Same Slandered. I need to mess with the settings more in DAV but I do remember turning as much as I could off and things still showing. The quest marker for example was impossible for me to get rid of. All it did was become a little smaller lol I don't even mind quest markers for many games, but the one in DAV is just always there, always cutting across your screen IT NEVER LEAVES YOU ALONE :-D
Yep. I much prefer the DA:I secrets where they only glowed if you look through the occulari which were also sometimes hidden/hard to get to. THEN there was the hidden lore object that led to companion dialogue about how they were created! It was horrible but awesome!!
The thing I love the most is the replayability factor. You have the freedom to do whatever you want and the game supports whatever off the wall ideas you have. There is no right or wrong way to play the game, and to fully experience everything the game has to offer, you would need to play several times just to see it all.
Ooooh absolutley. The glee I felt finding the hidden areas in hidden areas in BG3. I'm STILL finding entrances and exits to the Underdark after almost 2k hours in BG3. I also loved the puzzles and secrets in DA:I, and they're now referring to it as a "problem". I loved realising the bottles were collectible and the shards were awesome! None of this stuff is 'compulsory', you don't have to engage with it. For those of us who love surprises, it adds so much enjoyment though! One of my favourite moments in DOS:2 was finding the entrance to that hidden nook in Fort Joy and then realising it led to a chasm, a cave, and another group of interactable NPC's! I missed it (and a companion as a result) until my third playthrough!
What made bg3 my number 1 all time rpg was the inventiveness to achieve something. The fact a druid can turn into a cat and have someone throw them to a hard to reach place is amazing.
Love the clip channel! So many game play clips come to mind, like the near tpk at Zent hide out, the Sarevok cheese kill, crazy Laezel saving roll…… Thanks for the fun, Wolf!
I had never played a game like BG3 before so really took my time looking at everything and I still managed to miss loads of stuff that I saw in playthroughs on RUclips! It made me go back over and over to see if I could find more. I am currently playing Medieval Dynasty (The Valley) and can I hell find the mines, I have checked maps online but still can't find them. Frustrating? A bit. But no way detracts from the fun of the game.I have tried games which highlight stuff that you need to find and find that far more frustrating and very annoying. What is the point of playing if everything is just going to be laid out in front of you? I am so glad that Sims 4 was so boring that I decided to step out of my comfort zone and try new genres. If I had a complaint for some of these games it would be that as an elderly gamer (61) I cannot react fast enough for some of them but that is a me problem. (Also games like We Harvest Shadows almost killed me with the jump scares!) xxx
today i just saw a video that, you take a stool, you break it, it turns to a club with psychic dmg..... I have 700 hrs in the game and I never saw that before...
@AVBRIZE I have over 950 hours in and I still learn new things playing with other people. It's really awesome to be this far in and yet there are still little surprises. Best game ever.
Agreed. Wandering off the path and really exploring just in case there's something there is a part of the adventuring atmosphere. In BG3, some characters might find something because they can jump farther, others because they can talk to animals etc.
so much yes. I've consumed so much content for this game, mostly yours, and I've put untold hours into it myself, and I still love just going back and trying out different choices and variations and characters and exploration and order of events, etc... it's so engrossing and beautiful just to be in Faerun and be in the story come to life. Legendary
Agreed. After some time with BG3 (significant, although little in comparison to plenty other players) and multiple playthroughs, I will always say that BG3 is just as much RPG as exploration and problem-solving game (skills/spells are just tools to solve problems, whether puzzles, or exploration, or combat encounter). Sometimes you don't get into a fight for hours, you just explore. I always describe this loop in BG3 as "you go into a building, it tells you a story, you find a stellar, it also has a story, you find a hatch/tunnel/passage, and you go into the whole other area that has a story and so on until you either circle back somehow or find a cool reward/boss fight/something-something" Ofc, not every game needs "Siofra River" moment, but I still remember the first time I've discovered The Underdark (part of which you show in the clip). You go into a village, there is a smithy, but what is this, a cracked wall? You go there and there is a whole other area that tells a story how high elf revered Lolth so much she transformed into a spider matriarch, and you have a cool boss fight on your hands. Then you pass some chasm and one of the companions comments "I wonder what is down there" and you think "What if...", cast feather fall and jump... the feel you get, the sense of wonder and discovery, it is marvelous. And the game rewards you with HP for just exploring. I don't think it is possible with a mission based approach, and that is certainly a deliberate design choice, so won't criticize other RPGs, including Veilguard, for not doing rewarding exploration. But, the game becomes so much better when exploration is done right, and it doesn't need to be an open-world game to have exploration in it (especially if you allow your level-designers to cook).
Agreed. This is my top game of all time, and it's all in the details. How many dialogue lines were recorded and how many cutscenes were made, that you'll only get to experience if you somehow manage to fail a dc10 check while having inspiration? I love the more classic RPGs like WotR, but they don't come anywhere near this in terms of exploration and taking in the scenery.
right! Yea that's one of the reasons why BG3 has become one of my favorite crpgs. It's a bit more streamlined in some aspects when compared to Pathfinder etc, but damn Bg3 took exploration to a whole new level for this genre (DOS2 kinda did as well).
Agree... Recently found out at Waukeens Rest, if you save the man who seeks his wife by going to the left (smash the boards). He will find his wife and cry. When use speak to dead, he will beg you to ask her something.
That was my initial sell on BG3. Such a small thing and easily missable, but the fact they went through that as a possibility just blew me away. That and jumping down into the under dark in the spider cave. Just so many ways to approach things. It's beautiful
The one issue I have with BG3 exploration is that the map can give the secret away. What is easy to miss looking at the world is often obvious looking at the map. “Ah, I missed a go-able place”. That’s why, for me, it doesn’t quite get 10/10 for exploration.
I just had this thought that many games are afraid of making the player think with nothing happening in screen for a moment. I think at the core there's a valid concern about having to look for obscure interactibles to progress. It's just gotten to the point where any time a player has to stop and think is implicitly seen as a "feel-bad-moment".
Im learning this on my 2nd playthrough. I do wish the items that were important were all outlined. I hoarded everything, but i still dont know whats actually important to keep
I really hope Bioware will make more toggle options in the coming month, it shouldn't be too difficult to implement? (I'm not a game dev, correct me if I'm wrong). There seems to be way too many hand-holding and visual cues cluttering the screen.
It's why bg3 is my #1. I'm an adult, treat me like an adult
Agreed. I am really curious how Bioware will make Veilguard exploration engaging with the giant glowing objects.
Same Slandered. I need to mess with the settings more in DAV but I do remember turning as much as I could off and things still showing. The quest marker for example was impossible for me to get rid of. All it did was become a little smaller lol I don't even mind quest markers for many games, but the one in DAV is just always there, always cutting across your screen IT NEVER LEAVES YOU ALONE :-D
DA1 and 2 didn't have it.
Yep. I much prefer the DA:I secrets where they only glowed if you look through the occulari which were also sometimes hidden/hard to get to. THEN there was the hidden lore object that led to companion dialogue about how they were created! It was horrible but awesome!!
The thing I love the most is the replayability factor. You have the freedom to do whatever you want and the game supports whatever off the wall ideas you have. There is no right or wrong way to play the game, and to fully experience everything the game has to offer, you would need to play several times just to see it all.
Yeah this reminds me of old school morrowind. You were just left to explore the world and figure it out yourself
And the stuff they do limit ya from doing can be easily handled with the mods we have or the mods we're about to have
FROM has the most based approach to secrets. Like Dark Souls 1 hiding entire areas and its entire DLC behind obscure secrets. I loved that.
Ooooh absolutley. The glee I felt finding the hidden areas in hidden areas in BG3. I'm STILL finding entrances and exits to the Underdark after almost 2k hours in BG3. I also loved the puzzles and secrets in DA:I, and they're now referring to it as a "problem". I loved realising the bottles were collectible and the shards were awesome! None of this stuff is 'compulsory', you don't have to engage with it. For those of us who love surprises, it adds so much enjoyment though!
One of my favourite moments in DOS:2 was finding the entrance to that hidden nook in Fort Joy and then realising it led to a chasm, a cave, and another group of interactable NPC's! I missed it (and a companion as a result) until my third playthrough!
Secrets within secrets behind secrets that are under or above secrets is why BG3 is the GOAT
What made bg3 my number 1 all time rpg was the inventiveness to achieve something. The fact a druid can turn into a cat and have someone throw them to a hard to reach place is amazing.
yes yes it is
Love the clip channel! So many game play clips come to mind, like the near tpk at Zent hide out, the Sarevok cheese kill, crazy Laezel saving roll……
Thanks for the fun, Wolf!
thanks Troy
After 700 hours, I'm still learning new things you can do in every playthrough. It never gets old
Yeah these clips are great, like this channel 10/10
O Yes! I Agree.
Glad you like it!
I had never played a game like BG3 before so really took my time looking at everything and I still managed to miss loads of stuff that I saw in playthroughs on RUclips! It made me go back over and over to see if I could find more. I am currently playing Medieval Dynasty (The Valley) and can I hell find the mines, I have checked maps online but still can't find them. Frustrating? A bit. But no way detracts from the fun of the game.I have tried games which highlight stuff that you need to find and find that far more frustrating and very annoying. What is the point of playing if everything is just going to be laid out in front of you? I am so glad that Sims 4 was so boring that I decided to step out of my comfort zone and try new genres. If I had a complaint for some of these games it would be that as an elderly gamer (61) I cannot react fast enough for some of them but that is a me problem. (Also games like We Harvest Shadows almost killed me with the jump scares!) xxx
today i just saw a video that, you take a stool, you break it, it turns to a club with psychic dmg..... I have 700 hrs in the game and I never saw that before...
amazing right. Such a great little find right there
@AVBRIZE I have over 950 hours in and I still learn new things playing with other people. It's really awesome to be this far in and yet there are still little surprises. Best game ever.
Exactly! I'm pushing 2k hours (since start of early access) and my current run I'm STILL finding things I've never seen/found before!
Agreed. Wandering off the path and really exploring just in case there's something there is a part of the adventuring atmosphere. In BG3, some characters might find something because they can jump farther, others because they can talk to animals etc.
great examples!
so much yes. I've consumed so much content for this game, mostly yours, and I've put untold hours into it myself, and I still love just going back and trying out different choices and variations and characters and exploration and order of events, etc... it's so engrossing and beautiful just to be in Faerun and be in the story come to life. Legendary
Agreed.
After some time with BG3 (significant, although little in comparison to plenty other players) and multiple playthroughs, I will always say that BG3 is just as much RPG as exploration and problem-solving game (skills/spells are just tools to solve problems, whether puzzles, or exploration, or combat encounter). Sometimes you don't get into a fight for hours, you just explore. I always describe this loop in BG3 as "you go into a building, it tells you a story, you find a stellar, it also has a story, you find a hatch/tunnel/passage, and you go into the whole other area that has a story and so on until you either circle back somehow or find a cool reward/boss fight/something-something"
Ofc, not every game needs "Siofra River" moment, but I still remember the first time I've discovered The Underdark (part of which you show in the clip). You go into a village, there is a smithy, but what is this, a cracked wall? You go there and there is a whole other area that tells a story how high elf revered Lolth so much she transformed into a spider matriarch, and you have a cool boss fight on your hands. Then you pass some chasm and one of the companions comments "I wonder what is down there" and you think "What if...", cast feather fall and jump... the feel you get, the sense of wonder and discovery, it is marvelous. And the game rewards you with HP for just exploring.
I don't think it is possible with a mission based approach, and that is certainly a deliberate design choice, so won't criticize other RPGs, including Veilguard, for not doing rewarding exploration. But, the game becomes so much better when exploration is done right, and it doesn't need to be an open-world game to have exploration in it (especially if you allow your level-designers to cook).
Agreed. This is my top game of all time, and it's all in the details. How many dialogue lines were recorded and how many cutscenes were made, that you'll only get to experience if you somehow manage to fail a dc10 check while having inspiration?
I love the more classic RPGs like WotR, but they don't come anywhere near this in terms of exploration and taking in the scenery.
right! Yea that's one of the reasons why BG3 has become one of my favorite crpgs. It's a bit more streamlined in some aspects when compared to Pathfinder etc, but damn Bg3 took exploration to a whole new level for this genre (DOS2 kinda did as well).
Amen!
And I think the reason for that is because there also gamers . 😉
100% agree Bg3 nailed the exploration perfectly while some games it feels too linear like ”look shiny object yay”
It's all Ubisofts fault 😒😮💨
Baldur's Gate 3 is the best cRPG in the history of cRPGs.
Ahh, The good old days, like finding the skulls in Halo
Agree... Recently found out at Waukeens Rest, if you save the man who seeks his wife by going to the left (smash the boards). He will find his wife and cry. When use speak to dead, he will beg you to ask her something.
That was my initial sell on BG3. Such a small thing and easily missable, but the fact they went through that as a possibility just blew me away. That and jumping down into the under dark in the spider cave. Just so many ways to approach things. It's beautiful
Lmao not me just finding out you can burn that web XD always going in through the basement door instead
lol Go burn that web wata!
@@wolfheartclips Fate's been showing me even more stuff I never thought of XD
The one issue I have with BG3 exploration is that the map can give the secret away. What is easy to miss looking at the world is often obvious looking at the map. “Ah, I missed a go-able place”. That’s why, for me, it doesn’t quite get 10/10 for exploration.
I just had this thought that many games are afraid of making the player think with nothing happening in screen for a moment. I think at the core there's a valid concern about having to look for obscure interactibles to progress. It's just gotten to the point where any time a player has to stop and think is implicitly seen as a "feel-bad-moment".
Im learning this on my 2nd playthrough. I do wish the items that were important were all outlined. I hoarded everything, but i still dont know whats actually important to keep
There were definitely a lot of useless items in BG3 that it would have been nice to know earlier on that they are useless lol Rope, gems, etc
@@wolfheartclips im still not sure if i need ingots for crafting as I missed that quest on accident
@@356z you do not lol sell em all!
I really hope Bioware will make more toggle options in the coming month, it shouldn't be too difficult to implement? (I'm not a game dev, correct me if I'm wrong). There seems to be way too many hand-holding and visual cues cluttering the screen.