Try adding a gyro to keep it level front to back, or make a new microcontroller for keeping the deck level. Also read the Wikipedia page on Hydrofoils to get some basic Do’s and Don’ts for foil length and angle and stuff. Love the vids frantic
Make the foils out of weight blocks so it self rights if it flips. They should also be taller to Allow you too compensate for waves and you might as well make the hull as shallow as possible (ie more flat bottom rather than round). To work perfectly you’ll have to add PID controllers to keep the boat at the correct altitude.
There's a hydro foil design in the Warthunder Japanese coastal boat techtree, it would be awesome to see a build for a topedoe boat. Darting around enemy fire and launching attacks at high speed would make for a great video.
I think the motor has to be angled so it's vector goes through the center of mass. That should keep it vertically stable. Then use the control surfaces to countrol roll and fine tune the depth.
For career mode honestly I think you should stick to conventional boats or maybe one that uses deployable hydrofoils. Atm the moment your issue seems to be having to rely on those crappy small motors and small propellers
You can use altitude sensor then wire straight to the rudder or surface control it will automatically level. But it need to offset block from the rudder that can be underwater. The altitude have zero that are right on water level but if it went down negative number the rudder will pitch up but if it went above water it positive number it go pitch down. But it need know arrow facing right to work well with the altitude sensor that it.
I feel like it might help to make the foils a bit wider and maybe try to angle them a bit upwards, and for turning I thought you could try 1 big rudder at the back that dips down into water, although hydrofoils aren't exactly my area of expertise
why dont you make em able to retract so you dont always stay in hydrofoil so you can be normal and when you use a throttle leaver and you can vary between amount of Hight you gain
You can add a tilt sensor to the front, facing forward. Multiply the output by 16 using a function block. And put the output to a rudder in the front. That should fix the dolphin diving it’s doing at high speeds 16 may be too much to multiply it by. But it depends.
It looks like the foils are too close together. There is very little inherent stability. The farther the propeller is from the Center of Mass, the more nose-up rotation you will have. You can either move the COM down and/or forward, or move the propeller up or use pivots to change the angle of the propeller. I tried to right an explination of how to figure out the angle you need for the propeller but it made MY brain hurt so I decided to give up. Basically you want the angle of thrust about halfway between the com and the direction of movement. As for the rolling over part, you are basically trying to balance a ship on a barrel, there is not enough width relative to height to provide stability. And not enough control surface to compensate. Wider based foils in a triangular layout would probably work much better with how the game physics works.
Try adding a gyro to keep it level front to back, or make a new microcontroller for keeping the deck level. Also read the Wikipedia page on Hydrofoils to get some basic Do’s and Don’ts for foil length and angle and stuff. Love the vids frantic
Make the foils out of weight blocks so it self rights if it flips. They should also be taller to Allow you too compensate for waves and you might as well make the hull as shallow as possible (ie more flat bottom rather than round). To work perfectly you’ll have to add PID controllers to keep the boat at the correct altitude.
I love hydrofoils😄
Nice a new video 😁😁
Great video Frantic and your stormworks videos are just very epic all the time, I watch it.
There's a hydro foil design in the Warthunder Japanese coastal boat techtree, it would be awesome to see a build for a topedoe boat. Darting around enemy fire and launching attacks at high speed would make for a great video.
I honestly think a seaplane is a better idea, but it does work quite well
I think the motor has to be angled so it's vector goes through the center of mass. That should keep it vertically stable. Then use the control surfaces to countrol roll and fine tune the depth.
For career mode honestly I think you should stick to conventional boats or maybe one that uses deployable hydrofoils. Atm the moment your issue seems to be having to rely on those crappy small motors and small propellers
You can use altitude sensor then wire straight to the rudder or surface control it will automatically level. But it need to offset block from the rudder that can be underwater. The altitude have zero that are right on water level but if it went down negative number the rudder will pitch up but if it went above water it positive number it go pitch down. But it need know arrow facing right to work well with the altitude sensor that it.
HOW DO YOU POST SO FAST!!! this dedication deserves a subscribe
Im not sure but i think making the foils (the wings /sticky outy bits) bit morw wider and also add more surface area to the foils as well
What about a screw in the front pulling and one I. The back pushing.
In the back*
I feel like it might help to make the foils a bit wider and maybe try to angle them a bit upwards, and for turning I thought you could try 1 big rudder at the back that dips down into water, although hydrofoils aren't exactly my area of expertise
why dont you make em able to retract so you dont always stay in hydrofoil so you can be normal and when you use a throttle leaver and you can vary between amount of Hight you gain
You might be able to add an altitude sensor to the front with a PID and have it adjust the front fins as needed to keep them just below the water?
Yes! I’ve only seen hydrofoils used once in stormworks and that boat scooted son
Use a PID and a fluid meter for the fin depth control
Hi
@@emilysullivan9649 hello. Do you play Stormworks too?
use the samething you used to keep it from tipping for the front and back and maybe make somthing to decreas the acelerashion
You can use some altermeters and PIDs
nice hydrofoil, and wheres the aircraft carrier? you should continue with it!
thats so cool
Haha 2.40 minutes into the video Frantic said (lets make somthing that looks usable)
I feel like you're practicing building a Hydrofoil for your hardcore series 🤔
Thats right!
Now my question is does it increase speed does Stormworks register drag
bout time
Maybe make the hydro foils wider or slightly longer?
You can add a tilt sensor to the front, facing forward. Multiply the output by 16 using a function block. And put the output to a rudder in the front.
That should fix the dolphin diving it’s doing at high speeds
16 may be too much to multiply it by. But it depends.
It kind of looks like a really big cradle
Can you base the design on the USN Pegasus - Class Hydrofoil Patrol Ship
It looks like the foils are too close together. There is very little inherent stability. The farther the propeller is from the Center of Mass, the more nose-up rotation you will have. You can either move the COM down and/or forward, or move the propeller up or use pivots to change the angle of the propeller.
I tried to right an explination of how to figure out the angle you need for the propeller but it made MY brain hurt so I decided to give up.
Basically you want the angle of thrust about halfway between the com and the direction of movement.
As for the rolling over part, you are basically trying to balance a ship on a barrel, there is not enough width relative to height to provide stability. And not enough control surface to compensate.
Wider based foils in a triangular layout would probably work much better with how the game physics works.
STEAM POWERD HYDROFOIL
dose he know that he can do the same thing with an altimeter, its simpiler and takes less space. just saying.
Make it weaponized soon
Hello
Just use an altimeter.
Maybe checkout mrnjersey‘s tutorial about hydrofoils
why not build a water skimmer frist then go hydrofoil
You should use water jets instead of a prop
Hi