I mean no not really, you don’t know what the hell you are walking into and his team is so goddamn split up there’s no control. You will turn a corner and flag or possibly shoot a friendly. This guy would be laughed at if he talked tactics to a group of actual soldiers.
@@SirVanny1 you never know what you're getting into or walking into any structur Even with Intel. As for his troop arrangement,agreed and I believe he mentioned himself that this is NOT realistic arrangement. Could he done better? Absolutely, but hindsight is reserved for people with no experience and debriefing officers. The bottom line is that it's just a game and we are here to have fun.
@@igaleib I understand I’m just going off that comment that said how similar their perspective of the battlefield is, which I disagree with. I’m in the infantry and the way we go isn’t very planed out. We have the muscle memory down and know were to turn and clear depending on which man you are in the stack. The planning is normally “see that building? Yes Sargent. cool lets kill it. Yes Sargent”
Oh yeah, definitely. One big thing I didn't like about Rainbow six Siege was how a lot of the game is just about getting to know a map and memorizing the layouts. I guess for a game like that it's next to impossible to create random maps that are fair, but for Door Kickers 2 it's 100% possible.
@@Isvoor Its definitely possible though I'm sure some maps would get a bit funny. But basically you can model like say 10 different variations of say 7 different types of rooms, design some parmeters that the generator has to abide by, and you can get new maps generated every game. Sometimes they might not make as much sense if it were a regular home but it would be extremely easy to do with a dynamic killhouse like layout.
Ok, one: This game is cool as fuck. Two: Holy shit you were made to make videos like this. This is easily one of the coolest takes on any video game I've seen. Maybe I'm just a sucker for cool tactics, tho. Lol.
Mate did you serve? The tactics you are using is literally how we are taught in the shoot house Edit: I watched a few more videos and I think I answered my own question 😂
@Airi Kunoichi these are bunch of some random airshoft people who suddently have become "cqb specialists" and yes, like you said. these tactics aren't exactly rocket science...
The architect who designed this house must have been high. I've never seen a corridor that has no purpose other than go the entire length of the building to then have one door at the end that goes into a tiny walk-through bedroom that has a double connection to the rest of the house. The corridor cuts out the biggest room in this structure from having windows and sunlight access. Who the fuck does that
@@LarryLooseman I don't know about an architect designing in a game but I do see them assisting in making the house/building layouts for some added realism
Damn, that hostile was ready for that angle. Good to see the game being very punishing at times though. Great video as usual, looking forward to the next one :)
Been binging this series yesterday and today, absolutely love it. The way you break down different tactics and explain why they're used in a given situation is super insightful. I also like how you own your mistakes and play through them. You've made this game a 100% buy for me
A wiser person once said “when you want to insert a nail into a piece of wood, don’t do anything fancy or glamorous. Just take the damn hammer and hit the son of a bitch until it’s in”
first of all, great video mate. This series has turned into a sort of adiction for me now XD. Keep up the amazing work. Second of all, and a quick tip, you can use the spy camera to also spy around corners and not only under doors. It's one of the best ways to peek around corners without risking your men.
Risky at 9:53, if there had been one in the bathroom who storms out spraying after hearing the flashbang you'd both be dead... not unthinkable. But yeah, you're missing a rear-guard obviously ;)
Holy shit. I’ve only taken one CQB class in my life + seen probably about a dozen hours of videos, but I know just enough to tell that you really know your shit. I find it absolutely fascinating to see someone knowledgeable on the subject play a game like this. Instant sub.
I'm all for it honestly, my guys felt like bullet sponges to me. I think they should implement an in depth system wherein an operative gets killed OR incapacitated when shot and has to be pulled to cover to catch his breath (maybe add a time based recovery based on where he/she was shot and the caliber), or to a combat medic specialization who does an assessment on the type of injury and if the operative is still combat effective when hit.
@@hotsingleplaguedoctorinarea There is a combat medic on the game's files, but he's deactivated as of now. We can only imagine how in-depth the system will be, though
Been looking for a fun tactical game and this looks like it's gonna scratch that itch perfectly. So thank you for somehow popping up on my recommended! hahaha
Interesting. Most of the tactics you've applied, I have actually been making use of in Doorkickers 1. I just did not have names for them but they almost always seem to be the most tactically efficient
i never enjoyed videos of 2d strategy games before but clicked out of curiosity and holy shit you did such a great job making this video really entertaining!
Making my way through the playlist on this, so wouldn't be surprised if you already figured this out later. This mission, and the ones around it, are by far best completed when the squad is running the MP5SD with subsonic rounds, as the weapon is completely silent. Done this way, the HVT can be extracted without incident. Though silent weapons are certainly not realistic.
Major failure: Not moving bottom guy up to clear the room at the end of the hallway. That would've given you coverage over the small bedroom which would've freed up your other guy to cover or clear the bathroom. This way his side was completely exposed and your team was vulnerable the moment they had to turn away to breach the master bedroom.
OK dude, I'm hooked. I had seen Door Kickers original a few years back and it didn't seem all that interesting to me. But, this is very interesting, from the approach of CQB education; keep it coming. BTW: Downloading the game now!
Not so sure about the 90:00 part, we were always taught never to turn our backs on a room that was not cleared, in thisninstance the bathroom was still not checked
I haven't tried yet in DK2 but i believe you get badges for doing the missions in real time instead of pausing as well as in one planning ( if it's like dk1 at least )
You didn't secure the bathroom and you threw a flash and then made your operatives go in with their backs uncovered for a potential threat from the bathroom door. 9:55
Hi I'm a British cadet and I've done what's we call FiBUA and In that we where told you dont move into the room unless you have to or an engineer has checked for Booby traps
Hey man if I can make a suggestion? A quick edit - the action, movement and firing only - played all together at the end would be a nice way to cap your videos. Cut out the planning parts and show the sequence "in real time" so to speak.
That's not a feature in the game yet, unfortunately and it's nearly impossible to make it work in editing, but I'll include it once the game adds the feature.
Btw I love the way you explain all of the tactics. I personally love this sort of stuff and my father is into it as well. Awesome channel man. Keep up the awesome videos👍🏽
I'd like to see you try a single plan run. As in, plan the whole thing from the beginning only using the go codes to dictate the run. That was a big part of the fun and challenge of the first game and they used to give out extra rewards for it I think.
@@ControlledPairsGaming I know, it would just be for fun to see if you can devise a plan that works without being able to react to something on the fly. Sort of like planning out the entire chess game without being able to adapt.
its risky but yeah "drones" can be operated and commander having "screening" would be possible. and yes its not real-time stats like this but buildings have blueprint so its possible in a way.
The game should put the complete sequence of operation after completing the mission. That would make a lot better and entertaining to watch your own operation.
At 6:30 you say that this is pretty unrealistic, that in real life you would never have your fireteam spread out like that all in separate spaces. What would the "realistic approach" to that situation be? Pull back and wait for backup?
I must admit as a person who had experience in CQB (non US ) i find it fascinating how similar our analysis of the "battlefield" is.
War is war, aye? 👊
@@ControlledPairsGaming and soldiers will forever be soldiers.
I mean no not really, you don’t know what the hell you are walking into and his team is so goddamn split up there’s no control. You will turn a corner and flag or possibly shoot a friendly. This guy would be laughed at if he talked tactics to a group of actual soldiers.
@@SirVanny1 you never know what you're getting into or walking into any structur Even with Intel.
As for his troop arrangement,agreed and I believe he mentioned himself that this is NOT realistic arrangement.
Could he done better? Absolutely, but hindsight is reserved for people with no experience and debriefing officers.
The bottom line is that it's just a game and we are here to have fun.
@@igaleib I understand I’m just going off that comment that said how similar their perspective of the battlefield is, which I disagree with. I’m in the infantry and the way we go isn’t very planed out. We have the muscle memory down and know were to turn and clear depending on which man you are in the stack. The planning is normally “see that building? Yes Sargent. cool lets kill it. Yes Sargent”
That would be sick if after the mission, it gave a recap of all the moves you did in one single movement, making it seem more cinematic and woven.
super hot style
I don't own this game, but this is the type of feature I would expect to have in a game like this.
They have this in the first game. No doubt they're going to add that here.
In the game there is a button for it but it doesn't work yet, they're still working on the game
Yeah that's what I was hoping to see.
would be cool if there is a hardcore mode that we only have a limited intel on the target house that we can't even see the layout inside the building
That would be epic
It was an option in DK1, at least for random maps.
Oh yeah, definitely. One big thing I didn't like about Rainbow six Siege was how a lot of the game is just about getting to know a map and memorizing the layouts. I guess for a game like that it's next to impossible to create random maps that are fair, but for Door Kickers 2 it's 100% possible.
@@Isvoor Its definitely possible though I'm sure some maps would get a bit funny. But basically you can model like say 10 different variations of say 7 different types of rooms, design some parmeters that the generator has to abide by, and you can get new maps generated every game. Sometimes they might not make as much sense if it were a regular home but it would be extremely easy to do with a dynamic killhouse like layout.
@@Isvoor Have you seen Due Process?
I love how informational this videos are. They way you narrate over them makes me feel like I am in a breifing.
Glad you like them!
@@ControlledPairsGaming Yeah it really does feel like it, it's really good
Rip Peanut. With a name like that you know that dude was a legend.
Wonder what his last words were... XD
@@williamhall6651 that shot was nutty
You know him and soap were friends
Ok, one: This game is cool as fuck. Two: Holy shit you were made to make videos like this. This is easily one of the coolest takes on any video game I've seen. Maybe I'm just a sucker for cool tactics, tho. Lol.
Haha thanks so much dood!
SAME SO COOL 🖤
Mate did you serve? The tactics you are using is literally how we are taught in the shoot house
Edit: I watched a few more videos and I think I answered my own question 😂
Pretty sure he mentioned in the first episode of this series that he is a veteran.
@Airi Kunoichi knowing them and knowing how to execute them is totally different though
@Airi Kunoichi well yes you can know how to execute them but I meant like actually applying it irl and using it
@Airi Kunoichi these are bunch of some random airshoft people who suddently have become "cqb specialists" and yes, like you said. these tactics aren't exactly rocket science...
@Airi Kunoichi What an asshole. Mabey you should use that common sense for some social skills
The architect who designed this house must have been high. I've never seen a corridor that has no purpose other than go the entire length of the building to then have one door at the end that goes into a tiny walk-through bedroom that has a double connection to the rest of the house. The corridor cuts out the biggest room in this structure from having windows and sunlight access. Who the fuck does that
Under rated comment, this guy is good
Architect? This is a video game. Why would an architect design the house?
@@LarryLooseman I don't know about an architect designing in a game but I do see them assisting in making the house/building layouts for some added realism
@@LarryLooseman It'd be preferable for a game where it's revolved around realistic cqc combat.
@@nureddinyalcin8483 these levels are designed to challenge the player around
The games mechanics. The layout of the house is 1000% secondary to that.
Most of the doctrine is that the first guy eats a bullet in each room
Plate towards the threat.... Or something
@@ControlledPairsGaming wouldn’t a flashbang be the way to sort this problem?
This guy is unusally serious but at the same time hes so good
Damn, that hostile was ready for that angle. Good to see the game being very punishing at times though. Great video as usual, looking forward to the next one :)
Thanks, man! He was ready!
Been binging this series yesterday and today, absolutely love it. The way you break down different tactics and explain why they're used in a given situation is super insightful. I also like how you own your mistakes and play through them. You've made this game a 100% buy for me
Awesome! Thanks for watching and enjoy the game!
*Mac10 in the kitchen*
Me: heh, Mac n cheese
i legit laughed at this
A wise person once said, “It’s time to stop thinking about how to get through the door, and start thinking about how to blow up the wall.”
Not in Capture. If you wanna just kill them there's safer ways.
A wiser person once said “when you want to insert a nail into a piece of wood, don’t do anything fancy or glamorous. Just take the damn hammer and hit the son of a bitch until it’s in”
@@dionjaywoollaston1349 when you’re a hammer, everything looks like a nail
I literally bought the game because of your series. Keep up the good work.
Epic! Thanks man.
Same here.
As much as it is valuable to witness near spot on execution It's also important to illustrate failure so you know what NOT to do. Good as always.
Absolutely. And thanks for watching.
Thank you for welcoming me at the beginning, very much appreciated.
Our pleasure!
When I see a video from this series it's an insta click for me
Same here.
Appreciate you guys.
Same here.
first of all, great video mate. This series has turned into a sort of adiction for me now XD. Keep up the amazing work.
Second of all, and a quick tip, you can use the spy camera to also spy around corners and not only under doors. It's one of the best ways to peek around corners without risking your men.
Great call! I hadn't even considered it on this map!
Seems like this video is being recommended to a good chunk of people
Dude imagine the possibilities of you could command a team of IRL players just like this
So many dubs
I used a wall charge on that south corridor at the start, really opens up lanes of fire immediately, and gives security there at the start.
Watching you play and hearing your commentary is very satisfying. Keep it up!
Thank you!
I really hope you keep up with this series it's definitely one of my favorites on RUclips right now.
More to come!
wow i just discovered this video and its an instant buy for me, will keep my eyes peeled for future tactics!
Risky at 9:53, if there had been one in the bathroom who storms out spraying after hearing the flashbang you'd both be dead... not unthinkable. But yeah, you're missing a rear-guard obviously ;)
Holy shit. I’ve only taken one CQB class in my life + seen probably about a dozen hours of videos, but I know just enough to tell that you really know your shit. I find it absolutely fascinating to see someone knowledgeable on the subject play a game like this. Instant sub.
Nice, this game looks sick and your narration and tactics are just unreal good stuff 🤙
there is no war , without casaulty... but atleast he didn't die for nothing. Mission done! That is the most important
That's right!
They really upped the lethality of the hostiles in the most recent update, 2 weeks ago you'd have survived peeking that corner.
I'm all for it honestly, my guys felt like bullet sponges to me. I think they should implement an in depth system wherein an operative gets killed OR incapacitated when shot and has to be pulled to cover to catch his breath (maybe add a time based recovery based on where he/she was shot and the caliber), or to a combat medic specialization who does an assessment on the type of injury and if the operative is still combat effective when hit.
@@hotsingleplaguedoctorinarea There is a combat medic on the game's files, but he's deactivated as of now. We can only imagine how in-depth the system will be, though
@@redhood0219 oooooh!!!
RIP to that one soldier
Its insane how quick swat raids can be once they decide to execute their plan. I love the whole swat thing, but i wont never be part of it lol
That's why this was so familiar, I saw a similar game on Android mobile called "Vodobanka", actually very similar and very cool.
This is one of the coolest things I have ever watched. I feel tactically satisfied.
Excellent placement of handhelds. I'm learning a bunch here. Bravo, soldier. 👍
Thank you!
9:28 when you did the short wall... duuude that’s how I knew, you knew what you’re talking about
Why does" we have taken a casualty" sound so nostalgic
Been looking for a fun tactical game and this looks like it's gonna scratch that itch perfectly. So thank you for somehow popping up on my recommended! hahaha
How many bad guys? That house must of been packed so tight the swat team could smell them!
Gained a subscriber! Loved how informative this is, never knew tactical situations needed that much foward thinking
This is how rainbow six siege should really be played but it never does.
Interesting. Most of the tactics you've applied, I have actually been making use of in Doorkickers 1. I just did not have names for them but they almost always seem to be the most tactically efficient
i never enjoyed videos of 2d strategy games before but clicked out of curiosity and holy shit you did such a great job making this video really entertaining!
Thank you very much.
Incredible content, mate! Keep doing great job!
Awesome. Love the realistic tactics!
Making my way through the playlist on this, so wouldn't be surprised if you already figured this out later. This mission, and the ones around it, are by far best completed when the squad is running the MP5SD with subsonic rounds, as the weapon is completely silent. Done this way, the HVT can be extracted without incident. Though silent weapons are certainly not realistic.
Damn this game looks like so much fun
Major failure: Not moving bottom guy up to clear the room at the end of the hallway. That would've given you coverage over the small bedroom which would've freed up your other guy to cover or clear the bathroom. This way his side was completely exposed and your team was vulnerable the moment they had to turn away to breach the master bedroom.
OK dude, I'm hooked. I had seen Door Kickers original a few years back and it didn't seem all that interesting to me. But, this is very interesting, from the approach of CQB education; keep it coming.
BTW: Downloading the game now!
Awesome! Enjoy! Thanks for watching.
This intro is so fucking good. I don't know why, just that cut - "Ooooh, we have taken a casualty." Annnnd scene.
Always happy to see another door kickers episode!
Goal is to do the whole game, and some customs!
@@ControlledPairsGaming Im gonna watch them all
Great video, thank you. On a 2nd play through, does the enemy change positions so as to be dynamic? Thx.
I honestly am not sure...
Yes, enemies spawn at different locations.
@@Marco-ym8ry thank you
I didnt know this game or how i reach here but i like it a lot
Me. Here to learn tactics to teach to my battlefield clan members who will likely never use them.
@Saint Jerry Do you? Propose smth instead if you criticize, or STFU.
Just found out about this game yesterday and fall in love with this
God damn it’s like I’m back in the MOUT towns again watching this video
It's epic!
I prefer to give casualties.
Pew pew 🔫
Not so sure about the 90:00 part, we were always taught never to turn our backs on a room that was not cleared, in thisninstance the bathroom was still not checked
I had no clue a game like this existed. This looks like too much fun for me not to enjoy.
This game seems terrific for tactis education
This is a Great series 👍👍👍 loved it
Thank you!
i liked this. all the explanation really helped thankyou
Imagine doing this with literally no time to think. Holy moly
The men and women who do this for real are extraordinary human beings.
I haven't tried yet in DK2 but i believe you get badges for doing the missions in real time instead of pausing as well as in one planning ( if it's like dk1 at least )
Hit my recommended, extremely video.
This dude has serious aspirations of running a swat unit, hell he could be swat king
Pretty sure this guy is a veteran
No idea why this popped up but this looks like a pretty interesting game to try
You didn't secure the bathroom and you threw a flash and then made your operatives go in with their backs uncovered for a potential threat from the bathroom door. 9:55
Hi I'm a British cadet and I've done what's we call FiBUA and In that we where told you dont move into the room unless you have to or an engineer has checked for Booby traps
Car-bean... *chuckles
They dealt us a hard hand on this one
Tough angles for sure.
In war, all planning and strategies go to naught until they have tested reality or something like that. don't remember who said this though.
Wow, this looks cool. Never seen it before but it takes me back to Swat 3 :D
Hey man if I can make a suggestion? A quick edit - the action, movement and firing only - played all together at the end would be a nice way to cap your videos. Cut out the planning parts and show the sequence "in real time" so to speak.
That's not a feature in the game yet, unfortunately and it's nearly impossible to make it work in editing, but I'll include it once the game adds the feature.
@@ControlledPairsGaming understandable but loving the content regardless that running thought process is very educational
Thank you youtube for another gamea to be tried.
I learned cqb in Poland, it’s so difficult especially in multiple rooms.
Only discovered just now Door Kickers gets a sequel. Instant buy!!!!
Never heard of this game. It looks so fun
Btw I love the way you explain all of the tactics. I personally love this sort of stuff and my father is into it as well. Awesome channel man. Keep up the awesome videos👍🏽
This is the legit shoot, move and communicate saying that tier one operators always say
This is my first time ever seeing this game or even hearing about it. Fucking spectacular tho keep doing your thing man 👍🏽
Bit of advice, in real world scenarios, soldiers would never cross paths when securing a house because of how dangerous it is
Ah great catch. Never known many real Soldiers, myself.
@@ControlledPairsGaming no problem. Great video though 👍
You must have some form of experience, this is exactly what I was taught.
I'd like to see you try a single plan run. As in, plan the whole thing from the beginning only using the go codes to dictate the run. That was a big part of the fun and challenge of the first game and they used to give out extra rewards for it I think.
It's so unrealistic, tho 😂. But I do plan to do customs and other challenges after I complete the campaign.
@@ControlledPairsGaming I know, it would just be for fun to see if you can devise a plan that works without being able to react to something on the fly. Sort of like planning out the entire chess game without being able to adapt.
This is my first video watching you and it's a good video
Thank you!
If real life operators can had that point of view
Drones be like
its risky but yeah "drones" can be operated and commander having "screening" would be possible. and yes its not real-time stats like this but buildings have blueprint so its possible in a way.
This looks like a fan game damn I wish they have games like this on phone too
They released door kickers on mobile a while back already so maybe door kickers 2 will be mobile too
The game should put the complete sequence of operation after completing the mission. That would make a lot better and entertaining to watch your own operation.
That would be awesome. Exactly like in super hot.
Tactics never fail if you use them correctly and at the right time. You're first guy died cuz he pied the corner WAY to quickly. :) BTW
You need to try wall breaching charge man, real fun and big difference from first game.
Oh I use the hell out of it lol
@@ControlledPairsGaming Well I use it every mission and equipped all my guys with it haha.
The way this dude says carbine ticks me off🤣
Bruh it's how it's saiiiiiiddddddd
@@ControlledPairsGaming ahahaha nahh Carbine not carbean, awesome video dude still watching 🤙🏻
Google that shit fam. Beaaaaaaan
@@ControlledPairsGaming ruclips.net/video/Vg2fSD2Vl58/видео.html Okay it says at the end its both but its really not, you win this timmmmmeeeeee
Very cool just subbed 🤘
It would be really cool if at the end you played the whole thing in real speed, without pauses. If that’s even possible
Yo love ur content.... I actually going to buy this on mobile ... Instead of playing only fps
Girls: Eww geometry
Boys:
Lol I just commented about wishing the operator path lines were coloured lol. Guess it was fixed ages ago XD.
When Gaming becomes a Career
This is badass
Thanks, man!
give buck his nades back
Wow- this looks like a cool freakin game.
It's excellent
At 6:30 you say that this is pretty unrealistic, that in real life you would never have your fireteam spread out like that all in separate spaces. What would the "realistic approach" to that situation be? Pull back and wait for backup?
I used to play this game in my phone I didn't know there was also has a PC version