Man, I loved this video as well. The captions and dialogue are amazing please never remove them. Here are some timestamps like last video. 0:16 - Fleet Commander exposes themself as a tax evader. 1:56 - Fleet Commander destroys 2 poor fodder and captures Delta Point. 2:22 - Fleet Commander make quick work of the fodders and annihilates the overconfident Legion. 2:57 - The Aggressor is quickly taken out soon after. 3:32 - Fleet Commander makes the Conquest rethink its Tactical Choices before turning it into debris. 4:15 - Fleet Commander rams 2 poor fodder to death at once. 4:39 - The second Conquest seemed to forget what happend to the first Conquest which tried the exact same Tactical Choice its currently doing. The Fleet Commander would quickly remind it. 4:50 - The Third Conquest wisely retreats after seeing it's fellow Conquest get obliterated. 5:15 - First Tactical Error: Fleet Commander overextends and endures a bombardment of attacks. They surely will not make the same mistake again. 5:53 - Second Tactical Error: They made the same mistake again. 6:22 - "Phew... Could've been worse" Surely this isn't foreshadowing... Just kidding, nothing bad happens again. 10:23 - Just dawned on me how keen on ramming the Fleet Commander is. 10:40 - Nevermind, they are definitely suffering from Ram Addiction..... 10:50 - Despite coming in with escorts, the second Legion is taken care of easily. 11:22 - Second Aggressor annihilated in an instant. 12:45 - The Castella falls after a brief struggle. 13:21 - The Fleet Commander officially goes into Overdrive mode! 14:57 - Nelson makes a Tactical Error of closing the distance and becomes another tally to the ever-increasing amount of death caused by the Fleet Commander's Ramming Addiction... 15:06 - The next Nelson didn't seem to be looking at what happened to it's brethren as it makes the same mistake and dies horribly. 15:30 - The Providence arrives! Perhaps our protagonist, the Fleet Commander will finally meet their match at the hands of... and it's already over. Wow. How anti-climatic. 16:00 - The Hegemony draws the line between bravery and stupidity with their final stand here. This and the last Starsector video you made singlehandedly made me subscribe to your channel. The caption and dialouge add so much personality to the video. Okay, Imma marathon the last video you uploaded now...
♥ Your dedication and kindness are boundless and I do very much apricate your timestamps once more~ I'm glad my little videos bring you such joy! That is all I could ever wish for~ Again, love the captions - gave me some good laughs! lolol
@chadmcstrongeprod.3312 - Yeah, I was very confused when the battle didn't end and I started seeing the civilian ships come in haha~! I still don't really understand why that happened, but my best guess might be because I lowered every ship in the games DP value - so there might be a smallll chance that maybe the AI was looking the DP Values and thought that their overwhelming DP advantage was enough to beat my ship still. But I don't know for certain if that is the case since something like this has never happened again.
It happens for every very large battle against any type of AI for me Only modifier I have is larger battles (bigger max DP on battle) It s annoying but oh well, the tanker massacre is the reward after winning ig
I don't know why you aren't using active venting very often. You can be flying far away and with the ship's flux dissipation you should be able to empty it within a few seconds.
I'm just being excessively catious. Considering the fact I'm up against 4 whole fleets and I'm flying solo - I was using the fact that my natural dissipation rate is so fast, because of this I can play it safe and just back away and let my flux dissipate naturally while I can still shoot down missiles or fighters & dissuade pursuing ships from rushing me down while I wait for the flux to dissipate (since all of my weapons would still be active). I do agree that venting the flux would be indeed faster, but it also leaves you vulnerable from missiles and fighters/bombers (and also just from being rushed down by ships with high-speed or boosts) even if only for a few moments. I've had a time where I vented flux for a few seconds and got insta-killed by a semibreve from off-screen before it even finished lolol, didn't even see it until it was too late too~ And yes, it was a friendly semibreve :) But, TL;DR, I'm just being careful because I have trust issues with venting lol.
In my playthrough these UAF girls usually got bully and wiped by the Heg despite having all those OP fleets, they just sit on their asses in the corner and refuse to expand until those tax collectors come knocking.
UAF Isn’t meant to expand according to their lore/backstory. So it makes sense that they sit in their three systems. Though normally they don’t get attacked, much less wiped out in my runs lol. Even less so by hege, or any vanilla faction.
@statemonster - This might've already been answered here - but I'm also fairly certain I answered this in my discord server. But I'll be honest in saying I ain't got a clue - this was far too long ago. The weapons you *can* however see if you look near the bottom left in the weapons group - but for your connivence here is what they are (Note that I'm not looking at the video). Pensuula 40's Edge Type 1 & 2 and the edge-type PD that I can't remember the name of. For missiles you have the built-in Exoscars and Megaflux Rocket Pods For Exoctica it was probably Alpha Subcore, spooled feeders, and equalizer core for the exotic chips. For upgrade chips it was probably forced overtime, overcharged shields, and infernal engines. Fuor hullmods I have not a damn clue but I will have used all of the shield hull mods with most of them being built-in. apart from that I have no clue what else would have been on there. Apart from Aux. Thrusters I suppose. I hope that helps - but please considering joining my discord as I try to make sure to post my ship loadouts there before I post videos. 😅 Accept for these older videos - These were before I even had one so the loadouts for those aren't there. But, if you do join feel free to ping me if you have further questions~!
@user-jx9vq4yj8x - You will have to forgive me if what I'm about to say is incorrect or inaccurate as it has been a while since I even used UAF ships. However - I believe Exoscars are faster speed-wise. They are really good if you play very close and aggressive like I do since you can break their shields and fire them directly into the armor. Doing that pretty much removes the armor where it hits. And, since the Aeria Charlotte has them built-in it's not like you can necessarily change them (unless you fiddle with the .SHIP file) Although, the benefit of using Exoscars + minibreves in this situation, is that if you are very aggressive and close-quarters like I am in this video more-or-less, you can break their shield, ram them and fire exoscars and minibreves (fire exoscars **first**), that should make it so exoscars hit 1st to get rid of armor and then minibreves will do a lot more damage when they hit since all the armor will be gone from where they will hit. But tl;dr; I believe hitting with Exoscars first to remove armor (or in some cases I suppose, to screen for) the Minibreves makes a lot more sense. Since minibreves are well...mini-nukes essentially - they deal a lot more damage and are much more limited in ammo than the former. But screening isn't really necessary if you are in ramming into them then fire the missiles. As usually the PD can't hit them before they reach since they are protected by your shield. Hopefully my long-winded, and probably way too long of a response answers your question 😅
@legolai - Thankfully, they aren't able to deploy the entire 4 fleets at the same time, they trickle in over-time based on their DP values, with more being deployed usually after the initial wave caps points (Which in turn usually gives them more DP to work with). There are times (although rare) where my FPS get's pretty close to 30 FPS, though I don't think it really dipped under 40 FPS while re-watching. It does help that I have a pretty solid desktop to work with (Can run pretty much every Triple-A Game these days at high/near max settings with steady 60 FPS). The story would be different if I were Appro-Light Council in this video, or if this video ran with a much higher DP cap (I believe I currently have set mine to allow for up-to a max of 1k DP, instead of the vanilla 400 DP max). UAF also isn't as demanding to render as other custom-factions like Appro-light ships for example (Case-in point; 2 Appro-light Fleets fighting each other with a lot of DP causes the game to not have a very good time, by drowning my FPS down to ~20 - 30) Regardless, if they could deploy 2 - 3 out of 4 fleets at the same time, instead of trickling them out over-time, I believe my FPS would have been a lot worse due to the sheer volume of active ships on the map (as well as on-screen since the game can struggle a bit if there is an absurd amount of ships/wings/projectiles on screen at the same time). Hopefully, that answers your question~
Yeah that's why. I have myself a high end PC with 80+ mods and increase DP to 1000 points. I updated my Java8 and allocated max RAM. Even turn off graphic lib to boost up FPS. In large battle I still have 20 :( Thanks for you information anyway.
@legolai - Ah, I/c - I just want to clarify however, that neither this video (nor any other video* at the time of writing this comment) have the 1k DP max set, all of these videos (Up the the current latest against the Laplance IBB) have the default max of 400 DP. But my next video will have the 1k DP maximum, and I can tell you right now, that the FPS is not nearly as good all the time lmao. But it is very cool and fun to see so many ships on the field at once~ Reminds me of when I used to play Stellaris a ton, I've sunk so many hours into that game specifically because you could have huge fights with multiple fleets in the same battle in real-time. But nothing compares to the feeling of being on the frontlines and taking command yourself. I cannot express how cool it is to be able to have these huge battles in Starsector, even if the FPS isn't always that smooth~ I grew up playing games on low FPS (20 - 30 usually) so I am more-or-less fine with lower FPS (at least for SP games) as long as I can still have fun and see really cool scenarios unfold haha~ Though thankfully the game does its part in helping negate some of the effects of low-framerate by physically slowing down the game a bit to compensate which is very nice.
@justaguythatexists331 - Since this is a tad bit more recent I can actually *probably* answer this one~ Though I think the ship traits have changed so I'll elect to skip over those as I'm not 100% sure what traits I had. Hullmods (built-in): AI Subsystem Integration Dedicated Targeting Core Hel Plating Stabilized Shields Extended Shields Hardened Shields Shield Conversion - Front Accelerated Shields Auxiliary Thrusters Hull Alteration - Quality Assurance Hullmods (Not Built-in): - Adaptative Reactor Chamber Advanced Turret Gyros Exotica Chips: (W/ 300 TB/s Bandwidth) (Upgrades) Overcharged Shields (Lvl 10) Infernal Engines (Lvl 10) Forced Overtime (Lvl 10) (Exotics) Equalizer Core (Regular Variant) Spooled Feeders (Regular Variant) Hacked Missile Forge (Regular Variant) You can see what weapons I have in the video, but I'll list them anyways just in-case~ 2 Penuusa 40's 1 Weiss III Cluster Flak 4 Edge-Type 1 SPC's 3 Edge Type-2 MPC's 2 Merupaka 20 EPD's 2 Mini-breve(M)'s 2 Exoscar ASM Pod (M)'s (Built-in) Level 40 (W/ all Story-point traits) Tbh the hull-mods might be *slightly* *incorrect* but I'm pretty sure that is more-or-less *exactly* what I had, at most maybe one or two at most might be wrong. But~ hopefully that answers your question! I hope you enjoyed the video too~
my guess its a modded ship to be super OP/godly, i dont even see you using flux to fire your weapons. Weapons with that much power that dont have a flux cost. Is that really fair ? You also have a 360 shield.......
@nobletenshi7659 - I dislike that you said that my weapons "Do not require flux to fire". If you actually would watch my flux level, you would very clearly see it going up as I fire my weapons...especially when I use Spooled Feeders, the flux usage shoots up drastically. That to me sounds like you didn't actually really pay attention at all to my flux levels and made that up for whatever reason...Though I can't really fault you too much as I messed up while taking pictures for this thumbnail. This ship has like I BELIEVE ~9 - 10 built-in hullmods via Progressive S-Mods. So this is a VERY late-game ship. And for that I will apologize as that is a fault on my part. But, to answer your question, it isn't meant to always be "fair" it's meant to be "fun", and I find having a strong ship fun. If you do not like that, then fair enough, we all have our own personal ideas of what we find fun or interesting after all so I do not blame you if you think that~ Also, did you read the description? At the bottom I list all the mods I'm using, If you went into this thinking this was just a stock Aeria Charlotte, then you were quite frankly mistaken I'm sorry to say. In my mind at least, I would much rather watch a battle with lots of action and highs/lows, over a battle that consists of almost entirely kiting backwards with very little in the way of actual engagements. But, if that is what you like then fair enough - as I said~ we all like different things and I do not expect everyone to like my particular way of playing or to find it "entertaining" or "fun" as it's a very subjective thing. I would suggest looking up Progressive S-Mods and Exotica Technologies, as these are the main two-contributing factors to my ships power (and the sole reason I can even HAVE a 360 Shield.)
@@AstralSpace_ your shields were generating flux, but you ripped apart an Onlsught in a matter of seconds without barely moving any flux to that firepower, thats what I saw. Which makes made me beleive its just a godly ship. Just saying you have 10 inbuild mods then it makes more sense (as far as I know vanilla max is 3) your OP could be so high, then put that with Ordinance trait. Does make sense . if thats part of the fun of the video of 1 ship verse many,, Its fine. Didnt mean to get such a response of words :), It was just mostly an observation that cant possibly be a balanced ship. I dont really care either way.
@nobletenshi7659 - ahhh okayy~ It's just the way you wrote it made it sound bad in my head haha~ But you are right, the vanilla max is 3 Built-ins (if you get the right skill) In the two videos after this one I believe I have lower flux cap (~20k flux I believe lower?) and my dissipation rate isn't as high either since I changed up my build a bit. Looking back at the video a bit more thoroughly though, I can now see why you might've seen me shooting - but seen my flux going down and not up. I do apologize, if my response came off as hostile lol. Chuck that up to my flux dissipation rate being unreasonably high though, which is no longer the case in future videos regardless haha~ I believe it was when I switched the "Quality Assurance" hull-mod alteration (From Random Assortment of Things) to Primordial Stream (same mod). Iirc Quality Assurance gives a pretty sizeable boost to Flux Cap/Dissipation so that might've been a sizeable contributing factor as to why my flux dissipation rate was so high. So hopefully, if you ever come back around to watch future videos, I hope you can find it more enjoyable~
@grouchypotatowolfpack5580 - I've already answered this question for a previous commentor, but I'll repost what I believe is the set-up I had at the time, although it may not be 100% Accurate. Hullmods (built-in): AI Subsystem Integration Dedicated Targeting Core Hel Plating Stabilized Shields Extended Shields Hardened Shields Shield Conversion - Front Accelerated Shields Auxiliary Thrusters Hull Alteration - Quality Assurance Hullmods (Not Built-in): - Adaptative Reactor Chamber Advanced Turret Gyros Exotica Chips: (W/ 300 TB/s Bandwidth) (Upgrades) Overcharged Shields (Lvl 10) Infernal Engines (Lvl 10) Forced Overtime (Lvl 10) (Exotics) Equalizer Core (Regular Variant) Spooled Feeders (Regular Variant) Hacked Missile Forge (Regular Variant) You can see what weapons I have in the video, but I'll list them anyways just in-case~ 2 Penuusa 40's 1 Weiss III Cluster Flak 4 Edge-Type 1 SPC's 3 Edge Type-2 MPC's 2 Merupaka 20 EPD's 2 Mini-breve(M)'s 2 Exoscar ASM Pod (M)'s (Built-in) Level 40 (W/ all Story-point traits) Tbh the hull-mods might be slightly incorrect but I'm pretty sure that is more-or-less exactly what I had, at most maybe one or two at most might be wrong at most~
@@AstralSpace_ Level 40? 10 Hull Mods. Exotica out the Ass. I wonder how this battle would've gone with a vanilla setup of level 15, 3 built in cap, and etc.
Man, I loved this video as well. The captions and dialogue are amazing please never remove them. Here are some timestamps like last video.
0:16 - Fleet Commander exposes themself as a tax evader.
1:56 - Fleet Commander destroys 2 poor fodder and captures Delta Point.
2:22 - Fleet Commander make quick work of the fodders and annihilates the overconfident Legion.
2:57 - The Aggressor is quickly taken out soon after.
3:32 - Fleet Commander makes the Conquest rethink its Tactical Choices before turning it into debris.
4:15 - Fleet Commander rams 2 poor fodder to death at once.
4:39 - The second Conquest seemed to forget what happend to the first Conquest which tried the exact same Tactical Choice its currently doing. The Fleet Commander would quickly remind it.
4:50 - The Third Conquest wisely retreats after seeing it's fellow Conquest get obliterated.
5:15 - First Tactical Error: Fleet Commander overextends and endures a bombardment of attacks. They surely will not make the same mistake again.
5:53 - Second Tactical Error: They made the same mistake again.
6:22 - "Phew... Could've been worse" Surely this isn't foreshadowing... Just kidding, nothing bad happens again.
10:23 - Just dawned on me how keen on ramming the Fleet Commander is.
10:40 - Nevermind, they are definitely suffering from Ram Addiction.....
10:50 - Despite coming in with escorts, the second Legion is taken care of easily.
11:22 - Second Aggressor annihilated in an instant.
12:45 - The Castella falls after a brief struggle.
13:21 - The Fleet Commander officially goes into Overdrive mode!
14:57 - Nelson makes a Tactical Error of closing the distance and becomes another tally to the ever-increasing amount of death caused by the Fleet Commander's Ramming Addiction...
15:06 - The next Nelson didn't seem to be looking at what happened to it's brethren as it makes the same mistake and dies horribly.
15:30 - The Providence arrives! Perhaps our protagonist, the Fleet Commander will finally meet their match at the hands of... and it's already over. Wow. How anti-climatic.
16:00 - The Hegemony draws the line between bravery and stupidity with their final stand here.
This and the last Starsector video you made singlehandedly made me subscribe to your channel. The caption and dialouge add so much personality to the video. Okay, Imma marathon the last video you uploaded now...
♥ Your dedication and kindness are boundless and I do very much apricate your timestamps once more~ I'm glad my little videos bring you such joy! That is all I could ever wish for~
Again, love the captions - gave me some good laughs! lolol
You've gotta love how the Hegemony instead of saying, "Fuck this let's bounce," they went and drafted the entire goddamn support fleet.
@chadmcstrongeprod.3312 - Yeah, I was very confused when the battle didn't end and I started seeing the civilian ships come in haha~! I still don't really understand why that happened, but my best guess might be because I lowered every ship in the games DP value - so there might be a smallll chance that maybe the AI was looking the DP Values and thought that their overwhelming DP advantage was enough to beat my ship still. But I don't know for certain if that is the case since something like this has never happened again.
It happens for every very large battle against any type of AI for me
Only modifier I have is larger battles (bigger max DP on battle)
It s annoying but oh well, the tanker massacre is the reward after winning ig
Perfectly balanced... As all things should be
16:30 - From this point onward, it's a Pitbull in an orphanage
Okay, but if the Hege didn't want us to evade taxes, why did they make their ships so rammable?
The finale of this battle is an attempt by the Hegemony to frame the player for the War Crimes :D
I don't know why you aren't using active venting very often. You can be flying far away and with the ship's flux dissipation you should be able to empty it within a few seconds.
I'm just being excessively catious. Considering the fact I'm up against 4 whole fleets and I'm flying solo - I was using the fact that my natural dissipation rate is so fast, because of this I can play it safe and just back away and let my flux dissipate naturally while I can still shoot down missiles or fighters & dissuade pursuing ships from rushing me down while I wait for the flux to dissipate (since all of my weapons would still be active).
I do agree that venting the flux would be indeed faster, but it also leaves you vulnerable from missiles and fighters/bombers (and also just from being rushed down by ships with high-speed or boosts) even if only for a few moments. I've had a time where I vented flux for a few seconds and got insta-killed by a semibreve from off-screen before it even finished lolol, didn't even see it until it was too late too~
And yes, it was a friendly semibreve :)
But, TL;DR,
I'm just being careful because I have trust issues with venting lol.
The Legend of Beefy👽
In my playthrough these UAF girls usually got bully and wiped by the Heg despite having all those OP fleets, they just sit on their asses in the corner and refuse to expand until those tax collectors come knocking.
UAF Isn’t meant to expand according to their lore/backstory. So it makes sense that they sit in their three systems. Though normally they don’t get attacked, much less wiped out in my runs lol. Even less so by hege, or any vanilla faction.
Weakest lone wolf vs strongest clan
Hahahahhahahahah
Can you post the ship’s weapons, modifications and such?
@statemonster - This might've already been answered here - but I'm also fairly certain I answered this in my discord server.
But I'll be honest in saying I ain't got a clue - this was far too long ago.
The weapons you *can* however see if you look near the bottom left in the weapons group - but for your connivence here is what they are (Note that I'm not looking at the video).
Pensuula 40's
Edge Type 1 & 2
and the edge-type PD that I can't remember the name of.
For missiles you have the built-in Exoscars and Megaflux Rocket Pods
For Exoctica it was probably Alpha Subcore, spooled feeders, and equalizer core for the exotic chips. For upgrade chips it was probably forced overtime, overcharged shields, and infernal engines.
Fuor hullmods I have not a damn clue but I will have used all of the shield hull mods with most of them being built-in. apart from that I have no clue what else would have been on there. Apart from Aux. Thrusters I suppose.
I hope that helps - but please considering joining my discord as I try to make sure to post my ship loadouts there before I post videos. 😅
Accept for these older videos - These were before I even had one so the loadouts for those aren't there. But, if you do join feel free to ping me if you have further questions~!
@@AstralSpace_ Yeah it helped, I just took out a Remnant fleet with my 1 ship bc of this even tho I'm terrible at manual piloting
whats the benefit of exoscars over minibrieves?
@user-jx9vq4yj8x - You will have to forgive me if what I'm about to say is incorrect or inaccurate as it has been a while since I even used UAF ships.
However - I believe Exoscars are faster speed-wise. They are really good if you play very close and aggressive like I do since you can break their shields and fire them directly into the armor. Doing that pretty much removes the armor where it hits. And, since the Aeria Charlotte has them built-in it's not like you can necessarily change them (unless you fiddle with the .SHIP file)
Although, the benefit of using Exoscars + minibreves in this situation, is that if you are very aggressive and close-quarters like I am in this video more-or-less, you can break their shield, ram them and fire exoscars and minibreves (fire exoscars **first**), that should make it so exoscars hit 1st to get rid of armor and then minibreves will do a lot more damage when they hit since all the armor will be gone from where they will hit.
But tl;dr;
I believe hitting with Exoscars first to remove armor (or in some cases I suppose, to screen for) the Minibreves makes a lot more sense. Since minibreves are well...mini-nukes essentially - they deal a lot more damage and are much more limited in ammo than the former.
But screening isn't really necessary if you are in ramming into them then fire the missiles. As usually the PD can't hit them before they reach since they are protected by your shield.
Hopefully my long-winded, and probably way too long of a response answers your question 😅
Who sold conquest blueprints to the Hege? 😡
How can you get 60fps with 4 fleet?
@legolai - Thankfully, they aren't able to deploy the entire 4 fleets at the same time, they trickle in over-time based on their DP values, with more being deployed usually after the initial wave caps points (Which in turn usually gives them more DP to work with). There are times (although rare) where my FPS get's pretty close to 30 FPS, though I don't think it really dipped under 40 FPS while re-watching. It does help that I have a pretty solid desktop to work with (Can run pretty much every Triple-A Game these days at high/near max settings with steady 60 FPS).
The story would be different if I were Appro-Light Council in this video, or if this video ran with a much higher DP cap (I believe I currently have set mine to allow for up-to a max of 1k DP, instead of the vanilla 400 DP max). UAF also isn't as demanding to render as other custom-factions like Appro-light ships for example (Case-in point; 2 Appro-light Fleets fighting each other with a lot of DP causes the game to not have a very good time, by drowning my FPS down to ~20 - 30)
Regardless, if they could deploy 2 - 3 out of 4 fleets at the same time, instead of trickling them out over-time, I believe my FPS would have been a lot worse due to the sheer volume of active ships on the map (as well as on-screen since the game can struggle a bit if there is an absurd amount of ships/wings/projectiles on screen at the same time).
Hopefully, that answers your question~
Yeah that's why. I have myself a high end PC with 80+ mods and increase DP to 1000 points. I updated my Java8 and allocated max RAM. Even turn off graphic lib to boost up FPS. In large battle I still have 20 :( Thanks for you information anyway.
@legolai - Ah, I/c - I just want to clarify however, that neither this video (nor any other video* at the time of writing this comment) have the 1k DP max set, all of these videos (Up the the current latest against the Laplance IBB) have the default max of 400 DP. But my next video will have the 1k DP maximum, and I can tell you right now, that the FPS is not nearly as good all the time lmao. But it is very cool and fun to see so many ships on the field at once~
Reminds me of when I used to play Stellaris a ton, I've sunk so many hours into that game specifically because you could have huge fights with multiple fleets in the same battle in real-time. But nothing compares to the feeling of being on the frontlines and taking command yourself. I cannot express how cool it is to be able to have these huge battles in Starsector, even if the FPS isn't always that smooth~
I grew up playing games on low FPS (20 - 30 usually) so I am more-or-less fine with lower FPS (at least for SP games) as long as I can still have fun and see really cool scenarios unfold haha~ Though thankfully the game does its part in helping negate some of the effects of low-framerate by physically slowing down the game a bit to compensate which is very nice.
What mod are those penuusa guns from? been looking for them since i used to have them but i can't remember where they're from
@MrRayman5566 - Pensuula 40's are from UAF, they are L-Slot Kinetic I believe.
What's your loadout??
@justaguythatexists331 - Since this is a tad bit more recent I can actually *probably* answer this one~ Though I think the ship traits have changed so I'll elect to skip over those as I'm not 100% sure what traits I had.
Hullmods (built-in):
AI Subsystem Integration
Dedicated Targeting Core
Hel Plating
Stabilized Shields
Extended Shields
Hardened Shields
Shield Conversion - Front
Accelerated Shields
Auxiliary Thrusters
Hull Alteration - Quality Assurance
Hullmods (Not Built-in):
- Adaptative Reactor Chamber
Advanced Turret Gyros
Exotica Chips: (W/ 300 TB/s Bandwidth)
(Upgrades)
Overcharged Shields (Lvl 10)
Infernal Engines (Lvl 10)
Forced Overtime (Lvl 10)
(Exotics)
Equalizer Core (Regular Variant)
Spooled Feeders (Regular Variant)
Hacked Missile Forge (Regular Variant)
You can see what weapons I have in the video, but I'll list them anyways just in-case~
2 Penuusa 40's
1 Weiss III Cluster Flak
4 Edge-Type 1 SPC's
3 Edge Type-2 MPC's
2 Merupaka 20 EPD's
2 Mini-breve(M)'s
2 Exoscar ASM Pod (M)'s (Built-in)
Level 40 (W/ all Story-point traits)
Tbh the hull-mods might be *slightly* *incorrect* but I'm pretty sure that is more-or-less *exactly* what I had, at most maybe one or two at most might be wrong.
But~ hopefully that answers your question! I hope you enjoyed the video too~
@@AstralSpace_ Thank you so much!
my guess its a modded ship to be super OP/godly, i dont even see you using flux to fire your weapons. Weapons with that much power that dont have a flux cost. Is that really fair ? You also have a 360 shield.......
@nobletenshi7659 - I dislike that you said that my weapons "Do not require flux to fire". If you actually would watch my flux level, you would very clearly see it going up as I fire my weapons...especially when I use Spooled Feeders, the flux usage shoots up drastically. That to me sounds like you didn't actually really pay attention at all to my flux levels and made that up for whatever reason...Though I can't really fault you too much as I messed up while taking pictures for this thumbnail. This ship has like I BELIEVE ~9 - 10 built-in hullmods via Progressive S-Mods. So this is a VERY late-game ship. And for that I will apologize as that is a fault on my part.
But, to answer your question, it isn't meant to always be "fair" it's meant to be "fun", and I find having a strong ship fun. If you do not like that, then fair enough, we all have our own personal ideas of what we find fun or interesting after all so I do not blame you if you think that~ Also, did you read the description? At the bottom I list all the mods I'm using, If you went into this thinking this was just a stock Aeria Charlotte, then you were quite frankly mistaken I'm sorry to say.
In my mind at least, I would much rather watch a battle with lots of action and highs/lows, over a battle that consists of almost entirely kiting backwards with very little in the way of actual engagements. But, if that is what you like then fair enough - as I said~ we all like different things and I do not expect everyone to like my particular way of playing or to find it "entertaining" or "fun" as it's a very subjective thing.
I would suggest looking up Progressive S-Mods and Exotica Technologies, as these are the main two-contributing factors to my ships power (and the sole reason I can even HAVE a 360 Shield.)
@@AstralSpace_ your shields were generating flux, but you ripped apart an Onlsught in a matter of seconds without barely moving any flux to that firepower, thats what I saw. Which makes made me beleive its just a godly ship. Just saying you have 10 inbuild mods then it makes more sense (as far as I know vanilla max is 3) your OP could be so high, then put that with Ordinance trait. Does make sense . if thats part of the fun of the video of 1 ship verse many,, Its fine. Didnt mean to get such a response of words :), It was just mostly an observation that cant possibly be a balanced ship. I dont really care either way.
@nobletenshi7659 - ahhh okayy~ It's just the way you wrote it made it sound bad in my head haha~
But you are right, the vanilla max is 3 Built-ins (if you get the right skill) In the two videos after this one I believe I have lower flux cap (~20k flux I believe lower?) and my dissipation rate isn't as high either since I changed up my build a bit.
Looking back at the video a bit more thoroughly though, I can now see why you might've seen me shooting - but seen my flux going down and not up. I do apologize, if my response came off as hostile lol. Chuck that up to my flux dissipation rate being unreasonably high though, which is no longer the case in future videos regardless haha~
I believe it was when I switched the "Quality Assurance" hull-mod alteration (From Random Assortment of Things) to Primordial Stream (same mod). Iirc Quality Assurance gives a pretty sizeable boost to Flux Cap/Dissipation so that might've been a sizeable contributing factor as to why my flux dissipation rate was so high.
So hopefully, if you ever come back around to watch future videos, I hope you can find it more enjoyable~
Least overpowered faction mod.
What build are you using?
@grouchypotatowolfpack5580 - I've already answered this question for a previous commentor, but I'll repost what I believe is the set-up I had at the time, although it may not be 100% Accurate.
Hullmods (built-in):
AI Subsystem Integration
Dedicated Targeting Core
Hel Plating
Stabilized Shields
Extended Shields
Hardened Shields
Shield Conversion - Front
Accelerated Shields
Auxiliary Thrusters
Hull Alteration - Quality Assurance
Hullmods (Not Built-in):
- Adaptative Reactor Chamber
Advanced Turret Gyros
Exotica Chips: (W/ 300 TB/s Bandwidth)
(Upgrades)
Overcharged Shields (Lvl 10)
Infernal Engines (Lvl 10)
Forced Overtime (Lvl 10)
(Exotics)
Equalizer Core (Regular Variant)
Spooled Feeders (Regular Variant)
Hacked Missile Forge (Regular Variant)
You can see what weapons I have in the video, but I'll list them anyways just in-case~
2 Penuusa 40's
1 Weiss III Cluster Flak
4 Edge-Type 1 SPC's
3 Edge Type-2 MPC's
2 Merupaka 20 EPD's
2 Mini-breve(M)'s
2 Exoscar ASM Pod (M)'s (Built-in)
Level 40 (W/ all Story-point traits)
Tbh the hull-mods might be slightly incorrect but I'm pretty sure that is more-or-less exactly what I had, at most maybe one or two at most might be wrong at most~
@@AstralSpace_ Level 40? 10 Hull Mods. Exotica out the Ass. I wonder how this battle would've gone with a vanilla setup of level 15, 3 built in cap, and etc.
@@WhatWillYouFind - Probably, if I had to guess. Really, really bad :)
This battle in a nutshell: ruclips.net/video/MsuH1msEkvM/видео.html
Pretty much! Hahaha