Trying to learn how to use PlayMaker, and this tutorial was amazingly helpful! I've been spinning my wheels trying to code! For my controls, I'm using a 360 Controller, so I had to figure out how to do the rotation using the right stick. WITHIN A MINUTE, IT WORKED FLAWLESSLY! I am SO pleased with PlayMaker! It just works :D
i have now know how to add layer, and set my floor to taht layer. and do your tut. but its still not following the mousepoint. but the object is looking at something. thnx
Hi, excellent tutorials as always, but I got a question. Is it possible to make a character controller for the android (mobile)? And if so have you got an tutorials on how it's done? Thanks.
When I use a Character Controller, firstly it makes a large gap underneath, between the capsule and ground, and the animation is very slidey when using "Controller Simple Move". When I manually use a "Capsule collider" instead of ""Character controller", there is no gap ???
I'm just starting with playmaker. How do you know what you need? For example the smooth look at? I just would not know what I need when I want to make my own project.
Hi Lawrence, it is certainly a learning process. After getting some of the fundamentals down, I suggest following some basic tutorials online or doing some very small mini games. The forums are also a great place to ask question when you get stuck: hutonggames.com/playmakerforum/index.php
@@HutongGamesLLC thx for the help, but I just don't get behind this system at all. It's way above my thinking. As it is now, I would just ask for every feature I would like to get done for me which isn't really a nice thing to do. I already fail at simple movement even tho when completely following the tutorial here, it just doesn't give me the same result as shown. I'm probably just not made for coding stuff in any way. Thx for your effort tho.
Hi everyone .. if anyone has a problem at mouse pick.. just gonna share :) on mouse pick under layer mask there is element 0 beside it Just change it to default if you have no floor layer or whatsoever.. good tutorial by the way Hutong Games!!
Thanks! My controls are very primitive and I get this glitch when players might press both left AND right at the same time, the ship moves in the most recently pressed direction, but the roll does not update :-/ But I can wait :)
Hi, Could you help me telling you which feature used to create interactivity using selection of items? I'm using Unity Playmaker + 5. I have the pictures illustrating this my doubt but not how to post here if you have to send you and can help me thank you very much. Thank you!
I like your tutorial it really help me a lot pls can you make a tutorial on how to create spawn environment at given spawn point when a player collide with object it will spawn game environment to optimise content and speed game also help reduce size when compile to mobile platform pls
what is an easy/efficient way to make the player jump using the methods in these video? Also I heard that using a character controller and rigidbody on the same player object can have weird results - can anyone confirm or deny? Thanks!
You can make a jump by using an Add Force action on the Y axis, and have it triggered/fed by an input like the Get Axis Vector we're doing in this tutorial, just on a different input name (Jump). You might benefit from making it on a separate FSM. There shouldn't be any clashing between the physics/cc in this case, but I haven't tested it. You can definitely get issues between the character controller and rigidbody, they will fight over the position and get confused if you intertwine them. If there are no artefacts, though, then theres no harm in letting the rigidbody fill a gap that a non-physics based character controller has in its design. A character controller doesn't automatically stipulate that it isn't physics based and the hazard is generally usually in reference to the default unity character controller and it depends on how the controller is designed.
Easy to do with mouse, there's 1000 tutorials to do this with mouse, but not a single 1 tutorial for twin stick controller (Which includes animation) anywhere.
It took me HOURS to find this video and it was exactly what I was looking for. Thank you.
Trying to learn how to use PlayMaker, and this tutorial was amazingly helpful! I've been spinning my wheels trying to code!
For my controls, I'm using a 360 Controller, so I had to figure out how to do the rotation using the right stick. WITHIN A MINUTE, IT WORKED FLAWLESSLY! I am SO pleased with PlayMaker! It just works :D
How'd you get he right stick to work??
great tutorial, I have not found anything that is so easy to follow and simple in execution. Thank you!!
This is perfect for me, you have no idea. Thanks for the video.
It looks like the sample assets are not available anymore from the asset store. The link from wiki goes to their main page.
i have now know how to add layer, and set my floor to taht layer. and do your tut. but its still not following the mousepoint. but the object is looking at something. thnx
Thank you man...you seriously helped me a lot!
when I do the mouse pick FSM it doesn't rotate upon itself rather than it rotates in a circle😅
Another great tutorial, Thanks!
Hi, excellent tutorials as always, but I got a question. Is it possible to make a character controller for the android (mobile)? And if so have you got an tutorials on how it's done? Thanks.
When I use a Character Controller, firstly it makes a large gap underneath, between the capsule and ground, and the animation is very slidey when using "Controller Simple Move". When I manually use a "Capsule collider" instead of ""Character controller", there is no gap ???
my floor did not shopw up in layer mask?
Thank you for this! Keep them coming! :)
I'm just starting with playmaker. How do you know what you need? For example the smooth look at? I just would not know what I need when I want to make my own project.
Hi Lawrence, it is certainly a learning process. After getting some of the fundamentals down, I suggest following some basic tutorials online or doing some very small mini games. The forums are also a great place to ask question when you get stuck: hutonggames.com/playmakerforum/index.php
@@HutongGamesLLC thx for the help, but I just don't get behind this system at all. It's way above my thinking.
As it is now, I would just ask for every feature I would like to get done for me which isn't really a nice thing to do.
I already fail at simple movement even tho when completely following the tutorial here, it just doesn't give me the same result as shown. I'm probably just not made for coding stuff in any way. Thx for your effort tho.
Hi everyone .. if anyone has a problem at mouse pick.. just gonna share :)
on mouse pick under layer mask there is element 0 beside it Just change it to default if you have no floor layer or whatsoever..
good tutorial by the way Hutong Games!!
still doesnt work for me in 2D game... mouse pick just sets coordinates to 0,0, no matter what
I would love a quick tutorial on how to set up rolls for the plane as it banks left and right. Pretty please with sugar on top :)
Haha, I'm looking at doing some 2D tutorials right now but I'll keep this in mind ;)
Thanks! My controls are very primitive and I get this glitch when players might press both left AND right at the same time, the ship moves in the most recently pressed direction, but the roll does not update :-/ But I can wait :)
how did you get the "PlayMaker" tab? i cant seem to find it
Hi there, I am interested in this video. Would u plz kindly share the URL of the project file so that i could follow it up. many thanks
There is a comment just below with a link =)
dl.dropboxusercontent.com/u/38606641/TDS_Movement.unitypackage
Hutong Games These are no longer available...
Sorry for the dead link, I've moved the files to the Wiki =) hutonggames.fogbugz.com/default.asp?W1182
Hi,
Could you help me telling you which feature used to create interactivity using selection of items? I'm using Unity Playmaker + 5.
I have the pictures illustrating this my doubt but not how to post here if you have to send you and can help me thank you very much.
Thank you!
I like your tutorial it really help me a lot pls can you make a tutorial on how to create spawn environment at given spawn point when a player collide with object it will spawn game environment to optimise content and speed game also help reduce size when compile to mobile platform pls
what is an easy/efficient way to make the player jump using the methods in these video? Also I heard that using a character controller and rigidbody on the same player object can have weird results - can anyone confirm or deny? Thanks!
You can make a jump by using an Add Force action on the Y axis, and have it triggered/fed by an input like the Get Axis Vector we're doing in this tutorial, just on a different input name (Jump). You might benefit from making it on a separate FSM. There shouldn't be any clashing between the physics/cc in this case, but I haven't tested it.
You can definitely get issues between the character controller and rigidbody, they will fight over the position and get confused if you intertwine them. If there are no artefacts, though, then theres no harm in letting the rigidbody fill a gap that a non-physics based character controller has in its design. A character controller doesn't automatically stipulate that it isn't physics based and the hazard is generally usually in reference to the default unity character controller and it depends on how the controller is designed.
Hutong Games Thank you for the reply! I will investigate further. Awesome tutorials by the way!
Easy to do with mouse, there's 1000 tutorials to do this with mouse, but not a single 1 tutorial for twin stick controller (Which includes animation) anywhere.
a "flying" object, driving on it's collider.
Simple move is not suitable for any sort of flying.