your belongings. Cheat Bots ruin games, however I fear they will always be around.
i have cheat bots for minecraft but i only on single player
They got crushed by Blizzard's legal team.
Never ever, I am clean as a uhmm... Ah uhm... Whistle?
what are you supposed to do when you have to grind 8 or 9 f***ing hours for just one level up? we don't have so much time, if you don't want people using bots, cheats and exploits you should try to make a game where we don't need them!
A game like that is finished fast and developers don't get enough money.
If you don't like it you don't have to play it. God knows there are so many other games.
but I want to play those games! so I use bots to do the grinding, it doesn't hurt the other player it just make it faster for those who don't have the patience and time to do all the repetitive and boring stuff...
You should watch the movie Click.
Then clearly that's not the game for you... and that's the point.
do the position 3 plz
i never downloaded any cheats for mw3, but yet...was banned
I honestly don't see anything wrong with bots.
I don't understand why you would hack it's a freaking game it's meant to be fun not get virus
not so much
I only use hacks on singleplayer games when I beat the game... going online with hacks just means your a bad player who can't play legit..
Good thing 99% of people have enough self respect to not cheat. Whats the point of even playing the game if your going to cheat? Your not getting paid or laid lol
Hack WoW 36 min kick 2)i play for 1H 20 min 3)12 min and get kick 4)BUY THIS FUCKING GAME AND STILL PLAYING 2006-20xx
I hack my games all the time, but only when playing in private matches with friends.
So.. At what point, when I'm creating a macro, does it become considered a bot?
Fair enough, if you go download a program that does everything for you, that is cheating but if you buy a keyboard (or install a program) that allows you to automate these processes it's not??
Where is the line? There must be one if they are taking people to court!?
Why are they focusing on MMO cheats, what about the entire scandal surrounding Counter-Strike and a few of the pro's who've been recently caught. And other pro's who are potentially and probably cheating. And why VALVe has yet to do fucking shit about it. Seriously VALVe you sell a game for $15 and do nothing against hackers. You haven't updated Overwatch in a year and nothing's been done to really put them away.
I know when I used to play Runescape I downloaded epic bot only used it so I could give money to my main account :p
Should look at a game like Age of Wushu.. that game is a bot cesspool.
I don't really know if there is really a moral issue here but if you are cheating in a game and claim to be good at it I think there is something seriously wrong with you as a person.
virtual reality check?
How to fight against cheats, guardian of blizzard
Well hackers are ##cking smart and because of that they can do what they do and they get loads of money with that and I'm not gonna judge them the same way I don't judge prostitutes. I always use hacks and cheats and everything available in every game I play because let's face it and be honest here, I suck at video games, I don't have much time to sit down for hours and hours to really learn and I still wanna play, and at the end of the day it's just games. People nowadays are just carebears and babies that take games super seriously. Byeeeeeee :D Hey hackers keep making good cheats that I will keep buying. And if you guys make one for Overwatch I'm gonna be like TAKE MY MONEEEEEEEEY :D
+Rafael Salles Saying that hackers are smart is a judgement, so you are already contradicting yourself in the first sentence. It only gets worse from there on out.
I've only ever used a fishing bow in wow because... good god... just try fishing for five minutes and you'll want to gouge your eyes out with a rusty spork. There's NOTHING fun about fishing. NOTHING.
It requires a lot of beer.
Garrett Galasso Well, guess what? That's how fishing is IRL. It is supposed to be that way for the guys that like... you know, fishing?
If you're doing it for achievement, i can understand you, but still, achievs are designed to give you credit for the stuff you like doing, not to cat...ehm, get them all
ace0071000 Fishing irl IS fun. Fishing in wow isn't. Also, holy shit dude I posted this back in December.
Garrett Galasso
Yeah well, it depends on a person, I find fishing rather boring. And yeah, almost anything in a game would be more boring then irl. Unless it's a simulator.
Well, I watched the video today, so yeah
There are ways to deal with it, developers just seem to be unwilling
Both Counter-Strike and Advanced Warfare have hacking problems and I have seen very little done to fix it
Titanfall, on the other hand, probably had the most solid anti hacking measures I've ever see. Good thing the game is dead lol
Lol don't talk at all. The best anti-cheat clients can't detect a lot also these cheats cost $500+. Don't speak of cs when you're a mere pubber
I disagree. The cheating in Titanfall is out of control. It was a great game in the beginning. Now if you don't have any cheatbot, you're SOL. Goodbye good play time. Goodbye game.
You couldn't be further from the truth....
As far as titanfall, I was going on what I had heard about their cheater concentration camps they have, servers that people who have been caught cheating are forced play on. It's a really good idea, especially if you don't tell them they've been moved.
It doesn't matter how expensive VAC was to produce because it works less than 5% of the time, more people get banned from being reported and judged through overwatch than through vac. I just think it's unacceptable to release a multiplayer game with a plan to only passively deal with hacking.
SpookyKid94 an overwatch ban differs from a vac ban, a vac ban is literally not a manual ban it has to detect the code. VAC runs server side not client side. so thusforth cant scan stuff on your pc but just the game. now to detect better coded stuff you need a client side anti-cheat like ESEA/CEVO etc. but even then people can code cheats that bypass that stuff. im a steamworks developer and former PRO north american player. i know what im talking about as for cheating in CS its not as big as you think it is. i can spot players cheating even if its not obvious its do the behavior the way they play. every player has a pattern and does the same thing over and over. those doing random stuff each time are the ones to look for that arent flashing the same spots, the ones not preaiming the same spots etc
Console gamers already have aim assist.
If you are looking for people who know about hacks you should look over at se7en sins. While they're more of a console based hacking community, they still are very knowledgeable. And for the rest of you, hackers are not dumb(unless they're script kiddies) you actually need a basic knowledge of how the game works and who to find offsets and what not.Hell they might even be smarter than you if you think about it. I have a RGH(reset glitch hack) xbox which I did by myself and you need to know how to solder and other things relating to robotics.
There was a hack I was playing in Mario kart and there was this guy and I came first he came last so the bastard switched to first I switched to last and that's why he Has 70000 points.
Let me get this straight... this is a commercial for how great Warcrafts anti-cheat is, and how the game is enjoyable even with cheaters? That's what it sounded like to me. Big fat video on how great Warcraft is. As for your "expert"... he's completely wrong. Bot income significantly impacts the players in every game it happens in. Every items cost (as in retail price) shoots up significantly because of the influx of "easy gold". People figure that with how easy gold is to get, they can sell a garbage item for 10x the cost and people will pay it. Been seeing this for years (I've been online for 20+ years now).
if sum one made a AI bot for halo mcc XD would be funny make its play like a pro + make it slide around not walk!!
Hack the planet!
whuuu
PC OPEN SYSTEM... LET PEOPLES DO WHAT THEY WANT IS NOT SMART CHOICE. I LIKE MY PS4
theoncomingchicken
And it's not like PS4 or X1 will remain cheat free if it even is anymore
Consoles get hacked too smart one. It especially kills older multiplayer games.
*****
Harder doesn't have anything to do with the fact that a lot of people still do it
last console generation, within a few days of CoD: W@W's launch there were hackers on the PS3 and X360 versions. same story with CoDBO1/2.
please remove the whole 60 frames thingy.... unless its a game it makes people look weird and unrealistic
I agree, 60fps makes my head hurt 30 is more cinematic.
no, it doesnt make it weird for people that are used to 60 fps, it is a much better experience than 30 fps imo.
.great vid btw 2nd
:-)