@@robertlawrence9000 No channel hasn't been updated in 2 years, he wasn't getting enough views, and think he was buying the phones himself which didn't justify the costs.
I was about to send him a message suggesting he does a video that addresses the challenges he's encountered on that channel. We all know costs are a factor. Maybe there are other things that also influenced the decision, including disagreements with the composers of some of the scripts/codes he had compiled for that test. Or challenges with Apple devices, or whatever. Things weren't smooth and we'd love to know why, Gary.
One thing I appreciate about ARM is they're the only ARM GPU designer that bothers to explain where some of their generational improvements come from. We don't know if Samsung simply shoehorned RDNA3 into Exynos and Qualcomm and Apple says frick all about their GPU.
Arm and Unity r obviously collaborating closely together which leads to even further expansion of gaming on the Arm based devices. Also PC GPU players r finding out how much important is the GPU efficiency on the Arm SoCs as some of them like AMD with Exynos failed to proof their advantage against leading Qualcomm's Adreno or Apple's in house GPUs. Now Arm's in house GPU architecture moves forward as well...
The Mali G720 Immortalis already beats the Adreno 750 in GFXBench. 8 Gen 3 is only better in ray tracing. Easily said, the two are equal. The question should be, how does it compare to the upcoming Adreno 830 in the 8 Gen 4.
I wonder if there would be more noticeable pop in of objects or load hitching in certain situations because of this Fragment Prepass where there wasn't before. It would be interesting to compare side by side these against other chips. Thanks for the video Gary. It was interesting.
Immortalis-G925 GPU would be on par with AMD 780m? Just wondering what level of performance or equivalent to a graphic card. Too bad there wasn't desktop version of this cpu/gpu and have atleast PCIE 4 level bus so you plug in high performance graphics card. Then I think that would chip away at x64 or x86 dominance.
The performance is under basic M3/M4 GPU performance, the real performance start with their Pro/Max chip, and the basic M chip about the doubled version of iPhone chip.. by the way even the A17 capable to run Warzone in 1300p meanwhile Android still stuck on 900p and still Apple have the more fps with the way higher rendering resolution, so that 70% just raise the level to the 1 year old iPhone GPU level (benchmarks are one thing, but in real apps the CPU side is not idle, and that will take away usable resources from the GPU, so the weak CPU just downgrade the fps, if the CPU side also heating the SoC), not to the doubled M chip level.
I am a heavy gamer but i don't know how to use tablet, i heavily appreciate these improvements... But i hope they didn't alter rendering distance or anything thing else to achieve this... And I hope it's cooler!!!!
For ur speed test g videos. Can't you borrow models from other content creators? Once u have done testing u can return them. I really want to watch those videos.
Does the new fragment prepass require support from devs or is it an automatic thing with the new gpu/drivers because if it requires dev support then hardly any game is going to bother supporting arms way of doing it they mainly optimise there games for adreno
Just check the Dame Tech Warzone comparison, and tell us where they beated Apple? Even Nvidia know how to cheat in benchmarks (because test results with 600W are technicaly a cheat, when you limit the power to 450W in games.. you will never get that performance what the benchmark showed with 30% extra power consumption), because if the A17 can run the game with 70fps in 1300p when the Snapdragon only can run the game in 900p with 60fps (also it's over 99% GPU load, so clearly used on the limit..), than how can you tell that it's better? Because i think that the 1300p@70fps is better like the 900p@60fps, so when you run a real game not just a benchmark.
@@TamasKiss-yk4st Warzone Mobile's case is different, Apple has the advantage because games are optimized earlier than Android. Plus iPhones tend to get hotter. Warzone Mobile is still half-baked in Androids. But in other games where CPU and GPU are utilized like CODM, the GPU of Qualcomm or MediaTek clearly shines. This is not only a matter of hardware but also software issues. iPhones are great but don't glorify them in gaming because they're quite toasty to the hand, relatively oc.
Mediatek Immortalis Mali GPU for sure. I'm pretty sure that Qualcomm can use the Arm reference to include some parts in there Adreno GPU if they want. They probably save on IP royalties if they are more creative.
@@GaryExplains can their do that ? I was really excited by the idea of having a tablet that could be used as a main machine, we are pretty close buy still lacking a bit in graphics
Qualcomm have the ARM architecture license which is the highest. They probably see draft architecture design doc before the final physical design is ready. I'm wondering how Ray Tracing differ in implementation from Apple, Qualcomm, Samsung.
No, companies with architectural licenses see nothing from Arm, it is all clean room. They only see the architecture specifications, not the microarchitecture designs. Anyway that doesn't apply to GPU, only CPU. There is no architectural license for GPU.
How did they get a whopping 49% performance increase on a game like genshin, a game that’s locked to 60fps Dimensity 9300 already got 60fps or close to it. Or did they mean efficiency or heat management?
Maybe it was tested with fake 120/144fps via interpolation or was unlocked by changing files?Or maybe it was tested with their improved graphics update enabled
So that 49 percent performance improvement comes at what cost? Increased power consumption? Does it has increases frame rates or resolution or both? 🤔🤔
Percentages are the biggest scam of today's technology industry. Shows us the actual average FPS before and after as well as an average power consumption on a reference device.
*Miss your speedtestG, channel is a lot bigger now, hopefully manufacturers can send out devices*
Those were cool! Is there new content? I haven't watched in awhile.
@@robertlawrence9000 No channel hasn't been updated in 2 years, he wasn't getting enough views, and think he was buying the phones himself which didn't justify the costs.
@@AlexHusTech Yeah that would make sense. I don't blame him if that's the case. I do like that channel however.
I was about to send him a message suggesting he does a video that addresses the challenges he's encountered on that channel. We all know costs are a factor. Maybe there are other things that also influenced the decision, including disagreements with the composers of some of the scripts/codes he had compiled for that test. Or challenges with Apple devices, or whatever. Things weren't smooth and we'd love to know why, Gary.
I also miss speadtest G ,it was the only type of racing i was watching😂
😁
I'll be excited when Gary shows us some Call of Duty Mobile gameplay :) maybe a side by side comparison of old vs new
One thing I appreciate about ARM is they're the only ARM GPU designer that bothers to explain where some of their generational improvements come from. We don't know if Samsung simply shoehorned RDNA3 into Exynos and Qualcomm and Apple says frick all about their GPU.
Arm and Unity r obviously collaborating closely together which leads to even further expansion of gaming on the Arm based devices. Also PC GPU players r finding out how much important is the GPU efficiency on the Arm SoCs as some of them like AMD with Exynos failed to proof their advantage against leading Qualcomm's Adreno or Apple's in house GPUs. Now Arm's in house GPU architecture moves forward as well...
Bring back speed test G
Would like to see how it compare to the Adreno 750 in Snapdragon 8 Gen 3, in terms of performance. 😎
The Mali G720 Immortalis already beats the Adreno 750 in GFXBench. 8 Gen 3 is only better in ray tracing. Easily said, the two are equal. The question should be, how does it compare to the upcoming Adreno 830 in the 8 Gen 4.
@@SussySmurf Adreno 830? Did they jump to the next-gen again?
@@faisalrahman9236 It could either be an Adreno 830 or Adreno 760 depending if Qualcomm decides to jump to the next series.
I wonder if there would be more noticeable pop in of objects or load hitching in certain situations because of this Fragment Prepass where there wasn't before. It would be interesting to compare side by side these against other chips. Thanks for the video Gary. It was interesting.
Immortalis-G925 GPU would be on par with AMD 780m? Just wondering what level of performance or equivalent to a graphic card. Too bad there wasn't desktop version of this cpu/gpu and have atleast PCIE 4 level bus so you plug in high performance graphics card. Then I think that would chip away at x64 or x86 dominance.
The performance is under basic M3/M4 GPU performance, the real performance start with their Pro/Max chip, and the basic M chip about the doubled version of iPhone chip.. by the way even the A17 capable to run Warzone in 1300p meanwhile Android still stuck on 900p and still Apple have the more fps with the way higher rendering resolution, so that 70% just raise the level to the 1 year old iPhone GPU level (benchmarks are one thing, but in real apps the CPU side is not idle, and that will take away usable resources from the GPU, so the weak CPU just downgrade the fps, if the CPU side also heating the SoC), not to the doubled M chip level.
I am a heavy gamer but i don't know how to use tablet, i heavily appreciate these improvements... But i hope they didn't alter rendering distance or anything thing else to achieve this... And I hope it's cooler!!!!
For ur speed test g videos. Can't you borrow models from other content creators? Once u have done testing u can return them. I really want to watch those videos.
Does the new fragment prepass require support from devs or is it an automatic thing with the new gpu/drivers because if it requires dev support then hardly any game is going to bother supporting arms way of doing it they mainly optimise there games for adreno
It is automatic.
Good video! 🙂
wheres speedtest G???
I think they are already beating Apple A series GPUs. What they really need is massive CPU single core gains
Just check the Dame Tech Warzone comparison, and tell us where they beated Apple? Even Nvidia know how to cheat in benchmarks (because test results with 600W are technicaly a cheat, when you limit the power to 450W in games.. you will never get that performance what the benchmark showed with 30% extra power consumption), because if the A17 can run the game with 70fps in 1300p when the Snapdragon only can run the game in 900p with 60fps (also it's over 99% GPU load, so clearly used on the limit..), than how can you tell that it's better? Because i think that the 1300p@70fps is better like the 900p@60fps, so when you run a real game not just a benchmark.
@@TamasKiss-yk4st Warzone Mobile's case is different, Apple has the advantage because games are optimized earlier than Android. Plus iPhones tend to get hotter. Warzone Mobile is still half-baked in Androids. But in other games where CPU and GPU are utilized like CODM, the GPU of Qualcomm or MediaTek clearly shines. This is not only a matter of hardware but also software issues. iPhones are great but don't glorify them in gaming because they're quite toasty to the hand, relatively oc.
Dumb question, does that transfer to snap dragon or only mediatek ?
Mediatek Immortalis Mali GPU for sure. I'm pretty sure that Qualcomm can use the Arm reference to include some parts in there Adreno GPU if they want. They probably save on IP royalties if they are more creative.
@michelcouillard6622 What do you mean by "Qualcomm can use the Arm reference to include some parts in there Adreno GPU if they want"?
@@GaryExplains can their do that ? I was really excited by the idea of having a tablet that could be used as a main machine, we are pretty close buy still lacking a bit in graphics
Qualcomm have the ARM architecture license which is the highest. They probably see draft architecture design doc before the final physical design is ready. I'm wondering how Ray Tracing differ in implementation from Apple, Qualcomm, Samsung.
No, companies with architectural licenses see nothing from Arm, it is all clean room. They only see the architecture specifications, not the microarchitecture designs. Anyway that doesn't apply to GPU, only CPU. There is no architectural license for GPU.
Next year appears to be a perfect year to upgrade my 3-year-old smartphone.
is it better than snoopdragon
East coast Rap is better
Yes
The main question is: Its Overheat and throttle? 2: It will drain battery like a hell? otherwise its another trash...
Every GPU throttles.
Thank you.
make speedtestG great again .
Adreno is my favourite Mobile gpu
Background ❤
How did they get a whopping 49% performance increase on a game like genshin, a game that’s locked to 60fps
Dimensity 9300 already got 60fps or close to it.
Or did they mean efficiency or heat management?
Maybe it was tested with fake 120/144fps via interpolation or was unlocked by changing files?Or maybe it was tested with their improved graphics update enabled
They must have uncapped the game framerate, but it would be strange to benchmark without using some AI upscaler.
Why would they use ai upscaler and call different improvements??
@@lekejoshua4402 Because of the relatively low performance AI upscales are the norm in mobile devices (when is CPU headroom).
Snapdragon ftw!
Hell no, dimensity slams hard!
Mobile games are more tend towards cpu they hardly use 100% of the gpu on "SOC" instead of gpu arm should improve their cpu power and efficiency
Absolutely not, more and more games, like the listed ones are beginning to take advantage of the gpu.
@@lekejoshua4402 They are still more CPU-bound.
They are actually memory bound in a lot of cases, but when a cpu is stalling because of memory, it counts as cpu usage.
@@MatheusFerreira-si4ju no
So that 49 percent performance improvement comes at what cost? Increased power consumption? Does it has increases frame rates or resolution or both? 🤔🤔
It's more fps, you can then balance it yourself with resolution... I hope it just runs cool... Well it's 3nm so I'd wait n
Percentages are the biggest scam of today's technology industry.
Shows us the actual average FPS before and after as well as an average power consumption on a reference device.
Warzone mobile is laughing like lag
Play warzone on dimensity 8300 or 9300 and 9300+ zero lag.