You could have boosted earlier on Stretch Circuit with Fighting Comet. Fighting Comet's boost length lets it take both the jump and rough shortcuts, and its speed retention can keep it above 500kph all the way to the boost panels.
Static what? Are you referring to how the map doesn't flicker? If that's what you're asking about, I could get you the code for that, but I would need to look for it.
@@arronmunroe I mean it as a term for being 60fps flat, like it never dips below under. And what emulator did you use for this? How is all this possible?
@@fzeromaster2 mGBA is the emulator used here. The thing is, I didn't think this game normally has frame rate drops, so I don't see this as anything unusual.
mGBA is what I use for multiplayer GBA. I had to dump two different videos with the two game windows and combine them to make one video. The same can be done with 4 players, although that isn't the easiest to do. mGBA doesn't currently have online play, so I haven't tried any 4p games myself with it.
@@jimmyhirr5773 I have played what is currently available (which means no Metal Fort) from BS F-Zero. While it does sort of count as a sequel to the SNES game, it uses a ton of assets from the original game. I see it as similar to Mario Lost Levels, or Zelda Master Quest.
We need more multiplayer footage from F-Zero games. It's nice to see MV being played like this
That will be soon once it releases on nso
Good ol fzero capable of making anybody ultra competitive
48:10 wow, thats a crazy shortcut from Mark !
Nintendo still refuse to make this game for 17 (almost 18) years
Anyone here after the Nintendo Switch Online update?
MY FIRST F ZERO!!!
48:10 i really not expecting that ! this one is new
You could have boosted earlier on Stretch Circuit with Fighting Comet. Fighting Comet's boost length lets it take both the jump and rough shortcuts, and its speed retention can keep it above 500kph all the way to the boost panels.
I love this game. 😊
What emulator did you use to make it 60fps static??
I must know peak settings please!
Static what? Are you referring to how the map doesn't flicker? If that's what you're asking about, I could get you the code for that, but I would need to look for it.
@@arronmunroe I mean it as a term for being 60fps flat, like it never dips below under. And what emulator did you use for this? How is all this possible?
@@fzeromaster2 mGBA is the emulator used here. The thing is, I didn't think this game normally has frame rate drops, so I don't see this as anything unusual.
Love this game.
Is there a way to play 4-player? I was a great Stingray driver and it would be awesome to do a circuit with 4 screens like this video!
mGBA is what I use for multiplayer GBA. I had to dump two different videos with the two game windows and combine them to make one video. The same can be done with 4 players, although that isn't the easiest to do. mGBA doesn't currently have online play, so I haven't tried any 4p games myself with it.
Do Trog DOS version 2 players plz
I already told you when I would do it and that's final.
@@arronmunroe pllllleeeeeeeaaaaaassse
It’s not a bad game, but Maximum Velocity imo is the weakest F-Zero game.
I see this game like if there was an F-Zero 2 for SNES. The other two, on the other hand, are a little more like F-Zero X, even if they are 2D games.
@@arronmunroeF-Zero did get SNES sequels (BS F-Zero Grand Prix 1 and 2) but they were exclusive to Japan.
@@jimmyhirr5773 I have played what is currently available (which means no Metal Fort) from BS F-Zero. While it does sort of count as a sequel to the SNES game, it uses a ton of assets from the original game. I see it as similar to Mario Lost Levels, or Zelda Master Quest.