Silent Hill 2 Remake | Ray-Tracing ON / OFF | Graphics Comparison

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  • Опубликовано: 10 окт 2024

Комментарии •

  • @soulzk7963
    @soulzk7963 4 дня назад +122

    The beat in the back has been going hard for a couple of years now.

    • @cronoesify
      @cronoesify 4 дня назад +2

      on da on da on da beat

    • @Reactx7
      @Reactx7 3 дня назад +2

      I turned the volume up real quick.

    • @xxxgajzerxxx
      @xxxgajzerxxx 3 дня назад

      Can you tell me the song name?

    • @wasupman777
      @wasupman777 3 дня назад +2

      Screw that beat, focus on the comparison instead

    • @caio2423
      @caio2423 2 дня назад +1

      I love this song so much. It's their trademark 🤣

  • @santiagoescobarortiz202
    @santiagoescobarortiz202 4 дня назад +100

    Lumen is Ray Tracing, but it's software RT, the RT toggle in the game enables Hardware RT that is more precise, ussually enabling more bounces and more rays to be cast.

    • @AbrahamZX1
      @AbrahamZX1 4 дня назад +14

      I knew it, that's why the game is still heavy with RT off. I was telling others that RT off probably still had lumen software GI.

    • @gets0410
      @gets0410 4 дня назад +1

      I love how the RT does not drastically change the overall aesthetic of the game.

    • @PLASTICAMAN
      @PLASTICAMAN 4 дня назад +10

      There is still hardware Lumen and Software Lumen just like software and hardware RT in case you don't know. This is using a combo of Hardware RT for reflections + hardware Lumen for GI which makes things better but still far from brute forced hardware RT in everything for GI/AO/ and shadows. Enabling all those at once in UE5 will get you near path tracing or full tracing which still exists in UE5 but not in this game. This is similar to Fortnite software RT+ Lumen vs Hardware RT+Lumen.

    • @IftiharAbdillah
      @IftiharAbdillah 4 дня назад +1

      But it's using a very low quality Ray Tracing, sometimes the value on Lumen is not as leveled as true RT too. But overall quality is not much of a difference. The drastic change can be seen in Black Myth: Wukong using nvidia's RT and built in Lumen fron the game

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад

      @@gets0410 That's because it was built with RT in mind

  • @lurker668
    @lurker668 4 дня назад +57

    Game engines got to the point of fakeing lighting so well that Ray tracing is not needed with so big Performance impact and very little impact on game visuals.

    • @CodyLambert4U
      @CodyLambert4U 3 дня назад +8

      I'm not sure we're watching the same full length video, theres quite a few dramatic differences throughout. Yes both options still offer the same gameplay but the way the world is affected by lighting is fairly dramatic in this comparison alone.

    • @lurker668
      @lurker668 3 дня назад

      @@CodyLambert4U I'm looking at my screen switching on and off Ray tracing option and see no difference. Where are you looking ? Video or actual game? This one is poor example of raytrace feature. Cyberpunk maybe but even there I don't notice much in gameplay other than faces look way better with path tracing

    • @Jwatchdizzledrip3003
      @Jwatchdizzledrip3003 2 дня назад +1

      @@lurker668
      Oct 9, 2024
      I as well don’t see that much benefit to RT in Silent Hill 2 Remake. I mean don’t get me wrong there is benefit to it visually but Ray Tracing works best at night in dark illuminated hallways I think for this particular game as the whole focus of SH is creepy atmosphere so what’s more creepy than a creepy hallway?Honestly even then RT just seems like a gimmick to sell the PS5 to say look how beautiful this game is when games were perfectly beautiful visually even without it in the old PS3 days.
      Heck SH2 looks in some parts even more visually attractive without RT on vs RT being on but either way SH2 definitely looks nice on either option which is just effective use of game design at the end of the day. All RT does is replicate natural light, which doesn’t do crap that much anyway

    • @CodyLambert4U
      @CodyLambert4U 2 дня назад +2

      2:58 3:25 4:18 6:57 7:24 8:43 9:13 if you can't tell the lighting is dramatically different and coming from entirely different angles and sources. This is not just in these selective enviorments but continuously as you move from scene to scene in gameplay has a much more impactful difference. If it's not perceivable at all thenn just know theres lots of folks who still play on ps4 instead of ps5 and are completely complacent. You relate probably more to the latter not having a fine eye for detail and your brain nagging to point out the problems with the scene.
      Raytracing is more noticable in real life gameplay always versus a youtube video with lots of compression and artifacts itself.
      I think personally some of the largest divide on the matter comes from people second hand experiencing the tech through videos versus experiencing it hands on in person.

    • @Jwatchdizzledrip3003
      @Jwatchdizzledrip3003 День назад

      @@CodyLambert4U
      Oct 9, 2024
      Yea you are right since RUclips as a whole doesn’t really show how beautiful a game looks just because you’re watching the gameplay digitally compressed instead of in person using your own eyes. I can admit that most people such as myself who don’t own a PS5 to experience the RT in person are jumping the gun saying RT doesn’t really matter on SH2.
      Honestly I think it’s best we all play the game with both options then we can judge for ourselves how big an effect RT has on SH2.
      There’s some phones and tablets that already has RT embedded into their hardware since 3 years ago such as Apple’s iPad Pro M4 and Android equivalent so even if many can’t afford a PS5 for some reason as well as the game, at least people will still get the benefit to experience RT when and IF Silent Hill 2 Remake comes to mobile(That would definitely be sick if SH2R came to mobile like can you imagine playing it on a toilet?)

  • @KingVulpes
    @KingVulpes 4 дня назад +78

    Lumen really holds up well

    • @santiagoescobarortiz202
      @santiagoescobarortiz202 4 дня назад +14

      That's because Lumen is already a Ray Tracing solution, it's software RT, designed to be a faster that traditional RT. The RT toggle in the game enables Hardware RT, which is more precise.

    • @JBIGroup3D
      @JBIGroup3D 4 дня назад +2

      @@santiagoescobarortiz202 yeah the game by default comes with software lume gi and reflections and when you toggle the extra rt features it moves to hardware lumen gi and reflections,both are ray tracing but one is more accurate than other,both are great!!

    • @starstreamgamer3704
      @starstreamgamer3704 4 дня назад +1

      Only because hardware RT quality is far from ultra here. RTX cards loose just about 20% of performance by enabling HW RT in this case. RX 7000 cards loose about 40% which is significant, but not drastic. So enabling HW RT is a no brainer in this game.

    • @MrZeyad008
      @MrZeyad008 3 дня назад +1

      @@starstreamgamer3704 40% is not drastic?

  • @NextGenCeoTV
    @NextGenCeoTV 4 дня назад +26

    RT on means GPU acceleration RT. RT Off means UE5 engine Lumen is ON. Means software RT.

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +5

      Still uses Lumen with RT. Just uses hardware Lumen

    • @Jason_Bover9000
      @Jason_Bover9000 4 дня назад

      ​@@crestofhonor2349basically like fortnite using nanite and lumen and has hardware rt

  • @lukario223
    @lukario223 4 дня назад +25

    3:58 such a lovely ghosting

    • @RandomlyDrumming
      @RandomlyDrumming 3 дня назад

      well, the Silent Hill town is all ghostly, so.... xd

    • @gersongaete1574
      @gersongaete1574 3 дня назад +1

      "but DLSS is better than native... "

    • @Karma_ak0
      @Karma_ak0 3 дня назад +3

      u can fix with dlss tweak or optiscaler, putting the dlss preset to E and change to the version 3.7.20

    • @nef6097
      @nef6097 2 дня назад

      @@Karma_ak0 yeah

  • @kingScotto..
    @kingScotto.. 4 дня назад +47

    30 days till the PS5 Pro you've got alot of work on your hands soon lol

    • @jcdenton868
      @jcdenton868 4 дня назад +8

      Difference will mainly be performance as the game does not have "ps5 pro enhanced" label.

    • @kingScotto..
      @kingScotto.. 4 дня назад +3

      @@jcdenton868 I meant all games for the next 3 years lol

    • @xacvhFAs
      @xacvhFAs 4 дня назад +14

      @@kingScotto..you’re still gonna get scammed for 30FPS except you paid $700+😂

    • @1gta4gta
      @1gta4gta 4 дня назад +3

      @@jcdenton868it will get a pro patch

    • @МухаммедАли-б7д
      @МухаммедАли-б7д 4 дня назад +2

      @@xacvhFAsdon't cry.

  • @judubbing9615
    @judubbing9615 4 дня назад +18

    Is it me or ambient occlusion and global illumination are badly implemented at some times ? It gives the impression of RT Off being better than On

    • @ljgv2
      @ljgv2 4 дня назад

      I think RT make his own global illumination and you can't control it

  • @denisruskin348
    @denisruskin348 4 дня назад +71

    Game gains a lot with RTGI and RT reflections, both in exteriors and interiors.. Plus the DLSS implementation is very good. Definitely a game to keep it enabled.

    • @TheAmazingSpiderGuy_99
      @TheAmazingSpiderGuy_99 4 дня назад +14

      Definitely if you have the hardware to keep up. I think the lumen is actually great here though for lower end systems and console.

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z 4 дня назад +12

      dlss is so great that it leaves artifacts, you can see them on flying leaves, and in the bar, looking at the floor, and some reflections with mega noise, and as if the developers could not make sane reflections in puddles lol, besides they say reflections in mirrors 100 years ago knew how to realize without RTX, and here even with RTX they are soapy, even taking into account that the mirror is supposedly dirty in the bathroom.

    • @xanderrednaxx
      @xanderrednaxx 4 дня назад +3

      ​@@user-vk1ci2jy9z at this point it just feels redundant and still feels much like a gimmick. Especially when they try so hard to push it on console hardware when the visual quality gain is marginal

    • @BlackSemih
      @BlackSemih 4 дня назад +15

      The DLSS version of the game is 3.5.1 and there is ghosting, which is noticeable from the leaves. The solution is to update the DLSS version to version 3.7.20, the problem is solved.

    • @Spaceman69420
      @Spaceman69420 3 дня назад

      @@BlackSemih I updated to 3.7.20 and the leaves still ghost. there is way less ghosting around james' head tho.

  • @RamChop451
    @RamChop451 4 дня назад +12

    There's something about the prebaked shadows and highlights with RT off that intrigues me. The shadows feel unnatural and thick, like it's a substance. Dreamlike

    • @GameplayUnboxed
      @GameplayUnboxed 4 дня назад +5

      Nothing is prebaked, with RT off Lumen is activated which software ray tracing.

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +1

      Both use Lumen to light the world and one is Hardware Lumen, so RT on, and the other is the less accurate software Lumen

    • @daveruda
      @daveruda 4 дня назад +2

      sometimes the dark vibe is gone with rt. The darkness is important imo

  • @MotocrossPlays
    @MotocrossPlays 4 дня назад +23

    The hair is the only thing that is disconected with the environment illumination and reflexes, there is strange shiny and wet hair effect.
    Some scenes the Lumen GI is better than RTGI

    • @Jekoza
      @Jekoza 4 дня назад +2

      I notice it too aswell, like something off with the hair lighting

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +2

      Both are Lumen GI, one is software Lumen and the other is Hardware Lumen

    • @rickydo6572
      @rickydo6572 4 дня назад +4

      His haircare routine is so impeccable no raytraced solution could capture it's majesty properly, that's why it looks a little off bro.

    • @qu1v3r
      @qu1v3r 4 дня назад +2

      That's because there is a subtle player camera backlight. It's been a common thing in recent survival horror games since RE2 Remake.

    • @Jekoza
      @Jekoza 4 дня назад

      @@qu1v3r I notice too similar to RE2 Remake lighting

  • @SaerosXXI
    @SaerosXXI 4 дня назад +13

    Vale lembrar que o Lumen também é uma forma de RT, embora menos precisa.

  • @joda1696
    @joda1696 4 дня назад +8

    RT off actually using software lumen gi and reflections btw guys

    • @adamkoushi6056
      @adamkoushi6056 3 дня назад

      Rt off better u mean?

    • @joda1696
      @joda1696 3 дня назад +1

      @@adamkoushi6056 no, I said game is using software rt (which is less accurate) when you turn off the RT toggle in the settings

  • @TMKSYSBOOT
    @TMKSYSBOOT 4 дня назад +9

    This game is the first I've ever experienced coil whine from lol

    • @mr.hashundredsofprivatepla3711
      @mr.hashundredsofprivatepla3711 4 дня назад

      What’s coil whine?

    • @TMKSYSBOOT
      @TMKSYSBOOT 4 дня назад +1

      @mr.hashundredsofprivatepla3711 It's when you hear your GPU vibrating, or revving like an engine. It's ultimately harmless though, just the coil in the GPU vibrating from electrical currents

  • @sox6274
    @sox6274 4 дня назад +11

    In short... play without RT, because the game gets darker, so it gets scarier, the experience gets more complete kkkkkkkk

  • @Nazareeni
    @Nazareeni 3 дня назад +1

    Damn. This doesn't make my decision to get a 4080 Super vs 9700XT/XTX for this game any easier.
    Basically outdoors is vastly superior on RT with realistic trees, puddle reflections, detailed ground and patterns, but the indoor shots shockingly fucks up the hues and artistic direction of the game. The game _wants_ dark rooms, to have strong tints, overbearing shadows and their objects to look otherworldly - even if not to be seen - as opposed to super-realistic but taking all tension out of the game. RT seems to undermine that, particularly on 'global illumination.'
    If only we could have the best of both. I will say Bloober did a fucking fantastic job keeping the atmosphere loyal to the original, down to every damned shader.

  • @BlackSemih
    @BlackSemih 4 дня назад +6

    The DLSS version of the game is 3.5.1 and there is ghosting, which is noticeable from the leaves. The solution is to update the DLSS version to version 3.7.20, the problem is solved.

    • @keyycee5547
      @keyycee5547 4 дня назад +1

      where to get 3.7 ? i dont trust google researches since a lot of stuff is malware

  • @rickydo6572
    @rickydo6572 4 дня назад

    There's ghost leaves in Silent Hill now, they appear out of nowhere and leave a blurry effect whenever the wind moves them across the street.
    They represent the levity of life when you're walking down the street listening to a cool ass beat on your airpods. And how easy this levity can disappear and leave nothing but a blurry memory.
    They thought of everything dawg.

  • @RafaTune-o8d
    @RafaTune-o8d 4 дня назад +8

    I preffer the darkness of no RT but reflections with RT

  • @andrerevolution455
    @andrerevolution455 4 дня назад +1

    That RTGI is awesome, although lumen is great as well

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад

      Both use Lumen, the difference is hardware vs software Lumen. Hardware Lumen is more accurate and traces more rays and bounces

  • @helmutkohl6207
    @helmutkohl6207 День назад +2

    Barely a difference and that for 30-50% performance loss hillarious

  • @KingzWayzGamez
    @KingzWayzGamez 4 дня назад +10

    Absolutly amazing game. 10x better than Star Wars Outlaws. Stunning Visuals with and without Raytracing.

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +2

      Technically both modes use ray tracing, one is a software solution and the other is hardware. Either way you're stuck with it on

  • @mwvideos2756
    @mwvideos2756 3 дня назад +1

    Zerei esse jogo a quase 20 anos atrás e é especial pra mim não tenho vontade de jogar esse remake, prefiro ter a lembrança do jogo original com carinho pois tenho medo de me decepcionar com esse remake.

  • @agentcooki
    @agentcooki 4 дня назад +7

    Alan Wake 2 path traced trumps this.

    • @Wedge_The_Almighty
      @Wedge_The_Almighty 4 дня назад +3

      Both are as good as eachother👍

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +3

      That's because path tracing is better and covers more stuff in the tracing than hardware lumen

    • @dest1658
      @dest1658 4 дня назад

      Patch tracing + ray reconstruction is unbeatable for sure.

  • @sirdan357
    @sirdan357 4 дня назад +1

    Can't wait to play it on Tuesday.

  • @Schizm1
    @Schizm1 4 дня назад

    Tbh Lumen is doing a damn good job in comparision to hardware RT

  • @ArthurConradi
    @ArthurConradi 4 дня назад +5

    9:17 Does all this brightness make sense? Even the ceiling is super lit

    • @MuhammadHamza-wj4ev
      @MuhammadHamza-wj4ev 4 дня назад +4

      Yeah it looks weired. At some places its good and at some not. Patches may help. Waiting for Digitial Foundary Analysis.

    • @cinders8144
      @cinders8144 4 дня назад +2

      I hope there's a hole in the ceiling cause that looks bad if not

    • @stratejic1020
      @stratejic1020 4 дня назад

      ​@@cinders8144looks like possible lighting fixtures

    • @rafawroblewski8472
      @rafawroblewski8472 4 дня назад +1

      Yep, it make sense. Look at 9:21, u have open door on the right, letting light in and lightining the scene.

  • @GamerOfEarth
    @GamerOfEarth 4 дня назад

    wow i think ray tracing off looks better inside the camper?! thats awesome. more shaded, maybe more scarier

  • @Haddley333
    @Haddley333 3 дня назад +1

    I have yet to see ray tracing blow me away. Just makes the lighting look...different not better.

    • @able75dev60
      @able75dev60 День назад

      Metro Exodus. The best showpiece for it I've seen ( on pc )

  • @kyioma
    @kyioma 4 дня назад +6

    why this game have no framegen can someone explain

    • @Crimsongz
      @Crimsongz 4 дня назад +5

      It’s hidden for now with a config file command

  • @thegantz87
    @thegantz87 2 дня назад

    Losing 10 frames for shadows and puddles isn’t enough for me.

  • @onicEQ
    @onicEQ День назад +2

    No difference?

  • @TheAmazingSpiderGuy_99
    @TheAmazingSpiderGuy_99 4 дня назад +9

    Doesn’t seem worth the hit to performance. Lumen actually looks great here.

    • @joker345172
      @joker345172 4 дня назад +1

      Not even ray tracing can make this game look good. Actually flopped and hasn't even launched yet

    • @fortunefiderikumo
      @fortunefiderikumo 4 дня назад +11

      @@joker345172 damn this some hater energy,lemme guess "how dare Bloober team and Konami touch my sacred Sillent hill 2"

    • @elmatador7103
      @elmatador7103 4 дня назад

      ​@@joker345172no fracaso

    • @a2raya772
      @a2raya772 4 дня назад +1

      RT shadows and lighting are more accurate

    • @tylerfrump15
      @tylerfrump15 4 дня назад

      @@joker345172critically acclaimed and is selling well. Seethe more.

  • @Esmeranus1315
    @Esmeranus1315 4 дня назад

    1:39 look at the electric post reflection from RT ON to OFF lmao

  • @mga.marcelo
    @mga.marcelo 4 дня назад +5

    Mal posso esperar pra jogar no ps5 pro. 🙌🏻

    • @thedarkness6652
      @thedarkness6652 4 дня назад +3

      Do u really think you’ll play at the same quality do RT? I can already see you crying on the bed 😂

    • @mga.marcelo
      @mga.marcelo 4 дня назад +7

      ​​@@thedarkness6652Do you feel better about yourself creating this fantasy about me crying? I'm sorry you feel the need to do this after reading a positive comment. Because I still can't wait to play this in PS5 Pro. 😃

    • @RhonteaBennett-xo3if
      @RhonteaBennett-xo3if 4 дня назад +3

      @@mga.marceloHaters gonna hate. I can’t wait to play is my Pro as well 👍🏾

    • @mga.marcelo
      @mga.marcelo 4 дня назад +2

      ​@@RhonteaBennett-xo3if 🤝🏻

    • @liszt646
      @liszt646 4 дня назад

      ​@@mga.marceloBoa mano, botou o gringo pra mamar kkkk

  • @alperen1383
    @alperen1383 День назад

    Rt adds a lot to the visuals of this game

  • @oceangraveproject
    @oceangraveproject 2 дня назад

    RT doesn't change the visual impact for me. get 5% of visual improvement in many games. it need a complex scenary to be appreciated

  • @fernandoruizayala5040
    @fernandoruizayala5040 4 дня назад +3

    The game has a very bad ghosting problem

    • @Crimsongz
      @Crimsongz 4 дня назад

      You need to update the DLSS file

  • @SWOgottaGO
    @SWOgottaGO 4 дня назад +120

    This game doesn't look better than RE4R and is 3x more demanding to run. The Unreal Engine menace has to be stopped.

    • @ReachTea
      @ReachTea 4 дня назад +3

      Who needs offline rendering amirite

    • @SnakeGamerMG3
      @SnakeGamerMG3 4 дня назад +41

      lol.. for me it's the best graphics of the generation.. it easily beats Black Myth and Hellblade

    • @Audrik_
      @Audrik_ 4 дня назад +51

      @@SnakeGamerMG3 bro needs glasses

    • @jonechkaaa
      @jonechkaaa 4 дня назад +20

      the problem is, it looks better than re4r, just because sh2 tries to replicate gi, while in re4r the picture is completely "flat". oh, and the fog

    • @mandrews6282
      @mandrews6282 4 дня назад +28

      Lighting and granular world detail is a considerable step up from RE4R. Among other things. RE4 also launched on PS4 as well as current gen. No way this game is running on a base PS4. It may not seem like it to the degree it should if you’re viewing this on a phone, but playing it easily pushes beyong RE4R in many aspects. Both are amazing looking games though. I loved RE4 so not knocking it or anything.

  • @FormusicYoutube-w6s
    @FormusicYoutube-w6s 4 дня назад +1

    Rt off looks decent too

  • @bepenho
    @bepenho 4 дня назад +2

    The bits analist

  • @TheMcrico84
    @TheMcrico84 4 дня назад +8

    How is it that on the ps2 he can reflect on the mirror perfectly but not here

    • @luismolina8406
      @luismolina8406 4 дня назад +12

      because it´s not a reflection on ps2, it is rendering the same room twice, look it up, there´s an out of boundries video here on yt

    • @TheMcrico84
      @TheMcrico84 4 дня назад +12

      @luismolina8406 dont you think that if a 23 year old game could do it it should be no problem for current tech

    • @lordvader4255
      @lordvader4255 4 дня назад +5

      ⁠@@TheMcrico84i know right! People dont care about the tech. Do whatever you want render multiple room, nobody care. Get the reflection coming without the need of RT.

    • @minisculex3
      @minisculex3 4 дня назад

      Like optimization, they are too lazy to do that method of mirror reflections, lol

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +2

      @@TheMcrico84 No, it's a waste of geometry and then you have to light that again so you'd be wasting a lot of time. Those older techniques aren't used for a reason. In fact that can be just as expensive

  • @jongamez5163
    @jongamez5163 4 дня назад +1

    RT is too demanding on current GPUs, even the 4090 is struggling on most AAA games on UE5 or with RT/PT.
    Also what's going on with the ghosting on the leafs?! 🤔

  • @uthato
    @uthato 2 дня назад

    if you are afraid, ON.

  • @Gkhn32
    @Gkhn32 4 дня назад

    From the amount of ghosting in RT scenes, I can see that you've enabled Ray-Reconstruction. Without it, RT effects are flickering like hell ! With RR, flicker is gone, but as a byproduct you lose performance + tons of ghosting.

    • @minisculex3
      @minisculex3 4 дня назад +3

      On the setting, there is no ray reconstruction

    • @Gkhn32
      @Gkhn32 4 дня назад

      @@minisculex3 You can add it via the UE engine ini file.

  • @Judie-Nator
    @Judie-Nator День назад

    Not to mention both are using raytracing. One is software raytracing and the other is hardware raytracing

  • @cronoesify
    @cronoesify 4 дня назад

    man. outside of better detail on the water....depending on the performance hit, I would be keeping that RT off.

  • @Bynho85
    @Bynho85 4 дня назад +8

    RT off 😉👍🏻

  • @unfulano2254
    @unfulano2254 4 дня назад

    Lentamente el RT se ve mucho mejor que las tecnicas de rasterizado e iluminación convencional, la implementacion de RT en este juego le cae como anillo al dedo.

    • @ningen5
      @ningen5 4 дня назад

      para mi se ve pero por que no es necesaria tanta iluminacion en este titulo mientras mas oscuro mejor capta la vision artistica

  • @jesusdelmas
    @jesusdelmas 2 дня назад +1

    RT is the biggest hoax of gaming history

  • @henriquel8757
    @henriquel8757 4 дня назад +6

    ativar o rt para caçar poça d'água é foda

  • @lukilladog
    @lukilladog 4 дня назад

    As always, all that computing power RT hardware is wasting, could be used somewhere else to substantially improve graphics and other elements. The Enb series is the perfect example of smart development and implementation of techniques to do just that.

  • @darkforest2782
    @darkforest2782 4 дня назад +6

    te quiero mucho analista :)

  • @aquaneon8012
    @aquaneon8012 4 дня назад +2

    Is it normal to see the flying debris ghosting?

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z 4 дня назад +1

      DLSS

    • @PotatoeGamerLP
      @PotatoeGamerLP 4 дня назад +2

      ​​@@user-vk1ci2jy9zhappens without DLSS too in this game so explain that

    • @Crimsongz
      @Crimsongz 4 дня назад +2

      @@PotatoeGamerLPTAA

    • @santiagoescobarortiz202
      @santiagoescobarortiz202 4 дня назад +1

      It's happenning with TAA and the uspcalers too (DLSS, TSR). To reduce ghosting I've seen to methods, if you have a NVIDIA card, you can update the DLSS version of the game, the game uses 3.5 and you can update it to the latest 3.7, and you can also change the preset, from what I've seen Preset E seems to work better. If you don't have DLSS, I think you can try to change the Engine.ini file and change some parameters there.

  • @eded9157
    @eded9157 4 дня назад

    The Global Illumination looks really superior with RT, it really make a difference. Can you please make a comparison with PS5. Also isn't weird that even with RT OFF the game seems to have reflections from objects not on screen... i thought that was not possible without raytracing.

    • @galegretti
      @galegretti 4 дня назад +5

      Buddy, there is no baked solution here, RT off = Lumen software = RT software. Likewise for reflections. With less precision, of course.

    • @eded9157
      @eded9157 4 дня назад +1

      @@galegretti Oh that make sense, i didnt know there was such a thing as "software RT" and i never really understood what Lumen was. Thanks

  • @josecangrejo3086
    @josecangrejo3086 4 дня назад

    Lumen software en interiores tiene mas problemas de manejar la luces emisivas de las ventanas por eso hay mas AO y se ve mas oscuro, pasaba lo mismo en la demo de matrix de noche, en exteriores (Luz sol, cielo, luna) si es mas preciso , aunque Lumen hardware sigue siendo mas preciso.

  • @davitshekriladze3194
    @davitshekriladze3194 4 дня назад +1

    At 9:22 on raytracing side why there is no shadow under the table

    • @mellamoJean
      @mellamoJean 3 дня назад

      Light in real life bounce and scatter all around, even behind objects can leake the lights, especially indirect sun light. The under table can perfectly be lighted with the sun trespassing the door and windows and shadows are gonna be defussed and eat up by the scatter of light.😊

  • @amcdonald7479
    @amcdonald7479 2 дня назад

    Just tried game....looks nicer than it plays. Optimization seems to be out the window on this one. 7800x3d and 7900xt btw.

  • @fortunefiderikumo
    @fortunefiderikumo 4 дня назад +1

    Saw a post on reddit that the game has DLSS Ray reconstruction in the config file, is it enabled in this comparison?

  • @SimonsFittips-yr3px
    @SimonsFittips-yr3px 3 дня назад

    Rt Off look sometimes more creepy in Room s Fantastic Game

  • @Geraldux
    @Geraldux 4 дня назад

    Oclusión ambiental activada o desactivada con RayTracing on??

  • @unholiest
    @unholiest День назад

    1:43 is leaves smearing are anti aliasing problem?

  • @henkistone2936
    @henkistone2936 4 дня назад

    Raytracing is amazing. 😍😍👍👍

  • @KillerTrap
    @KillerTrap 4 дня назад

    is ray reconstruction supported? the amount of noise in the RT mode is distracting and could benefit from using ray reconstruction.

  • @Александр68532
    @Александр68532 2 дня назад +2

    Самая никчёмная технология

  • @EC-mg4gb
    @EC-mg4gb 4 дня назад +1

    Like always it's kind of hit and miss. Some areas looks better with RT while other are better with it turned off.

  • @lablette23
    @lablette23 3 дня назад

    2:30 is kinda scary !

  • @ГурченкоАндросов
    @ГурченкоАндросов 3 дня назад

    SH2 remake and LAST OF US THE BEST GAMES IN 21 century !!!!!!❤❤❤

  • @IftiharAbdillah
    @IftiharAbdillah 4 дня назад

    With the coming of RT games' object and texture quality will stuck for a moment.

  • @neverf8421
    @neverf8421 4 дня назад

    Vejo diferença, mas não muita. Vou ver se minha placa de video aguenta com ray tracing ligado, senão ta tudo bem deixar desligado.

  • @pascalswartjes1878
    @pascalswartjes1878 2 дня назад

    wish Reshade worked on the unreal 5 engine, but it does not :(

  • @RE4.REMAKE.
    @RE4.REMAKE. 8 часов назад

    لا يوجد فارق كبير في تشغيل او اغلاق تتبع الاشعه الإطارات هي الاهم

  • @Devilot91
    @Devilot91 4 дня назад +3

    im not a great technician but honestly i dont see how on first seconds of video, those reflection cant be done without ray tracing, it looks like a scam because it take really nothing to do exactly as with RT on with normal cards...

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z 4 дня назад +1

      Besides, speaking of reflections in mirrors already 100 years ago knew how to realize without RTX, and here even with RTX they are soapy, even taking into account that the mirror is supposedly dirty in the bathroom.

    • @Devilot91
      @Devilot91 4 дня назад

      @@user-vk1ci2jy9z so true...yet i think somehow they made the no rtx reflections blurry or bad on purpose, i mean i know ray tracing is cool and a technology complex and all, but come on seriously those rtx on reflections cant be made normally in 2024 without losing a good 70% of performance?? also some ambient occlusion with rtx on looks bad, look at those plants, they are too bright and unrealistic with rtx, i just dont get it..

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад +1

      It's modern games don't use older techniques like planar reflections, render to texture, or just mirroring geometry for a multitude of reasons. These are normally performance and world design related. The reflections here are the SDF reflections that software Lumen uses based off of a simplified version of the world that Lumen traces against. RT on traces against much more complex models thanks to it having access to the RT hardware on the GPU

    • @crestofhonor2349
      @crestofhonor2349 4 дня назад

      @@Devilot91 The plants are far too dark with software RT. That's often an issue with software lumen over darkening scenes just like what's shown here.

    • @PepGuard-tp4ny
      @PepGuard-tp4ny 4 дня назад

      You need English lessons.

  • @minisculex3
    @minisculex3 4 дня назад +1

    Think ill just turn it off lol ngl if u playing it for hours, ur mind just wont notice those stuff cause u mostly just focus on gameplay and story

  • @BLAZINGGSWARM
    @BLAZINGGSWARM 3 дня назад

    Did a pretty bad job on global illumination when RT off

  • @manuelhernandezvazquez7845
    @manuelhernandezvazquez7845 4 дня назад +1

    Nvidia 4080?

  • @picasso8253
    @picasso8253 3 дня назад

    4:00 why are the leaves leaving the trail? is it because of dlss?

    • @J3f3R20n
      @J3f3R20n День назад

      No, because even with supersampling off they still leave trails and even the main character leaves some ghosting trails.

  • @Blizniak666
    @Blizniak666 4 дня назад

    Reflections cutting through the fog is still dumb

  • @gmgm2410
    @gmgm2410 4 дня назад +4

    Just let it be RTX OFF unless 4090

    • @VisualNovelWorld
      @VisualNovelWorld 3 дня назад

      The game only losses 15% performance on Nvidia GPUs and 40% on AMD GPUs on Hardware Ray Tracing so definetely RT

  • @petyavodolaz
    @petyavodolaz 4 дня назад +1

    Those denoising artifacts from Lumen and ghosting artifacts from upscaling lol. Modern graphics is such a joke.
    Raytracing adds like 10% to visual fidelity, costs crazy amount of performance and then all immersions get ruined by various artifacts.

  • @Dweller777
    @Dweller777 3 дня назад +2

    Thank you for keeping system specifications and performance a secret. Those aren't important at all.

  • @Kostya1984.
    @Kostya1984. 4 дня назад

    Даже nvidia не вывозит свой rtx))

  • @Jakiyyyyy
    @Jakiyyyyy 22 часа назад

    I mean if you have the budget to license a music, just do it already. I can't stand those "therapy" that came from nowhere repeatedly. Just let us enjoy the full instrumental beat while judging the graphics in peace. Come on. 🤣😭

  • @shortshins
    @shortshins 4 дня назад

    I personally think rt off looks better

  • @АлексейИванов-ф7и5м

    GHOSTING! Like with old dlss?

  • @katastrofe8551
    @katastrofe8551 4 дня назад

    Ryzen 5 5500 with 4060. How well can i play this game guys?

    • @Crimsongz
      @Crimsongz 4 дня назад

      Don’t bother it’s a stuttering mess

  • @gets0410
    @gets0410 4 дня назад +3

    Sorry to be nit-picky... but why is the logo of RT is Nvidia? They don't own Ray-Tracing.

  • @eidorian6218
    @eidorian6218 3 дня назад

    Se ve mejor sin Ray tracing😂

  • @goodgame1509
    @goodgame1509 3 дня назад +1

    И? Где включается эта херь

  • @maxview99
    @maxview99 4 дня назад +1

    When you're 80 years old you do you really want to look back at your life and think "How much of my life wasn't ray traced?" Just get a 4080/4090 and enjoy it. Everything just works

    • @LsdRaccoon
      @LsdRaccoon 4 дня назад +2

      I think if I was 80 I wouldn’t be thinking of ray tracing I’d probably think “damn I’m old”

  • @MinbadTheFourth
    @MinbadTheFourth 4 дня назад

    Is realism important in all games nowadays? Except flight or racing simulators? Aren't pixel-art games good and fun? RTX makes a difference in lighting, but… who cares? I mean, it's good for the players who focus on reflections in the water instead of what is actually happening in the game… But other than that, the "worst" version of a game like that is as enjoyable to me in terms of story, immersion and gameplay as the "best" one. Funny thing is that there is a noticeable visual difference, but you don't see it.

  • @Peter-wu4eh
    @Peter-wu4eh 2 дня назад

    The only difference is in dark area

  • @gonzalotapiamendoza3406
    @gonzalotapiamendoza3406 2 дня назад

    name of the song

  • @brightbluesmurf
    @brightbluesmurf 4 дня назад

    4:04 what's with the smearing??

    • @petyavodolaz
      @petyavodolaz 4 дня назад

      Thats DLSS upscaling artifacts. Devs didnt bother to add proper DLSS version and set a proper preset. You can almost fix them yourself with DLSSTweaks tool.

  • @a2raya772
    @a2raya772 4 дня назад +8

    Re4 remake and alan wake 2 still look better tho..

    • @user-vk1ci2jy9z
      @user-vk1ci2jy9z 4 дня назад +6

      I agree about alan, but resident 4 is flat.

    • @a2raya772
      @a2raya772 4 дня назад +1

      @@user-vk1ci2jy9z not its not. RE4R still holds up well.. let me guess you played it on outdated trash consoles? it looks allot better on PC

    • @AdiiS
      @AdiiS 4 дня назад +1

      @@a2raya772 Defintely not, played it on my 4090 PC and my PS5, the PC version is only a tiny bit better, like the hair, reflections and resolution. You really have to put them side by side to see the difference. This is true for MOST PC vs PS5 games btw.

    • @rubeesharma4316
      @rubeesharma4316 4 дня назад +1

      Nah not re4 , the remake lost almost all of its atmosphere
      Alan I can accept

    • @a2raya772
      @a2raya772 4 дня назад

      @@rubeesharma4316 thats why it got rated 10s? keep crying. Remake beats original. bigger areas. you can run and shoot, compared to original cant shoot while moving...

  • @marianocorgan2224
    @marianocorgan2224 4 дня назад +1

    Has la comparación de Ps5 con Pc

  • @FredCoolins
    @FredCoolins 4 дня назад +1

    Is this UE5?

  • @WorthaBillion367
    @WorthaBillion367 4 дня назад

    song name?

  • @Luca_Talis
    @Luca_Talis 4 дня назад

    🎉

  • @valente1004
    @valente1004 3 дня назад

    RT on just look different, not better.